{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_l01_repair_shop_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/759e2b63-52cf-4d1b-8953-8599ac2a6141/episodes/3e83f3ee-ded7-4f2a-aded-01584d6ea5c5/images/floor_plan/fp_l01_repair_shop_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a narrow contemporary urban bicycle repair shop. Show a long, compact rectangular service interior with a small street-facing entrance threshold at the south end, reflecting the efficient layout of a ground-floor neighborhood workshop in a dense residential district. Use single-weight black CAD-style outlines on a white or off-white background, geometric plan symbols only. Fill the main Service Zone with one solid pale cyan color and the Threshold Zone with one solid pale beige color; use colors consistently with no gradients or blending. Place the baseline workbench as a long simple rectangle against the east wall, an old bicycle shown as a simple top-down symbolic glyph beside the workbench, and one narrow ceiling-mounted fluorescent fixture centered over the working area. Show the south entrance door with a standard door leaf and swing arc. Add larger generic area text only for Service Zone and Threshold Zone. Draw small circular markers with black numbers 1 through 6 only, each number appearing exactly once: 1 in the main service area, 2 in the entrance threshold, 3 at the entrance door, 4 on the workbench, 5 on the bicycle, and 6 on the fluorescent fixture. Do not draw markers 7 through 11 because they are transient overlay elements. Do not add camera icons, field-of-view cones, arrows, dimensions, object labels, notes, or any other text. Strictly flat 2D plan view only: no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealism, no rendered lighting, no lighting effects, no textures, and no material rendering."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "653cd366-8228-46e5-8089-0dff0187a29a",
  "resolved_model": "gpt",
  "updated_at": "2026-08-28T03:52:29.962599+00:00",
  "project_config_snapshot": {}
}