{
  "scene_index": 25,
  "shot_index": 2,
  "base_plan_id": "rooftop_room_interior",
  "visual_domain": "interior",
  "camera": {
    "position": "Inside the living room and kitchen zone, placed near the front-right circulation edge opposite the living-room window, slightly inside the entry-side corner so the wedge can see across the dining table, overturned chairs, floor trail, and rear-left open window.",
    "heading": "Diagonal heading from the front-right living-area edge toward the rear-left living-room wall window; dashed wide FOV cone spans the whole central living-kitchen area and catches parts of the kitchen wall and interior room-door edges.",
    "height": "high",
    "fov": "WS",
    "lens_note": "CAM-S25-Shot2 (WS, high angle, high, static observer); triangular wedge symbol pointing toward the open window, with a broad dashed FOV cone covering the disturbed living area."
  },
  "characters": [],
  "additions": [
    {
      "type": "environment_state",
      "position": "Across the living room and kitchen central floor area around the dining table axis.",
      "note": "Apply ransacked living-room state: scattered household items, displaced small objects, open storage clutter, and clear floor disorder without adding any figures."
    },
    {
      "type": "furniture_change",
      "position": "Dining table zone at the center or kitchen-edge side of the living area.",
      "note": "Show the dining table shifted off-center from its normal anchor position; tabletop clutter is disturbed and unevenly spread."
    },
    {
      "type": "furniture_change",
      "position": "Around the shifted dining table in the midground of the living area.",
      "note": "Draw multiple wooden dining chairs overturned with legs splayed; use simple rotated chair outlines rather than upright chair symbols."
    },
    {
      "type": "open_window_marker",
      "position": "Living-room exterior wall window at the rear-left side of the camera view.",
      "note": "Mark the window as open with an OW label and outward/inward swing notation; add cold dusk-air arrows entering the room."
    },
    {
      "type": "curtain_state",
      "position": "Immediately inside the open living-room window.",
      "note": "Add damp half-torn curtain strips fluttering inward, indicated by wavy fabric lines and small airflow arrows."
    },
    {
      "type": "footwear_trail_marker",
      "position": "Diagonal path across the living-room floor, leading away from the open window toward the dining table and central circulation area.",
      "note": "Use muddy footprint symbols in a staggered diagonal trail; keep the trail legible over the base floor plan."
    },
    {
      "type": "scattered_household_disorder_area",
      "position": "Foreground and midground floor zones of the living-kitchen area, especially between the camera position, dining table, and room-door circulation.",
      "note": "Add grey/muddy texture patches and small unlabeled domestic item outlines to show household items strewn across the floor."
    },
    {
      "type": "negative_space_marker",
      "position": "Open floor pocket between the overturned chairs and the diagonal footwear trail.",
      "note": "Leave a clear empty negative-space zone to emphasize absence; no figure marker is added."
    }
  ],
  "t2i_prompt": "Overlay on the existing black-and-white architectural floor plan of the compact rooftop-room interior. Add a high-angle wide-shot camera diagram for scene 25 shot 2: place a triangular camera wedge near the front-right circulation edge of the living room and kitchen zone, pointing diagonally toward the rear-left living-room window. Label it exactly: CAM-S25-Shot2 (WS, high angle, high, static observer). Draw a broad dashed FOV cone spanning the central living-kitchen area, the shifted dining table, overturned chairs, diagonal floor trail, and open window. Do not add any human figures. Show the living room in complete disarray: the dining table shifted off-center, several wooden dining chairs overturned with splayed legs, scattered household items across the foreground and midground, muddy footprint symbols dragging diagonally away from the open window, and grey muddy texture patches on the floor. Mark the living-room window as open with cold dusk-air arrows entering; add damp half-torn curtain strips fluttering inward. Preserve the base plan walls, door arcs, windows, kitchen fixtures, room labels, compass, and scale bar. Use clean technical overlay linework, grey stipple for dirt and disorder, dashed lines for FOV and airflow, and ordinary room/furniture labels only.",
  "legend_updates": [
    {
      "symbol": "TRIANGULAR WEDGE + CAM-S25-Shot2",
      "meaning": "high-angle wide-shot camera position and lens direction"
    },
    {
      "symbol": "BROAD DASHED CONE",
      "meaning": "wide-shot field of view across the disturbed living-kitchen area"
    },
    {
      "symbol": "OW + OPEN WINDOW ARROWS",
      "meaning": "open living-room window with cold dusk air entering"
    },
    {
      "symbol": "WAVY CURTAIN LINES",
      "meaning": "damp half-torn curtains fluttering inward"
    },
    {
      "symbol": "ROTATED CHAIR OUTLINES",
      "meaning": "overturned dining chairs"
    },
    {
      "symbol": "GREY/MUDDY STIPPLED PATCHES",
      "meaning": "scattered household disorder and dirt-texture area"
    },
    {
      "symbol": "STAGGERED FOOTPRINT SYMBOLS",
      "meaning": "muddy footwear trail across the living-room floor"
    },
    {
      "symbol": "EMPTY DASHED FLOOR POCKET",
      "meaning": "intentional negative-space absence marker with no figure present"
    }
  ]
}