{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_rooftop_exterior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/80f62523-775f-4893-9388-d67b17a4339c/episodes/9a5e0862-f0fd-4f21-9373-ffc60482ebe4/images/floor_plan/fp_rooftop_exterior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic architectural floor plan diagram of a modern coastal South Korean low-rise building rooftop terrace exterior. The diagram must look like a clean CAD plan or IKEA-style layout sketch: simple geometric shapes, single-weight black outlines, white or off-white background, no decorative illustration. Use solid flat pastel color fills with one consistent color per area: open rooftop deck in pale gray, stairwell headhouse in pale beige, small utility/water-tank pad in pale blue-gray. Show a rectangular rooftop terrace enclosed by a low parapet wall, with the stairwell headhouse positioned on the east side. Put an iron access door on the west face of the stairwell headhouse using a standard plan door line and swing arc, and put a small window on the north face using a double parallel wall-line symbol. Place a cylindrical rooftop water tank represented as a simple top-down circle or rounded rectangle on a small pad in the northwest corner. Place a clothesline as two thin parallel lines stretched across the central terrace between two small post circles. Add simple plan symbols for a floor drain near the center-south, a utility pipe cluster at the southwest edge, and an exterior utility box attached to the stairwell headhouse. Include a tiny flat red circular mark on the rooftop floor near the water tank as a plot-device marker, drawn as a simple solid circle symbol only. Add short area labels only for Rooftop Deck and Stairwell; no other text labels. Every persistent item, opening, area, and plot device must have a small white circular marker with a black outline and a unique black number: 1 rooftop deck area, 2 stairwell headhouse area, 3 iron access door, 4 small window, 5 water tank, 6 clothesline, 7 parapet wall perimeter, 8 utility pipe cluster, 9 floor drain, 10 exterior utility box, 11 small red circular mark. Add a small north arrow with N in one corner. Strictly flat 2D plan view only. Do not create 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered appearance, lighting effects, textured surfaces, or material rendering. Use geometric symbols only, with solid pastel fills and crisp black outlines."
      },
      "fp_exterior_stairs_yard": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/80f62523-775f-4893-9388-d67b17a4339c/episodes/9a5e0862-f0fd-4f21-9373-ffc60482ebe4/images/floor_plan/fp_exterior_stairs_yard.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a modern Korean low-rise multi-unit villa exterior: narrow street approach along the south edge, a small paved front yard inside a low perimeter wall, an exterior concrete stair along the east side of the building, an upper residential landing with a half-open unit door, and a rooftop stair landing at the top/north end. This must look like a clean architectural CAD plan or IKEA-style room layout sketch: single-weight black outlines on a white/off-white background, simple geometric plan symbols only. Use flat pastel solid area fills with one consistent color per zone: Street pale gray, Yard pale beige, Exterior Stairs pale lavender, Upper Landing pale yellow, Rooftop Landing pale blue-gray, Building Footprint pale warm tan. Area labels may appear as large generic English words only: Street, Yard, Stairs, Landing, Rooftop, Building. Add a small north arrow with N in one corner. Place small white circular markers with black numbers, each number appearing exactly once, and do not add object text labels. Include these numbered elements: 1 street approach area at south edge; 2 small front yard area in center; 3 exterior stair zone on east side; 4 upper residential landing area; 5 rooftop stair landing area at top/north end; 6 low-rise villa building footprint on west/north side; 7 metal yard gate in south perimeter wall; 8 ground-floor entrance door on west facade; 9 lower exterior stair flight drawn with repeated tread lines; 10 mid-stair landing; 11 upper exterior stair flight; 12 half-open upper unit door on north wall of upper landing, shown with a door swing arc; 13 rooftop access door at rooftop landing; 14 stair railings along stair and landing edges; 15 narrow exterior windows as double parallel wall lines; 16 mailbox and intercom panel beside ground entrance; 17 CCTV camera symbol under eave aimed toward gate; 18 exterior security light above upper landing; 19 recycling and trash bins in yard corner; 20 small potted plants along yard wall; 21 utility pole or streetlamp at street curb; 22 parked police vehicle position at south curb, shown as a simple top-down rectangle; 23 small flat dark red circular mark near the half-open upper door; 24 low perimeter wall and fence around yard. Use modern Korean villa layout cues: compact lot, narrow alley-like street, metal pedestrian gate, exterior stair access, small practical yard, intercom/mailbox cluster, CCTV, recycling bins, and curbside police vehicle position. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic look, no rendered lighting effects, no textured surfaces, no material rendering, no decorative illustration, no camera icons, no field-of-view cones, and no extra annotations beyond numbered circles, allowed area labels, and the north arrow."
      },
      "fp_living_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/80f62523-775f-4893-9388-d67b17a4339c/episodes/9a5e0862-f0fd-4f21-9373-ffc60482ebe4/images/floor_plan/fp_living_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic architectural floor plan diagram, clean CAD or IKEA-style layout sketch, black single-weight outlines on a white or off-white background. This is a simple 2D map only, not an artwork. Show a compact modern South Korean rooftop studio living room with kitchenette. Use solid flat pastel area fills with one consistent color per zone: Living area pale yellow, Kitchenette strip pale green, Entry vestibule pale beige. Draw one rectangular main room: a small entry vestibule in the south-west corner, a narrow linear kitchenette along the west wall, and the main living area occupying the center and east side. Include short area labels only: Living, Kitchen, Entry. Add a small north arrow with N in one corner. Place small white circles with black outline and black numbers 1 through 17, each number exactly once, marking the numbered elements; do not add any other text annotations inside the plan. Use simple top-down plan symbols only: door swing arcs, double parallel window line, rectangular furniture glyphs, sink basin symbol, cooktop circles, TV rectangle, low table rectangle, floor cushions squares, sofa rectangle with cushion divisions. Include modern compact rooftop-unit layout cues: south-west rooftop entrance door opening into a small shoe-entry vestibule, south-east bathroom or utility doorway at the edge of the living room, a west-wall kitchen counter with sink and two-burner cooktop, compact refrigerator at the north end of the kitchenette, under-table living arrangement with a low multipurpose table in the center, floor cushions, a compact sofa or folded floor bedding along the south wall, TV and low media console on the east wall, small sliding window on the east exterior wall near the TV, wall-mounted air conditioner near the window, narrow storage shelf, cleaning supply basket, small trash bin, and a photo print with envelope on the low table as a plot-device prop. The window should be clearly openable as a sliding-window symbol for later open-window scenes. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, and material rendering. Use geometric shapes only, flat solid fills only, no drop shadows, no blending, no decorative illustration."
      },
      "fp_bedroom": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/80f62523-775f-4893-9388-d67b17a4339c/episodes/9a5e0862-f0fd-4f21-9373-ffc60482ebe4/images/floor_plan/fp_bedroom.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 clean architectural plan-view diagram of one compact modern Korean young adult bedroom. The drawing must be a simple flat schematic floor plan on a white or off-white background, using single-weight black outlines, geometric symbols only, and uniform solid color fills. Fill the bedroom area with one flat pale blue color and optionally place the large area label \"Bedroom\" inside it. Add only a small north arrow marked \"N\" in one corner. Do not add any text labels for objects. Place a small white circle with a black number at every listed item, each number used exactly once. Use standard top-down plan symbols: a hinged entry door with swing arc, a wide sliding window as double parallel wall lines, a curtain as a thin folded line just inside the window, a bed as a rectangle with pillow shape, a wardrobe as a long built-in rectangle, a desk and chair as simple rectangles, and small simplified symbols for backpack, doll, photo print, air conditioner, red circular mark, and body position. Layout: rectangular bedroom, compact apartment scale; number 1 marks the bedroom area center; number 2 is the entry door at the southwest corner on the west wall, swinging inward; number 6 is a built-in sliding wardrobe on the west wall north of the entry; number 5 is a single bed along the south wall with its head to the west; number 3 is a wide sliding window centered on the north wall; number 4 is a full curtain spanning the inside of that window; number 15 is a wall-mounted air conditioner centered above the window; number 7 is a study desk against the southeast east wall; number 8 is a chair just west of the desk; number 9 is a backpack on the southwest floor near the door and bed; number 10 is a doll on the floor beside the bed near the bed foot; number 11 marks a clear bare wall section on the east wall northeast of the desk; number 12 is a flat red ring on the northeast floor in front of that bare wall and near the curtain; number 13 is a simple non-graphic prone body-position outline on the north-central floor between bed and curtain; number 14 is a small rectangular photo print on the floor near the red ring. Keep the plan uncluttered and readable, with no camera icons, no view cones, no extra annotations, no volumetric view, no angled view, no tonal effects, no blended fills, no cast effects, no realistic surface depiction."
      },
      "fp_bathroom": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/80f62523-775f-4893-9388-d67b17a4339c/episodes/9a5e0862-f0fd-4f21-9373-ffc60482ebe4/images/floor_plan/fp_bathroom.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a small modern South Korean wet-room bathroom. Use a clean architectural CAD or IKEA-style room layout sketch: single-weight black outlines on a white or off-white background, simple geometric plan symbols only. Fill the entire bathroom area with one solid flat pastel cyan color. Add a short area label, “Bathroom,” inside the cyan zone. Show a compact rectangular room: south wall entrance hinged door, sink basin vanity centered on the north wall, wall mirror above the sink, toilet on the east wall, shower zone with wall shower head on the west side, round floor drain near the center, small frosted window or ventilation opening on the north wall, and a towel rack or narrow shelf near the west/south side. On the mirror surface only, draw a simple deep red circular mark as a flat ring symbol, making clear it belongs to the mirror and not to the wall. Place small white circular markers with black outlines and black numbers exactly once for each element: 1 bathroom area, 2 entrance door, 3 sink basin vanity, 4 wall mirror, 5 red circular mark on mirror, 6 toilet, 7 shower zone, 8 floor drain, 9 frosted window or vent, 10 towel rack or shelf. Use only these numbers and the optional area label. Include a small north arrow with “N” in one corner. No other text. Keep all fixtures as top-down plan glyphs: door arc and line, window as double parallel line, sink/toilet/shower as simple bathroom symbols. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, and material rendering."
      },
      "fp_mother_bedroom": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/80f62523-775f-4893-9388-d67b17a4339c/episodes/9a5e0862-f0fd-4f21-9373-ffc60482ebe4/images/floor_plan/fp_mother_bedroom.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a single modern Korean mother bedroom used for overnight waiting. Use a clean architectural CAD or IKEA-style room layout sketch: single-weight black outlines on a white or off-white background, simple geometric plan symbols only. The bedroom footprint is a modest rectangular room filled with one solid flat pastel pale blue color; add only the area label “Bedroom” inside the room. Include a small north arrow with “N” in one corner. Do not create an interior illustration; this must be a plan view map only. Strictly exclude 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic effects, rendered lighting, textured surfaces, material rendering, and decorative art effects. Use flat pastel solid fills only, no blending and no drop shadows.\n\nLayout: show a contemporary Korean apartment or coastal city home bedroom with compact, practical proportions. Put a hinged entry door on the southwest wall with a simple door swing arc. Place a large exterior window on the north wall using a double parallel line in the wall, with simple curtain rectangles just inside it. Place a bed lengthwise against the east wall, head toward the north, drawn as a top-down rectangle with a pillow shape and bedding rectangle; this bed is the main overnight waiting location. Put a small bedside table near the bed head, a waiting chair on the south side of the bed facing the bed, a built-in wardrobe as a long shallow rectangle along the west wall, a low dresser on the south wall, a folded blanket stack at the foot of the bed, a small bedside lamp on the bedside table, a smartphone charger beside the table, and a wall-mounted air conditioner symbol high on the north wall as a slim rectangle. Keep circulation space clear in the middle of the room.\n\nAdd numbered markers as small white circles with black outlines and black numbers, each number appearing exactly once. Do not write object names next to the markers. Use these marker numbers: 1 for bedroom area, 2 for entry door, 3 for bed for overnight waiting, 4 for large window with curtains, 5 for built-in wardrobe, 6 for waiting chair, 7 for bedside table, 8 for low dresser, 9 for folded blanket stack, 10 for small bedside lamp, 11 for smartphone charger, 12 for wall-mounted air conditioner. No other text or annotations inside the drawing except the area label “Bedroom” and the north arrow."
      },
      "fp_entryway": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/80f62523-775f-4893-9388-d67b17a4339c/episodes/9a5e0862-f0fd-4f21-9373-ffc60482ebe4/images/floor_plan/fp_entryway.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a 1024x1024 flat top-down schematic floor plan diagram of a narrow modern residential entryway, like a clean architectural CAD plan or IKEA-style room layout sketch. Use a white or off-white background, single-weight black outlines, simple geometric symbols, and flat solid pastel area fills only. The plan is a compact Korean-style home entry: a recessed shoe-removal vestibule at the south side and a slightly raised interior hall at the north side, separated by a step. Fill the Entry vestibule area with pale beige and the Raised hall area with pale light gray; use one consistent color per area. Area labels may appear only as short generic English words, such as \"Entry\" and \"Hall\". Add a small north arrow in one corner if desired. Place small white circles with black outlines and black numbers, each number unique and used exactly once, for all listed elements; do not use text labels for objects inside the diagram. Number 1 marks the Entry vestibule area in the south half. Number 2 marks the Raised hall area in the north half. Number 3 marks an outward-swinging front door on the south wall, drawn with a standard door line and swing arc. Number 4 marks the open interior hall passage at the north end. Number 5 marks a shallow built-in shoe cabinet along the east wall, with simple open cabinet-door lines to show it disturbed. Number 6 marks the straight raised floor step line between Entry and Hall. Number 7 marks a small wall intercom and keypad rectangle on the west wall near the front door. Number 8 marks a light switch panel on the west wall slightly north of the intercom. Number 9 marks wall coat hooks as a small simple row on the west wall of the raised hall. Number 10 marks a tipped umbrella stand in the southwest corner. Number 11 marks scattered shoes as small irregular oval symbols on the entry floor. Number 12 marks a dropped mail or parcel rectangle near the inside of the front door. Number 13 marks a flat dark red circular mark on the entry floor just inside the threshold, drawn as a simple solid or ring circle, not decorative. Number 14 marks a small frosted side window beside the front door, drawn as double parallel lines in the wall. Keep the layout narrow and cramped, with thick exterior walls, thin interior fixture lines, and clear open walking space. Minimal text only: area labels, number markers, and optional N arrow. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic rendering, no rendered lighting effects, no textured surfaces, and no material rendering."
      },
      "fp_sales_floor": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/80f62523-775f-4893-9388-d67b17a4339c/episodes/9a5e0862-f0fd-4f21-9373-ffc60482ebe4/images/floor_plan/fp_sales_floor.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic architectural floor plan diagram of a modern 2020s supermarket sales floor near the entrance and display aisles. The diagram must look like a clean CAD plan or IKEA-style room layout sketch: single-weight black outlines on a white or off-white background, simple geometric top-down symbols only. Use solid flat pastel area fills with one consistent color per zone: Entrance Vestibule in pale beige, Checkout Front Zone in pale yellow, Main Display Aisle Zone in pale green, Refrigerated Wall Zone in pale cyan, Staff Service Corner in pale gray. Short generic English area labels may appear inside these colored zones. Place a small north arrow with letter N in one corner. Add unique small white circles with black outline and black numbers for every listed element, each number appearing exactly once, with no other annotations or text inside the drawing. Layout: south side is the storefront; number 1 entrance vestibule at south center; number 6 automatic sliding glass entrance on the south wall; number 7 and number 8 glass storefront windows on both sides of the entrance shown as double parallel wall lines. Put number 2 checkout front zone in the southwest front area, with number 9 and number 10 checkout counters as simple top-down rectangular counters close to the entrance. Put number 11 shopping cart bay near the southeast storefront and number 12 basket stack near the west side of the vestibule. Put number 3 main display aisle zone occupying the center and north center, with number 13 promotional island display as a rectangular island near the front center, number 15 and number 16 long parallel gondola shelf rows running north-south, and number 20 endcap display shelf at the north end of one aisle. Put number 4 refrigerated wall zone along the east wall with number 14 as a continuous row of refrigerated cases. Put number 5 staff service corner in the northwest corner with number 18 staff service door on the northwest wall. Put number 17 ceiling CCTV camera near the entrance as a small camera symbol aimed inward, and number 19 as a small round promotional floor decal in the customer path near the promotional island. Keep aisles wide enough for shopping carts and show clear circulation from entrance to checkout to displays. Use simple symbolic glyphs only: doors with swing or sliding indication, windows as double lines, counters and shelves as rectangles, carts as simple nested rectangles. Strictly forbid any 3D, isometric, perspective, axonometric, depth, shadow, drop shadow, shading, gradient, ambient occlusion, photorealistic, rendered look, lighting effects, textured surfaces, material rendering, realistic product labels, brand names, decorative signage, people, vehicles, or camera/FOV icons."
      },
      "fp_exterior_entrance": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/80f62523-775f-4893-9388-d67b17a4339c/episodes/9a5e0862-f0fd-4f21-9373-ffc60482ebe4/images/floor_plan/fp_exterior_entrance.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of an exterior police station entrance forecourt with a bicycle parking area. The image must look like a clean architectural CAD plan or simple IKEA-style room layout sketch: single-weight black outlines, white or off-white background, geometric symbols only. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadows, no shading, no gradients, no ambient occlusion, no photorealism, no rendering, no lighting effects, no textured surfaces, and no material rendering. Use flat pastel solid color fills for zones only: pale gray for the police station building footprint across the north half, pale beige for the covered entrance forecourt in the center, pale green for the bicycle parking area on the west side, pale cool gray for the curbside driveway along the south edge, and pale mint for a narrow planter strip on the east side. Keep colors consistent and unblended. Show a contemporary Korean coastal municipal public-building layout using geometry only: main sliding glass entrance centered on the north facade, side window band along the facade, a rectangular canopy footprint over the entrance forecourt, short steps at the main approach, an accessible ramp on the east side, a curb cut from the driveway, protective bollards between pedestrian forecourt and driveway, bicycle rack row and parked bicycles in the west bicycle parking area, a small exterior CCTV camera symbol on the facade, a blank exterior sign panel near the entrance, and a planter strip. Draw doors as plan openings with simple line symbols, windows as double parallel lines, bicycles as very simple top-down glyphs, rack as repeated U-shapes or parallel bars, bollards as small circles, ramp as a simple outlined sloped path with no arrow text. Place small white circular markers with black outlines and black numbers exactly once for each element: 1 building footprint area, 2 entrance forecourt area, 3 bicycle parking area, 4 curbside driveway area, 5 main sliding entrance doors, 6 side glass window band, 7 entrance canopy footprint, 8 bicycle rack row, 9 parked bicycles, 10 short entrance steps, 11 accessible ramp, 12 bollard line, 13 exterior CCTV camera, 14 exterior sign panel, 15 planter strip, 16 curb cut access. Area labels may appear only as short generic English words such as Building, Forecourt, Bicycle Parking, Driveway, and Planter; do not add any other text labels, readable signage, annotations, camera icons, field-of-view cones, arrows except a small north arrow marked N in one corner if desired."
      },
      "fp_security_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/80f62523-775f-4893-9388-d67b17a4339c/episodes/9a5e0862-f0fd-4f21-9373-ffc60482ebe4/images/floor_plan/fp_security_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a 1024x1024 square flat top-down schematic floor plan diagram of a compact modern administration security office in South Korea, used for CCTV review. The drawing must look like a clean architectural CAD plan or IKEA-style room layout sketch: single-weight black outlines on a white or off-white background, simple geometric symbols only. Do not create a render. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradients, no ambient occlusion, no photorealism, no rendered lighting effects, no textured surfaces, and no material rendering.\n\nUse one flat pastel solid fill for the single room area: Security Office in pale gray-blue. The area may have the short English area label “Security Office” centered inside it. Do not place any other text labels in the drawing except a small north arrow with “N” in one corner if desired. All furniture, openings, props, and plot-critical devices must be identified only by small white circular markers with black outlines and black numbers, each number unique and appearing exactly once.\n\nRoom geometry: a small rectangular office, longer east-west than north-south, with thick black outer walls and a simple interior plan convention. Reflect a contemporary Korean administrative/security-office layout: compact floor area, practical workstation against a wall, electronic CCTV equipment, filing storage, key cabinet, bulletin board, wall-mounted air conditioner, and limited visitor seating. Keep everything schematic and top-down.\n\nPlace numbered elements as follows: number 1 marks the overall Security Office area; number 2 marks a small interior service window on the west wall near the north half, drawn as a double parallel line in the wall; number 3 marks the entrance door on the south wall near the west corner, drawn with a line and door-swing arc opening inward; number 4 marks a narrow exterior high window on the east wall near the north half, drawn as double parallel wall lines with a simple blind symbol; number 5 marks a long rectangular CCTV monitor desk centered along the north wall; number 6 marks the main CCTV monitor group on the desk, drawn as several thin flat monitor rectangles with the central monitor shown as a solid dark flat screen symbol; number 7 marks a keyboard and mouse on the desk in front of the monitors; number 8 marks an operator swivel chair just south of the desk, facing the monitors; number 9 marks a filing cabinet in the northwest corner; number 10 marks a wall key cabinet on the west wall between the service window and entrance; number 11 marks a bulletin board on the east wall south of the exterior window; number 12 marks a storage shelf in the southeast corner; number 13 marks a visitor chair near the south side of the room, east of the entrance, facing north; number 14 marks a waste bin under the east end of the desk; number 15 marks a wall-mounted air conditioner on the north wall above the monitor desk, slightly east of center.\n\nUse only simple top-down symbols: desk as rectangle, monitors as thin rectangles, chair as simplified seat/back shape, filing cabinet and shelf as rectangles, door as line plus swing arc, windows as double parallel wall breaks, air conditioner as a narrow wall rectangle. No people, no camera icon, no field-of-view cone, no decorative horror imagery, no extra annotations, and no readable UI text on the monitor."
      },
      "fp_office_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/80f62523-775f-4893-9388-d67b17a4339c/episodes/9a5e0862-f0fd-4f21-9373-ffc60482ebe4/images/floor_plan/fp_office_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact modern local police station office in a humid coastal city. The image must look like a clean architectural CAD plan or IKEA-style room layout sketch: single-weight black outlines on a white or off-white background, simple geometric symbols only. North is at the top. Use a rectangular office footprint with a main public entrance on the south wall, a staff corridor door on the west wall, exterior windows on the north and east walls, and a compact open-plan duty office layout. Use flat pastel solid area fills with one consistent color per zone: number 1 central Duty Office area in pale yellow, number 2 Entry area in pale beige at the southwest, number 3 Records area in pale green at the northwest, number 4 Evidence area in pale lavender on the east side, number 5 Break area in pale cyan at the northeast. Optional large area labels may read only: Duty Office, Entry, Records, Evidence, Break. Add a small north arrow with N in one corner. Do not draw any other text labels. Place small white circles with black outlines and black numbers, each number appearing exactly once, for all marked elements. Draw number 6 as the main public entrance door on the south wall west side with a door swing arc. Draw number 7 as the staff corridor door on the west wall with a door swing arc. Draw number 8 as a long north exterior window row with double parallel window lines and simple blind ticks. Draw number 9 as a narrow east exterior window with double parallel lines. Draw number 10 as a duty reception counter just inside the entry strip. Draw number 11 as two paired investigator desks in the central-left duty area. Draw number 12 as two paired investigator desks in the central-right duty area. Draw number 13 as a supervisor desk at the north center below the windows. Draw number 14 as simple office chair symbols around the desks. Draw number 15 as small desktop computer monitor glyphs on the desks. Draw number 16 as a wall-mounted CCTV monitor array on the northwest wall. Draw number 17 as a row of steel filing cabinets along the northwest wall. Draw number 18 as open file shelves and document tray glyphs near the records area and desks. Draw number 19 as a printer copier machine between the records area and central office. Draw number 20 as a large evidence photo and location map board on the east wall, represented only by a rectangle with tiny abstract photo/map blocks and no readable text. Draw number 21 as a rectangular evidence sorting meeting table in front of that board. Draw number 22 as low partition screens between the paired desks. Draw number 23 as lockers and a coat or gear cabinet near the southwest entry wall. Draw number 24 as a wall-mounted air conditioner on the upper east wall. Draw number 25 as a small break table with an electric kettle in the northeast break corner. Draw number 26 as a sink and mini fridge cabinet in the same break corner. Use contemporary local police office layout cues: clustered desks, low partitions, practical filing storage, CCTV monitors, computer monitors, printer/copier, compact break corner, duty counter near the public entrance, and evidence review wall. No people, no camera icons, no field-of-view cones, no arrows except the north arrow. Absolutely no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic, no rendered, no lighting effects, no textured surfaces, and no material rendering."
      },
      "fp_boat_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/80f62523-775f-4893-9388-d67b17a4339c/episodes/9a5e0862-f0fd-4f21-9373-ffc60482ebe4/images/floor_plan/fp_boat_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram. Use a clean architectural plan style with single-weight black outlines on a white or off-white background. Show a compact contemporary tidal-coast fishing boat with the bow at the top/north and the stern at the bottom/south: an elongated rounded hull outline, an open aft working deck, a small enclosed wheelhouse forward of it, and narrow side and foredeck walkways around the wheelhouse. Fill each area with one flat solid pastel color: Open Deck pale gray, Wheelhouse pale beige, Foredeck pale blue-gray. Draw all furniture, openings, and gear as simple top-down geometric symbols only: a sliding-door track for the wheelhouse rear door, double parallel lines for windows, rectangles and circles for deck equipment, a rectangle with seat symbol for the helm area. Place small white circular markers with black numbers, each unique and used exactly once: 1 centered in the open work deck area; 2 inside the wheelhouse area; 3 on the foredeck and side walkway area; 4 at the aft transom gate; 5 on the wheelhouse rear sliding door; 6 on the front wheelhouse windshield; 7 on the port wheelhouse side window; 8 on the starboard wheelhouse side window; 9 on the low gunwale and rail; 10 on the port-side net drum and line hauler; 11 on the starboard aft stack of fish boxes; 12 on the port aft coiled rope; 13 on the central deck hatch; 14 on the starboard narrow work table; 15 on the helm control console; 16 on the captain seat; 17 on the electronics unit; 18 on the bow anchor locker hatch; 19 on the bow cleat; 20 on the paired stern cleats. Inside the drawing, only the short area names Open Deck, Wheelhouse, Foredeck and a small N arrow may appear as text. Do not write labels for objects. Use plain solid shapes only, with no color transitions, tonal modeling, decorative effects, or surface detail."
      },
      "fp_wheelhouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/80f62523-775f-4893-9388-d67b17a4339c/episodes/9a5e0862-f0fd-4f21-9373-ffc60482ebe4/images/floor_plan/fp_wheelhouse.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a 1024x1024 square image showing a flat top-down schematic 2D floor plan diagram of a compact modern fishing boat wheelhouse. Use a clean CAD-like plan style with uniform black linework on a white or off-white background, simple geometric symbols only. The cabin is a small rectangle with bow/north at the top and stern/south at the bottom; include a small N arrow in one corner. Fill the main wheelhouse cabin area with solid pale blue-gray and the forward helm/control bay with solid pale green; use only flat solid pastel fills. Minimal text inside the drawing: only short area labels such as WHEELHOUSE and HELM, plus the N arrow. All furniture, openings, props, and visual devices must be identified only by small white circular markers with black outlines and black numbers, each number used exactly once. Place marker 1 in the central main cabin area, marker 2 in the forward helm/control bay, marker 3 at the aft sliding entry door on the south wall, marker 4 on the front windshield bank along the north wall, marker 5 on the port sliding window in the west wall, marker 6 on the starboard sliding window in the east wall, marker 7 on the helm console with steering wheel and throttle at the north wall slightly starboard, marker 8 on a marine GPS/fish finder display on the console, marker 9 on a VHF radio and switch panel, marker 10 on the captain swivel chair aft of the console, marker 11 on a narrow port bench/storage seat along the west wall, marker 12 on a small chart table/work ledge along the east wall, marker 13 on a pinned printed photo with dark red circle marks on the east wall near the chart table, marker 14 on flat dark red circular wall markings on the port wall, marker 15 on flat dark red circular wall markings on the starboard wall, and marker 16 on a small waterproof wall cabinet near the southwest corner. Show doors as simple plan openings with a sliding panel symbol, windows as double parallel line breaks in the wall, the chair as a simple circle/seat glyph, the bench and tables as plain rectangles, and the controls as simple top-down console shapes. The dark red circular wall markings and the printed photo marks should be simple flat red ring or circle glyphs, clearly separate from the black numbered markers. Do not add any other labels, icons, characters, scenery, sea, exterior boat details, or decorative effects."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "e9a09251-c24e-478a-a487-d758e0ea9c2c",
  "resolved_model": "gpt",
  "updated_at": "2026-05-06T11:19:56.643293+00:00",
  "project_config_snapshot": {}
}