{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_l10_rock_entrance": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/37154490-a4ed-4b37-9092-489c054d8a72/episodes/9fc33eb1-970b-4e5e-8b98-53732d321d63/images/floor_plan/fp_l10_rock_entrance.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic architectural floor plan of a compact concealed underground contact room cut into a forested mountain rock face. Show a narrow defensible exterior approach leading directly to a disguised mechanical rock-wall door, a short reinforced threshold, and the revealed edge of the small underground operations room. Use geometry appropriate to a remote mountain shelter: thick irregular rock mass around a compact rectilinear interior, one concealed entrance, no windows, minimal circulation space, and fixed interfaces integrated into the interior surfaces. Draw the exterior approach as a pale muted green zone, surrounding rock mass as a pale gray zone, threshold as a pale beige zone, and interior service area as a pale cyan zone, all using single flat solid pastel fills with no blending. Represent the concealed door as a simple top-down retracting slab opening symbol embedded in the rock wall. Represent the round wall communication panel and rectangular ceiling map panel as simple fixed plan glyphs. Use single-weight black outlines on a white or off-white background. Place small circles containing unique black numbers 1 through 7 exactly once at the corresponding base-layer elements. Do not draw markers 8 through 11 because they are transient overlay cues. Short generic area labels such as Exterior Zone, Threshold Zone, and Service Zone may appear; include no other text except an optional small north arrow. No camera icons, view cones, characters, weapons, alert graphics, red map points, phone, or event-state marks. Strictly flat 2D plan view only: no 3D, isometric, perspective, axonometric, depth, shadows, shading, gradients, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, or material rendering."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "bfeb5b40-0cbf-41ca-b44e-92e3444389f3",
  "resolved_model": "gpt",
  "updated_at": "2026-09-04T21:15:44.593782+00:00",
  "project_config_snapshot": {}
}