{
  "status": "completed",
  "completed_count": 29,
  "applicable_count": 29,
  "failed_count": 0,
  "schema_version": 2,
  "blocked_count": 0,
  "validator_violation_count": 0,
  "contract_violation_count": 0,
  "data": {
    "scenes": [
      {
        "scene_index": 1,
        "analysis_summary": "단일 샷 — 교차 일관성 분석 불필요",
        "fixed_elements": [],
        "status": "skipped_single_shot"
      },
      {
        "scene_index": 2,
        "analysis_summary": "단일 샷 — 교차 일관성 분석 불필요",
        "fixed_elements": [],
        "status": "skipped_single_shot"
      },
      {
        "scene_index": 3,
        "analysis_summary": "단일 샷 — 교차 일관성 분석 불필요",
        "fixed_elements": [],
        "status": "skipped_single_shot"
      },
      {
        "scene_index": 4,
        "analysis_summary": "단일 샷 — 교차 일관성 분석 불필요",
        "fixed_elements": [],
        "status": "skipped_single_shot"
      },
      {
        "scene_index": 5,
        "analysis_summary": "민숙과 손목의 붉은 표식이 씬 전반에 등장하나, 샷별 프레이밍(전신 구도와 손목 클로즈업)이 각각 1회씩만 나타나 인체 중복 렌더링 방지 원칙에 따라 캐릭터 고정 요소에서 제외했습니다. 대신 Shot 1과 6에서 공통으로 나타나는 희미한 회색빛 조명과 부엌의 잔여 수증기로 인한 실내 환경 상태를 고정 요소로 추출했습니다.",
        "fixed_elements": [
          {
            "element_id": "dim_gray_room_atmosphere",
            "element_type": "environment_state",
            "character_name": "",
            "description": "A worn, cramped indoor environment illuminated by soft, dim gray daylight that flattens the overall colors. Residual kitchen steam and dust float in the air, creating a hazy, muted, and tactile atmosphere throughout the space.",
            "applies_to_shots": [
              1,
              6
            ],
            "source_facts": [
              "Shot 1 visual description: thin gray daylight, worn, tactile palette of dust, steam",
              "Shot 6 visual description: Soft gray window light and residual kitchen steam flatten the colors"
            ],
            "visual_inferences": [
              "The small window provides limited natural light, causing the interior to remain largely in shadow.",
              "The steam from the boiling herbal drink disperses and lingers, filling the small space with a noticeable haziness."
            ],
            "creative_decisions": [
              "Emphasizing the pervasive cool gray wash and atmospheric steam across different shots to maintain a consistent dreary and enclosed mood."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 6,
        "analysis_summary": "단일 샷 — 교차 일관성 분석 불필요",
        "fixed_elements": [],
        "status": "skipped_single_shot"
      },
      {
        "scene_index": 7,
        "analysis_summary": "샷 2와 4에 공통으로 등장하는 철창과 콘크리트 질감, 그리고 씬 전체(샷 2, 4, 7)를 아우르는 차가운 형광등 조명 상태를 환경 요소로 추출했습니다. 인물(수리영)과 개(로트와일러)는 샷마다 클로즈업되는 신체 부위와 수행하는 행동이 모두 달라 프레이밍 중복 방지 원칙에 따라 고정 인물 상태에서 제외했습니다.",
        "fixed_elements": [
          {
            "element_id": "harsh_fluorescent_lighting",
            "element_type": "environment_state",
            "character_name": "",
            "description": "Cold, harsh fluorescent lighting illuminates the gray room, casting a bleak and flattened clinical atmosphere over the surroundings. The pale light reflects off metallic surfaces and concrete, emphasizing the stark, grim reality of the animal shelter.",
            "applies_to_shots": [
              2,
              4,
              7
            ],
            "source_facts": [
              "Shot 2: Harsh fluorescent gray light flattens the shelter",
              "Shot 4: Cold fluorescent shelter light",
              "Shot 7: Cold shelter fluorescents flatten the gray room"
            ],
            "visual_inferences": [
              "The lighting creates a unified dismal and sterile mood throughout different areas of the shelter, binding the kennel and grooming stations together."
            ],
            "creative_decisions": [
              "Applying a consistent gray, cold color grading to the ambient light across all shots to maintain the bleak survival texture of the scene."
            ],
            "confidence": "high"
          },
          {
            "element_id": "kennel_bars_and_concrete",
            "element_type": "environment_state",
            "character_name": "",
            "description": "Dark, vertical metal kennel bars with faint red-brown rust accents stand out against a bleak, wet gray concrete surface. The stark metal lines and dirty concrete establish a confined, rigid spatial boundary for the animals.",
            "applies_to_shots": [
              2,
              4
            ],
            "source_facts": [
              "Shot 2: dark bars and wet concrete add a grim survival texture with faint red-brown rust accents",
              "Shot 4: kennel reduced to tight metal lines and concrete texture around the action, muted rust and dirty concrete"
            ],
            "visual_inferences": [
              "The bars show signs of age and wear through the rust, while the wet floor implies recent cleaning or damp, uninviting conditions typical of an underfunded facility."
            ],
            "creative_decisions": [
              "Using the vertical metal bars as foreground or bordering elements to continuously frame the dog's enclosure and convey a sense of captivity."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 8,
        "analysis_summary": "두 샷 모두 해 질 무렵 대형 마트 외부 입구를 배경으로 하고 있으므로, 유리문과 붉은색·금색 네온사인 등 주변 거리의 환경적 조명 상태를 공통 요소로 추출했습니다. 수리영은 샷 1에서는 전신으로 자전거를 타고 있고 샷 5에서는 클로즈업으로 통화 중이므로, 구도와 동적인 자세가 달라 인물 고정 상태는 제외했습니다.",
        "fixed_elements": [
          {
            "element_id": "dusk_mart_exterior",
            "element_type": "environment_state",
            "character_name": "",
            "description": "The exterior of a large mart featuring prominent glass entrance doors facing a busy harbor-side street. The surrounding environment is enveloped in a damp, dark blue-gray dusk atmosphere, illuminated by the dim, flickering glow of red and gold neon signs and hazy yellowish bulbs from nearby food stalls.",
            "applies_to_shots": [
              1,
              5
            ],
            "source_facts": [
              "S#8 background: 해질 무렵 포구와 인접해 있는 번화가, 네온사인, 택시, 길거리 포장마차",
              "Shot 1 environment: dusk coastal gray is cut by dim red-and-gold neon and hazy food-stall bulbs, glass door",
              "Shot 5 environment: muted blue-gray dusk wraps her skin while neon red flickers, mart frontage and neon street smear into soft bokeh"
            ],
            "visual_inferences": [
              "The damp street conditions and specific color palette (blue-gray with red/gold accents) persist throughout the exterior sequence, even when out of focus."
            ],
            "creative_decisions": [
              "Maintaining the exact lighting ratio of cool dusk ambient light against warm/red neon practicals to ensure a consistent, slightly ominous mood across different focal lengths."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 9,
        "analysis_summary": "단일 샷 — 교차 일관성 분석 불필요",
        "fixed_elements": [],
        "status": "skipped_single_shot"
      },
      {
        "scene_index": 10,
        "analysis_summary": "샷 2는 현관 철문을, 샷 4는 창문을 비추어 주요 피사체가 다르나, 두 샷 모두 밤의 낡은 옥탑방 외부라는 공통된 공간을 다루고 있습니다. 이에 따라 어둡고 스산한 안개 낀 밤의 대기와 낡은 구조물의 질감을 공유하는 환경 상태를 추출하였습니다. 인물(낯선 남자)의 경우 각 샷의 프레이밍(손 클로즈업과 전신 실루엣)이 완전히 달라 개별 샷에서만 유효하므로 고정 요소에서 제외했습니다.",
        "fixed_elements": [
          {
            "element_id": "rooftop_exterior_atmosphere",
            "element_type": "environment_state",
            "character_name": "",
            "description": "The exterior of a dilapidated rooftop structure at night, enveloped in a cold, eerie fog. The visible architectural surfaces, including rusted metal frames and dirty glass, are heavily weathered, neglected, and cast in deep shadows with only dim, ambient nocturnal light.",
            "applies_to_shots": [
              2,
              4
            ],
            "source_facts": [
              "S#10. Rooftop room / N",
              "old metal door, rusted metal, dirty paper (Shot 2)",
              "rooftop-room window, dirty glass, exterior fog (Shot 4)"
            ],
            "visual_inferences": [
              "The overall exterior shares the same weathered, rusted, and neglected textures appropriate for an isolated coastal town."
            ],
            "creative_decisions": [
              "Using a consistent environmental mood of dim lighting and fog across different architectural details (door vs. window) to anchor them within the same continuous physical space."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 11,
        "analysis_summary": "최종 도출된 옥탑방의 반쯤 열린 현관 철문 환경 상태를 두 샷의 공통 고정 요소로 적용합니다. 초기 공간 로직 및 파라미터는 검증 완료되었습니다.",
        "fixed_elements": [
          {
            "element_id": "half_open_metal_door",
            "element_type": "environment_state",
            "character_name": "",
            "description": "A heavy weathered metal door of a rooftop room stands rigidly half-open, creating a dark narrow vertical gap that reveals a pitch-black interior. The surrounding concrete exterior is aged and slick with dampness, framed by the cold blue-gray ambient night fog.",
            "applies_to_shots": [
              2,
              4
            ],
            "source_facts": [
              "scene text: '반쯤 열린 현관 철문'",
              "Shot 4 camera: 'holding the half-open metal door in a rigid frontal composition'"
            ],
            "visual_inferences": [
              "Weathered rusted metal texture fitting the old multi-family villa description",
              "The door remains statically wedged half-open throughout the approach and arrival"
            ],
            "creative_decisions": [
              "Establish the half-open door as a persistent environmental anchor to sustain narrative tension across framing shifts"
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 12,
        "analysis_summary": "민숙의 시신(전신)과 손목(클로즈업) 묘사는 각각 단일 샷(Shot 7, Shot 14)에만 등장하여 프레이밍별 2+ 샷 요건을 충족하지 못하므로 고정 요소에서 배제했습니다. 대신 다수의 샷에 공통으로 나타나는 바닥의 흥건한 피 웅덩이와 피 묻은 발자국, 그리고 켜진 TV와 스탠드가 만드는 특유의 혼합 조명 상태를 환경 고정 요소로 추출했습니다.",
        "fixed_elements": [
          {
            "element_id": "bloody_floor_trail",
            "element_type": "environment_state",
            "character_name": "",
            "description": "A large, thick pool of dark red blood coats the floor, accompanied by a prominent trail of bloody bare footprints that leads directly toward the curtained area of the room.",
            "applies_to_shots": [
              4,
              7
            ],
            "source_facts": [
              "Scene text: '여기저기 핏자국. 바닥에 흥건한 혈흔. 피묻은 발자국은 커튼으로 이어져 있다.'",
              "Shot 4 description: 'blood pool and red footprints toward the closed curtain.'"
            ],
            "visual_inferences": [
              "The footprints are messy and distinct against the floor surface, forming a clear visual path linking the entryway to the hidden corner."
            ],
            "creative_decisions": [
              "Rendering the blood as a brutal, saturated red accent against the dim, murky room to maximize the visual shock across the tracking and wide shots."
            ],
            "confidence": "high"
          },
          {
            "element_id": "dim_mixed_room_lighting",
            "element_type": "environment_state",
            "character_name": "",
            "description": "A persistent lighting condition fills the room, characterized by a dim, warm amber glow from a practical lamp mixing with a cold, blue light spilling from an unseen television screen, casting bleak, murky shadows.",
            "applies_to_shots": [
              4,
              7,
              14
            ],
            "source_facts": [
              "Scene text: '켜져 있는 TV. 희미한 거실 스탠드 불빛'",
              "Shot 4 description: 'A dim practical lamp and cold TV spill mix into murky gray'",
              "Shot 7 description: 'Weak amber room light brushes the curtain... cold blue TV spill flattens the corner'"
            ],
            "visual_inferences": [
              "The television remains out of frame but its blue light continuously influences the room's color palette, creating a strong temperature contrast with the amber lamp."
            ],
            "creative_decisions": [
              "Using the juxtaposition of warm amber and cold blue to heighten the eerie, tragic, and isolated atmosphere of the death scene."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 13,
        "analysis_summary": "이 씬에서는 정지된 상태의 인물은 없으며, 혜수가 차에서 급히 내린 뒤 열려 있는 경찰차 문과 깜빡이는 붉은 경광등, 그리고 사건 현장으로 이어지는 배경의 가파른 시멘트 계단이 여러 샷에 걸쳐 일관되게 유지되는 환경 요소로 식별되었습니다.",
        "fixed_elements": [
          {
            "element_id": "open_police_car",
            "element_type": "environment_state",
            "character_name": "",
            "description": "A parked police patrol car positioned in the exterior yard with its front door left wide open. The roof-mounted emergency lights are actively flashing, casting intense and harsh red pulses into the surrounding cold night air.",
            "applies_to_shots": [
              3,
              4
            ],
            "source_facts": [
              "S#13 action: '차에서 내린 혜수... 달려간다.'",
              "Shot 3: 'open police car door', 'flashing red patrol light as a small pulsing foreground edge'",
              "Shot 4: 'police car area', 'Hard red siren pulses slice across their side profiles'"
            ],
            "visual_inferences": [
              "The vehicle door remains open because the officer rushed out abruptly in response to the screaming."
            ],
            "creative_decisions": [
              "Using the open car door and the flashing red lights as a persistent environmental anchor to convey immediate urgency and a crime-scene atmosphere."
            ],
            "confidence": "high"
          },
          {
            "element_id": "dark_concrete_stairway",
            "element_type": "environment_state",
            "character_name": "",
            "description": "A steep, weathered concrete stairway leading up the exterior of an old, rundown multi-family building. The area around the base and the steps is shrouded in deep, ominous shadows, serving as a dark and threatening architectural backdrop.",
            "applies_to_shots": [
              3,
              4,
              6
            ],
            "source_facts": [
              "S#13 action: '허겁지겁 계단을 내려간다.'",
              "Shot 3: 'The stairs sit beyond her eyeline in the background'",
              "Shot 4: 'stair darkness just behind'",
              "Shot 6: 'stair area dissolve into unstable red-gray blur behind her'"
            ],
            "visual_inferences": [
              "The stairs are unlit and gloomy, typical of an old exterior staircase at night."
            ],
            "creative_decisions": [
              "Maintaining the dark stairway in the background across various framing sizes to constantly remind the viewer of the horror that lies above."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 14,
        "analysis_summary": "수리영의 방을 비추는 샷 4와 5에서 공통적으로 묘사되는 소름 끼치도록 깨끗한 방의 상태(정돈된 침대와 활짝 열린 커튼)와 샷 전반에 등장 요소로 지정된 인형이 매달린 백팩을 고정 요소로 추출했습니다. 인물들은 각 샷에 개별적으로 등장하므로 공통 고정 인물 상태에서는 제외되었습니다.",
        "fixed_elements": [
          {
            "element_id": "spotless_bedroom_environment",
            "element_type": "environment_state",
            "character_name": "",
            "description": "The bedroom is unnaturally clean, featuring a spotless floor entirely devoid of any blood or messy traces. In the background, an immaculate, perfectly made bed sits next to a window where the curtains are completely drawn open, revealing a cold, gray light from outside.",
            "applies_to_shots": [
              4,
              5
            ],
            "source_facts": [
              "지나칠 정도로 깨끗하게 정돈된 방안. 핏자국도 보이지 않고",
              "침대 위에 붉은 표식은 물론 커튼 뒤의 시신도 감쪽 같이 사라졌다.",
              "fully opened curtains",
              "immaculate bed behind her"
            ],
            "visual_inferences": [
              "wooden flooring typical for a Korean rooftop apartment, completely clean without any red stains",
              "curtains are symmetrically pulled to the edges of the window frame"
            ],
            "creative_decisions": [
              "emphasizing the eerie and absolute spotlessness of the room to strongly contrast with the gruesome crime scene the character expected to see"
            ],
            "confidence": "high"
          },
          {
            "element_id": "backpack_with_old_doll",
            "element_type": "persistent_prop",
            "character_name": "",
            "description": "A casual fabric backpack is placed quietly in the space. An old, slightly worn stuffed doll hangs distinctly from one of its zippers or straps, remaining visible as a subtle anchor in the background.",
            "applies_to_shots": [
              4,
              5,
              8
            ],
            "source_facts": [
              "수리영 방안에 놓여진 백팩, 인형.",
              "낡은 인형이 매달린 백팩 (listed in elements for Shots 4, 5, 8)"
            ],
            "visual_inferences": [
              "the backpack rests on the floor or against a small piece of furniture, maintaining a slightly shifted position from previous scenes",
              "visible in the deep background even from the living area perspective in Shot 8"
            ],
            "creative_decisions": [
              "using the doll-attached backpack as a continuous visual anchor across different angles of the apartment to subtly indicate that reality has been altered"
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 15,
        "analysis_summary": "수리영의 자세는 일어나는 상태에서 달리는 상태로 변화하므로 인물의 고정 상태는 제외했습니다. 대신, 두 샷의 배경이 되는 안개 낀 어두운 해안가 도로와 버스 정류장의 약한 불빛 등 환경적 요소들을 고정 상태로 추출했습니다.",
        "fixed_elements": [
          {
            "element_id": "fog_shrouded_coastal_road",
            "element_type": "environment_state",
            "character_name": "",
            "description": "A dark coastal road adjacent to a bus stop, enveloped in dense, blue-black maritime fog at night. A weak, dull gold streetlight casts faint illumination on the pavement and an empty bench, while the rest of the surroundings fade into cold, salt-gray darkness.",
            "applies_to_shots": [
              3,
              4
            ],
            "source_facts": [
              "S#15. 해안가. 버스정류장 부근 / N",
              "Shot 3: A weak bus-stop practical casts dull gold on her clenched hand while the coast behind her sinks into blue-black fog and salt-gray darkness.",
              "Shot 4: Cold maritime darkness dominates, with faint sodium-gold lamp stains and fog-muted shadows..."
            ],
            "visual_inferences": [
              "The area is an isolated rural coastal setting where lighting is sparse.",
              "The fog heavily obscures the deep background, limiting visibility beyond the bus stop's immediate radius."
            ],
            "creative_decisions": [
              "Using a sickly, dull gold light against the overwhelming blue-black fog to heighten the feeling of isolation and psychological unease."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 16,
        "analysis_summary": "단일 샷 — 교차 일관성 분석 불필요",
        "fixed_elements": [],
        "status": "skipped_single_shot"
      },
      {
        "scene_index": 17,
        "analysis_summary": "단일 샷 — 교차 일관성 분석 불필요",
        "fixed_elements": [],
        "status": "skipped_single_shot"
      },
      {
        "scene_index": 18,
        "analysis_summary": "선택된 3개의 샷은 각각 침실, 욕실, 주방이라는 서로 다른 공간을 비추고 있어, 인물의 고정된 자세나 공유되는 물리적 배경, 특정 소품이 중복으로 등장하지 않습니다. 따라서 씬 전체의 시각적 연속성을 부여하는 공통 환경 요소로서, 모든 샷에 묘사된 차갑고 우중충한 아침 실내 조명 상태만을 추출했습니다.",
        "fixed_elements": [
          {
            "element_id": "cold_dim_interior_lighting",
            "element_type": "environment_state",
            "character_name": "",
            "description": "A pervasive dim, cold morning daylight mixed with weak interior practical lighting. This specific lighting state creates a muted, slightly sickly atmosphere with cool gray-blue and desaturated undertones across different indoor spaces.",
            "applies_to_shots": [
              2,
              10,
              13
            ],
            "source_facts": [
              "Shot 2: 'Cold morning spill mixes with weak interior practical glow, flattening her skin into sickly gray-blue'",
              "Shot 10: 'Dim bathroom light turns the tiles green-gray'",
              "Shot 13: 'Muted kitchen daylight and a dull gold table reflection make the photo feel cold'"
            ],
            "visual_inferences": [
              "a consistent early morning cool color temperature penetrating all rooms of the apartment"
            ],
            "creative_decisions": [
              "unifying the visually disjointed locations (bedroom, bathroom, kitchen) with a consistent bleak and eerie lighting tone to support the psychological horror atmosphere"
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 19,
        "analysis_summary": "수리영이 마트 매장 내부에서 이동하고 대화하는 샷 1과 샷 4에 공통으로 적용되는 마트 내부의 차갑고 창백한 형광등 조명 상태를 환경 요소로 추출했습니다. 인물들은 씬 내내 서 있거나 위치를 옮기며 대화하므로 고정된 정지 상태(character_state)나 고정 소품은 없습니다.",
        "fixed_elements": [
          {
            "element_id": "supermarket_interior_environment",
            "element_type": "environment_state",
            "character_name": "",
            "description": "The interior of a quiet supermarket featuring aisles of stacked product shelves. The environment is illuminated by overhead fluorescent lights that cast a flat, cold, and pale greenish-gray tint across the entire space.",
            "applies_to_shots": [
              1,
              4
            ],
            "source_facts": [
              "Shot 1: empty aisles receding behind her, pale morning light mixes with greenish supermarket fluorescents",
              "Shot 4: stacked shelves, flat fluorescent light gives their faces a gray-green pallor"
            ],
            "visual_inferences": [
              "The greenish-gray color temperature from the fluorescent lights remains constant throughout the indoor portion of the scene to establish a consistent, uneasy coastal atmosphere."
            ],
            "creative_decisions": [
              "Unifying the wide shot of the entrance and the medium close-up in the aisle by maintaining the same cold, pale lighting palette across the interior environment."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 20,
        "analysis_summary": "샷 2는 모니터를 응시하는 혜수, 샷 4는 모니터 화면 자체를 비춥니다. 두 샷에 공통으로 등장하며 프레임 내 주 광원 역할을 하는 CCTV 모니터를 고정 소품 요소로 추출하였습니다.",
        "fixed_elements": [
          {
            "element_id": "glowing_cctv_monitor",
            "element_type": "persistent_prop",
            "character_name": "",
            "description": "A CCTV monitor operating in a darkened room. The screen emits a cold, blue-gray, grainy luminance, serving as the dominant visual anchor and primary light source in the immediate space.",
            "applies_to_shots": [
              2,
              4
            ],
            "source_facts": [
              "Shot 2: 'monitor casts a cold blue-gray wash', 'monitor edge as a dark foreground slice'",
              "Shot 4: 'dirty monitor luminance, sinking into black-blue shadows with smeared gray highlights'"
            ],
            "visual_inferences": [
              "The monitor is likely a functional security display, casting a distinct, harsh, and grainy glow that affects its surroundings and defines the visual texture."
            ],
            "creative_decisions": [
              "Using the monitor's light and physical presence to bridge the profile shot of the character (Shot 2) and the close-up insert of the screen itself (Shot 4)."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 21,
        "analysis_summary": "샷 6과 7에 걸쳐 회색 책상 위에 어지럽게 널린 끔찍한 사건 현장 사진들이 공통으로 등장하며, 샷 6, 7, 10을 관통하여 경찰서 내부의 차갑고 건조한 형광등 조명 상태가 일관되게 유지됩니다.",
        "fixed_elements": [
          {
            "element_id": "scattered_crime_photos",
            "element_type": "persistent_prop",
            "character_name": "",
            "description": "Several gruesome crime scene photographs are scattered haphazardly across a gray office desk, surrounded by mundane office files and clutter. The printed photos prominently feature stark white edges contrasting with unnerving, saturated red details of torn flesh. This disturbing evidence sits flat against the desk surface, serving as a bleak focal point.",
            "applies_to_shots": [
              6,
              7
            ],
            "source_facts": [
              "scattered murder-case photographs",
              "A single photo of torn flesh and red blood detail sits near the center",
              "surrounded by other prints, files, and desktop edges",
              "gray desktop",
              "edge of Hye-su’s cluttered desk and smeared photo paper barely readable at the bottom of frame"
            ],
            "visual_inferences": [
              "The photos are printed on standard glossy paper with white borders."
            ],
            "creative_decisions": [
              "Positioned the photos as an inescapable layer of clutter on the gray desk to bridge the top-down perspective and the character's reaction shot."
            ],
            "confidence": "high"
          },
          {
            "element_id": "office_fluorescent_lighting",
            "element_type": "environment_state",
            "character_name": "",
            "description": "The interior of the police station is bathed in cold, harsh fluorescent lighting from above. This unyielding illumination flattens the environment into muted gray tones and starkly bleaches white papers on the desks. The clinical lighting creates a bleak, uncomfortable atmosphere that highlights the grim reality of the space.",
            "applies_to_shots": [
              6,
              7,
              10
            ],
            "source_facts": [
              "Harsh police-office fluorescents bleach the paper whites",
              "Cold fluorescent office light is flattened into muted gray",
              "police-station gray"
            ],
            "visual_inferences": [
              "The light source comes from standard overhead ceiling fixtures typical of institutional buildings."
            ],
            "creative_decisions": [
              "Emphasized the lack of warmth in the lighting to reflect the chilling nature of the murder photos and the cold reality of the missing person case."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 22,
        "analysis_summary": "수리영이 지도를 인쇄하는 PC방 씬으로, 어두운 PC방 내부 환경과 데스크 위에 놓인 인형이 달린 백팩 소품이 두 샷(Shot 2, Shot 4)에 걸쳐 공통된 고정 요소로 나타납니다.",
        "fixed_elements": [
          {
            "element_id": "pc_room_dim_interior",
            "element_type": "environment_state",
            "character_name": "",
            "description": "The interior of the internet cafe is heavily underexposed and shrouded in a smoky darkness, lit mainly by cold green-gray monitor glows and a dull fluorescent wash. The background consists of rows of computer booths forming dark rectangular silhouettes, with various computer hardware and clutter scattered on the desks.",
            "applies_to_shots": [
              2,
              4
            ],
            "source_facts": [
              "Scene heading: S#23. 어느 PC방 / 실내",
              "Shot 2: underexposed and green-gray... rows of other booths fall away behind her as dark rectangular silhouettes",
              "Shot 4: dull fluorescent wash mixes with the printer's tiny status light... nearby PC-room clutter"
            ],
            "visual_inferences": [
              "The overall lighting remains consistently dim and cold across the space, establishing an isolated and moody atmosphere."
            ],
            "creative_decisions": [
              "Keeping the background mostly in shadow to ensure the focus remains on the glowing screens, the active printer, and the immediate desk area."
            ],
            "confidence": "high"
          },
          {
            "element_id": "backpack_on_desk",
            "element_type": "persistent_prop",
            "character_name": "",
            "description": "A dark backpack rests stationary on the computer desk amidst the electronic clutter. A small, worn stuffed doll dangles from one of its zippers, faintly catching the cold ambient light of the room.",
            "applies_to_shots": [
              2,
              4
            ],
            "source_facts": [
              "Scene text: 여러 장의 지도를 접어 백팩에 넣는다",
              "Included elements in Shot 2 and Shot 4: P06(낡은 인형이 매달린 백팩)"
            ],
            "visual_inferences": [
              "Before the maps are fully printed and folded, the backpack sits waiting on the desk near the computer and printer."
            ],
            "creative_decisions": [
              "Positioning the backpack as a stationary prop on the desk so it logically appears in the periphery of both the character's MCU and the printer's insert shot without needing to be held."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 23,
        "analysis_summary": "단일 샷 — 교차 일관성 분석 불필요",
        "fixed_elements": [],
        "status": "skipped_single_shot"
      },
      {
        "scene_index": 24,
        "analysis_summary": "샷 4와 6에 공통으로 노출되는 벽면의 붉은 원형 낙서와, 씬 전체(샷 4, 6, 8)에 걸쳐 일관되게 유지되는 해질 무렵의 어두운 실내 조명 상태를 환경 고정 요소로 추출했습니다. 인물의 자세나 사진의 위치는 샷의 진행에 따라 변동되므로 제외하였습니다.",
        "fixed_elements": [
          {
            "element_id": "red_circle_wall_mark",
            "element_type": "environment_state",
            "character_name": "",
            "description": "A large, dark crimson circular mark drawn like a ritual symbol on old, cracked gray wallpaper. The stark red pigment contrasts heavily with the worn, coastal-gray texture of the wall surface.",
            "applies_to_shots": [
              4,
              6
            ],
            "source_facts": [
              "벽에 또 붉은 원이 그려져있다",
              "cracked wallpaper while the red circle surrounds it like a ritual mark",
              "torn red circle behind her remains soft but unmistakable"
            ],
            "visual_inferences": [
              "The circle appears hastily drawn with thick pigment, standing out starkly against the neglected, peeling wallpaper."
            ],
            "creative_decisions": [
              "Keeping the mark's edges slightly uneven and raw to emphasize the frantic, eerie nature of the drawing."
            ],
            "confidence": "high"
          },
          {
            "element_id": "dim_dusk_lighting",
            "element_type": "environment_state",
            "character_name": "",
            "description": "The interior of the room is enveloped in weak, fading dusk light, casting dim gray-blue and grayish-brown shadows. The cold evening light barely penetrates the space, leaving the background murky and somber.",
            "applies_to_shots": [
              4,
              6,
              8
            ],
            "source_facts": [
              "해질 무렵",
              "Dusk light leaks in dimly",
              "Fading rooftop dusk mixes with weak interior shadow",
              "The interior remains dim gray-brown while cold dusk from outside"
            ],
            "visual_inferences": [
              "Most of the illumination comes from the open doorway and a window, creating a low-key lighting setup with deep, moody shadows."
            ],
            "creative_decisions": [
              "Using a cool, desaturated color palette for the ambient light to heighten the tension and reflect the character's psychological shock."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 25,
        "analysis_summary": "씬 전체에 걸쳐 비가 그친 직후의 짙은 안개가 낀 포구 환경이 동일하게 유지됩니다. 또한 방파제에 정박한 낡은 어선이 여러 샷에 걸쳐 핵심적인 배경이자 고정된 사물로 등장합니다. 인물들은 계속 움직이거나 자세를 바꾸고 있으므로 고정된 캐릭터 상태는 추출하지 않았습니다.",
        "fixed_elements": [
          {
            "element_id": "foggy_dusk_environment",
            "element_type": "environment_state",
            "character_name": "",
            "description": "A coastal harbor engulfed in dense, cold, gray fog during dusk after a heavy rain shower. The air is thick with mist, significantly reducing visibility and obscuring the distant horizon. The concrete surfaces of the breakwater are wet and reflect a muted, bleak light, creating a desolate and damp atmosphere.",
            "applies_to_shots": [
              3,
              5,
              7
            ],
            "source_facts": [
              "소나기가 한차례 퍼 붓는가 싶더니, 비는 그치고 안개가 자욱하다.",
              "Post-rain dusk is bleached into muted coastal gray",
              "Flat foggy dusk wraps both faces in cold gray",
              "cold fog swallowing the background."
            ],
            "visual_inferences": [
              "wet concrete surfaces of the breakwater reflecting dull light",
              "desolate and damp atmosphere due to the recent heavy shower"
            ],
            "creative_decisions": [
              "using the fog to isolate the characters and the boat from the rest of the world, emphasizing a muted and bleak visual tone"
            ],
            "confidence": "high"
          },
          {
            "element_id": "moored_old_fishing_boat",
            "element_type": "persistent_prop",
            "character_name": "",
            "description": "An old, weathered small fishing boat resting against the concrete breakwater. The boat features worn wooden planks, visible rust spots, and wet surfaces from the recent rain. Thick mooring ropes connect the vessel to the pier, and its bow is positioned close to the concrete edge.",
            "applies_to_shots": [
              3,
              5,
              7
            ],
            "source_facts": [
              "배 한척이 다가오는 게 보인다.",
              "닷줄을 고정시키고 있다.",
              "The old fishing boat is centered... stops before the breakwater",
              "moored boat and rope cutting through the narrow space",
              "boat rail cuts a worn diagonal through the lower frame"
            ],
            "visual_inferences": [
              "visible rust and peeling paint on the worn wood",
              "thick, dark mooring ropes tying the boat tightly to the concrete pier"
            ],
            "creative_decisions": [
              "emphasizing the rugged, survival-worn texture of the boat to contrast with the soft, ethereal fog"
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 26,
        "analysis_summary": "샷 1과 3에 공통으로 노출되는 난장판이 된 옥탑방 배경(어질러진 가재도구와 어스름한 조명 상태)을 환경 고정 요소로 추출했습니다. 두 인물은 활성 상태(대화 중)이므로 정지된 character_state에서는 제외되었습니다.",
        "fixed_elements": [
          {
            "element_id": "ruined_rooftop_room_background",
            "element_type": "environment_state",
            "character_name": "",
            "description": "A chaotic and ruined small living space enveloped in dusk shadows. The background is cluttered with overturned belongings and scattered debris left in total disorder against shadowed walls. A dimly lit, stale yellow practical light struggles against the encroaching green-gray twilight, creating a bleak and desolate atmosphere.",
            "applies_to_shots": [
              1,
              3
            ],
            "source_facts": [
              "Shot 1: The chaotic rooftop-room living area falls into dark, shallow-focus fragments... with overturned belongings and shadowed walls.",
              "Shot 3: the ruined room behind him stays soft and airless.",
              "Shot 3: A stale yellow practical grazes his cheek... while the rest of the room sinks into green-gray dusk shadow."
            ],
            "visual_inferences": [
              "The scattered belongings and destroyed elements of the room remain completely static in the background while the characters converse in the foreground.",
              "The contrast between the warm yellow practical light and cool green-gray dusk is constant throughout the room."
            ],
            "creative_decisions": [
              "Establish a consistent shallow depth of field across all close-up shots so that the chaotic debris remains soft but clearly recognizable as a continuously ruined environment."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 27,
        "analysis_summary": "선택된 샷들(1, 5, 6)은 원경과 극단적 클로즈업(인물의 얼굴, 소품 확대)으로 프레이밍이 완전히 나뉘어 있어 인물의 자세나 고정된 소품을 공통으로 묶기 어렵습니다. 대신, 모든 샷을 관통하는 해 질 무렵의 갑판이라는 특정한 조명 및 환경 상태(황금빛 노을과 차가운 바다의 대비)를 씬의 유일한 고정 시각 요소로 추출하였습니다.",
        "fixed_elements": [
          {
            "element_id": "sunset_boat_environment",
            "element_type": "environment_state",
            "character_name": "",
            "description": "The exterior environment of a small fishing boat surrounded by a calm ocean at sunset. The setting is illuminated by a stark contrast between fading, warm amber sunlight and cold, dark sea-gray ambient shadows, with the wet surfaces of the deck catching thin golden reflections.",
            "applies_to_shots": [
              1,
              5,
              6
            ],
            "source_facts": [
              "Scene heading: 바다 + 갑판 / 해질 무렵",
              "Shot 1: Fading gold sunset reflects on gray water",
              "Shot 5: wet deck texture... Cold sea-gray ambient light is cut by a thin amber sunset reflection",
              "Shot 6: dim gold rim from the sunset... front falls into cold gray shadow"
            ],
            "visual_inferences": [
              "The exposed surfaces of the boat, such as the deck, are persistently wet, enhancing the reflections of the amber light and emphasizing the cold, isolated atmosphere."
            ],
            "creative_decisions": [
              "Maintaining a consistent amber-to-gray color grading across extreme wide and close-up shots to spatially anchor the close-ups and build the underlying emotional tension."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 28,
        "analysis_summary": "조타실 내 벽면에 그려진 붉은 원형 표식들과 콘솔 위에 놓인 낡은 흑백 사진을 씬 전반에 걸쳐 유지되는 고정 환경 및 소품 상태로 추출했습니다. 인물(수리영)의 의식 상태는 샷 진행에 따라 변화(경악 → 기절)하므로 고정 상태에서 제외했습니다.",
        "fixed_elements": [
          {
            "element_id": "red_circular_marks_on_wall",
            "element_type": "environment_state",
            "character_name": "",
            "description": "Bizarre, vivid red circular marks are scattered across the interior walls of the old boat cabin. The stark red circles stand out sharply against the worn wooden boards and rusted metal panels in the dim, cold gray shadows.",
            "applies_to_shots": [
              5,
              8
            ],
            "source_facts": [
              "조타실 낡은 벽면 곳곳에 기괴한 붉은색 원형 표식들이 선명하게 그려진 정지 구도",
              "red circular marks remain sharp across the worn boards and metal panels (Shot 5)",
              "dull red marks bleeding in the background (Shot 8)"
            ],
            "visual_inferences": [
              "The marks appear as if hastily drawn with thick red paint or marker, scattered like occult symbols on the background walls."
            ],
            "creative_decisions": [
              "Ensuring the red circles act as a recurring, eerie background motif anchoring the wide and close-up shots of the frozen characters."
            ],
            "confidence": "high"
          },
          {
            "element_id": "old_photograph_on_console",
            "element_type": "persistent_prop",
            "character_name": "",
            "description": "A small, worn black-and-white photograph lies flat on the horizontal surface of the boat's wooden control console. The faded photograph features the face of a young child.",
            "applies_to_shots": [
              3,
              5,
              8
            ],
            "source_facts": [
              "낡은 사진 속 한 아이의 얼굴 부위",
              "The photo lies across the lower half of frame on the worn console (Shot 3)",
              "P03(낡은 흑백 사진) listed as present across selected shots."
            ],
            "visual_inferences": [
              "The photograph remains statically positioned on the console while the characters argue and struggle above it."
            ],
            "creative_decisions": [
              "Maintaining the photograph on the console throughout the sequence to ground the physical space, even when it falls into the blurred background of later shots."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      },
      {
        "scene_index": 29,
        "analysis_summary": "샷 2와 샷 3에 공통으로 등장하는 거대한 회색 안개벽과, 일몰의 쇠락하는 황금빛이 반사되는 바다 수면의 환경적 상태를 고정 요소로 추출했습니다. 인우의 배는 샷 2에서는 프레임에 잡히지 않으므로 공통 요소에서 제외했습니다.",
        "fixed_elements": [
          {
            "element_id": "massive_fog_wall_and_sunset_sea",
            "element_type": "environment_state",
            "character_name": "",
            "description": "A massive, dense gray fog wall rises vertically like a solid barrier across the background, completely erasing the horizon. Below the thick fog, the rippling sea surface reflects a dying, tarnished-gold light from the setting sun, creating a cold, metallic sheen that contrasts with the ashen gray surroundings.",
            "applies_to_shots": [
              2,
              3
            ],
            "source_facts": [
              "Scene text: 서서히 지는 해가 바다위에 황금빛 그림자를 드리운다. 세상과 경계를 지우는 것 같은 짙은 안개 띠.",
              "Shot 2: The gray wall spans the frame like a solid vertical boundary... dying metallic sheen on the water.",
              "Shot 3: rippled sea occupies the lower half, while the fog boundary rises like a flat occult curtain... dying sunset laying a thin tarnished-gold reflection on the water."
            ],
            "visual_inferences": [
              "The fog wall appears as an impenetrable, flat curtain dominating the background, separating the known world from the unknown."
            ],
            "creative_decisions": [
              "Emphasizing the sharp visual contrast between the cold, oppressive gray of the fog and the fading metallic gold on the water surface to highlight the eerie threshold atmosphere."
            ],
            "confidence": "high"
          }
        ],
        "status": "ok"
      }
    ]
  },
  "step_id": "scene_consistency",
  "run_id": "0f2cf114-ca1b-4aee-9895-61d87fb3af34",
  "resolved_model": "gemini-pro",
  "updated_at": "2026-05-05T05:33:42.500269+00:00",
  "config_hash": "99914b932bd37a50",
  "project_config_snapshot": {}
}