{
 "S11sh3": {
  "input_fingerprint": "7b7824eb512dbf78",
  "geometry": {
   "camera": {
    "look_target": {
     "x": 0.49,
     "y": 0.27
    },
    "origin": {
     "x": 0.34,
     "y": 0.43
    }
   },
   "entity_placements": [
    {
     "slot": "E1",
     "subject_en": "startled young woman",
     "x": 0.41,
     "y": 0.35
    }
   ],
   "rationale_ko": "수리영은 외부 계단(S1) 상단에서 열린 옥상(R1)으로 막 들어선 지점에 멈춰, 앞쪽 오른편의 반쯤 열린 철문(R3)을 바라보도록 배치했다. 카메라는 그녀의 뒤쪽이자 옆인 좌하단에 두고 철문 방향을 바라보게 하여, 전신과 문 사이의 비어 있는 옥상 공간이 함께 보이는 고정 와이드 구도를 만든다."
  },
  "leakage": {
   "has_marker_leakage": false,
   "details_ko": "도면 기호나 텍스트 마커가 발견되지 않음."
  },
  "prompt": "Draw a single CAMERA-VIEW storyboard frame (16:9) of the scene staged\non the attached TOP-DOWN SITE PLAN, seen from the camera position\ngiven in the STAGING GEOMETRY data below.\n\nJurisdiction of sources — follow all three, they do not conflict:\n- The attached SITE PLAN is the SOT for what exists on the site and\n  how its zones and landmarks are arranged relative to each other.\n- The STAGING GEOMETRY data below is the SOT for XY POSITIONS and\n  horizontal heading ONLY: where each subject stands on that plan,\n  where the camera stands, and which way it looks. Distances,\n  directions and relative depths between subjects come from these\n  coordinates. Subjects outside the camera's horizontal field of\n  view are out of frame.\n- The CAMERA DIRECTION text below (when present) is the SOT for the\n  VERTICAL angle, elevation, tilt and framing (eye-level, high angle,\n  overhead crane, low angle, ...). If it asks for a high or overhead\n  angle, draw that angle — the site plan being top-down does NOT mean\n  the frame must be eye-level.\n\nSTYLE — LIGHT STORYBOARD FRAME: thin uniform dark outlines on plain\npaper. No shading, no hatching, no texture, no facial features beyond\na minimal head shape, no costume detail. Human figures are correctly\nproportioned full-body outlines in their canonical poses. Environment\nis reduced to a few placement lines (ground line, key landmark\nsilhouettes) — just enough to read positions and depth.\n\nSTAGING GEOMETRY — PLANNING DATA ONLY, NEVER RENDER IT: the lines\nbelow are normalized map coordinates on the attached site plan\n(x runs left→right 0..1, y runs top→bottom 0..1). Use them solely to\nplace the camera and subjects. Do NOT draw any of this data in the\nimage — no numbers, no coordinates, no labels, no arrows, no cones,\nno dots, no diagram symbols of any kind.\n- the camera stands at (x=0.34, y=0.43) and looks toward (x=0.49, y=0.27); subjects outside the camera's horizontal field of view are out of frame\n- startled young woman stands at (x=0.41, y=0.35)\n\nCAMERA DIRECTION (vertical angle / elevation / framing SOT): From eye level behind and to the side of 수리영, the camera holds a locked wide composition that includes her full body in the lower-left and the half-open iron entrance door ahead in the upper-right. Her interrupted stride and the empty interval between her and the door turn the rooftop into a rigid line of apprehension.\n\nTHE LOCATION: 인천 변두리 낡은 빌라 마당과 옥상 외부계단\n\nSHOT TEXT (authoritative, Korean): 옥상에 도착한 수리영이 반쯤 열린 현관 철문을 멍하니 응시하며 굳어버린 전신\n\nCRITICAL — THE SITE PLAN IS A STAGING REFERENCE, NOT CONTENT: do NOT\ndraw the plan itself, and do NOT draw any diagram elements in the\nframe — no circles, dots, wedges, cones, arrows, callouts, codes or\nany other overlay symbols. The output is a clean storyboard drawing\nof the scene as seen by the camera only.\n\nNo text, no letters, no numbers, no captions anywhere in the image."
 },
 "S15sh5": {
  "input_fingerprint": "9623b4a14df2a374",
  "geometry": {
   "camera": {
    "look_target": {
     "x": 0.565,
     "y": 0.405
    },
    "origin": {
     "x": 0.485,
     "y": 0.535
    }
   },
   "entity_placements": [
    {
     "slot": "E1",
     "subject_en": "shouting adult woman",
     "x": 0.515,
     "y": 0.495
    },
    {
     "slot": "E2",
     "subject_en": "running young woman",
     "x": 0.61,
     "y": 0.345
    }
   ],
   "rationale_ko": "혜수는 B1 해안 버스 정차 지점의 벤치 가까이에 두고, 수리영은 B3 육지 접근 가장자리로 이어지는 이탈 방향에 더 멀리 배치했다. 카메라는 벤치 인근에서 두 인물의 깊이축을 비스듬히 바라보며, 전경 쪽 혜수의 3/4 정면과 멀어지는 수리영의 뒷모습이 함께 잡히도록 설정했다."
  },
  "leakage": {
   "has_marker_leakage": false,
   "details_ko": "다이어그램, 마커, 텍스트가 보이지 않습니다."
  },
  "prompt": "Draw a single CAMERA-VIEW storyboard frame (16:9) of the scene staged\non the attached TOP-DOWN SITE PLAN, seen from the camera position\ngiven in the STAGING GEOMETRY data below.\n\nJurisdiction of sources — follow all three, they do not conflict:\n- The attached SITE PLAN is the SOT for what exists on the site and\n  how its zones and landmarks are arranged relative to each other.\n- The STAGING GEOMETRY data below is the SOT for XY POSITIONS and\n  horizontal heading ONLY: where each subject stands on that plan,\n  where the camera stands, and which way it looks. Distances,\n  directions and relative depths between subjects come from these\n  coordinates. Subjects outside the camera's horizontal field of\n  view are out of frame.\n- The CAMERA DIRECTION text below (when present) is the SOT for the\n  VERTICAL angle, elevation, tilt and framing (eye-level, high angle,\n  overhead crane, low angle, ...). If it asks for a high or overhead\n  angle, draw that angle — the site plan being top-down does NOT mean\n  the frame must be eye-level.\n\nSTYLE — LIGHT STORYBOARD FRAME: thin uniform dark outlines on plain\npaper. No shading, no hatching, no texture, no facial features beyond\na minimal head shape, no costume detail. Human figures are correctly\nproportioned full-body outlines in their canonical poses. Environment\nis reduced to a few placement lines (ground line, key landmark\nsilhouettes) — just enough to read positions and depth.\n\nSTAGING GEOMETRY — PLANNING DATA ONLY, NEVER RENDER IT: the lines\nbelow are normalized map coordinates on the attached site plan\n(x runs left→right 0..1, y runs top→bottom 0..1). Use them solely to\nplace the camera and subjects. Do NOT draw any of this data in the\nimage — no numbers, no coordinates, no labels, no arrows, no cones,\nno dots, no diagram symbols of any kind.\n- the camera stands at (x=0.48, y=0.54) and looks toward (x=0.56, y=0.41); subjects outside the camera's horizontal field of view are out of frame\n- shouting adult woman stands at (x=0.52, y=0.49)\n- running young woman stands at (x=0.61, y=0.34)\n\nCAMERA DIRECTION (vertical angle / elevation / framing SOT): Near the bench at chest height, hold 혜수 in a medium three-quarter frontal composition on the near side of frame while 수리영 recedes in the direction of her call. Keep the camera static at the peak of 혜수's shout, using the depth separation between her open mouth in the midground and 수리영's running back farther away.\n\nTHE LOCATION: 밤바다 인근 버스정류장\n\nSHOT TEXT (authoritative, Korean): 혜수가 멀어지는 수리영을 향해 입을 크게 벌리고 소리치는 정지 상태\n\nCRITICAL — THE SITE PLAN IS A STAGING REFERENCE, NOT CONTENT: do NOT\ndraw the plan itself, and do NOT draw any diagram elements in the\nframe — no circles, dots, wedges, cones, arrows, callouts, codes or\nany other overlay symbols. The output is a clean storyboard drawing\nof the scene as seen by the camera only.\n\nNo text, no letters, no numbers, no captions anywhere in the image."
 },
 "S28sh1": {
  "input_fingerprint": "f7745cfb8bba891f",
  "geometry": {
   "camera": {
    "look_target": {
     "x": 0.5,
     "y": 0.5
    },
    "origin": {
     "x": 0.12,
     "y": 0.88
    }
   },
   "entity_placements": [
    {
     "slot": "E1",
     "subject_en": "small fishing vessel",
     "x": 0.5,
     "y": 0.5
    }
   ],
   "rationale_ko": "소형 어선을 D1 선체의 중심이자 주변 바다 S1의 중앙 부근에 배치했다. 카메라는 선박에서 크게 떨어진 바다 상공에서 선체 중앙을 내려다보도록 설정해, 어선이 광활한 바다 속 작은 형상으로 보이는 정적인 초광각 전경을 구성한다."
  },
  "leakage": {
   "has_marker_leakage": false,
   "details_ko": "기호나 마커 유출 없음."
  },
  "prompt": "Draw a single CAMERA-VIEW storyboard frame (16:9) of the scene staged\non the attached TOP-DOWN SITE PLAN, seen from the camera position\ngiven in the STAGING GEOMETRY data below.\n\nJurisdiction of sources — follow all three, they do not conflict:\n- The attached SITE PLAN is the SOT for what exists on the site and\n  how its zones and landmarks are arranged relative to each other.\n- The STAGING GEOMETRY data below is the SOT for XY POSITIONS and\n  horizontal heading ONLY: where each subject stands on that plan,\n  where the camera stands, and which way it looks. Distances,\n  directions and relative depths between subjects come from these\n  coordinates. Subjects outside the camera's horizontal field of\n  view are out of frame.\n- The CAMERA DIRECTION text below (when present) is the SOT for the\n  VERTICAL angle, elevation, tilt and framing (eye-level, high angle,\n  overhead crane, low angle, ...). If it asks for a high or overhead\n  angle, draw that angle — the site plan being top-down does NOT mean\n  the frame must be eye-level.\n\nSTYLE — LIGHT STORYBOARD FRAME: thin uniform dark outlines on plain\npaper. No shading, no hatching, no texture, no facial features beyond\na minimal head shape, no costume detail. Human figures are correctly\nproportioned full-body outlines in their canonical poses. Environment\nis reduced to a few placement lines (ground line, key landmark\nsilhouettes) — just enough to read positions and depth.\n\nSTAGING GEOMETRY — PLANNING DATA ONLY, NEVER RENDER IT: the lines\nbelow are normalized map coordinates on the attached site plan\n(x runs left→right 0..1, y runs top→bottom 0..1). Use them solely to\nplace the camera and subjects. Do NOT draw any of this data in the\nimage — no numbers, no coordinates, no labels, no arrows, no cones,\nno dots, no diagram symbols of any kind.\n- the camera stands at (x=0.12, y=0.88) and looks toward (x=0.50, y=0.50); subjects outside the camera's horizontal field of view are out of frame\n- small fishing vessel stands at (x=0.50, y=0.50)\n\nCAMERA DIRECTION (vertical angle / elevation / framing SOT): From high above the sea at a great distance, the static widest frame places the small fishing boat near the center as a minor shape within the surrounding water. The golden sunset reflection stretches broadly around it, emphasizing distance and isolation while keeping the boat far below the object-occupancy limit.\n\nTHE LOCATION: 소형 어선 갑판\n\nSHOT TEXT (authoritative, Korean): 황금빛 노을이 반사되는 바다 위에 소형 어선 한 척이 떠 있는 넓은 전경\n\nCRITICAL — THE SITE PLAN IS A STAGING REFERENCE, NOT CONTENT: do NOT\ndraw the plan itself, and do NOT draw any diagram elements in the\nframe — no circles, dots, wedges, cones, arrows, callouts, codes or\nany other overlay symbols. The output is a clean storyboard drawing\nof the scene as seen by the camera only.\n\nNo text, no letters, no numbers, no captions anywhere in the image."
 }
}