[ARCHITECTURAL FLOOR PLAN — ASCII grid, top-down view, used as authoritative spatial layout] Each cell = 0.5m × 0.5m. North is up (top row), East is right (right column). Grid is 21 cols × 17 rows. Legend (each character represents what occupies that cell): (space) = outside the building / unspecified ',' = chair 'B' = bathroom (zone interior) 'E' = entryway (zone interior) 'F' = front entry 'I' = interior 'K' = sink 'L' = kitchen (zone interior) 'M' = main bedroom (zone interior) 'R' = rooftop concrete (outside the apartment) 'S' = sofa 'T' = tv 'b' = bed 'c' = curtain 'k' = stove 'm' = mirror 'o' = toilet 't' = table 'w' = window Layout (read top-down, north up): ``` w MMMMMwwSSScwpwcS MbbbbwwSSSSSSSSS MbbbbwwSSSSbbbbb MbbbbbMbddSbbbbb MMMMIMMbdISbbbbb TTTLLLLLLLLLL LL,,tc,,LLLllw LL,,pc,,LLLll RR LLLttttLLLLLL RREEELLLLLLLLLmBBB RRFEILLLLLKKkkIKoo RRsssLLLLLKKkkmKoo RR ``` Use this grid as the authoritative spatial layout. The relative positions of TV (T), sofa (S), kitchen sink (K), table (t), windows and doors must match this grid exactly. [RENDER INSTRUCTIONS] Photorealistic cinematic interior background of a Korean two-room rooftop apartment (투룸 옥탑방), pale daylight, no people, single static frame, 35mm film grain, eye-level wide angle. Camera is positioned in the LIVING/KITCHEN room near the front entry side, looking diagonally toward the back where the kitchen counter and the two interior bedroom doors are visible. Visible in this view: ONE television on a low wooden stand against the left wall (single TV — do NOT add a second TV); kitchen counter with stainless sink in the middle of the back wall; small window with thin curtain to the right of the sink; wooden dining table with two or three chairs in the center floor; the closed interior door to the main bedroom (안방) at the upper-right; the closed interior door to the daughter's bedroom (수리영 방) on the right wall further forward. DO NOT show interior of bedrooms or bathroom — only the living/kitchen room is in this frame. The apartment is one rooftop apartment, NOT a multi-floor or multi-unit building. Material/lighting: dirty plaster walls in muted yellow-gray, worn wooden floorboards, low ceiling with a single bare bulb fixture, pale daylight from the small back window, soft warm tungsten ambient, dust in the air, damp domestic shadows, uneasy stillness, muted blue-gray and washed yellow palette. Render as a single photorealistic eye-level cinematic frame from the camera position described in the prompt above (NOT a top-down view, NOT an ASCII art). Use the grid only to determine where each piece of furniture and each door is — then render it as a normal interior photograph.