{
 "S41sh1": {
  "input_fingerprint": "b1123a823338c926",
  "geometry": {
   "camera": {
    "look_target": {
     "x": 0.53,
     "y": 0.4
    },
    "look_target_anchor_en": "In the open center of the neighborhood play area between the swing frame and the slide structure.",
    "origin": {
     "x": 0.285,
     "y": 0.72
    },
    "origin_anchor_en": "On the neighborhood pedestrian approach just southwest of the playground-view bench zone.",
    "view_left": {
     "x": 0.205,
     "y": 0.15
    },
    "view_left_anchor_en": "At the northwest edge of the neighborhood play area beside the green perimeter strip.",
    "view_right": {
     "x": 0.79,
     "y": 0.6
    },
    "view_right_anchor_en": "At the southeast edge of the neighborhood play area beside the green perimeter strip."
   },
   "entity_placements": [
    {
     "anchor_en": "At the center of the playground-view bench facing the play area.",
     "camera_facing_evidence": "",
     "camera_facing_relation": "unspecified",
     "facing": {
      "x": 0.515,
      "y": 0.47
     },
     "facing_anchor_en": "In the lower central portion of the neighborhood play area beyond the bench.",
     "slot": "E1",
     "subject_en": "seated woman",
     "x": 0.515,
     "y": 0.625
    },
    {
     "anchor_en": "On the play surface just below the swing frame.",
     "camera_facing_evidence": "",
     "camera_facing_relation": "unspecified",
     "facing": {
      "x": 0.43,
      "y": 0.42
     },
     "facing_anchor_en": "In the open play surface southeast of the swing frame.",
     "slot": "E2",
     "subject_en": "running child with one foot lifted",
     "x": 0.37,
     "y": 0.42
    },
    {
     "anchor_en": "On the play surface between the swing frame and the slide structure.",
     "camera_facing_evidence": "",
     "camera_facing_relation": "unspecified",
     "facing": {
      "x": 0.49,
      "y": 0.28
     },
     "facing_anchor_en": "On the open play surface just right of the swing frame.",
     "slot": "E3",
     "subject_en": "running child with one foot lifted",
     "x": 0.57,
     "y": 0.3
    },
    {
     "anchor_en": "On the play surface below and right of the slide structure.",
     "camera_facing_evidence": "",
     "camera_facing_relation": "unspecified",
     "facing": {
      "x": 0.72,
      "y": 0.38
     },
     "facing_anchor_en": "On the play surface immediately right of the slide structure.",
     "slot": "E4",
     "subject_en": "running child with one foot lifted",
     "x": 0.67,
     "y": 0.45
    },
    {
     "anchor_en": "In the open lower-left portion of the neighborhood play area.",
     "camera_facing_evidence": "",
     "camera_facing_relation": "unspecified",
     "facing": {
      "x": 0.37,
      "y": 0.48
     },
     "facing_anchor_en": "On the open play surface below the swing frame.",
     "slot": "E5",
     "subject_en": "running child with one foot lifted",
     "x": 0.45,
     "y": 0.5
    }
   ],
   "rationale_ko": "카메라는 보행 접근로의 높은 위치에서 벤치와 놀이터를 대각선으로 넓게 바라보도록 배치했다. 여성은 하단 전경의 벤치 중앙에 홀로 앉아 놀이터 안쪽을 향하며, 네 어린이는 그보다 깊은 놀이터 배경에 서로 간격을 두고 각기 다른 방향으로 달리도록 분산했다."
  },
  "marker_check": {
   "markers_ok": true,
   "details_ko": "정상"
  },
  "marker_prompt": "Edit the attached TOP-DOWN SITE PLAN image: draw STAGING MARKERS on it\nat the positions described below. This is a planning aid for a film\ncrew, drawn over the plan.\n\nPLACEMENT AUTHORITY: each marker line below places its marker relative\nto a fixed feature, zone or boundary VISIBLE on the attached plan —\nthat landmark-relative description is the placement authority. The\nnormalized fractions in parentheses are coarse estimates of the same\nspot (x runs left→right 0..1, y runs top→bottom 0..1 of the full\ncanvas) — use them only to confirm the rough region; when in doubt,\nthe landmark description wins. Do NOT relocate a marker onto a\ndifferent salient line or feature than the one its description names.\n\nNEVER move a marker to make the drawing fit. The camera circle and\nevery subject circle go exactly where their descriptions place them,\neven when that leaves the view wedge or an arrow running off the edge\nof the image — in that case just let the wedge or arrow continue to\nthe image border and stop there. Shifting the camera outward, pulling\na subject aside, or shrinking the wedge to keep it inside the canvas\nall break the plan this map exists to record.\n\nDraw EXACTLY these markers, flat and high-contrast, small enough not\nto hide the plan under them:\n- CAMERA: one filled circle at the camera position, labelled CAM, and\n  out of that circle a FIELD-OF-VIEW WEDGE showing what this shot\n  sees — two straight thin lines, one running toward each of the two\n  frame-edge positions given below, and a third thinner line to the\n  look-target position between them. Fill the area between the two\n  edge lines with a light translucent tint so the wedge reads as the\n  camera's view; the plan underneath must stay fully readable through\n  the tint. Every subject listed below stands inside this wedge —\n  if your drawing leaves one outside it, the wedge is drawn wrong,\n  not the subject.\n- SUBJECTS: one filled circle per subject at its position, labelled\n  with its slot code (E1, E2, ...) followed by its short description\n  in parentheses, and one short ARROW leaving that circle toward the\n  spot the subject faces, so the direction each subject is turned is\n  readable at a glance.\n\nChange NOTHING else: keep every zone, landmark, line, label and color\nof the plan exactly as attached — do not redraw, recolor, move or\nremove anything, do not add scenery, shadows or any other symbols or\ntext beyond the markers, wedge, arrows and labels specified above. The\noutput is the SAME plan image with only these staging markers added.\n\nMARKERS TO DRAW:\n- CAM (camera): circle On the neighborhood pedestrian approach just southwest of the playground-view bench zone. (coarse estimate x=0.28, y=0.72); its sight line ends at LOOK TARGET: In the open center of the neighborhood play area between the swing frame and the slide structure. (coarse estimate x=0.53, y=0.40); the frame's LEFT edge cuts through At the northwest edge of the neighborhood play area beside the green perimeter strip. (coarse estimate x=0.20, y=0.15) and its RIGHT edge through At the southeast edge of the neighborhood play area beside the green perimeter strip. (coarse estimate x=0.79, y=0.60)\n- E1 (seated woman): circle At the center of the playground-view bench facing the play area. (coarse estimate x=0.52, y=0.62), facing In the lower central portion of the neighborhood play area beyond the bench. (coarse estimate x=0.52, y=0.47)\n- E2 (running child with one foot lifted): circle On the play surface just below the swing frame. (coarse estimate x=0.37, y=0.42), facing In the open play surface southeast of the swing frame. (coarse estimate x=0.43, y=0.42)\n- E3 (running child with one foot lifted): circle On the play surface between the swing frame and the slide structure. (coarse estimate x=0.57, y=0.30), facing On the open play surface just right of the swing frame. (coarse estimate x=0.49, y=0.28)\n- E4 (running child with one foot lifted): circle On the play surface below and right of the slide structure. (coarse estimate x=0.67, y=0.45), facing On the play surface immediately right of the slide structure. (coarse estimate x=0.72, y=0.38)\n- E5 (running child with one foot lifted): circle In the open lower-left portion of the neighborhood play area. (coarse estimate x=0.45, y=0.50), facing On the open play surface below the swing frame. (coarse estimate x=0.37, y=0.48)\n\n[REGENERATE — the previous attempt failed the marker check: E3와 E4 마커가 카메라의 시야각(FoV) 영역 밖에 위치해 있습니다.. Draw exactly the specified markers and change nothing else on the plan.]",
  "marker_attempts": 2,
  "marker_map_sha256": "82adf9a207531ac77519fb5398232799d9d6338bd07ae6a629a673d63211c2be",
  "leakage": {
   "has_marker_leakage": false,
   "details_ko": "다이어그램 기호나 평면도 유출이 없는 일반적인 3D 투시도 스케치입니다."
  },
  "prompt": "Draw a single CAMERA-VIEW storyboard frame (16:9) of the scene staged\non the attached MARKER-ANNOTATED TOP-DOWN SITE PLAN, seen from the\ncamera position marked on it.\n\nThe attached plan carries STAGING MARKERS drawn over it: a\ncamera-position marker with a field-of-view wedge (where the camera\nstands, which way it looks and how wide it sees) and one labelled\ncircle per subject with an arrow (where each subject stands and which\nway that subject is turned). Jurisdiction of sources — follow all three, they do not\nconflict:\n- The SITE PLAN under the markers is the SOT for what exists on the\n  site and how its zones and landmarks are arranged relative to each\n  other. The markers themselves are staging aids, NOT site content.\n- The markers on the plan are the SOT for XY POSITIONS, horizontal\n  heading and body facing ONLY: where each subject stands on that\n  plan, which way each one is turned, where the camera stands, which\n  way it looks and how wide its wedge opens. Distances, directions\n  and relative depths between subjects come from the marked\n  positions; what the wedge covers is what this frame contains, and\n  subjects outside the wedge are out of frame. The STAGING GEOMETRY\n  text below restates the same staging with coarse normalized\n  estimates — it never overrides the marked plan.\n- The CAMERA DIRECTION text below (when present) is the SOT for the\n  VERTICAL angle, elevation, tilt and framing (eye-level, high angle,\n  overhead crane, low angle, ...). If it asks for a high or overhead\n  angle, draw that angle — the site plan being top-down does NOT mean\n  the frame must be eye-level. It does NOT govern horizontal\n  placement: which side of the frame a subject occupies and which way\n  that subject is turned come from the marked plan and the staging\n  text, even when that memo also mentions left, right, foreground or\n  background.\n\nSTYLE — MANNEQUIN BLOCKING SKETCH: thin uniform dark outlines on plain\npaper, nothing else. Draw every person as a PLAIN ARTIST'S MANNEQUIN:\na featureless oval head with NO face, NO hair, NO clothing and no\ncostume detail — simple tapered limbs and torso, like a wooden posing\nfigure. Because the head has no face and no hair, the ONLY thing that\nshows which way a figure is turned is the BODY ITSELF: the direction\nthe chest, hips and feet point, and the way the head-oval sits on the\nshoulders. Aim each mannequin's chest and feet at the spot the staging\ntext says that person faces, and let the arms carry the action. A\nmannequin turned to the wrong side is the single worst error in this\ndrawing. Environment is reduced to a few placement lines (ground line,\nkey landmark silhouettes) — just enough to read positions and depth.\n\nSTAGING GEOMETRY — PLANNING DATA ONLY, NEVER RENDER IT: the lines\nbelow restate, marker by marker, the staging already marked on the\nattached plan: each landmark-relative description restates the\nmarker-map authority in words, and the normalized fractions in\nparentheses (x left→right 0..1, y top→bottom 0..1) are coarse audit\nestimates only — neither ever overrides the marked plan.\n\nThose fractions are TOP-DOWN bookkeeping. Never read them as left and\nright of your frame: on a plan seen from above, a subject \"to the\nright\" can sit on either side of a camera that looks any direction.\nEach subject line therefore ends with the SAME staging expressed from\nTHIS camera — which part of the frame the subject occupies, and which\nway that subject faces in screen terms (toward the left or right of\nthe frame, toward or away from the camera or side-on to it in\nprofile, and whom they are looking at). Those screen-space statements\nare what your drawing must match:\na figure said to face the right of the frame is turned to the right in\nyour drawing, never mirrored.\n\nDo NOT draw any of this data in the image — no numbers, no\ncoordinates, no labels, no arrows, no cones, no dots, no diagram\nsymbols of any kind.\n\nWhere the CAMERA DIRECTION text below also describes horizontal\nplacement (which side of the frame someone occupies, foreground left,\nbackground right), treat that as background reading only: for anything\nabout left, right and where a subject sits in this frame, the staging\nabove wins. CAMERA DIRECTION governs the vertical angle, elevation,\ntilt and framing.\n\nFor whether a subject faces the camera or is turned away from it, each\nsubject line above already states it in screen terms and the SHOT TEXT\nis the source it was derived from — draw exactly what the subject line\nsays, and never mirror it.\n- the camera stands On the neighborhood pedestrian approach just southwest of the playground-view bench zone. (coarse estimate x=0.28, y=0.72); its sight line ends at LOOK TARGET: In the open center of the neighborhood play area between the swing frame and the slide structure. (coarse estimate x=0.53, y=0.40); the frame's LEFT edge cuts through At the northwest edge of the neighborhood play area beside the green perimeter strip. (coarse estimate x=0.20, y=0.15) and its RIGHT edge through At the southeast edge of the neighborhood play area beside the green perimeter strip. (coarse estimate x=0.79, y=0.60) — everything between those two edges is in frame, anything outside them is out of frame\n- seated woman stands At the center of the playground-view bench facing the play area. (coarse estimate x=0.52, y=0.62), facing In the lower central portion of the neighborhood play area beyond the bench. (coarse estimate x=0.52, y=0.47) — from this camera the subject is in the RIGHT part of the frame and faces toward the LEFT of the frame and away from the camera, into the depth of the shot, so the camera sees this subject from behind\n- running child with one foot lifted stands On the play surface just below the swing frame. (coarse estimate x=0.37, y=0.42), facing In the open play surface southeast of the swing frame. (coarse estimate x=0.43, y=0.42) — from this camera the subject is in the LEFT part of the frame and faces toward the RIGHT of the frame and away from the camera, into the depth of the shot, so the camera sees this subject from behind\n- running child with one foot lifted stands On the play surface between the swing frame and the slide structure. (coarse estimate x=0.57, y=0.30), facing On the open play surface just right of the swing frame. (coarse estimate x=0.49, y=0.28) — from this camera the subject is near the CENTER of the frame and faces toward the LEFT of the frame and toward the camera, so the camera sees this subject from the front\n- running child with one foot lifted stands On the play surface below and right of the slide structure. (coarse estimate x=0.67, y=0.45), facing On the play surface immediately right of the slide structure. (coarse estimate x=0.72, y=0.38) — from this camera the subject is in the RIGHT part of the frame and faces away from the camera, into the depth of the shot, so the camera sees this subject from behind\n- running child with one foot lifted stands In the open lower-left portion of the neighborhood play area. (coarse estimate x=0.45, y=0.50), facing On the open play surface below the swing frame. (coarse estimate x=0.37, y=0.48) — from this camera the subject is near the CENTER of the frame and faces toward the LEFT of the frame and toward the camera, so the camera sees this subject from the front; this subject is turned toward the running child with one foot lifted\n\nCAMERA DIRECTION (vertical angle / elevation / framing SOT): Begin above head height several meters from the bench, looking diagonally across Lee Soo-jung's entire seated figure toward the full playground in a high-angle wide composition. Place her alone in the lower foreground while three or four Korean children remain dispersed in the background, each caught at a different phase of running—different lifted feet, shoulder angles, and gaze directions—so their activity contrasts with her stillness without becoming a synchronized formation.\n\nTHE LOCATION: 놀이터\n\nSHOT TEXT (authoritative, Korean): 한 발을 들고 달리는 자세의 한국인 어린이들이 있는 놀이터를 배경으로 벤치에 홀로 앉아있는 이수정의 전경\n\nNATURAL PERFORMANCE (default only — every explicit direction above\nwins): when no pose contract or shot-text direction says otherwise,\nsketched figures read as alive in mid-moment — believable weight\nshift, hands engaged, head-oval and chest turned toward the target the\nSHOT TEXT implies; avoid a stiff attention stance (feet together, arms\nhanging straight down) and a head-oval squared flat to the lens. If the\nSHOT TEXT or any POSE contract above stages stillness, death, sleep,\nunconsciousness, restraint, drill or an explicit direct-to-camera look,\ndraw THAT exactly — this clause never overrides it.\n\nCRITICAL — THE SITE PLAN IS A STAGING REFERENCE, NOT CONTENT: do NOT\ndraw the plan itself, and do NOT draw any diagram elements in the\nframe — no circles, dots, wedges, cones, arrows, callouts, codes or\nany other overlay symbols. The output is a clean storyboard drawing\nof the scene as seen by the camera only.\n\nNo text, no letters, no numbers, no captions anywhere in the image."
 }
}