1	prompts/_base/background_chain_planning/4.202604291315/schema.json	5	7	P2	llm_closed_list_instruction	true if this location is OUTDOOR/OPEN-AIR (street, road, coast, sea, forest, yard, park, exterior rooftop, public square, beach, dock, vehicle exterior, etc.)
2	prompts/_base/background_chain_planning/4.202604291315/user_template.md	14	21	P2	llm_closed_list_instruction	If SKIP applies (outdoor / open-air) ... Otherwise (indoor / enclosed / fixed-set)
3	prompts/_base/background_chain_planning/4.202604291315/system.md	21	25	P1	llm_closed_list_instruction	INDOOR / ENCLOSED / FIXED-SET... vs DETACHED OPEN AREA... (a road far from any building, an unrelated forest, a wide beach, a public street block, a mountain trail, a public square not attached to a tracked building)
4	prompts/_base/background_chain_planning/4.202604291315/system.md	45	51	P1	llm_closed_list_instruction	Close-ups, prop inserts, hand-scale plates... vs different room state (clean / lived-in / disturbed / heavily-ransacked)
5	prompts/_base/background_classify/3.202604300520/system.md	18	20	P1	llm_closed_list_instruction	Korean clues that often imply indoor: 내부 / 안 / 방 / 실 / 층 / 차내 / 매장 안 / 사무실 ... Korean clues: 외부 / 옥상 / 거리 / 도로 / 공터 / 골목 / 해안 / 숲 / 마당
6	prompts/_base/background_chain_render/2.202604282201/system.md	11	43	P1	scenario_dependent_prompt	Photoreal architectural still — empty room/space, Same room/space, wall finish, floor, ceiling, TV is in the upper-left, sofa cluster
7	prompts/_base/background_chain_render/2.202604282201/system.md	44	44	P1	blind_string_mutation	t2i prompt에 직접 prepend되므로 영어.
8	prompts/_base/background_master_plan/3.202605092023/system.md	41	45	P2	llm_closed_list_instruction	state_class enum (정확히 한 값. 그 외는 reject): `normal` / `quiet` / `busy` / `busy_exit` / `ransacked` / `clean_after` / `blood_scene` / `intrusion` / `arrival` / `evidence_display` / `dream_or_vision_state`
9	prompts/_base/background_master_plan/3.202605092023/system.md	86	90	P2	llm_closed_list_instruction	space_key_hint: controlled vocab ... 모르는 공간은 `main` 으로 fallback.
10	prompts/_base/background_master_plan/3.202605092023/system.md	74	79	P2	scenario_dependent_prompt	Example (group `bg_large_mart` covers L09 외부 + L10 매장 + L14 사무실): ... fp_sales_floor ... fp_exterior_entrance
11	prompts/_base/character_state_variant/1.202604101200/system.md	12	12	P2	scenario_dependent_prompt	skin pallor, posture, wounds/blood as appropriate for the state
12	prompts/_base/background_prompt/6.202605091200/system.md	15	15	P2	blind_string_mutation	Convert numbered references (e.g., "number 2 (wardrobe)") into descriptive phrases using the input numbered_elements mapping
13	prompts/_base/background_prompt/6.202605091200/system.md	20	20	P2	schema_or_enum_drift	objects_owned_by_background ... items MUST be English canonical common nouns ... 이 list 는 scene_detail 이 같은 객체를 다시 그리지 않도록 contract 역할을 한다.
14	prompts/_base/entity_all/4.202603310100/character.md	30	30	P2	scenario_dependent_prompt	(이무기, 구미호, 요괴화, 뱀파이어 등)
15	prompts/_base/entity_all/4.202603310100/prop.md	21	28	P2	llm_closed_list_instruction	제외 기준 (중요!) ... 수트, 우주복, 갑옷 ... 피, 물, 불 ... 자동차, 트럭 ... 의자, 탁자 ...
16	prompts/_base/entity_extract_v4/8.202603290500/prop.md	22	26	P2	llm_closed_list_instruction	수트, 우주복, 갑옷, 제복, 의상, 입는 장치나 로봇 / 벽면 모니터, TV, CCTV / 문, 창문, 계단, 엘리베이터 / 상태창, 모니터 화면, HUD / 피, 물, 불, 연기, 안개
17	prompts/_base/entity_extraction/v7/chunk_user.md	4	4	P2	llm_closed_list_instruction	identity, transformation, possession, containment only. Exclude kinship, social, conflict, collaboration, membership, control, goal, and event relations.
18	prompts/_base/entity_extraction/v7/chunk_system.md	16	24	P2	scenario_dependent_prompt	(예: 아머 유닛, 가면, 무기류 등) ... (예: 은성<->ZRBB51)
19	prompts/_base/entity_extraction/v7/chunk_system.md	78	79	P2	llm_closed_list_instruction	Only extract: identity (same person/different name), transformation (appearance change — age, disguise, injury), possession (character carries/wears item), containment (entity is inside/part of location).
20	prompts/_base/entity_extractor_v2/9.202605130226/system.md	97	101	P1	llm_closed_list_instruction	allowed_space_keys 는 controlled vocab 안에서 선택: main / kitchen / rooftop / stairs / yard / exterior / office. ... 위 controlled vocab 밖 단어 사용 절대 금지.
21	prompts/_base/entity_extractor_v2/9.202605130226/turn0_style.md	11	15	P1	llm_closed_list_instruction	visual_world_rules: "이 인물이 이 장소에 물리적으로 존재하는가?" ... 원격 접속/조종/빙의/텔레파시 ... 몽타주/교차편집
22	prompts/_base/entity_extractor_v2/9.202605130226/turn0_style.md	17	23	P2	scenario_dependent_prompt	조선시대, 한국 서울, 현대 한국 도시 + 미래 연구시설, 조선시대 한옥, 현대복 + 군복 + 미래 전투복
23	prompts/_base/entity_extractor_v2/9.202605130226/turn2.md	10	11	P2	llm_closed_list_instruction	허용: 20대→60대... 금지: 의상만 바뀌는 경우(군복/정장/일상복...), 부상/결박/사망 상태
24	prompts/_base/entity_filter/2.202603241900/system.md	12	13	P1	llm_closed_list_instruction	수트, 우주복, 갑옷, 제복 ... 벽면 모니터, TV, CCTV
25	prompts/_base/location_consistency/2.202604201230/system.md	11	34	P1	blind_string_mutation	이 문장은 나중에 scene_detail이 t2i_prompt에 그대로 삽입하므로 ... 영어로 작성 (T2I 프롬프트에 직접 삽입)
26	prompts/_base/location_consistency/2.202604201230/system.md	23	83	P1	llm_closed_list_instruction	절대 포함 금지 — 환경 상태는 씬마다 달라짐 ... 이 문장에 날씨·조명·인물이 섞여 있는가? — YES라면 그 부분만 삭제
27	prompts/_base/location_consistency/2.202604201230/system.md	43	57	P2	scenario_dependent_prompt	A compact one-room apartment with faded wallpaper and a worn linoleum floor ... utility pole wrapped with tangled wires
28	prompts/_base/lvm_prompts/2.202603181600/style_rules_generator.md	5	9	P2	scenario_dependent_prompt	조선시대, 한국/일본/미국, 한옥, 한복
29	prompts/_base/outlook_extractor/11.202603311724/phase2.md	12	13	P2	scenario_dependent_prompt	변신, 갑옷 착용, 피의갑옷
30	prompts/_base/outlook_extractor/11.202603311724/phase3.md	6	6	P2	scenario_dependent_prompt	"고급선비복1"과 "고급선비복2"
31	prompts/_base/floor_plan_prompt/4.202605091200/system.md	10	13	P1	llm_closed_list_instruction	living = pale yellow, bedroom = pale blue, kitchen = pale green, bathroom = pale cyan, rooftop = pale gray, hallway = pale beige... bed = rectangle with pillow shape; sofa = long rectangle with cushion division; table = 
32	prompts/_base/floor_plan_prompt/4.202605091200/system.md	16	16	P2	scenario_dependent_prompt	low ondol-friendly bed vs western mattress; wall-mounted air-con position; built-in wardrobe on a specific wall
33	prompts/_base/location_floor_plan/3.202604291130/system.md	22	25	P1	llm_closed_list_instruction	Cues to look for: ... 거실/안방, 부엌/거실 ... 문을 열고 들어간다 ... 거실에서 안방으로
34	prompts/_base/location_floor_plan/3.202604291130/system.md	31	31	P2	scenario_dependent_prompt	옥탑방 안 / 실내, 한옥 / 안방 / 마루
35	prompts/_base/ref_image_prompts/5.202603311724/prop_ref.md	3	3	P2	llm_closed_list_instruction	ONLY the relevant body part (ear, neck, wrist, face, hand, shoulder, torso)
36	prompts/_base/scene_camera_flow/1.202604151200/system.md	26	37	P2	llm_closed_list_instruction	flow_position: `start` / `mid` / `end` / `transition`, stage_label: establishing / approach / ..., camera_motion: `static` / ... / `cut` 중 하나
37	prompts/_base/scene_consistency/6.202605031033/system.md	30	35	P1	llm_closed_list_instruction	전신형(full): ... 전신/상반신/미디엄 / 확대형(zoom): ... close-up / tight on / focus on body part / detail shot
38	prompts/_base/scene_consistency/6.202605031033/system.md	41	41	P2	semantic_string_judgment	element_id에 _close_up 등 접미사
39	prompts/_base/scene_detail/24.202605151451/system.md	41	44	P1	semantic_string_judgment	body_part_focus_rule.trigger_phrases (focus on / close on / tight on / detail on + body part)
40	prompts/_base/scene_detail/24.202605151451/system.md	119	119	P1	blind_string_mutation	fixed_elements[i].description 안 보통명사 인물 ... 이 ... 매핑이 id_policy 안에 존재 시 해당 보통명사를 C##/C##O## 로 치환
41	prompts/_base/scene_detail/24.202605151451/system.md	219	221	P1	semantic_string_judgment	stable_traits ... 'face fully obscured' / 'no visible facial features' ... face / jaw / feature 묘사 표현 금지
42	prompts/_base/scene_detail/24.202605151451/system.md	369	369	P1	semantic_string_judgment	running / riding / walking / moving / chasing / pedaling / rowing ... re-frame 가능
43	prompts/_base/scene_detail/24.202605151451/system.md	511	516	P1	semantic_string_judgment	entity_canon.name ... 같은 sentence + ±60 char window ... ID 가 ... 있어야 한다
44	prompts/_base/scene_detail_owned_judge/3.202605051746/system.md	7	7	P1	llm_closed_list_instruction	owned 어휘는 t2i_prompt 의 English token 과 정확히 매칭되어야 한다 (semantic gloss / 번역 매칭 금지)
45	prompts/_base/scene_detail_owned_judge/3.202605051746/system.md	18	45	P1	llm_closed_list_instruction	redraw 동사 화이트리스트 (create, render, draw, generate, paint, build, furnish, add, place, put, insert, hang, mount, install, set up) and anchor_reference phrases (from the reference, from chain_bg, the existing X, leaning int
46	prompts/_base/scene_director/8.202604081200/analyze_schema.json	11	11	P2	schema_or_enum_drift	"scene_type": {"type": "string", "description": "normal | montage | flashback | dream | voiceover | transition | other"}
47	prompts/_base/scene_director/8.202604081200/system.md	7	24	P2	llm_closed_list_instruction	교차편집/몽타주... 영상통화, CCTV, 방송 화면, 홀로그램, VR, 원격 조종/빙의 기술... V.O.(보이스오버), 내레이션... 변장, 쌍둥이 교체, 바디더블... 회상/꿈/환상/상상... 유령... 빙의/원격접속
48	prompts/_base/scene_detail/24.202605151451/detail_schema.json	16	16	P1	semantic_string_judgment	신체 부위 클로즈업, reproduction surface... 등 예외 구도에서는 보통명사로 대체
49	prompts/_base/scene_detail/24.202605151451/detail_schema.json	16	16	P1	blind_string_mutation	합성 단계가 'the character from Image N'으로 자동 치환
50	prompts/_base/scene_extractor_v2/18.202605150955/system.md	47	47	P1	semantic_string_judgment	(<몽타주> 표시 또는 빠른 컷 전환)
51	prompts/_base/scene_extractor_v2/18.202605150955/system.md	60	60	P2	scenario_dependent_prompt	rule_type=possession, remote_identity, visible_body
52	prompts/_base/scene_extractor_v2/18.202605150955/turn1_split_long.md	8	11	P1	blind_string_mutation	split_after_line 규칙 (매우 중요): - 원문에서 정확히 복사한 한 줄이어야 함 (띄어쓰기, 문장부호 포함 100% 일치)
53	prompts/_base/scene_extractor_v2/18.202605150955/turn_scene_detail.md	34	38	P1	semantic_string_judgment	얼굴/형태 식별 불가 인물 — short_id 사용 금지: 실루엣, 그림자, 창문 반사, 역광, 안개 속 등으로 인물의 얼굴이나 신체 형태를 식별할 수 없는 경우 C##O## short_id를 사용하지 마세요.
54	prompts/_base/scene_extractor_v2/18.202605150955/turn_scene_detail.md	91	92	P2	llm_closed_list_instruction	카메라 구도 선택지: low angle / high angle / dutch angle / over-the-shoulder / bird's eye / extreme wide / tight medium 색감 선택지: warm amber / cold blue / high contrast / desaturated / golden hour / neon-lit / silhouette backlight
55	prompts/_base/scene_extractor_v2/18.202605150955/turn_scene_detail.md	105	109	P1	semantic_string_judgment	visible_entities 주의사항: 이 씬의 화면에 물리적으로 존재하는 대상만 넣으세요 ... 예: "<container descriptor> 안의 인물들"이 <transport vehicle>에 타고 있다면 → container 는 transport vehicle 에 없으므로 제외
56	prompts/_base/scene_generator/v2/scene_rules_en.md	6	6	P2	scenario_dependent_prompt	No ... fantasy armor, or medieval architecture
57	prompts/_base/scene_generator/v2/scene_rules_ko.md	6	6	P2	scenario_dependent_prompt	사극풍 복식, 판타지 갑옷, 중세풍 건축 금지
58	prompts/_base/scene_image/3.202605101200/translate_prompt.md	23	26	P1	semantic_string_judgment	PHANTOM PHRASE PROHIBITION (strict): ... phrases trigger a downstream phantom-reference validator and will fail the render
59	prompts/_base/shot_dependency_t2i/7.202605151200/schema.json	26	29	P1	blind_string_mutation	No add/replace/adjust instructions. No conditional phrasing (no 'if...', 'when...', 'only if'). E.g. 'Ignore the standing man by the door.'
60	prompts/_base/shot_dependency_t2i/7.202605151200/schema.json	39	49	P2	llm_closed_list_instruction	character state (dead/unconscious/pose) is handled by separate layers (scene_consistency / character_state_variant / semantic_contract_router)
61	prompts/_base/shot_dependency_t2i/7.202605151200/system.md	146	163	P1	semantic_string_judgment	human / person / character / body / figure / man / woman / detective / prisoner / child / person silhouette
62	prompts/_base/shot_dependency_t2i/7.202605151200/system.md	20	59	P2	llm_closed_list_instruction	ref_usage (zoom_in_detail, exact_background, atmosphere_reference)
63	prompts/_base/shot_dependency_t2i/7.202605151200/system.md	161	161	P2	schema_or_enum_drift	immobilized_character / character / pose 등 enum 외 값 절대 금지
64	prompts/_base/shot_extract/11.202604201230/user.md	18	19	P1	llm_closed_list_instruction	시간 연결어 절대 금지: "~하자" / "~하면서" / "~하며" / "~하고" / "~한 뒤" / "~한 후" / "~하고 나서", 영어 금지: "and then", "while ~ing", "after ~ing", "as ~", "before ~"
65	prompts/_base/shot_extract/11.202604201230/user.md	63	63	P2	scenario_dependent_prompt	"한국인 경찰", "동양인 노파"
66	prompts/_base/shot_essence_extraction/3.202605081814/system.md	13	83	P2	llm_closed_list_instruction	혈흔, 깨진 유리, 부상 흔적
67	prompts/_base/shot_essence_extraction/3.202605081814/system.md	44	66	P2	scenario_dependent_prompt	거실 바닥에 엎어진 채 누워있다, 인형 백팩
68	prompts/_base/shot_extract/11.202604201230/system.md	15	18	P1	llm_closed_list_instruction	"~하자", "~하면서", "and then", "while ~ing", "after ~ing", "as ~"
69	prompts/_base/shot_extract/11.202604201230/system.md	42	50	P1	llm_closed_list_instruction	"나이 변화, 분장/변장 전후", "부상, 얼룩, 창백해짐, 멍, 화상"
70	prompts/_base/shot_extract/11.202604201230/system.md	35	35	P2	scenario_dependent_prompt	인간형(외계인/귀신/돌연변이 포함)이면 인종/국적을 반드시 포함
71	prompts/_base/shot_selection/4.202604191600/system.md	54	65	P1	llm_closed_list_instruction	연결 순간 단독 선택 금지, 일상 이동 남용 금지, before+during+after 모두 선택 금지, 대사만 오가는 반복 정면 샷, 접촉 직전
72	prompts/_base/shot_selection/4.202604191600/system.md	71	76	P2	schema_or_enum_drift	서사 High / 시각 High — <왜 이 순간이 서사 전환점인지>
73	prompts/_base/shot_selection/4.202604191600/user.md	18	23	P2	schema_or_enum_drift	Low 서사 샷, reason: 서사 High 또는 Medium / 시각 High 또는 Medium
74	prompts/_base/shot_staging/11.202605150319/schema.json	30	30	P1	semantic_string_judgment	gaze_target: ..., 'unconscious', 'dead', 'severely_injured'
75	prompts/_base/shot_staging/11.202605150319/schema.json	16	28	P2	schema_or_enum_drift	perspective, perception_mode, angle
76	prompts/_base/shot_director/5.202605131800/system.md	31	49	P1	llm_closed_list_instruction	Gaze-target close-up 패턴 (X[를을] (응시하|...)), 명시적 off-camera/off-screen phrase, 차단(blocking) 패턴, Reaction-only 패턴
77	prompts/_base/shot_staging/11.202605150319/system.md	121	123	P2	schema_or_enum_drift	"closed", "unconscious", "dead", "severely_injured"
78	prompts/_base/shot_staging/11.202605150319/system.md	150	155	P2	llm_closed_list_instruction	content_surface, reflective_surface, transparent_surface, directional_3d, non_directional
79	prompts/_base/shot_staging/11.202605150319/system.md	202	213	P2	llm_closed_list_instruction	movement_direction, points_to_anchor, looks_to_anchor, shared_space_relation, required_background_position, primary_subject_isolation
80	prompts/_base/shot_staging/11.202605150319/system.md	225	225	P2	schema_or_enum_drift	target_id is an exception... must use C## / P##
81	prompts/_base/shot_staging/11.202605150319/system.md	236	238	P2	llm_closed_list_instruction	none, points_to, reaches_for, looks_toward, moves_toward
82	prompts/_base/shot_validator/5.202605081700/system.md	12	116	P1	llm_closed_list_instruction	시간 연결어 절대 금지 (~하자, ~하면서, and then, while ~ing), 대상 동작 카테고리 (locomotion, riding/driving, water/swim), Active contact freeze rule (stabbing, punching, pinning)
83	prompts/_base/shot_validator/5.202605081700/system.md	157	161	P1	llm_closed_list_instruction	visible-human-action 판정 기준 (얼굴, 손, 다리, 팔, face, hand, leg, arm, 잡기, 보기, 말하기, hold, look, talk)
84	prompts/_base/shot_validator/5.202605081700/system.md	80	86	P1	semantic_string_judgment	entity name substring 일치, name / stable_traits substring 매칭
85	prompts/_base/t2i_review/4.202605150957/entity_schema.json	17	18	P1	blind_string_mutation	target: T2I 원문에서 정확히 찾을 수 있는 치환 대상, suggestion: target을 대체할 문자열
86	prompts/_base/t2i_review/4.202605150957/scene_schema.json	38	39	P1	blind_string_mutation	target: "T2I 원문에서 정확히 찾을 수 있는 치환 대상 (unique sub-string)", suggestion: "target을 대체할 문자열"
87	prompts/_base/t2i_review/4.202605150957/entity_system.md	21	23	P1	blind_string_mutation	target: T2I 프롬프트 원문에서 정확히 찾을 수 있는 문자열 / suggestion: target을 대체할 문자열
88	prompts/_base/t2i_review/4.202605150957/scene_system.md	31	32	P1	semantic_string_judgment	close-framing tag (`ECU`, `XCU`, `extreme close-up`, `MCU`, `medium close-up`, `close-up`, `CU`)
89	prompts/_base/t2i_review/4.202605150957/scene_system.md	34	39	P1	semantic_string_judgment	the existing X, the reference X, from the reference image, use the X from the reference
90	prompts/_base/t2i_review/4.202605150957/scene_system.md	3	89	P1	blind_string_mutation	target/suggestion 형태로 치환 정보를 제공하면 시스템이 자동으로 적용합니다 ... target: T2I 프롬프트 원문에서 정확히 찾을 수 있는 문자열
91	prompts/_base/t2i_review/4.202605150957/scene_system.md	52	55	P1	semantic_string_judgment	low at ground/floor/quay level + <surface> visible behind subject's hands
92	prompts/_base/t2i_visual_converter/v4/system.md	16	67	P1	blind_string_mutation	제공된 엔티티 이름을 그대로 [] 안에 사용, [엔티티명] 마커를 반드시 포함하세요
93	prompts/_base/t2i_visual_converter/v4/system.md	46	49	P2	scenario_dependent_prompt	지하 극저온 저장 시설, 투명 원통형 캡슐, 산업용 파이프, 발광 장치들이 늘어선 어두운 시설 복도
94	prompts/_base/variation_recommender/v2/system.md	6	6	P2	schema_or_enum_drift	Variation types: angle (camera position change), color (lighting/color grading), angle+color (both), or none (no variation needed).
95	prompts/_base/variation_recommender/v2/system.md	23	23	P1	llm_closed_list_instruction	Examples: "tight close-up on face", "wide establishing shot", "over-shoulder framing", "low angle hero shot"
96	prompts/_base/visual_world_rules/6.202605021400/rules_schema.json	9	9	P2	schema_or_enum_drift	rule_type: possession, transformation, ghost, time_period, costume, technology 등
97	prompts/_base/visual_world_rules/6.202605021400/rules_schema.json	20	20	P2	scenario_dependent_prompt	예: A의 영혼이 B의 몸에 전이된 경우 A는 물리적 존재가 아님
98	prompts/_base/visual_world_rules/6.202605021400/system.md	51	51	P1	llm_closed_list_instruction	rule_type: possession, transformation, ghost, projection, superpower, body_deformation, time_period, costume, technology, other
99	prompts/_base/visual_world_rules/6.202605021400/system.md	57	73	P1	semantic_string_judgment	director_notes (물리적 존재 여부를 판단할 때 혼동할 수 있는 유형적 원칙)
100	prompts/_base/visual_world_rules/6.202605021400/system.md	98	98	P2	scenario_dependent_prompt	All human characters are <region-derived demonym> unless stated otherwise.
