{
  "scene_index": 25,
  "shot_index": 2,
  "base_plan_id": "rooftop_room_interior_plan",
  "visual_domain": "interior",
  "camera": {
    "position": "High observer camera marker placed inside the living room and kitchenette near the entry-side corner, set back enough to include the central dining area, open rear-left window, surrounding wall surfaces, and a broad portion of the floor.",
    "heading": "A triangular wedge points diagonally across the living room toward the rear-left exterior window and the shifted dining table, with the dashed FOV cone spanning the overturned chairs, scattered floor objects, muddy footprint trail, and empty negative floor space.",
    "height": "high",
    "fov": "WS",
    "lens_note": "CAM-S25-Shot2 (WS, high angle, high lens height, static observer); wide dashed cone, no human figure markers"
  },
  "characters": [],
  "additions": [
    {
      "type": "environment_state_overlay",
      "position": "living room and kitchenette floor zone around the central dining table",
      "note": "Complete disarray overlay: scattered household item symbols across foreground and midground, using grey irregular outlines and small labeled clutter marks."
    },
    {
      "type": "furniture_change",
      "position": "central living room dining area",
      "note": "Dining table shifted off-center from its normal base-plan position; show normal table lightly if needed and current table as the dominant solid outline."
    },
    {
      "type": "furniture_change",
      "position": "around the shifted dining table, especially midground floor area",
      "note": "Wooden dining chairs overturned with legs splayed; draw dashed alternate chair outlines and solid current overturned chair shapes."
    },
    {
      "type": "window_state",
      "position": "rear-left exterior wall of the living room",
      "note": "Living room window marked open, with inward swing/slide annotation and thin airflow arrows entering the room."
    },
    {
      "type": "curtain_state",
      "position": "at the open living room window",
      "note": "Half-torn damp curtains fluttering inward, shown with wavy fabric lines and motion arrows."
    },
    {
      "type": "floor_trace",
      "position": "diagonal path from the open window across the living room floor toward the interior circulation area",
      "note": "Fresh-looking muddy footprint markers, repeated sole shapes leading diagonally through the room."
    },
    {
      "type": "lighting_annotation",
      "position": "from rear-left open window into the living room",
      "note": "Cold blue-gray dusk light direction indicated with pale directional wash arrows; keep as annotation only over black-and-white plan."
    }
  ],
  "t2i_prompt": "Overlay the existing compact rooftop dwelling interior base plan with a high-angle wide-shot camera diagram for a disturbed living room state. Place a triangular camera wedge near the entry-side corner of the living room and kitchenette, pointing diagonally toward the rear-left open window and the shifted dining table. Add a wide dashed FOV cone covering the open window, inward-fluttering curtains, central table, overturned dining chairs, scattered household items, muddy footprint trail, and broad empty floor area. Label the camera exactly: CAM-S25-Shot2 (WS, high angle, high lens height, static observer). Do not add any human figure markers. In the living room overlay, mark the small rear-left window as open with airflow arrows entering the room; draw damp half-torn curtains as wavy inward fabric lines. Shift the dining table off-center, draw multiple wooden dining chairs overturned with legs splayed, and scatter household item symbols across the foreground and midground floor. Add repeated muddy footprint markers leading diagonally away from the open window across the living room. Keep the drawing strictly 2D top-down orthographic, technical black-and-white linework on white background, with only minimal grey texture for disturbed clutter and footprint emphasis.",
  "legend_updates": [
    {
      "symbol": "triangular wedge with viewing direction",
      "meaning": "camera position and lens heading"
    },
    {
      "symbol": "wide dashed cone",
      "meaning": "wide shot field of view"
    },
    {
      "symbol": "label CAM-S25-Shot2 (WS, high angle, high lens height, static observer)",
      "meaning": "shot camera annotation"
    },
    {
      "symbol": "repeated small sole marks",
      "meaning": "muddy footprint markers"
    },
    {
      "symbol": "solid overturned chair outlines with dashed normal reference",
      "meaning": "current overturned dining chair positions"
    },
    {
      "symbol": "grey irregular object clusters",
      "meaning": "scattered household items in disturbed living room state"
    },
    {
      "symbol": "open window mark with inward arrows",
      "meaning": "open window with air entering"
    },
    {
      "symbol": "wavy curtain lines",
      "meaning": "damp curtains fluttering inward"
    }
  ]
}