{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_l02_shed_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_l02_shed_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic architectural floor plan diagram of a compact, single-room, early twentieth-century rural makeshift storage shed. Show a roughly rectangular enclosure assembled from irregular rough boards and squared timber framing, using simple geometric CAD-style conventions and single-weight black outlines on a white or off-white background. Divide the interior into two clearly color-coded areas: number 1, the main shared interior floor, with one solid pale yellow fill; and number 2, a narrow threshold zone immediately inside the doorway, with one solid pale beige fill. Place number 3 at a single-leaf rough plank doorway in the south wall slightly east of center, represented by a standard plan-view door leaf and swing arc. Place number 4 at one contiguous fixed timber brace run centered against the north wall, represented by a simple narrow rectangular glyph. The room should feel compact and crowded in available floor area, but draw no people, action, loose bodies, dragged figures, door-breach effects, motion cues, blood, weapons, or other transient event content. Draw exactly one small circular marker with a black number for each base element 1, 2, 3, and 4, each number appearing exactly once at one unambiguous contiguous location. Do not draw markers 5, 6, or 7 because they belong exclusively to transient overlays. Use no room names, object labels, notes, dimensions, legends, camera icons, field-of-view cones, or arrows inside the plan; only the four numbered circles and an optional small north arrow are permitted. Use simple top-down symbolic glyphs only. Strictly no 3D, isometric, perspective, axonometric, depth, shadows, shading, gradients, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, material rendering, color blending, or drop shadows."
      },
      "fp_l03_shed_forecourt": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_l03_shed_forecourt.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic architectural floor plan of a small early-twentieth-century rural reed-field shed and its front clearing. This must be a simple 2D plan view only, like a clean CAD plan or elementary room-layout sketch. Use uniform single-weight black outlines on a white or off-white background, geometric shapes, and single flat pastel area fills. Absolutely no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, or material rendering.\n\nPlace a compact rectangular makeshift plank-and-timber shed in the north-center, with its long axis east-west. Show number 1 once inside the shed interior. Use a flat pale blue fill for this Interior Zone. Indicate rough, lightly irregular wall geometry through simple straight segmented outlines, while keeping the drawing clean and schematic. Do not add windows because none are established. Center one plank door in the south wall, shown with the standard top-down door leaf and swing arc opening outward; place number 5 once beside this opening.\n\nDirectly outside the south facade, draw a narrow rectangular threshold strip with flat pale beige fill and place number 4 once within it. Label this area only as Threshold Zone. Beyond it, draw a broad open forecourt occupying the center and lower-middle of the plan, filled with flat pale yellow, and place number 2 once near its unobstructed center. Label it only as Shared Zone. Enclose the west, south, and east edges of the clearing with one continuous irregular reed-field band filled flat pale sage green; place number 3 once in its southern portion and label it only as Exterior Zone. Represent the reed boundary only with a clean irregular outline, not texture, hatching, shading, or individual rendered plants.\n\nUse small white circles with black numbers as markers. Draw each base marker exactly once: 1, 2, 3, 4, and 5. Do not draw markers 6 through 14 and do not depict casualties, blood, bodies, people, smoke figures, spears, transformation effects, or any other transient event cues; those belong to a separate overlay. No camera icons, field-of-view cones, shot arrows, dimensions, legends, annotations, object names, or extra text. The only permitted text inside the diagram is the short generic area labels Interior Zone, Threshold Zone, Shared Zone, Exterior Zone, plus an optional small north arrow marked N in one corner."
      },
      "fp_l06_refrigerator_backspace": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_l06_refrigerator_backspace.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan of a narrow staff-side refrigerator backspace in a contemporary urban convenience store. Use a clean CAD-like plan with single-weight black outlines on a white or off-white background, geometric shapes only. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadows, no shading, no gradients, no ambient occlusion, no photorealism, no rendering, no lighting effects, no textures, and no material rendering. Arrange the plan as an elongated east-west service space: number 1 is the narrow staff service aisle along the north side, filled with one flat pale cyan color and a sparse white-tile grid drawn only as thin plan lines; number 2 is the continuous refrigerated display zone in the middle, filled flat pale gray; number 3 is the customer-side aisle immediately south of the refrigerator frontage, filled flat pale yellow; number 4 is a compact staff entry threshold at the west end, filled flat pale beige. Place number 5 on a single inward-swinging staff access door in the west wall, shown with a standard line-and-arc door symbol. Along the south edge of the refrigerated display zone, draw three separate customer-facing glass refrigerator door leaves as simple double-line plan symbols: number 6 on the left door, number 7 on the center door, and number 8 on the right door. Inside number 2, place number 9 on one contiguous east-west canned-beverage shelving run, drawn as a simple narrow rectangle with regular shelf divisions. Place number 10 on one rectangular discarded-food basket in the northwest portion of number 1, leaving a clear path from number 5. Reflect a compact contemporary convenience-store restocking layout with glass display doors facing the customer aisle and rear access from the staff aisle. Use only flat solid pastel fills with no blending or shadows. Optional generic area text may read Service Zone, Display Zone, Customer Zone, and Threshold Zone. Draw exactly one small white circle with a black number for each base element numbered 1 through 10, each number appearing exactly once. Do not draw markers 11, 12, or 13 and do not depict any blood drop, lunchbox, visitor, person, event cue, loose meal item, camera icon, field-of-view cone, or shot arrow. Include only the permitted generic zone names, the numbered circles, and a small north arrow marked N; no other text or annotations."
      },
      "fp_l07_store_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_l07_store_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan of a compact mid-2020s South Korean metropolitan convenience-store interior. Use a clean CAD-like plan with single-weight black outlines on a white or off-white background, simple geometric symbols, and crisp orthogonal walls. This must be strictly flat 2D: no 3D, no isometric, no perspective, no axonometric, no depth, no shadows, no shading, no gradients, no ambient occlusion, no photorealism, no rendered lighting, no textures, and no material rendering.\n\nOrganize the plan with the street-facing south wall at the bottom and the rear north wall at the top. Use one flat pastel color per zone with no blending: pale yellow for the central Shared Zone, pale cyan for the southeast Service Zone around checkout, pale beige for the entrance Threshold Zone, and pale gray-blue for the narrow rear Utility Zone behind the refrigerated display. The layout should follow a contemporary compact convenience-store convention: a customer entrance near the southeast corner, a single contiguous glazed storefront run west of the door, checkout immediately beside the entrance with a clear view of arrivals, two separate parallel north-south aisle shelves in the center, a refrigerated display bank across the rear edge facing the sales floor, and a narrow staff-access service aisle directly behind that refrigerator bank.\n\nDraw only conventional top-down plan glyphs. Show the entrance door with a leaf and swing arc, the storefront window as double parallel wall lines, the checkout counter as a plain rectangular counter, the point-of-sale terminal as a small rectangular fixture, each aisle shelf as its own simple long rectangle, and the refrigerated display as one contiguous shallow cabinet bank with repeated door divisions but only one inventory marker. Maintain clear customer circulation around both shelves and an unobstructed route from the entrance to checkout and the rear refrigerators.\n\nPlace one small white circle with a black numeral at each base-layer element, with every numeral appearing exactly once: 1 in the central Shared Zone; 2 in the checkout Service Zone; 3 in the entrance Threshold Zone; 4 in the rear Utility Zone; 5 at the customer entrance door; 6 at the single storefront glazing run; 7 on the checkout counter; 8 on the point-of-sale terminal; 9 on the first aisle shelf; 10 on the second aisle shelf; and 11 on the refrigerated display bank. Do not draw markers 12 or 13 because they are transient overlay objects. Inside the drawing, permit only the generic area labels Shared Zone, Service Zone, Threshold Zone, and Utility Zone, the numbered marker numerals, and a small north arrow marked N in one corner. Add no legend, object labels, camera symbols, field-of-view cones, arrows, measurements, annotations, people, money envelope, smartphone, blood, products, or other transient event cues."
      },
      "fp_l08_storefront_bench_sidewalk": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_l08_storefront_bench_sidewalk.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic architectural floor plan diagram of a compact modern metropolitan convenience-store frontage, exterior bench, adjacent sidewalk, curb, and narrow curbside roadway. Use clean single-weight black CAD-like outlines on a white or off-white background, geometric plan symbols only, and crisp orthogonal organization. The storefront occupies the north side; place a compact shared retail interior behind the frontage, a shallow entrance threshold slightly east of center, a long pedestrian sidewalk across the middle, a continuous curb along the south edge of the sidewalk, and a narrow roadway strip at the bottom. Place one long top-down bench parallel to the storefront on the sidewalk west of the entrance, leaving a clear walking route between the bench and curb. Show one glazed hinged customer door with a standard door leaf and swing arc. Show one continuous frontage-window run west of the door and one separate narrower frontage-window run east of the door, each represented by double parallel lines within the wall. Reflect a contemporary South Korean urban convenience-store layout through a compact street-facing retail bay, broad glazed frontage, direct sidewalk access, and practical exterior seating geometry, without using cultural decoration or proper nouns. Apply one consistent flat pastel solid fill per distinct area: storefront shared zone in pale yellow, entrance threshold zone in pale beige, sidewalk exterior zone in pale gray, curb edge zone in pale lavender, and roadway zone in pale blue-gray. Larger generic area text may read only Shared Zone, Threshold Zone, Exterior Zone, and Curbside Zone. Add small circular markers with black numbers exactly once for base elements 1 through 9: 1 storefront interior zone, 2 entrance threshold zone, 3 sidewalk zone, 4 curbside roadway zone, 5 customer entrance door, 6 west frontage window, 7 east frontage window, 8 storefront bench, and 9 curb edge. Do not draw markers 10 or 11 because they are transient overlay objects. Include no people, vehicles, canned drinks, money envelope, event cues, camera icons, field-of-view cones, arrows, furniture labels, object labels, dimensions, legends, or annotations. A small north arrow with N may appear in one corner. Absolutely no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendered appearance, lighting effects, textured surfaces, material rendering, color blending, or drop shadows."
      },
      "fp_police_station_parking": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_police_station_parking.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan diagram of a compact contemporary urban police-station parking forecourt in South Korea. Use a clean architectural CAD-plan appearance with single-weight black outlines on a white or off-white background, geometric shapes only, and generous spacing for immediate readability. The north edge contains a shallow strip representing the station building frontage, number 2, filled solid pale cyan as the service zone. Place a single public entrance door, number 3, near the center-right of that frontage, shown by a standard door line and swing arc. Place one contiguous ground-floor window run, number 7, to the left of the entrance, shown by double parallel lines within the wall. Immediately outside the entrance, draw a rectangular pedestrian forecourt, number 4, filled solid pale yellow as the shared zone. The central and southern vehicle parking court, number 1, uses solid pale gray as the utility and exterior zone. Along the west side, show one representative contiguous parking-bay run, number 5, outlined as a single strip with simple internal stall divisions. At the south edge, include one driveway opening, number 6, connecting the court to a simple street-edge line. Use solid pale beige for the narrow threshold strip between the entrance and pedestrian forecourt. Keep the forecourt center open for the exchange staging, but do not draw people, the envelope, event arrows, motion cues, or markers 8, 9, or 10 because those are transient overlay elements. Draw exactly one small circular black-number marker for each base element 1 through 7, each number appearing once at one unambiguous contiguous location. Minimal text only: optional generic area labels such as Service Zone, Shared Zone, Threshold Zone, and Utility Zone, plus an optional small north arrow. No other labels or annotations. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, material rendering, vehicles, people, or camera graphics."
      },
      "fp_detective_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_detective_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic architectural floor plan of a mid-2020s metropolitan police detective office in South Korea. The image must be a simple CAD-like plan using uniform single-weight black outlines on a white or off-white background, geometric symbols, and minimal text. Use flat solid pastel area fills consistently: Shared Zone in pale yellow, Workstation Zone in pale blue, Circulation Zone in pale beige, Service Zone in pale cyan, and Threshold Zone in pale gray. Arrange a practical open-plan office with a broad aisle from the southwest corridor entrance through the center, a primary evidence-review desk in the north-central work area, a secondary desk to the west of the aisle, and a compact file-storage run along the south wall. Show the southwest entrance as a standard door line and swing arc, the north-wall window run and east-wall window run as separate double-line window symbols, desks as simple rectangles, chairs as top-down office-chair glyphs, the monitor as a small rectangular screen glyph, and file cabinets as one contiguous built-in run. Place one small numbered circle with a black integer exactly once at each base element: 1 Shared Zone, 2 Workstation Zone, 3 Circulation Zone, 4 Service Zone, 5 Threshold Zone, 6 primary workstation desk, 7 desktop monitor, 8 workstation chair, 9 secondary detective desk, 10 secondary desk chair, 11 built-in file cabinets, 12 corridor entrance door, 13 north window run, and 14 east window run. The only permitted interior words are the generic area labels Shared Zone, Workstation Zone, Circulation Zone, Service Zone, and Threshold Zone; a small north arrow marked N may appear in one corner. Keep the base monitor screen blank. Do not draw number 15, CCTV imagery, people, loose personal items, event cues, camera icons, field-of-view cones, arrows other than the north arrow, or any other annotations. Do not use 3D, isometric, axonometric, perspective, depth, shadows, shading, gradients, ambient occlusion, photorealism, rendered lighting, textured surfaces, or material rendering."
      },
      "fp_minsuk_residence": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_minsuk_residence.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan of a compact mid-2020s urban two-room residence in a South Korean multi-family building. Use a clean CAD-plan appearance with single-weight black outlines on a white or off-white background, simple geometric shapes, and crisp orthogonal walls. The unit is single-level and compact: place a recessed south-central entrance vestibule with a short step up into a central living area; an enclosed bedroom in the northwest; an open kitchenette along the northeast side; a small enclosed bathroom in the southeast; and a narrow circulation strip connecting all spaces. Use contemporary regional apartment conventions, including an inward-swinging exterior entrance door, space-efficient interior doors, a compact wall-mounted kitchen counter run, and limited exterior glazing. Fill every area with one solid flat pastel color: living area pale yellow, bedroom pale blue, kitchenette pale cyan, bathroom pale mint, entrance vestibule pale beige, and circulation strip pale peach. Optional generic area text is limited to Shared Zone, Private Zone, Service Zone, Threshold Zone, and Circulation Zone. Draw the entrance door and interior doors with simple swing arcs; draw each window as a double parallel line within its wall. Draw furniture and fixtures only as standard top-down symbolic glyphs: sofa as a long divided rectangle against the west side of the living area, low rectangular table in front of it, bed as a rectangle with one pillow shape, wardrobe as a plain rectangle, kitchen sink and cooktop as plan symbols, and bathroom toilet, washbasin, and shower as standard plan symbols. Include the persistent central ceiling-light position as a simple circle-and-cross plan symbol offset from the low table marker. Place small white circular markers with black numbers 1 through 21 exactly once each at the corresponding persistent areas, openings, fixtures, and furniture positions. Do not draw markers 22 through 29 and do not depict any people, damage, debris, broken objects, or bloodstains because those are transient overlay content. Keep text minimal: only permitted generic zone labels, the unique numbered circles, and an optional small north arrow with N. Do not draw camera symbols, field-of-view cones, arrows, dimensions, legends, object names, or other annotations. Strictly use a flat plan view with no 3D, isometric, perspective, axonometric construction, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendered lighting, textured surfaces, or material rendering. Use solid pastel fills only, with no blending and no drop shadows."
      },
      "fp_suv_cabin": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_suv_cabin.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan diagram of an older left-hand-drive midsize SUV cabin, with the vehicle nose oriented toward the top. Use a clean architectural CAD-plan appearance: white or off-white background, single-weight black outlines, crisp geometric shapes, and minimal text. Use flat solid pastel area fills with no blending: driver zone pale yellow, front passenger zone pale blue, rear seating zone pale beige, center service zone pale cyan, rear threshold zone pale gray, and the narrow body-shell perimeter a slightly darker pale gray. Generic area labels such as Driver Zone, Passenger Zone, Rear Zone, Service Zone, and Threshold Zone may appear once in their respective areas; include no other words or annotations. Draw a conventional older modern South Korean SUV layout using geometry only: two forward-facing front bucket seats, a left-side steering wheel, a rectangular center console, one full-width forward-facing rear bench, four outward-swinging side doors, a rear hatch, a wide front windshield, separate left and right front side windows, separate left and right rear side windows, and rear hatch glass. Represent seats as simple top-down rectangles with cushion divisions, the steering wheel as a circle, the console as a narrow rectangle, doors with straight leaf lines and swing arcs, and windows as double parallel wall lines. Place exactly one small white circle with a black number at each base element: 1 on the cabin body-shell perimeter near the front center; 2 in the front-left driver zone; 3 in the front-right passenger zone; 4 in the rear seating zone; 5 in the center service strip; 6 in the rear threshold strip; 7 on the driver seat; 8 on the front passenger seat; 9 on the rear bench; 10 on the steering wheel; 11 on the center console; 12 on the windshield; 13 on the driver front window; 14 on the passenger front window; 15 on the left rear window; 16 on the right rear window; 17 on the rear hatch window; 18 on the driver door; 19 on the front passenger door; 20 on the left rear door; 21 on the right rear door; and 22 on the rear hatch opening. Each numbered circle must appear exactly once at one contiguous location. Do not draw numbers 23, 24, 25, 26, or 27 and do not depict any people, restraints, framed photograph, phone, mutable event cue, or camera metadata. Strictly no 3D, isometric, perspective, axonometric construction, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendered appearance, lighting effects, textured surfaces, or material rendering."
      },
      "fp_l16_boat_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_l16_boat_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic floor plan diagram of a compact contemporary southwest-coast Korean five-ton fishing boat and its stern dock interface. Bow points north and stern points south. Use a clean architectural CAD-plan appearance with single-weight black outlines on a white or off-white background, geometric shapes only, and generous negative space. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealism, no rendered appearance, no lighting effects, no textured surfaces, and no material rendering. Use solid flat pastel area fills with no blending: bow lookout zone pale blue, starboard circulation passage pale beige, stern passenger deck pale yellow, enclosed wheelhouse pale cyan, wheelhouse threshold pale tan, dock edge pale gray, and surrounding exterior water a distinct very pale blue. Show a compact working-boat layout typical of a modern coastal fishing vessel: open bow deck at the north end; enclosed wheelhouse center-forward and slightly offset toward port; a narrow continuous starboard passage connecting stern to bow; broad shared stern passenger deck; and a straight dock strip immediately south of the stern. Draw the wheelhouse as a simple rectangle with an aft swing door, one forward double-line window run, one port double-line window run, one starboard double-line window run, and a symbolic helm console with steering wheel behind the forward window. Draw two separate rectangular benches along the port and starboard edges of the stern deck. Draw simple safety-rail lines as separate contiguous runs around the bow, along each side, and on the two stern corners, leaving a centered stern boarding gate aligned with the dock. Add one simple dock bollard. Use only the following small white circular markers with black numbers, each appearing exactly once: 1 bow lookout zone; 2 starboard circulation passage; 3 stern passenger deck; 4 wheelhouse; 5 wheelhouse threshold; 6 aft wheelhouse door; 7 forward wheelhouse window; 8 port wheelhouse window; 9 starboard wheelhouse window; 10 helm console and wheel; 11 port stern bench; 12 starboard stern bench; 13 bow safety rail; 14 port side safety rail; 15 starboard side safety rail; 16 port stern rail; 17 starboard stern rail; 18 centered stern boarding gate; 19 dock edge; 20 dock bollard. Area labels may be limited to the generic English text Bow Zone, Passage Zone, Shared Zone, Service Zone, Threshold Zone, and Dock Zone. Include a small north arrow in one corner. Do not draw markers 21, 22, or 23 and do not depict fog, crowds, people, hostile expressions, activity cues, or a deployed gangway; those are transient overlay elements. No camera symbols, field-of-view cones, arrows other than the north arrow, legends, dimensions, decorative illustrations, or other text."
      },
      "fp_l19_pier": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_l19_pier.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic 2D architectural floor plan of a compact modern remote-island working pier. Use a clean CAD-plan appearance with single-weight black outlines on a white or off-white background, geometric shapes only, and minimal text. The shore is at the north and open water is at the south; place a long concrete finger pier extending south from a compact village approach. Show the main shared pier deck as flat pale yellow, both working berth strips as flat pale gray, the gear warehouse service area as flat pale cyan, door and shore threshold areas as flat pale beige, the adjacent village-side eatery frontage and approach as flat pale yellow, and surrounding water as flat pale blue. Use each pastel fill consistently with hard edges, with no blending. The layout should follow a practical contemporary small-island harbor convention: a compact gear warehouse on the west side of the shoreward pier, an eatery frontage on the east side of the inland approach, open maneuvering space along the pier centerline, and one working berth on each side of the outer pier. Draw the warehouse as a simple rectangular footprint with a double swing door opening toward the pier, one double-line window on its pier-facing wall, and one rectangular gear-storage rack inside. Draw a single swing-door symbol at the eatery entrance, a standard top-down ladder glyph at the outer pier edge, and one small circular mooring bollard at the east berth. Place exactly one small circled black number at each base-layer location: 1 main pier deck, 2 east working berth, 3 west working berth, 4 gear warehouse, 5 warehouse double door, 6 warehouse window, 7 gear storage rack, 8 village approach route, 9 eatery frontage, 10 eatery entrance, 11 sea access ladder, and 12 mooring bollard. Do not draw markers 13 through 23 because they are transient overlay elements. Short generic area labels such as Shared Zone, Service Zone, Threshold Zone, and Utility Zone may appear inside their colored areas; allow only a small north arrow with N besides those labels. No other words, legends, annotations, people, boats, bodies, crowds, decorations, lights, camera icons, view arrows, or field-of-view cones. Strict exclusions: no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered appearance, lighting effects, textured surfaces, or material rendering."
      },
      "fp_l49_gear_warehouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_l49_gear_warehouse.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan of a compact modern coastal fishing-gear warehouse on a remote island. This must be a simple 2D CAD-like plan diagram, not a render. Use single-weight black outlines on a white or off-white background, clean geometric shapes, and minimal text. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendered lighting, lighting effects, textured surfaces, or material rendering.\n\nShow a roughly rectangular single-room warehouse organized by practical contemporary coastal storage geometry: a dock-side main hinged door on the south wall near the southwest side, one small dusty dock-facing window centered on the east wall, a connected narrow central aisle network, dense perimeter storage, an east-side gear handling area, a recessed west concealment pocket, and an entrance threshold. Use simple top-down symbols only. Draw nets as outlined bundled rectangles or irregular geometric mounds, fishing rods as parallel lines within one rack rectangle, fish traps as repeated small cage rectangles contained inside a single stack footprint, fish baskets as nested outlined rectangles, and gear crates as plain rectangles. Do not draw any people, blood, corpse, flashlight beam, revolver, historical kitchen, or other event-state imagery.\n\nApply single flat pastel solid fills consistently: warehouse storage zone pale yellow, central circulation zone pale beige, west concealment pocket pale blue, entrance threshold zone pale tan, and east gear service zone pale cyan. No gradients, blending, or drop shadows. Short generic area labels such as Storage Zone, Circulation Zone, Concealment Zone, Threshold Zone, and Service Zone may appear in larger text. Add a small north arrow in one corner if desired. No other text or annotations may appear inside the drawing.\n\nPlace one small circle containing one unique black number at exactly one contiguous location for each base element numbered 1 through 14: 1 warehouse storage zone, 2 central aisle network, 3 west concealment pocket, 4 entrance threshold zone, 5 east gear service zone, 6 main warehouse door, 7 dusty dock-facing window, 8 north fishing net stack, 9 west fishing rod rack, 10 east fish trap stack, 11 northeast fish basket stack, 12 west net mound, 13 central trap stack, and 14 southeast gear crate stack. Each number must appear exactly once. Do not draw markers 15, 16, 17, 18, or 19 because they are transient overlay elements. Do not add camera icons, view cones, arrows, legends, dimensions, decorative illustrations, or any unnumbered labels."
      },
      "fp_l20_restaurant_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_l20_restaurant_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan diagram of a modest contemporary remote-island Korean mixed-use restaurant, small shop, kitchen, and attached living rooms. The plan must be a clean CAD-like map using single-weight black outlines on a white or off-white background, geometric shapes only. Strictly no 3D, isometric, perspective, axonometric, depth, shadows, shading, gradients, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, or material rendering. Use one flat solid pastel fill for each contiguous zone with no blending: pale yellow for the central Shared Zone restaurant hall, pale cyan for the rear-left Service Zone kitchen, pale blue for the rear-right Private Zone elder room, pale lavender for the side Private Zone guest room, pale green for the narrow Retail Zone along the left wall, and pale beige for the front Threshold Zone. Short generic zone names may appear, but no other words or annotations may appear inside the drawing. Arrange a classroom-sized rectangular hall in the center and front, a compact kitchen at the rear-left with an open working relationship to the hall, an elder private room at the rear-right, and a guest rear room along the right side. Place a centered sliding public entrance on the south facade, a rear service door from the kitchen to the north backyard, separate sliding doors from the hall into each private room, one contiguous lattice-window run beside the front entrance, one contiguous lattice-window run on the east hall wall, and one curtained window in the guest room. Integrate grocery shelving and a separate fishing-supplies rack as two simple contiguous fixtures along the left retail strip. Place one large rectangular dining table in the central hall and one smaller rectangular table near the rear room doors. In the kitchen, show a simple preparation counter, standard top-down sink symbol, cooktop symbol, and refrigerator rectangle. In the elder room, show one wardrobe rectangle; in the guest room, show one low sleeping mat rectangle with a pillow glyph. Add a small fixed landline telephone station near the retail and kitchen boundary. Doors must use standard plan-view lines and swing arcs where applicable, sliding doors must use parallel sliding-panel symbols, windows must use double parallel lines in walls, and all furniture must use simple top-down symbolic glyphs. Place one small circle containing a unique black number exactly once at each base element: numbers 1 through 24 only. Never duplicate a number, never place one marker across separated objects, and do not draw numbers 25 through 31. Do not draw food, meat, blood, butchered animals, people, searchers, ritual bundles, moonlight, dusk light, camera icons, field-of-view cones, movement arrows, or any other transient event cue. A small north arrow with the letter N may appear in one corner."
      },
      "fp_l21_back_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_l21_back_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic architectural floor plan diagram of a compact contemporary back room attached to a small restaurant and general shop on a remote South Korean island. Use a simple rectangular room geometry derived from a modest modern shop-house: a main private sleeping zone occupying most of the room, a narrow restaurant-side threshold along the west wall, one sliding door centered in the west wall leading to the restaurant, and one curtained street-facing window in the east wall opening toward a narrow exterior alley strip. Place a low rectangular floor sleeping mat in the south-central portion of the room, parallel to the south wall, using a simple top-down bedding glyph with a small pillow shape. Represent the sliding door with a standard plan-view sliding-panel symbol, the window with double parallel lines in the wall, and the installed curtain as one narrow folded-line symbol on the interior side of that window. Fill the private sleeping zone with one flat solid pale blue, the threshold zone with one flat solid pale beige, and the exterior alley strip with one flat solid pale gray; keep each area color uniform and consistent with no blending. Use single-weight black outlines on a white or off-white background and geometric CAD-like symbols only. Add small circles containing unique black numbers exactly once for base-layer elements 1 through 7: 1 in the private sleeping zone, 2 in the threshold zone, 3 in the exterior alley strip, 4 at the sliding door, 5 at the window, 6 at the curtain, and 7 on the sleeping mat. Do not draw markers 8, 9, or 10 because they are transient overlay cues. Optional text is limited to the generic area labels Private Zone, Threshold Zone, and Exterior Zone, plus a small north arrow; include no other labels or annotations. Do not draw people, surveillance figures, sunlight patches, nightmare traces, missing objects, camera icons, view cones, or event-state cues. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealism, no rendered appearance, no lighting effects, no textured surfaces, and no material rendering."
      },
      "fp_l32_ritual_warehouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_l32_ritual_warehouse.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan diagram of a compact contemporary remote-island warehouse interior. Use clean single-weight black outlines on a white or off-white background, geometric shapes only, with the restrained clarity of a simple CAD plan. The building is a compact rectangular single-room outbuilding with a main central storage chamber, a shallow rear service bay at the north end, and a small entrance threshold inside one south-wall doorway. Reflect practical regional utility-building geometry through a single direct exterior entrance, sparse circulation, a shallow rear work bay, and one contiguous built-in storage shelf run along the west wall. Fill the main chamber with solid pale yellow and optionally label it only as Shared Zone; fill the rear bay with solid pale cyan and optionally label it only as Service Zone; fill the entrance threshold with solid pale beige and optionally label it only as Threshold Zone. Keep each fill completely flat and consistent, with no blending. Draw number 1 once in a small white circle inside the main chamber, number 2 once inside the rear bay, and number 3 once inside the entrance threshold. Draw the west-wall built-in shelf as one simple top-down rectangular shelf glyph with number 4 once. Draw the south doorway with a standard door leaf and swing arc, marked with number 5 once. Add a small north arrow in one corner if space permits. Do not draw markers 6 through 14 and do not draw the temporary altar table, candles, goat head, blood bowl, incense, spear, ritual bundles, smoke, creature, person, silhouette, blood, fire, or any other event-state cue; those belong to a separate overlay. Use no text except the optional generic zone labels, marker numbers, and north arrow. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, material rendering, decorative illustration, camera icons, viewing arrows, or field-of-view cones."
      },
      "fp_cave_entrance": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_cave_entrance.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic floor plan diagram of a remote forest approach, a timber-reinforced natural cave mouth, its immediate threshold, and the first section of cave interior. Use a clean architectural CAD-plan appearance with single-weight black outlines on a white or off-white background, simple geometric plan symbols, and no decorative illustration. Fill each distinct area with one solid flat pastel color used consistently: forest approach in pale green, threshold zone in pale beige, immediate cave interior in pale cool gray, and the two natural rock flanks in pale muted brown. Show an irregular but clearly legible natural rock boundary narrowing toward one large central cave opening, reflecting a rough cave entrance on an isolated modern island. Place one separate rough timber upright on the west side of the opening, one separate rough timber upright on the east side, and one contiguous overhead beam across the opening; represent all timber only as simple top-down rectangular glyphs. Keep a direct walkable route from the forest approach through the narrow threshold into the immediate cave interior. Add small circular markers with black numbers exactly once at these contiguous locations: 1 in the forest approach zone, 2 in the threshold zone, 3 in the immediate cave interior, 4 at the cave-mouth opening, 5 on the left timber upright, 6 on the right timber upright, 7 on the overhead beam, 8 on the left rock flank, and 9 on the right rock flank. Optional larger generic area text is limited to Forest Approach, Threshold Zone, and Cave Interior, plus a small north arrow in one corner; include no other text or annotations. Do not draw people, movement, hesitation, flashlight beams, darkness effects, camera icons, field-of-view cones, or event-state cues. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendered lighting, lighting effects, textured surfaces, material rendering, blending, or drop shadows."
      },
      "fp_cave_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_cave_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic floor plan diagram of a continuous natural cave interior on a white or off-white background. Show a large cave mouth at the south leading through an improvised timber-supported entrance threshold, then an irregular winding passage, a broader intermediate deep chamber, a narrow inner throat, and a final captivity chamber at the north. Use conservative geometry appropriate to a large natural cave on a remote contemporary Korean island: uneven rock-wall contours simplified into clean architectural plan lines, human-width bottlenecks, and a final chamber wide enough for two opposing wall restraint positions. Use single-weight black outlines and simple geometric plan symbols only. Fill each area with one consistent flat pastel solid color: entrance threshold zone pale beige, winding passage pale gray, intermediate chamber pale muted yellow, and captivity chamber pale blue. Area labels may read only 'Threshold Zone', 'Passage Zone', 'Deep Zone', and 'Captivity Zone'. Draw the natural cave mouth and internal constrictions as clear plan openings. Draw two separate fixed chain-anchor glyphs on opposing west and east walls of the captivity chamber, and one small fixed bare-bulb ceiling fixture symbol over the chamber center. Place one small numbered circle with a black integer exactly once for each base-layer element numbered 1 through 10, at its single unambiguous location. Do not draw markers 11 through 17 or any bones, blood, severed chain, flashlight, lantern, torches, people, bats, action cues, lighting states, camera icons, field-of-view cones, or arrows; those are transient overlays. Keep text inside the diagram minimal: only the four generic zone labels, marker numbers, and an optional small north arrow. The result must resemble a clean architectural CAD plan or simple room-layout sketch. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealism, no rendered appearance, no lighting effects, no textured surfaces, and no material rendering."
      },
      "fp_slaughterhouse_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_slaughterhouse_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic architectural floor plan of a small contemporary slaughter work shed on a remote rural island. This must be a simple 2D CAD-like plan diagram using clean geometric shapes, single-weight black outlines, and a white or off-white background. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadows, no shading, no gradients, no ambient occlusion, no photorealism, no rendered lighting, no lighting effects, no textures, and no material rendering. Use solid flat pastel area fills only: pale yellow for the large central Shared Zone, pale blue for the enclosed northeast Private Zone storage room and hiding corner, pale cyan for the narrow north-wall Service Zone, and pale beige for the small south-wall Threshold Zone. Use each color consistently with no blending or drop shadows. The building is a roughly rectangular, lightly partitioned rural work shed: place the entrance threshold and one main swing door on the south wall; place one broken viewing window as a standard double-line plan symbol in the west wall; place the enclosed storage room in the northeast corner with one inward-swinging side door opening from the shared floor; and place the slaughter service bay along the north wall beside the storage room. Draw a rectangular slaughter table in the service bay, one contiguous wall-mounted knife rack on the north wall, one separate contiguous hanging-hook rail at the east end of the service bay, and one bucket station directly beneath that rail. Furniture and fixtures must use simple top-down symbolic glyphs only. Place exactly one small numbered circle for each persistent base element numbered 1 through 11, with every number appearing exactly once at one unambiguous contiguous location. Do not draw markers 12 through 19 and do not depict blood, sacks, remains, violence, people, ceiling figures, dripping liquid, displaced objects, or any other transient state cue. Inside the diagram, permit only the generic area labels Shared Zone, Private Zone, Service Zone, and Threshold Zone, plus the black numbers inside their circles and an optional small north arrow marked N. Add no camera icons, view cones, arrows, legends, object names, measurements, or other annotations."
      },
      "fp_l45_patrol_boat_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/475e5694-7c25-4f3f-8dec-910412a1761d/episodes/18f15068-4349-4818-82a9-3b9b173110e0/images/floor_plan/fp_l45_patrol_boat_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan diagram of a compact modern coastal patrol boat used near a remote island. Show the complete elongated hull outline with a rounded bow, squared working stern, open bow deck, broad stern deck, narrow port and starboard passages connecting bow to stern, and a rectangular enclosed wheelhouse centered slightly forward of midships. Use single-weight black CAD-style outlines on a white or off-white background and geometric plan symbols only. Fill the open bow and stern shared deck areas with one consistent flat pale yellow solid fill, both narrow side-passage threshold areas with one consistent flat pale beige solid fill, the wheelhouse service area with flat pale cyan solid fill, and the two boarding-edge strips with flat pale gray solid fill. Use no gradients, blending, or shadows. Draw a single curved bow rail, separate port-forward and port-aft rail runs divided by a midships port boarding gate, separate starboard-forward and starboard-aft rail runs divided by a midships starboard boarding gate, and one stern rail run. Draw the wheelhouse aft door with a standard door swing arc; draw one front windshield run and one separate window run on each side as double parallel wall lines. Inside the wheelhouse, show a simple fixed helm-console rectangle against the forward wall. On the stern deck, show one simple aft bench against the wheelhouse, one rescue-ring rack by the port aft rail, and one flush rectangular engine-access hatch near the center. Place exactly one small white circle with a black number at each base element: 1 bow deck, 2 port side passage, 3 starboard side passage, 4 stern deck, 5 wheelhouse, 6 bow rail run, 7 port forward rail run, 8 port aft rail run, 9 starboard forward rail run, 10 starboard aft rail run, 11 stern rail run, 12 port boarding gate, 13 starboard boarding gate, 14 wheelhouse aft door, 15 front windshield run, 16 port wheelhouse window, 17 starboard wheelhouse window, 18 helm console, 19 aft bench, 20 rescue ring rack, 21 engine access hatch. Each number must appear exactly once at one contiguous location. Do not draw markers 22 through 32 and do not depict any people, corpses, personal effects, other boats, weapons, loose flotation gear, blood, sea foam, dock crowds, event trails, or plot-state cues. Allow only the numbered circles and a small north arrow with the letter N; include no room names, legends, camera icons, field-of-view cones, measurements, or other text. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendered lighting, lighting effects, textured surfaces, or material rendering."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "6a189b25-edef-416c-9b49-a9084388bd6d",
  "resolved_model": "gpt",
  "updated_at": "2026-07-28T13:16:23.637844+00:00",
  "project_config_snapshot": {}
}