{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_l01_reed_field": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l01_reed_field.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic 2D architectural floor plan diagram of a winter reed-field pursuit route leading to a small wooden salt-storage shed in an early twentieth-century coastal setting. Use a clean CAD-plan appearance with single-weight black outlines on a white or off-white background and geometric symbols only. Strictly no 3D, isometric, perspective, axonometric, depth, shadows, shading, gradients, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, or material rendering. Fill the large winter reed-field exterior zone with one flat pale gray-green color and identify it only with the generic area text “Exterior Zone.” Represent reed growth with sparse, evenly distributed, simple black line glyphs while preserving a readable south-to-north approach corridor; do not show individual moving people. At the north-northeast edge, draw a compact, slightly irregular rectangular single-room storage shed footprint with one flat pale cyan interior fill and the generic area text “Service Zone.” Indicate improvised plank-and-timber construction only through simple wall geometry, never through texture or shading. Center one broad single-leaf hinged entrance in the shed’s south-facing wall, using a standard door line and swing arc. Directly outside that door, draw a small flat pale beige threshold area with the generic area text “Threshold Zone.” Maintain enough open longitudinal field space south of the shed to support an approximately 20 m separation between groups, but include no dimensions or scale annotations. Draw exactly four small numbered circles on the base diagram: black number 1 once in the reed-field area, black number 2 once inside the storage shed, black number 3 once beside the entrance-door symbol, and black number 4 once in the exterior threshold area. Do not draw numbers 5, 6, or 7, and do not draw pursuit arrows, people, soldiers, weapons, bullets, bodies, blood, impact marks, or any other transient event cue. Minimal text only: the three permitted generic zone labels and an optional small north arrow marked “N.” No title, legend, camera icon, field-of-view cone, decorative border, or other annotation."
      },
      "fp_l02_warehouse_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l02_warehouse_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic architectural floor plan diagram of a small early-twentieth-century coastal rural salt-storage shed. Show a simple rectangular, single-bay interior with rough plank perimeter walls and exposed squared-timber posts and diagonal wall braces represented only by clean geometric plan symbols. Place the sole exterior opening at the center of the south wall: a rough hinged plank door shown with a standard neutral door-leaf line and swing arc, opening through a narrow interior threshold. Divide the floor into three non-overlapping flat color-coded areas: the main Shared Zone as pale yellow, the rear Refuge Zone along the north half as pale blue, and the narrow Threshold Zone at the south doorway as pale beige. Use each pastel as one solid fill with no blending. Draw single-weight black outlines on a white or off-white background. Add small circular black-number markers exactly once for base elements 1 through 5 only: 1 in the main warehouse interior, 2 in the rear refuge holding area, 3 at the interior threshold, 4 beside the hinged plank door, and 5 beside the west-wall timber framing. Do not draw markers 6 or 7 because they are transient door-state overlay metadata. Larger generic area text may read only Shared Zone, Refuge Zone, and Threshold Zone. A small north arrow with N may appear in one corner. Use minimal text and no other annotations. Do not invent windows, furniture, plumbing, appliances, weapons, people, bodies, blood, damage, motion trails, soldiers, or supernatural figures. No camera icons, field-of-view cones, or directional camera arrows. Strictly flat 2D only: no 3D, no isometric, no perspective, no axonometric view, no depth, no shadows, no shading, no gradients, no ambient occlusion, no photorealism, no rendered lighting, no lighting effects, no textured surfaces, and no material rendering."
      },
      "fp_l03_main_staging": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l03_main_staging.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic architectural floor plan diagram on a white or off-white background. Show two separate modules divided by a wide clean white gutter: an early-twentieth-century improvised coastal plank warehouse with its forecourt on the left, and a compact mid-2020s coastal police substation interior on the right. Use single-weight black outlines, geometric plan symbols, and crisp flat pastel solid fills only. Absolutely no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, blending, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, or material rendering.\n\nIn the left module, draw a small rectangular warehouse assembled from slightly irregular but schematic plank-wall segments, reflecting a quickly reinforced rural salt-storehouse layout. Place an enclosed Storage Zone in pale cyan, marker 1, with an open Exterior Zone forecourt in pale gray-green, marker 2, extending along the east and south sides. Add a narrow Threshold Zone in pale beige, marker 3, at the center of the east wall. Draw one simple single-leaf plank door with a conventional line and swing arc opening toward the forecourt, marker 4. Do not add modern fixtures, vehicles, weapons, people, bodies, blood, smoke figures, or event damage to this base module.\n\nIn the right module, draw a compact rectangular modern coastal police substation organized as a practical open office. Fill the central Shared Zone with pale yellow, marker 5; the northeast Private Zone with pale blue, marker 6; the northwest Service Zone with pale cyan, marker 7; and the south Threshold Zone with pale beige, marker 8. Add an inward-swinging entrance door in the south wall, marker 9. Add two windows as standard double parallel wall lines: marker 10 in the north wall and marker 11 in the east wall. Use simple top-down furniture glyphs: a rectangular supervisor desk in the northeast, marker 12; a smaller junior officer desk in the central shared area, marker 13; a straight public service counter along the west side, marker 14; a small landline telephone symbol on the supervisor desk, marker 15; and shallow built-in records shelving against the north and west sides of the service zone, marker 16. Arrange the desks with clear conversational sightlines and preserve an unobstructed path from the entrance to the shared office.\n\nDraw exactly one small white circle with a black numeral for every base element numbered 1 through 16, with each number appearing exactly once. Draw no markers numbered 17 through 22 and do not depict their associated transient casualties, blood, entity, spear, smoke-transfer trace, or smartphone. Area names may appear only as short generic labels: Storage Zone, Exterior Zone, Threshold Zone, Shared Zone, Private Zone, and Service Zone. No other text, legends, annotations, dimensions, camera icons, field-of-view cones, arrows, characters, or decorative imagery."
      },
      "fp_l10_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l10_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic floor plan diagram on a white or off-white background. Present two clearly separated plan units on one reference sheet: a compact mid-2020s urban convenience-store interior and the passenger cabin of an older midsize SUV. Use clean architectural CAD-plan geometry, single-weight black outlines, simple symbolic top-down glyphs, and ample blank separation between the two units. The store is a shallow rectangular unit with a glazed front wall, an inward-swinging glass customer door near one front corner, a broad storefront window beside it, a cashier service area immediately beside the entrance, an L-shaped cashier counter facing the sales floor, two narrow parallel shelving gondolas through the center, clear circulation aisles, and a continuous refrigerated display fixture along the rear wall. Fill the retail sales floor with solid pale yellow, the cashier service zone with solid pale cyan, the entrance threshold with solid pale beige, and the refrigerated utility strip with solid pale gray. The separate SUV cabin is an elongated rounded rectangle with solid pale blue fill, two individual front seats, a dashboard and steering wheel at the front-left driving position, a full-width rear bench, four side-door openings, a front windshield, four side windows, and rear glazing. Use consistent flat pastel solid fills only, with no blending. Draw small circles containing unique black numbers 1 through 23 exactly once at their corresponding base elements. Do not draw numbers 24, 25, 26, or 27 because they are transient overlay elements. Inside the drawing, permit only short generic area names such as Shared Zone, Service Zone, Threshold Zone, Utility Zone, and Vehicle Zone; include no other text labels or annotations. Do not draw people, phones, envelopes, restraints, event cues, camera icons, viewing arrows, or field-of-view cones. Furniture and openings must remain simple top-down plan symbols. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic treatment, rendered lighting effects, textured surfaces, material rendering, or decorative illustration."
      },
      "fp_l11_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l11_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic floor plan diagram on a white or off-white background. Present one unified staging sheet containing three clearly separated geometric modules with no implied physical connection: a long modern commuter-bus cabin across the upper portion, a modest contemporary residence living room with a compact entry threshold in the lower-left portion, and an older midsize SUV cabin in the lower-right portion. Use clean architectural CAD-plan conventions, single-weight black outlines, simple geometric shapes, and generous white gutters between modules. Fill the bus shared zone with one solid pale yellow pastel, the residence private zone with one solid pale blue pastel, the residence threshold zone with one solid pale beige pastel, and the SUV utility zone with one solid pale gray pastel; keep each fill uniform with no blending. The only permitted area text is the larger generic zone labels 'Shared Zone', 'Private Zone', 'Threshold Zone', and 'Utility Zone'. Add a small north arrow with 'N' in one corner if space permits. In the bus module, show a central aisle, paired rows of fixed forward-facing seats, a front-right passenger entry with a plan-view door swing, and continuous window banks represented by double parallel wall lines on both long sides. In the residence module, show a small recessed entry threshold, an inward-swinging entrance door, one exterior window represented by double parallel lines, a sofa as a long divided rectangle, a low rectangular table, and a simple fixed ceiling-light plan symbol. In the SUV module, show a compact cabin outline, two front seats divided by a narrow console, a full-width rear bench, side window banks, front side doors and rear side doors as simplified vehicle-plan openings, and a small rearview-mirror symbol at the front center. Place small white circles with unique black numbers exactly once for base markers 1 through 21, positioned beside their corresponding areas, openings, fixtures, and anchor furniture. Do not draw markers 22 through 27 and do not depict any smartphone message, smoke face, supernatural reflection, wreckage, broken debris, bloodstain, restraint, person, assault, city-light streak, or other event-state cue. Use no text other than the allowed generic zone labels, marker numbers, and optional north indicator. No camera icons, view cones, arrows, dimensions, legends, or annotations. No 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered lighting, textured surfaces, material rendering, or decorative effects."
      },
      "fp_old_suv_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_old_suv_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic floor plan diagram of an old midsize SUV cabin appropriate to a modern 2020s setting. Show an elongated vehicle cabin shell with the front at the top of the page and the rear cargo end at the bottom. Use clean architectural CAD-plan conventions, geometric shapes, single-weight black outlines, and a white or off-white background. Fill each distinct area with one solid flat pastel color used consistently: front shared zone pale yellow, rear passenger zone pale blue, center control zone pale cyan, door sill threshold zones pale beige, and rear cargo utility zone pale gray. Show two separate front seats, a three-place rear bench, a full-width dashboard, a steering wheel on the left side, and a narrow center console using simple top-down symbolic glyphs. Show four hinged side doors with clear swing lines and arcs, a broad front windshield, four side windows represented by double parallel lines, and a rear hatch with a rear window. Place one small circled black-number marker for each base element numbered 1 through 23, each number unique and appearing exactly once, positioned beside its corresponding area, seat, fixture, door, or window. Markers 24, 25, 26, and 27 are transient overlay references and must not appear anywhere in the diagram; do not draw the portable computer, CCTV imagery, smartphone, or message. Larger generic area text may identify only Front Shared Zone, Rear Passenger Zone, Control Zone, Threshold Zone, and Cargo Zone. Add no other words, captions, object labels, annotations, camera icons, viewing cones, or directional arrows except an optional small north arrow. Keep the drawing strictly flat and schematic. Do not use 3D, isometric, perspective, axonometric, depth, shadow, shading, gradients, blending, ambient occlusion, photorealism, rendered lighting, textured surfaces, material rendering, or decorative cinematic effects."
      },
      "fp_l15_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l15_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a small mid-2020s southwest Korean coastal powered fishing boat exterior deck. Show a narrow elongated hull footprint with a compact enclosed wheelhouse in the forward third, a broad open working deck behind it, and a dock-facing boarding point on the port aft side, following practical small-vessel geometry. Use clean architectural CAD-style geometry, single-weight black outlines, and a white or off-white background. This must be strictly flat 2D plan view: no 3D, no isometric, no perspective, no axonometric, no depth, no shadows, no shading, no gradients, no ambient occlusion, no photorealism, no rendering, no lighting effects, no textured surfaces, and no material rendering.\n\nApply single flat pastel solid fills with no blending: pale yellow for the Shared Zone of the open working deck, pale cyan for the Service Zone inside the wheelhouse, pale beige for the Threshold Zone at the port boarding point, and pale gray for the Utility Zone at the bow. These four short generic zone labels may appear inside their respective areas. Use no other text except the black numbers inside the numbered circles and an optional small north arrow marked N.\n\nDepict all fixtures using simple top-down symbolic plan glyphs. Place a small numbered circle exactly once for each of the following base elements: number 1 centered in the open working deck; number 2 centered inside the forward wheelhouse; number 3 in the port-side boarding threshold; number 4 in the narrow bow utility strip; number 5 at the aft-facing wheelhouse cabin door, drawn with a door leaf and swing arc; number 6 at the gated opening in the port safety railing; number 7 beside one representative segment of the continuous perimeter safety railing; number 8 at the port aft mooring cleat; number 9 at the starboard aft mooring cleat; number 10 on a fixed rectangular storage bench against the aft wheelhouse wall while keeping the door clear; number 11 at the forward wheelhouse windshield bank, drawn as parallel window lines in the wall; and number 12 at a grouped side-window bank, also drawn as parallel wall lines. Keep the aft working deck uncluttered for close-up blocking. Do not include people, vehicles, dock crowds, loose luggage, camera symbols, field-of-view cones, arrows other than the north arrow, event cues, or transient objects."
      },
      "fp_l18_restaurant_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l18_restaurant_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic floor plan diagram of a compact contemporary coastal seafood restaurant. Use clean architectural plan geometry, uniform single-weight black outlines, an off-white background, and simple symbolic furniture and fixture glyphs. Organize the plan with number 1 as a pale yellow Shared Zone occupying the center and sea-facing half, number 2 as a pale cyan Service Zone across the rear, number 3 as a pale beige Threshold Zone at the landward customer entrance, and number 14 as a narrow pale gray Exterior Zone beyond the sea-facing wall. Use only solid pastel area fills with crisp boundaries. Show number 4 as a customer entrance door with a conventional door leaf and swing arc, number 5 as a broad multi-panel window bank represented by double parallel lines in the sea-facing wall, and number 6 as a service doorway connecting the dining and service zones. Place number 7 as a simple rectangular dining table beside number 5 and number 8 as four compact top-down chair rectangles arranged around it, leaving a clear aisle to the entrance and service counter. Place number 9 as a long rectangular fixed service counter along the dining and service boundary, number 10 as a standard plan-symbol preparation sink against the rear wall, and number 11 as a rectangular refrigerator glyph in the rear corner. Mark every base element from number 1 through number 11 and number 14 with one small circle containing its unique black number, each appearing exactly once. Do not place markers 12 or 13 because they are transient scene-overlay objects. The only words permitted inside the diagram are the generic area labels Shared Zone, Service Zone, Threshold Zone, and Exterior Zone, plus an optional small north arrow. Keep all other identification exclusively numerical."
      },
      "fp_l23_backyard": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l23_backyard.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan of a compact modern rural island restaurant backyard. Show the rear edge of a modest restaurant along the south side, a rear door opening into a narrow threshold, a central enclosed utility yard, a distinct outdoor work area, and a detached rectangular storage shed along the north side. Connect the yard to one side path toward the village road and a second outward path that turns uphill toward the forest. Use layout conventions appropriate to a contemporary remote coastal community: compact practical spacing, an older detached utility shed, direct service access from the restaurant, and narrow pedestrian paths rather than urban driveways. Inside the shed, show simple top-down perimeter storage-rack glyphs along the side and rear walls while preserving a clear central aisle from the inward-swinging shed door. Use standard plan symbols: doors as a line and swing arc, walls as clean uniform outlines, racks as plain narrow rectangles, and paths as simple bounded shapes. Fill each area with one solid flat pastel color: restaurant rear block pale yellow, backyard utility yard pale green, outdoor work area pale cyan, storage shed pale blue, threshold strip pale beige, and outward paths pale gray. Colors must be consistent, with no blending. Place small circular black-number markers exactly once for base elements 1 through 10 only: 1 restaurant rear block, 2 restaurant rear door, 3 backyard utility yard, 4 outdoor work area, 5 storage shed, 6 storage shed door, 7 perimeter storage racks, 8 village path, 9 forest approach path, and 10 rear threshold strip. Do not draw markers 11 through 17 and do not depict the temporary altar, candles, goat head, blood bowl, old spear, ritual ornaments, blood, smoke, fire, or lurking silhouette; these are transient overlay content. Minimal text only: optional generic area labels such as Shared Zone, Utility Zone, Work Zone, Storage Zone, Threshold Zone and Path Zone, plus an optional small north arrow. No other labels or annotations. Use single-weight black outlines on a white or off-white background and geometric shapes only. Strictly flat 2D plan view, not 3D, not isometric, not perspective, not axonometric. No depth, shadow, shading, gradient, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, material rendering, decorative illustration, camera symbols, field-of-view cones or directional camera arrows."
      },
      "fp_l30_back_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l30_back_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic architectural floor plan diagram of a compact contemporary rural island restaurant back room that can also function as an enclosed holding chamber. Use a clean CAD-like plan with single-weight black outlines on a white or off-white background, geometric shapes only, and a clear orthographic plan view. Absolutely no 3D, isometric, perspective, axonometric view, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendered lighting, lighting effects, textured surfaces, or material rendering. Show one compact rectangular room with thick masonry or concrete perimeter walls represented only by simple black wall lines; the inner wall line may be slightly irregular and angular to communicate rough construction without texture. Divide the floor into three solid flat pastel areas with hard boundaries: a pale beige Threshold Zone immediately inside the south access door, a pale cyan Service Zone around the west, north, and east storage perimeter, and a pale blue Private Zone across the clear central and north-central holding area. Use each color consistently with no blending, gradients, or shadows. Add only these large generic area labels: Threshold Zone, Service Zone, Private Zone. Show a single inward-swinging service door in the south wall using a standard door leaf and swing arc. Show fixed north-wall shelving, a west-wall restaurant supply rack, and an east-wall fishing-gear rack as simple top-down rectangles with shelf divisions. Keep the center mostly open. Indicate one low ceiling bulb with a minimal plan fixture symbol at the center and two small fixed wall-ring symbols at opposing north and south holding positions. Place small black-outlined white circle markers with black numbers exactly once as follows: 1 inside the southwest part of the enclosed room footprint, 2 in the threshold strip, 3 in the perimeter storage zone, 4 in the central holding zone, 5 at the south access door, 6 on the north shelving, 7 on the west supply rack, 8 on the east fishing-gear rack, 9 at the central bulb fixture, 10 at the north wall anchor ring, and 11 at the south wall anchor ring east of the door. Marker 12 is overlay-only and must not be drawn. Do not draw people, captives, chains, an altar, candles, ritual decorations, blood, weapons, wall marks, floor trails, loose displaced objects, camera icons, field-of-view cones, dimensions, legends, annotations, or any text other than the three permitted zone labels and the numbered circles. Furniture and fixtures must remain simple symbolic top-down plan glyphs."
      },
      "fp_l53_restaurant_front": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l53_restaurant_front.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan of a modest contemporary restaurant front in a remote coastal island community. Show a unified rectangular footprint with an open forecourt along the south, a simple restaurant shared zone across the north interior, and a compact enclosed threshold room centered between the front entrance and the shared zone. Use a conservative modern rural layout with thick but single-weight black wall outlines, simple geometry, and sparse openings. Fill each area with one consistent flat pastel solid color: forecourt and exterior utility area pale gray, restaurant shared zone pale yellow, enclosed threshold zone pale beige. Use no gradients, blending, or shadows. Draw the main exterior entrance in the center of the south facade with a standard door leaf and swing arc, an inner doorway in the north wall of the threshold room, and two facade windows flanking the entrance using double parallel wall lines. Give the enclosed threshold room slightly irregular wall geometry to communicate rough construction without texture, shading, or material rendering. Add two simple fixed wall-restraint anchor glyphs on opposite west and east walls of the enclosed threshold room. Place small circular markers with black numbers exactly once as follows: 1 centered in the forecourt, 2 centered in the restaurant shared zone, 3 centered in the enclosed threshold room, 4 at the exterior entrance, 5 at the inner doorway, 6 at the west facade window, 7 at the east facade window, 8 at the west wall restraint anchor, and 9 at the east wall restraint anchor. Do not draw marker 10, captives, injuries, chains attached to people, or any other transient event cue; marker 10 belongs only to a separate state overlay. Larger generic area labels may read Forecourt, Shared Zone, and Threshold Zone. Include only a small north arrow with N in one corner. Do not include any other labels, annotations, camera icons, field-of-view cones, arrows, people, vehicles, loose props, or decorative imagery. Strictly flat 2D plan view only: no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealism, no rendered lighting, no textured surfaces, and no material rendering. The result must resemble a clean CAD plan or simple room-layout sketch on a white or off-white background."
      },
      "fp_l22_cave_entrance": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l22_cave_entrance.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan diagram of a single natural cave-mouth space on a remote coastal island. Use a clean architectural CAD-plan appearance with single-weight black outlines on a white or off-white background, geometric plan symbols, and irregular but clearly legible natural rock-wall boundaries. Use only flat solid pastel area fills: pale gray for the Exterior Zone south of the cave, pale beige for the Threshold Zone immediately inside the mouth, pale yellow for the Main Zone occupying the broad central chamber, and pale blue for the Private Zone formed by a recessed northeast alcove. Show a wide irregular cave-mouth opening in the south wall, a narrowing threshold, a broader uneven chamber, a recessed captive alcove in the northeast corner, and a narrow inner passage opening centered toward the north wall. Place a simple top-down fixed iron wall-ring and short chain-attachment glyph on the inner wall of the alcove. Draw small circular markers with black numbers 1 through 7, each appearing exactly once: 1 in the exterior approach, 2 at the cave-mouth opening, 3 in the threshold, 4 in the main chamber, 5 in the alcove, 6 at the inner passage opening, and 7 beside the fixed chain anchor. Do not draw markers 8 or 9, human remains, a captive, blood, bats, flashlights, people, or any other transient event cue. Area text may consist only of the generic labels Exterior Zone, Threshold Zone, Main Zone, and Private Zone; include no other words or annotations. A small north arrow may appear in one corner. Keep the image strictly flat and diagrammatic: no 3D, isometric, perspective, axonometric, depth, shadows, shading, gradients, ambient occlusion, photorealism, rendered lighting, texture, material rendering, decorative illustration, camera icons, field-of-view cones, or motion arrows."
      },
      "fp_l35_cave_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l35_cave_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan diagram of a single irregular natural cave chamber in a remote modern island setting. Use a clean architectural CAD-plan appearance with single-weight black outlines on a white or off-white background, simple geometric plan symbols, and no decorative illustration. Divide the layout into three clearly readable flat-color areas: number 1, the broad main chamber or Shared Zone, filled pale yellow; number 2, the narrow southeast entry passage or Threshold Zone, filled pale beige; and number 3, the recessed northwest restraint area or Restraint Zone, filled pale blue. Show number 4 as the open transition where the narrow passage widens into the chamber, using a simple break in the cave boundary rather than a hinged door. Show two fixed iron chain restraint fixtures, numbers 5 and 6, spaced along the low northwest and west cave wall of the restraint area, represented by small wall-ring symbols with short schematic chain lines. Keep a clear walking route from the southeast passage opening to the restraint area. Represent the dark stone floor only through the zone fills and boundary geometry, with no stone texture, cracks, blood, bones, debris, or surface rendering. Place one small circular black-number marker for each visible base element, numbers 1 through 6, each appearing exactly once. Number 7 is a transient carried lantern overlay cue and must not be drawn on this base floor plan. The only permitted text inside the diagram is the generic area labels Shared Zone, Threshold Zone, and Restraint Zone, plus the numbered circles and an optional small north arrow. Do not draw people, prisoners, lantern light, camera icons, view cones, arrows, or event-state cues. Strictly flat 2D only: no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, or material rendering. Use solid pastel fills only, with no blending and no drop shadows."
      },
      "fp_l25_goat_shed": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l25_goat_shed.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan diagram of a compact mid-2020s rural island utility shed used for animal slaughter and storage. Use a simple elongated rectangular footprint with rough but clearly rectilinear timber perimeter walls, reflecting an improvised coastal agricultural outbuilding rather than an urban industrial facility. Divide the interior into a large western and central Work Zone and a smaller enclosed eastern Storage Zone, with a narrow exterior Threshold Zone along the west side. Fill the Work Zone with one solid pale yellow pastel fill, the Storage Zone with one solid pale cyan pastel fill, and the exterior Threshold Zone with one solid pale gray fill; use each color consistently with no blending. Show a broken viewing window in the west wall as a standard top-down double-line window symbol with a small interrupted section, an inward-swinging exterior access door in the south wall, and a single hinged connecting door in the partition between the work area and storage bay. In the work area, show a central rectangular slaughter table, a simple blood-collection bucket station beside it, a narrow wall-mounted knife and tool rack on the north wall, and a separate linear hanging-hook rail near the storage partition. Keep the storage bay structurally clear so transient sacks and remains can be added later as an overlay. Use single-weight black outlines on a white or off-white background and geometric architectural symbols only. Place small circular markers with black numbers 1 through 10 exactly once at their corresponding areas, openings, fixtures, and furniture. Do not draw markers 11, 12, 13, or 14, and do not depict blood, bodies, sacks, victims, occupants, door-state cues, or any other transient event content in this base diagram. The only permitted interior words are the larger generic area labels Work Zone, Storage Zone, and Threshold Zone; a small north arrow with N is allowed. Include no legend, object names, captions, dimensions, camera icons, view cones, or other text. This must look like a clean architectural CAD plan or simple room-layout sketch, not artwork. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendered appearance, lighting effects, textured surfaces, or material rendering."
      },
      "fp_l26_approach": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l26_approach.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic floor plan diagram of a remote forest-road approach connected to a makeshift modern rural slaughter shed. Use a clean architectural CAD-plan appearance with single-weight black outlines on a white or off-white background, geometric shapes only. This must be strictly flat 2D: no 3D, no isometric view, no perspective, no axonometric view, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealism, no rendered appearance, no lighting effects, no textured surfaces, and no material rendering. Show a narrow irregular footpath entering from the southwest forest-road edge and leading to a small threshold on the south side of a roughly built rectangular wooden shed. Inside the shed, show one large service staging bay and a smaller enclosed storage room along the north side, reflecting a compact utility outbuilding on a remote 2020s island with limited infrastructure. Use flat solid pastel area fills without blending: forest-road exterior as pale gray-green labeled Utility Zone, narrow path as pale sage labeled Approach Zone, entry landing as pale beige labeled Threshold Zone, main staging bay as pale cyan labeled Service Zone, and storage room as pale blue-gray labeled Storage Zone. Draw a simple hinged exterior door with a swing arc on the south wall, a broken viewing window as a double parallel wall line on the west wall, and a hinged internal storage door with a swing arc. Draw a central slaughter table as a plain top-down rectangle, a wall-mounted knife rack as a narrow fixed strip with small geometric tool slots on the east wall, and a hanging-hook rail as a straight symbolic overhead rail near the north partition. Place small circular black-number markers exactly once for base elements 1 through 12: 1 forest-road edge, 2 narrow forest path, 3 entry threshold, 4 dark staging bay, 5 makeshift shed shell, 6 storage room, 7 exterior entrance door, 8 broken viewing window, 9 storage room door, 10 slaughter table, 11 wall-mounted knife rack, and 12 hanging hook rail. Do not draw markers 13, 14, or 15 and do not depict any people, transformations, blood buckets, blood coating, attacks, bodies, trails, stains, or other transient event cues. Inside the drawing use only the permitted generic zone labels, the numbered circles, and an optional small north arrow marked N; include no other text, legends, camera icons, field-of-view cones, arrows, annotations, or proper nouns."
      },
      "fp_patrol_boat_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_patrol_boat_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan diagram of a compact modern coastal patrol boat used around an isolated island community. Show an elongated tapered hull, an open foredeck, a compact enclosed wheelhouse slightly forward of midships, narrow port and starboard side passages, a broad aft open deck, continuous safety railings, and a centered stern boarding gate. Use modern South Korean coastal-vessel layout conventions only as geometry: practical narrow circulation, forward-facing wheelhouse glazing, an aft-facing wheelhouse access door, a central helm console, a roof-position mast and navigation unit, and a simple fixed aft bench. Draw all architecture, fixtures, furniture, doors, windows, and railings with clean single-weight black outlines on a white or off-white background, using simple geometric CAD-plan symbols. Represent the aft wheelhouse door with a line and swing arc, each window bank with double parallel wall lines, the helm console as a simple rectangle, the bench as a long divided rectangle, the mast unit as simple concentric plan symbols, and the railings as thin paired lines with evenly spaced posts. Apply only solid flat pastel area fills: foredeck working and hull-edge utility areas in pale gray, enclosed wheelhouse service zone in pale cyan, both side-passage threshold zones in pale beige, and aft shared deck zone in pale yellow. Use each zone color consistently with no blending. Short generic area labels such as Utility Zone, Service Zone, Threshold Zone, and Shared Zone may appear in larger plain text, but include no other words or annotations. Place one small white circle containing a unique black number at each base-layer element numbered 1 through 18, with every number appearing exactly once. Do not draw numbers 19, 20, or 21 and do not depict watcher silhouettes, blood, blood trails, bloodied hands, panic cues, people, vehicles in the water, camera icons, view cones, arrows, or event-state graphics. A small north arrow with N may appear in one corner. Keep the composition sparse, readable, and purely diagrammatic. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendered appearance, lighting effects, textured surfaces, material rendering, drop shadows, decorative illustration, or cinematic effects."
      },
      "fp_l41_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l41_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic architectural floor plan of a modest contemporary dockside fishing-gear warehouse in an isolated South Korean island harbor. Show a simple rectangular, single-space warehouse with thick but single-weight black wall outlines on a white or off-white background. Use geometric CAD-plan symbols only. Divide the plan into consistent solid pastel zones: number 1, the large Shared Zone, in pale yellow; number 2, the interior Threshold Zone at the dock entrance, in pale beige; number 3, the compact Service Zone in the northwest corner, in pale cyan; and number 4, the exterior dock apron Utility/Exterior Zone beyond the east wall, in pale gray. Place number 5 at a broad double-leaf cargo doorway centered in the east wall, drawn with standard door leaves and swing arcs opening toward the dock apron. Place number 6 at a smaller landside personnel door in the southwest portion of the west wall, drawn with one door leaf and swing arc. Place number 7 at a narrow high window in the north wall and number 8 at a narrow high window in the south wall, each represented by double parallel lines within the wall. Place number 9 on a long run of built-in fishing-gear racks against the north wall. Place number 10 on a long rectangular worktable in the center, oriented east to west, and number 14 on a simple long bench parallel to its south side. Place number 11 on a standard plan-symbol utility wash sink in the northwest service alcove. Place number 12 on built-in gear lockers along the west wall north of the personnel door. Place number 13 on simple rectangular rope and net storage bins along the south wall. Preserve a broad unobstructed route from the central work area through the loading threshold to the cargo doorway and dock apron. The layout should reflect a practical 2020s coastal utility building with older, limited island infrastructure, expressed through compact geometry and functional access placement rather than visual styling. Draw every listed base element as a small circle containing its unique black number exactly once. Area labels may read only Shared Zone, Threshold Zone, Service Zone, and Exterior Zone in larger simple text. No other labels, annotations, dimensions, camera symbols, field-of-view cones, people, vehicles, event cues, or transient objects. Add only an optional small north arrow in one corner. Strictly flat 2D plan view only: no 3D, no isometric, no perspective, no axonometric, no depth, no shadows, no shading, no gradients, no ambient occlusion, no photorealism, no rendered lighting, no textured surfaces, and no material rendering."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "78224c67-b247-408d-8654-e1c99cbebab3",
  "resolved_model": "gpt",
  "updated_at": "2026-08-04T06:09:10.246686+00:00",
  "project_config_snapshot": {}
}