{
  "scene_index": 25,
  "shot_index": 2,
  "base_plan_id": "rooftop_room_interior",
  "camera": {
    "position": "거실·주방 전면 우측 상단, 현관/방문 쪽 천장 가까운 코너에서 바닥을 내려다보는 위치",
    "heading": "렌즈는 대각선으로 거실 중앙의 식탁과 쓰러진 의자들을 지나 후면 좌측의 열린 거실 창을 향함",
    "height": "high",
    "fov": "WS",
    "lens_note": "static observer high-angle wide survey"
  },
  "characters": [],
  "additions": [
    {
      "type": "camera_marker",
      "position": "거실·주방 전면 우측 상단 코너",
      "note": "Triangular wedge labeled CAM-S25-Shot2 (WS, high angle, high, static observer), pointing diagonally toward the rear-left open window; wide dashed FOV cone covers most of the living room floor, dining table, overturned chairs, and window."
    },
    {
      "type": "open_window_marker",
      "position": "거실 후면 좌측 벽의 작은 창",
      "note": "Window shown open inward, marked as cold dusk air/light source and intrusion marker; keep rear-left wall and surrounding floor visible."
    },
    {
      "type": "curtain_state_overlay",
      "position": "열린 거실 창 주변",
      "note": "Half-torn damp curtains indicated with flutter arrows blowing inward from the open window."
    },
    {
      "type": "furniture_state_overlay",
      "position": "거실·주방 중앙 식탁 주변",
      "note": "Dining table shifted slightly off-center; wooden dining chairs overturned with legs splayed, undersides visible in plan annotation."
    },
    {
      "type": "scattered_household_items",
      "position": "거실 바닥 전경과 중경, 식탁 주변까지 불규칙하게 분포",
      "note": "Small grey clutter symbols for disturbed household goods spread across the floor without blocking the main circulation lines."
    },
    {
      "type": "muddy_footprint_trail",
      "position": "후면 좌측 열린 창 근처에서 거실 중앙 바닥을 지나 전면/우측 방향으로 대각선 진행",
      "note": "Muddy textured footprint sequence guides the eye diagonally through the room; footprints appear fresh-looking but remain schematic."
    },
    {
      "type": "wall_surface_note",
      "position": "거실 주변 벽면",
      "note": "Dim worn wall texture and faint stain annotations kept subtle to preserve wide spatial readability."
    },
    {
      "type": "negative_space_marker",
      "position": "거실 중앙 바닥, 쓰러진 의자와 발자국 사이",
      "note": "Leave an empty visible floor area to emphasize the disturbed room as an investigation marker zone with no figure present."
    }
  ],
  "t2i_prompt": "Overlay on the existing rooftop_room_interior base plan only. Preserve the base walls, rooms, kitchen/living layout, table location, window, and doors. Add a high-angle wide-shot camera marker at the front-right upper corner of the living room/kitchen area: triangular wedge pointing diagonally toward the rear-left open window, with a wide dashed FOV cone covering the central dining table, overturned chairs, scattered floor items, muddy footprint trail, and open window. Label it exactly: CAM-S25-Shot2 (WS, high angle, high, static observer). No characters are present. Mark the rear-left living-room window as open inward with cold dusk light and inward flutter arrows on damp half-torn curtains. Show the dining table shifted off-center and wooden dining chairs overturned around it with legs splayed. Add grey clutter symbols for scattered household items across the foreground and midground floor. Add muddy textured footprints leading diagonally from the open window across the living room floor. Keep enough floor and wall negative space visible so the disorder reads as a full-room tableau rather than isolated props. Use neutral investigation-marker annotations only.",
  "legend_updates": [
    {
      "symbol": "triangular wedge",
      "meaning": "camera position and lens direction"
    },
    {
      "symbol": "wide dashed cone",
      "meaning": "WS field of view"
    },
    {
      "symbol": "overturned chair icon with splayed legs",
      "meaning": "dining chair shown in changed fallen state"
    },
    {
      "symbol": "muddy footprint sequence",
      "meaning": "fresh-looking muddy approach trail across floor"
    },
    {
      "symbol": "grey scattered small-object texture",
      "meaning": "disturbed household items on floor"
    },
    {
      "symbol": "open window line with inward arrows",
      "meaning": "open window with inward air movement"
    }
  ]
}