{
  "status": "completed",
  "completed_count": 19,
  "applicable_count": 19,
  "failed_count": 0,
  "schema_version": 13,
  "config_hash": "1d4fed2e9ff4e107",
  "data": {
    "scenes": [
      {
        "scene_index": 1,
        "heading": "EXT. 펜실베이니아 숲 상공 — 낮",
        "beat_title": "공중 하강 궤도 진입",
        "representative_moment": "허공에서 나뭇가지를 향해 궤도를 꺾으며 하강하는 윌마(C02)와 다리를 뻣뻣하게 편 채 이끌려가는 토니(C01)",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "wide diagonal downward tracking shot with desaturated daylight",
            "t2i_prompt": "Photorealistic cinematic still. Seen from alongside and slightly above on a steep diagonal downward angle, C02O02 in a green flight suit, a Caucasian woman in her 20s, moves toward the curving flight path in the upper-center midground, and C01O01 in a dark work jacket, a Caucasian man in his 30s, moves toward the curving flight path in the upper-right midground, with the treetops beneath the pair spreading across the lower-center background. C02O02 appears at three-quarter angle from the right, her torso angled into the descent, looking off-screen. C01O01 trails beside her in left profile, his legs rigid in mid-air, looking down. Suspended mid-flight, their clothing and hair stream backward and upward in the direction opposite to their downward motion. The open air space is continuously illuminated by desaturated daylight with tense, moderate contrast, casting a serious atmosphere that clearly separates the airborne figures. A dense, continuous layer of forest canopy stretches out below them, acting as a natural floor against a pale skyline.",
            "outfit_assignments": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "source_facts": [
              "Desaturated daylight with restrained, moderate contrast keeps the airborne figures clearly separated",
              "A dense, continuous layer of forest treetops stretches out beneath the open sky",
              "Wilma and Tony are in mid-air flight, with clothing streaming in the opposite direction of flight"
            ],
            "visual_inferences": [
              "fixed_element expansive_forest_canopy acts as a low horizon layer against the pale skyline",
              "fixed_element desaturated_daylight_environment casts a serious atmosphere over the airspace"
            ],
            "creative_decisions": [
              "steep diagonal downward framing to emphasize the dizzying height and the vastness of the forest below",
              "desaturated color palette to highlight the survival tension of the high-stakes scene"
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001",
              "fsc_002",
              "fsc_003"
            ],
            "reference_phrase_kinds": [
              "character"
            ],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "e50274cc824cde38",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "c3904a160aae3ae7",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": -1,
        "dependency_reason": "N/A",
        "_shot_index": 3,
        "visible_entities": [
          "C01",
          "C02",
          "L06"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 1,
            "shot_index": 3
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "wide",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "Track in open air alongside and slightly above 윌마 디어링 and 토니(앤서니 로저스), widening at a steeper diagonal downward angle so their airborne bodies occupy the upper middle of frame and the treetops spread directly beneath them. 윌마 디어링 drives her attention along the curving trajectory while 토니(앤서니 로저스) trails beside her with rigid legs and clothing streaming opposite their flight, preserving the lateral momentum into the coming descent.",
            "lighting_mood": "Desaturated daylight with restrained, moderate contrast keeps the airborne figures clearly separated from the forest below.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)",
                "shared_anchor_required": "describe the shared surface or spatial anchor explicitly so both figures occupy the same physical space",
                "forbidden_phrasings": [
                  "fg/bg separation without naming the shared surface/space",
                  "isolated foreground hand reaching with another figure 'in the rear background' (no shared anchor named)",
                  "one figure 'in the foreground' and another 'in the back' without naming the room/surface they share"
                ],
                "recommended_keywords": [
                  "shared bench / shared table / shared surface",
                  "the same X they both occupy (X = bench, sofa, table, doorway, room)",
                  "across the X from each other",
                  "<prop> crosses the air between them (interaction prop visually links the two)",
                  "the <surface> sharing a single line of sight from the camera"
                ],
                "self_check_steps": [
                  "do the two characters share a single interaction (dialogue, handing, facing, co-watching)?",
                  "is one foreground and the other background-separated?",
                  "is the shared surface/space anchor explicitly named?",
                  "if not, add one of the recommended keywords"
                ],
                "rationale_summary": "fg/bg 분리만 묘사하면 모델이 두 인물을 다른 공간에 배치하거나 인터랙션이 끊긴 어색한 합성 — 공유 anchor 명시가 같은 물리적 공간 강제"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=wide — close 규칙은 이 샷에 해당하지 않는다"
                },
                "wide_medium_rules": {
                  "primary_and_secondary_both_visible": "primary subject + secondary entities all renderable",
                  "body_part_close_up_forbidden": "body-part close-up of any character is forbidden in wide/medium framing — close-up belongs in a separate shot",
                  "fg_bg_separation_requires_shared_anchor": "if two characters are rendered fg/bg separated, also apply fg_bg_shared_anchor_rule",
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "movement_direction",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "treetops beneath the pair",
                  "screen_zone": "lower_center",
                  "depth_plane": "background",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                },
                {
                  "constraint_id": "fsc_002",
                  "target_kind": "character",
                  "target_id": "C01",
                  "label": "토니(앤서니 로저스)",
                  "screen_zone": "upper_right",
                  "depth_plane": "midground",
                  "gesture_action": "moves_toward",
                  "gesture_target_label": "curving flight path"
                },
                {
                  "constraint_id": "fsc_003",
                  "target_kind": "character",
                  "target_id": "C02",
                  "label": "윌마 디어링",
                  "screen_zone": "upper_center",
                  "depth_plane": "midground",
                  "gesture_action": "moves_toward",
                  "gesture_target_label": "curving flight path"
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "two characters in fg/bg separation must share a named surface/space anchor — see render_strategy.spatial_consistency.fg_bg_shared_anchor_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C01",
              "C02",
              "L06"
            ],
            "allowed_outlook_pairs": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "not_applicable",
            "bg_id": null,
            "reference_usage": "none",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": false,
            "constraints": [
              "no chain_bg is bound to this shot — describe the location freely without referencing a background image"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "desaturated_daylight_environment",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The open air environment is continuously illuminated by desaturated daylight with tense, moderate contrast. The muted and somewhat pale lighting casts a serious, high-stakes atmosphere over the scene, clearly defining the airborne figures, the cliff, and the forest background without overly vibrant colors.",
                "element_scope": "full",
                "applies_to_shots": [
                  3,
                  7,
                  8
                ],
                "source_facts": [
                  "Desaturated daylight with restrained, moderate contrast keeps the airborne figures clearly separated",
                  "Desaturated daylight is interrupted only by the explicitly pale deletion beam",
                  "Desaturated daylight with tense moderate contrast preserves the hands, branch, and horizontally driven leaves"
                ],
                "visual_inferences": [
                  "The overcast or slightly muted sky acts as a large, diffuse light source that minimizes harsh shadows while maintaining clear silhouettes of the subjects."
                ],
                "creative_decisions": [
                  "Utilize the desaturated tone to emphasize the sci-fi peril and the stark, unnatural physical phenomena such as the deletion beam and the ensuing vacuum wind."
                ],
                "confidence": "high"
              },
              {
                "element_id": "expansive_forest_canopy",
                "element_type": "environment_state",
                "character_name": "",
                "description": "A dense, continuous layer of forest treetops stretches out beneath the open sky. The canopy acts as a vast, natural floor far below the aerial action, appearing as a low horizon layer against the pale skyline.",
                "element_scope": "full",
                "applies_to_shots": [
                  3,
                  7
                ],
                "source_facts": [
                  "the treetops spread directly beneath them",
                  "The intervening forest remains low in frame"
                ],
                "visual_inferences": [
                  "The treetops are tightly packed, indicating an ancient, wild, or deeply overgrown woodland landscape consistent with the futuristic ruin setting."
                ],
                "creative_decisions": [
                  "Keep the horizon line of the forest consistently low in the frame to accentuate the dizzying height of the jump and the immense scale of the airspace above it."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "character_outlook",
                "id": "C01O01",
                "policy": "required"
              },
              {
                "kind": "character_outlook",
                "id": "C02O02",
                "policy": "required"
              }
            ],
            "forbidden_refs": [],
            "readiness_policy": "block_if_missing",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": false,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "f9071aaa451231a8"
      },
      {
        "scene_index": 1,
        "heading": "EXT. 펜실베이니아 숲 상공 — 낮",
        "beat_title": "삭제광선의 절벽 타격과 돌풍",
        "representative_moment": "A pale deletion beam cleanly erases a section of the distant cliff, generating a vacuum gust over the forest canopy.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "Elevated oblique wide shot holding focus on the distant cliff, enveloped in a desaturated, moderate-contrast daylight.",
            "t2i_prompt": "Photorealistic cinematic still. Captured from an elevated observer angle, the pale beam and cliff contact point hold focus in the middle-center background, while the dense, continuous intervening treetops form a low horizon across the lower-center background. In this [L06: vast open airspace above the forest canopy], the overcast sky acts as a diffuse light source, casting a desaturated daylight with tense, moderate contrast over the natural floor below. Held momentarily in an oblique profile view, the distant exposed cliff edge reveals a massive section of rock being cleanly erased—an unnaturally sharp boundary marked by clear pressure distortion rather than explosive debris. The explicitly pale deletion beam interrupts the muted skyline, generating a fierce vacuum gust that horizontally bends the distant canopy toward the impact site.",
            "outfit_assignments": [],
            "source_facts": [
              "멀리서 창백한 삭제광선이 절벽의 가장자리를 깨끗하게 지운다.",
              "진공이 만든 돌풍이 숲을 덮친다.",
              "Desaturated daylight is interrupted only by the explicitly pale deletion beam, held in tense moderate contrast against the cliff."
            ],
            "visual_inferences": [
              "fixed_element desaturated_daylight_environment: overcast sky acting as diffuse light source",
              "fixed_element expansive_forest_canopy: treetops tightly packed forming a vast natural floor",
              "Deletion effect visual rule applied: uncommonly clean boundary and pressure disturbance, avoiding fire or graphical debris."
            ],
            "creative_decisions": [
              "Placed the cliff edge in profile to emphasize the stark cross-section of the erasure without obscuring the beam's origin.",
              "Used the bending treetops in the lower-center background to visually translate the invisible vacuum wind."
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001",
              "fsc_002"
            ],
            "reference_phrase_kinds": [],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "0ae23d2d55f9e6fb",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "0fdcd745e132b3a4",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 1,
        "dependency_reason": "Requires consistent forest canopy and desaturated daylight environment established in S1_Shot3.",
        "_shot_index": 7,
        "visible_entities": [
          "L06"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 1,
            "shot_index": 7
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "wide",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "From above the treetops and offset from the landing branch, complete the oblique pan toward the distant cliff and hold momentarily with the beam–cliff contact point near the central third. The intervening forest remains low in frame while the exposed cliff edge is shown in profile, making the cleanly disappearing section readable without moving closer.",
            "lighting_mood": "Desaturated daylight is interrupted only by the explicitly pale deletion beam, held in tense moderate contrast against the cliff.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "not_applicable": true,
                "not_applicable_reason": "이 샷의 visible_entities 에 인물이 0명이라 두 인물 사이의 공유 anchor 규칙은 성립하지 않는다",
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=wide — close 규칙은 이 샷에 해당하지 않는다"
                },
                "wide_medium_rules": {
                  "primary_and_secondary_both_visible": "primary subject + secondary entities all renderable",
                  "body_part_close_up_forbidden": "body-part close-up of any character is forbidden in wide/medium framing — close-up belongs in a separate shot",
                  "fg_bg_separation_requires_shared_anchor": "if two characters are rendered fg/bg separated, also apply fg_bg_shared_anchor_rule",
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "required_background_position",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "beam and cliff contact point",
                  "screen_zone": "middle_center",
                  "depth_plane": "background",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                },
                {
                  "constraint_id": "fsc_002",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "intervening treetops",
                  "screen_zone": "lower_center",
                  "depth_plane": "background",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "L06"
            ],
            "allowed_outlook_pairs": [],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "not_applicable",
            "bg_id": null,
            "reference_usage": "none",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": false,
            "constraints": [
              "no chain_bg is bound to this shot — describe the location freely without referencing a background image"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "desaturated_daylight_environment",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The open air environment is continuously illuminated by desaturated daylight with tense, moderate contrast. The muted and somewhat pale lighting casts a serious, high-stakes atmosphere over the scene, clearly defining the airborne figures, the cliff, and the forest background without overly vibrant colors.",
                "element_scope": "full",
                "applies_to_shots": [
                  3,
                  7,
                  8
                ],
                "source_facts": [
                  "Desaturated daylight with restrained, moderate contrast keeps the airborne figures clearly separated",
                  "Desaturated daylight is interrupted only by the explicitly pale deletion beam",
                  "Desaturated daylight with tense moderate contrast preserves the hands, branch, and horizontally driven leaves"
                ],
                "visual_inferences": [
                  "The overcast or slightly muted sky acts as a large, diffuse light source that minimizes harsh shadows while maintaining clear silhouettes of the subjects."
                ],
                "creative_decisions": [
                  "Utilize the desaturated tone to emphasize the sci-fi peril and the stark, unnatural physical phenomena such as the deletion beam and the ensuing vacuum wind."
                ],
                "confidence": "high"
              },
              {
                "element_id": "expansive_forest_canopy",
                "element_type": "environment_state",
                "character_name": "",
                "description": "A dense, continuous layer of forest treetops stretches out beneath the open sky. The canopy acts as a vast, natural floor far below the aerial action, appearing as a low horizon layer against the pale skyline.",
                "element_scope": "full",
                "applies_to_shots": [
                  3,
                  7
                ],
                "source_facts": [
                  "the treetops spread directly beneath them",
                  "The intervening forest remains low in frame"
                ],
                "visual_inferences": [
                  "The treetops are tightly packed, indicating an ancient, wild, or deeply overgrown woodland landscape consistent with the futuristic ruin setting."
                ],
                "creative_decisions": [
                  "Keep the horizon line of the forest consistently low in the frame to accentuate the dizzying height of the jump and the immense scale of the airspace above it."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 1,
                "shot_index": 3,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [],
            "forbidden_refs": [],
            "readiness_policy": "not_applicable",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": false,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "14352c54a5e9a0c8"
      },
      {
        "scene_index": 1,
        "heading": "S1. EXT. 펜실베이니아 숲 상공 — 낮 (00:00–00:40)",
        "beat_title": "돌풍 속 나뭇가지에 매달린 윌마와 토니",
        "representative_moment": "C02와 C01이 거센 돌풍 속에서 부러질 듯 휘어지는 나뭇가지에 매달려 위를 올려다보는 순간.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "Handheld low angle looking upward with tense, desaturated daylight",
            "t2i_prompt": "Photorealistic cinematic still. Seen handheld from close beside and slightly below, looking upward at a shallow angle, a shared large overhead branch crosses the upper-center midground. In the middle-left midground, C02O02 in a green combat suit, a Caucasian woman in her 20s, appears at three-quarter angle from the left, reaching for the overhead branch with both hands tightly gripping the wood, her body pulling downward as she looks up. In the middle-right midground, C01O01 in black rescue workwear, a Caucasian man in his 30s, appears in right profile, reaching for the overhead branch alongside her, his knees drawn up while hanging, looking up. The camera focuses on the physical tension of their hands locked on the bent branch and the spatial contrast against the open air behind them. Horizontally driven leaves cross the space around their hanging bodies. The environment is illuminated by desaturated daylight with tense moderate contrast, preserving the gripping hands in the upper third, the thick wood, and the flying leaves as distinct visual layers against the pale sky.",
            "outfit_assignments": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "source_facts": [
              "S1 action: 두 사람이 거대한 나뭇가지에 충돌하듯 착지한다. 가지가 휘어지지만 부러지지 않는다.",
              "S1 action: 진공이 만든 돌풍이 숲을 덮친다.",
              "Shot description: 거센 돌풍에 나뭇잎들이 수평으로 꺾여 날아가는 허공 속에서, 두 손으로 나뭇가지를 꽉 움켜쥐고 매달린 윌마와 토니"
            ],
            "visual_inferences": [
              "fixed_element desaturated_daylight_environment: The open air environment is illuminated by desaturated daylight with tense, moderate contrast.",
              "The characters' bodies are pulled downward by gravity while hanging, with leaves flying horizontally around them to indicate the sudden vacuum gust."
            ],
            "creative_decisions": [
              "Placed the shared branch in the upper-center midground to anchor the low, upward-looking camera angle and emphasize the height and vulnerability.",
              "Focused the camera tension on the hands gripping the branch and the horizontally driven leaves to visually separate the foreground action from the open background."
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001",
              "fsc_002",
              "fsc_003"
            ],
            "reference_phrase_kinds": [
              "character"
            ],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "f2e4bb1b4bdb8ccc",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "6bf9d9cd965dfc0f",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 1,
        "dependency_reason": "Shot 3의 펜실베이니아 숲 상공 분위기(atmosphere_reference)를 공유하여 환경의 시각적 연속성을 유지",
        "_shot_index": 8,
        "visible_entities": [
          "C01",
          "C02",
          "L06"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 1,
            "shot_index": 8
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "medium",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "Handheld from close beside and slightly below the branch, look upward at a shallow angle as 윌마 디어링 and 토니(앤서니 로저스) hang offset across the frame with open air behind their bodies. Both pairs of hands remain clearly visible around the branch in the upper third while their bodies pull downward and leaves cross horizontally around them, emphasizing the final grip rather than changing the established side axis.",
            "lighting_mood": "Desaturated daylight with tense moderate contrast preserves the hands, branch, and horizontally driven leaves as separate layers.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)",
                "shared_anchor_required": "describe the shared surface or spatial anchor explicitly so both figures occupy the same physical space",
                "forbidden_phrasings": [
                  "fg/bg separation without naming the shared surface/space",
                  "isolated foreground hand reaching with another figure 'in the rear background' (no shared anchor named)",
                  "one figure 'in the foreground' and another 'in the back' without naming the room/surface they share"
                ],
                "recommended_keywords": [
                  "shared bench / shared table / shared surface",
                  "the same X they both occupy (X = bench, sofa, table, doorway, room)",
                  "across the X from each other",
                  "<prop> crosses the air between them (interaction prop visually links the two)",
                  "the <surface> sharing a single line of sight from the camera"
                ],
                "self_check_steps": [
                  "do the two characters share a single interaction (dialogue, handing, facing, co-watching)?",
                  "is one foreground and the other background-separated?",
                  "is the shared surface/space anchor explicitly named?",
                  "if not, add one of the recommended keywords"
                ],
                "rationale_summary": "fg/bg 분리만 묘사하면 모델이 두 인물을 다른 공간에 배치하거나 인터랙션이 끊긴 어색한 합성 — 공유 anchor 명시가 같은 물리적 공간 강제"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=medium — close 규칙은 이 샷에 해당하지 않는다"
                },
                "wide_medium_rules": {
                  "primary_and_secondary_both_visible": "primary subject + secondary entities all renderable",
                  "body_part_close_up_forbidden": "body-part close-up of any character is forbidden in wide/medium framing — close-up belongs in a separate shot",
                  "fg_bg_separation_requires_shared_anchor": "if two characters are rendered fg/bg separated, also apply fg_bg_shared_anchor_rule",
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "shared_space_relation",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "shared overhead branch",
                  "screen_zone": "upper_center",
                  "depth_plane": "midground",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                },
                {
                  "constraint_id": "fsc_002",
                  "target_kind": "character",
                  "target_id": "C01",
                  "label": "토니(앤서니 로저스)",
                  "screen_zone": "middle_right",
                  "depth_plane": "midground",
                  "gesture_action": "reaches_for",
                  "gesture_target_label": "overhead branch"
                },
                {
                  "constraint_id": "fsc_003",
                  "target_kind": "character",
                  "target_id": "C02",
                  "label": "윌마 디어링",
                  "screen_zone": "middle_left",
                  "depth_plane": "midground",
                  "gesture_action": "reaches_for",
                  "gesture_target_label": "overhead branch"
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "two characters in fg/bg separation must share a named surface/space anchor — see render_strategy.spatial_consistency.fg_bg_shared_anchor_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C01",
              "C02",
              "L06"
            ],
            "allowed_outlook_pairs": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "not_applicable",
            "bg_id": null,
            "reference_usage": "none",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": false,
            "constraints": [
              "no chain_bg is bound to this shot — describe the location freely without referencing a background image"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "desaturated_daylight_environment",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The open air environment is continuously illuminated by desaturated daylight with tense, moderate contrast. The muted and somewhat pale lighting casts a serious, high-stakes atmosphere over the scene, clearly defining the airborne figures, the cliff, and the forest background without overly vibrant colors.",
                "element_scope": "full",
                "applies_to_shots": [
                  3,
                  7,
                  8
                ],
                "source_facts": [
                  "Desaturated daylight with restrained, moderate contrast keeps the airborne figures clearly separated",
                  "Desaturated daylight is interrupted only by the explicitly pale deletion beam",
                  "Desaturated daylight with tense moderate contrast preserves the hands, branch, and horizontally driven leaves"
                ],
                "visual_inferences": [
                  "The overcast or slightly muted sky acts as a large, diffuse light source that minimizes harsh shadows while maintaining clear silhouettes of the subjects."
                ],
                "creative_decisions": [
                  "Utilize the desaturated tone to emphasize the sci-fi peril and the stark, unnatural physical phenomena such as the deletion beam and the ensuing vacuum wind."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 1,
                "shot_index": 3,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "character_outlook",
                "id": "C01O01",
                "policy": "required"
              },
              {
                "kind": "character_outlook",
                "id": "C02O02",
                "policy": "required"
              }
            ],
            "forbidden_refs": [],
            "readiness_policy": "block_if_missing",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": false,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "0e92beab4ad8cfbd"
      },
      {
        "scene_index": 2,
        "heading": "EXT. 펜실베이니아 숲 상공 — 낮",
        "beat_title": "하강하는 탐색 침",
        "representative_moment": "세 개의 금속제 탐색 침이 잿빛 하늘을 등지고 숲속 나무 사이의 빈 공간을 통해 수직으로 하강하며 허공에 떠 있는 찰나.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "Low-angle wide shot, steep upward tilt, desaturated muted gray daylight contrasting with isolated glowing points.",
            "t2i_prompt": "Photorealistic cinematic still. Viewed from below at roughly waist height with a steep upward tilt, an open corridor between trees stretches through the middle-center background, framing the gloomy overcast sky. Across the upper half of the frame, three P11 metallic sensor probes are caught in mid-descent vertically at slightly different positions, angled at three-quarter from the right. Each P11 unit features physical lenses and rugged structural plating, retaining an explicitly glowing point that pierces the dim canopy. Tree trunks rise steeply on the left and right edges, their dark, heavy branches bracketing the vertical descent path. The forest environment is illuminated by a muted, desaturated gray daylight with flat, soft shadows, creating a stark contrast against the sharp artificial glow of the descending machines.",
            "outfit_assignments": [],
            "source_facts": [
              "S2 action: 하늘에서 세 개의 작은 빛점이 갈라져 내려온다. 탐색 침이다.",
              "shot description: 세 개의 작은 빛나는 탐색 침이 잿빛 하늘에서 숲속 나무 사이로 수직 하강하는 도중 허공에 떠 있는 찰나"
            ],
            "visual_inferences": [
              "fixed_element muted_gray_daylight: low-contrast overcast sky above the trees and flat soft shadows",
              "P11 world rules: probes are physical sensors with lenses and metallic structures, not just graphic dots"
            ],
            "creative_decisions": [
              "Steep upward tilt emphasizes the altitude and the menacing descent of the machines.",
              "Framed the open corridor to clearly silhouette the probes against the gray sky."
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001"
            ],
            "reference_phrase_kinds": [
              "prop"
            ],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "ce5fe680dcd997d5",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "3d2eb2ba3ea43c3a",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 1,
        "dependency_reason": "이전 씬(S1_Shot7)에서 확립된 펜실베이니아 숲의 우중충하고 채도 낮은 잿빛 주광(muted_gray_daylight) 조명 톤 유지",
        "_shot_index": 5,
        "visible_entities": [
          "L06",
          "P11"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 2,
            "shot_index": 5
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "wide",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "Hold static between the trees below 미지(MIDGE), at roughly waist height with a steep upward tilt toward the gray sky. The three small glowing probes separate across the upper half while descending vertically at slightly different positions, with tree trunks and branches maintaining a clear corridor around their path.",
            "lighting_mood": "Gray-sky daylight remains desaturated and restrained while the probes retain their explicitly glowing points.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "not_applicable": true,
                "not_applicable_reason": "이 샷의 visible_entities 에 인물이 0명이라 두 인물 사이의 공유 anchor 규칙은 성립하지 않는다",
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=wide — close 규칙은 이 샷에 해당하지 않는다"
                },
                "wide_medium_rules": {
                  "primary_and_secondary_both_visible": "primary subject + secondary entities all renderable",
                  "body_part_close_up_forbidden": "body-part close-up of any character is forbidden in wide/medium framing — close-up belongs in a separate shot",
                  "fg_bg_separation_requires_shared_anchor": "if two characters are rendered fg/bg separated, also apply fg_bg_shared_anchor_rule",
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "movement_direction",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "open corridor between trees",
                  "screen_zone": "middle_center",
                  "depth_plane": "background",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "L06",
              "P11"
            ],
            "allowed_outlook_pairs": [],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "not_applicable",
            "bg_id": null,
            "reference_usage": "none",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": false,
            "constraints": [
              "no chain_bg is bound to this shot — describe the location freely without referencing a background image"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "muted_gray_daylight",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The forest environment is illuminated by a muted, desaturated gray daylight. The overall lighting remains low-contrast and restrained, reflecting a gloomy, overcast sky above the trees.",
                "element_scope": "full",
                "applies_to_shots": [
                  5,
                  11,
                  12
                ],
                "source_facts": [
                  "Gray-sky daylight remains desaturated and restrained",
                  "Muted gray daylight surrounds",
                  "Restrained gray daylight and low-to-moderate contrast"
                ],
                "visual_inferences": [
                  "The thick clouds block direct sunlight, resulting in flat, soft shadows and a bleak atmosphere across the scene"
                ],
                "creative_decisions": [
                  "Maintain a cool, grayish color palette throughout the environment to contrast sharply with any glowing technological lights"
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 1,
                "shot_index": 7,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "prop",
                "id": "P11",
                "policy": "required"
              }
            ],
            "forbidden_refs": [],
            "readiness_policy": "block_if_missing",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [
            {
              "contract_id": "rc_001",
              "scope": {
                "scene_index": 2,
                "shot_indices": [
                  5
                ],
                "duration": "single_shot"
              },
              "targets": [
                {
                  "entity_id": "P11",
                  "role": "visual_target"
                }
              ],
              "requirements": [
                {
                  "dimension": "visual_identity",
                  "operation": "preserve",
                  "strength": "required",
                  "reference_policy": "use_entity_reference"
                }
              ]
            }
          ],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": false,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "e589d7ce871fe2be"
      },
      {
        "scene_index": 2,
        "heading": "S2. EXT. 펜실베이니아 숲 상공 — 낮",
        "beat_title": "탐색 침의 빛점을 피하기 위해 지퍼를 가리는 손",
        "representative_moment": "C02가 토니의 가슴팍에 있는 금속 지퍼를 손으로 빈틈없이 감싸자, 탐색 침에서 나온 붉은 빛점이 그녀의 손등 위에 머무른다.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "insert framing from an oblique high angle looking down, featuring a stark red laser contrast against a desaturated muted gray palette",
            "t2i_prompt": "Photorealistic cinematic still. Seen obliquely from just above and looking down, C02, an American woman in her late 20s in a green combat uniform sleeve, extends her covering hand into the middle-center foreground, pressing it firmly against a figure's fabric chest. The hand and the underlying chest fill the frame. The fingers curl tightly to completely conceal a metal clothing zipper, leaving only faint metallic edges visible beneath the tense grip. A small metallic floating probe hovers at a three-quarter angle from the left; its body is mostly cropped out, leaving only a narrow peripheral indication at the upper edge. The probe's lens is fixed on the hand below, emitting a distinct, sharply focused red light point that rests directly on the back of the hand, supplying the shot's only localized color emphasis. The space is illuminated by a muted, desaturated gray daylight, casting flat, low-contrast shadows that contrast sharply with the vibrant red scanning beam.",
            "outfit_assignments": [
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "source_facts": [
              "fingers cover the metal part below",
              "back of her hand... sit near frame center",
              "explicitly red light point, which supplies the shot's only localized color emphasis",
              "redirected light point remain peripheral"
            ],
            "visual_inferences": [
              "The hand is visibly tense, pressing tightly against the fabric and metal to ensure no reflection escapes to the scanning probe",
              "The red light behaves like a focused laser scanner, sweeping or resting on surfaces",
              "The thick clouds block direct sunlight, resulting in flat, soft shadows and a bleak atmosphere across the scene"
            ],
            "creative_decisions": [
              "Use the vibrant red light as a strong visual focal point to heighten the sense of technological threat and tension",
              "Emphasize the physical closeness and the tactile, protective nature of Wilma's hand placement within the framing"
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001"
            ],
            "reference_phrase_kinds": [
              "character"
            ],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "a27df63a120b52fd",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "06d59351d27de612",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 2,
        "dependency_reason": "S2_Shot5의 숲속 배경 및 뮤트된 회색빛 자연광 연속성 참조 (background reference)",
        "_shot_index": 11,
        "visible_entities": [
          "C02"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 2,
            "shot_index": 11
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "insert",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "Finish the dolly-in beside 토니(앤서니 로저스)'s chest from just above 윌마 디어링's hand, looking down obliquely so the back of her hand and the red light point sit near frame center while her fingers cover the metal part below. Only a narrow peripheral indication of 미지(MIDGE)'s direction remains at the upper edge, keeping attention isolated on the scan resting against her hand.",
            "lighting_mood": "Muted gray daylight surrounds the explicitly red light point, which supplies the shot's only localized color emphasis.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "not_applicable": true,
                "not_applicable_reason": "이 샷의 visible_entities 에 인물이 1명이라 두 인물 사이의 공유 anchor 규칙은 성립하지 않는다",
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "primary_subject_only_fully_visible": "the named primary subject (hand / face / object) is the only fully visible entity in the frame",
                  "other_entities_appearance_options": [
                    "partial visibility — shoulder slice / arm slice / sleeve / fingertips entering the frame edge",
                    "soft background — out-of-focus silhouette via shallow depth of field",
                    "absent — not rendered at all even if listed in visible_entities"
                  ],
                  "forbidden_combinations": [
                    "same character's full body and body-part close-up in the same frame (view mixing)",
                    "two characters both rendered as sharp close-up faces in the same frame"
                  ],
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "wide_medium_rules": {
                  "primary_and_secondary_both_visible": "primary subject + secondary entities all renderable",
                  "body_part_close_up_forbidden": "body-part close-up of any character is forbidden in wide/medium framing — close-up belongs in a separate shot",
                  "fg_bg_separation_requires_shared_anchor": "if two characters are rendered fg/bg separated, also apply fg_bg_shared_anchor_rule",
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "required_background_position",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "character",
                  "target_id": "C02",
                  "label": "윌마 디어링's covering hand",
                  "screen_zone": "middle_center",
                  "depth_plane": "foreground",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C02"
            ],
            "allowed_outlook_pairs": [
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [
              {
                "subject_id": "C02",
                "policy_type": "identity_reference",
                "policy": "base_id_required",
                "reason": "The insert shows only 윌마 디어링's hand and fingers; a full outlook reference cannot align reliably to the visible anatomy."
              }
            ],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "not_applicable",
            "bg_id": null,
            "reference_usage": "none",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": false,
            "constraints": [
              "no chain_bg is bound to this shot — describe the location freely without referencing a background image"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "muted_gray_daylight",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The forest environment is illuminated by a muted, desaturated gray daylight. The overall lighting remains low-contrast and restrained, reflecting a gloomy, overcast sky above the trees.",
                "element_scope": "full",
                "applies_to_shots": [
                  5,
                  11,
                  12
                ],
                "source_facts": [
                  "Gray-sky daylight remains desaturated and restrained",
                  "Muted gray daylight surrounds",
                  "Restrained gray daylight and low-to-moderate contrast"
                ],
                "visual_inferences": [
                  "The thick clouds block direct sunlight, resulting in flat, soft shadows and a bleak atmosphere across the scene"
                ],
                "creative_decisions": [
                  "Maintain a cool, grayish color palette throughout the environment to contrast sharply with any glowing technological lights"
                ],
                "confidence": "high"
              },
              {
                "element_id": "wilma_deering_hand_on_zipper",
                "element_type": "character_state",
                "character_name": "Wilma Deering",
                "description": "Wilma Deering's hand is firmly pressed against another person's chest. Her fingers are positioned to completely cover a metal clothing zipper, maintaining this fixed, protective gesture to conceal the metal from detection.",
                "element_scope": "close",
                "applies_to_shots": [
                  11,
                  12
                ],
                "source_facts": [
                  "fingers cover the metal part below",
                  "back of her hand... sit near frame center",
                  "hand held against chest at the lower edge"
                ],
                "visual_inferences": [
                  "The hand is visibly tense, pressing tightly against the fabric and metal to ensure no reflection escapes to the scanning probe"
                ],
                "creative_decisions": [
                  "Emphasize the physical closeness and the tactile, protective nature of Wilma's hand placement within the framing"
                ],
                "confidence": "high"
              },
              {
                "element_id": "midge_red_scanning_beam",
                "element_type": "character_state",
                "character_name": "Midge",
                "description": "The small metallic floating probe emits a distinct, sharply focused red light point from its lens. This glowing red beam acts as a localized scanning laser, providing a stark color contrast against the surrounding muted gray environment.",
                "element_scope": "close",
                "applies_to_shots": [
                  11,
                  12
                ],
                "source_facts": [
                  "red light point sit near frame center",
                  "explicitly red light point, which supplies the shot's only localized color emphasis",
                  "redirected light point remain peripheral"
                ],
                "visual_inferences": [
                  "The red light behaves like a focused laser scanner, sweeping or resting on surfaces to detect restricted objects"
                ],
                "creative_decisions": [
                  "Use the vibrant red light as a strong visual focal point to heighten the sense of technological threat and tension"
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 2,
                "shot_index": 5,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "character",
                "id": "C02",
                "policy": "required"
              }
            ],
            "forbidden_refs": [],
            "readiness_policy": "block_if_missing",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": false,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "1b71d6e6b2df7f54"
      },
      {
        "scene_index": 2,
        "heading": "EXT. 펜실베이니아 숲 상공 — 낮",
        "beat_title": "발각 위기 모면과 안도",
        "representative_moment": "탐색 침의 불빛이 다른 곳을 향하는 동안, 윌마가 토니의 가슴 지퍼를 손으로 가린 채 토니가 안도하며 눈을 감고 있다.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "Close over-the-shoulder framing focusing on Tony's relieved expression with peripheral contrast lighting",
            "t2i_prompt": "Photorealistic cinematic still. C01O01 in a dark utility suit, a Caucasian man in his 30s, occupies the middle-center foreground, framed from the chest up at a three-quarter angle from the right. Seen past the blurred near shoulder and a slice of the face of C02O02 in a green tactical suit, a Caucasian woman in her 20s looking off-screen, C02O02's hand is firmly pressed against C01O01's chest at the lower frame edge. Her fingers are positioned to completely cover a metal clothing zipper, maintaining this fixed, protective gesture. C01O01 has his eyes closed, his face showing relief. In the periphery beyond C01O01's far shoulder, a small metallic floating probe hovers in left profile, emitting a distinct, sharply focused red light point aimed away from the figures. The background is [: a limited section of rough tree bark], illuminated by a muted, desaturated gray daylight that keeps the overall lighting low-contrast and restrained, contrasting with the peripheral red beam.",
            "outfit_assignments": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "source_facts": [
              "S2 action: Wilma's fingers cover the metal part below; Tony closes his eyes",
              "shot description: Tony closes his eyes while the probe and its redirected light point remain peripheral on the opposite side",
              "shot description: the characters remain sheltered beside the tree cover",
              "shot description: Wilma's hand still pressed against his chest at the lower edge"
            ],
            "visual_inferences": [
              "fixed_element character_state: C02O02 hand firmly pressed against C01O01's chest to completely cover the metal zipper",
              "fixed_element environment_state: muted desaturated gray daylight surrounding the figures",
              "fixed_element character_state: small metallic floating probe emitting a distinct red scanning beam aimed away"
            ],
            "creative_decisions": [
              "Utilize a close over-the-shoulder angle to ensure Tony's face and Wilma's protective hand gesture are the primary visible subjects",
              "Include a slice of Wilma's face on the frame edge to satisfy face identifiability for C02O02 while keeping focus on Tony",
              "Place the stark red scanning beam in the periphery to emphasize the lingering technological threat against the desaturated forest tone"
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001"
            ],
            "reference_phrase_kinds": [
              "character"
            ],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "d2ebd1d20ba22b4b",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "c0347d0aade5f10c",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1.close_skip",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 2,
        "dependency_reason": "Same environment, immediate continuation of the hiding sequence and lighting established in prior shots",
        "_shot_index": 12,
        "visible_entities": [
          "C01",
          "C02"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 2,
            "shot_index": 12
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "close",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "Settle the short arc slightly above 토니(앤서니 로저스)'s eye level on his three-quarter side, with his relieved face occupying the central-left area and 윌마 디어링's hand still pressed against his chest at the lower edge. 토니(앤서니 로저스) closes his eyes while the probe and its redirected light point remain peripheral on the opposite side, clearly outside his frontal axis.",
            "lighting_mood": "Restrained gray daylight and low-to-moderate contrast hold the relief in Tony's face while the redirected point remains a small peripheral accent.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)",
                "shared_anchor_required": "describe the shared surface or spatial anchor explicitly so both figures occupy the same physical space",
                "forbidden_phrasings": [
                  "fg/bg separation without naming the shared surface/space",
                  "isolated foreground hand reaching with another figure 'in the rear background' (no shared anchor named)",
                  "one figure 'in the foreground' and another 'in the back' without naming the room/surface they share"
                ],
                "recommended_keywords": [
                  "shared bench / shared table / shared surface",
                  "the same X they both occupy (X = bench, sofa, table, doorway, room)",
                  "across the X from each other",
                  "<prop> crosses the air between them (interaction prop visually links the two)",
                  "the <surface> sharing a single line of sight from the camera"
                ],
                "self_check_steps": [
                  "do the two characters share a single interaction (dialogue, handing, facing, co-watching)?",
                  "is one foreground and the other background-separated?",
                  "is the shared surface/space anchor explicitly named?",
                  "if not, add one of the recommended keywords"
                ],
                "rationale_summary": "fg/bg 분리만 묘사하면 모델이 두 인물을 다른 공간에 배치하거나 인터랙션이 끊긴 어색한 합성 — 공유 anchor 명시가 같은 물리적 공간 강제"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "primary_subject_only_fully_visible": "the named primary subject (hand / face / object) is the only fully visible entity in the frame",
                  "other_entities_appearance_options": [
                    "partial visibility — shoulder slice / arm slice / sleeve / fingertips entering the frame edge",
                    "soft background — out-of-focus silhouette via shallow depth of field",
                    "absent — not rendered at all even if listed in visible_entities"
                  ],
                  "forbidden_combinations": [
                    "same character's full body and body-part close-up in the same frame (view mixing)",
                    "two characters both rendered as sharp close-up faces in the same frame"
                  ],
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "wide_medium_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=close — wide/medium 규칙은 이 샷에 해당하지 않는다"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "primary_subject_isolation",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "character",
                  "target_id": "C01",
                  "label": "토니(앤서니 로저스)",
                  "screen_zone": "middle_center",
                  "depth_plane": "foreground",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "two characters in fg/bg separation must share a named surface/space anchor — see render_strategy.spatial_consistency.fg_bg_shared_anchor_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C01",
              "C02"
            ],
            "allowed_outlook_pairs": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "skipped_close_framing",
            "bg_id": null,
            "reference_usage": "skipped_close_framing",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": true,
            "constraints": [
              "this shot uses close framing — the background reference is intentionally omitted at composition time",
              "describe the close subject and its immediate surroundings without relying on the absent background reference",
              "use [L##: ...] block for frame-edge surface description"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "muted_gray_daylight",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The forest environment is illuminated by a muted, desaturated gray daylight. The overall lighting remains low-contrast and restrained, reflecting a gloomy, overcast sky above the trees.",
                "element_scope": "full",
                "applies_to_shots": [
                  5,
                  11,
                  12
                ],
                "source_facts": [
                  "Gray-sky daylight remains desaturated and restrained",
                  "Muted gray daylight surrounds",
                  "Restrained gray daylight and low-to-moderate contrast"
                ],
                "visual_inferences": [
                  "The thick clouds block direct sunlight, resulting in flat, soft shadows and a bleak atmosphere across the scene"
                ],
                "creative_decisions": [
                  "Maintain a cool, grayish color palette throughout the environment to contrast sharply with any glowing technological lights"
                ],
                "confidence": "high"
              },
              {
                "element_id": "wilma_deering_hand_on_zipper",
                "element_type": "character_state",
                "character_name": "Wilma Deering",
                "description": "Wilma Deering's hand is firmly pressed against another person's chest. Her fingers are positioned to completely cover a metal clothing zipper, maintaining this fixed, protective gesture to conceal the metal from detection.",
                "element_scope": "close",
                "applies_to_shots": [
                  11,
                  12
                ],
                "source_facts": [
                  "fingers cover the metal part below",
                  "back of her hand... sit near frame center",
                  "hand held against chest at the lower edge"
                ],
                "visual_inferences": [
                  "The hand is visibly tense, pressing tightly against the fabric and metal to ensure no reflection escapes to the scanning probe"
                ],
                "creative_decisions": [
                  "Emphasize the physical closeness and the tactile, protective nature of Wilma's hand placement within the framing"
                ],
                "confidence": "high"
              },
              {
                "element_id": "midge_red_scanning_beam",
                "element_type": "character_state",
                "character_name": "Midge",
                "description": "The small metallic floating probe emits a distinct, sharply focused red light point from its lens. This glowing red beam acts as a localized scanning laser, providing a stark color contrast against the surrounding muted gray environment.",
                "element_scope": "close",
                "applies_to_shots": [
                  11,
                  12
                ],
                "source_facts": [
                  "red light point sit near frame center",
                  "explicitly red light point, which supplies the shot's only localized color emphasis",
                  "redirected light point remain peripheral"
                ],
                "visual_inferences": [
                  "The red light behaves like a focused laser scanner, sweeping or resting on surfaces to detect restricted objects"
                ],
                "creative_decisions": [
                  "Use the vibrant red light as a strong visual focal point to heighten the sense of technological threat and tension"
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 2,
                "shot_index": 11,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "character_outlook",
                "id": "C01O01",
                "policy": "required"
              },
              {
                "kind": "character_outlook",
                "id": "C02O02",
                "policy": "required"
              }
            ],
            "forbidden_refs": [
              {
                "kind": "background",
                "reason": "close framing skips chain_bg reference"
              }
            ],
            "readiness_policy": "skipped_by_policy",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": true,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "dfd79231d546b24b"
      },
      {
        "scene_index": 3,
        "heading": "EXT. 숲 바닥 — 잠시 후",
        "beat_title": "Wilma intercepts Tony's reach",
        "representative_moment": "C02's weathered hand firmly grips C01's reaching wrist just before his fingers touch his pocket.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "Waist-height close-up, lateral view, desaturated natural daylight",
            "t2i_prompt": "Photorealistic cinematic still. The reaching arm of C01, a Caucasian man in his 30s, extends across the middle-left foreground, reaching for the pocket in the middle-right midground, but is stopped by the restraining hand of C02, a Caucasian woman in her 20s, occupying the middle-center foreground. Framed at waist height and looking laterally across the forearm, the halted action reads in one single depth plane, keeping the intercepted wrist centered. C02's visible lower arm and hand feature a strong, weathered skin texture, wearing a practical, worn sleeve of durable fabric, exerting firm, decisive force. The pocket opening remains closed, sitting just ahead of the suspended fingertips. Below the close action, the earthy woodland floor with dirt and fallen debris is visible only as limited background context. Natural daylight illuminates the scene with a restrained, desaturated color palette and tense, moderate contrast focused on the overlapping hands.",
            "outfit_assignments": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "source_facts": [
              "Wilma's strong hand grips Tony's wrist tightly as he reaches for the pocket",
              "Tony's pocket remains closed, located just beyond his fingertips",
              "Natural daylight appropriate to the forest setting is kept desaturated with tense, moderate contrast"
            ],
            "visual_inferences": [
              "fixed_element wilma_arm_apparel: Wilma's hand and lower arm show weathered skin and a worn survival sleeve",
              "fixed_element forest_daylight_setting: the background context is limited to the earthy woodland floor with dirt and debris",
              "Lateral camera angle places both the reaching arm and restraining hand in a single visual plane"
            ],
            "creative_decisions": [
              "Close framing strictly focuses on the physical tension at the wrist, excluding facial expressions to emphasize the physical interception",
              "The desaturated palette heightens the survival tension of the moment"
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001",
              "fsc_002",
              "fsc_003"
            ],
            "reference_phrase_kinds": [
              "character"
            ],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "7ff535be34c8cfe2",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "f5bd2ab8ce811c92",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1.close_skip",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": -1,
        "dependency_reason": "No previous shot references or direct visual dependencies are defined for this specific shot.",
        "_shot_index": 5,
        "visible_entities": [
          "C01",
          "C02"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 3,
            "shot_index": 5
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "close",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "Continue the dolly-in at 토니(앤서니 로저스)'s waist height from his three-quarter side, looking laterally across his reaching forearm toward the pocket as 윌마 디어링's hand closes hard around his wrist. The intercepted wrist occupies the center, the pocket remains just ahead of his fingertips, and 윌마 디어링 stays beyond the wrist line so the halted action reads in one plane.",
            "lighting_mood": "Natural daylight appropriate to the forest setting is kept desaturated with tense, moderate contrast around the overlapping hands.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)",
                "shared_anchor_required": "describe the shared surface or spatial anchor explicitly so both figures occupy the same physical space",
                "forbidden_phrasings": [
                  "fg/bg separation without naming the shared surface/space",
                  "isolated foreground hand reaching with another figure 'in the rear background' (no shared anchor named)",
                  "one figure 'in the foreground' and another 'in the back' without naming the room/surface they share"
                ],
                "recommended_keywords": [
                  "shared bench / shared table / shared surface",
                  "the same X they both occupy (X = bench, sofa, table, doorway, room)",
                  "across the X from each other",
                  "<prop> crosses the air between them (interaction prop visually links the two)",
                  "the <surface> sharing a single line of sight from the camera"
                ],
                "self_check_steps": [
                  "do the two characters share a single interaction (dialogue, handing, facing, co-watching)?",
                  "is one foreground and the other background-separated?",
                  "is the shared surface/space anchor explicitly named?",
                  "if not, add one of the recommended keywords"
                ],
                "rationale_summary": "fg/bg 분리만 묘사하면 모델이 두 인물을 다른 공간에 배치하거나 인터랙션이 끊긴 어색한 합성 — 공유 anchor 명시가 같은 물리적 공간 강제"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "primary_subject_only_fully_visible": "the named primary subject (hand / face / object) is the only fully visible entity in the frame",
                  "other_entities_appearance_options": [
                    "partial visibility — shoulder slice / arm slice / sleeve / fingertips entering the frame edge",
                    "soft background — out-of-focus silhouette via shallow depth of field",
                    "absent — not rendered at all even if listed in visible_entities"
                  ],
                  "forbidden_combinations": [
                    "same character's full body and body-part close-up in the same frame (view mixing)",
                    "two characters both rendered as sharp close-up faces in the same frame"
                  ],
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "wide_medium_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=close — wide/medium 규칙은 이 샷에 해당하지 않는다"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "movement_direction",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "Tony's pocket",
                  "screen_zone": "middle_right",
                  "depth_plane": "midground",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                },
                {
                  "constraint_id": "fsc_002",
                  "target_kind": "character",
                  "target_id": "C01",
                  "label": "토니(앤서니 로저스)'s reaching arm",
                  "screen_zone": "middle_left",
                  "depth_plane": "foreground",
                  "gesture_action": "reaches_for",
                  "gesture_target_label": "Tony's pocket"
                },
                {
                  "constraint_id": "fsc_003",
                  "target_kind": "character",
                  "target_id": "C02",
                  "label": "윌마 디어링's restraining hand",
                  "screen_zone": "middle_center",
                  "depth_plane": "foreground",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "two characters in fg/bg separation must share a named surface/space anchor — see render_strategy.spatial_consistency.fg_bg_shared_anchor_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C01",
              "C02"
            ],
            "allowed_outlook_pairs": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [
              {
                "subject_id": "C01",
                "policy_type": "identity_reference",
                "policy": "base_id_required",
                "reason": "The close framing primarily identifies 토니(앤서니 로저스) through his forearm, wrist, and waist rather than a complete outlook."
              },
              {
                "subject_id": "C02",
                "policy_type": "identity_reference",
                "policy": "base_id_required",
                "reason": "윌마 디어링 is represented mainly by the restraining hand and partial arm in this close view."
              }
            ],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "skipped_close_framing",
            "bg_id": null,
            "reference_usage": "skipped_close_framing",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": true,
            "constraints": [
              "this shot uses close framing — the background reference is intentionally omitted at composition time",
              "describe the close subject and its immediate surroundings without relying on the absent background reference",
              "use [L##: ...] block for frame-edge surface description"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "wilma_arm_apparel",
                "element_type": "character_state",
                "character_name": "Wilma Deering",
                "description": "The visible portion of Wilma's lower arm and hand features a strong, weathered skin texture. She wears a practical, worn sleeve made of durable fabric suited for wilderness survival. The material and color of this garment remain visually consistent across her actions.",
                "element_scope": "close",
                "applies_to_shots": [
                  5,
                  8
                ],
                "source_facts": [
                  "Wilma's strong hand grips Tony's wrist (Shot 5)",
                  "Wilma's extended index finger points at the silver weight (Shot 8)"
                ],
                "visual_inferences": [
                  "Because her hand and wrist are heavily featured in these close-ups, her lower sleeve and skin texture are visible and must remain consistent."
                ],
                "creative_decisions": [
                  "The sleeve is designed with a worn, rugged fabric texture to reflect her survivalist lifestyle in a post-apocalyptic 25th-century forest."
                ],
                "confidence": "high"
              },
              {
                "element_id": "forest_daylight_setting",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The surrounding forest environment is illuminated by natural daylight with a restrained, desaturated color palette. The background features earthy woodland floor elements such as dirt and fallen debris. This setting maintains a tense visual atmosphere with moderate contrast.",
                "element_scope": "full",
                "applies_to_shots": [
                  5,
                  8
                ],
                "source_facts": [
                  "Natural daylight appropriate to the forest setting is kept desaturated with tense, moderate contrast (Shot 5)",
                  "Natural daylight appropriate to the forest setting is rendered in a restrained, desaturated palette (Shot 8)"
                ],
                "visual_inferences": [
                  "The background primarily consists of the forest floor, as the camera is angled downwards toward hands and ground-level objects."
                ],
                "creative_decisions": [
                  "The desaturated palette is applied globally to enhance the serious, tense mood of the survival lesson."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "character",
                "id": "C01",
                "policy": "required"
              },
              {
                "kind": "character",
                "id": "C02",
                "policy": "required"
              }
            ],
            "forbidden_refs": [
              {
                "kind": "background",
                "reason": "close framing skips chain_bg reference"
              }
            ],
            "readiness_policy": "skipped_by_policy",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": true,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "4bdca44b047ae812"
      },
      {
        "scene_index": 3,
        "heading": "S3. EXT. 숲 바닥 — 잠시 후",
        "beat_title": "점퍼 벨트의 작동 원리 설명",
        "representative_moment": "C02's extended index finger points precisely at the silver weight inside the open jumper belt on the forest floor.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "steep oblique angle down, focusing clearly on the belt's interior mechanics",
            "t2i_prompt": "Photorealistic cinematic still. C02, an American woman in her late 20s, with her extended hand in the middle-left foreground pointing toward the silver weight inside the belt in the middle-right midground, while the flat black plate rests in the lower-left midground. Seen from a steep oblique angle looking down, isolating the open jumper belt's interior on the woodland floor. The inner face of the belt is turned upward toward the camera, exposing the overlapping silver weights and the broad face of the black plate beside them. C02's visible lower arm features a strong, weathered skin texture and a worn sleeve made of durable fabric suited for wilderness survival. Her index finger stops precisely over the upper surface of the silver weight. The surrounding forest environment is illuminated by natural daylight with a restrained, desaturated color palette, casting clear tonal separation over the dirt and fallen debris in the background.",
            "outfit_assignments": [
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "source_facts": [
              "Wilma's extended index finger points at the silver weight (Shot 8)",
              "Natural daylight appropriate to the forest setting is rendered in a restrained, desaturated palette (Shot 8)"
            ],
            "visual_inferences": [
              "fixed_element wilma_arm_apparel: strong, weathered skin texture and a worn sleeve made of durable fabric",
              "fixed_element forest_daylight_setting: dirt and fallen debris visible on the woodland floor",
              "insert framing excludes Wilma's body and face, showing only her arm and the belt elements"
            ],
            "creative_decisions": [
              "steep oblique angle from above to clearly distinguish the mechanical layout of the black plate and silver weight inside the belt",
              "clear tonal separation between the black, silver, and skin elements against the desaturated earth background"
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001",
              "fsc_002",
              "fsc_003"
            ],
            "reference_phrase_kinds": [
              "character"
            ],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "e19c155d2567a9c4",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "d96a8df161d5b7f8",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 3,
        "dependency_reason": "preserves the background forest floor lighting and setting established in the previous shot (Shot 5)",
        "_shot_index": 8,
        "visible_entities": [
          "C02"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 3,
            "shot_index": 8
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "insert",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "Complete the descending crane just above the open jumper belt at a steep oblique angle, isolating its interior while 윌마 디어링's extended hand enters from one side. Her index finger stops precisely over the silver weight near the center-right, with the flat black plate still visible beside it so the distinction she is explaining remains legible.",
            "lighting_mood": "Natural daylight appropriate to the forest setting is rendered in a restrained, desaturated palette with clear tonal separation between the black plate, silver weight, and hand.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "not_applicable": true,
                "not_applicable_reason": "이 샷의 visible_entities 에 인물이 1명이라 두 인물 사이의 공유 anchor 규칙은 성립하지 않는다",
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "primary_subject_only_fully_visible": "the named primary subject (hand / face / object) is the only fully visible entity in the frame",
                  "other_entities_appearance_options": [
                    "partial visibility — shoulder slice / arm slice / sleeve / fingertips entering the frame edge",
                    "soft background — out-of-focus silhouette via shallow depth of field",
                    "absent — not rendered at all even if listed in visible_entities"
                  ],
                  "forbidden_combinations": [
                    "same character's full body and body-part close-up in the same frame (view mixing)",
                    "two characters both rendered as sharp close-up faces in the same frame"
                  ],
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "wide_medium_rules": {
                  "primary_and_secondary_both_visible": "primary subject + secondary entities all renderable",
                  "body_part_close_up_forbidden": "body-part close-up of any character is forbidden in wide/medium framing — close-up belongs in a separate shot",
                  "fg_bg_separation_requires_shared_anchor": "if two characters are rendered fg/bg separated, also apply fg_bg_shared_anchor_rule",
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "points_to_anchor",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "flat black plate",
                  "screen_zone": "lower_left",
                  "depth_plane": "midground",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                },
                {
                  "constraint_id": "fsc_002",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "silver weight inside the belt",
                  "screen_zone": "middle_right",
                  "depth_plane": "midground",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                },
                {
                  "constraint_id": "fsc_003",
                  "target_kind": "character",
                  "target_id": "C02",
                  "label": "윌마 디어링's extended hand",
                  "screen_zone": "middle_left",
                  "depth_plane": "foreground",
                  "gesture_action": "points_to",
                  "gesture_target_label": "silver weight inside the belt"
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C02"
            ],
            "allowed_outlook_pairs": [
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": true,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [
              {
                "subject_id": "C02",
                "policy_type": "identity_reference",
                "policy": "base_id_required",
                "reason": "Only 윌마 디어링's hand and extended index finger enter the insert, so a full outlook reference is not useful."
              }
            ],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "not_applicable",
            "bg_id": null,
            "reference_usage": "none",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": false,
            "constraints": [
              "no chain_bg is bound to this shot — describe the location freely without referencing a background image"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "wilma_arm_apparel",
                "element_type": "character_state",
                "character_name": "Wilma Deering",
                "description": "The visible portion of Wilma's lower arm and hand features a strong, weathered skin texture. She wears a practical, worn sleeve made of durable fabric suited for wilderness survival. The material and color of this garment remain visually consistent across her actions.",
                "element_scope": "close",
                "applies_to_shots": [
                  5,
                  8
                ],
                "source_facts": [
                  "Wilma's strong hand grips Tony's wrist (Shot 5)",
                  "Wilma's extended index finger points at the silver weight (Shot 8)"
                ],
                "visual_inferences": [
                  "Because her hand and wrist are heavily featured in these close-ups, her lower sleeve and skin texture are visible and must remain consistent."
                ],
                "creative_decisions": [
                  "The sleeve is designed with a worn, rugged fabric texture to reflect her survivalist lifestyle in a post-apocalyptic 25th-century forest."
                ],
                "confidence": "high"
              },
              {
                "element_id": "forest_daylight_setting",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The surrounding forest environment is illuminated by natural daylight with a restrained, desaturated color palette. The background features earthy woodland floor elements such as dirt and fallen debris. This setting maintains a tense visual atmosphere with moderate contrast.",
                "element_scope": "full",
                "applies_to_shots": [
                  5,
                  8
                ],
                "source_facts": [
                  "Natural daylight appropriate to the forest setting is kept desaturated with tense, moderate contrast (Shot 5)",
                  "Natural daylight appropriate to the forest setting is rendered in a restrained, desaturated palette (Shot 8)"
                ],
                "visual_inferences": [
                  "The background primarily consists of the forest floor, as the camera is angled downwards toward hands and ground-level objects."
                ],
                "creative_decisions": [
                  "The desaturated palette is applied globally to enhance the serious, tense mood of the survival lesson."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 3,
                "shot_index": 5,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "character",
                "id": "C02",
                "policy": "required"
              }
            ],
            "forbidden_refs": [],
            "readiness_policy": "block_if_missing",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": false,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "c2077784bf48f6cf"
      },
      {
        "scene_index": 4,
        "heading": "EXT. 경사진 숲 — 연속",
        "beat_title": "도약 실패와 나뭇가지에 처박힘",
        "representative_moment": "토니(C01)가 도약에 실패해 나뭇가지 사이에 거꾸로 처박혀 옴짝달싹 못하는 순간.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "wide observer POV from beside the inverted torso looking diagonally across the body, desaturated gritty daylight",
            "t2i_prompt": "Photorealistic cinematic still. C01O01 in black disaster rescue workwear, a Caucasian man in his 30s, appears inverted and trapped in the middle-center midground, while the branches trapping his lower body cross at varied angles in the upper-center midground. Seen from beside his inverted torso, the camera looks diagonally across his body rather than along his face axis, capturing the entire suspended figure within the canopy. He is positioned at three-quarter angle from the right, looking off-screen. A mechanical jumper belt is securely fastened around his waist. His lower half is compressed within the dense branch network, while his torso and head hang below, making his complete inability to move physically clear. The forested slope recedes diagonally beneath him in the lower background. The natural daylight of the sloped forest is distinctly desaturated with moderate contrast, casting evenly distributed, muted light that separates the suspended body from the surrounding wood and creates a gritty atmosphere.",
            "outfit_assignments": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              }
            ],
            "source_facts": [
              "Tony overshoots the jump and crashes upside down into the tree branches.",
              "Shot description: Tony's lower half entangled in dense branches, torso hanging inverted.",
              "Camera settles among the branches beside Tony's inverted torso and looks diagonally across his body rather than along his face axis."
            ],
            "visual_inferences": [
              "fixed_element desaturated_forest_environment: muted, slightly gritty atmosphere, natural daylight is desaturated with moderate contrast.",
              "The forested slope recedes diagonally below the hanging figure to establish height.",
              "Tony's mechanical jumper belt is visible at his waist, locked among the branches holding him."
            ],
            "creative_decisions": [
              "Framed the composition to show the full extent of his physical entrapment, contrasting his black workwear against the desaturated natural wood tones.",
              "Placed the camera slightly offset from his vertical axis to emphasize the awkward, diagonal compression of his lower body."
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001",
              "fsc_002"
            ],
            "reference_phrase_kinds": [
              "character"
            ],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "4f428f7a1c65768b",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "9e3f52820087b0aa",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 3,
        "dependency_reason": "previous_shot_refs specifies Scene 3 for continuous location setting (forested slope).",
        "_shot_index": 5,
        "visible_entities": [
          "C01",
          "L04"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 4,
            "shot_index": 5
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "wide",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "At the end of the upward crane, settle among the branches beside 토니(앤서니 로저스)'s inverted torso and look diagonally across his body rather than along his face axis. His trapped lower half is compressed within the dense branch network in the upper-middle frame while his torso and head hang below, making his complete inability to move physically clear.",
            "lighting_mood": "Natural daylight appropriate to the sloped forest is kept desaturated with moderate contrast separating Tony's inverted body from the surrounding branches.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "not_applicable": true,
                "not_applicable_reason": "이 샷의 visible_entities 에 인물이 1명이라 두 인물 사이의 공유 anchor 규칙은 성립하지 않는다",
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=wide — close 규칙은 이 샷에 해당하지 않는다"
                },
                "wide_medium_rules": {
                  "primary_and_secondary_both_visible": "primary subject + secondary entities all renderable",
                  "body_part_close_up_forbidden": "body-part close-up of any character is forbidden in wide/medium framing — close-up belongs in a separate shot",
                  "fg_bg_separation_requires_shared_anchor": "if two characters are rendered fg/bg separated, also apply fg_bg_shared_anchor_rule",
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "primary_subject_isolation",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "branches trapping Tony's lower body",
                  "screen_zone": "upper_center",
                  "depth_plane": "midground",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                },
                {
                  "constraint_id": "fsc_002",
                  "target_kind": "character",
                  "target_id": "C01",
                  "label": "토니(앤서니 로저스), inverted and trapped",
                  "screen_zone": "middle_center",
                  "depth_plane": "midground",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C01",
              "L04"
            ],
            "allowed_outlook_pairs": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              }
            ],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "not_applicable",
            "bg_id": null,
            "reference_usage": "none",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": false,
            "constraints": [
              "no chain_bg is bound to this shot — describe the location freely without referencing a background image"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "desaturated_forest_environment",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The natural daylight of the sloped forest is distinctly desaturated while maintaining moderate contrast. This specific lighting condition creates a muted and slightly gritty atmosphere, ensuring consistent illumination and shadowing across both the wider forest background and tight localized details.",
                "element_scope": "full",
                "applies_to_shots": [
                  5,
                  11
                ],
                "source_facts": [
                  "Natural daylight appropriate to the sloped forest is kept desaturated with moderate contrast separating Tony's inverted body from the surrounding branches.",
                  "Natural daylight appropriate to the forest setting is desaturated and moderately contrasted to clarify the locking contact"
                ],
                "visual_inferences": [
                  "The dense forest canopy filters the sunlight, naturally reducing the vibrancy of colors and casting evenly distributed, muted light."
                ],
                "creative_decisions": [
                  "Using a desaturated color palette to emphasize the harsh, survival-focused reality of the 25th-century wilderness rather than a vibrant nature aesthetic."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 3,
                "shot_index": 5,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "character_outlook",
                "id": "C01O01",
                "policy": "required"
              }
            ],
            "forbidden_refs": [],
            "readiness_policy": "block_if_missing",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": false,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "b5a8e015816d28b3"
      },
      {
        "scene_index": 4,
        "heading": "EXT. 경사진 숲 — 연속",
        "beat_title": "토니의 장비 조정",
        "representative_moment": "C02가 은색 추를 토니의 장비 고리에 꽉 맞물려 밀어 넣는다.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "tight lateral close-up at belt height, shallow depth of field, desaturated lighting",
            "t2i_prompt": "Photorealistic cinematic still. Seen from a lateral angle at belt height beside both figures, C02 in a green combat suit, an American woman in her late 20s, extends her pressing hand in the middle-left foreground, reaching for the adult man's equipment loop, while the silver weight entering the equipment loop anchors the middle-center foreground. C02's hand forcefully presses the silver weight into place, the locking side of the weight aligned with the loop and its outer metal surface clearly visible. The man's hip is turned at a three-quarter angle from the right, his receiving loop shown side-on to reveal the mechanical connection. Limited portions of both belts remain at opposite edges of the frame—C02's belt in left profile on the left edge missing a weight, and the man's belt on the right—acting as scale and ownership references. The surrounding forest environment is completely blurred into a soft background, lit by desaturated, moderate-contrast natural daylight that clarifies the tight localized contact.",
            "outfit_assignments": [
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "source_facts": [
              "S4 action: 윌마가 자신의 벨트에서 은색 추 하나를 떼어 토니 벨트에 단다.",
              "shot description: 은색 추를 토니의 장비 고리에 꽉 맞물려 강하게 밀어 넣고 있는 윌마의 손 클로즈업"
            ],
            "visual_inferences": [
              "fixed_element desaturated_forest_environment: muted natural daylight and moderate contrast clarifying the localized details",
              "mechanical close-up restricting visibility to hips, belts, and hands, omitting full faces or full bodies"
            ],
            "creative_decisions": [
              "translated the lateral track into a fixed lateral angle beside the hips",
              "applied shallow depth of field to isolate the hand and loop, omitting specific background references per skipped_close_framing mode and removing L01",
              "used generic descriptor for the unregistered man (Tony) to prevent phantom figure generation"
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001",
              "fsc_002"
            ],
            "reference_phrase_kinds": [
              "character"
            ],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "306143c16df9e53f",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "52f7fd904eb6f83f",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1.close_skip",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 3,
        "dependency_reason": "previous_shot_refs specifies Scene 3 Shot 8 for location context, carrying over the desaturated_forest_environment lighting continuity.",
        "_shot_index": 11,
        "visible_entities": [
          "C02"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 4,
            "shot_index": 11
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "close",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "Finish the lateral track at belt height beside both figures, angled across 토니(앤서니 로저스)'s equipment loop as 윌마 디어링's hand forcefully presses the silver weight into place. Her hand, the weight, and the receiving loop share the center of the narrow frame, while limited portions of both belts remain at opposite edges as scale and ownership references.",
            "lighting_mood": "Natural daylight appropriate to the forest setting is desaturated and moderately contrasted to clarify the locking contact between hand, silver weight, and equipment loop.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "not_applicable": true,
                "not_applicable_reason": "이 샷의 visible_entities 에 인물이 1명이라 두 인물 사이의 공유 anchor 규칙은 성립하지 않는다",
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "primary_subject_only_fully_visible": "the named primary subject (hand / face / object) is the only fully visible entity in the frame",
                  "other_entities_appearance_options": [
                    "partial visibility — shoulder slice / arm slice / sleeve / fingertips entering the frame edge",
                    "soft background — out-of-focus silhouette via shallow depth of field",
                    "absent — not rendered at all even if listed in visible_entities"
                  ],
                  "forbidden_combinations": [
                    "same character's full body and body-part close-up in the same frame (view mixing)",
                    "two characters both rendered as sharp close-up faces in the same frame"
                  ],
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "wide_medium_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=close — wide/medium 규칙은 이 샷에 해당하지 않는다"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "required_background_position",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "silver weight entering equipment loop",
                  "screen_zone": "middle_center",
                  "depth_plane": "foreground",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                },
                {
                  "constraint_id": "fsc_002",
                  "target_kind": "character",
                  "target_id": "C02",
                  "label": "윌마 디어링's pressing hand",
                  "screen_zone": "middle_left",
                  "depth_plane": "foreground",
                  "gesture_action": "reaches_for",
                  "gesture_target_label": "Tony's equipment loop"
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C02"
            ],
            "allowed_outlook_pairs": [
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [
              {
                "subject_id": "C02",
                "policy_type": "identity_reference",
                "policy": "base_id_required",
                "reason": "윌마 디어링 is represented by her hand and a limited belt-side fragment in this tight mechanical close-up."
              }
            ],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "skipped_close_framing",
            "bg_id": null,
            "reference_usage": "skipped_close_framing",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": true,
            "constraints": [
              "this shot uses close framing — the background reference is intentionally omitted at composition time",
              "describe the close subject and its immediate surroundings without relying on the absent background reference",
              "use [L##: ...] block for frame-edge surface description"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "desaturated_forest_environment",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The natural daylight of the sloped forest is distinctly desaturated while maintaining moderate contrast. This specific lighting condition creates a muted and slightly gritty atmosphere, ensuring consistent illumination and shadowing across both the wider forest background and tight localized details.",
                "element_scope": "full",
                "applies_to_shots": [
                  5,
                  11
                ],
                "source_facts": [
                  "Natural daylight appropriate to the sloped forest is kept desaturated with moderate contrast separating Tony's inverted body from the surrounding branches.",
                  "Natural daylight appropriate to the forest setting is desaturated and moderately contrasted to clarify the locking contact"
                ],
                "visual_inferences": [
                  "The dense forest canopy filters the sunlight, naturally reducing the vibrancy of colors and casting evenly distributed, muted light."
                ],
                "creative_decisions": [
                  "Using a desaturated color palette to emphasize the harsh, survival-focused reality of the 25th-century wilderness rather than a vibrant nature aesthetic."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 3,
                "shot_index": 8,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "character",
                "id": "C02",
                "policy": "required"
              }
            ],
            "forbidden_refs": [
              {
                "kind": "background",
                "reason": "close framing skips chain_bg reference"
              }
            ],
            "readiness_policy": "skipped_by_policy",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": true,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "41f7ad09fa6cf148"
      },
      {
        "scene_index": 5,
        "heading": "EXT. 폐허 능선 — 오후 (03:10–04:10)",
        "beat_title": "거대한 폐허의 발견",
        "representative_moment": "울창한 숲을 헤치고 나아가던 두 사람이 나무뿌리에 뒤덮인 거대한 콘크리트 야구장 폐허를 마주하고 멈춰 선다.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "Wide high-angle reveal shot from behind foreground leaves, desaturated cinematic realism",
            "t2i_prompt": "Photorealistic cinematic still. Seen from high behind soft foreground leaves parting around the view, a massive curved stadium wall spans the middle-center background. Two small figures stand in the lower frame edges, dwarfed by the ruin. A Caucasian man in his 30s in outdoor survival gear is seen with back to camera, caught mid-stride, gazing into the distance. A Caucasian woman in her 20s in a harness suit is positioned at three-quarter angle from the right, weight over her forward foot, also gazing into the distance. [L08: The concrete architectural curve, half-buried under forest earth mounds, heavily overgrown and entangled with thick tree roots, is completely reclaimed by the woodland]. Desaturated, restrained afternoon ambient light filters through the dense canopy, casting somber shadows and maintaining a tense, low-to-moderate key contrast across the exposed concrete.",
            "outfit_assignments": [],
            "source_facts": [
              "shot description: 나뭇잎들 사이로 숲의 흙더미에 반쯤 파묻힌 거대한 콘크리트 곡선 벽면이 드러난 풍경",
              "Tony action: caught mid-stride near edge, back to camera, gazing distant",
              "Wilma action: three-quarter right, weight over forward foot, gazing distant"
            ],
            "visual_inferences": [
              "fixed_element overgrown_stadium_ruin: The imposing architectural curve spans the background, entangled with thick tree roots.",
              "fixed_element desaturated_afternoon_lighting: low-to-moderate key contrast across the ruins and the woods."
            ],
            "creative_decisions": [
              "Foreground leaves placed high in the frame to create a 'peeking' reveal effect.",
              "Characters positioned near the lower edges to act as scale anchors for the massive stadium ruin."
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001"
            ],
            "reference_phrase_kinds": [],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "46aaf650a30fdd1d",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "fa0d6acb69131054",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": -1,
        "dependency_reason": "No dependent scene specified",
        "_shot_index": 2,
        "visible_entities": [
          "L08"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 5,
            "shot_index": 2
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "wide",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "From the end of the crane rise, the camera settles high behind foreground leaves, looking across Tony and Wilma as tiny edge figures toward the massive curved stadium wall emerging from the forest. The concrete curve spans the middle distance while the surrounding forest and earth mound retain most of the frame, making the ruin’s scale legible without letting either walker become a primary subject.",
            "lighting_mood": "Restrained, desaturated afternoon ambient light maintains moderate contrast across the forest and exposed concrete.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "not_applicable": true,
                "not_applicable_reason": "이 샷의 visible_entities 에 인물이 0명이라 두 인물 사이의 공유 anchor 규칙은 성립하지 않는다",
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=wide — close 규칙은 이 샷에 해당하지 않는다"
                },
                "wide_medium_rules": {
                  "primary_and_secondary_both_visible": "primary subject + secondary entities all renderable",
                  "body_part_close_up_forbidden": "body-part close-up of any character is forbidden in wide/medium framing — close-up belongs in a separate shot",
                  "fg_bg_separation_requires_shared_anchor": "if two characters are rendered fg/bg separated, also apply fg_bg_shared_anchor_rule",
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "required_background_position",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "curved stadium wall",
                  "screen_zone": "middle_center",
                  "depth_plane": "background",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "L08"
            ],
            "allowed_outlook_pairs": [],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "not_applicable",
            "bg_id": null,
            "reference_usage": "none",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": false,
            "constraints": [
              "no chain_bg is bound to this shot — describe the location freely without referencing a background image"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "desaturated_afternoon_lighting",
                "element_type": "environment_state",
                "character_name": "",
                "description": "Desaturated, restrained afternoon ambient light filtering through the dense forest canopy. The illumination maintains a low-to-moderate key contrast across the ruins and the woods, casting deep, somber shadows without harsh highlights to reflect a tense atmosphere.",
                "element_scope": "full",
                "applies_to_shots": [
                  2,
                  5,
                  10
                ],
                "source_facts": [
                  "오후 (03:10–04:10)",
                  "Restrained, desaturated afternoon ambient light maintains moderate contrast",
                  "Desaturated afternoon ambient light is shaped into restrained low-to-moderate-key contrast",
                  "Afternoon ambient light falls into tense low-key contrast"
                ],
                "visual_inferences": [
                  "The muted color palette and heavy shadows organically emerge from the thick overhead foliage blocking direct sunlight."
                ],
                "creative_decisions": [
                  "Maintaining a consistent desaturated tone across wide, close-up, and low-angle shots to unify the solemn mood of discovering the ruins and the sudden tension of approaching danger."
                ],
                "confidence": "high"
              },
              {
                "element_id": "overgrown_stadium_ruin",
                "element_type": "environment_state",
                "character_name": "",
                "description": "A massive, curved concrete stadium wall from a 21st-century baseball park, half-buried under mounds of forest earth. The imposing architectural curve spans the background, heavily overgrown and entangled with thick tree roots, completely reclaimed by the natural woodland.",
                "element_scope": "full",
                "applies_to_shots": [
                  2,
                  10
                ],
                "source_facts": [
                  "숲에 반쯤 파묻힌 야구 경기장",
                  "나뭇잎들 사이로 숲의 흙더미에 반쯤 파묻힌 거대한 콘크리트 곡선 벽면이 드러난 풍경",
                  "massive curved stadium wall emerging from the forest",
                  "The concrete curve spans the middle distance while the surrounding forest and earth mound retain most of the frame"
                ],
                "visual_inferences": [
                  "The concrete surface is heavily weathered, cracked, and patched with centuries of moss and vegetation, highlighting the time jump to the 25th century."
                ],
                "creative_decisions": [
                  "Positioning the curved wall as a monumental backdrop that frames the deep forest, dwarfing the human figures to emphasize the scale of the lost civilization."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [],
            "forbidden_refs": [],
            "readiness_policy": "not_applicable",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": false,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "0ae963e02ac03bd6"
      },
      {
        "scene_index": 5,
        "heading": "EXT. 폐허 능선 — 오후",
        "beat_title": "굳어버린 토니",
        "representative_moment": "토니가 윌마의 직설적인 말에 상처받고 입술을 굳게 다문 채 굳어진다.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "tight close framing from slightly above eye level, tilted down, desaturated low-key lighting",
            "t2i_prompt": "Photorealistic cinematic still. Seen from slightly above eye level and tilted down, C01O01 in a black survival suit, a Caucasian man in his 30s, occupies the middle-right foreground, looking toward Wilma off-screen. Occupying roughly three-quarters of the frame from the chest up, he is seen at three-quarter angle from the right, shoulders locked and jaw set. Desaturated afternoon ambient light filtering through the canopy shapes into restrained low-to-moderate-key contrast across his fixed eyes and compressed mouth, casting deep, somber shadows. Due to the close framing, only the angled upper edge of a cracked stadium seat is visible behind him at the opposite frame edge, with the woods and ruined stands fading into an out-of-focus background.",
            "outfit_assignments": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              }
            ],
            "source_facts": [
              "S5 action: 토니가 굳는다. 입술을 굳게 다문 채 눈동자를 고정하고 굳어 있는 토니의 얼굴",
              "DP instruction: Desaturated afternoon ambient light is shaped into restrained low-to-moderate-key contrast across Tony’s fixed eyes and compressed mouth.",
              "fixed_element desaturated_afternoon_lighting: Desaturated, restrained afternoon ambient light filtering through the dense forest canopy."
            ],
            "visual_inferences": [
              "close framing isolates the tight facial expression against the out-of-focus background",
              "cracked stadium seat edge placed opposite the figure for spatial anchor without overwhelming the frame"
            ],
            "creative_decisions": [
              "Maintaining a consistent desaturated tone to reflect a tense atmosphere and the sudden internal tension of the character."
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001"
            ],
            "reference_phrase_kinds": [
              "character"
            ],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "85ea6d3775597e6d",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "8a819850c7a6dce9",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1.close_skip",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 5,
        "dependency_reason": "exact_background continuity from S5_Shot2, although the close framing omits the background reference image.",
        "_shot_index": 5,
        "visible_entities": [
          "C01"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 5,
            "shot_index": 5
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "close",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "At the end of the dolly-in, the camera holds slightly above Tony’s eye line on a tight downward three-quarter angle from Wilma’s side of the conversational axis. Tony occupies roughly three quarters of the frame but remains off-center, his gaze fixed on Wilma off-screen while his tightened mouth and arrested shoulders register in the same focal plane; a fragment of cracked stadium seating remains at the opposite edge.",
            "lighting_mood": "Desaturated afternoon ambient light is shaped into restrained low-to-moderate-key contrast across Tony’s fixed eyes and compressed mouth.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "not_applicable": true,
                "not_applicable_reason": "이 샷의 visible_entities 에 인물이 1명이라 두 인물 사이의 공유 anchor 규칙은 성립하지 않는다",
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "primary_subject_only_fully_visible": "the named primary subject (hand / face / object) is the only fully visible entity in the frame",
                  "other_entities_appearance_options": [
                    "partial visibility — shoulder slice / arm slice / sleeve / fingertips entering the frame edge",
                    "soft background — out-of-focus silhouette via shallow depth of field",
                    "absent — not rendered at all even if listed in visible_entities"
                  ],
                  "forbidden_combinations": [
                    "same character's full body and body-part close-up in the same frame (view mixing)",
                    "two characters both rendered as sharp close-up faces in the same frame"
                  ],
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "wide_medium_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=close — wide/medium 규칙은 이 샷에 해당하지 않는다"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "primary_subject_isolation",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "character",
                  "target_id": "C01",
                  "label": "토니(앤서니 로저스)",
                  "screen_zone": "middle_right",
                  "depth_plane": "foreground",
                  "gesture_action": "looks_toward",
                  "gesture_target_label": "Wilma off-screen"
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C01"
            ],
            "allowed_outlook_pairs": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              }
            ],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "skipped_close_framing",
            "bg_id": null,
            "reference_usage": "skipped_close_framing",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": true,
            "constraints": [
              "this shot uses close framing — the background reference is intentionally omitted at composition time",
              "describe the close subject and its immediate surroundings without relying on the absent background reference",
              "use [L##: ...] block for frame-edge surface description"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "desaturated_afternoon_lighting",
                "element_type": "environment_state",
                "character_name": "",
                "description": "Desaturated, restrained afternoon ambient light filtering through the dense forest canopy. The illumination maintains a low-to-moderate key contrast across the ruins and the woods, casting deep, somber shadows without harsh highlights to reflect a tense atmosphere.",
                "element_scope": "full",
                "applies_to_shots": [
                  2,
                  5,
                  10
                ],
                "source_facts": [
                  "오후 (03:10–04:10)",
                  "Restrained, desaturated afternoon ambient light maintains moderate contrast",
                  "Desaturated afternoon ambient light is shaped into restrained low-to-moderate-key contrast",
                  "Afternoon ambient light falls into tense low-key contrast"
                ],
                "visual_inferences": [
                  "The muted color palette and heavy shadows organically emerge from the thick overhead foliage blocking direct sunlight."
                ],
                "creative_decisions": [
                  "Maintaining a consistent desaturated tone across wide, close-up, and low-angle shots to unify the solemn mood of discovering the ruins and the sudden tension of approaching danger."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 5,
                "shot_index": 2,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "character_outlook",
                "id": "C01O01",
                "policy": "required"
              }
            ],
            "forbidden_refs": [
              {
                "kind": "background",
                "reason": "close framing skips chain_bg reference"
              }
            ],
            "readiness_policy": "skipped_by_policy",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": true,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "642fea076a3be24e"
      },
      {
        "scene_index": 5,
        "heading": "EXT. 폐허 능선 — 오후 (03:10–04:10)",
        "beat_title": "적의 접근 감지와 긴장 상태",
        "representative_moment": "토니(C01)와 윌마(C02)가 몸을 바짝 낮춘 채, 숲의 어두운 쪽에서 들려오는 기계음을 향해 시선을 고정하고 있다.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "knee-height handheld wide shot, looking slightly upward with tense low-key contrast",
            "t2i_prompt": "Photorealistic cinematic still. Seen from knee height ahead and tilted slightly upward, C01O01 in a dark work suit, a Caucasian man in his 30s, crouches in the middle-left midground in right profile with shoulders pushed forward, and C02O02 in a green combat suit, a Caucasian woman in her 20s, stays at a three-quarter angle with knees deeply bent and weight coiled in the lower-left midground, both looking intently toward the deep forest in the middle-right background. The two figures form a compact cluster on a shared mound of forest earth, heavily overgrown with moss. Behind them, a massive, curved concrete stadium wall, half-buried under mounds of earth and entangled with thick tree roots, recedes diagonally to the left edge. Desaturated, restrained afternoon ambient light filters through the dense canopy, dropping the scene into tense low-key contrast. The dark, ominous woods dominate the vast negative space on the right side of the frame, capturing the characters' frozen, off-screen stares.",
            "outfit_assignments": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "source_facts": [
              "shot description: Tony crouched with shoulders forward, Wilma knees bent, weight coiled.",
              "shot direction: parallel sightlines toward the deep forest on the right.",
              "fixed_element desaturated_afternoon_lighting: Desaturated, restrained afternoon ambient light filtering through the dense forest canopy, low-to-moderate key contrast.",
              "fixed_element overgrown_stadium_ruin: massive, curved concrete stadium wall half-buried under mounds of forest earth."
            ],
            "visual_inferences": [
              "Both characters staring off-screen to the right toward the threat.",
              "The figures forming a compact cluster to emphasize the vast negative space of the deep forest on the right."
            ],
            "creative_decisions": [
              "Knee-height camera tilted upward (FSC compliant) to make the characters look grounded and alert while increasing the imposing feel of the deep forest.",
              "Translating the tense suspense into heavily shadowed negative space filling the right frame."
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001",
              "fsc_002",
              "fsc_003"
            ],
            "reference_phrase_kinds": [
              "character"
            ],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "229232b2ccb7dd0e",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "353569b3556e4979",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 5,
        "dependency_reason": "Background elements (overgrown stadium ruin, forest) must remain consistent with the exact background established in Scene 5 Shot 5.",
        "_shot_index": 10,
        "visible_entities": [
          "C01",
          "C02",
          "L08"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 5,
            "shot_index": 10
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "wide",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "The nearly arrested handheld camera stays at knee height several meters ahead and to one side, looking slightly upward across Tony and Wilma’s crouched side profiles. Their bodies form a compact cluster on the left third while their parallel sightlines open a larger field of negative space into the deep forest on the right, where both remain intensely focused.",
            "lighting_mood": "Afternoon ambient light falls into tense low-key contrast toward the deep darkness of the forest they are watching.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)",
                "shared_anchor_required": "describe the shared surface or spatial anchor explicitly so both figures occupy the same physical space",
                "forbidden_phrasings": [
                  "fg/bg separation without naming the shared surface/space",
                  "isolated foreground hand reaching with another figure 'in the rear background' (no shared anchor named)",
                  "one figure 'in the foreground' and another 'in the back' without naming the room/surface they share"
                ],
                "recommended_keywords": [
                  "shared bench / shared table / shared surface",
                  "the same X they both occupy (X = bench, sofa, table, doorway, room)",
                  "across the X from each other",
                  "<prop> crosses the air between them (interaction prop visually links the two)",
                  "the <surface> sharing a single line of sight from the camera"
                ],
                "self_check_steps": [
                  "do the two characters share a single interaction (dialogue, handing, facing, co-watching)?",
                  "is one foreground and the other background-separated?",
                  "is the shared surface/space anchor explicitly named?",
                  "if not, add one of the recommended keywords"
                ],
                "rationale_summary": "fg/bg 분리만 묘사하면 모델이 두 인물을 다른 공간에 배치하거나 인터랙션이 끊긴 어색한 합성 — 공유 anchor 명시가 같은 물리적 공간 강제"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=wide — close 규칙은 이 샷에 해당하지 않는다"
                },
                "wide_medium_rules": {
                  "primary_and_secondary_both_visible": "primary subject + secondary entities all renderable",
                  "body_part_close_up_forbidden": "body-part close-up of any character is forbidden in wide/medium framing — close-up belongs in a separate shot",
                  "fg_bg_separation_requires_shared_anchor": "if two characters are rendered fg/bg separated, also apply fg_bg_shared_anchor_rule",
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "looks_to_anchor",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "deep forest",
                  "screen_zone": "middle_right",
                  "depth_plane": "background",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                },
                {
                  "constraint_id": "fsc_002",
                  "target_kind": "character",
                  "target_id": "C01",
                  "label": "토니(앤서니 로저스)",
                  "screen_zone": "middle_left",
                  "depth_plane": "midground",
                  "gesture_action": "looks_toward",
                  "gesture_target_label": "deep forest"
                },
                {
                  "constraint_id": "fsc_003",
                  "target_kind": "character",
                  "target_id": "C02",
                  "label": "윌마 디어링",
                  "screen_zone": "lower_left",
                  "depth_plane": "midground",
                  "gesture_action": "looks_toward",
                  "gesture_target_label": "deep forest"
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "two characters in fg/bg separation must share a named surface/space anchor — see render_strategy.spatial_consistency.fg_bg_shared_anchor_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C01",
              "C02",
              "L08"
            ],
            "allowed_outlook_pairs": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "not_applicable",
            "bg_id": null,
            "reference_usage": "none",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": false,
            "constraints": [
              "no chain_bg is bound to this shot — describe the location freely without referencing a background image"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "desaturated_afternoon_lighting",
                "element_type": "environment_state",
                "character_name": "",
                "description": "Desaturated, restrained afternoon ambient light filtering through the dense forest canopy. The illumination maintains a low-to-moderate key contrast across the ruins and the woods, casting deep, somber shadows without harsh highlights to reflect a tense atmosphere.",
                "element_scope": "full",
                "applies_to_shots": [
                  2,
                  5,
                  10
                ],
                "source_facts": [
                  "오후 (03:10–04:10)",
                  "Restrained, desaturated afternoon ambient light maintains moderate contrast",
                  "Desaturated afternoon ambient light is shaped into restrained low-to-moderate-key contrast",
                  "Afternoon ambient light falls into tense low-key contrast"
                ],
                "visual_inferences": [
                  "The muted color palette and heavy shadows organically emerge from the thick overhead foliage blocking direct sunlight."
                ],
                "creative_decisions": [
                  "Maintaining a consistent desaturated tone across wide, close-up, and low-angle shots to unify the solemn mood of discovering the ruins and the sudden tension of approaching danger."
                ],
                "confidence": "high"
              },
              {
                "element_id": "overgrown_stadium_ruin",
                "element_type": "environment_state",
                "character_name": "",
                "description": "A massive, curved concrete stadium wall from a 21st-century baseball park, half-buried under mounds of forest earth. The imposing architectural curve spans the background, heavily overgrown and entangled with thick tree roots, completely reclaimed by the natural woodland.",
                "element_scope": "full",
                "applies_to_shots": [
                  2,
                  10
                ],
                "source_facts": [
                  "숲에 반쯤 파묻힌 야구 경기장",
                  "나뭇잎들 사이로 숲의 흙더미에 반쯤 파묻힌 거대한 콘크리트 곡선 벽면이 드러난 풍경",
                  "massive curved stadium wall emerging from the forest",
                  "The concrete curve spans the middle distance while the surrounding forest and earth mound retain most of the frame"
                ],
                "visual_inferences": [
                  "The concrete surface is heavily weathered, cracked, and patched with centuries of moss and vegetation, highlighting the time jump to the 25th century."
                ],
                "creative_decisions": [
                  "Positioning the curved wall as a monumental backdrop that frames the deep forest, dwarfing the human figures to emphasize the scale of the lost civilization."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 5,
                "shot_index": 5,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "character_outlook",
                "id": "C01O01",
                "policy": "required"
              },
              {
                "kind": "character_outlook",
                "id": "C02O02",
                "policy": "required"
              }
            ],
            "forbidden_refs": [],
            "readiness_policy": "block_if_missing",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": false,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "ff9fe4c6cec65187"
      },
      {
        "scene_index": 6,
        "heading": "S6. EXT. 협곡 접근로 — 해질녘 (04:10–05:15)",
        "beat_title": "기습과 공중 회피",
        "representative_moment": "러스크의 피스톨 사격을 피해 윌마와 토니가 협곡 상공 허공으로 각각 도약하며 거리를 벌리는 순간.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "Wide oblique tracking shot at waist height, desaturated sunset with a hard fiery accent",
            "t2i_prompt": "Photorealistic cinematic still. C02O02 in a green combat suit, a Caucasian woman in her late 20s, twists airborne in the middle-left midground moving toward the left side of the firing line, while C01O01 in a black rescue uniform, a Caucasian man in his mid-30s, launches in the middle-right midground moving toward the right side of the firing line, separated by the fiery P12 explosive projectile crossing the gap in the middle-center midground. Captured from a wide oblique observer angle at waist height off the firing line, the frame encompasses their opposing mid-air trajectories. C02O02 is seen at three-quarter angle from the left, her body twisting in mid-air, her eyes fixed on the attack's off-screen origin. C01O01 is seen at three-quarter angle from the right, mid-air with legs tucked, his eyes also fixed on the off-screen origin. He wears a rugged survival jump harness secured tightly around his torso and waist, revealing mechanical locking clasps and attachment points for anti-gravity weights. The background is a [L09: deep forested canyon and cliff approach] cast in desaturated sunset ambient light. The scene's tense, moderate contrast is sharply interrupted by a brief, hard accent of warm light from the flaming projectile, illuminating the deep spatial depth and the rugged canyon rocks below.",
            "outfit_assignments": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "source_facts": [
              "S6 action: '러스크가 로켓 피스톨을 쏜다. 윌마와 토니가 반대 방향으로 도약한다. 탄자가 그 사이 바위를 터뜨린다.'",
              "Shot description: 불을 뿜는 탄자가 지나가는 가운데, 이를 피해 양옆 허공으로 몸을 비틀어 막 날아오른 윌마와 토니의 도약 찰나"
            ],
            "visual_inferences": [
              "Both figures are suspended mid-air in dynamic evasion poses, maintaining momentum away from the central threat.",
              "fixed_element canyon_sunset_environment: desaturated sunset ambient light preserving the deep spatial depth of the canyon.",
              "fixed_element tony_survival_harness: rugged survival jump harness with mechanical locking clasps clearly visible on his torso."
            ],
            "creative_decisions": [
              "Wide framing to preserve both characters and the projectile in a single action plane.",
              "Desaturated, cool twilight tones contrasted sharply with the warm, hard light of the fiery projectile to emphasize the sudden danger."
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001",
              "fsc_002",
              "fsc_003"
            ],
            "reference_phrase_kinds": [
              "character",
              "prop"
            ],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "b8e843ce070c19de",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "05c3a7c607f9c0db",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": -1,
        "dependency_reason": "",
        "_shot_index": 4,
        "visible_entities": [
          "C01",
          "C02",
          "L09",
          "P12"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 6,
            "shot_index": 4
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "wide",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "Tracking laterally at waist height from an oblique position off the firing line, the camera briefly widens to preserve Wilma, Tony, and the flaming projectile within one action plane. Wilma twists airborne toward the left edge and Tony launches toward the right, leaving the projectile crossing the central gap while both keep their attention toward the attack’s off-screen origin.",
            "lighting_mood": "Desaturated sunset ambient light is interrupted by the explicitly fiery projectile, creating a brief hard accent within restrained action contrast.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)",
                "shared_anchor_required": "describe the shared surface or spatial anchor explicitly so both figures occupy the same physical space",
                "forbidden_phrasings": [
                  "fg/bg separation without naming the shared surface/space",
                  "isolated foreground hand reaching with another figure 'in the rear background' (no shared anchor named)",
                  "one figure 'in the foreground' and another 'in the back' without naming the room/surface they share"
                ],
                "recommended_keywords": [
                  "shared bench / shared table / shared surface",
                  "the same X they both occupy (X = bench, sofa, table, doorway, room)",
                  "across the X from each other",
                  "<prop> crosses the air between them (interaction prop visually links the two)",
                  "the <surface> sharing a single line of sight from the camera"
                ],
                "self_check_steps": [
                  "do the two characters share a single interaction (dialogue, handing, facing, co-watching)?",
                  "is one foreground and the other background-separated?",
                  "is the shared surface/space anchor explicitly named?",
                  "if not, add one of the recommended keywords"
                ],
                "rationale_summary": "fg/bg 분리만 묘사하면 모델이 두 인물을 다른 공간에 배치하거나 인터랙션이 끊긴 어색한 합성 — 공유 anchor 명시가 같은 물리적 공간 강제"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=wide — close 규칙은 이 샷에 해당하지 않는다"
                },
                "wide_medium_rules": {
                  "primary_and_secondary_both_visible": "primary subject + secondary entities all renderable",
                  "body_part_close_up_forbidden": "body-part close-up of any character is forbidden in wide/medium framing — close-up belongs in a separate shot",
                  "fg_bg_separation_requires_shared_anchor": "if two characters are rendered fg/bg separated, also apply fg_bg_shared_anchor_rule",
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "movement_direction",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "projectile crossing gap",
                  "screen_zone": "middle_center",
                  "depth_plane": "midground",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                },
                {
                  "constraint_id": "fsc_002",
                  "target_kind": "character",
                  "target_id": "C01",
                  "label": "토니(앤서니 로저스)",
                  "screen_zone": "middle_right",
                  "depth_plane": "midground",
                  "gesture_action": "moves_toward",
                  "gesture_target_label": "right side of the firing line"
                },
                {
                  "constraint_id": "fsc_003",
                  "target_kind": "character",
                  "target_id": "C02",
                  "label": "윌마 디어링",
                  "screen_zone": "middle_left",
                  "depth_plane": "midground",
                  "gesture_action": "moves_toward",
                  "gesture_target_label": "left side of the firing line"
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "two characters in fg/bg separation must share a named surface/space anchor — see render_strategy.spatial_consistency.fg_bg_shared_anchor_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C01",
              "C02",
              "L09",
              "P12"
            ],
            "allowed_outlook_pairs": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "not_applicable",
            "bg_id": null,
            "reference_usage": "none",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": false,
            "constraints": [
              "no chain_bg is bound to this shot — describe the location freely without referencing a background image"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "canyon_sunset_environment",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The scene takes place in a deep forested canyon and cliff approach, bathed in a desaturated, restrained sunset ambient light. The low-light evening condition casts a tense, moderate contrast across the rugged landscape, preserving the deep spatial depth of the mid-air environment.",
                "element_scope": "full",
                "applies_to_shots": [
                  4,
                  13,
                  18
                ],
                "source_facts": [
                  "S6. EXT. 협곡 접근로 — 해질녘 (04:10–05:15)",
                  "Desaturated sunset ambient light",
                  "Restrained, desaturated sunset light preserves the canyon depth",
                  "Desaturated sunset ambient light holds the violent separation in tense moderate contrast"
                ],
                "visual_inferences": [
                  "The sky is filled with muted twilight hues, and the rocky canyon walls are draped in deepening shadows.",
                  "The atmosphere feels tense and fading, matching the evening timeline and high-stakes combat."
                ],
                "creative_decisions": [
                  "Keep the background colors deliberately muted to allow the mid-air action and any sudden bright flashes (like projectiles) to stand out sharply."
                ],
                "confidence": "high"
              },
              {
                "element_id": "tony_survival_harness",
                "element_type": "character_state",
                "character_name": "토니",
                "description": "Tony wears a rugged survival jump harness secured tightly around his torso and waist. The harness features a sturdy utility belt equipped with mechanical locking clasps and attachment points designed for holding specialized anti-gravity weights.",
                "element_scope": "close",
                "applies_to_shots": [
                  4,
                  13
                ],
                "source_facts": [
                  "토니의 벨트에서 은색 추 하나가 떨어진다.",
                  "윌마가 나무를 박차고 날아올라 그의 하네스를 잡는다."
                ],
                "visual_inferences": [
                  "The harness is made of durable, utilitarian webbing or leather, fitting the rugged 25th-century retro-future aesthetic.",
                  "The locking clasps have visibly distinct mechanisms that can be pulled or released mid-flight."
                ],
                "creative_decisions": [
                  "Design the harness to look practical and heavy-duty, visibly supporting the weight and kinetic force of two people when gripped."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "character_outlook",
                "id": "C01O01",
                "policy": "required"
              },
              {
                "kind": "character_outlook",
                "id": "C02O02",
                "policy": "required"
              },
              {
                "kind": "prop",
                "id": "P12",
                "policy": "required"
              }
            ],
            "forbidden_refs": [],
            "readiness_policy": "block_if_missing",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [
            {
              "contract_id": "rc_001",
              "scope": {
                "scene_index": 6,
                "shot_indices": [
                  4
                ],
                "duration": "single_shot"
              },
              "targets": [
                {
                  "entity_id": "P12",
                  "role": "visual_target"
                }
              ],
              "requirements": [
                {
                  "dimension": "visual_identity",
                  "operation": "preserve",
                  "strength": "required",
                  "reference_policy": "use_entity_reference"
                }
              ]
            }
          ],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": false,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "59d1b79625b65c52"
      },
      {
        "scene_index": 6,
        "heading": "EXT. 협곡 접근로 — 해질녘",
        "beat_title": "공중에서의 결합과 궤도 변경",
        "representative_moment": "토니와 윌마가 협곡 상공에서 서로를 단단히 붙잡은 채 하강하는 순간",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "Tracking full-body composition from slightly above, desaturated tense sunset",
            "t2i_prompt": "Photorealistic cinematic still. C02O02 in a green aerial combat suit, an American woman in her late 20s, in the middle-center midground, and C01O01 in a dark rescue work suit, an American man in his 30s, in the middle-right midground, are clasped together mid-air, both moving toward the lower opposite side of the canyon in the lower-right background. Seen from beside and slightly above, the two full figures occupy the middle of the frame, their bodies pitched diagonally downward over the vast canyon gap. C02O02, seen at a three-quarter angle from the right, is gripping C01O01's harness mid-air, her eyes looking off-screen toward the landing zone. C01O01, in left profile facing backward against the momentum, clasps C02O02 tightly mid-descent, his gaze looking off-screen, wearing a rugged survival jump harness secured tightly around his torso and waist featuring a sturdy utility belt with mechanical locking clasps and attachment points. Bathed in a desaturated, restrained sunset ambient light, the low-light evening condition casts a tense, moderate contrast across the forested cliff landscape, preserving the deep spatial depth of the mid-air environment, their straps and clothing trailing upward in the direction opposite to their downward motion.",
            "outfit_assignments": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "source_facts": [
              "S6 action: '윌마가 나무를 박차고 날아올라 그의 하네스를 잡는다. 둘의 무게가 합쳐져 궤도가 협곡 반대편으로 내려간다.'",
              "shot description: 서로를 단단히 붙잡은 두 사람의 몸이 협곡 반대편 아래쪽을 향해 사선으로 기울어진 채 허공에 떠 있는 순간"
            ],
            "visual_inferences": [
              "fixed_element canyon_sunset_environment: desaturated sunset ambient light, deep spatial depth of the mid-air environment",
              "fixed_element tony_survival_harness: rugged jump harness, mechanical locking clasps",
              "Wilma is oriented toward the lower-right background (three-quarter right), pulling the momentum, while Tony faces backward (left profile) as he is pulled into the new trajectory"
            ],
            "creative_decisions": [
              "Positioned the tracking camera slightly above to emphasize the canyon's deep negative space beneath them, securing the wide framing scale by ensuring both full figures occupy the middle frame.",
              "Included the upward trail of straps and clothing to effectively convey the mid-air downward velocity of their freeze-frame state."
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001",
              "fsc_002",
              "fsc_003"
            ],
            "reference_phrase_kinds": [
              "character"
            ],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "d93923b05b72f06f",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "369fec6f9e36e05d",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 6,
        "dependency_reason": "Same environment and ongoing action sequence from the previous shot in Scene 6.",
        "_shot_index": 13,
        "visible_entities": [
          "C01",
          "C02",
          "L09"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 6,
            "shot_index": 13
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "wide",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "Several meters beside and slightly above the pair, the tracking camera matches their downward speed and looks diagonally along their shared trajectory toward the opposite side of the canyon. Wilma and Tony remain clasped in the middle third with their bodies pitched along the same descending diagonal, their attention held on the approaching landing direction rather than the lens.",
            "lighting_mood": "Restrained, desaturated sunset light preserves the canyon depth with tense moderate contrast around the descending figures.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)",
                "shared_anchor_required": "describe the shared surface or spatial anchor explicitly so both figures occupy the same physical space",
                "forbidden_phrasings": [
                  "fg/bg separation without naming the shared surface/space",
                  "isolated foreground hand reaching with another figure 'in the rear background' (no shared anchor named)",
                  "one figure 'in the foreground' and another 'in the back' without naming the room/surface they share"
                ],
                "recommended_keywords": [
                  "shared bench / shared table / shared surface",
                  "the same X they both occupy (X = bench, sofa, table, doorway, room)",
                  "across the X from each other",
                  "<prop> crosses the air between them (interaction prop visually links the two)",
                  "the <surface> sharing a single line of sight from the camera"
                ],
                "self_check_steps": [
                  "do the two characters share a single interaction (dialogue, handing, facing, co-watching)?",
                  "is one foreground and the other background-separated?",
                  "is the shared surface/space anchor explicitly named?",
                  "if not, add one of the recommended keywords"
                ],
                "rationale_summary": "fg/bg 분리만 묘사하면 모델이 두 인물을 다른 공간에 배치하거나 인터랙션이 끊긴 어색한 합성 — 공유 anchor 명시가 같은 물리적 공간 강제"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=wide — close 규칙은 이 샷에 해당하지 않는다"
                },
                "wide_medium_rules": {
                  "primary_and_secondary_both_visible": "primary subject + secondary entities all renderable",
                  "body_part_close_up_forbidden": "body-part close-up of any character is forbidden in wide/medium framing — close-up belongs in a separate shot",
                  "fg_bg_separation_requires_shared_anchor": "if two characters are rendered fg/bg separated, also apply fg_bg_shared_anchor_rule",
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "movement_direction",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "opposite canyon side",
                  "screen_zone": "lower_right",
                  "depth_plane": "background",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                },
                {
                  "constraint_id": "fsc_002",
                  "target_kind": "character",
                  "target_id": "C01",
                  "label": "토니(앤서니 로저스)",
                  "screen_zone": "middle_right",
                  "depth_plane": "midground",
                  "gesture_action": "moves_toward",
                  "gesture_target_label": "lower opposite side of canyon"
                },
                {
                  "constraint_id": "fsc_003",
                  "target_kind": "character",
                  "target_id": "C02",
                  "label": "윌마 디어링",
                  "screen_zone": "middle_center",
                  "depth_plane": "midground",
                  "gesture_action": "moves_toward",
                  "gesture_target_label": "lower opposite side of canyon"
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "two characters in fg/bg separation must share a named surface/space anchor — see render_strategy.spatial_consistency.fg_bg_shared_anchor_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C01",
              "C02",
              "L09"
            ],
            "allowed_outlook_pairs": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              },
              {
                "character_id": "C02",
                "outlook_id": "O02"
              }
            ],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "not_applicable",
            "bg_id": null,
            "reference_usage": "none",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": false,
            "constraints": [
              "no chain_bg is bound to this shot — describe the location freely without referencing a background image"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "canyon_sunset_environment",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The scene takes place in a deep forested canyon and cliff approach, bathed in a desaturated, restrained sunset ambient light. The low-light evening condition casts a tense, moderate contrast across the rugged landscape, preserving the deep spatial depth of the mid-air environment.",
                "element_scope": "full",
                "applies_to_shots": [
                  4,
                  13,
                  18
                ],
                "source_facts": [
                  "S6. EXT. 협곡 접근로 — 해질녘 (04:10–05:15)",
                  "Desaturated sunset ambient light",
                  "Restrained, desaturated sunset light preserves the canyon depth",
                  "Desaturated sunset ambient light holds the violent separation in tense moderate contrast"
                ],
                "visual_inferences": [
                  "The sky is filled with muted twilight hues, and the rocky canyon walls are draped in deepening shadows.",
                  "The atmosphere feels tense and fading, matching the evening timeline and high-stakes combat."
                ],
                "creative_decisions": [
                  "Keep the background colors deliberately muted to allow the mid-air action and any sudden bright flashes (like projectiles) to stand out sharply."
                ],
                "confidence": "high"
              },
              {
                "element_id": "tony_survival_harness",
                "element_type": "character_state",
                "character_name": "토니",
                "description": "Tony wears a rugged survival jump harness secured tightly around his torso and waist. The harness features a sturdy utility belt equipped with mechanical locking clasps and attachment points designed for holding specialized anti-gravity weights.",
                "element_scope": "close",
                "applies_to_shots": [
                  4,
                  13
                ],
                "source_facts": [
                  "토니의 벨트에서 은색 추 하나가 떨어진다.",
                  "윌마가 나무를 박차고 날아올라 그의 하네스를 잡는다."
                ],
                "visual_inferences": [
                  "The harness is made of durable, utilitarian webbing or leather, fitting the rugged 25th-century retro-future aesthetic.",
                  "The locking clasps have visibly distinct mechanisms that can be pulled or released mid-flight."
                ],
                "creative_decisions": [
                  "Design the harness to look practical and heavy-duty, visibly supporting the weight and kinetic force of two people when gripped."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 6,
                "shot_index": 4,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "character_outlook",
                "id": "C01O01",
                "policy": "required"
              },
              {
                "kind": "character_outlook",
                "id": "C02O02",
                "policy": "required"
              }
            ],
            "forbidden_refs": [],
            "readiness_policy": "block_if_missing",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": false,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "c046fce4b1747a18"
      },
      {
        "scene_index": 6,
        "heading": "S6. EXT. 협곡 접근로 — 해질녘 (04:10–05:15)",
        "beat_title": "협공으로 적의 송신기를 파괴",
        "representative_moment": "팽팽한 구조용 로프에 걸려 러스크의 어깨에서 신호 송신기가 뜯겨져 허공에 떠 있는 찰나.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "Over-the-shoulder close framing with tense desaturated sunset lighting",
            "t2i_prompt": "Photorealistic cinematic still. Seen from a shoulder-height cut close behind and to one side, the frame captures the recoiling upper body of a Black adult male figure in rugged dark outdoor wear. The figure is in three-quarter rear view, his torso yanked off balance, with his head snapped toward an off-screen pull. Just beside his shoulder, a square signal transmitter is suspended in mid-air, freshly torn away; its detached side faces back toward the man, while its outer face turns toward the camera. The P13 hooked rescue rope, taut under tension, slices diagonally across the frame and connects to the airborne transmitter. Bathed in desaturated sunset ambient light, the scene holds a tense moderate contrast. [L09: The rugged canyon approach is visible only as limited soft background context, providing scale behind the separated device.]",
            "outfit_assignments": [],
            "source_facts": [
              "S6 action: '송신기가 뜯겨 협곡 아래로 떨어진다.'",
              "DP instruction: over_shoulder, torso yanked off balance, rope slices diagonally, transmitter airborne",
              "Fixed element: Desaturated sunset ambient light holds the violent separation in tense moderate contrast"
            ],
            "visual_inferences": [
              "The transmitter and taut rope are sharply focused while the background is rendered soft due to the close framing scale",
              "The Black adult male figure's clothing is rugged dark outdoor wear suited for the canyon environment"
            ],
            "creative_decisions": [
              "Applied a tight over-the-shoulder composition to emphasize the mechanical separation and the sudden off-balance force",
              "Kept the background intentionally soft to comply with the skipped background reference policy for close shots"
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [],
            "reference_phrase_kinds": [],
            "owned_object_usage": [],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "538359df54f72a52",
              "owned_hash": "e3b0c44298fc1c14",
              "camera_direction_hash": "5d8a06a9334582d9",
              "owned_usage_hash": "4f53cda18c2baa0c",
              "validator": "scene_detail_owned_objects.v1.close_skip",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 6,
        "dependency_reason": "zoom_in_detail 및 분위기 유지를 위한 이전 샷(S6_Shot13) 환경 참조",
        "_shot_index": 18,
        "visible_entities": [
          "C05",
          "L09",
          "P13"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 6,
            "shot_index": 18
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "close",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "A shoulder-height cut places the camera close behind and to one side of the 흑인 남성 추격자, framing his recoiling upper body in three-quarter rear view as the transmitter clears his shoulder. The taut rope slices diagonally across the frame toward the airborne transmitter while his head snaps toward the rope’s off-screen pull, preserving both the separation point and force direction.",
            "lighting_mood": "Desaturated sunset ambient light holds the violent separation in tense moderate contrast without adding an unmotivated source.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "not_applicable": true,
                "not_applicable_reason": "이 샷의 visible_entities 에 인물이 1명이라 두 인물 사이의 공유 anchor 규칙은 성립하지 않는다",
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "primary_subject_only_fully_visible": "the named primary subject (hand / face / object) is the only fully visible entity in the frame",
                  "other_entities_appearance_options": [
                    "partial visibility — shoulder slice / arm slice / sleeve / fingertips entering the frame edge",
                    "soft background — out-of-focus silhouette via shallow depth of field",
                    "absent — not rendered at all even if listed in visible_entities"
                  ],
                  "forbidden_combinations": [
                    "same character's full body and body-part close-up in the same frame (view mixing)",
                    "two characters both rendered as sharp close-up faces in the same frame"
                  ],
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "wide_medium_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=close — wide/medium 규칙은 이 샷에 해당하지 않는다"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": null,
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C05",
              "L09",
              "P13"
            ],
            "allowed_outlook_pairs": [],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [
              {
                "subject_id": "C05",
                "policy_type": "identity_reference",
                "policy": "generic_descriptor_allowed",
                "reason": "visible_shot_count=1 — selected-shot 저빈도 주변 subject"
              }
            ],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "skipped_close_framing",
            "bg_id": null,
            "reference_usage": "skipped_close_framing",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": true,
            "constraints": [
              "this shot uses close framing — the background reference is intentionally omitted at composition time",
              "describe the close subject and its immediate surroundings without relying on the absent background reference",
              "use [L##: ...] block for frame-edge surface description"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "canyon_sunset_environment",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The scene takes place in a deep forested canyon and cliff approach, bathed in a desaturated, restrained sunset ambient light. The low-light evening condition casts a tense, moderate contrast across the rugged landscape, preserving the deep spatial depth of the mid-air environment.",
                "element_scope": "full",
                "applies_to_shots": [
                  4,
                  13,
                  18
                ],
                "source_facts": [
                  "S6. EXT. 협곡 접근로 — 해질녘 (04:10–05:15)",
                  "Desaturated sunset ambient light",
                  "Restrained, desaturated sunset light preserves the canyon depth",
                  "Desaturated sunset ambient light holds the violent separation in tense moderate contrast"
                ],
                "visual_inferences": [
                  "The sky is filled with muted twilight hues, and the rocky canyon walls are draped in deepening shadows.",
                  "The atmosphere feels tense and fading, matching the evening timeline and high-stakes combat."
                ],
                "creative_decisions": [
                  "Keep the background colors deliberately muted to allow the mid-air action and any sudden bright flashes (like projectiles) to stand out sharply."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 6,
                "shot_index": 13,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [],
            "forbidden_refs": [
              {
                "kind": "background",
                "reason": "close framing skips chain_bg reference"
              }
            ],
            "readiness_policy": "skipped_by_policy",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": true,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "774091297ba4eff5"
      },
      {
        "scene_index": 7,
        "heading": "EXT. 산악 접촉소 — 황혼 (05:15–06:00)",
        "beat_title": "접촉소 개방과 경계",
        "representative_moment": "A Caucasian man inside the hidden cellar aims a rifle outward as the rock wall opens.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "wide waist-height shot with restrained low-key contrast",
            "t2i_prompt": "Photorealistic cinematic still. Seen from waist height just outside the entrance, the wide opened rock wall fills the foreground edges as an irregular architectural frame. Inside the threshold, a Caucasian adult man in rugged dark outdoor wear stands at three-quarter angle from the left. To remain consistent with the waist-height perspective, his torso and upper body occupy the interior center while his lower legs extend beyond the bottom frame edge. He braces his body, hands firmly gripping a P14 long rifle shouldered and aimed obliquely past the camera position toward the left, his eyes fixed on someone off-screen. Twilight exterior ambient light washes the separated rock door and the man's shoulders, establishing a restrained low-key contrast. The background behind him is a persistently dark cellar interior, its deep desaturated shadows sparsely broken by faint technological illumination.",
            "outfit_assignments": [],
            "source_facts": [
              "S7 text: 바위 표면이 소리 없이 열리며 작은 지하실이 드러난다. 안쪽의 앨런이 장총을 겨눈다.",
              "Shot 4 description: fully open rock wall, small cellar interior dark and revealed, armed man inside shouldering a long rifle.",
              "DP direction: waist height just outside the entrance, Twilight exterior ambience."
            ],
            "visual_inferences": [
              "fixed_element cellar_interior_environment: enclosed cellar space, restrained low-key lighting, desaturated color, deep shadows with faint technological lights.",
              "Due to waist-height camera geometry rule, the figure's lower legs are placed beyond the bottom edge."
            ],
            "creative_decisions": [
              "Use the wide rock wall as a natural architectural frame to emphasize the interior darkness.",
              "Render the man with generic demographic descriptor (Caucasian adult man) instead of ID, per generic_descriptor_allowed policy."
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [],
            "reference_phrase_kinds": [
              "background"
            ],
            "owned_object_usage": [
              {
                "owned_token": "rifle",
                "usage_kind": "redraw",
                "source_phrase": "hands firmly gripping a P14 long rifle shouldered and aimed obliquely"
              },
              {
                "owned_token": "rock door",
                "usage_kind": "anchor",
                "source_phrase": "washes the separated rock door"
              },
              {
                "owned_token": "rock wall",
                "usage_kind": "anchor",
                "source_phrase": "the wide opened rock wall fills the foreground edges"
              },
              {
                "owned_token": "threshold",
                "usage_kind": "anchor",
                "source_phrase": "Inside the threshold"
              }
            ],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "895a33ed930e8617",
              "owned_hash": "ccd903d7e0e0a981",
              "camera_direction_hash": "dd4aa17aed13cb6f",
              "owned_usage_hash": "fc71dde08974fd9b",
              "validator": "scene_detail_owned_objects.v1",
              "violations": [
                {
                  "owned_object": "rifle",
                  "violating_phrase": "hands firmly gripping a P14 long rifle shouldered and aimed obliquely",
                  "reason": "The prompt specifies the generation and specific model (P14 long rifle) of the rifle held and aimed by the character, matching the producer's redraw declaration without meeting all exception criteria. Deterministic prop-owned namespace reconciliation: visible prop P14 owns token rifle; prompt uses P14 in the source phrase.",
                  "verdict": "anchor_reference"
                },
                {
                  "owned_object": "rock door",
                  "violating_phrase": "washes the separated rock door",
                  "reason": "The rock door is referenced purely as an existing background surface receiving exterior lighting, consistent with the producer's anchor declaration.",
                  "verdict": "anchor_reference"
                },
                {
                  "owned_object": "rock wall",
                  "violating_phrase": "the wide opened rock wall fills the foreground edges",
                  "reason": "The rock wall is mentioned solely as a spatial framing element for the composition, matching the producer's anchor declaration.",
                  "verdict": "anchor_reference"
                },
                {
                  "owned_object": "threshold",
                  "violating_phrase": "Inside the threshold",
                  "reason": "The threshold is used strictly as a spatial locator for the character's position, consistent with the producer's anchor declaration.",
                  "verdict": "anchor_reference"
                }
              ]
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": -1,
        "dependency_reason": "",
        "_shot_index": 4,
        "visible_entities": [
          "C06",
          "L10",
          "L11",
          "P14"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 7,
            "shot_index": 4
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "wide",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "From waist height just outside the fully opened entrance, the static camera looks obliquely past the rifle line so the 백인 남성 appears full-body within the cellar rather than aiming into the lens. He braces in the interior center with the rifle shouldered toward Wilma outside the frame, while the opened rock wall encloses him as an irregular architectural frame.",
            "lighting_mood": "Twilight exterior ambience separates the armed figure from the explicitly dark cellar interior in restrained low-key contrast.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "not_applicable": true,
                "not_applicable_reason": "이 샷의 visible_entities 에 인물이 1명이라 두 인물 사이의 공유 anchor 규칙은 성립하지 않는다",
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=wide — close 규칙은 이 샷에 해당하지 않는다"
                },
                "wide_medium_rules": {
                  "primary_and_secondary_both_visible": "primary subject + secondary entities all renderable",
                  "body_part_close_up_forbidden": "body-part close-up of any character is forbidden in wide/medium framing — close-up belongs in a separate shot",
                  "fg_bg_separation_requires_shared_anchor": "if two characters are rendered fg/bg separated, also apply fg_bg_shared_anchor_rule",
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": null,
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C06",
              "L10",
              "L11",
              "P14"
            ],
            "allowed_outlook_pairs": [],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": false,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [
              {
                "subject_id": "C06",
                "policy_type": "identity_reference",
                "policy": "generic_descriptor_allowed",
                "reason": "visible_shot_count=1 — selected-shot 저빈도 주변 subject"
              }
            ],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "background_ref_attached",
            "bg_id": "L10B01",
            "reference_usage": "exact_background",
            "owned_objects": [
              "rifle",
              "rock door",
              "rock wall",
              "threshold"
            ],
            "camera_reference": null,
            "close_framing_skips_background_ref": false,
            "constraints": [
              "owned_objects lists all environment objects already drawn in the background reference — do not create new ones",
              "if focusing on an owned object, declare its reference-kind via the reference_phrase_kinds sidecar (producer contract)"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "cellar_interior_environment",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The interior of the hidden mountain contact point is a persistently dark and enclosed cellar space. The environment maintains a restrained low-key lighting atmosphere with a desaturated color palette. The deep shadows are sparsely broken by faint, localized illumination from active technological systems within the room.",
                "element_scope": "full",
                "applies_to_shots": [
                  4,
                  15,
                  20
                ],
                "source_facts": [
                  "explicitly dark cellar interior in restrained low-key contrast",
                  "cellar's restrained low-key ambience while the overall palette remains desaturated",
                  "Restrained illumination from the active communication systems and ceiling map supports low-key contrast"
                ],
                "visual_inferences": [
                  "The surrounding underground architecture and rough walls remain mostly obscured in heavy shadow, creating a secretive and enclosed spatial feel."
                ],
                "creative_decisions": [
                  "Rely on the faint technological light sources to provide moody, high-contrast illumination that unifies the cellar's tense atmosphere across different camera angles."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "background",
                "id": "L10B01",
                "policy": "required"
              }
            ],
            "forbidden_refs": [],
            "readiness_policy": "block_if_missing",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": false,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "4c7f98aea3409296"
      },
      {
        "scene_index": 7,
        "heading": "EXT. 산악 접촉소 — 황혼 (05:15–06:00)",
        "beat_title": "함정 인지",
        "representative_moment": "천장 지도에 앞쪽 산맥을 포위한 반원형의 붉은 점들이 빽빽하게 켜져 있다.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "steep upward tilt insert framing",
            "t2i_prompt": "Photorealistic cinematic still. Seen from near the cellar center tilted steeply upward, the forward mountain sector on the ceiling map occupies the middle-center background, enclosed by a dense semicircle of red points glowing in the upper-center background. The mapped area holds across the central two-fifths of the frame, with portions of the surrounding dark ceiling and ceiling panel retained at the edges for scale reference. The activated red points punctuate the restrained low-key ambience, casting a faint, localized glow against the desaturated, heavy shadow of the enclosed underground architecture. The deep shadows of the cellar space are sparsely broken by this active technological illumination.",
            "outfit_assignments": [],
            "source_facts": [
              "ceiling map showing red dots lit up in a dense semicircular encirclement over the forward mountain positions",
              "shot description: activated red points punctuating the restrained low-key ambience"
            ],
            "visual_inferences": [
              "steep upward tilt focuses entirely on the ceiling surface",
              "fixed_element: persistently dark and enclosed cellar space with desaturated color palette"
            ],
            "creative_decisions": [
              "insert framing scale focusing strictly on the map details while retaining peripheral ceiling elements for scale",
              "red LED-like points provide localized warm contrast against the desaturated dark ceiling"
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001",
              "fsc_002"
            ],
            "reference_phrase_kinds": [
              "background"
            ],
            "owned_object_usage": [
              {
                "owned_token": "ceiling",
                "usage_kind": "anchor",
                "source_phrase": "surrounding dark ceiling"
              },
              {
                "owned_token": "ceiling panel",
                "usage_kind": "anchor",
                "source_phrase": "ceiling panel retained at the edges"
              },
              {
                "owned_token": "communication panel",
                "usage_kind": "absent",
                "source_phrase": ""
              },
              {
                "owned_token": "doorway",
                "usage_kind": "absent",
                "source_phrase": ""
              },
              {
                "owned_token": "wall",
                "usage_kind": "absent",
                "source_phrase": ""
              }
            ],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "2889eb92d80220d4",
              "owned_hash": "d15699ca7207af9c",
              "camera_direction_hash": "ab8377466a5996b0",
              "owned_usage_hash": "36a19205817e2b37",
              "validator": "scene_detail_owned_objects.v1",
              "violations": [
                {
                  "owned_object": "ceiling",
                  "violating_phrase": "surrounding dark ceiling",
                  "reason": "The ceiling is referenced strictly as a surrounding framing element and scale reference without any instruction to redraw or modify it, matching the producer anchor declaration.",
                  "verdict": "anchor_reference"
                },
                {
                  "owned_object": "ceiling panel",
                  "violating_phrase": "ceiling panel retained at the edges",
                  "reason": "The ceiling panel is mentioned as being retained at the edges for scale reference rather than newly generated or altered, matching the producer anchor declaration.",
                  "verdict": "anchor_reference"
                }
              ]
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 7,
        "dependency_reason": "동일한 지하실 공간에서의 연속된 샷 (배경 앵커 유지)",
        "_shot_index": 15,
        "visible_entities": [],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 7,
            "shot_index": 15
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "insert",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "From near the cellar center, the upward tilt settles into a steep view of the ceiling map’s forward mountain sector, with the mapped area held across the central two-fifths and portions of the surrounding ceiling retained as scale reference. The dense red points form a readable semicircle around the forward mountain positions, emphasizing encirclement rather than pursuit from behind.",
            "lighting_mood": "The activated red points punctuate the cellar’s restrained low-key ambience while the overall palette remains desaturated.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "not_applicable": true,
                "not_applicable_reason": "이 샷의 visible_entities 에 인물이 0명이라 두 인물 사이의 공유 anchor 규칙은 성립하지 않는다",
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "primary_subject_only_fully_visible": "the named primary subject (hand / face / object) is the only fully visible entity in the frame",
                  "other_entities_appearance_options": [
                    "partial visibility — shoulder slice / arm slice / sleeve / fingertips entering the frame edge",
                    "soft background — out-of-focus silhouette via shallow depth of field",
                    "absent — not rendered at all even if listed in visible_entities"
                  ],
                  "forbidden_combinations": [
                    "same character's full body and body-part close-up in the same frame (view mixing)",
                    "two characters both rendered as sharp close-up faces in the same frame"
                  ],
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "wide_medium_rules": {
                  "primary_and_secondary_both_visible": "primary subject + secondary entities all renderable",
                  "body_part_close_up_forbidden": "body-part close-up of any character is forbidden in wide/medium framing — close-up belongs in a separate shot",
                  "fg_bg_separation_requires_shared_anchor": "if two characters are rendered fg/bg separated, also apply fg_bg_shared_anchor_rule",
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "required_background_position",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "forward mountain sector on ceiling map",
                  "screen_zone": "middle_center",
                  "depth_plane": "background",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                },
                {
                  "constraint_id": "fsc_002",
                  "target_kind": "background",
                  "target_id": "",
                  "label": "semicircle of red points",
                  "screen_zone": "upper_center",
                  "depth_plane": "background",
                  "gesture_action": "none",
                  "gesture_target_label": ""
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [],
            "allowed_outlook_pairs": [],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": true,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "background_ref_attached",
            "bg_id": "L10B02",
            "reference_usage": "exact_background",
            "owned_objects": [
              "ceiling",
              "ceiling panel",
              "communication panel",
              "doorway",
              "wall"
            ],
            "camera_reference": null,
            "close_framing_skips_background_ref": false,
            "constraints": [
              "owned_objects lists all environment objects already drawn in the background reference — do not create new ones",
              "if focusing on an owned object, declare its reference-kind via the reference_phrase_kinds sidecar (producer contract)"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "cellar_interior_environment",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The interior of the hidden mountain contact point is a persistently dark and enclosed cellar space. The environment maintains a restrained low-key lighting atmosphere with a desaturated color palette. The deep shadows are sparsely broken by faint, localized illumination from active technological systems within the room.",
                "element_scope": "full",
                "applies_to_shots": [
                  4,
                  15,
                  20
                ],
                "source_facts": [
                  "explicitly dark cellar interior in restrained low-key contrast",
                  "cellar's restrained low-key ambience while the overall palette remains desaturated",
                  "Restrained illumination from the active communication systems and ceiling map supports low-key contrast"
                ],
                "visual_inferences": [
                  "The surrounding underground architecture and rough walls remain mostly obscured in heavy shadow, creating a secretive and enclosed spatial feel."
                ],
                "creative_decisions": [
                  "Rely on the faint technological light sources to provide moody, high-contrast illumination that unifies the cellar's tense atmosphere across different camera angles."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 7,
                "shot_index": 4,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "background",
                "id": "L10B02",
                "policy": "required"
              }
            ],
            "forbidden_refs": [],
            "readiness_policy": "block_if_missing",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": false,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "6dee6ab6d2cd7266"
      },
      {
        "scene_index": 7,
        "heading": "EXT. 산악 접촉소 — 황혼 (05:15–06:00)",
        "beat_title": "위협적인 경고와 토니의 구형 기기 반응",
        "representative_moment": "C01이 긴장된 표정으로 방수 주머니 안의 꺼진 휴대폰을 내려다보고 있다.",
        "t2i_variations": [
          {
            "variant_label": "var_1",
            "camera_effect": "close framing from a low angle with high-contrast technological lighting",
            "t2i_prompt": "Photorealistic cinematic still. C01O01 in a dark survival worker uniform, a Caucasian man in his 30s, positioned in the middle-center foreground, looking toward the phone in the waterproof pouch. Seen from a front three-quarter angle from the left, tilted up from below the eye line, the figure occupies most of the frame with shoulders tensed and chin lowered. His widened eyes are fixed downward. At the lower frame edge, the waterproof pouch is angled toward the camera, revealing a small portion of the unlit phone screen facing upward toward the character. Faint, localized technological light casts restrained high-contrast low-key illumination across his tense facial features, preserving the deep shadows of the out-of-focus immediate surroundings. The color palette remains desaturated.",
            "outfit_assignments": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              }
            ],
            "source_facts": [
              "shot description: Tony looking down at his phone inside a waterproof pouch with a tense expression, phone screen unlit",
              "S7 action: Tony's off phone vibrates once inside the waterproof pouch",
              "shot staging: close front three-quarter angle, upward tilt stopping below eye line"
            ],
            "visual_inferences": [
              "fixed_element cellar_interior_environment: localized technological light sources provide moody, high-contrast illumination",
              "the close framing isolates his facial reaction and leaves the background completely soft and mostly obscured in heavy shadow"
            ],
            "creative_decisions": [
              "positioned the pouch at the extreme lower frame edge to anchor his downward gaze without breaking the close isolation of his tense face",
              "desaturated cool-toned technological light highlights his widened eyes against the dark cellar ambience"
            ],
            "confidence": "high",
            "applied_frame_spatial_constraint_ids": [
              "fsc_001"
            ],
            "reference_phrase_kinds": [
              "character"
            ],
            "owned_object_usage": [
              {
                "owned_token": "communication panel",
                "usage_kind": "absent",
                "source_phrase": ""
              },
              {
                "owned_token": "conduit",
                "usage_kind": "absent",
                "source_phrase": ""
              },
              {
                "owned_token": "map panel",
                "usage_kind": "absent",
                "source_phrase": ""
              },
              {
                "owned_token": "rock wall",
                "usage_kind": "absent",
                "source_phrase": ""
              },
              {
                "owned_token": "smartphone",
                "usage_kind": "absent",
                "source_phrase": ""
              },
              {
                "owned_token": "threshold",
                "usage_kind": "absent",
                "source_phrase": ""
              },
              {
                "owned_token": "waterproof pouch",
                "usage_kind": "absent",
                "source_phrase": ""
              }
            ],
            "owned_validation": {
              "schema_version": 2,
              "t2i_prompt_hash": "5e5cfa216a7e0e46",
              "owned_hash": "4af69ea55c9e9dd7",
              "camera_direction_hash": "fadaccb269fa9757",
              "owned_usage_hash": "a5ff3e8b1b9cfe62",
              "validator": "scene_detail_owned_objects.v1.close_skip",
              "violations": []
            }
          }
        ],
        "scene_type": "normal",
        "dependent_scene_index": 7,
        "dependency_reason": "zoom_in_detail reference from shot 15, preserving the same cellar lighting and environment tone",
        "_shot_index": 20,
        "visible_entities": [
          "C01"
        ],
        "render_prompt_card": {
          "schema_version": 1,
          "shot_key": {
            "scene_index": 7,
            "shot_index": 20
          },
          "render_strategy": {
            "mode": "direct",
            "primary_subject": "",
            "framing_scale": "close",
            "moment_lock": "single still moment from the selected shot only",
            "camera_direction": "The upward tilt stops just below Tony’s eye line on a close front three-quarter angle from the pouch side, keeping his widened eyes and tense face off-center while his gaze remains sharply lowered. Tony occupies most of the frame; the waterproof pouch and a small view of the phone’s unlit screen remain at the lower edge as the physical anchor for his reaction.",
            "lighting_mood": "Restrained illumination from the active communication systems and ceiling map supports low-key contrast across Tony’s tense face without introducing another source.",
            "perception_mode": "direct",
            "spatial_consistency": {
              "camera_frame_rule": {
                "applies_when": "camera_direction expresses a vertical camera height or viewpoint position and the scene description includes frame-edge surfaces",
                "consistency_check_summary": "elements described inside the frame must be at vertical/depth positions consistent with the camera's height — low cameras place feet/lower-body in the lower frame, overhead cameras place head/shoulders in upper frame, hip-height cameras place torso in frame with head/feet implied beyond edges",
                "core_principles": [
                  "low cameras at ground/quay/floor level place feet and lower legs in the lower frame; chest-height frame-edge surfaces behind the subject are geometrically forbidden",
                  "overhead high angles from above place the top of head and shoulders in the upper-center frame; floor surfaces visible below feet at the lower frame edge are forbidden",
                  "hip-height side cameras place torso and arms in frame; head and feet are implied beyond frame edges, not both fully visible together",
                  "full body shots require either eye-level or high-angle framing where head and feet both fit; low cameras + full silhouette in one frame is forbidden"
                ],
                "forbidden_combinations": [
                  "low camera at ground/quay/floor level + frame-edge surface described at chest/waist height behind the subject",
                  "overhead high angle + feet visible at the lower frame edge with floor visible below them",
                  "hip-height side camera + full silhouette including head and feet visible in same frame",
                  "low angle looking up + ceiling and floor both fully visible in same frame"
                ],
                "recommended_phrasings": [
                  "low observer at ground level, shoes and lower legs occupying the lower frame, upper body extending toward the upper edge",
                  "overhead high angle from above, the top of head and shoulders fill the upper-center frame, the floor visible around them",
                  "at hip height beside the subject, torso and arms in frame, head and lower legs implied beyond frame edges",
                  "low angle looking up at the figure, ceiling lamps in the upper frame, the wall behind extending downward"
                ],
                "self_check_steps": [
                  "identify the camera position phrasing (height + angle)",
                  "list elements described inside the frame (foreground prop, body parts, background surfaces)",
                  "verify each element's vertical/depth placement is geometrically consistent with that camera position",
                  "if mismatch found, adjust frame-edge description to match camera position"
                ],
                "rationale_summary": "T2I 모델은 카메라 위치와 frame 안 요소 vertical 좌표 모순 시 절충 합성 — 인물이 가구에 박히거나 신체 일부가 잘리거나 prop 이 떠 있는 부자연스러운 결과"
              },
              "fg_bg_shared_anchor_rule": {
                "not_applicable": true,
                "not_applicable_reason": "이 샷의 visible_entities 에 인물이 1명이라 두 인물 사이의 공유 anchor 규칙은 성립하지 않는다",
                "applies_when": "two characters share an interaction (dialogue / handing object / facing / co-watching) AND are described as foreground/background separated AND a shared surface or spatial anchor exists between them (bench / table / door / room)"
              },
              "primary_framing_rule": {
                "applies_when": "framing_scale ∈ {close, medium, wide, insert} from `shot_staging.framing_scale` enum (render_strategy.framing_scale, production SOT). LLM consumes the enum only; keyword classification is forbidden.",
                "close_framing_rules": {
                  "primary_subject_only_fully_visible": "the named primary subject (hand / face / object) is the only fully visible entity in the frame",
                  "other_entities_appearance_options": [
                    "partial visibility — shoulder slice / arm slice / sleeve / fingertips entering the frame edge",
                    "soft background — out-of-focus silhouette via shallow depth of field",
                    "absent — not rendered at all even if listed in visible_entities"
                  ],
                  "forbidden_combinations": [
                    "same character's full body and body-part close-up in the same frame (view mixing)",
                    "two characters both rendered as sharp close-up faces in the same frame"
                  ],
                  "subject_reference_policy_cross_ref": "see id_policy.subject_reference_policy (subject_reference_policy SOT — policy enum 에 따라 ID/outlook 사용)"
                },
                "wide_medium_rules": {
                  "not_applicable": true,
                  "not_applicable_reason": "framing_scale=close — wide/medium 규칙은 이 샷에 해당하지 않는다"
                },
                "self_check_steps": [
                  "read framing_scale enum from render_strategy.framing_scale (do NOT infer from camera_direction)",
                  "if close: verify only primary subject is fully visible; other entities are partial / soft bg / absent",
                  "verify same character's full body + body-part close-up are not combined",
                  "if close: verify two faces are not both rendered sharp"
                ],
                "rationale_summary": "한 shot 안 framing scale 가 일관되어야 모델이 단일 카메라 셔터로 해석. close/wide/medium 혼합은 multi-camera 합성으로 인식되어 인물 분열 / 부위 분리 / 시점 혼합 합성"
              },
              "rationale_summary": "Rule F/G/J 의 spatial consistency 룰 통합 — camera 위치 vs frame edge 모순, fg/bg 분리 시 공유 anchor 누락, framing scale 혼합. 3 sub-rule 모두 single t2i_prompt = single camera shutter 원칙의 spatial 측면."
            },
            "frame_spatial_contract": {
              "reason": "primary_subject_isolation",
              "constraints": [
                {
                  "constraint_id": "fsc_001",
                  "target_kind": "character",
                  "target_id": "C01",
                  "label": "토니(앤서니 로저스)",
                  "screen_zone": "middle_center",
                  "depth_plane": "foreground",
                  "gesture_action": "looks_toward",
                  "gesture_target_label": "phone in waterproof pouch"
                }
              ]
            },
            "constraints": [
              "one prompt captures one still moment",
              "do not combine full-body framing and body-part close-up in one frame",
              "camera position and frame-edge elements must be geometrically consistent — see render_strategy.spatial_consistency.camera_frame_rule",
              "framing_scale binds entity rendering — close = primary subject only fully visible, wide/medium = no body-part close-up — see render_strategy.spatial_consistency.primary_framing_rule"
            ]
          },
          "id_policy": {
            "allowed_base_entity_ids": [
              "C01"
            ],
            "allowed_outlook_pairs": [
              {
                "character_id": "C01",
                "outlook_id": "O01"
              }
            ],
            "must_use_composite_character_ids": true,
            "common_noun_required_when": [
              "a reproduced face inside any declared reproduction surface",
              "unregistered extra"
            ],
            "id_use_required_when": [
              "a physical photo/poster/document/picture-frame/map/key prop appearing in the scene — use its P## ID and preserve canonical content from entity_canon"
            ],
            "demographic_fallback_required": true,
            "face_identifiability_rule": {
              "use_entity_id_when": [
                "face identifiable: front, profile, three-quarter, or eyes closed",
                "OTS framing with any visible face"
              ],
              "common_noun_required_when": [
                "back to camera with no visible face",
                "silhouette or blurred outline only",
                "OTS with only back of head/shoulder, face entirely hidden"
              ],
              "id_use_summary": "C##/C##O## allowed only when face is identifiable AND framing is not dominated by an isolated body part",
              "rationale_summary": "C## 사용 시 얼굴 ref 가 자동 결합 — 얼굴이 안 보이는 인물에 C## 부착하면 ref 와 본문 묘사가 충돌"
            },
            "reproduction_surface_rule": {
              "applies": true,
              "id_use": "forbidden — generic descriptor with demographic only",
              "rationale_summary": "C##O## 은 얼굴 reference 이미지를 원본 해상도로 inject 하므로 사진/화면/반사 표면 안 얼굴이 표면 밖 실물 크기로 합성됨. 이 rule 은 표면 안 얼굴 (face) 에만 적용 — 물리적 사진/액자/문서 prop 자체는 P## ID 보존 (Patch A)."
            },
            "demographic_descriptor_policy": {
              "required_on_first_appearance": true,
              "applies_to_id_forms": [
                "C##",
                "C##O##"
              ],
              "token_count_range": [
                1,
                2
              ],
              "components": {
                "ethnicity": [
                  "Asian",
                  "East Asian",
                  "South Asian",
                  "Southeast Asian",
                  "Black",
                  "Middle Eastern",
                  "Hispanic",
                  "Latina",
                  "Latino",
                  "Caucasian"
                ],
                "gender": [
                  "man",
                  "woman",
                  "figure"
                ],
                "age_band": [
                  "in his/her 20s",
                  "in his/her 30s",
                  "in his/her 40s",
                  "young",
                  "middle-aged",
                  "elderly"
                ],
                "role_hint_from_outfit": [
                  "in worker uniform",
                  "in fisher workwear",
                  "in detective coat",
                  "in business suit"
                ]
              },
              "format_template_a": "C##O## in <옷 1-3 단어>, <demographic descriptor>",
              "format_template_b": "C##O##, <demographic descriptor>, <자세 표현>",
              "source_priority": [
                "visual_world_rules.region",
                "visual_world_rules.era",
                "shot context outfit hint"
              ],
              "scenario_dependency_ban": "no work-specific proper nouns (character names, place names) — common nouns only",
              "regional_consistency": "한 작품 내 region 표기는 일관 — 선택된 세분 ethnicity (East Asian / Southeast Asian / South Asian / Caucasian / Black / Hispanic / Latina|o / Middle Eastern) 를 작품 단위 고정"
            },
            "subject_reference_policy": [],
            "constraints": [
              "ID format for visible subjects (C## bare, C##O## composite IDs, or common-noun descriptor) is determined per-subject by the id_policy per-subject policy array — see constraints[2] below",
              "do not use C##O## for a reproduced face inside any element flagged by id_policy.reproduction_surface_rule.applies (declared reproduction surface) — use a generic descriptor with demographic instead. NOTE: the physical photo/poster/document/picture-frame/map/key prop itself MUST use its P## ID — the generic-descriptor rule applies only to a face reproduction, not to the prop entity.",
              "per-subject identity reference policy is provided in id_policy.subject_reference_policy[] — apply each subject's policy when emitting references: (a) id_and_outlook_required ⇒ subject must use C##O## composite ID; (b) base_id_required ⇒ subject must use bare C## only (no outlook); (c) generic_descriptor_allowed ⇒ subject must NOT use C## or C##O##, render with a common/demographic descriptor only. omitted subjects default to id_and_outlook_required",
              "when an ID is required for a subject (policy = id_and_outlook_required or base_id_required) and a C##O## (or C##) is introduced for the first time in this t2i_prompt, append a 1-2 token demographic descriptor (ethnicity + age band, or ethnicity + role hint) consistent with visual_world_rules.region — never use scenario-specific proper nouns. does not apply to generic_descriptor_allowed subjects (no ID emitted)",
              "when an ID is required (policy = id_and_outlook_required or base_id_required), use the format `C##O## in <옷 1-3 단어>, <demographic descriptor>` or `C##O##, <demographic descriptor>, <자세 표현>` — main characters with face refs may include this descriptor too (image inject takes precedence). does not apply to generic_descriptor_allowed subjects — those use a common/demographic descriptor with no C##/C##O##"
            ]
          },
          "background_binding": {
            "mode": "skipped_close_framing",
            "bg_id": "L10B03",
            "reference_usage": "skipped_close_framing",
            "owned_objects": [],
            "camera_reference": null,
            "close_framing_skips_background_ref": true,
            "constraints": [
              "this shot uses close framing — the background reference is intentionally omitted at composition time",
              "describe the close subject and its immediate surroundings without relying on the absent background reference",
              "use [L##: ...] block for frame-edge surface description"
            ]
          },
          "continuity_elements_used": {
            "fixed_elements": [
              {
                "element_id": "cellar_interior_environment",
                "element_type": "environment_state",
                "character_name": "",
                "description": "The interior of the hidden mountain contact point is a persistently dark and enclosed cellar space. The environment maintains a restrained low-key lighting atmosphere with a desaturated color palette. The deep shadows are sparsely broken by faint, localized illumination from active technological systems within the room.",
                "element_scope": "full",
                "applies_to_shots": [
                  4,
                  15,
                  20
                ],
                "source_facts": [
                  "explicitly dark cellar interior in restrained low-key contrast",
                  "cellar's restrained low-key ambience while the overall palette remains desaturated",
                  "Restrained illumination from the active communication systems and ceiling map supports low-key contrast"
                ],
                "visual_inferences": [
                  "The surrounding underground architecture and rough walls remain mostly obscured in heavy shadow, creating a secretive and enclosed spatial feel."
                ],
                "creative_decisions": [
                  "Rely on the faint technological light sources to provide moody, high-contrast illumination that unifies the cellar's tense atmosphere across different camera angles."
                ],
                "confidence": "high"
              }
            ],
            "previous_shot_refs": [
              {
                "scene_index": 7,
                "shot_index": 15,
                "ref_usage": "",
                "kind": "location"
              }
            ],
            "forward_zoom_targets": [],
            "cross_shot_id_substitution_rule": {
              "applies_when": "fixed_elements[i].character_name maps to a C## allowed in id_policy.allowed_base_entity_ids OR a C##O## in id_policy.allowed_outlook_pairs",
              "substitution": "replace the common-noun person reference inside fixed_elements[i].description (e.g. 'An Asian man' / 'a woman' / 'a figure') with the matched C## or C##O##",
              "double_description_forbidden": "do not describe the same character with both a C##/C##O## and a separate common-noun person reference in the same t2i_prompt — produces phantom extra figures",
              "preserve_pose_unchanged": "fixed_elements[i].description 의 자세/위치/상태 keyword 는 그대로 유지 — 인물 참조 토큰만 교체",
              "no_repeat_after_pose": "이미 t2i_prompt 안에서 같은 인물의 자세를 묘사했다면, 같은 fixed_element description 을 별도 문장으로 반복하지 마라",
              "rationale_summary": "fixed_element description 이 보통명사로 작성되었고 같은 인물의 C## 묘사가 t2i_prompt 에 따로 있으면 모델이 두 인물로 인식해 인원 수가 부풀려진다"
            },
            "ref_usage_constraints": {
              "zoom_in_detail": {
                "scope_summary": "same moment, same space, same primary subject; camera moved/zoomed onto a sub-region only",
                "forbidden_additions": [
                  "new persons not in the prior shot",
                  "new props not in the prior shot",
                  "new background elements not in the prior shot",
                  "new poses, gestures, or expressions not in the prior shot",
                  "different moments of action"
                ],
                "required_phrasings": [
                  "describe only the focused sub-region in concrete terms",
                  "explicitly state the same environment (lighting, background) is preserved",
                  "use continuity tokens such as 'the same figure', 'the same room', 'the same surface'"
                ],
                "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy applies per-subject; policy enum (id_and_outlook_required / base_id_required / generic_descriptor_allowed) determines C##/C##O## use",
                "rationale_summary": "zoom_in_detail = 앞 샷의 특정 영역을 확대한 '같은 사진'. 새 정보 추가 금지 — 현재 프레임이 보여주는 부분만 정확히 묘사"
              },
              "exact_background": {
                "scope_summary": "same room, possibly different moment or angle; background carries through, persons/actions are described fresh for this shot",
                "permitted_additions": [
                  "new persons, poses, expressions, actions for this shot's moment",
                  "different camera angle within the same room"
                ],
                "background_consistency_rule": "background elements established in the prior shot must remain consistent (no contradictory walls, doors, furniture)",
                "ignore_keep_handled_elsewhere": "ignore/keep directives are auto-applied via reference image processing — do not echo them inside t2i_prompt",
                "rationale_summary": "같은 공간, 새 순간 — 인물·동작은 이 샷의 instantaneous moment 로 묘사하되 배경은 prior shot 과 일관"
              },
              "atmosphere_reference": {
                "scope_summary": "different room/floor/angle entirely — only mood/tone is shared with the prior shot",
                "forbidden_imports": [
                  "furniture layout from the prior shot",
                  "wall positions from the prior shot",
                  "specific architectural features from the prior shot"
                ],
                "required_handling": "describe the new space's background directly in this shot; carry through only color tone or lighting mood (e.g. 'cool gray ambient' / 'dim warm pool')",
                "rationale_summary": "atmosphere_reference = 분위기 reference 만, 레이아웃 reference 아님. 가구·벽 배치를 끌어오면 모델이 두 공간을 한 공간으로 합성"
              }
            },
            "view_consistency": {
              "framing_scope_options": [
                "third_person",
                "close_up"
              ],
              "single_camera_rule": "one t2i_prompt = one camera position. third-person full body and close-up of the same character must not be combined in a single prompt.",
              "third_person_handling": "describe persons with full or partial body in frame; single-camera consistency forbids combining a partial close-up and the same character's full body in one prompt",
              "close_up_handling": "an isolated framed area of a single subject must not coexist with that subject's full-body description in the same prompt",
              "focus_on_is_focus_area_not_view_switch": "any framing-intent wording designates the area shown by the single camera position; it does not switch the view",
              "subject_reference_policy_cross_ref": "id_policy.subject_reference_policy — subjects with policy = 'base_id_required' or 'generic_descriptor_allowed' must not use outlook reference (C##O## form); additionally, subjects with policy = 'generic_descriptor_allowed' must not use bare C## either — render with a common/demographic descriptor only",
              "prop_orientation_rule": "props the character holds must face one direction only — toward camera OR toward character, not both. forbidden contradiction example: 'photo angled partly toward the camera' + 'eyes fixed on the photograph' (양방향 모순)",
              "mixing_forbidden": true,
              "rationale_summary": "single t2i_prompt = single camera shutter at 1/1000s. 시점 혼합은 모델이 두 카메라 합성으로 해석해 인물이 두 번 등장 또는 부위 분리"
            },
            "constraints": [
              "fixed_elements are continuity inputs derived from prior shots — treat them as binding context, not as source facts to be invented",
              "when fixed_elements[i].character_name maps to a C## in id_policy.allowed_base_entity_ids or a C##O## in id_policy.allowed_outlook_pairs, replace the common-noun person reference inside fixed_elements[i].description with that C##/C##O## and do not also write a separate common-noun reference for the same character in the same t2i_prompt",
              "previous_shot_refs with ref_usage='zoom_in_detail' must preserve the same moment, the same space, and the same lighting as the prior shot — no new persons, props, background elements, poses, or moments",
              "previous_shot_refs with ref_usage='exact_background' may freely describe this shot's persons, poses, and moment, but must keep background elements consistent with the prior shot's established room",
              "previous_shot_refs with ref_usage='atmosphere_reference' must describe a new space directly — do not import furniture layout or wall positions from the prior shot, only mood/tone",
              "one t2i_prompt = one camera position — third-person full body and close-up of the same character must not be combined in a single shot. any framing-intent wording designates the area shown by the single camera position, not a view switch (id_policy.subject_reference_policy applies per-subject)",
              "props held by characters face one direction only — toward camera OR toward character, never both"
            ]
          },
          "asset_requirements": {
            "required_refs": [
              {
                "kind": "character_outlook",
                "id": "C01O01",
                "policy": "required"
              }
            ],
            "forbidden_refs": [
              {
                "kind": "background",
                "reason": "close framing skips chain_bg reference"
              }
            ],
            "readiness_policy": "skipped_by_policy",
            "constraints": [
              "do not imply or describe a reference image that is not listed in required_refs (no phantom references)",
              "if a required character_outlook ref is missing, scene image generation must block before the image stage"
            ]
          },
          "render_contracts": [],
          "_card_metadata": {
            "lift_status": {
              "rule_a_lifted": true,
              "rule_c_lifted": true,
              "rule_e_lifted": true,
              "rule_h_lifted": true,
              "id_policy_composite_lifted": true,
              "id_policy_close_framing_face_lifted": true,
              "id_policy_reproduction_surface_lifted": true,
              "continuity_cross_shot_id_substitution_lifted": true,
              "continuity_ref_usage_constraints_lifted": true,
              "continuity_view_consistency_lifted": true,
              "continuity_constraints_extended": true,
              "spatial_camera_frame_lifted": true,
              "spatial_fg_bg_shared_anchor_lifted": true,
              "spatial_primary_framing_lifted": true,
              "spatial_constraints_extended": true
            },
            "rule_source": {
              "camera_rule": "A",
              "owned_rule": "C",
              "close_skip_rule": "E",
              "demographic_rule": "H",
              "composite_id_rule": "C## 사용 규칙 — 참조 이미지 연동 (v17:32-64)",
              "close_framing_face_rule": "극단 클로즈업 표현 (v17:66-85)",
              "reproduction_surface_rule": "사진·포스터·화면·거울 속 인물 규칙 (v17:133-146)",
              "cross_shot_id_substitution_rule": "v20/scene_detail/system.md#continuity-section",
              "ref_usage_rule": "v20/scene_detail/system.md#continuity-section",
              "view_consistency_rule": "v20/scene_detail/system.md#continuity-section",
              "camera_frame_rule": "v20/scene_detail/system.md#spatial-consistency",
              "fg_bg_shared_anchor_rule": "v20/scene_detail/system.md#spatial-consistency",
              "primary_framing_rule": "v20/scene_detail/system.md#spatial-consistency"
            }
          }
        },
        "render_prompt_card_hash": "5ae414349f3e4546"
      }
    ],
    "consumed_bg_catalog_hash": "4edb84b98cd3db15",
    "consumed_shot_binding_hash": "42cbc46b2974a8e8"
  },
  "step_id": "scene_detail",
  "run_id": "912cebd5-dac8-4597-b4f9-ff382f8de187",
  "resolved_model": "gemini-pro",
  "updated_at": "2026-09-04T21:20:57.441182+00:00",
  "project_config_snapshot": {}
}