{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_l04_rooftop": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_l04_rooftop.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram, like a clean architectural CAD plan or simple room-layout sketch. This is a compact contemporary coastal rooftop layout: draw exactly one open rooftop deck and exactly one small enclosed rooftop utility room, with the persistent base elements listed below, and draw nothing else. Use single-weight black outlines on a white or off-white background, geometric plan symbols only. Use flat pastel solid area fills with no gradients: open exterior rooftop deck pale gray, enclosed service room pale cyan, perimeter parapet edge strip pale beige. The roof boundary is roughly square; a continuous low parapet wall runs around the outer roof edge; the small enclosed rooftop utility room sits in the northeast corner; the main open deck occupies the west and south portions. Draw the rooftop-room door as a standard plan door with swing arc on the south wall of the room, opening onto the deck. Draw the rooftop-room window as a double parallel line in the west wall of the room. Draw the water tank as a simple top-down circular tank glyph in the northwest corner of the deck. Draw the drying line as two small posts with one straight line between them in the west-central deck. Draw the bench as a simple narrow rectangle against the south parapet. Place small white circular markers with black outlines and black numbers exactly once for base elements only: 1 open rooftop deck in the main exterior area; 2 rooftop utility room in the northeast room; 3 low perimeter parapet wall on the roof edge; 4 rooftop-room door on the room south wall; 5 rooftop-room window on the room west wall; 6 water tank in the northwest corner; 7 drying line in the west-central deck; 8 simple bench along the south parapet. Do not draw markers 9 through 15. Do not draw any transient event items: no shoes, no long shadow, no herbs, no breach damage, no attack silhouette, no cat silhouette, no dawn light patch. Minimal text only: optional generic area labels 'Exterior Zone' and 'Service Zone' inside the colored areas, plus an optional small north arrow marked 'N' in one corner. No other text annotations. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, and material rendering."
      },
      "fp_l04_stairs": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_l04_stairs.png",
        "attempts": 1,
        "ref_used": "ref",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic 2D floor plan diagram of a compact exterior stair path attached to a small contemporary coastal villa. This is a clean architectural CAD-style plan, not an illustration. Use single-weight black outlines on a white or off-white background, simple geometric symbols only. Absolutely no 3D, no isometric, no perspective, no axonometric view, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealism, no rendered look, no lighting effects, no textured surfaces, and no material rendering. Draw exactly these base elements and nothing more: number 1 is a small rectangular lower villa entry landing in the southwest corner; number 2 is a door symbol on the west wall of number 1, swinging onto the landing; number 3 is a narrow lower exterior stair run with simple tread lines climbing north from number 1 to number 4; number 4 is a central middle stair landing; number 5 is a narrow upper exterior stair run with simple tread lines climbing north from number 4, offset to the east of number 3; number 6 is the rooftop landing walkway at the northeast upper end of number 5; number 7 is a small enclosed rooftop room footprint adjoining the east side of number 6; number 8 is a door symbol on the west face of number 7 opening onto number 6; number 9 is one continuous exterior railing fixture following the exposed outer edges of numbers 1, 3, 4, 5, and 6; number 10 is the long villa exterior wall boundary along the west side of the stair path; number 11 is one small wall-mounted exterior light fixture symbol on number 10 near numbers 1 and 2; number 12 is one small wall-mounted exterior light fixture symbol near numbers 6 and 8. The stair route should read as a compact, attached exterior stair and landing sequence connecting the lower villa entry to the rooftop room, with no extra rooms, no extra doors, no extra windows, no extra furniture, no extra fixtures, no people, no vehicles, and no event marks. Use flat solid pastel zone fills only: threshold zones numbers 1 and 6 in pale beige, exterior stair circulation numbers 3, 4, and 5 in pale yellow, enclosed rooftop room number 7 in pale blue, and surrounding exterior empty space in pale gray. Do not use gradients, blending, or drop shadows. Place a small circular black-number marker exactly once for each base element 1 through 12 at the corresponding element location. Do not draw markers 13, 14, or 15; do not draw smell cues, confrontation cues, emergency response cues, displaced objects, stains, arrows for action, camera icons, or field-of-view cones. Minimal text only: optional generic zone labels such as Threshold Zone, Stair Circulation, Rooftop Room, Exterior Zone, plus a small north arrow marked N in one corner. No other text or annotations inside the drawing."
      },
      "fp_l05_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_l05_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic 2D floor plan diagram of one compact modern rooftop micro-studio room. Use clean single-weight black CAD-like outlines on a white or off-white background, simple geometric symbols only. No 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic rendering, no lighting effects, no textured surfaces, and no material rendering. The dwelling must remain a small single-room rooftop interior, not a large apartment: draw exactly one main rectangular room with a south-west entrance threshold, a central-west shared living zone, an east-wall kitchenette strip, a north curtained sleeping nook, and one enclosed wet-room bathroom in the south-east corner. Use flat pastel solid fills with one consistent color per zone: threshold zone pale beige, shared living zone pale yellow, kitchenette and bathroom service zones pale cyan, private sleeping zone pale blue. Optional large generic zone labels may read only Threshold Zone, Shared Zone, Service Zone, and Private Zone; otherwise use no text labels. A small north arrow with N is allowed in one corner. Draw only these base elements and nothing more. Place one small circular black-number marker exactly once for each base element numbered 1 through 22, with no duplicate numbers and no object text labels. Marker 1 is the entrance threshold zone inside the south-west corner. Marker 2 is the shared living zone in the central and west main room. Marker 3 is the kitchenette service zone as a narrow strip along the east wall north of the bathroom. Marker 4 is the private sleeping zone across the north side behind a curtain. Marker 5 is the enclosed bathroom service zone in the south-east corner. Marker 6 is the exterior entry door on the south wall at the threshold, shown with a simple door line and swing arc. Marker 7 is the bathroom door on the west side of the bathroom enclosure with a door swing arc. Marker 8 is the main sliding window on the north wall, shown as double parallel window lines. Marker 9 is the curtain partition between the living zone and sleeping zone, shown as a thin line or wavy curtain line. Marker 10 is the kitchen counter with sink on the east wall. Marker 11 is a small stovetop counter adjacent to the sink. Marker 12 is the bathroom sink. Marker 13 is the toilet. Marker 14 is the compact shower area. Marker 15 is the bathroom mirror above the sink. Marker 16 is a television on a low stand on the west wall of the living zone. Marker 17 is a low central table in the living zone. Marker 18 is compact sofa or floor seating near the south-west living area. Marker 19 is a sleeping mat or low bed in the north sleeping zone, drawn as a low rectangular bed or mat with a pillow shape. Marker 20 is a wardrobe cabinet near the north-east edge of the sleeping zone. Marker 21 is a wall-mounted family photo frame on the west living wall near the television and wall area, drawn as a small flat rectangle. Marker 22 is a bare west wall display surface in the shared living zone, marked as a wall segment or open wall area. Use simple top-down furniture glyphs only: rectangle bed with pillow, sofa as a long rectangle with cushion divisions, low table as a simple rectangle, counters as rectangles, standard plan symbols for sink, toilet, and shower. Do not invent extra rooms, extra doors, extra windows, extra fixtures, extra furniture, corridors, stairs, balconies, or exterior areas. Do not draw any temporary incident cues or overlay-state objects on this base plan: no blood, no footprints, no body, no loose old photo, no red circle marks, no pinned evidence photo, no herbs, no TV screen content, no ransacked displacement, and no held-open door state. The diagram must communicate only the persistent base layout and fixed or anchor items."
      },
      "fp_l09_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_l09_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact modern supermarket sales floor in a Korean coastal-town setting. This must look like a clean architectural CAD plan or simple room-layout sketch: single-weight black outlines on a white or off-white background, geometric plan symbols only. Use flat solid pastel area fills with no blending: main shared sales zone pale yellow, entrance threshold zone pale beige, back utility/service zone pale gray. Draw exactly the listed structural units, openings, fixed fixtures, and anchor furniture, each exactly once, with a small white circle containing its black number placed on the corresponding object or area. Do not draw staff, customers, conversations, temporary products, event marks, plot cues, or any loose transient objects. Do not add any rooms, openings, fixtures, furniture, labels, arrows, icons, or annotations beyond the numbered circles, short generic zone labels, and an optional small north arrow. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered appearance, lighting effects, textured surfaces, or material rendering.\n\nOverall layout: a compact rectangular supermarket plan, wider east-west than north-south. The main sales floor is a large central rectangle occupying most of the plan. Along the south edge is a shallow entrance threshold strip directly inside the public frontage. Along the north edge is a narrow back utility zone behind the sales floor. Use simple wall outlines and conventional top-down symbols.\n\nNumbered base elements to draw exactly once: 1 main sales floor shared zone, a large pale-yellow central area north of the entrance threshold; 2 entrance threshold zone, a pale-beige shallow rectangle along the south edge; 3 sliding glass entrance, centered in the south exterior wall with a double sliding-door line symbol opening into number 2; 4 checkout and customer service counter, an L-shaped or straight rectangular counter in the southeast corner of number 1 facing toward number 2; 5 staff display island, one rectangular display island in the front-center of number 1 just north of number 2; 6 central parallel aisle shelving rows, exactly three long narrow north-south shelf rectangles grouped in the middle of number 1 with clear walking aisles between them and one marker centered on the group; 7 refrigerated wall cases, one continuous row of shallow rectangular case fixtures along the west wall of number 1; 8 produce display tables, two or three low rectangular table glyphs grouped in the southwest part of number 1 near number 2, with one marker centered on the group; 9 rear stockroom door, a single door opening with swing arc centered on the north wall between number 1 and number 10; 10 back utility zone, a narrow pale-gray rectangle along the north edge behind the sales floor; 11 front security gate posts, two small rectangular post symbols immediately inside number 3 within number 2, flanking the entry path, with one marker between them; 12 front display window band, double parallel line window symbols on the south wall to both left and right of number 3, with one marker on the window band. Keep all furniture symbols simple top-down glyphs. Every number must be unique and appear exactly once. No other text inside the drawing except optional generic zone labels such as Shared Zone, Threshold Zone, and Service Zone."
      },
      "fp_l14_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_l14_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a 1024x1024 flat top-down schematic floor plan diagram of a compact modern security office, drawn like a clean architectural CAD plan or simple room-layout sketch. Use single-weight black outlines on a white or off-white background, geometric shapes only. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic rendering, no material rendering, no lighting effects, and no textured surfaces. Draw exactly one small rectangular single-room office footprint, about 5 meters east-west by 4 meters north-south, with no extra rooms, no extra openings, no extra fixtures, and no extra furniture beyond the numbered inventory. North is at the top. Fill zones with flat solid pastel colors only: the entrance threshold zone inside the south door is pale beige, the visitor viewing zone in the south-central area is pale yellow, the staff workstation zone in the center is pale blue, and the service equipment zone along the north wall and northeast corner is pale cyan; use one consistent color per zone with no blending. Area labels may be short generic labels only: Threshold Zone, Visitor Zone, Staff Zone, Service Zone. Place a small north arrow in one corner if desired. Add numbered circular markers with black numbers, each number unique and appearing exactly once: 1 marks the entire security office room footprint; 2 marks the entrance threshold zone just inside the south wall; 3 marks the central staff workstation zone; 4 marks the south-central visitor viewing zone; 5 marks the northeast and north-wall service equipment zone; 6 marks the entrance door on the south wall slightly west of center, drawn with a simple door swing arc opening inward; 7 marks a wall-mounted CCTV monitor bank centered on the north wall, drawn as a row of small flat rectangles; 8 marks a rectangular security desk/control console directly below the monitor bank with its long side east-west; 9 marks a staff swivel chair immediately south of the desk, facing north; 10 marks the left visitor chair in the south-central visitor zone facing north; 11 marks the right visitor chair in the south-central visitor zone facing north; 12 marks a CCTV recording equipment rack in the northeast corner against the east wall. Use simple top-down furniture symbols: desk as a rectangle, chairs as simple chair glyphs, monitor bank as flat wall rectangles, equipment rack as a cabinet rectangle, door as line plus swing arc. Do not draw people, camera icons, field-of-view cones, mood effects, monitor glow, screen contents, cables, posters, extra cabinets, extra chairs, extra doors, windows, or any other unlisted object. Minimal text inside the diagram: only zone labels if used, the numbered circular markers, and optional north arrow."
      },
      "fp_l13_police_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_l13_police_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of one compact modern coastal local police office, drawn like a clean architectural CAD room-layout sketch. Use single-weight black outlines on a white or off-white background, simple geometric plan symbols only. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic style, no rendered look, no lighting effects, no textured surfaces, and no material rendering. Draw exactly one rectangular single-room office envelope and no extra rooms, no extra furniture, no extra fixtures, and no extra openings beyond the numbered base inventory. North is up; include a small N arrow in one corner only if desired. Fill the office with flat solid pastel zone colors: shared work zone pale yellow in the central and west-central office, entrance threshold zone pale beige as a narrow south-central strip inside the door, evidence paperwork zone pale blue on the east half, and service storage zone pale cyan as a west wall strip. Use the same flat color consistently for each zone, with no blending. Minimal text only: optional large generic zone labels are allowed, plus numbered circles; do not add any other labels or annotations. Place one small white circle with a black outline and black number exactly once for every base-layer element numbered 1 through 14. Do not draw circles or numbers 15, 16, 17, or 18; those are overlay-only event cues and must not appear in the base plan. Base layout to draw: number 1 marks the single office room envelope, the outer rectangular boundary of the entire compact office. Number 2 marks the shared work zone in the central and west-central area. Number 3 marks the entrance threshold zone just inside the south door. Number 4 marks the evidence paperwork zone on the east half. Number 5 marks the service storage zone along the west wall. Number 6 is the main hinged door on the south wall, slightly west of center, shown with a standard door swing arc opening inward. Number 7 is one long exterior window band centered on the north wall, shown as a double parallel line in the wall. Number 8 is a secondary detective desk cluster in the west-central shared zone, shown as one rectangular desk facing east with a small monitor rectangle and one chair symbol; place the marker on this cluster. Number 9 is the primary detective desk cluster in the central-south shared zone, shown as one rectangular desk facing north with a small monitor rectangle and one chair symbol; place the marker on this cluster. Number 10 is one visitor chair just north of the primary desk, facing number 9. Number 11 is one evidence paperwork table in the east-center evidence zone, a simple rectangle with small tray shapes but no readable documents. Number 12 is a filing cabinet row against the west wall inside the service storage zone, drawn as a row of narrow rectangles. Number 13 is a wall case board or whiteboard on the north-east wall above the evidence paperwork zone, drawn as a flat rectangle attached to the wall. Number 14 is a printer/copier cabinet in the south-west part of the service storage zone near the door side, drawn as a simple block on a cabinet. Do not draw day case photos, forms, memo notebook, active phone-location request content, or screen result content in this base floor plan."
      },
      "fp_l19_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_l19_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact modern coastal fishing boat open deck. This must look like a clean architectural CAD plan or simple room-layout sketch: single-weight black outlines on a white or off-white background, simple geometric symbols only. Strictly do not use 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic style, rendered style, lighting effects, textured surfaces, or material rendering. Use only flat solid pastel color fills with no gradients and no blending. Draw exactly this small boat layout and nothing more: a long narrow hull footprint oriented vertically, tapered bow at the north/top, squared stern at the south/bottom. Inside the hull, draw number 1 as the large open aft working deck occupying the central and southern majority of the boat, filled pale yellow and optionally labeled only with the generic area text Open Deck. Draw number 2 as a small forward helm access threshold at the north/forward center, filled pale beige and optionally labeled only with the generic area text Helm Access. Draw number 3 as a thin surrounding exterior sea edge margin outside the hull outline on all sides, filled pale gray and optionally labeled only with the generic area text Sea Edge; keep it schematic, not water-textured. Draw number 4 as one continuous perimeter rail and gunwale following the port, starboard, stern, and tapered bow edges; represent it with a simple fixed rail line just inside the hull edge, and place one small numbered marker on the starboard mid-rail. Draw number 5 as the single helm doorway on the south face of the forward helm access threshold opening onto the open deck; show it with a simple plan-view door gap and swing line. Place a small circle with a black number exactly once for each base element: 1 on the open deck, 2 inside the helm access threshold, 3 in the exterior sea edge margin, 4 on the continuous rail, and 5 beside the helm doorway. Do not draw markers 6 or 7, and do not draw any map, photo, papers, people, camera icons, field-of-view cones, fishing nets, barrels, chairs, engines, extra hatches, extra doors, extra windows, extra rooms, or extra furniture. Minimal text only: the optional generic zone labels and a small north arrow with N in one corner are allowed; no other annotations or labels."
      },
      "fp_l20_wheelhouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/4f948193-6809-4ae3-a3c6-2ca4e8af1c1a/episodes/dc70c0b3-5c09-4664-8c0f-9cac38c0c6ca/images/floor_plan/fp_l20_wheelhouse.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact enclosed wheelhouse on a small modern coastal work boat. This must look like a clean architectural CAD-style plan or simple room-layout sketch: single-weight black outlines on a white or off-white background, geometric top-down symbols only. Strictly no 3D, no isometric, no perspective, no axonometric view, no depth, no shadows, no shading, no gradients, no ambient occlusion, no photorealism, no rendered lighting effects, no textured surfaces, and no material rendering.\n\nDraw exactly one small rectangular single-room wheelhouse cabin and nothing more: no extra rooms, no bunks, no galley, no table, no bench, no storage lockers, no stairs, and no additional openings. The plan should communicate a cramped vessel wheelhouse scale, with very little circulation space.\n\nUse flat pastel solid fills only, with no gradients or blending: fill number 1, the enclosed wheelhouse cabin, as a pale gray utility/exterior vessel zone; fill number 2, the cramped central standing area, as pale beige threshold/circulation zone; fill the helm control footprint at number 3 as pale cyan service/control zone. The window and door symbols remain black linework with white interiors. Optional short generic zone labels such as Utility Zone and Standing Zone may appear, but do not place object names or annotations in the diagram. A small north arrow with N may appear in one corner.\n\nPlace numbered circular markers with black numbers exactly once for base elements only. Draw markers 1 through 7 only. Do not draw markers 8 or 9, and do not depict any transient event cue, old photograph, red circle vision, people, hands, struggle marks, or state-specific objects on this base plan.\n\nExact layout and inventory to draw: marker 1 is the entire enclosed wheelhouse cabin, a compact rectangle oriented with the bow/forward side at the north. Marker 2 is the cramped standing area in the center, a small open rectangular patch between the aft door and the helm. Marker 3 is a fixed helm console, drawn as a narrow rectangular control console attached to the inside of the north wall, centered below the forward windshield; include a simple top-down wheel or control-circle glyph on the console but no extra labels. Marker 4 is the forward windshield, drawn as a long double-parallel-line window opening along the north wall directly in front of the helm console. Marker 5 is the port side window, drawn as a short double-parallel-line window on the west wall in the forward half. Marker 6 is the starboard side window, drawn as a matching short double-parallel-line window on the east wall in the forward half. Marker 7 is the aft entry door, drawn on the south wall slightly to starboard, with a simple door swing arc opening inward into the cabin.\n\nKeep the diagram sparse and checkable: one marker, one drawn object, exact place; do not duplicate any marker; do not invent any additional fixtures, furniture, rooms, openings, notes, camera icons, arrows, field-of-view cones, or decorative details."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "3f4db60c-5fe0-4fb6-a96c-1bab0ad84186",
  "resolved_model": "gpt",
  "updated_at": "2026-05-29T09:07:22.270828+00:00",
  "project_config_snapshot": {}
}