{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_living_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_living_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan, like a simple architectural CAD room-layout sketch. Use single-weight black outlines, geometric shapes, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only solid flat pastel area fills, without blending or drop shadows. Depict the ground-floor living-room portion of a maintained affluent detached residence in a future Korean metropolitan setting. Retain conventional domestic geometry and an older mechanically locked entrance; do not invent futuristic equipment or generalized ruin. Treat the following arrangement as a schematic continuity layout rather than a surveyed plan. Place a large rectangular living room in the center and east, filled pale yellow, with marker 1. Put a broad full-height operable glazed opening along the eastern portion of its south exterior wall, marker 2, represented by double parallel lines and a simple panel division. Record its permanent position only, not its momentary open state. Outside the south facade, draw a narrow pale-gray exterior approach strip, marker 3, connecting the glazing to the entrance. Place a conventional hinged entrance door at the southwest facade, marker 4, using a door leaf and swing arc. Immediately inside it, place a compact pale-beige entrance vestibule, marker 5. Connect this vestibule openly to the living room and to a pale-beige circulation strip along the west side, marker 6. Continue that strip to a northwest stair bay, marker 7, filled pale blue and shown with a simple rectangular stair footprint and parallel tread lines, without an arrow. The stair leads to the upper floor, which is outside this diagram's scope. Preserve an uninterrupted floor route from the glazing through the living room to the western circulation strip and stairs; do not draw a route line. Retain a solid exterior wall pier between the entrance and glazed opening, providing a corner beside the window approach. Place a modest anchor sofa against the north wall of the living room, marker 8, drawn as a long rectangle with cushion divisions. Place a simple rectangular coffee table immediately south of the sofa, marker 9, leaving the southern living-room floor open. Indicate the entrance's mechanical lock with a tiny geometric fixture at the latch edge, marker 10, with its marker offset enough to remain distinct from marker 4. Draw exactly one small outlined circle containing each black number 1 through 10, positioned beside or within its corresponding element. Never repeat a number. No object labels, dimensions, legends, camera symbols, field-of-view cones, or annotations. Optional larger area text is limited to Shared Zone, Threshold Zone, Private Zone, and Exterior Zone. Do not draw markers 11 or 12, a robot, people, a dog, a phone, damage, blood, debris, displaced objects, or event cues. Those belong exclusively to a separate scene overlay."
      },
      "fp_refugee_court_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_refugee_court_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a modest improvised administrative courtroom in a disaster-depleted future society. Use a clean architectural CAD-plan appearance: single-weight black outlines, geometric shapes only, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show one simple rectangular room, with north at the top. Its economical layout uses an ordinary freestanding administrative table rather than an elevated judicial bench. Do not add a dais, jury box, witness stand, audience benches, advanced displays, or decorative institutional features. Place the entry near the southwest corner of the south wall, shown with a door leaf and swing arc opening against the west side. Fill the small entry threshold pale beige. Fill the broad central and southern open floor pale yellow. Fill the northern administrative work zone pale cyan. These are contiguous functional areas, not separate rooms; do not add partitions between the colored areas. Use single solid pastel fills without blending. Place a plain rectangular table running east-west in the northern portion, with a simple chair glyph centered behind it on the north side, facing south. Keep circulation space behind the chair and around both ends of the table, especially the east end, so the chair side and the open floor in front remain physically connected. Reserve the western tabletop portion for paperwork supplied separately; keep the eastern tabletop portion clear as a stamping work surface, without drawing a dividing wall or separate piece of furniture. Leave the broad floor immediately south of the table unobstructed. Draw small circles with black numbers exactly once for these base elements: 1, the courtroom as a whole, near the west wall at mid-room; 2, the southwest entry threshold; 3, the south-wall entrance door; 4, the open floor directly in front of the table; 5, the administrative table including its stamping work surface; 6, the chair north of the table. Marker 7 is overlay-only and must not appear in this diagram; do not draw document stacks in this base image. Optional large area text is limited to Threshold Zone, Shared Zone, and Service Zone. No other text, dimensions, legends, camera symbols, camera arrows, or field-of-view cones. Do not draw people, action poses, fallen furniture, scattered papers, blood, impact marks, floor trails, exterior refuse, or imagery from memories."
      },
      "fp_refugee_court_rubbish_site": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_refugee_court_rubbish_site.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan of a derelict outdoor rubbish yard beside a modest repurposed courthouse in a future post-disaster urban setting. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric shapes, and flat solid pastel area fills. This is a persistent spatial reference, not an illustration of an event. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nShow only a cropped strip of the courthouse footprint along the east edge, filled pale blue, with its straight exterior wall running north to south. Do not invent rooms, doors, windows, stairs, or an entire building footprint beyond this exterior scope. Immediately west of the wall, place a continuous north-south walkable passage filled pale beige, open at both ends of the diagram. Connect this passage without a barrier to a broad central open-ground pocket filled pale yellow. This pocket must accommodate a person lying down and subsequently standing, but show no person or body outline. Enclose the pocket loosely with three separate rubbish-heap footprints to its northwest, west, and southwest. Represent each heap as a simple angular closed polygon filled pale gray, without individual loose objects or surface texture. Leave a clear connection between the central pocket and the passage beside the building. Fill the remaining exterior ground pale green. These colors identify layout areas only and do not represent night lighting. The modest rectilinear building edge and informal service-yard arrangement should suggest reused contemporary urban infrastructure, not monumental civic architecture or futuristic decorative forms.\n\nPlace exactly six small white circles containing black numbers, each number appearing once: 1 inside the cropped courthouse footprint; 2 in the passage beside its wall; 3 inside the central open-ground pocket; 4 inside the northwest heap footprint; 5 inside the west heap footprint; 6 inside the southwest heap footprint. All numbered shapes are persistent spatial anchors. Do not draw a wallet, money, identification card, discarded-object marker, action trajectory, body, injury trace, footprints, or any dream imagery. The wallet-handling action uses the same central pocket and adjacent heap edge without creating a permanent background object. No furniture is visible within this exterior scope. No text other than the six circle numbers. No legend, dimensions, camera icons, view cones, or movement arrows."
      },
      "fp_backstreet_restaurant": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_backstreet_restaurant.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a modest backstreet restaurant interior. Use single-weight black outlines on a white background, simple geometric shapes, and solid pastel area fills. This is a clean CAD-like room-layout reference, not artwork. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic or rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nOrient the rear wall at the top and the entrance wall at the bottom. Draw a compact rectangular room, slightly longer north-to-south, using the practical chair-and-table layout of a small Korean neighborhood restaurant retained in a resource-constrained future. Do not introduce futuristic equipment or decorative cultural motifs. Divide the floor into three contiguous, non-overlapping color areas: the main shared circulation area in pale yellow, an open secluded seating zone in the northeast rear corner in pale blue, and a small entrance threshold at the southwest in pale beige. These are functional zones within one room, not additional enclosed rooms. The secluded zone gains privacy from its distance from the entrance and its position against the rear and east walls; do not add a partition.\n\nPlace a single entrance door in the south wall near the west corner, shown with a door leaf and inward swing arc toward the west wall. Keep a clear access route from this entrance through the west side of the room to the south side of the secluded table. Place a small rectangular transaction table in the northeast zone, with one chair north of it facing south and one chair south of it facing north. Leave usable clearance behind both chairs and beside the table. Draw the table as a plain rectangle and the chairs as small top-down rectangles with backrest lines. These are persistent anchor furnishings; do not illustrate wear or surface detail. Leave the remaining floor uncluttered. Do not invent a kitchen, counter, windows, additional doors, or additional tables beyond this scoped layout.\n\nDraw small circles containing black numbers, each appearing exactly once: 1 in the main shared area; 2 in the secluded rear seating area, clear of the furnishings; 3 in the entrance threshold; 4 beside the entrance door; 5 on the transaction table; 6 on the north chair; 7 on the south chair. Draw only these seven numbered markers. Marker 8 is an overlay-only object and must not appear anywhere in this diagram. No text other than the numbered circles. No people, hands, envelope, loose money, event marks, police lights, departing crowds, camera icons, view cones, route arrows, dimension lines, legend, or night-lighting effects."
      },
      "fp_container_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_container_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a modest converted container dwelling in a future disaster-displaced settlement. Use a clean architectural CAD-plan appearance: single-weight black outlines, geometric shapes only, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Center one elongated rectangular enclosure with its long axis running left to right, approximately three times as long as it is wide. This is a minimal proposed spatial arrangement, not an elaborate furnished apartment. Draw the complete exterior wall outline and one transverse partition near the eastern quarter, separating a small private sleeping room from the shared dining room. Place the exterior entrance at the southern end of the west short wall. Place the private-room doorway near the southern end of the transverse partition. Connect these openings with a continuous unobstructed circulation strip along the south side; this strip is part of the shared interior, not a separately walled corridor. Fill the shared dining area with one solid pale-yellow pastel, the entry and circulation strip with one solid pale-beige pastel, and the entire private room with one solid pale-blue pastel. No blending or patterned fills. Place a compact rectangular dining table in the northern half of the shared area, with two small rectangular chair glyphs at its west and east ends. Preserve standing space west of the table and beside its southern edge. Place a narrow low sleeping platform against the north wall of the private room, long axis east-west, shown as a rectangle with a small pillow rectangle at its east end. Keep the south half of that room open. Represent each door with a simple leaf line and swing arc; these are opening conventions, not event-state depictions. Do not add unsupported windows, service rooms, kitchen fixtures, stairs, cupboards, sofas, or decorative objects. Draw small white circles with black numbers 1 through 10, each appearing exactly once: 1 on the enclosure's northwest boundary identifying the whole dwelling; 2 in the shared area; 3 in the south circulation strip; 4 in the private room; 5 beside the west exterior entrance; 6 beside the partition doorway; 7 on the dining table; 8 on the west chair; 9 on the east chair; 10 on the sleeping platform. These circles identify persistent base elements only. Do not draw markers 11 through 15, candles, meals, sewing supplies, medicine supplies, broken pottery, people, robots, damage, or event traces. Optional larger area text is limited to Shared Zone, Threshold Zone, and Private Zone. No other labels, legend, dimensions, camera symbols, field-of-view cones, or annotations inside the drawing."
      },
      "fp_matsuda_junk_shop": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_matsuda_junk_shop.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a small salvage and electrical-repair shop in a future post-disaster settlement. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric shapes, and flat solid pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show one narrow rectangular shop bay, approximately twice as long as it is wide, with the entrance at the bottom and the repair workstation at the top. This is a schematic layout proposal, not a surveyed building. Use the compact, improvised layout of a settlement repair business, with old conventional equipment rather than futuristic interfaces. Do not add decorative cultural motifs.\n\nKeep the interior open, with no partitions between functional zones. Fill the central customer aisle and inspection space pale yellow, the entrance threshold pale beige, the two side storage strips pale gray, the rear repair zone pale cyan, and the small exterior approach strip pale lavender. Each zone uses only its assigned solid color, without blending. Maintain a continuous unobstructed path from the entrance to the repair desk. Leave an open customer inspection space immediately in front of the desk, large enough for several standing occupants and bulky equipment. Appliance piles flank rather than block this path.\n\nDraw these small numbered circles, each containing a black integer and appearing exactly once: 1 in the central customer aisle; 2 in the entrance threshold; 3 in the west storage strip; 4 in the east storage strip; 5 in the rear repair zone; 6 in the exterior approach; 7 beside the centered entrance opening; 8 on the west appliance-pile footprint; 9 on the east salvage-pile footprint; 10 on the repair desk; 11 beside the desktop computer at the west end of that desk; 12 beside the old telephone at the east end; 13 on a shallow fixed tool organizer along the rear wall. Place the desk across the rear portion of the shop, leaving a working strip behind it and a passage around its east end. Keep the middle of the desktop unoccupied in this base diagram. Depict the entrance as a simple wall gap, without inventing a door leaf or swing. Draw the desk as a rectangle, piles as bounded groups of simple appliance rectangles, the computer as small monitor-and-keyboard plan rectangles, and the telephone as a small geometric handset-and-base symbol. The tool organizer is a shallow rectangle. Keep all circles legible and separated from nearby circles.\n\nOnly circles 1 through 13 belong on this diagram. Do not draw overlay markers 14 or 15, the temporary repair television, people, robots, weapons, a fallen body, blood, damage, displaced inventory, screen content, or logos. Do not add windows or additional openings. Optional area text is limited to the generic labels Shared Zone, Threshold Zone, Storage Zone, Service Zone, and Exterior Zone. No other text, legends, dimensions, camera icons, viewing cones, or annotations. Background darkness and exterior daylight are not represented in this flat plan."
      },
      "fp_container_wash_yard": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_container_wash_yard.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a container dwelling frontage and its contiguous outdoor washing yard. Use single-weight black outlines, simple geometric shapes, and a white background. It must resemble a clean architectural CAD plan, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic or rendered imagery, lighting effects, textured surfaces, and material rendering. Use only solid flat pastel area fills, with no blending or drop shadows. Layout reflects a modest repurposed container dwelling in a future disaster-affected settlement: a narrow rectangular dwelling, direct yard access, and an informal outdoor washing space rather than a purpose-built bathroom or landscaped courtyard. Place the long container footprint east-west across the northern portion of the diagram, filled pale blue, with circle 1 inside. Do not show its interior furnishings or invent partitions. Show a single entrance in the south-facing long wall, slightly west of center, using a door leaf and swing arc; place circle 2 beside it. Immediately outside the entrance, show a small flush threshold area filled pale beige with circle 3. Place a broad washing area southeast of the entrance, filled pale cyan with circle 4. Keep an open connecting yard west of the washing area and south of the threshold, filled pale yellow with circle 5. Along the southern edge, especially the southwest, show a distant viewing margin filled pale gray with circle 6. These outdoor areas are adjoining spatial reference zones on continuous ground, not separately enclosed rooms: do not add walls, fences, curbs, drains, or steps between them. Preserve a generous unobstructed separation and direct sightline from the southern viewing margin to the washing area and container frontage. Each numbered circle must be small, contain a black integer, and appear exactly once. Draw only markers 1 through 6. Do not draw markers 7 through 9, the hose, water spray, wet patches, runoff, washed dirt, people, robots, or observer silhouettes; those belong to separate scene overlays. Do not add unsupported windows, fixed plumbing, storage tanks, furniture, other buildings, or decorative debris. No text other than the six circle numbers is needed. No dimensions, legends, camera icons, viewing cones, or camera arrows."
      },
      "fp_militia_command_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_militia_command_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact command office in a future post-disaster Korean setting. Use the practical rectangular layout of a repurposed administrative room and an ordinary desktop speakerphone, not speculative holographic equipment. This is a simple architectural CAD-style reference diagram: single-weight black outlines, geometric symbols, white background, and solid pastel area fills. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Draw a rectangular enclosed office with north at the top. Place a horizontal rectangular desk across the middle, leaving passage around both ends. Put a small rectangular speakerphone symbol on the southern half of the desktop. The commander's working and bowing clearance is south of the desk; the visitor's unobstructed standing area is north of the desk, facing south. Keep the north wall immediately behind the visitor completely bare and uninterrupted, with sufficient standing clearance between desk and wall. The desk, visitor area, and rear wall must remain clearly aligned. Reserve generous empty floor south of the desk for a deep forward bow without furniture obstruction. Add a provisional entrance at the southwest end of the west wall, using a conventional door leaf and swing arc kept clear of the bowing area. Do not invent windows or additional furniture. Fill the northern visitor zone pale yellow, the southern working and bowing zone pale blue, and the small southwest entrance threshold pale beige. These are contiguous functional zones within one room, not separately partitioned rooms. Give each zone exactly one uniform flat pastel fill, without blending. Draw small circles with black numbers exactly once each: 1 for the office enclosure, positioned beside its east perimeter; 2 on the desk; 3 beside the speakerphone; 4 in the visitor standing area; 5 beside the uninterrupted north wall; 6 in the southern working and bowing clearance; 7 in the southwest threshold; and 8 beside the entrance door. Draw only markers 1 through 8. Do not draw marker 9, any knife, impact damage, trajectory, displaced objects, people, blood, or event-state cues. No text other than numbered circles is needed. No legend, dimensions, camera symbols, field-of-view cones, or camera arrows."
      },
      "fp_detention_visiting_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_detention_visiting_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic 2D floor plan of an entire spacious detention visiting room. Use a clean architectural CAD-plan appearance: single-weight black outlines, geometric shapes only, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use restrained, utilitarian institutional layout conventions appropriate to a future Korean setting, retaining ordinary furniture rather than inventing futuristic equipment. Orient north toward the top. Draw a simple rectangular room with generous empty space around a central rectangular interview table, its long axis east-west. Place one simple chair glyph centered along the north side of the table facing south and one centered along the south side facing north. Keep direct contact across the table unobstructed; do not add a glass divider, booths, or telephone fixtures. Put a single entry opening near the west end of the south wall, represented by a door leaf and swing arc opening inward toward the west wall. Maintain an unobstructed approach from this entrance along the west side of the room to the table and visitor seat. Fill the main shared interview area with one solid pale yellow pastel color. Fill the contiguous southwest entry and west-side circulation area with one solid pale beige pastel color; this is an open circulation zone, not a partitioned room. No gradients, blending, or drop shadows. Draw small circles containing black numbers, each exactly once: 1 in the main room's open northeast area, 2 in the entry circulation area, 3 beside the entry opening, 4 within the central table, 5 within the north chair, and 6 within the south chair. These circles identify the persistent room, circulation area, opening, and furniture. Do not draw marker 7 or its associated photograph; it belongs only to a separate background-state overlay. Draw no people, bodily injuries, handcuffs, loose papers, event traces, or other transient objects. Do not add unsupported windows, adjoining rooms, extra entrances, surveillance devices, or fixtures. No text other than the numbered circles; no legend, dimensions, camera symbols, field-of-view cones, or circulation arrows."
      },
      "fp_l175_sewer": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l175_sewer.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an underground municipal sewer access, running tunnel, and two-way fork. Use single-weight black outlines on a white background, simple geometric shapes, and flat solid pastel area fills. This must look like a clean architectural CAD plan, not an artwork. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use the practical layout of inherited modern urban utility infrastructure: a compact ladder-access landing connects directly to a human-passable main tunnel, which divides into exactly two human-passable branches. Do not add futuristic equipment or decorative architectural features. Place the access landing at bottom center, the long main tunnel running upward through the middle, and a Y-shaped fork in the upper third. The branches extend toward the upper-left and upper-right margins, with uncapped ends indicating continuation outside the mapped scope. Do not place doors or terminal walls across those continuations. Keep the passage broad enough for people to run and carry another person. Place a fixed ladder against the west edge of the access landing, represented only by a compact top-down parallel-rail-and-rung symbol. Place the circular overhead access opening adjacent to the ladder footprint within the landing; depict its horizontal projection as a plain outlined circle, not as another room or an elevation. Maintain a clear unobstructed connection from landing to main tunnel and through both branches. Fill the landing pale beige, main tunnel pale cyan, fork junction pale yellow, left branch pale blue, and right branch pale gray-green; use one uniform solid fill per area, without blending. Color boundaries between connected areas are not walls. Draw precisely seven small numbered circles, each with a unique black numeral appearing once: 1 inside the access landing, 2 beside the fixed ladder, 3 beside the circular access opening, 4 in the main tunnel, 5 in the fork junction, 6 inside the left branch, and 7 inside the right branch. Keep markers distinct from structural symbols. No text other than these numerals. No legend, dimensions, camera icons, view cones, arrows, elevations, or height annotations. Show only persistent intact infrastructure. Do not draw people, clothing, loose objects, water surges, flood trails, damage cues, reception spaces, street scenery, or a speculative second access shaft."
      },
      "fp_l176_flooded_sewer": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l176_flooded_sewer.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an underground coastal sewer passage. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric shapes, and solid pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. This is a persistent infrastructure layout, not an illustration of a flood event. Derive the layout from inherited municipal drainage infrastructure in a future disaster-affected East Asian coastal urban setting: a person-traversable trunk sewer, lateral feeder passages, vertical maintenance access, and an unobstructed exterior outfall. Do not add futuristic equipment or decorative architectural motifs. Arrange a long straight main passage vertically through the center, continuing north into a rear tunnel and opening south through an outlet into a small exterior receiving area. Near the northern end, connect short lateral feeder passages from west and east; these provide schematic entry routes for seawater without showing water movement. Their arrangement is a minimal continuity layout, not a surveyed network. Keep the main passage broad enough for several people to move through and leave its center unobstructed. Place a circular maintenance-access opening beside the east wall of the main passage, south of the feeder junction, with a compact fixed ladder represented by parallel rails and short rungs in top-down plan convention. Fill the main passage pale cyan, rear tunnel pale blue, west feeder pale lavender, east feeder pale mint, and exterior receiving area pale gray. Use one uniform solid fill per area; these fills identify permanent spatial zones, not water levels. Do not place walls across connected passages. Draw small circles containing black numbers, each appearing exactly once: 1 main passage, 2 rear tunnel, 3 west feeder passage, 4 east feeder passage, 5 exterior receiving area, 6 rear continuation opening, 7 west feeder mouth, 8 east feeder mouth, 9 southern outlet opening, 10 maintenance-access opening, and 11 fixed access ladder. Position opening markers beside their respective gaps without obstructing the geometry. Do not draw marker 12 or any flood surge, water surface, foam, current arrow, bubble, debris, person, displaced object, or other transient event cue. No furniture is needed. No text other than the numbered circles. No legend, dimensions, camera icons, field-of-view cones, elevations, or height annotations."
      },
      "fp_l177_road_manhole": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l177_road_manhole.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic street-layout plan, like a simple architectural CAD diagram. Use single-weight black outlines, geometric shapes only, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use solid flat pastel area fills without blending or drop shadows. Depict the compact road, narrow roadside margins, and adjoining alley of a post-disaster Korean urban neighborhood in a late twenty-first-century setting; retain ordinary street infrastructure rather than adding futuristic equipment. This is an exterior surface plan only, not an underground sewer map or building interior plan. Treat the top of the image as north. Run a continuous east-west road through the middle and lower half of the image, extending beyond both image edges. Fill the road pale gray and place area marker 1 in its western portion. Keep its eastern stretch straight and unobstructed for a large vehicle approach, with a clear central stopping space opposite the alley. Draw narrow roadside margins along both sides: northern margin pale beige with marker 2, southern margin pale yellow with marker 3. A narrow alley extends north from the road slightly left of center; fill it pale cyan and place marker 4 well inside it. Two cropped building footprints flank this alley, creating a hard corner on each side: northwest footprint pale blue with marker 5, northeast footprint pale lavender with marker 6. Their interiors are outside the scope and remain undivided. Interrupt the northern roadside boundary at the alley mouth and identify this open street-to-alley connection with marker 8. Place a small circular manhole rim, marker 7, within the northern part of the roadway west of the alley mouth; show only its persistent circular access geometry, without indicating whether its cover is open or displaced. Place three simple streetlight pole-base glyphs along the northern roadside margin: marker 9 west of the manhole, marker 10 immediately east of the alley mouth, and marker 11 farther east along the approach stretch. Keep all poles out of the alley passage and vehicle corridor. These pole positions are schematic continuity anchors, not an exhaustive street inventory. Use one small white circular badge with a black integer for each base element, numbers 1 through 11, each appearing exactly once. Locate each badge within or immediately beside its corresponding shape without leader lines. Draw no markers 12 through 14: the vehicle, headlight state, and streetlight flickering belong only to a separate background overlay. Do not draw people, vehicles, birds, displaced covers, floodwater, skid marks, light beams, event trails, camera icons, viewing cones, movement arrows, dimensions, legends, or text labels. Preserve generous open roadway space and a clear sightline from inside the alley around its eastern corner toward the eastern road approach."
      },
      "fp_rescue_van_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_rescue_van_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a conventional left-hand-drive passenger-and-utility van interior. This is a simple spatial reference diagram, not artwork. Use single-weight black outlines, geometric shapes, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Orient the vehicle front toward the top of the image and the driver side toward the left. Draw a narrow, elongated vehicle outline with a slightly rounded front. Fill the front driver cabin with one solid pale cyan pastel color and the rear seating-and-cargo compartment with one solid pale yellow pastel color. Keep these areas connected without a partition, leaving access between the front seats and the rear compartment. Use conventional utilitarian vehicle geometry rather than speculative futuristic controls or medical equipment. Place the broad windshield across the front boundary, a dashboard strip immediately behind it, and a steering-wheel circle on the left side of the dashboard. Put two forward-facing front seats behind the dashboard, with the driver seat on the left. Draw each seat as a simple rectangle with a narrow backrest division. Place front doors along the left and right cabin boundaries, using simple door lines and swing arcs. Indicate side windows with double parallel lines integrated into the door boundaries; distinguish the window marker from the door marker without duplicating either number. Show a symbolic rear bench toward the back, leaving generous open floor between the bench and front seats and beside the bench for the separately supplied cargo overlay. Provide a simple sliding access opening on the right side of the rear compartment. Use these small numbered circles, each with a black integer appearing exactly once: 1 front cabin area, 2 rear compartment area, 3 windshield, 4 driver-side window, 5 driver door, 6 passenger-side window, 7 passenger door, 8 driver seat, 9 front passenger seat, 10 dashboard, 11 steering wheel, 12 rear bench, 13 rear side access opening. Keep area markers in empty portions of their zones and place object markers immediately beside their symbols. Only the optional larger area labels 'Cabin Zone' and 'Rear Zone' may appear in addition to numbered circles. Do not draw marker 14 or its scattered boxes and hiding arrangement; these belong exclusively to a separate background overlay. Do not draw people, checkpoint personnel, roadblocks, night effects, illuminated symbols, damage, roof equipment, camera icons, viewing cones, dimensions, legends, or any other annotations. The roof is omitted to expose the interior layout."
      },
      "fp_basement_prayer_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_basement_prayer_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a modest basement prayer room in a surviving church adapted as a refuge in a future disaster-affected Korean city. Use simple contemporary room geometry and sparse older equipment, not futuristic consoles or traditional domestic furnishings. The image must resemble a clean architectural CAD plan: single-weight black outlines, geometric symbols, white background, and solid pastel area fills. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Draw a rectangular main room with a pale-yellow shared-zone fill. At its southwest corner, attach a compact pale-beige stair-access zone, with a straight stair run represented only by a rectangle and parallel tread lines. The stairs connect to an unclosed opening into the room. Show no upstairs rooms or exterior church entrance. Place a wall-mounted cross anchor at the middle of the north wall, represented by a small wall-aligned geometric fixture footprint rather than an elevation drawing. Set a small rectangular table slightly north of the room center, with one simple chair rectangle on its west side and another on its south side. Place a compact reed-organ rectangle against the east wall, north of center, with a narrow keyboard strip facing into the room. Reserve a pale-cyan equipment corner at the southeast, without enclosing partitions; place a small rectangular radio symbol there. Place two simple lantern-position circles along the west and east room edges, clear of all circulation. At the northeast corner, show an unobtrusive narrow passage opening through the east wall, leading into a short pale-gray passage stub. Do not invent a hinged secret door or a concealment mechanism. Leave a generous continuous empty route from the southwest stairs along the south side of the table and up the east-central part of the room to the northeast passage mouth. Do not draw a route line or arrows. Draw these unique small black-numbered circles exactly once each, adjacent to their corresponding features: 1 main room, 2 stair-access zone and stair run, 3 stair-to-room opening, 4 wall cross anchor, 5 table, 6 west table chair, 7 south table chair, 8 reed organ, 9 radio corner, 10 radio home position, 11 west lantern position, 12 east lantern position, 13 secret passage mouth, 14 passage stub. Keep markers legible and separate from furniture outlines. Only markers 1 through 14 belong on this diagram. Do not draw markers 15 or 16, a handheld flashlight, a displaced radio, people, light beams, glows, candle flames, damage, intrusion traces, evacuation graphics, camera symbols, or field-of-view cones. The radio home position is a continuity reference, not a second radio. No text inside the drawing except the numbered circles and optional short generic zone names. Do not add windows, plumbing, beds, pews, extra rooms, dimensions, a legend, or annotations."
      },
      "fp_ground_floor_entrance": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_ground_floor_entrance.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a modest ground-floor church entrance retained in a future post-disaster Korean setting. Use simple geometric shapes and single-weight black outlines on a white background, like a clean architectural CAD plan. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show only the entrance fragment, not the whole church. Place a compact rectangular interior entrance in the lower half, a straight exterior wall across the middle, a centered doorway and shallow threshold, and a small exterior approach in the upper half. Fill the interior shared zone solid pale yellow, the threshold solid pale beige, and the exterior zone solid pale gray. Use one uniform pastel fill per area, without blending or drop shadows. Keep the entrance unfurnished and circulation unobstructed. Represent the wall and doorway jambs as simple outlined rectangles. Draw the entrance door with a conventional leaf line and swing arc; this indicates operating clearance, not a scene-specific open position. Represent the small operable viewing hatch within the door leaf using a short paired-line opening glyph, symbolically projected onto the leaf in plan; do not draw an elevation or a separate wall window. Align the interior standing space, doorway, and exterior approach to permit a restricted outward view. Place exactly one small circle with a black number for each base element: 1 inside the interior entrance, 2 on the threshold strip, 3 in the exterior approach, 4 beside the doorway wall and jamb assembly, 5 beside the hinged entrance door, and 6 beside the hatch glyph. Keep these circles separate and legible. Do not draw marker 7 or its transient door-gap state. No people, event marks, displaced objects, night effects, drones, helicopters, furniture, basement rooms, basement stairs, or underground prayer-room contents. Do not add facade windows, towers, decorative religious architecture, or futuristic entrance machinery. No text except the numbered circles. No legend, dimensions, camera icons, viewing cones, sightline arrows, elevations, or height annotations."
      },
      "fp_third_floor_corridor": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_third_floor_corridor.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan, resembling a simple architectural CAD layout. Use single-weight black outlines, geometric symbols, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only flat solid pastel area fills, without blending or drop shadows.\n\nShow a third-floor corridor in a repurposed administrative building in a future disaster-affected Korean setting. Derive the layout from ordinary retained office-building conventions: a straight circulation spine, an office-sized detention room off one side, conventional hinged access, exterior corridor windows, a corner fire-equipment station, and onward stairs. Do not add futuristic interfaces, decorative cultural motifs, or generalized ruin. Plan orientation is schematic, not a claim about geographic orientation.\n\nArrange the corridor horizontally from west to east across the middle of the image. Fill the shared corridor pale yellow. Along its south side, near the western third, show the detention room as a simple rectangular private zone filled pale blue, without invented furniture. Separate it from the corridor with a wall and one hinged doorway. The door opens outward into the corridor, with its hinge at the west jamb; use a conventional leaf line and swing arc to record its operating geometry, not an event state. Fill a small threshold patch at this doorway pale beige, with no extra enclosing wall. At the corridor's east end, connect directly through an open access gap to a compact stairwell filled pale cyan. Show a landing and paired return-flight stair symbols using flat rectangles and repeated tread lines, establishing continued circulation to higher floors. Do not draw other floor levels.\n\nPlace two schematic window openings along the north exterior wall, opposite and farther east than the detention doorway. Draw each using double parallel lines within the wall. These two openings establish a consistent reference layout rather than a documented facade count. Keep the window frames and glazing intact in this base diagram. At the southwest corridor corner, west of the detention doorway, reserve a small fire-extinguisher station against the wall. Draw only its simple fixed station footprint, not a loose extinguisher: the extinguisher has been removed for use in the event backgrounds. Place a small rectangular fixed alarm fixture symbol on the corridor wall immediately east of the detention doorway. Keep the central route from the room toward the stairs unobstructed.\n\nDraw exactly one small white circle with a black numeral for each persistent element: 1 in the corridor; 2 inside the detention room; 3 in the doorway threshold patch; 4 inside the stairwell landing; 5 beside the detention door jamb; 6 beside the stairwell access gap; 7 at the western north-wall window; 8 at the eastern north-wall window; 9 at the fixed extinguisher station; 10 beside the fixed alarm fixture. Each numeral appears once only. Optional larger area text is limited to Shared Zone, Private Zone, Threshold Zone, and Service Zone. No other labels, legends, measurements, annotations, or text. Do not draw markers 11 through 17. Do not draw people, the displaced extinguisher, impact damage, broken hardware, flashing alarm light, approaching seawater, shattered glass, floodwater, camera icons, camera arrows, or field-of-view cones. All event states and camera instructions are separate metadata, not part of this persistent base plan."
      },
      "fp_third_floor_detention_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_third_floor_detention_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram, like a simple architectural CAD room-layout sketch. Use single-weight black outlines on a white background, geometric shapes only. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Depict a modest rectangular administrative room repurposed for detention and questioning, with a narrow east-west corridor strip immediately north of it. Follow ordinary retained office-room geometry appropriate to a future disaster-affected Korean administrative building, not a futuristic laboratory or a purpose-built barred cell. Fill the room with one solid pale-blue pastel color and the corridor with one solid pale-beige pastel color; no gradients, blending, or drop shadows. Place a single hinged doorway toward the east end of the shared north wall. Its leaf swings outward into the corridor, hinged at the eastern jamb; show a conventional thin line and swing arc solely as opening geometry. Keep the corridor beyond the arc passable. Place two simple freestanding chairs opposite one another near the room center: the western chair faces east and the eastern chair faces west, with an unobstructed gap between them. Represent each chair by a small square seat and a short backrest line. Leave a clear approach from the doorway along the east side of the seating. Do not add a table, bed, barred partition, restraint apparatus, plumbing, surveillance equipment, or an unsupported room window. Crop the corridor to the short segment serving this doorway; do not invent adjacent rooms, stairs, or exterior windows. Draw exactly five small numbered circles with black numerals, each appearing once: 1 in the open southwest portion of the room, 2 in the corridor clear of the door swing, 3 beside the doorway, 4 beside the western chair, and 5 beside the eastern chair. No furniture names, room names, dimensions, legends, or other text inside the drawing. Do not draw people, injuries, bloodstains, damage, broken door hardware, displaced objects, floodwater, event markers, camera icons, viewing cones, or camera arrows. Keep all boundaries and furniture clean and intact; nighttime illumination is not represented in this base diagram."
      },
      "fp_chapel_search": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_chapel_search.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a small interior search area in a modest chapel in a future disaster-affected Korean settlement. Depict only the local worship-floor area surrounding a basement access hatch, not a complete building. Use simple rectilinear geometry appropriate to a utilitarian community worship space; do not invent a monumental cathedral layout or futuristic equipment. The diagram must resemble a clean architectural CAD plan: single-weight black outlines, geometric shapes only, and a white or off-white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Fill the surrounding shared floor area with solid pale yellow and a contiguous rectangular access-clearance area with solid pale beige. These are functional areas on the same uninterrupted floor, with no partition or step between them. Position the clearance area slightly right of center, leaving broad open floor to its south and west. Within it, show a rectangular flush wooden basement hatch as a simple outlined plan symbol with a short hinge-edge line; its wooden construction is conveyed only by this instruction, not by grain or texture. Do not depict an upright lid, an exposed shaft, stairs, or a basement cutaway. Include only short north and east wall segments to establish the local interior corner; the south and west edges are open crop limits, not additional walls or doorways. Leave generous unobstructed floor around the hatch for a standing person and nearby searchers. Draw exactly three small circles containing black numbers, each appearing once: 1 on the shared chapel floor, 2 in the clear floor beside the hatch, and 3 inside the hatch outline. No furniture is established for this local crop, so add no pews, altar, cabinets, or loose objects. No people, weapons, search beams, footprints, damage cues, event markers, camera icons, field-of-view cones, or camera arrows. No text inside the image except the three numbered circles; optional area labels are unnecessary. Keep all numbering and geometry clear and uncluttered."
      },
      "fp_dump_truck_cab": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_dump_truck_cab.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact heavy dump-truck cab. Use a clean architectural CAD-plan appearance: single-weight black outlines, geometric shapes only, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. The vehicle front points toward the top of the page; this is vehicle-relative orientation, not geographic north. Show a broad, shallow rectangular cab enclosure with slightly clipped front corners and a solid rear bulkhead. Treat the cab interior as one shared zone with a single flat pale-yellow fill; leave fixture glyphs white. Do not invent separate rooms or additional colored subdivisions. Use conventional left-hand-drive geometry appropriate to a future road vehicle that retains ordinary physical controls: driver seat on the left, a simple passenger seat on the right, dashboard extending across the front, steering wheel directly ahead of the driver, and a small built-in radio rectangle in the dashboard center. Do not add holograms or floating interfaces. Draw both seats as simple top-down rectangles with narrow backrest divisions. Draw the steering wheel as a plain circle, not a numbered-marker circle. Draw a broad windshield as double parallel lines across the front boundary, and side windows as double parallel lines within the left and right door boundaries. Indicate each side door using a thin leaf and outward swing arc; these arcs describe opening geometry only, not an open-door scene state. Keep the doors ahead of the rear bulkhead and beside their respective seats. Place small white circles with black numbers exactly once each: 1 in the clear central cab floor; 2 on the driver seat; 3 on the passenger seat; 4 on the right portion of the dashboard; 5 beside the steering wheel; 6 on the central radio fixture; 7 beside the windshield; 8 beside the left door hinge, distinct from its glass; 9 beside the right door hinge, distinct from its glass; 10 beside the left side-window segment; 11 beside the right side-window segment. Maintain clear separation between all numbered circles and adjacent glyphs. No text other than these numbered markers. No legend, dimensions, camera icons, viewing cones, camera arrows, elevations, or height annotations. Show only persistent cab geometry: no driver, passengers, cargo, loose objects, news imagery, motion lines, parked-state cues, storefronts, or transient overlays. The road outside belongs to downstream background composition, not to the fixed cab floor plan."
      },
      "fp_unstaffed_shop": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_unstaffed_shop.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact urban self-service mixed-goods shop. Use a simple rectangular storefront footprint, compact merchandise aisles, perimeter display shelving, a medicine corner, and a wall-side ATM bay, following conservative contemporary Korean urban retail layout conventions retained in a future setting. This is a layout reference, not an illustration or event poster. Use single-weight black outlines, geometric shapes only, and a white or off-white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nOrient the storefront along the bottom edge and the rear wall along the top edge. Fill the main shared sales area with solid pale yellow; fill the entrance threshold at the bottom-right with solid pale beige; fill the rear-left medicine corner with solid pale cyan; fill the ATM service bay against the right wall with solid pale lavender. These are non-overlapping floor zones within one open shop, not separate enclosed rooms. Use exactly one flat pastel fill per zone, without blending or drop shadows. Keep shelving footprints white with black outlines.\n\nPlace a single inward-swinging entrance door in the bottom wall near the right corner. Preserve an unobstructed route from this entrance along the right-center aisle to the ATM and rear cross-aisle. Place a combined shoe and bag display rack against the lower-left wall, readily reached upon entry. Place a phone and map display rack against the middle-left wall. Place a long east-west merchandise island across the left-center of the shop, stopping well short of the right-center aisle. Its north side provides a concealed pocket between the island and the rear displays. The island must block a direct entrance-to-pocket sightline while allowing someone to look around its east end toward the entrance. Keep access around both ends and enough clear space behind it for several occupants, including a bulky machine-bodied occupant. Do not draw occupants or sightline arrows.\n\nPlace medicine shelving against the rear wall in the rear-left corner. Place a toy display rack against the rear wall near the center, separate from the medicine shelving. Place the ATM against the middle-right wall, its operating front facing left into the shop, with a clear standing apron. Place a blanket display rack against the upper-right wall immediately behind the ATM bay. Keep the ATM, merchandise island, and entrance geometrically connected by the open right-center aisle. All shelves remain upright and in their persistent positions.\n\nUse simple top-down rectangular shelf glyphs with minimal internal divisions. Draw the ATM as a small rectangle with a short inset line on its west-facing operating edge. Draw the entrance with a door leaf and swing arc. Do not add unsupported rooms, checkout counters, extra doors, windows, or speculative futuristic equipment.\n\nDraw exactly these small circular numbered markers, each containing a black integer exactly once: 1 in clear floor space of the main sales area; 2 in the entrance threshold; 3 in the medicine corner; 4 in the ATM bay; 5 beside the entrance door; 6 on the shoe and bag rack; 7 on the central merchandise island; 8 on the phone and map rack; 9 on the medicine shelving; 10 on the ATM; 11 on the blanket rack; 12 on the toy rack. Position area markers away from furniture markers. Only these base-layer numbers appear in the drawing. Do not draw markers 13 or 14, ATM damage, depleted-stock cues, loose cash, bags being carried, blankets being worn, displaced merchandise, debris, people, robots, camera symbols, viewing cones, or action arrows. Optional zone text is limited to Shared Zone, Threshold Zone, Medicine Zone, and Service Zone. No other labels, legends, dimensions, or annotations."
      },
      "fp_minister_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_minister_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an entire senior government office. Use a clean architectural CAD-plan appearance: single-weight black outlines, geometric shapes only, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use a retained contemporary South Korean institutional office layout appropriate to a future post-disaster setting: conventional raised sofa seating, a separate executive desk grouping, and clear connecting circulation within one maintained rectangular room. Do not add futuristic interfaces, ruin damage, traditional domestic furnishings, or a second office from a cross-cut scene. Treat the proposed positions as a consistent spatial layout, not as source-established architectural measurements. Orient north toward the top. Divide the floor into three contiguous, non-overlapping flat-color areas without internal partition walls: the western three-fifths is a pale-yellow Shared Zone, the northeastern portion is a pale-blue Private Zone, and the southeastern portion is a pale-beige Threshold Zone. Use one solid pastel fill per area, with no blending or drop shadows. Leave clear passage from the southeastern entrance to both furniture groupings. Place circled number 1 in clear floor space in the Shared Zone, number 2 in clear floor space in the Private Zone, and number 3 in the Threshold Zone. Place an inward-swinging entrance in the south wall near the east corner, marked 4; show its swing arc clear of furniture. Place a long sofa against the west wall, facing east, marked 5, using a rectangle with cushion divisions. Place a rectangular coffee table east of the sofa, marked 6. Place a visitor armchair east of the coffee table, facing west toward the sofa, marked 7; leave passage around its north and south sides. Place an executive desk in the northeastern area, its long edge running east-west, marked 8. Place its office chair between the desk and north wall, facing south, marked 9. Represent both chairs with simple top-down seat-and-back glyphs. Place one wide window opening in the north wall above the seating area, marked 10, and another in the north wall behind the desk grouping, marked 11; use double parallel lines within the wall. Draw each number from 1 through 11 exactly once inside a small circle with black numerals, adjacent to its associated area, opening, or furniture glyph. Do not draw a legend, dimensions, furniture names, camera icons, field-of-view cones, camera arrows, people, handheld telephones, loose event props, dialogue, emotional cues, or transient state markers. Only the generic area labels Shared Zone, Private Zone, and Threshold Zone may appear in addition to the numbered circles. Keep all symbols simple, legible, and strictly two-dimensional."
      },
      "fp_camper_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_camper_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact, older camper truck with a connected driving cab and rear seating compartment. This is a persistent-layout reference, not an illustration or event-state poster. Use single-weight black outlines, simple geometric shapes, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only flat solid pastel area fills, without blending or drop shadows: pale cyan for the front cab, pale yellow for the rear seating compartment, and pale beige for the unobstructed connecting passage. Vehicle front is at the top of the page; driver is on the left. The layout represents a retained conventional left-hand-drive vehicle in a future disaster-affected setting, not a futuristic cockpit. Draw a narrow elongated vehicle enclosure with the cab occupying its forward portion. Put two separate forward-facing seats in the cab, a dashboard ahead of them, a steering wheel on the left, a broad front windshield, and a small centered rearview mirror immediately inside the windshield. Provide a centered open passage between the front seats into the rear compartment, without a solid partition. Place a two-place forward-facing rear bench across the aft end, leaving a clear central floor area ahead of it. Align the bench, passage, and rearview mirror so that rear-seat occupants can be seen through the mirror without an intervening wall or tall furniture. Put a hinged door and side window on each side of the cab, and one side window on each side of the rear compartment. Put a single small fixed lamp on the right rear wall beside the bench. Rear-window and rear-bench placements are schematic continuity choices rather than a detailed vehicle engineering specification. Do not add a kitchen, bathroom, bed, upper deck, extra lamp, or speculative technology. Draw seats and bench as simple rectangles with cushion divisions, dashboard as a narrow rectangle, steering wheel as a simple ring, mirror as a small rounded rectangle, doors with swing arcs and leaves, and windows as double parallel lines within the enclosure. Use small numbered circles with black numerals, each exactly once, for these base elements: 1 cab area; 2 rear seating area; 3 connecting passage; 4 driver seat; 5 passenger seat; 6 rear bench; 7 dashboard; 8 steering wheel; 9 rearview mirror; 10 windshield; 11 driver door; 12 passenger door; 13 driver-side cab window; 14 passenger-side cab window; 15 left rear side window; 16 right rear side window; 17 small rear lamp. Keep each opening marker distinct and legible. Optional larger area text is limited to Cab Zone, Shared Zone, and Threshold Zone. No other text, dimensions, legend, camera symbols, sightline arrows, field-of-view cones, people, exterior scenery, or annotations. Do not draw markers 18 through 23, roof leak locations, water, wet cloths, loose clothing, unpacked baggage, damp patches, or any other transient event cue. The roof is omitted to expose the interior plan; ceiling leak coordinates exist only in overlay metadata."
      },
      "fp_abandoned_library_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_abandoned_library_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an abandoned municipal-library reading room. This is a layout reference, not artwork or a scene illustration. Use single-weight black outlines, simple geometric shapes, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only solid flat pastel area fills, without blending or drop shadows.\n\nDraw one rectangular room with north at the top. Use a practical late-modern municipal-library layout: freestanding rectangular shelf runs, a conventional desktop-computer desk, straightforward circulation, and an open corner temporarily usable for eating and sleeping. Do not introduce futuristic interfaces, domestic bedroom furniture, a kitchen, or additional rooms. The following arrangement is a schematic spatial proposal, not a surveyed plan.\n\nFill the general reading and shelf area pale yellow and place marker 1 in its clear central circulation space. Put the entrance near the southwest end of the south wall. Immediately inside it, define a small pale-beige threshold patch with marker 2. Place marker 12 beside the entrance door, drawn as a leaf and swing arc opening inward without obstructing the main aisle. Define a pale-blue open meal-and-sleep corner along the south wall, east of the threshold, with marker 3. Keep this corner empty in the base diagram: no beds, bedding, cans, boxes, or people. Define a pale-cyan computer-station area in the northwest corner with marker 4. Define a pale-green wall-side circulation strip along the east wall with marker 5, continuously accessible from the southern corner to the north end. These colored sub-areas replace the underlying yellow fill; they are not separately enclosed rooms.\n\nKeep the entire east wall uninterrupted by windows, doors, shelving, or furniture. This is the persistent physical support wall for a later mural. Place marker 6 beside the wall at its midpoint, distinct from marker 5 in the adjacent walking strip. Do not draw any mural or colored wall marks. Place a north-south shelf rectangle against the upper portion of the west wall, marker 7. Place two separate north-south freestanding shelf rectangles in the middle of the room, the western run marked 8 and the eastern run marked 9. Leave clear passages between them, around their north ends, and between the eastern run and the wall-side circulation strip. Keep the southern meal-and-sleep corner clear of both shelf runs. Represent shelves as simple rectangles with a few internal compartment divisions, not individual scattered books.\n\nPlace a rectangular desk against the north wall in the northwest computer area, marker 10. On it, show a simple top-down conventional desktop-computer assembly with a narrow monitor rectangle and keyboard rectangle, collectively marked 11. Its screen has no illuminated-state indication. Place one broad schematic window opening in the southwest portion of the west wall, below the wall shelf, marked 13; use double parallel lines within the wall. Keep the path from the entrance to the corner, shelves, computer station, and east-wall aisle unobstructed.\n\nDraw exactly thirteen small circles with black numbers, 1 through 13, each appearing exactly once beside its corresponding feature. Do not draw markers 14 through 17 or any transient objects, mural imagery, screen glow, event damage, dust textures, cobweb drawings, figures, or vehicles. Optional larger area labels are limited to Shared Zone, Threshold Zone, Rest Zone, Service Zone, and Wall Aisle. A small N and north arrow may appear in one corner. No other text, legend, dimensions, camera icons, camera arrows, field-of-view cones, elevations, or height annotations."
      },
      "fp_l205_service_station": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l205_service_station.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a roadside fuel station, its small shop, adjoining road, and roadside trash mound. Use single-weight black outlines, simple geometric shapes, and solid pastel area fills on a white background. This is a clean CAD-like layout reference, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Reflect a modest surviving fuel station in a future disaster-affected Korean setting through practical compact shop geometry, conventional shelving, a fuel dispenser, and vehicle circulation, not futuristic decorative styling. Orient north toward the top. Put the rectangular shop in the upper-left portion, its forecourt immediately south, and an east-west road across the lower portion. Continue the roadside shoulder toward the right, with the trash mound beyond the station on that shoulder. The road continuation and mound placement express connectivity only, not a measured pursuit distance. Keep the shop large enough for its internal arrangement to remain legible. Fill the shop retail area pale yellow, its northwest medicine corner pale blue, its southeast attendant area pale lavender, the entrance apron pale beige, the forecourt pale cyan, the driveway pale mint, the road pale gray, the roadside shoulder pale peach, and the trash-mound footprint pale green. Give each area one uniform solid fill without blending. Draw the shop with its south-facing entrance near the southeast corner and a broad south-facing window to the west of the entrance, allowing a view toward arriving vehicles. Keep an unobstructed entrance route along the eastern side of the central shelving toward the medicine corner. Place the attendant table immediately inside the southeast part of the shop, with a television against the east wall nearby; place a small symbolic convex security mirror in the northeast corner, oriented into the shop toward the entrance-side route. Place medicine shelving against the north wall within the northwest medicine corner and a long freestanding merchandise shelf near the shop center, leaving circulation around both ends. All shelves and the building remain intact. Draw furniture as simple top-down rectangles, the door as a leaf with a swing arc, the window as double parallel lines within the wall, the television as a small rectangle, and the security mirror as a small semicircular fixture glyph. Draw a fuel dispenser as a compact rectangle within a narrow island footprint in the forecourt. Connect the forecourt to the road through a broad open driveway on its southeast side. Represent the persistent trash mound only as a closed angular footprint, without individual litter or surface texture. Place exactly one small circle containing a black number at each of the following locations: 1 shop retail area; 2 northwest medicine corner; 3 southeast attendant area; 4 medicine shelving; 5 central merchandise shelf; 6 attendant table; 7 television; 8 northeast security mirror; 9 south entrance door; 10 south storefront window; 11 exterior entrance apron; 12 forecourt; 13 fuel dispenser and island assembly; 14 open driveway connection; 15 adjoining road; 16 roadside shoulder; 17 trash-mound footprint. Numbers must be unique and appear exactly once. Use no written object labels, dimensions, legend, or other annotations inside the diagram. Do not draw camera symbols, camera arrows, field-of-view cones, people, weapons, vehicles, drones, smoke, glass fragments, impact traces, bullet damage, ceiling damage, fallen products, or displaced shelves. Do not depict roofs, elevations, or ceiling surfaces."
      },
      "fp_repair_warehouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_repair_warehouse.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a modest vehicle-repair warehouse with an informal recovery corner. Use single-weight black outlines, simple geometric symbols, and a white background. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, or material rendering. This is a simple architectural CAD-style reference map, not artwork. Derive the practical layout from a disaster-era repair workshop in a future Korean setting: retained conventional tools, a vehicle-sized service bay, and a makeshift resting corner within the same open warehouse. Do not add futuristic interfaces, decorative cultural motifs, or unsupported ruin damage. Arrange a rectangular warehouse with north at the top. Divide the open interior using adjacent solid pastel fills, not partition walls: a pale-blue recovery area in the southwest, a pale-cyan repair area occupying the eastern and northeastern interior, a pale-yellow circulation area along the west and center, and a pale-beige vehicle threshold at the southeast edge. Preserve an unobstructed diagonal sightline from the recovery corner to the repair area. Place a simple cot along the west side of the recovery corner, its long axis north-south, with a rectangular pillow at its north end. Place a workbench against the north wall near the center, a shallow wall-mounted tool rack immediately east of it, and a large freestanding speaker footprint near the northeast corner. Indicate two persistent poster display arrays as narrow geometric wall-mounted strips: one on the northwest portion of the west wall and one on the western portion of the north wall. These strips show mounting locations only, without poster artwork, logos, or lettering. Put a pedestrian door in the west wall above the recovery corner, using a door leaf and swing arc. Put a wide vehicle access opening in the south wall aligned with the eastern repair bay, using a wall gap and a simple overhead-door track symbol. Keep the bay itself empty on this base map, with ample working clearance and a clear connection to the vehicle entrance. Draw a small circle containing a black number exactly once for each of these base elements: 1 recovery area; 2 repair area; 3 circulation area; 4 vehicle threshold; 5 recovery cot; 6 workbench; 7 wall-mounted tool rack; 8 large speaker; 9 west-wall poster array; 10 north-wall poster array; 11 pedestrian door; 12 vehicle access opening. Numbers 13 and 14 are reserved for separate event overlays and must not appear in this image: do not draw the visiting camper or the loose floor pliers. Draw no people, bottles, medical-treatment traces, vehicle damage, loose event tools, or other transient cues. Furniture must use simple top-down rectangles; the cot includes only a pillow symbol. Only the optional generic area labels 'Recovery Zone', 'Service Zone', 'Shared Zone', and 'Threshold Zone' may accompany the numbered circles. A small north arrow with 'N' is allowed. No other text, legend, dimensions, camera icons, camera arrows, or field-of-view cones."
      },
      "fp_container_diner": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_container_diner.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a modest converted container dining room beside a vehicle repair workshop. Show only the dining container interior; do not include the workshop, sleeping accommodation, vehicles, or an evidence display area. Use a simple elongated rectangular enclosure, approximately twice as long east-west as north-south. The layout follows a practical repurposed site-cabin dining arrangement: compact communal table seating, an ordinary entrance, and unobstructed circulation rather than futuristic equipment. Draw single-weight black outlines on a white background, using geometric plan symbols only. Color the shared dining area pale yellow, the western entrance threshold pale beige, and the continuous southern circulation strip pale gray. These are open functional zones, not separately partitioned rooms. Each zone has one uniform flat pastel solid fill, with no blending. Place an outward-swinging entrance door in the western short wall, toward its southern end. Keep its interior landing clear and connect it directly to the southern aisle. Place one long narrow communal rectangular table lengthwise in the central-eastern dining area, with one simple rectangular bench along its north side and another along its south side. Leave access around both table ends and keep the southern aisle clear of the south bench. Place a horizontal window in the northern wall above the table and north bench. Draw the door as a line and swing arc, the window as double parallel lines within the wall, and furniture as plain top-down rectangles. Use small white circles with black numbers, each appearing exactly once: 1 identifies the complete container enclosure at its northwest interior corner; 2 identifies the shared dining area in open space east of the table; 3 identifies the western entrance threshold; 4 identifies the southern circulation aisle; 5 identifies the western entrance door; 6 identifies the northern window; 7 identifies the communal table; 8 identifies the north bench; 9 identifies the south bench. Draw only markers 1 through 9. Do not draw meal dishes, a letter, people, robots, temporary objects, damage, disorder, or any state-overlay markers. No text other than the numbered circles is needed. No dimensions, legend, camera icons, field-of-view cones, camera arrows, elevations, or height annotations. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, or material rendering. The result must read as a clean architectural CAD plan, not an illustration or a render."
      },
      "fp_church_sanctuary": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_church_sanctuary.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a ruined church sanctuary repurposed as an assembly hall in a future post-disaster Korean settlement. Use simple geometric shapes, single-weight black outlines, and a white background. This is a spatial reference map, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nArrange a long rectangular sanctuary with its entrance at the bottom and dais at the top. Maintain a broad central approach and open congregation floor, without invented pew rows or decorative furnishings. Give the outer wall outline a few simple angular losses to communicate persistent ruin geometry, without rubble props, surface marks, or damage textures. Use these single flat pastel fills consistently: pale yellow for the nave, pale beige for the entrance threshold and dais steps, pale lavender for the dais, pale blue for the upper balcony footprint, pale cyan for the side holding bay, and pale gray for the cage movement clearance. Do not blend fills or use gradients.\n\nPlace small white circles with black numbers 1 through 13, each exactly once, at the following locations. Number 1 identifies the open nave. Number 2 identifies a centered south entrance, drawn with conventional door leaves and swing arcs. Number 3 identifies the broad north dais. Number 4 identifies the shallow centered step strip along the dais front, drawn with parallel lines. Number 5 identifies a substantial single ceremonial chair centered toward the back of the dais, using a simple top-down seat-and-back rectangle. Number 6 identifies a continuous U-shaped upper balcony along the west, south, and east perimeter, open toward the dais. Represent its footprint as a flat pastel-blue projected band with dashed black outer boundaries; it is an overhead gallery, not three ground-floor rooms. Do not show an elevation, stacked diagram, or volumetric view. Keep ground-floor fixtures out of the projected balcony bands for legibility. Number 7 identifies a compact gallery access stair at the southwest end, using a rectangle with parallel tread lines and no directional arrow. Number 13 identifies the balcony's continuous inner balustrade, drawn as a simple solid U-shaped line facing the nave.\n\nAttach a compact rectangular holding bay to the northeast side of the sanctuary, immediately east of the dais-front zone; mark this bay with number 9. Mark its west-facing barred opening with number 8. Draw the fixed opening jambs and a simple sliding-gate track parallel to the bay wall; do not freeze the gate into an event-specific open or closed state. Number 10 identifies a clear rectangular maneuvering strip extending westward from the barred opening into the space immediately in front of the dais. Keep this strip wider than the transported cage and clear of the chair, steps, and central approach; it is reserved circulation space, not a cage, rail system, floor trail, or enclosed room. Numbers 11 and 12 identify opposing stained-glass window openings in the middle portions of the west and east exterior walls, represented only by conventional double parallel lines in the wall, without colored glass patterns or light beams.\n\nAll persistent depicted units, openings, fixtures, and anchor furniture must correspond to these numbered markers. Draw no number 14 and no movable steel cage: that object belongs to the separate scene overlay. Draw no people, archers, weapons, restraints, fallen objects, blood, movement arrows, camera icons, or field-of-view cones. Do not include the separate underground prison, exterior arena, village, or water tower. The only text inside the diagram is the numbered circles; no legend, dimensions, descriptive labels, or annotations."
      },
      "fp_church_forecourt_arena": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_church_forecourt_arena.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan diagram of an improvised outdoor fighting arena in a church forecourt within a disaster-damaged village. Use a simple architectural CAD-plan appearance: single-weight black outlines, geometric symbols, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only solid flat pastel area fills, with no blending or drop shadows. The setting combines a surviving church frontage, a village-scale open courtyard, improvised spectator seating, and a mechanical cage lift; do not turn it into a monumental stadium or add futuristic decorative architecture. North is at the top. Place a broad rectangular arena floor in the center, filled pale yellow. Keep its central west-to-east confrontation axis unobstructed. Near the western end of the floor, place a square cage-lift aperture with a slightly inset rectangular lift-cage footprint and a gate on its east side, opening toward the arena center. Fill this service footprint pale cyan. Place separate compact spectator seating banks along the west, east, and south sides, filled pale blue, using simple parallel bench rectangles within each bank. Leave circulation gaps between the seating banks. At the north edge of the arena, place a small pale-lavender leader seating platform with a single rectangular chair symbol centered on it and facing south. Behind that platform, retain a continuous pale-beige rear circulation aisle leading toward side exits. Show only a shallow pale-gray church threshold strip at the top of the drawing, bounded on its north side by the church frontage wall; place a doorway centrally in that wall. Do not include the church interior, prison rooms, underground corridors, water tower, or surrounding houses. Along the south edge, beyond the southern seating bank, show a pale-beige circulation aisle. Connect both circulation aisles around the side seating banks to open passage gaps at the southwest and southeast corners, allowing escape into off-plan village lanes. Use the same pale-beige fill throughout connected circulation areas. Door symbols use a line and swing arc; the cage gate uses a simple hinged gate symbol. Seating and lift machinery remain abstract plan glyphs, never furniture illustrations. Place small white circles with black numbers exactly once each: 1 in the clear arena center; 2 on the lift aperture rim; 3 inside the cage footprint; 4 beside its east-facing gate; 5 on the west spectator bank; 6 on the east spectator bank; 7 on the south spectator bank; 8 on the leader platform; 9 beside the leader chair; 10 in the north rear aisle; 11 at the southwest exit gap; 12 at the southeast exit gap; 13 in the church threshold strip; 14 beside the church doorway; 15 in the south circulation aisle. Draw only markers 1 through 15. Do not draw markers 16 or 17, temporary torches, flames, people, robots, crowds, combat positions, explosions, smoke, debris trails, or damage from the later bombardment. Do not draw confrontation-axis lines, escape arrows, camera icons, field-of-view cones, dimensions, legends, or annotations. No text inside the diagram except the numbered circles and an optional small north arrow with N."
      },
      "fp_dungeon_cell": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_dungeon_cell.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a sparse underground detention cell in a future post-disaster setting using conservative repurposed modern institutional geometry. This is a layout reference, not artwork. Use single-weight black outlines, simple geometric symbols, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Arrange a compact rectangular cell with solid north, east, and west boundaries and a barred frontage along the south. Show the bars symbolically as evenly spaced short transverse strokes along the frontage. Integrate a simple access gate near the southeast end, using a door line and swing arc; this is a conventional schematic access arrangement, not a separately documented doorway. Include only a narrow exterior access strip immediately south of the bars, not a larger prison complex. Reserve a small unpartitioned corner area against the northwest walls for floor bedding, leaving the central floor open. Give the main cell area one solid pale-blue fill, the northwest bedding corner one solid pale-beige fill, and the exterior access strip one solid pale-gray fill. The corner is a floor-use area, not another room: do not add dividing walls. Draw exactly five small white circles with black numbers, each appearing once: 1 in the open cell interior for the enclosure; 2 beside the middle of the barred frontage; 3 beside the access gate; 4 inside the northwest bedding corner; 5 inside the exterior access strip. Do not draw markers 6 or 7, hay, pooled water, wet trails, stains, or other state overlays. Do not add beds, benches, plumbing fixtures, windows, machinery, people, food, bodily injuries, bloodstains, or objects from flashbacks. No text other than the five numbered circles. No camera symbols, view cones, dimensions, elevations, or height annotations."
      },
      "fp_robot_parts_warehouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_robot_parts_warehouse.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a large disused mechanical-parts warehouse. Use single-weight black outlines, simple geometric symbols, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. This is a spatial reference diagram, not artwork or a scene illustration. Derive the layout from a reused industrial warehouse in a future post-disaster Korean setting: a broad rectangular undivided hall, a wide ground-level entrance, corner storage, and generous circulation suitable for bulky machinery. Do not add futuristic display equipment, domestic rooms, stairs, or unsupported windows. Orient the rectangular hall with north at the top. Put the entrance toward the west end of the south wall, with a simple door leaf and swing arc. Show only a shallow exterior threshold strip outside this entrance; do not extend into a playing field. Keep an unobstructed route from the entrance through the center toward the northeast corner. Place a compact but substantial broken-machine storage footprint in the northwest corner, using a few interlocking rectangles and circles as an aggregate storage symbol, not individual robot figures. Reserve an open sitting and interaction area in the northeast portion of the hall. Immediately north of that area, against the north wall near the northeast corner, reserve a small refuge footprint; it is an unpartitioned floor location, not a separate room or built enclosure. Leave its south edge clear for a removable screening box supplied separately as an event overlay. Fill each area with one uniform solid pastel: main circulation hall pale yellow, exterior threshold pale beige, northwest storage pale gray, northeast interaction area pale blue, and small refuge footprint pale cyan. These are functional floor zones, not additional walls. Draw exactly six small white circles with black numbers, each appearing once: 1 in the main hall, 2 beside the entrance opening, 3 in the exterior threshold strip, 4 within the aggregate storage footprint, 5 in the northeast interaction area, and 6 in the refuge footprint. Do not draw marker 7 or the movable box it represents. Do not draw people, active robots, birds, a ball, displaced objects, trails, reveal cues, or light beams. No text other than the six numbered circles and an optional small N with a north arrow. No legend, dimensions, camera symbols, viewing cones, or other annotations."
      },
      "fp_collapsed_store_site": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_collapsed_store_site.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic site floor plan of a large, partially collapsed department store and its reclaimed exterior approach. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric symbols, and solid pastel area fills. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, or material rendering. Show only horizontal layout, not elevations or stacked storeys.\n\nUse the broad commercial-building footprint and large structural bays appropriate to a disaster-damaged metropolitan retail complex in a future Korean setting. Do not add traditional domestic architecture or speculative futuristic equipment. Arrange the remaining building shell across the northern third, with a substantial collapsed section extending into the central forecourt. Represent the surviving shell as connected rectilinear wall outlines, and the collapsed terrain as a bounded field of a few simple angular slab polygons, not detailed rubble textures. A continuous approach path enters at the southern edge, bends gently through the forecourt, and reaches an irregular breach in the south-facing building perimeter near the center. Keep this route visibly passable between rubble, vegetation, and pools. Place a small threshold apron immediately outside the breach. Place the horizontal footprint of a surviving concrete overlook slab on the eastern shoulder of the building, east of the breach, with its south-facing edge overlooking the approach. Its height is metadata only; do not depict a vertical face, stairs, or a support system not established by the reference.\n\nPlace a broad shallow pool west of the central path and a smaller pool southeast of the threshold, leaving a dry passage between them. Place established tree-growth areas along the western boundary and the eastern boundary; use sparse simple circles as canopy-plan symbols within each bounded grove. Place a broad moss-colonized ground area southwest of the threshold, reaching close to the path, and a small flowering-vegetation patch beside the eastern edge of the lower approach. These vegetation zones are persistent landscape locations, not event symbols. Keep the central sight corridor between the overlook, breach, and southern approach open.\n\nApply exactly one uniform flat pastel fill per mapped area: remaining shell pale blue-gray; collapsed terrain pale gray; approach path pale beige; threshold apron pale yellow; overlook slab pale lavender; both pools pale cyan; both tree-growth areas pale sage; moss ground pale mint; flowering-vegetation patch pale pink. Do not blend fills, hatch surfaces, or use drop shadows. Distinguish neighboring areas with black boundaries.\n\nPlace one small white circle containing a black integer at each of these locations, with every number appearing exactly once: 1 remaining building shell, 2 collapsed rubble terrain, 3 approach path, 4 entry breach, 5 threshold apron, 6 concrete overlook slab, 7 western pool, 8 eastern pool, 9 western tree-growth area, 10 eastern tree-growth area, 11 moss-colonized ground, 12 flowering-vegetation patch. These are the only numbered markers. No other text, legends, dimensions, arrows, camera icons, or field-of-view cones. Do not draw people, animals, masks, measuring instruments, footprints, purification effects, or transient event cues. Do not include the later interior sinkhole, escalator, food departments, rescue rope, or interior furnishings."
      },
      "fp_collapsed_store_ground": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_collapsed_store_ground.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a collapsed department-store ground-floor interior, showing the entrance breach, surviving circulation strip, collapse rim, escalator approach, and basement food-display footprints visible through the opening. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric symbols, and solid flat pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Derive the layout from a disaster-damaged modern Korean metropolitan department store: broad commercial circulation, a freestanding directory near the entrance, an escalator connection, and basement food-retail display islands; do not introduce domestic rooms or futuristic equipment. This is a cropped local plan, not the complete building footprint. Place the entrance breach at the southwest, opening into a surviving ground-floor approach along the west side. Put the directory beside this approach. Two angular surviving wall fragments frame a narrow view toward an escalator at the northwest side of the central opening. Draw the escalator as a narrow rectangle with parallel transverse tread lines, connecting its ground-floor approach to the basement landing in plan. A large angular collapse opening occupies the center and east. Retain a continuous ground-floor rim along its south side, wide enough for someone to stand and look into the opening. Render the established opening boundary as a simple irregular polygon, without rubble texture or active-collapse effects. Inside this polygon only, show the exposed basement food-retail footprints in their actual horizontal alignment: an unobstructed landing area in the middle, a canned-food display island toward the southeast, and a packaged-food display island farther northeast. These are lower-level footprints seen through the opening, not furniture standing on the ground floor; do not duplicate them outside the opening or draw hidden basement areas through intact slabs. Use pale yellow for the surviving ground-floor approach, pale beige for the south rim strip, pale cyan for the escalator circulation area, pale blue for the basement area exposed inside the opening, and pale gray for the exterior threshold. Keep colors flat, separate, and consistent, with no blending or drop shadows. Draw rectangular display glyphs and a small rectangular directory glyph with no lettering. Place exactly one small white circle with a black number at each base element: 1 ground-floor approach, 2 entrance breach, 3 directory, 4 west wall fragment, 5 north wall fragment, 6 escalator approach, 7 escalator, 8 collapse opening, 9 south rim strip, 10 exposed basement food-retail area, 11 basement landing, 12 canned-food display island, 13 packaged-food display island, and 14 exterior threshold. Position area markers in empty portions of their respective areas and opening markers beside their boundaries so that all numbers remain distinct and legible. Do not draw marker 15 or its rope: it belongs only to a separate event overlay. Do not draw people, silhouettes, loose cans, flashlights, umbrellas, dust effects, rain, trails, falling debris, or other event cues. Apart from the numbered circles, allow only the optional short zone labels 'Shared Zone', 'Threshold Zone', 'Service Zone', and 'Retail Zone'. No directory text, merchandise lettering, dimensions, legend, camera symbols, sightline arrows, elevation drawings, or other annotations."
      },
      "fp_assigned_vehicle_cabin": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_assigned_vehicle_cabin.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan of a fuel-powered truck cabin. This is a simple layout reference, not an illustration of an event. Use single-weight black outlines on a white background and geometric shapes only. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Depict only the cabin and a narrow exterior access strip, not the truck bed, engine, laboratory, or surrounding landscape. Put the vehicle front at the top of the image. Use a compact elongated rectangular cabin outline with slightly clipped front corners. Adopt a conservative left-hand-drive utility-truck arrangement appropriate to a future disaster-affected setting where older fuel vehicles remain in use; do not add speculative futuristic equipment. The precise seat and door configuration is a schematic continuity proposal, not a documented vehicle model. Fill the front driving zone pale cyan, the rear passenger zone pale blue, the right-side access threshold pale beige, and the narrow exterior strip beside that threshold pale gray. Use one flat solid pastel fill per area, without blending. These zones remain connected inside the cabin, with no invented internal partition. Place a narrow dashboard across the front, a steering-wheel circle behind its left portion, and two simple rectangular front seat symbols facing forward. Place a transverse rear bench against the rear cabin boundary, with simple cushion divisions. Leave a connected footwell and access space between the front seats and rear bench, leading to the right-side doorway. Show one side door on each side of this schematic cabin, each as a thin leaf line and a conventional swing arc; these arcs indicate opening capability, not a scene-specific open state. Place a windshield as a double parallel line across the front boundary and a side window as double parallel lines within each side door. Keep the right-side doorway and its fixed frame clearly legible from the rear passenger area. Draw exactly one small white circle with a black number for each base element: 1 front driving zone, 2 rear passenger zone, 3 right-side threshold, 4 exterior access strip, 5 dashboard, 6 steering wheel, 7 driver seat, 8 front passenger seat, 9 rear bench, 10 windshield, 11 left-side door and frame, 12 right-side door and frame, 13 left-side window, 14 right-side window. Place each circle immediately beside or within its corresponding shape without overlapping other numbers. Do not draw markers 15 or 16; they belong only to separate scene overlays. Optional larger area text is limited to Service Zone, Shared Zone, Threshold Zone, and Exterior Zone. No other text, dimensions, legends, camera symbols, camera arrows, or field-of-view cones. Do not draw people, hands, wounds, blood, cabin stains, rain, flashlight beams, silhouettes, reflections, or temporary objects."
      },
      "fp_clinic_ward": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_clinic_ward.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a modest, resource-limited clinic ward in a future disaster-affected setting. Use practical room-layout conventions inherited from contemporary Korean regional clinics, without futuristic equipment or decorative cultural motifs. The image must look like a simple architectural CAD plan: single-weight black outlines, geometric shapes only, white background, and solid pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nDraw one rectangular ward, north at the top. Divide its open floor into three contiguous functional zones using color boundaries only, not internal walls: a pale-blue private bedside zone occupying the northwestern portion, a pale-yellow shared gathering zone occupying the northeastern portion, and a pale-beige threshold and circulation strip spanning the south side. Keep the shared zone generously open and connect it directly to both the bedside zone and the southern circulation strip. Provide comfortable access along both long sides of the bed and around its foot, plus unobstructed turning space for a bulky visitor. These are permanent clearances, not character positions.\n\nPlace a single bed in the western zone, its long axis north-south, head toward the north wall and foot toward the southern circulation strip. Leave a visible gap between the bed and the west wall. Represent the bed as a plain rectangle with a small pillow rectangle at its north end. Place the entry door near the western end of the south wall, hinged toward the west, swinging inward against the west-side clearance without intersecting the bed. Use a straight door leaf and swing arc. Do not add unestablished windows, extra beds, medical machinery, cabinets, bathrooms, or adjoining rooms.\n\nDraw exactly six small white circles with black numbers, each number appearing once: 1 identifies the whole ward, placed just inside the north boundary; 2 identifies the private bedside zone, placed in its open floor beside the bed; 3 identifies the shared gathering zone, placed centrally within its open floor; 4 identifies the southern threshold and circulation strip; 5 identifies the bed, placed within its foot end; 6 identifies the entry door, placed immediately beside its opening without obscuring the swing. Optional larger area text is limited to Private Zone, Shared Zone, and Threshold Zone. No other text, dimensions, legends, or annotations. Do not draw people, robots, patient symptoms, event cues, loose event objects, camera symbols, sight lines, or movement arrows. Keep this identical persistent layout for both quiet bedside interaction and urgent bedside consultation."
      },
      "fp_l256_aircraft_storage": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l256_aircraft_storage.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a large abandoned airfield storage hangar. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric symbols, and flat solid pastel area fills. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Reflect a reused utilitarian airfield building in a future post-disaster setting through layout only: a broad uninterrupted rectangular aircraft-storage hall, a very large entrance, tightly parked conventional light aircraft, and a continuous pedestrian viewing aisle. Do not add futuristic equipment, residential rooms, offices, or decorative architectural features. Orient the rear wall toward the top and the entrance toward the bottom. Draw the enclosing hall as number 1, placing its marker just inside the rear wall. Within this single open hall, use pale gray for the west aircraft-storage zone numbered 2, pale blue for the east aircraft-storage zone numbered 3, pale yellow for the central viewing aisle numbered 4, and pale beige for the entrance threshold numbered 5. These are functional floor areas, not partitioned rooms; their fills must meet cleanly without gradients or blending. Place a broad doorway numbered 6 in the center of the south wall, aligned with the aisle; represent its sliding leaves as simple parallel rectangles parked beside the opening, with no swing arc. Arrange six representative light-aircraft parking anchors in two densely spaced longitudinal rows: numbers 7, 8, and 9 in the west zone from entrance to rear, and numbers 10, 11, and 12 in the east zone from entrance to rear. This representative arrangement establishes continuity rather than an evidence-based total aircraft count. Point aircraft noses toward the entrance. Each aircraft must be a simple top-down geometric glyph consisting of a narrow fuselage, transverse main wing, short tailplane, and small nose propeller line. Keep wings clear of the central aisle and perimeter walls, with tight but non-overlapping spacing between parked aircraft. The aisle must remain continuously walkable from the doorway toward the rear, allowing viewers to inspect aircraft on either side. Draw exactly one small white circle containing a black integer for each base marker from 1 through 12, located within or directly beside its corresponding area, opening, or aircraft. Never repeat a number. Do not draw number 13: it belongs only to the separate background-state overlay. No dust graphics, surface distress, smoke, repair activity, diagnostic graphics, people, robots, helicopters, campfire, loose tools, or displaced objects. The only optional text is the short generic area labels 'Storage Zone', 'Viewing Aisle', and 'Threshold Zone'. No legend, dimensions, camera icons, field-of-view cones, camera arrows, or other annotations."
      },
      "fp_l257_hangar": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l257_hangar.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an abandoned former military airfield hangar reused for storing and repairing old light aircraft. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric symbols, and solid pastel area fills. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show one broad rectangular, undivided hangar enclosure, with a large aircraft doorway centered in the south wall. Do not add offices, domestic rooms, a mezzanine, or futuristic equipment. Organize the interior into a west aircraft parking band filled pale blue, an east aircraft parking band filled pale cyan, a generous central north-south working aisle filled pale yellow, and an entrance threshold strip filled pale beige. These are functional floor areas, not partitioned rooms; do not draw dividing walls between them. Keep the central working area open, with aircraft positioned on both sides around it. Use four representative aircraft positions as a schematic layout convention, not as a claim about the total aircraft count. Draw each aircraft as a simple geometric top-down outline comprising a narrow fuselage, transverse wings, tailplane, and short propeller line. Place two aircraft in each parking band, staggered front to rear, with noses angled toward the central working area; keep their outlines separate and leave a continuous clear passage from the entrance. Show the broad south doorway using simple sliding-panel plan lines along the wall, without swing arcs. Show three overhead bulb fixture locations projected onto the plan as tiny circle-and-cross symbols along the central aisle; these indicate fixed ceiling positions only, with no glow or beams. Draw a small numbered circle for every base element, with each black integer appearing exactly once: 1 for the whole hangar enclosure near its inside northwest corner; 2 for the west parking area near its west boundary; 3 for the east parking area near its east boundary; 4 for the central working aisle at its midpoint; 5 for the south threshold; 6 beside the large south doorway; 7 on the southwest aircraft; 8 on the northwest aircraft; 9 on the southeast aircraft; 10 on the northeast aircraft; 11 beside the southern bulb fixture; 12 beside the middle bulb fixture; 13 beside the northern bulb fixture. Keep all circles legible and clear of symbol intersections. Only markers 1 through 13 belong on this diagram. Do not draw markers 14 through 16, smoke, engine activity, bulb damage, debris, flickering, people, robots, diagnostic graphics, or a helicopter. No text labels, dimensions, legends, camera icons, field-of-view cones, or annotations inside the drawing."
      },
      "fp_boat_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_boat_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan of a compact coastal working vessel's exposed deck. Use single-weight black outlines, simple geometric shapes, and a white background. This is a spatial reference diagram, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Derive the practical, narrow working-deck arrangement from a disaster-era coastal vessel that retains conventional equipment; do not add speculative futuristic hardware. Show a local deck layout, not an invented complete ship interior. Orient the vessel's forward direction toward the top of the page, without a direction label. Place a rectangular cabin-access enclosure at upper left, with an access doorway on its lower wall opening toward the exposed deck. Show the enclosure footprint only, without cabin furniture or an invented wheelhouse layout. Place a small threshold immediately outside this doorway. The main working deck occupies the center and lower portion, with a clear route from the doorway to the right-hand deck edge. Place a supporting post close enough to that edge for someone holding it to reach a person immediately over the side. Keep the post-to-edge space free of cargo. Reserve a compact cargo-stowage area at lower left, clear of the access route; show only its persistent spatial footprint, not loose cargo. Show the right-hand deck perimeter as a continuous boundary, with a small plain rectangular footprint for its low edge barrier; do not invent a broken railing or a gate. Include a narrow exterior-water strip beyond this boundary. These relative positions are continuity choices where the source leaves orientation unspecified. Use one consistent flat pastel solid fill per area: main working deck pale yellow, cabin enclosure pale blue, access threshold pale beige, cargo-stowage area pale cyan, and exterior-water strip pale gray. No blending or decorative wave symbols. Draw exactly one small circle with a black number for each base element: 1 main working deck, 2 cabin-access enclosure, 3 access doorway, 4 access threshold, 5 supporting post, 6 right-hand deck-edge barrier, 7 cargo-stowage area, and 8 exterior-water strip. Place marker 6 beside the edge opposite the supporting post, without implying a physical opening. Use a door leaf and swing arc for the doorway and a small circular plan footprint for the post. Never repeat any number. Do not draw markers 9 or 10, storm effects, loose cargo, falling objects, people, hand positions, trajectories, damage cues, or event symbols. Inside the diagram use only the numbered circles; no other text, dimensions, legend, camera icons, field-of-view cones, or arrows."
      },
      "fp_boat_crew_cabin": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_boat_crew_cabin.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact two-person vessel cabin. Use a clean CAD-like diagram with single-weight black outlines, simple geometric shapes, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use flat solid pastel fills only, with no blending or drop shadows.\n\nShow one modest rectangular cabin, longer north-to-south, with an uninterrupted east bulkhead. North means the top of the diagram only, not the vessel's heading. Place a sliding entrance near the west end of the south wall. Represent it with a wall gap, a straight sliding panel, and a short parallel track along the south wall; do not depict a hinged swing. Immediately inside this entrance, show a small pale-beige threshold zone. Place one long sofa against the west wall, oriented north-to-south, using a simple rectangle with cushion divisions. Leave its southern end clear of the entrance. Fill the western rest zone pale blue. Fill the remaining central and eastern open floor pale yellow, preserving a continuous unobstructed path from the entrance past the sofa to the east bulkhead. Zone boundaries are fill boundaries, not additional walls. The east bulkhead is the persistent side wall toward which occupants can be thrown; keep it straight, intact, and unmarked. Derive the compact circulation and wall-hugging furniture arrangement from a utilitarian coastal-vessel cabin in a future disaster-affected setting, without adding futuristic equipment or decorative cultural motifs.\n\nDraw exactly six small white circles with black numbers, each appearing once: 1 in the northern part of the cabin identifying the enclosing cabin unit; 2 inside the southern threshold patch; 3 beside the sliding entrance; 4 centered on the sofa; 5 in the central open floor; 6 beside the east bulkhead. No furniture or opening names inside the image. Do not draw marker 7: it belongs only to a separate storm-state overlay. Keep the reference plan upright and unchanged; do not draw tilted geometry, motion arrows, impact marks, damage, debris, displaced objects, people, or robots. Do not add beds, bunks, windows, tables, storage, plumbing, stairs, an exterior deck, or a wheelhouse. Do not draw camera icons, viewing cones, dimensions, legends, elevations, or height annotations. Apart from the six circled numbers, use no text."
      },
      "fp_l266_shelter_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l266_shelter_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact institutional shelter bedroom with a sea-facing window, a fixed video-call monitor, a changing alcove, an adjoining shower compartment, and an entry threshold. Use contemporary institutional room-layout conventions appropriate to a maintained future coastal research shelter: a raised single bed, straightforward circulation, and a compact separated wet area. This is a simple architectural CAD-like reference diagram, not artwork. Use single-weight black outlines, simple geometric symbols, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nUse this consistent schematic arrangement, with north at the top as a drawing convention rather than a surveyed orientation. The rectangular suite has its main bedroom across the northern portion and a shallow southern band containing an entry threshold at the southwest, a changing alcove at the south-center, and a shower compartment at the southeast. The threshold connects directly to the bedroom without another door. The changing alcove opens north into the bedroom; a partition separates it from the shower, with a door connecting the two. Keep an unobstructed route from the entry to the bed, call controls, and changing alcove. Do not expand this suite into the research laboratories, dining room, roof, remote caller's room, or a complete building plan.\n\nFill each distinct area with one uniform flat pastel color: bedroom pale blue, threshold pale beige, changing alcove pale lavender, shower compartment pale cyan. No blending, gradients, or drop shadows. Leave furniture and fixture symbols white within these colored areas. Optional area text is limited to Private Zone, Threshold Zone, Changing Zone, and Service Zone. No other written labels, legend, dimensions, or annotations are permitted inside the drawing.\n\nDraw exactly one small circle containing each black number from 1 through 13, placed without overlaps. Number 1 marks open bedroom floor; 2 marks the southwest entry threshold; 3 marks the south-center changing alcove; 4 marks the southeast shower compartment. Number 5 marks the single bed in the northwest bedroom, with its head toward the north wall, drawn as a rectangle with a pillow rectangle. Number 6 marks a broad sea-facing window in the north wall, east of the bed, drawn as double parallel lines within the wall. Do not draw a seascape or an exterior room. Number 7 marks the entrance door in the west wall at the threshold, drawn with a door leaf and swing arc that does not block circulation. Number 8 marks the open passage between bedroom and changing alcove, shown as a gap in the partition. Number 9 marks the door in the partition between changing alcove and shower, with a swing into the changing alcove. Number 10 marks a simple wall-mounted shower fitting along the shower's east wall. Number 11 marks the fixed video-call monitor on the east bedroom wall, north of the shower partition, using a narrow rectangular top-down equipment footprint. Number 12 marks its adjacent fixed call-control switch using a small square along the same wall. Number 13 marks the overhead fluorescent fixture location with a small plain rectangular plan-projection symbol over the central bedroom circulation area; it has no glow or light rays.\n\nThe monitor symbol must remain blank. Call imagery belongs only inside the physical monitor in downstream backgrounds, never in a connected physical room. Draw no people, screen portraits, temporary objects, event marks, damage, camera icons, field-of-view cones, or camera arrows. Each numbered marker appears exactly once."
      },
      "fp_l268_main_center": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l268_main_center.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan, resembling a simple architectural CAD layout. Use single-weight black outlines, geometric shapes, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. All area colors must be single flat pastel solid fills, with no blending or drop shadows.\n\nDepict a large, maintained advanced research center in a future disaster-recovery society. Derive its layout from contemporary institutional laboratory conventions: controlled corridor access, generous equipment circulation, physical computer workstations, integrated planting, and a connected enclosed testing laboratory. Do not introduce decorative traditional architecture, ruined walls, holographic furniture, or a literal power reactor merely because the center has an industrial scale.\n\nUse the top of the page as north. Compose a broad rectangular footprint with the main shared research hall occupying the western portion and a somewhat larger connected laboratory occupying the eastern portion. A small access threshold joins the southwest edge of the hall. Fill the hall pale yellow, the threshold pale beige, the laboratory pale cyan, the circular testing enclosure pale blue, and each integrated planting bed pale green. Keep these flat zone colors consistent. Optional area text is limited to Shared Zone, Threshold Zone, Service Zone, and Testing Zone.\n\nPlace marker 1 in open circulation within the western main hall. Place marker 2 within its southwest threshold. Place marker 3 at the controlled sliding entrance between the threshold and hall, with marker 4 on a small wall-mounted card reader beside it. Separate the hall from the eastern laboratory with a straight partition. Place marker 5 in clear laboratory circulation and marker 6 at a wide automatic sliding doorway in the southern portion of the shared partition. Keep a broad clear route from marker 3 through marker 6 to the testing enclosure.\n\nNear the center of the eastern laboratory, draw a large circular glass enclosure as a pair of closely spaced black circular outlines, with pale blue interior fill. Marker 7 identifies this enclosure, including its perimeter wall. Interrupt its southwest arc with a sliding access opening marked 8; add a small wall-control square marked 9 beside that opening. Inside the circle, place a long north-south examination bed marked 10, represented by a simple rectangle and small head-pad rectangle. Place two stationary scanning-arm bases, marked 11 and 12, on opposite sides of the bed. Draw their arms only as short jointed lines with small end rectangles, leaving clear access around the bed and from the enclosure door.\n\nOutside the glass circle, place a continuous computer console bank marked 13 along the north laboratory wall and another marked 14 along the east wall. Each bank is one fixed workstation assembly with approximately five integrated operator positions, represented by rectangular divisions and small monitor rectangles. Leave generous circulation between these banks and the circular enclosure. Place a supervisor console marked 15 southwest of the enclosure, offset from the entry route, with a small integrated microphone symbol marked 16. Do not show display content.\n\nWithin the western hall, place a long integrated tropical planting bed marked 17 along the northwest perimeter and another marked 18 along the southwest perimeter, clear of the entrance. Indicate planting only with simple circles and small geometric foliage symbols contained within the beds. Place a combined research-computer and equipment bench marked 19 along the hall's north wall, clear of the planting. Place a conventional hinged access door marked 20 in the west wall toward its northern end, indicating connection to an off-plan administrative room; use a door leaf and swing arc without drawing that room or its contents.\n\nDraw exactly one small circle containing a black number for each base marker 1 through 20. Each number must appear exactly once, beside or within its associated glyph without obscuring access or circulation. Do not draw markers 21, 22, or 23: these are separate state-overlay references. No people, robots, smoke, temporary cables, restraints, error messages, graphs, damage, loose event objects, or other transient story cues. No furniture labels, legend, dimensions, captions, camera icons, camera arrows, or field-of-view cones. Apart from the permitted generic zone names, the only text inside the drawing is the numbered circles. Show only this working-level layout, not elevations, stacked storeys, rooftop equipment, the dining room, residential rooms, or the administrative interior."
      },
      "fp_l269_observation_lab": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l269_observation_lab.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a maintained advanced research laboratory and its observation-side circulation. Use a clean architectural CAD-plan appearance: single-weight black outlines, geometric shapes only, and a white or off-white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Pastel colors are zoning codes, not illumination or surface materials. No blending or drop shadows.\n\nUse a roughly square outer laboratory boundary. Place a large circular glass experiment enclosure centrally, slightly north of the room center. Leave a generous continuous observation aisle around it and an unobstructed approach from the south entrance. Arrange integrated computer workbench banks along the west, north, and east perimeter, forming a connected U-shaped service zone. This is a functional future institutional laboratory with conventional physical computers, automated access, and robotic equipment, not a domestic interior or decorative science-fiction set. Keep the equipment perimeter separate from the central working clearance. The adjoining research center exists beyond the south entrance and is not drawn.\n\nApply one single solid pastel fill to each distinct area: pale blue inside the circular experiment enclosure; pale yellow throughout the surrounding observation circulation; pale cyan throughout the connected U-shaped perimeter service zone; pale beige in the compact south entrance threshold. Do not introduce gradients or overlapping color washes. Generic area labels may read Experiment Zone, Observation Zone, Service Zone, and Threshold Zone.\n\nDraw exactly these persistent numbered elements, each with one small white circle containing its unique black number, appearing exactly once: 1, the circular experiment enclosure and its glass boundary, represented by two closely spaced concentric black outlines interrupted at the south access opening; 2, the observation circulation around the enclosure, with its marker southwest of the circle; 3, the U-shaped console service area, with its marker in the northwest service strip clear of furniture; 4, the south entrance threshold; 5, a broad rectangular steel procedure bed at the center of the enclosure, long axis north-south, head at north, with a small rectangular head cushion; 6, a fixed robotic arm station west of the bed; 7, a fixed robotic arm station east of the bed; 8, the integrated west computer workbench bank; 9, the integrated north computer workbench bank; 10, the integrated east computer workbench bank; 11, the automatic glass access door at the south edge of the circular enclosure; 12, its small wall-mounted operating switch immediately east of the opening; 13, the automatic laboratory entrance door centered in the south outer wall; 14, an intercom speaker mounted at the north glass boundary, facing the observation side; 15, the microphone unit on the north workbench; 16, the bed's integrated restraint mounting and lock assembly, represented as simple edge fittings associated with one marker; 17, a persistent bedside chair southwest of the bed inside the enclosure, outside the door approach; 18, a fixed cable connection panel beside the north end of the bed.\n\nUse simple top-down furniture symbols: rectangular benches with small monitor footprints, a rectangle and cushion for the bed, a square seat with a back line for the chair, and a circular base with short connected straight segments for each robotic arm. Show only a neutral schematic arm configuration, not scanning motion. Represent automated sliding doors with a wall gap and parallel offset sliding leaves, without directional arrows. The glass ring must remain a clear continuous boundary except for its access door. Provide working clearance between the bed, arm stations, chair, and glass wall. The perimeter benches should suggest multiple computer work positions suitable for approximately ten researchers without drawing people or loose chairs.\n\nDraw numbered circles 1 through 18 only. Do not draw markers 19, 20, or 21, attached or detached loose wires, engaged restraint straps, red alarm cues, people, robot patients, displaced stands, weapons, damage, debris, screen messages, or other event states. Fixed restraint fittings remain visible, but their engagement state is not depicted. Do not add the adjoining office, its piano or columns, accommodation rooms, tropical planting from the main center, roof equipment, or battle destruction. No object-name labels, legend, dimensions, height annotations, camera symbols, field-of-view cones, or camera arrows. Apart from the optional generic zone names, the only text inside the drawing is the numbered circles."
      },
      "fp_l270_director_suite": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l270_director_suite.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a maintained modern research director suite. Use single-weight black outlines, simple geometric shapes, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic or rendered imagery, lighting effects, textured surfaces, and material rendering. This is a clean CAD-like layout reference, not artwork. Use contemporary institutional office geometry: an enclosed rectangular suite directly connected to the research center through a centered south-wall entrance, a generous central hall, and an open rear office zone without an internal partition. Retain an ordinary older piano rather than introducing speculative futuristic furniture. Orient north toward the top. Fill the central shared hall with solid pale yellow, the northern private office zone with solid pale blue, and the shallow southern entrance threshold with solid pale beige. Zone colors must meet cleanly without gradients or blending; color changes are not walls. Draw these numbered elements, each with one small white circle containing its unique black number exactly once: 1 in an empty portion of the central shared hall; 2 in an empty portion of the northern office zone; 3 in the southern threshold; 4 beside the centered south-wall entry door, represented by a door leaf and swing arc opening inward toward the east; 5 on a rectangular director desk in the north-central office zone, facing south toward the entrance; 6 on a simple office-chair glyph behind the desk; 7 beside a tiny rectangular framed-photo footprint on the desk's northeast corner, without depicting its contents; 8 on a simple rectangular piano footprint slightly west of the central hall's geometric center, with a narrow keyboard strip on its south side; 9 on a square structural column southwest of the piano; 10 on a matching square structural column in the east-central hall; 11 on a narrow rectangular piano bench immediately south of the keyboard. Keep the piano within the central hall while leaving a continuous unobstructed approach from the entrance to the visitor side of the desk along the piano's east side. Leave generous circulation around the piano and its bench. Place the west column so it can conceal someone approaching from the entry side without blocking the main approach. Preserve separation between both columns and all furniture. The family photo is a persistent desktop anchor, not a loose event object. Do not add windows, other doors, laboratory equipment, adjoining laboratory rooms, rooftop structures, people, damage, displaced furniture, movement trails, or event cues. Optional larger area labels are limited to Shared Zone, Private Zone, and Threshold Zone. No other text, dimensions, legends, camera symbols, camera arrows, or annotations inside the diagram."
      },
      "fp_l278_roof_antenna_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l278_roof_antenna_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a futuristic institutional research rooftop garden and antenna deck. Use a clean architectural CAD-plan appearance: single-weight black outlines, simple geometric symbols, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only solid flat pastel area fills, without blending or drop shadows. The layout is a schematic continuity proposal; page north is a reference convention, not a documented geographic orientation. Draw a broad rectangular rooftop bounded by a narrow perimeter parapet. Fill the parapet strip pale lavender. Place a large pale-green lawn across the western and central portions, a broad pale-gray unobstructed helicopter touchdown surface on the east, a pale-beige circulation strip along the south connecting these areas, and a compact pale-cyan roof-access enclosure in the southwest corner. These areas are adjacent and nonoverlapping; do not add walls between the lawn, circulation strip, and touchdown surface. Keep the touchdown surface plain, without a helipad letter, landing lights, or invented landing equipment. Place the large antenna footprint in the north-central lawn, well separated from the touchdown surface. Represent it only as a simple circular base with a centered geometric mast footprint, not an elevation. Immediately south of the antenna, place an integrated all-direction speaker assembly, shown as a small central square with outward-facing trapezoidal horn symbols around it. Keep the central lawn south and southeast of the speakers open. The access enclosure has a door in its east wall opening onto the southern circulation strip; show the door using a line and swing arc. Inside the enclosure, show a simple stairwell opening with parallel tread lines, without arrows or lower-floor rooms. This restrained institutional roof-access arrangement and rooftop garden reflect the specified future regional research-facility context through geometry only, not decorative styling. Draw exactly nine small white circles with black numbers, each appearing once: 1 in clear space identifying the overall roof deck; 2 within the lawn; 3 within the touchdown surface; 4 within the southern circulation strip; 5 within the roof-access enclosure; 6 beside its east-facing door; 7 at the antenna base; 8 beside the all-direction speaker assembly; 9 on the perimeter parapet strip. Number 5 identifies the combined access and stairwell structural unit. Do not duplicate numbers. Optional larger area text is limited to Shared Zone, Utility Zone, and Threshold Zone; otherwise omit all text. No dimensions, legends, camera symbols, viewing cones, or camera arrows. Do not draw markers 10 through 15 or any transient content: no helicopter, people, robots, remains, bullet impacts, scorch marks, debris, energy beam, explosions, or combat effects. Preserve a clean persistent base layout for both daytime attack and nighttime aftermath backgrounds."
      },
      "fp_l282_restoration_lab": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l282_restoration_lab.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a spacious futuristic restoration laboratory. Use simple geometric symbols and single-weight black outlines on a white background, like a clean architectural CAD plan. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. The nighttime darkness of the actual setting must not darken this reference diagram.\n\nShow one broad rectangular laboratory, north at the top. Use a practical contemporary institutional layout adapted for advanced research: an unobstructed working floor, a central restoration table, rear visitor seating, a large wall-mounted monitor, and generous circulation. Do not add traditional decorative architecture, residential furniture, a circular glass enclosure, robotic arms, plants, or equipment from other laboratories.\n\nFill each functional area with its own single flat pastel solid color, without gradients or blending: general laboratory circulation pale gray; the central-north restoration work area pale cyan; the south-central seating area pale yellow; the open east-central presentation area pale lavender; and a small southwest entrance threshold pale beige. These are functional zones within one room, not enclosed rooms. Color boundaries must not resemble partition walls. Draw the exterior room boundary as a simple rectangular outline interrupted by a southwest-side entrance in the west wall.\n\nPlace an elongated rectangular restoration table with its long axis east-west in the central-north work area, directly south of a large monitor represented by a narrow rectangle against the north wall. Leave clear access around every side of the table. The table is both the component display table and the later operating table; do not duplicate it or add a ceremonial altar or raised dais. Draw a small integrated control button as a simple square on the table's southwest edge. Place two simple chair glyphs side by side in the south-central seating area, behind the table when looking toward the north monitor. Reserve a broad clear presentation area east of the table and northeast of the chairs, reachable without crossing the table. This area is ordinary empty floor, not a platform, screen, exterior landscape, or enclosed chamber. Show the west entrance as a simple door leaf with a swing arc; this is a schematic access assumption. Do not add windows or other unsubstantiated openings.\n\nDraw small circles containing black numbers only, each appearing exactly once: 1 in the west circulation aisle identifying the laboratory; 2 inside the southwest threshold; 3 inside the restoration work area but outside the table; 4 inside the seating area but outside the chairs; 5 inside the empty presentation area; 6 beside the entrance opening; 7 on the restoration table; 8 on the west chair; 9 on the east chair; 10 on the north-wall monitor symbol; 11 beside the integrated table control. Keep markers legible and separated. Draw only markers 1 through 11. Do not draw markers 12 through 17, loose robot components, an assembled robot, a memory chip, holograms, projected scenery, people, screen imagery, or any other event-state content. Keep the monitor symbol blank apart from its numbered marker. No text other than the numbered circles, and no camera symbols, viewing cones, dimensions, legends, or annotations."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "7de45235-f8e0-4318-a144-0c9c7671dfce",
  "resolved_model": "gpt",
  "updated_at": "2026-09-18T18:16:48.413021+00:00",
  "project_config_snapshot": {}
}