{
  "scene_index": 25,
  "shot_index": 2,
  "base_plan_id": "rooftop_room_interior",
  "camera": {
    "position": "거실·주방 영역의 하단 우측, 현관 쪽 천장 가까운 코너에서 약간 안쪽",
    "heading": "렌즈는 거실 중앙의 식탁과 쓰러진 의자들을 지나 후면 좌측의 열린 창문 방향으로 대각선 조준",
    "height": "high",
    "fov": "WS",
    "lens_note": "static observer high-angle wide shot; broad dashed FOV cone covering most of the living room/kitchen floor"
  },
  "characters": [],
  "additions": [
    {
      "type": "environment_state",
      "position": "거실·주방 전체 바닥과 식탁 주변",
      "note": "ransacked living room state: scattered household items spread across foreground and midground, preserving the base furniture layout but showing disturbed placement"
    },
    {
      "type": "furniture_state",
      "position": "식탁 주변 중경",
      "note": "wooden dining chairs overturned with legs splayed; draw chairs in their changed fallen state around the shifted dining table"
    },
    {
      "type": "furniture_state",
      "position": "거실·주방 중앙의 식탁 위치",
      "note": "dining table shifted slightly off-center with clutter displaced on and around it"
    },
    {
      "type": "muddy_texture_path",
      "position": "후면 좌측 열린 창문에서 시작해 거실 바닥을 대각선으로 가로질러 식탁 앞쪽으로 이어짐",
      "note": "fresh-looking muddy footprints as grey-brown stippled sole marks, forming a diagonal visual path away from the open window"
    },
    {
      "type": "window_state",
      "position": "거실 후면 좌측 창문",
      "note": "window open inward; mark as a cool dusk backlight source and intrusion indicator"
    },
    {
      "type": "curtain_state",
      "position": "거실 후면 좌측 열린 창문 양옆",
      "note": "half-torn damp curtains fluttering inward; show as light fabric shapes bending into the room"
    }
  ],
  "t2i_prompt": "Overlay on the existing rooftop_room_interior base plan only; keep all base walls, doors, windows, and furniture references intact, and add only the shot-specific camera and disturbance markers. Draw a triangular camera wedge labeled 'CAM-S25-Shot2 (WS, high angle, high, static observer)' near the lower-right entry-side ceiling corner of the living room/kitchen, pointing diagonally toward the rear-left open window. Add a wide dashed FOV cone covering the central dining table, overturned dining chairs, scattered floor items, and the open rear-left window. No character markers. In the living room/kitchen, show the dining table shifted off-center, multiple wooden dining chairs overturned with legs splayed in the midground, scattered household items across the foreground and midground floor, and a grey-brown muddy footprint trail running diagonally from the rear-left open window toward the central floor. Mark the rear-left window as open inward with damp half-torn curtains blown into the room. Use subdued grey-blue dusk tones for annotations and keep the layout readable as a high-angle wide survey of a disturbed interior.",
  "legend_updates": [
    {
      "symbol": "triangular wedge + dashed cone",
      "meaning": "camera position and wide shot field of view"
    },
    {
      "symbol": "grey-brown stippled sole marks",
      "meaning": "muddy footprint trail"
    },
    {
      "symbol": "tilted chair icons with splayed legs",
      "meaning": "overturned dining chairs"
    },
    {
      "symbol": "small scattered grey object marks",
      "meaning": "displaced household items"
    },
    {
      "symbol": "open window line + inward curtain strokes",
      "meaning": "open rear-left window with damp curtains blown inward"
    }
  ]
}