{
  "status": "partial",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_rooftop_exterior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_rooftop_exterior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram, like a clean architectural CAD plan or simple room layout sketch, for an old low-rise Korean villa rooftop terrace. Use a white or off-white background, single-weight black outlines, simple geometric symbols only, and flat pastel solid fills with no gradients or blending. The main rooftop terrace area is filled pale gray and may have the area label \"Rooftop\"; the small stairwell bulkhead area in the southeast corner is filled pale beige and may have the area label \"Stair\". Draw a rectangular roof slab with a continuous low perimeter parapet, a small stairwell bulkhead structure at the southeast, a metal access door on the bulkhead facing the open roof with a standard door swing arc, a small window on the bulkhead wall shown as double parallel wall lines, a black circular rooftop water tank in the northwest corner, and simple clothesline poles with parallel lines stretched across the west and central deck. Add a small cat position spot on the open central-north deck as a simple tiny top-down cat silhouette or small oval marker, but keep it schematic. Place small white circular markers with black outlines and black numbers exactly once for each item: 1 rooftop terrace area, 2 stairwell bulkhead area, 3 metal access door, 4 small bulkhead window, 5 rooftop water tank, 6 clothesline poles and lines, 7 perimeter parapet, 8 cat position spot. Include a small north arrow with \"N\" in one corner if desired. Do not place any other text or annotations inside the drawing. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, or material rendering."
      },
      "fp_villa_alley_stairs": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_villa_alley_stairs.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan diagram of a cramped modern low-rise villa exterior: narrow alley approach, small enclosed yard, exterior concrete stairs, mid stair landing, upper stair run, and rooftop landing access. This must look like a clean CAD or IKEA-style overhead layout sketch on a white or off-white background, using single-weight black outlines and simple geometric plan symbols only. Use flat solid pastel color fills with one consistent color per area: Alley Approach pale gray, Small Yard pale beige, Exterior Stair Zone and stair runs pale lavender, Rooftop Landing pale cool gray-green, and the visible sliver beyond the open unit door pale yellow. Do not use oblique views, depth cues, cast shadows, tonal shading, gradients, light effects, realistic surface texture, material depiction, photographic style, or decorative illustration. Show a dense 2020s Korean residential layout through geometry only: a narrow south alley feeding through a metal gate into a compact yard, a building wall on the west side with a ground-floor unit door swung open into the yard, a window facing the stair, utility meter boxes on the wall, trash and recycling bins near the gate, a linear drain grate in the yard floor, exterior stairs climbing along the east side to a small mid landing, an upper stair run continuing to a rooftop landing, and a rooftop access door at the north end. Draw stairs as simple repeated tread lines, doors as wall breaks with swing arcs, windows as double parallel wall lines, railings as thin paired lines, utility boxes and bins as simple rectangles, and the drain as a narrow gridded rectangle. Add small numbered circular markers with black numbers exactly once for every element: 1 Alley Approach area, 2 Small Yard area, 3 Exterior Stair Zone lower run, 4 Mid Stair Landing, 5 Upper Stair Run, 6 Rooftop Landing, 7 Metal Alley Gate, 8 Open Ground-Floor Unit Door, 9 Rooftop Access Door, 10 Exterior Stair Railing, 11 Stair-Facing Window, 12 Utility Meter Boxes, 13 Linear Drain Grate, 14 Trash and Recycling Bins, 15 Exterior Wall Light Fixture, 16 Police Approach Zone at the far south alley. Short area labels such as Alley, Yard, Stairs, and Rooftop Landing may appear inside their colored areas; include a small north arrow in one corner. No other text, notes, camera icons, arrows, people, vehicles, or scene action inside the drawing."
      },
      "fp_living_kitchen_entry": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_living_kitchen_entry.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact contemporary rooftop apartment living room with kitchenette, dining table, and entry alcove. The drawing must look like a clean architectural CAD plan or simple IKEA-style room layout sketch: single-weight black outlines on a white or off-white background, geometric symbols only. Absolutely no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic look, no rendered look, no lighting effects, no textured surfaces, no material rendering. Use flat solid pastel area fills with no blending: Living area pale yellow, Kitchenette pale green, Entry alcove pale beige. Put north at the top and include only a small N arrow in one corner. Area labels may appear as short English words only: Living, Kitchen, Entry. No other text inside the diagram except the numbered markers. Layout: a small rectangular rooftop unit, about 6 meters wide by 4.5 meters deep. Number 1 marks the main Living area filling the eastern and northern part of the room. Number 2 marks the Kitchenette area along the west wall north of the entry. Number 3 marks the Entry alcove in the southwest corner. Number 4 is the main exterior entry door on the southwest wall with a simple swing arc opening inward. Number 5 is a low shoe cabinet and bench inside the entry along the south wall. Number 6 is a straight kitchenette counter with sink on the west wall. Number 7 is a two-burner cooktop on the same counter. Number 8 is a compact refrigerator at the north end of the kitchenette. Number 9 is a small rectangular dining table with two chair glyphs in the center-left, between kitchen and living area. Number 10 is a two-seat sofa on the southeast side, facing north. Number 11 is a low coffee table in front of the sofa. Number 12 is a TV on a low media cabinet on the north wall, opposite the sofa. Number 13 is a framed photo on or above the media cabinet as a plot-relevant visual device. Number 14 is several small herb pots on the ledge below the east-wall window. Number 15 is a large sliding window on the east wall, shown as double parallel wall lines. Number 16 is a wall-mounted air conditioner symbol above or beside the east-wall window. Number 17 is a small interior service door near the northwest corner beside the refrigerator, shown with a simple door swing. Number 18 is a pair of curtain line symbols along the inside of the large sliding window. Use simple top-down symbols: sofa as long rectangle with cushion divisions, bed not present, table as rectangle, chairs as small rectangles, sink and cooktop as standard plan symbols, door as line plus arc, window as double parallel line, curtains as thin curved lines. Every numbered marker is a small white circle with a black outline and black number, each number used exactly once. Do not draw camera icons, viewpoint arrows, people, decorative effects, or extra annotations."
      },
      "fp_small_bedroom": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_small_bedroom.png",
        "attempts": 1,
        "ref_used": "ref",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic 2D floor plan diagram of a small compact modern bedroom. The image must look like a clean architectural CAD plan or simple IKEA-style room layout sketch: single-weight black outlines on a white or off-white background, simple geometric top-down symbols only. Absolutely no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealism, no rendered look, no lighting effects, no textured surfaces, and no material rendering. Fill the single bedroom area with one flat pastel pale blue solid color; no gradient or blending. You may place the large generic area label \"Bedroom\" inside the room and a small north arrow with \"N\" in one corner. No other words or annotations inside the diagram. Use small white circular markers with black numbers, each number unique and appearing exactly once, to identify every item. Layout: one small rectangular bedroom, north at the top. Number 1 marks the overall Bedroom area. Number 2 is an inward-swinging door in the southwest corner on the south wall, shown with a door line and swing arc. Number 3 is a wide window centered on the north wall, shown as double parallel wall lines. Number 4 marks curtains flanking the north window. Number 5 is a low single bed along the east side with its head near the north wall below the window; draw it as a simple rectangle. Number 6 marks a pillow rectangle at the north end of the bed. Number 7 is a wardrobe along the west wall north of the door. Number 8 is a small study desk along the south wall to the right of the door. Number 9 is a simple chair tucked north of the desk. Number 10 is a slim wall-mounted air conditioner high on the north wall near the window, shown as a simple rectangle. Number 11 is a backpack on the floor just inside the entrance near the southwest corner. Number 12 is a doll area in the southeast corner, represented by a small floor mat or low shelf with very simple doll glyphs. Number 13 is a red circle symbol on or beside the north curtain/window wall; draw it as a flat red ring or circle marker, still schematic. Number 14 is a state-specific body position marker on the floor between the bed and the room center, drawn only as a simple flat oval/rectangle position symbol, not graphic. Number 15 is a restrained dark red stain zone near number 14 and the bed edge, drawn as a small flat simple oval or polygon, not detailed. Number 16 is a small photo prop on the floor near the south-center area between the desk and bed, with a tiny dark red mark, no readable image detail. Number 17 is a ransacked clutter zone across the center floor, shown as a few simple scattered flat rectangles and lines. Keep all furniture and openings as top-down symbolic glyphs, with no perspective furniture drawings. Use English only, and include no readable labels except the optional area label, number markers, and north arrow."
      },
      "fp_main_bedroom": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_main_bedroom.png",
        "attempts": 1,
        "ref_used": "ref",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic architectural floor plan diagram for a main bedroom used for overnight waiting. The drawing must look like a clean CAD plan or simple IKEA-style room layout sketch: white or off-white background, single-weight black outlines, geometric symbols only. Use one solid flat pastel area fill: the main Bedroom area is pale blue, with the optional large area label “Bedroom” placed inside the room. No other text annotations inside the drawing except the numbered markers and a small north arrow in one corner. Add small white circular markers with black numbers, each number appearing exactly once: 1 Bedroom area at the center; 2 hinged entrance door at the southwest corner with a door swing arc opening inward; 3 large exterior sliding window on the north wall shown as double parallel lines; 4 low queen bed in the east half of the room, top-down rectangle with pillow shape at the head; 5 bedside table on the west side of the bed near the head; 6 small bedside lamp on the bedside table; 7 smartphone with a charging cable on the bedside table; 8 built-in wardrobe as a long closet band along the west wall; 9 low dresser or vanity on the south wall to the right of the entrance; 10 wall-mounted air conditioner centered above the north window; 11 curtain rail running just inside the north window; 12 simple chair near the southeast corner. Reflect a contemporary compact South Korean apartment bedroom layout: efficient rectangular room, built-in storage, large exterior sliding window for dawn light, modest low bed, compact bedside electronics. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, and material rendering."
      },
      "fp_bathroom": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_bathroom.png",
        "attempts": 1,
        "ref_used": "ref",
        "error": "",
        "t2i_prompt": "Create a 1024x1024 square image showing a flat top-down schematic architectural floor plan diagram of a small contemporary Korean urban wet bathroom. The diagram must be simple, clean, CAD-like, and readable: single-weight black outlines on a white or off-white background, geometric plan symbols only. Use one solid flat pastel cyan fill for the entire Bathroom area; add the short area label \"Bathroom\" inside the colored area and a small north arrow with \"N\" in one corner. Do not add any other text except the required black numbers inside numbered marker circles. Layout: a compact rectangular bathroom, north at the top, with thick black perimeter walls. Place an outward-swing hinged entrance door on the south wall slightly west of center. Place a wall mirror as a thin rectangle on the north wall, centered above a simple sink basin symbol. Mark a flat red ring on the mirror glyph only to indicate a red circle hallucination confined to the reflective surface. Put a toilet on the east side facing west, a wall-mounted shower head on the east wall near the northeast corner, a small circular floor drain near the center-right floor, and a small ventilation grille/opening high on the north wall near the northeast corner. Show the tiled back wall as a simple light gray wall band with regular square grid lines along the north wall behind the mirror and sink, schematic only, not realistic tile texture. Add small white circular markers with black outlines and black numbers 1 through 10, each number appearing exactly once: 1 bathroom area, 2 entrance door, 3 mirror, 4 sink, 5 toilet, 6 shower head, 7 floor drain, 8 ventilation grille, 9 red circle hallucination on mirror, 10 tiled back wall band. Use only flat pastel solid fills and black linework. No 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic rendering, no rendered lighting effects, no textured surfaces, no material rendering, no decorative art, no people, no camera icons, no field-of-view cones."
      },
      "fp_kennel_area": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_kennel_area.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact indoor wet-service kennel aisle with wire dog cages and a small dog handling and vaccination space. The image must look like a clean architectural CAD plan or IKEA-style room layout sketch, with single-weight black outlines on a white or off-white background, geometric symbols only. Strictly forbid: 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, material rendering. Use only flat solid pastel area fills with no gradients and no blending: central kennel aisle area pale gray, west and east cage bays pale blue, handling and vaccination area pale green, utility wash and storage alcove pale cyan. Show the layout as a contemporary coastal South Korean wet-service animal shelter only through plan geometry: a narrow central north-south aisle, wire cage banks along both side walls, floor drainage, hose reel, sink, compact service doors, high ventilation openings, and a CCTV corner device. Draw thick simple outer walls and thin internal zone boundaries. Door symbols must be plan-view door swing arcs or sliding door lines; windows and louvers must be double parallel lines in the wall; cages must be simple rectangular compartments with wire-grid line symbols; table, cart, sink, cooler, bucket, drain, hose reel, and restraint hook must be simple top-down glyphs. Communicate the wet kennel function only through the trench drain, hose reel, sink, and wash alcove geometry, not through surface texture. Minimal text inside the diagram: optional short area labels only, such as Kennel Aisle, Cage Bay, Handling, Utility, plus a small N arrow in one corner. No legend, no notes, no extra annotations. Place small white circular markers with black outlines and black numbers, each number appearing exactly once, for these elements: 1 central kennel aisle area, 2 west cage bay area, 3 east cage bay area, 4 handling and vaccination area, 5 utility wash and storage alcove, 6 staff entrance hinged door on the south wall, 7 north service sliding door, 8 west wire cage bank with six compartments, 9 east wire cage bank with six compartments, 10 small flat red quarantine circle marker on the northmost east cage front, 11 central trench drain, 12 hose reel and wash tap, 13 handling table, 14 restraint hook and leash loop, 15 mobile vaccine cart, 16 portable vaccine cooler, 17 sink and counter, 18 high ventilation louver on the north wall, 19 high east strip window, 20 wall CCTV camera in the south-west corner, 21 mop bucket and storage rack in the utility alcove."
      },
      "fp_grooming_area": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_grooming_area.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact animal shelter grooming station. The drawing must look like a clean architectural CAD plan or simple IKEA-style room layout sketch: white or off-white background, single-weight black outlines, simple geometric plan symbols only, no illusion of volume, no lifelike scene, no camera-angle view, no tonal modeling, no color blends, no illumination effects, no surface patterning, no material depiction. Show one rectangular utility room with thick black perimeter walls. Use flat pastel solid area fills: pale mint for the central main grooming work area, pale cyan for the north wet wash bay, pale beige for the west storage strip. Short generic area labels may appear inside these colored areas: Grooming, Wash, Storage. Add a small north arrow with N in one corner. Do not add any other text labels inside the drawing. Place small white circles with black outlines and black numbers, each number used exactly once, next to the corresponding plan symbols. Include number 1 in the central grooming work area. Put number 2 at a south-wall inward-swing entrance door shown with a door leaf and swing arc. Put number 3 on a central rectangular clipping table with a small grooming arm symbol. Put number 4 beside a small round adjustable stool southwest of the table. Put number 5 on a rectangular wash tub along the north wall inside the pale cyan wash bay. Put number 6 on a small hose and sprayer symbol attached beside the tub. Put number 7 on long supply shelves along the west wall. Put number 8 on a towel rack just south of the shelves. Put number 9 on a small rolling clipper cart east of the clipping table. Put number 10 on a wall outlet strip on the east wall near the cart. Put number 11 on a high ventilation window on the east wall, shown as double parallel wall lines. Put number 12 on a small circular floor drain just south of the tub. Put number 13 on a compact utility sink in the northeast corner. Put number 14 on a hair waste bin in the southeast corner. Put number 15 on a temporary holding crate in the southwest corner, clear of the door swing. Put number 16 in the wash bay area and number 17 in the storage strip area. Maintain a practical modern coastal Korean shelter layout: wet washing equipment grouped on the north wall, clipping table centered for access on all sides, supplies kept on a narrow west wall strip, compact utility fixtures, and a simple service entrance from the south corridor."
      },
      "fp_store_aisle": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_store_aisle.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic 2D floor plan diagram of a modern mid-2020s Korean medium market interior, focused on store aisles and the employee/customer interaction area. Use a clean architectural CAD or IKEA-style room layout look: white or off-white background, single-weight black outlines, geometric plan symbols only. No 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic rendering, no rendered lighting effects, no textured surfaces, no material rendering. Fill each distinct area with one flat pastel solid color: number 1 entrance vestibule area in pale beige at the south center; number 2 main retail aisle area in pale yellow across the large central store; number 3 checkout and customer interaction area in pale peach at the southwest front; number 4 refrigerated and perishable perimeter area in pale cyan along the east and northeast perimeter; number 5 rear employee stock area in pale gray at the northwest back. Area labels may appear as short generic English words only: Entrance, Aisles, Checkout, Refrigerated, Stock. Do not place any other text inside the drawing except a small north arrow with N in one corner. Use simple top-down plan glyphs: doors with swing arcs or sliding lines, windows as double parallel wall lines, counters as rectangles, shelf rows as long rectangles with aisle gaps, produce bins as low rectangular tables, refrigerated cases as perimeter rectangles, CCTV as tiny ceiling circle symbols, cart rack as nested rectangles. Place exactly one small white circle with a black outline and black number for each listed element, numbers 1 through 24, and do not repeat any number. Layout: south side is the public storefront. Put number 6 as a sliding glass front entrance centered on the south wall, with number 20 as front window bands on both sides. Put number 7 security gate posts just inside the entrance. Put number 16 shopping cart and basket rack in the southeast front corner. Put number 8 checkout counter with a small POS rectangle in the southwest front, inside number 3. Put number 9 employee service counter on the west side between checkout and the rear staff zone, with number 23 staff stool behind it. Put number 10, number 11, and number 12 as three long parallel north-south shelf rows in number 2, with clear aisle gaps. Put number 13 as a low promotional island table near the front center of number 2. Put number 15 produce bin tables near the east-central aisle. Put number 14 refrigerated wall cases along the east wall and northeast corner inside number 4. Put number 17 as a staff-only interior door connecting the sales floor to number 5, number 18 as a rear stock double door on the north wall of number 5, and number 19 as a side emergency exit door on the west wall near the service counter. Put number 21 CCTV dome near the entrance and checkout sightline, and number 22 CCTV dome in the northeast rear corner looking over the aisle area. Put number 24 as a small flat red circular wall notice or mark on the east wall beside the refrigerated cases; it is a simple red circle glyph with its numbered marker, not explanatory text. Keep the drawing simple, legible, orthogonal, and schematic."
      },
      "fp_storefront_exterior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_storefront_exterior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a contemporary small coastal Korean neighborhood market storefront exterior. This is a clean architectural CAD plan or IKEA-style layout sketch, not an illustration. Use single-weight black outlines on a white or off-white background, with simple geometric symbols only. Strictly use a flat 2D plan view: no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic rendering, no rendered lighting effects, no textured surfaces, and no material rendering. Color-code every distinct zone with one solid flat pastel fill and no blending: market interior footprint pale green, entrance apron pale beige, pedestrian pavement pale gray, bicycle parking zone pale blue-gray, facade corner zone pale lavender. Show a north-facing storefront at the top of the plan and the pedestrian pavement at the bottom. Include a simple wall line for the storefront facade and a clear outside corner where the front wall turns into the side wall. Use modern small-market layout cues: a central glass entrance door, a display window on one side, a shallow threshold step outside the door, a small exterior sign or awning panel above the facade with no readable lettering, and a compact bicycle parking area along the side wall. Place a wall-mounted CCTV camera symbol at the facade corner so its position logically covers both the entrance and bicycle area; show it as a small simple camera glyph in plan, not a perspective drawing. Include a bicycle rack and one parked bicycle as simplified top-down line glyphs. Place a small dropped smartphone symbol on the entrance apron near the threshold. All persistent objects, openings, plot devices, and areas must have small white circular markers with black numbers, each number unique and appearing exactly once: 1 market interior footprint, 2 entrance apron, 3 pedestrian pavement, 4 glass entrance door, 5 display window, 6 shallow threshold step, 7 wall-mounted CCTV camera, 8 bicycle rack, 9 parked bicycle, 10 dropped smartphone, 11 facade corner zone, 12 exterior sign or awning panel, 13 bicycle parking zone. Do not write object names inside the drawing; only the numbered circles identify objects. Optional large generic area labels such as Market, Entrance, Pavement, Bicycle Area may appear inside colored zones, and a small north arrow with N may appear in one corner. No other text, annotations, camera icons, field-of-view cones, arrows, people, vehicles, weather effects, decorative horror symbols, or brand names."
      },
      "fp_security_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_security_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a 1024x1024 square image showing a simple flat top-down schematic 2D floor plan diagram of a small contemporary security office. The diagram must look like a clean architectural CAD plan or IKEA-style room layout sketch: single-weight black outlines on a white or off-white background, geometric symbols only. Absolutely do not use 3D, isometric, perspective, axonometric, depth, shadow, shading, gradients, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, or material rendering. Use only flat solid pastel color fills with no blending: main security office area filled pale muted yellow, entry vestibule filled pale beige, equipment nook filled pale gray. Include short area labels only: Office, Entry, Equipment. Include a small north arrow with N in one corner. No other text inside the drawing except the numbered markers and these area labels.\n\nLayout: draw a compact rectangular office plan, longer east-west than north-south. Put the entry vestibule at the southwest corner, the equipment nook at the southeast corner, and the main security office occupying the center and north side. Use thick black exterior walls and thinner interior partition lines. Show door number 4 on the south wall opening into the entry vestibule with a standard door swing arc. Show door number 5 between the vestibule and the main office with a door swing arc. Place the CCTV monitor wall array number 6 centered on the north wall as a grid of flat rectangular screen symbols, but with no screen text or images. Place staff desk number 7 in the center facing north toward the monitor wall; show it as a simple top-down rectangle. Place office chair number 8 on the south side of the desk facing the desk. Place keyboard and mouse number 9 on the desk as tiny simple flat shapes. Place desktop PC tower number 10 under or beside the east side of the desk. Put NVR and network rack number 11 in the equipment nook along the east wall as simple stacked rectangles. Place tall metal file cabinet number 12 on the west wall near the inner door. Place small window with blinds number 13 on the east wall of the main office, north of the equipment nook, drawn as a double parallel line in the wall with thin blind stripes. Place narrow side table number 14 on the west wall north of the file cabinet, notice board number 15 above it as a flat wall rectangle, wall-mounted air conditioner number 16 high on the north wall to one side of the monitor array, coat stand or uniform hook number 17 near the southwest interior corner of the main office, and small red circular warning sticker number 18 on or near the monitor wall as a tiny flat red circle symbol. Add numbered markers as small white circles with black outlines and black numbers, each unique and appearing exactly once: 1 for the main office area, 2 for the entry vestibule area, 3 for the equipment nook area, and 4 through 18 for the listed openings, furniture, props, and plot devices. Furniture and openings must be simple symbolic top-down glyphs only: desk rectangles, chair blocks, door arcs, window double-lines, rack rectangles. Keep the plan uncluttered, legible, and schematic."
      },
      "fp_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic architectural floor plan diagram of a modern mid-2020s police detective office. The image must look like a clean CAD plan or simple room layout sketch: single-weight black outlines, white or off-white background, geometric symbols only. Strictly no 3D, no isometric view, no perspective, no axonometric view, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic rendering, no rendered materials, no lighting effects, no textured surfaces. Use flat pastel solid color fills only, one color per area with no blending: Main Detective Office area in pale yellow, Monitor Review area in pale green, File Storage Strip in pale beige, Entrance Nook if shown in pale gray-blue. Draw thick exterior walls and thinner interior partitions. Layout: a rectangular office with the main detective office occupying the center and south, a narrow file storage strip along the west wall, and a small enclosed monitor review area in the northeast corner separated by a glass partition. Use contemporary urban police office layout cues: clustered detective desks in the center, practical filing cabinets along one wall, a case photo board on the north wall, PC monitors on desks, a dedicated CCTV/computer monitor review console in the enclosed corner, printer/copier near the entrance, visitor interview table near the southeast side, coffee and water cabinet near the south wall, wall-mounted air conditioner near the east wall. Furniture must be simple top-down plan glyphs: desks as rectangles, chairs as small rectangles or rounded blocks, monitor screens as thin rectangles, board as wall-mounted rectangle, filing cabinets as repeated narrow rectangles, printer as rectangular machine, door as line plus swing arc, sliding door as overlapping panels, windows as double parallel lines in the wall. Place small circular markers with black numbers, each number unique and used exactly once, for these elements: 1 main detective office area, 2 monitor review area, 3 file storage strip, 4 main entrance door on south wall near southwest corner with swing arc, 5 glass partition sliding door to monitor area, 6 large exterior window row on west wall, 7 north window row, 8 four-desk detective workstation cluster in center, 9 desk chair set around the cluster, 10 PC monitor set on desks, 11 document stacks and case folders on desks as blank paper rectangles, 12 printer/copier station near southwest wall, 13 filing cabinet row along west wall, 14 case photo evidence board on north wall with photo rectangles only, 15 small flat red circular case mark on the evidence board, 16 monitor review console table in northeast room, 17 large monitor bank in monitor review area with blank screen rectangles, 18 rolling chair at monitor station, 19 whiteboard task board on south wall with no writing, 20 small visitor interview table in southeast office, 21 two visitor chairs around it, 22 coffee and water cabinet on south wall, 23 wall-mounted air conditioner on east wall, 24 wall clock near northwest wall. Area labels may appear as large simple English words only: Office, Monitor, Files. No other text, no annotations, no captions, no readable writing on documents, boards, photos, or screens. Add a small north arrow with the letter N in one corner only. Do not draw cameras, viewpoint arrows, people, decorative art, or any cinematic effects."
      },
      "fp_building_front": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_building_front.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of the front exterior of a modern Korean police building with a bicycle parking area. Use a clean architectural CAD plan or IKEA-style room layout look: single-weight black outlines on a white or off-white background, simple geometric symbols only. Do not depict 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, or material rendering. Fill each zone with one solid flat pastel color: number 1 police building footprint in pale blue-gray across the north half, number 2 front forecourt in pale beige in the center, number 3 bicycle parking zone in pale green on the east side of the forecourt, number 4 sidewalk and curb strip in pale gray along the south edge, and number 18 road edge lane in muted pale blue-gray at the far south. Include short area labels only for the main zones: Building, Forecourt, Bicycle Parking, Sidewalk, Road. Add a small north arrow with N in one corner. Do not place any other text in the drawing. Draw a centered main glass entrance double-door symbol on the north facade as number 5, entrance steps directly below it as number 6, an accessible ramp with simple handrail lines west of the steps as number 7, a left window band on the north facade as number 8, and a right window band as number 9. In the bicycle parking zone, draw a simple top-down bicycle rack as number 10 and several symbolic parked bicycles as number 11. Draw a clear open route from the bicycle parking zone across the forecourt to the sidewalk as number 12, using a minimal outlined path or arrow-like floor symbol without extra text. Add a small CCTV camera symbol on the northeast facade as number 13 aimed toward the forecourt and bicycle parking, a blank signboard panel above the entrance as number 14 with no readable writing, flagpoles on the west forecourt as number 15, bollards along the curb line as number 16, and low rectangular planters flanking the entrance steps as number 17. Place every item marker as a small white circle with a black outline and a black number, using numbers 1 through 18 exactly once. Keep the plan simple, legible, and schematic, with no people, no vehicles, and no decorative illustration."
      },
      "fp_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a small contemporary coastal fishing boat deck at sea, with a forward wheelhouse entrance. Use a clean architectural plan look: single-weight black outlines on a white or off-white background, simple geometric symbols only, and flat solid pastel area fills. Fill the open sea surround in pale blue, the main aft working deck in muted pale gray, the wheelhouse in pale beige, the port side passage in pale gray-green, and the starboard side passage in the same pale gray-green. Draw the boat hull as a compact rounded-rectangle fishing boat footprint with a blunt stern at the bottom and a slightly tapered bow at the top. Place the wheelhouse as a rectangular cabin block in the forward center, leaving narrow side passages on both sides and a larger open work deck aft. Add only short area labels inside zones: SEA, DECK, WHEELHOUSE, PORT PASSAGE, STARBOARD PASSAGE, plus a small N arrow in one corner. Do not add any other text. Place small white circles with black outlines and black numbers 1 through 17, each number exactly once. Number 1 marks the main aft working deck area; number 2 marks the wheelhouse area; number 3 marks the centered sliding wheelhouse entrance on the aft wall, shown as a doorway track line; number 4 marks the port side passage; number 5 marks the starboard side passage; number 6 marks the stern boarding gate in the aft rail; number 7 marks the low perimeter rail and bulwark around the deck edge; number 8 marks stacked rectangular fish boxes on the aft port side; number 9 marks a coiled rope and net bundle on the aft starboard side; number 10 marks a compact net hauler winch on the starboard rail near midship; number 11 marks a rectangular deck hatch in the center of the aft deck; number 12 marks a lifebuoy ring on the port rail near the wheelhouse rear corner; number 13 marks a small roof mast and antenna base on the wheelhouse roof; number 14 marks the front windshield on the forward wall of the wheelhouse; number 15 marks the port wheelhouse side window; number 16 marks the starboard wheelhouse side window; number 17 marks the surrounding open sea area. Show windows as double parallel lines in the wheelhouse walls, the sliding entrance as a simple plan doorway symbol, railings as thin continuous outlines, fish boxes as stacked rectangles, the rope/net as concentric line coils, the winch as a small circle on a rectangular base, the deck hatch as a thin rectangle, and the lifebuoy as a small ring. Keep the diagram simple, readable, flat, and uncluttered."
      },
      "fp_wheelhouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/0bb48ebf-d4da-43dd-ab0b-5a210e426c34/episodes/7d4a02d7-fdc5-41af-9cc0-d8a002082235/images/floor_plan/fp_wheelhouse.png",
        "attempts": 1,
        "ref_used": "ref",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact modern coastal boat wheelhouse connected to an aft deck entrance. The drawing must look like a clean architectural CAD plan or simple room layout sketch: single-weight black outlines on a white or off-white background, geometric symbols only. Use flat solid pastel area fills with one consistent color per zone: wheelhouse interior pale blue-gray, aft deck landing pale gray. Show the wheelhouse as a small rectangular enclosed cabin with the forward side at the top of the image and the aft deck at the bottom. Include only short area labels inside zones, such as \"Wheelhouse\" and \"Aft Deck\"; all furniture, openings, props, and plot devices must be identified only with small white circular markers containing black numbers 1 through 16, each number appearing exactly once. Add a small north arrow with \"N\" in one corner. Layout details: number 1 marks the wheelhouse interior area at center; number 2 marks the exterior aft deck landing below the cabin; number 3 is a watertight aft entrance door on the south wall, drawn with a door line and swing arc connecting to the deck; number 4 is a forward multi-pane windshield along the north wall, drawn as double parallel window lines; number 5 is a port side window on the west wall forward half; number 6 is a starboard side window on the east wall forward half; number 7 is a helm console with steering wheel symbol at north-center below the windshield; number 8 is a captain swivel chair centered behind the console; number 9 is a small navigation screen rectangle on the console; number 10 is a radio handset symbol on the starboard side of the console; number 11 is a narrow chart bench along the west wall aft of the port window; number 12 is a flat electrical breaker panel on the east wall aft of the starboard window; number 13 is a storage locker cabinet in the southeast corner; number 14 is a fold-down crew bench along the southwest wall; number 15 is a red circle symbol location on the starboard interior wall or starboard window area between the side window and electrical panel, shown as a simple red ring plus its numbered marker for the revealed state; number 16 is a small roof hatch symbol near the centerline above the captain chair. Use top-down plan conventions for all objects: rectangles, arcs, double window lines, simple chair and console glyphs. Keep the diagram minimal and readable, with no camera icons, no field-of-view cones, no extra annotations, and no text labels for objects. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic rendering, lighting effects, textured surfaces, or material rendering."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "d1aafc3e-cf75-4725-8396-424e12721a06",
  "resolved_model": "gpt",
  "updated_at": "2026-05-01T19:15:14.237180+00:00",
  "project_config_snapshot": {}
}