{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_l04_rooftop": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_l04_rooftop.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a contemporary coastal port-town low-rise rooftop deck. Use a clean architectural CAD-like plan style: single-weight black outlines on a white or off-white background, geometric symbols only. The main rooftop deck is a large rectangle filled with one flat pastel pale gray color for the exterior zone and may have the large area label \"Exterior Zone\". Place a compact enclosed rooftop service room along the north to northeast edge, filled with one flat pastel pale cyan color and optionally labeled \"Service Zone\". Place a small door threshold landing outside the service room door, filled with one flat pastel pale beige color and optionally labeled \"Threshold Zone\". Draw a continuous low parapet wall around the rooftop perimeter. On the south-facing wall of the rooftop service room, draw an exterior metal door slightly west of center using a standard plan door line and swing arc, and draw a window east of the door using a double parallel line in the wall. Put a cylindrical rooftop water tank symbol in the northwest corner of the deck, a fixed drying line spanning the southern half of the deck between two simple posts, and a simple rectangular bench along the west parapet facing inward. Add small circular black-numbered markers for base elements only: 1 on the rooftop deck zone, 2 on the service room, 3 on the threshold landing, 4 on the parapet wall, 5 at the metal door, 6 at the window, 7 at the water tank, 8 at the drying line, and 9 at the bench. Each number appears exactly once. Do not draw markers 10, 11, 12, or 13. Minimal text inside the diagram: only optional generic zone labels and a small north arrow with \"N\" in one corner. Do not include people, animals, silhouettes, attack cues, glow cues, event marks, camera icons, field-of-view arrows, or shot annotations. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, and material rendering; use only flat solid pastel fills with no blending."
      },
      "fp_l04_stairs": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_l04_stairs.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact exterior stair area for a contemporary coastal port-town low-rise rooftop building. The diagram must be a clean architectural CAD-like plan on a white or off-white background, using simple geometric shapes only, single-weight black outlines, and small black-numbered circular markers. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic rendering, lighting effects, textured surfaces, or material rendering. Use flat solid pastel area fills only: utility/exterior lower approach in pale gray, stair/threshold circulation zones in pale beige, rooftop landing in pale yellow, and the rooftop room edge or private-side threshold beyond the door in pale blue. Draw a narrow exterior stair sequence: number 1 lower exterior approach at the south edge, number 2 bottom stair gate opening, number 3 lower stair flight rising toward a central number 4 intermediate landing, number 5 upper stair flight continuing to number 6 rooftop landing, number 7 short threshold path to number 8 rooftop room door. Include number 9 roof parapet edge around the exposed rooftop side, number 10 metal handrail along both stair flights and the landing, number 11 small fixed exterior door light fixture, and number 12 fixed utility pipe cluster near the rooftop room wall. Use conventional top-down plan symbols: stairs as repeated parallel tread lines with a simple direction indication if needed, door as a line with swing arc, gate/opening as a break in the boundary line, handrails as thin continuous boundary lines, parapet as a thicker perimeter line, and fixtures as simple rectangles or circles. Every persistent structural unit, opening, and fixed fixture must have one unique small circle marker with its black number. Draw markers 1 through 12 only. Do not draw markers 13, 14, or 15 because they are transient overlay cues. Do not draw people, vehicles, siren lights, motion trails, fog, darkness, police equipment, character names, event labels, or any narrative action. Minimal text inside the diagram: optional generic zone labels only, such as Utility Zone, Stair Zone, Rooftop Landing, and Threshold Zone, plus a small north arrow marked N in one corner. No other annotations or labels."
      },
      "fp_l05_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_l05_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic 2D floor plan diagram, like a clean architectural CAD plan or simple room-layout sketch. Use single-weight black outlines on a white or off-white background, geometric symbolic plan glyphs only. Absolutely no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic rendering, no rendered lighting effects, no textured surfaces, and no material rendering. Show a compact modern coastal rooftop dwelling layout: south threshold and rooftop stair landing leading through a main entrance into a central/south living room; compact kitchenette along the west wall; bathroom in the northwest corner; main bedroom in the northeast; smaller bedroom beside it; narrow exterior roof edge utility strip around the room. Fill each zone with one flat pastel solid color only: shared living zone pale yellow, private bedrooms pale blue, service zones pale cyan, threshold zone pale beige, exterior/utility roof strip pale gray. Furniture and fixtures must be top-down symbols: sofa as a long rectangle with cushion divisions, low table as a rectangle, TV/media console as a thin rectangle, beds as rectangles with pillow shapes, wardrobes as simple rectangles, kitchen counter/sink/stovetop as plan symbols, refrigerator as a rectangle, bathroom sink/mirror/toilet/shower as standard simple plan symbols, doors with swing arcs, windows as double parallel wall lines, sliding window with a curtain line. Minimal text inside the drawing: optional generic area labels only, such as Shared Zone, Private Zone, Service Zone, Threshold Zone, Utility Strip, plus a small N arrow in one corner. Draw small circular black-number markers only for base elements 1 through 28, each number appearing exactly once at its corresponding area, opening, fixture, or persistent furniture item. Do not draw any text labels for individual objects. Do not draw markers 29 through 41 and do not draw any transient state cues such as blood, footprints, corpse, photos, red circles, herbs, TV news image, open-door state, overturned mess, or recording device; those are overlay-only and must be absent from this base floor plan."
      },
      "fp_l09_sales_floor": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_l09_sales_floor.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a 1024x1024 flat top-down schematic floor plan diagram of a modern small supermarket sales floor in a present-day Korean coastal town commercial area, using only clean architectural plan conventions. The diagram must be a simple 2D CAD-like map on a white or off-white background with single-weight black outlines, geometric symbols, and no decorative rendering. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradients, ambient occlusion, photorealistic rendering, lighting effects, textured surfaces, or material rendering. Use solid flat pastel area fills only: shared sales floor aisle zone in pale yellow, checkout employee interaction zone in pale beige, service or back stock access zone in pale cyan, and entrance threshold zone in pale gray; do not blend colors. Layout: square plan with the storefront at the south/front edge, a main sliding glass entrance at the front center, a small entrance threshold just inside it, a checkout counter and employee interaction area in the front right quadrant, three long parallel shelf gondola rows running front-to-back through the center and left side, a front promotional island table near the entrance path, refrigerated cases lining the rear wall, and a service door to a compact back stock access zone at the rear right. Show windows or glazing at the front wall using double parallel line symbols if needed, door openings with standard plan symbols, shelves as long simple rectangles, checkout counter as an L-shaped simple counter, refrigerated cases as shallow rectangles along the rear wall, and the island table as a simple rectangle. Add only small circular black-number markers for persistent base elements numbers 1 through 12, each number appearing exactly once, placed beside or inside its corresponding shape or zone. Do not draw marker 13 and do not draw temporary boxes, carts, employees, customers, dialogue, event marks, camera icons, arrows, field-of-view cones, or any transient state overlay objects. Minimal text is allowed only as generic zone labels such as Shared Zone, Checkout Zone, Service Zone, and Threshold Zone, plus a small north arrow with N in one corner; no other labels or annotations."
      },
      "fp_l14_security_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_l14_security_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact modern coastal security office. The drawing must look like a clean architectural CAD plan or simple room-layout sketch: single-weight black outlines on a white or off-white background, simple geometric symbols only. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, and material rendering. Use flat solid pastel area fills with no blending: pale yellow for the shared work zone, pale blue for the rear viewing zone, pale cyan for the equipment/service strip along the monitor wall, and pale beige for the entrance threshold. Show a small rectangular office with the main entrance door on the southwest wall using a door swing arc, a small high exterior window on the east wall using double parallel lines, a CCTV control desk centered on the north wall, a wall-mounted CCTV monitor bank above it, an operator swivel chair and secondary staff chair facing the desk, a rear viewing bench behind the chairs along the south wall, a copy/printer station on the west wall, and a network equipment cabinet in the northwest corner. Furniture must be symbolic top-down glyphs only: rectangles for desks and cabinets, chair symbols as simple seat shapes, monitor bank as a row of thin rectangles, and bench as a long rectangle. Add small circular black-number markers exactly once for base elements 1 through 12 only; do not draw any marker for transient playback glow or evidence-copy items. Minimal text inside the diagram: optional large generic zone labels only, such as Shared Zone, Viewing Zone, Service Zone, and Threshold Zone; no other annotations. A small north arrow marked N may appear in one corner. Do not include people, camera icons, field-of-view cones, emotional cues, screen imagery, blue glow, copied evidence devices, loose documents, event marks, or any other transient state overlay on this base floor plan."
      },
      "fp_police_office_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_police_office_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact modern coastal police office. The image must look like a clean architectural CAD plan or simple room-layout sketch: single-weight black outlines on a white or off-white background, geometric plan symbols only. Absolutely no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic rendering, no lighting effects, no textured surfaces, and no material rendering. Use flat pastel solid color fills only: main shared office zone pale yellow, central work desk zone pale blue, threshold and exit path pale beige, evidence/service zone pale cyan, storage/utility edges pale gray. Keep colors consistent and do not blend them. Draw a rectangular single-room office with north at top and a small N arrow in one corner. Place the main entrance door on the southwest wall with a standard door swing arc leading into a pale beige exit path. Arrange a duty desk and chair near the entrance, a central pair of detective desks facing each other, a desktop monitor symbol on the central desk cluster, a visitor chair on the south side of the central desks, an evidence desk along the east wall, filing cabinets and a notice board on the north wall, a printer/copier station in the southeast corner, and exterior windows as double parallel line symbols on the north and west walls. Furniture must be simple top-down symbolic glyphs: desks as rectangles, chairs as small rectangles, monitor as a small rectangle on a desk, cabinets as shallow rectangles, door as arc with line, windows as double parallel lines. Add only short generic area labels if needed, such as Shared Zone, Work Zone, Service Zone, and Threshold Zone. Draw small circular black-number markers only for base floor-plan elements numbered 1 through 14, each number appearing exactly once at its corresponding area, opening, fixture, or persistent furniture item. Do not draw markers 15 through 19, and do not draw any transient phone display, case photos, paperwork, monitor result details, memo note, characters, camera icons, arrows, field-of-view cones, or event-state annotations on this base floor plan."
      },
      "fp_police_station_street": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_police_station_street.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of the street outside a small modern police station in a contemporary South Korean west-coast port town. The purpose is clear layout communication only. Use a clean architectural CAD-like plan style: single-weight black outlines on a white or off-white background, simple geometric top-down symbols, and small black-numbered circles for persistent base items only. Draw numbered circle markers 1 through 12 exactly once; do not draw any markers for transient overlay items 13 or 14. Use minimal text inside the image: only generic zone labels may appear, such as Administrative Zone, Threshold Zone, Pedestrian Zone, Bicycle Parking Zone, and Roadway Zone, plus a small north arrow if useful. No other annotations or object labels.\n\nLayout: place the administrative building frontage as a rectangular block across the north third of the plan, filled pale cyan. Put the main entrance door at the center of the south facade with a conventional door line and swing arc. Add a row of facade windows as double parallel lines in the south wall, left and right of the entrance. Directly outside the entrance, draw a small pale beige threshold ramp or step pad. Below it, draw a narrow pale yellow pedestrian sidewalk forecourt spanning west to east. On the east side of the sidewalk, draw a pale blue bicycle parking zone with a fixed simple U-rack cluster shown from above. Between sidewalk and road, draw a thin curb strip. Draw a pale gray two-way local roadway across the south band, with a small curbside parking bay at the southwest side and an open east street continuation at the east edge. Add fixed security details as simple plan symbols only: short bollards near the entrance threshold and a small wall-mounted security camera marker on the facade. This should reflect a compact modern municipal street frontage, not an ornate or historical site.\n\nUse flat pastel solid fills only: administrative building zone pale cyan, threshold zone pale beige, pedestrian/shared zone pale yellow, bicycle parking zone pale blue, roadway and exterior utility zones pale gray. Do not use gradients, blending, drop shadows, shadows, shading, textured surfaces, material rendering, ambient occlusion, lighting effects, photorealistic treatment, rendered appearance, 3D, isometric, perspective, axonometric, depth, or decorative illustration. Furniture and fixtures must be symbolic top-down glyphs only: door arc, double-line windows, rack loops, bollard circles, curb lines, and simple rectangular areas."
      },
      "fp_small_fishing_boat_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_small_fishing_boat_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a small contemporary coastal fishing boat deck. The diagram must look like a clean architectural CAD plan or simple room-layout sketch: single-weight black outlines on a white or off-white background, geometric top-down symbols only. Bow at top/north, stern at bottom/south, port left, starboard right. Use flat solid pastel area fills with no gradients: open aft working deck number 1 in pale yellow, wheelhouse service footprint number 2 in pale cyan, bow access threshold number 3 in pale beige, exterior sea buffer number 4 in pale gray-blue. Show a narrow hull/deck outline with rail/gunwale number 5 around the sides and bow, stern boarding gap number 6 at the aft center, wheelhouse sliding entry door number 7 centered on the aft face of the wheelhouse, forward bow access opening number 8 leading toward the bow, fixed port gear locker number 9, central fish-hold deck hatch number 10, starboard washdown sink or utility tub number 11, aft mooring cleat pair number 12, and wheelhouse window strips number 13 as double-line plan openings. Draw each persistent base item with one small circle marker containing only its black number, 1 through 13, placed near the corresponding symbol. Area labels may be limited to short generic zone names such as Working Deck, Wheelhouse Zone, Bow Access, and Exterior Water; otherwise no text labels, no object names, no annotations. Include a small north arrow marked N in one corner. Do not draw transient map or photo exchange items; numbers 14 and 15 are overlay-only and must not appear on the base diagram. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, or material rendering."
      },
      "fp_small_fishing_boat_wheelhouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_small_fishing_boat_wheelhouse.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic 2D floor plan diagram of a compact modern west-coast fishing boat wheelhouse. The image must look like a clean architectural CAD plan or simple room-layout sketch: single-weight black outlines on a white or off-white background, simple geometric symbols only. Use flat solid pastel color fills with no blending: shared standing zone pale yellow, operational helm zone pale blue, threshold entry zone pale beige, storage/service zone pale cyan, exterior deck margin pale gray. Show a small compact cabin footprint with a slightly tapered forward end, an aft sliding entry door, forward wraparound windshield, port and starboard side windows, a fixed helm console at the forward starboard side, steering wheel, throttle/control levers, navigation display/instrument cluster, skipper leaning seat, narrow port bench, small chart shelf, and built-in storage cabinet. Furniture and fixtures must be symbolic top-down plan glyphs: door as sliding panel or swing/track symbol, windows as double parallel wall lines, console as a rectangle, steering wheel as a small circle on the console, bench and seat as simple rectangles, shelf and cabinet as simple built-in rectangles. Add small circular black-number markers for base-layer items only: numbers 1 through 15 exactly once, placed near their corresponding room area, opening, fixture, or furniture item. Area labels may appear only as short generic labels such as Shared Zone, Helm Zone, Threshold Zone, Storage Zone, and Exterior Margin. A small north arrow with N is allowed in one corner. Do not draw markers 16, 17, 18, or 19; these are transient overlay cues only. Do not depict people, action, collapse, old photos, red circles, circular clue effects, dusk, darkness, fog, water texture, or event-state marks on this base plan. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic style, no rendered look, no lighting effects, no textured surfaces, and no material rendering."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "edcaf7e2-7287-44c4-a16e-3ed03f4f7499",
  "resolved_model": "gpt",
  "updated_at": "2026-05-28T18:27:09.167586+00:00",
  "project_config_snapshot": {}
}