{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_living_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_living_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a maintained affluent detached home's ground-floor living room, entrance relationship, and route to an internal staircase. Derive the layout from contemporary South Korean domestic conventions retained in a future setting: a modest entrance vestibule, a spacious shared living room, broad exterior-facing glazing, and an unobstructed internal stair approach. This is a simple reference map, not artwork. Use single-weight black outlines on an off-white background, geometric shapes only. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nPlace a large rectangular living room centrally. Its south wall contains a broad glazing assembly with a fixed portion toward the southwest and an operable portion toward the southeast. Show glazing using double parallel lines in the wall; distinguish the operable bay with a simple overlapping-panel plan symbol, without encoding its event-specific open state. Leave generous clear floor immediately inside this bay. A narrow exterior access strip wraps along the south and west sides, connecting the glazing to the entrance. Retain a solid southwest building corner between the glazed frontage and the entrance side. Place the entrance vestibule at the northwest side of the living room, reached through a hinged exterior door in the west wall. Draw that door with a line and swing arc and a tiny geometric lock glyph at its latch edge. Connect the vestibule to the living room through a broad wall opening. Along the room's east edge, reserve an unobstructed circulation strip leading to a staircase at the northeast. Draw only the ground-floor stair footprint with parallel tread lines, not an upper-floor plan. Do not add unsupported rooms, extra windows, decorative fixtures, or furniture.\n\nUse solid flat pastel fills: pale yellow for the living room, pale beige for the vestibule, pale cyan for the stair approach, pale blue for the stair footprint, and pale gray for the exterior strip. No gradients, blending, or drop shadows. The circulation strip is an open part of the room, not a walled corridor.\n\nDraw small circles with black numbers exactly once each: 1 in the living room; 2 in the exterior strip; 3 in the vestibule; 4 at the exterior entrance door; 5 at the vestibule-to-living-room opening; 6 at the fixed glazing portion; 7 at the operable glazing bay; 8 in the east-side stair approach; 9 on the staircase footprint; 10 beside the entrance lock glyph. Offset adjacent circles enough to keep them legible. Draw only markers 1 through 10. Markers 11 and 12 belong exclusively to a separate background-state overlay and must not appear here. Do not draw people, animals, a robot, a phone, damage, debris, blood, trails, or event cues. No text inside the diagram other than these numbered circles; no dimensions, legend, camera symbols, field-of-view cones, or directional arrows."
      },
      "fp_refugee_court_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_refugee_court_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a small, improvised administrative courtroom in a post-disaster future society. Use a clean architectural CAD-plan appearance: single-weight black outlines, geometric shapes only, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show one modest rectangular room with an ordinary freestanding table rather than a monumental judicial bench. Do not add a dais, jury box, gallery seating, decorative architecture, or futuristic equipment. Orient the working end at the top of the image. Fill the central open courtroom floor with solid pale yellow, the north working zone with solid pale cyan, and the small southwest entry threshold with solid pale beige. These are functional zones within one room, not separate rooms; do not put partition walls between them. Show a single inward-swinging door in the south wall near the southwest corner, using a door leaf and swing arc. Keep its swing clear of furniture. Place a long rectangular table east-west in the northern part of the room, with a simple chair centered behind it toward the north wall and facing the open floor. Leave generous unobstructed floor south of the table and circulation around both ends, allowing access from the chair to the floor in front. Indicate a small clear stamping workspace on the eastern part of the tabletop with a simple outlined rectangle; this is part of the table, not a separate object. Leave the western tabletop available for document stacks supplied by a separate background overlay, but do not draw papers or a document marker in this base diagram. Use small circles with black numbers, each appearing exactly once: 1 on the central open courtroom floor, 2 in the north working zone away from furniture, 3 at the southwest entry threshold, 4 beside the entry door, 5 on the table, 6 on the chair, and 7 within the tabletop stamping workspace. Draw only markers 1 through 7; marker 8 belongs exclusively to the separate overlay. No people, action arrows, fallen furniture, scattered papers, blood, impact marks, floor trails, exterior refuse, or memory imagery. No camera symbols, field-of-view cones, dimensions, legends, or written object labels. Apart from the numbered circles, omit all text."
      },
      "fp_refugee_court_rubbish_site": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_refugee_court_rubbish_site.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic floor plan of a rubbish-strewn exterior beside a modest courthouse in a future post-disaster urban setting. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric shapes, and solid pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. This is a spatial reference diagram, not artwork or a night-scene illustration.\n\nShow only a cropped rectangular courthouse footprint along the north edge, with its exterior wall running east–west. Treat this as a utilitarian civic building edge adjoining an informal service yard, not a monumental forecourt or a traditional courtyard complex. Leave the building interior unspecified. Immediately south of the building, provide a continuous east–west walkable strip connected without a barrier to a central open-ground clearing. Arrange three stable rubbish-heap footprints around the clearing: one elongated polygon to the west, one broad polygon to the south, and one smaller polygon to the southeast. Preserve an unobstructed connection from the clearing to the northern walkable strip and an open exit toward the east edge. The clearing must accommodate a reclining adult and space to stand; the route must remain comfortably passable. These relative placements are schematic continuity choices, not surveyed geography.\n\nUse pale blue for the courthouse footprint, pale beige for the walkable strip, pale yellow for the open-ground clearing, and pale gray consistently for the rubbish-heap areas. Represent heaps only as simple angular perimeter polygons, without individual loose objects, texture, contours, or height indications. Area-color transitions are not walls. Place exactly one small white circle with a black number at each reference: 1 inside the cropped courthouse footprint near its exterior edge; 2 on the walkable strip; 3 in the central clearing; 4 inside the western heap footprint; 5 inside the southern heap footprint; 6 inside the southeastern heap footprint. Each number appears exactly once. Do not add unnumbered fixtures or invent doors, windows, furniture, stairs, or fences. No text other than these numbers is necessary. Do not depict people, a body outline, a wallet, money, identification documents, blood, movement trails, discard targets, or other action-state cues. Do not draw cameras, field-of-view cones, directional arrows, dimensions, legends, elevations, or height annotations."
      },
      "fp_backstreet_restaurant": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_backstreet_restaurant.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a modest backstreet restaurant interior. Use single-weight black outlines on a white background, simple geometric shapes, and solid pastel area fills. This is a clean architectural CAD-style layout reference, not artwork. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nUse a compact, elongated rectangular room, with north at the top. The layout reflects a small adapted urban restaurant in a future disaster-affected Korean setting: ordinary chair-height dining furniture and economical circulation, not futuristic equipment or an assumed traditional floor-seating arrangement. Limit the drawing to the dining interior, entrance access, and secluded transaction seating; do not invent kitchens, toilets, windows, or additional furnishings.\n\nDivide the floor into three adjoining, non-overlapping color areas without adding internal walls: the main shared circulation area in pale yellow, a small southwest entrance threshold in pale beige, and a secluded northeast seating corner in pale blue. The corner is secluded by its distance from the entrance and its position beside the north and east perimeter walls, not by a separate enclosure. Keep an unobstructed approach from the entrance through the west side of the room to the seating corner.\n\nDraw these numbered base elements, each with exactly one small white circle containing its unique black number: 1 in the shared circulation area; 2 in the southwest threshold area; 3 in the secluded northeast seating area; 4 at an entrance door in the west wall near the southwest corner, using a door leaf and inward swing arc that does not obstruct the approach; 5 on a small rectangular transaction table in the secluded corner, with its long edges running east-west; 6 on a chair centered north of the table, facing south, with clearance behind it to the north wall; 7 on a chair centered south of the table, facing north, accessible from the west-side approach. Draw the table as a plain rectangle and each chair as a small square with a simple backrest line. Keep the table narrow enough for two seated people to exchange an envelope across it, and leave space beside both chairs for standing figures.\n\nDraw markers 1 through 7 only. Do not draw marker 8, the money envelope, loose cash, hands, people, or any other event-state objects. Do not add siren symbols, emergency vehicles, flashing-light cues, departing crowds, or night-lighting effects. No camera icons, viewing cones, movement arrows, dimensions, legends, or furniture labels. Optional larger area text is limited to Shared Zone, Threshold Zone, and Private Zone; a small N with a north arrow is permitted in one corner. No other text."
      },
      "fp_container_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_container_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a modest repurposed shipping-container dwelling in a future disaster-affected Korean setting. Use a simple elongated rectangular enclosure, with its long axis running east-west, single-weight black outlines, geometric symbols, and a white background. This is a clean architectural CAD-like layout diagram, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Keep the interior undivided by partition walls. Use flat solid pastel area fills: pale yellow for the shared circulation floor, pale beige for the small western entry threshold, pale blue for the sleeping area along the northeastern wall, and pale gray for the clear multipurpose bay along the south-central side. These colored patches indicate functional areas, not separate rooms. Place a single entry opening in the west end wall, with a conventional door-leaf line and swing arc; the arc indicates swing clearance only, not an event state. Place one simple low sleeping-mat rectangle with a pillow rectangle along the northeastern wall. Keep the south-central bay empty and preserve a clear path from the entry to both the sleeping area and the bay. Do not add windows, kitchens, bathrooms, storage furniture, technological fixtures, or additional exterior structures. Show intact enclosure lines and no damage. Draw small circles containing black numbers, each exactly once: 1 in the shared interior floor, 2 at the western threshold, 3 within the blue sleeping area beside the mat, 4 on the sleeping mat, 5 within the empty south-central bay, and 6 beside the entry opening. Only markers 1 through 6 belong in this image. Marker 7 is overlay metadata and must not be drawn. Do not depict people, robots, absence silhouettes, action marks, daylight beams, displaced belongings, or any transient event cues. No text other than the numbered circles; no legend, dimensions, camera icons, view cones, or camera arrows."
      },
      "fp_matsuda_junk_shop": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_matsuda_junk_shop.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact salvage and appliance-repair shop. Use single-weight black outlines, simple geometric shapes, and a white background. It must resemble a clean CAD room-layout sketch. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only flat solid pastel area fills, with no blending or drop shadows.\n\nThe layout is a proposed spatial arrangement for a resource-constrained future disaster-era settlement: a narrow rectangular shop compatible with a street of temporary modular buildings, ordinary reused electrical equipment, dense perimeter storage, and an open route from the entrance to the repair desk. Do not assume traditional domestic architecture or advanced holographic equipment. North is the top of the drawing for diagram orientation only.\n\nDraw the complete shop perimeter with marker 1 just inside its northwest corner. The front is the south wall. Put an entrance opening at the center of this wall, marker 6, shown as a simple gap in the wall without inventing an unsupported door mechanism. Immediately inside it, place a pale beige threshold patch, marker 4. Outside it, show only a shallow pale gray exterior approach strip, marker 5. The central customer and circulation area, marker 2, is pale yellow and leads straight toward the rear repair area. The rear service area, marker 3, is pale cyan. Along the west wall, put a long pale lavender appliance-storage footprint, marker 7. Along the east wall, put a pale blue salvage-storage footprint, marker 8. These are open functional zones, not enclosed rooms; do not add internal partition walls. Keep a usable central aisle and a small customer interaction space in front of the rear desk.\n\nPlace the repair desk, marker 9, east-west across the rear service area, with working clearance behind it and access around its east end. Use a simple rectangular tabletop outline. On its west end, draw a compact top-down computer workstation glyph with marker 10. On its east end, draw a small old-fashioned telephone glyph with marker 11. Leave the middle of the desk unobstructed in this base plan. Place a shallow fixed tool organizer along the north wall behind the desk, marker 12. Show the storage piles as a few grouped appliance-sized rectangles within their respective footprints, not as individually detailed loose objects. Their group markers identify the entire persistent storage footprints.\n\nDraw each base marker from 1 through 12 exactly once as a small outlined circle containing its black integer. Separate circles clearly, especially on the desk. Do not print object names, dimensions, legends, screen content, brand names, or any other annotations. Optional larger area text is limited to Shared Zone, Service Zone, Threshold Zone, and Utility Zone; omit these if they crowd the numbers. Do not draw marker 13 or its repair television: that object belongs to a separate background overlay. Do not draw people, robots, weapons, a fallen body, blood, damage, displaced furniture, camera icons, viewing cones, or camera arrows. Preserve the same upright desk and undisturbed storage layout across all scene states."
      },
      "fp_container_wash_yard": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_container_wash_yard.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a modest converted-container dwelling frontage and its continuous outdoor dirt yard. Use a clean architectural CAD-plan appearance: single-weight black outlines, simple geometric shapes, and a white or off-white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Reflect an improvised dwelling in a future post-disaster settlement through compact container geometry and a simple outdoor washing arrangement, not decorative architectural styling or futuristic equipment. Place a long rectangular container footprint across the northern portion of the map, with its long frontage facing south. Fill this footprint pale blue and place circled number 1 inside it; omit interior furnishings and partitions because the interior is outside this plan's scope. On the western half of the south frontage, draw an entrance with a simple door leaf and inward swing arc, identified by circled number 2. Immediately outside that entrance, place a small pale-beige threshold area with circled number 3. Place a pale-cyan outdoor washing area just southeast of the threshold, in front of the eastern half of the container, identified by circled number 4. Surround the frontage and washing area with a continuous pale-gray open yard extending substantially south and west, identified by circled number 5. Keep the southwest portion of this yard open and well separated from the washing area, providing a distant observation position with an unobstructed view across the same continuous ground. Colored outdoor area boundaries indicate functional zones only, not walls, paving, curbs, or fences. Use exactly one solid pastel fill per area, without blending. Draw only the numbered circles 1 through 5, each exactly once, with black numbers. Do not draw markers 6 through 8, a hose, water spray, wet patches, mud trails, people, robots, observer silhouettes, or other event-state graphics. Do not invent windows, taps, tanks, drains, furniture, or neighboring buildings. No text other than the numbered circles is necessary. Do not include a legend, dimensions, camera symbols, view cones, or camera arrows."
      },
      "fp_militia_command_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_militia_command_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact repurposed command office in a future post-disaster Korean setting. Use ordinary office layout conventions and a conventional tabletop speakerphone, not speculative holographic equipment. The image must be a simple architectural CAD-style diagram: single-weight black outlines, geometric shapes, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Draw a rectangular room, with north at the top. Divide its continuous floor into non-overlapping functional areas using single solid pastel fills without internal partition walls: pale blue for the southern command workspace, pale yellow for the northern visitor zone, and pale beige for the western entrance and circulation strip. Place a rectangular desk east-west across the middle, leaving passage around both ends. Place a small simple rectangular speakerphone glyph on the southern half of the desktop. Reserve generous unobstructed standing and bowing clearance south of the desk; do not add a chair or other furniture that would obstruct it. Reserve an empty visitor standing area directly north of the desk, facing south, with the uninterrupted north wall close behind it. Keep the north wall bare and intact. Add a conventional inward-swinging entrance near the southern end of the west wall, with its swing kept out of the desk and standing clearances; this is a schematic circulation assumption, not a source-specified opening. Use only small circles with black numbers for persistent references, each appearing exactly once: 1 at the room's northeast interior corner for the room enclosure; 2 on the desk; 3 on the speakerphone; 4 in the visitor standing area; 5 beside the continuous north wall; 6 in the southern standing and bowing clearance; 7 beside the entrance. These numbered clearances are empty functional floor areas, not people, objects, or physical partitions. Do not draw marker 8, a knife, impact damage, trajectories, people, handkerchiefs, blood, or any transient event cue. Do not add windows, storage, weapons displays, or unrelated fixtures. No text other than the numbered circles and an optional small north arrow marked N. No legend, dimensions, camera symbols, camera arrows, or field-of-view cones."
      },
      "fp_detention_visiting_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_detention_visiting_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of an entire spacious detention visiting room. Use single-weight black outlines, simple geometric shapes, and a white background, like a clean architectural CAD plan. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Depict a restrained future post-disaster institutional room retaining conventional contemporary room planning, not speculative futuristic equipment or invented ruin. Orient north at the top. Draw a broad rectangular room with one entry opening near the west end of its south wall. Place a rectangular interview table at the room center, its long axis east-west, with one simple chair centered along its north side facing south and one opposite along its south side facing north. Draw chairs as small top-down rectangles with backrest lines. Keep generous empty space around the table and behind both chairs. Maintain an uninterrupted approach from the southwest doorway along the west side of the room to the table; leave space for an accompanying person without adding furniture. Fill the main meeting area solid pale yellow and the west-side entry circulation strip solid pale beige. These adjoining color zones are parts of the same undivided room, not separate enclosed rooms. Use no gradients, blending, or drop shadows. Show the entry door with a leaf line and swing arc opening against the west wall, clear of circulation. Do not add a divider, visitation glass, telephone booths, windows, extra doors, or additional furniture. Place small circles with black numbers exactly once each: 1 in the main room's clear northeast area; 2 in the west-side circulation strip; 3 beside the southwest entry door; 4 inside the central table; 5 inside the north chair; 6 inside the south chair. Draw only markers 1 through 6. Marker 7 is an overlay-only tabletop photograph and must not appear, either as a marker or an object, in this base diagram. Do not depict people, injuries, restraints, photographs, event cues, or displaced objects. No text other than the numbered circles and optional short area labels 'Shared Zone' and 'Threshold Zone'. Do not draw camera icons, field-of-view cones, movement arrows, dimensions, elevations, or height annotations."
      },
      "fp_l175_sewer": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l175_sewer.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a walkable underground municipal sewer access, running tunnel, and two-way fork. Use single-weight black outlines on a white background, geometric shapes only, like a simple architectural CAD plan. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use solid flat pastel fills with no blending or drop shadows. Arrange a compact access landing at the bottom, a long straight running tunnel extending upward, and a clear Y-shaped fork in the upper half with exactly two outgoing branches extending toward the upper-left and upper-right image margins. Keep the route continuous, unobstructed, and wide enough for people to run while carrying another person. The outgoing branches continue beyond the diagram boundary; do not close them with end walls. Use the utilitarian geometry of inherited modern urban sewer infrastructure: compact vertical maintenance access, a wall-mounted ladder, and unadorned connected passages, without speculative futuristic equipment. Fill the access landing pale beige, the running tunnel pale cyan, the fork junction pale yellow, the left branch pale blue, and the right branch pale gray. Adjacent colored areas meet without partition walls or drawn boundary lines across the walking route. Show a small circular overhead access opening in plan at the west side of the access landing and a compact ladder glyph directly beside it, using two parallel rails with short crossbars. This indicates their horizontal location only, not an elevation or a view down the shaft. Draw exactly seven small white circular markers with black numbers, each appearing exactly once: 1 in the access landing; 2 beside the fixed ladder; 3 beside the circular access opening; 4 midway along the straight running tunnel; 5 in the fork junction; 6 inside the left branch; 7 inside the right branch. Keep marker circles distinct from the larger access-opening circle. Draw no other text, legends, dimensions, camera icons, field-of-view cones, arrows, or annotations. Do not add furniture, doors across the passages, side rooms, a reception venue, street scenery, or a second access shaft. Preserve intact passage geometry. Do not depict people, clothing, loose objects, floodwater, incoming waves, floor trails, damage cues, or other transient events. Nighttime darkness is not represented on this white-background reference diagram."
      },
      "fp_l176_flooded_sewer": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l176_flooded_sewer.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an underground coastal sewer passage. Use a clean architectural CAD-plan appearance: single-weight black outlines, geometric shapes only, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Depict inherited contemporary municipal drainage infrastructure still used in a future disaster-affected coastal setting, using layout conventions only; add no speculative machinery or decorative architecture. Use this schematic topology: a long, straight main passage runs north-south through the center, connecting a short rear tunnel at the north to an unobstructed outlet at the south. Two short lateral feeder passages enter opposite sides near the northern junction, establishing multiple physical seawater entry routes without depicting flowing water. A small maintenance shaft adjoins the northwest side of the rear tunnel and contains a circular manhole opening and a compact ladder glyph made from two parallel lines with short rungs. The southern outlet opens directly into a small exterior receiving area. Keep the main passage continuous and clear, with no furniture, gates, stairs, or invented obstructions. Fill the main passage with solid pale cyan, the rear tunnel with solid pale blue, the west feeder with solid pale mint, the east feeder with solid pale lavender, the maintenance shaft with solid pale beige, and the exterior receiving area with solid pale gray. These colors identify permanent spatial areas, not water levels. No gradients, blending, or drop shadows. Show passage connections as plain wall gaps, not swinging doors. Place one small white circle with a black number for each of the following, each number appearing exactly once: 1 in the main passage; 2 in the rear tunnel; 3 in the west feeder; 4 in the east feeder; 5 in the exterior receiving area; 6 beside the opening between the rear tunnel and main passage; 7 beside the west feeder mouth; 8 beside the east feeder mouth; 9 beside the southern outlet mouth; 10 in the maintenance shaft; 11 beside the circular manhole opening; 12 beside the ladder glyph. Separate nearby number circles enough to remain legible. Do not draw number 13: it belongs exclusively to a separate transient flood overlay. Do not depict water surfaces, surge fronts, waves, bubbles, spray, debris, people, or changing flood levels. Do not draw camera symbols, viewing cones, flow arrows, dimensions, legends, or explanatory text. Only the numbered circles and an optional small north arrow with N are permitted as annotations."
      },
      "fp_l177_road_manhole": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l177_road_manhole.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact post-disaster urban street and adjoining alley corner. Use inherited Korean neighborhood layout conventions: a modest continuous roadway, a narrower perpendicular side alley, close-set street-front boundaries, roadside lamp posts, and a circular road manhole. This is a simple architectural CAD-style reference map, not an artwork. Use single-weight black outlines, geometric shapes only, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nOrient north toward the top. Run the main road vertically through the left-center of the square, continuing beyond both the north and south image edges. Keep its width sufficient for a large vehicle and a narrow pedestrian clearance beside it. Connect a much narrower alley from the east edge to the road slightly below the diagram center. Outline two cropped street-front building footprints east of the road, one north of the alley and one south of it. Their corners form the alley mouth and provide an occluding corner for observation. Do not invent building interiors, facade openings, additional streets, or a sewer network. Leave the roadway unobstructed; vehicle approach and stopping positions are metadata, not permanent road markings.\n\nUse a single flat pastel fill per distinct area: pale cool gray for the road, pale beige for the alley, pale blue for the northern building footprint, and pale lavender for the southern building footprint. No gradients, blending, or drop shadows. Show the manhole as a simple circular rim within the southern portion of the road, slightly west of the road centerline and south of the alley mouth. Do not depict its temporary open or closed state. Show three schematic lamp-post footprints along the eastern road edge: one toward the north end, one immediately north of the alley mouth, and one south of the alley mouth. Each lamp is only a small geometric plan symbol, without illumination.\n\nPlace one small white circle with a black integer at each persistent element, with each integer appearing exactly once: 1 inside the main road; 2 inside the alley; 3 inside the northern building footprint near its alley-facing corner; 4 inside the southern building footprint near its alley-facing corner; 5 at the manhole rim; 6 at the northern lamp post; 7 at the lamp post immediately north of the alley mouth; 8 at the southern lamp post. Keep the manhole rim and lamp symbols distinguishable from their numbered circles. Draw only markers 1 through 8. Do not draw overlay markers 9 through 11, vehicles, people, birds, displaced manhole covers, headlight beams, lamp flicker, skid marks, flooding, or event trails. No text labels, dimensions, legends, camera icons, field-of-view cones, or movement arrows inside the drawing. A small N with a north arrow in one corner is allowed."
      },
      "fp_rescue_van_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_rescue_van_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an intact, conventional left-hand-drive passenger-and-cargo van interior. This is a simple layout reference, not an illustration or a rendered vehicle. Use single-weight black outlines, geometric symbols, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Orient the vehicle front toward the top of the page and the driver side toward the left. Show a narrow elongated vehicle-body outline with a slightly rounded front. Fill the front cabin with one solid pale cyan color and the rear seating-and-cargo area with one solid pale yellow color; do not blend colors. Derive the layout from a conventional manually driven van retained in a future disaster-affected Korean setting, not a futuristic cockpit or a purpose-built ambulance. Keep the cabin and rear compartment connected without a solid partition. Place the dashboard across the front beneath the windshield, the steering wheel on the left, and two front seats behind it. Place a simple transverse rear bench in the rear half, leaving generous unoccupied floor space between the front seats and rear bench and behind the bench. The rear bench is a schematic seating convention, not a claim about an exact vehicle model. Represent seats as rectangles with simple backrest and cushion divisions, the dashboard as a narrow rectangle, and the steering wheel as a small circle. Represent front doors with simple door lines and swing arcs, and glazing with double parallel lines along the body boundary. Separate the driver-window marker from the driver-door marker so both remain legible. Draw exactly one small numbered circle for each of the following base elements: 1 front cabin area, 2 rear seating-and-cargo area, 3 front windshield, 4 driver-side front door, 5 driver-side window opening, 6 passenger-side front door, 7 passenger-side window, 8 dashboard, 9 steering wheel, 10 driver seat, 11 front passenger seat, and 12 rear bench. Each number must appear exactly once in black inside its circle. Do not draw marker 13 or any boxes, hiding figures, hiding-gap annotations, checkpoint personnel, roadblocks, damage, illumination states, or other transient content; these belong to a separate background overlay. The roof and its accessory are outside this interior floor-plan scope. Do not add medical fittings, advanced interfaces, furniture, or extra openings. Only the optional area labels 'Cabin Zone' and 'Rear Zone' may appear besides the numbered circles. No legend, dimensions, camera icons, field-of-view cones, camera arrows, or other annotations."
      },
      "fp_basement_prayer_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_basement_prayer_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a modest basement prayer room in an adapted contemporary church building in a future disaster-affected Korean setting. Use existing ordinary room geometry and sparse older equipment, not futuristic furnishings. The image must resemble a clean architectural CAD plan: single-weight black outlines, geometric symbols, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nArrange one simple rectangular prayer room with north at the top. Fill its entire shared interior with one solid pale yellow pastel. Attach a compact straight stair-access bay at the southwest, filled solid pale beige; represent its stair treads with parallel lines. Its lower landing opens directly into the room through a wall gap. The stairs connect upward to the church level, which is outside this drawing. Place a wall-mounted cross anchor at the middle of the north wall, represented only by a small wall-attached rectangular plan glyph. Place a small rectangular table slightly north of the room center, with one chair on its west side and one on its east side. Keep generous open circulation south of the table. Place a small reed organ against the northwest wall, shown as a compact rectangle with a narrow keyboard strip. Place an old radio as a small rectangular equipment symbol in the northeast corner. Place two simple circular lantern equipment symbols at stable perimeter stations, one along the west wall below the organ and one along the east wall south of the radio. These are schematic continuity anchors, not an assertion of the total lantern count. At the southeast corner, place a discreet gap in the east wall for a secret passage mouth. Beyond it, show only a short narrow passage stub filled solid pale gray; do not invent its route or exterior destination. Leave a continuous unobstructed route from the stair landing through the southern room to this passage mouth. Do not draw this route as an arrow or trail. The perimeter walls are intact, with no damage or intrusion marks. Do not add basement windows, an altar, pews, storage cabinets, an organ bench, or an invented secret-door mechanism.\n\nUse small circles containing black numbers, each appearing exactly once: 1 in the prayer room's open floor; 2 in the stair-access bay; 3 beside the stair-to-room opening; 4 beside the north-wall cross anchor; 5 on the table; 6 beside the west chair; 7 beside the east chair; 8 on the organ; 9 beside the northeast radio; 10 beside the west lantern station; 11 beside the east lantern station; 12 beside the secret passage mouth; 13 inside the passage stub. Draw only these base markers. Do not draw marker 14 or its object. All equipment is shown with simple top-down geometric glyphs, never elevations or miniature perspective drawings. No people, handheld objects, candles being carried, emitted light, blue glow, radio activation effects, evacuation cues, camera icons, field-of-view cones, dimensions, legends, or annotations. No text inside the image except the numbered circles."
      },
      "fp_ground_floor_entrance": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_ground_floor_entrance.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a small ground-floor church entrance and its immediately adjoining outdoor approach. Use a clean architectural CAD-plan appearance: single-weight black outlines, geometric symbols, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only solid flat pastel area fills with no blending or drop shadows. Place a compact rectangular interior entrance in the lower half, filled pale yellow; a narrow threshold across the central exterior-wall doorway, filled pale beige; and a modest outdoor approach above the doorway, filled pale gray. The geometry should suggest a retained modest contemporary church entrance in a future disaster-affected Korean setting, without invented futuristic equipment or decorative architectural motifs. Leave the interior unfurnished and maintain clear access to the door. Show the enclosing entrance walls and a simple framed doorway centered on the upper boundary of the interior. Use a single hinged door leaf with a conventional swing arc; this is an opening-convention symbol, not a depiction of its momentary open angle. Indicate the small viewing hatch as a short double-line inset within the door-leaf symbol, symbolically locating an opening in the door rather than drawing another floor-level passage. Keep enough clear outdoor space directly beyond the threshold for an encounter, but draw no people. Place small circles with black numbers exactly once each: 1 inside the entrance enclosure, 2 on the threshold, 3 in the outdoor approach, 4 beside the hinged door symbol, 5 beside the inset viewing-hatch symbol, and 6 beside the doorway frame. Separate the circles sufficiently to remain legible. Only these six numbered markers may appear. Do not draw marker 7 or any transient door-state cue. No basement, stairs, prayer-room furniture, organ, radio, candles, aircraft, damage cues, or event effects. No camera icons, sightline arrows, field-of-view cones, dimensions, legend, or other annotations. Optional area text is limited to Shared Zone, Threshold Zone, and Exterior Zone. Do not draw elevations, storeys, or height indicators."
      },
      "fp_third_floor_corridor": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_third_floor_corridor.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan: a clean architectural CAD-style layout using single-weight black outlines, geometric shapes, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use ordinary retained administrative-building geometry appropriate to a future disaster-affected Korean setting, not speculative futuristic architectural decoration. Show a long, straight east-west corridor, a detention-room entrance along its south side toward the west, a continuous exterior window bank along the north wall, a small extinguisher station in the southwest corridor corner, and onward stair access at the east end. The orientation and window-bank subdivision are schematic layout conventions, not surveyed facts. Show only the entrance portion of the detention room; do not invent an interrogation-room furnishing arrangement. Keep the passage unobstructed. Fill the shared corridor with one solid pale yellow, the detention-room entrance portion with one solid pale blue, the doorway threshold with one solid pale beige, the extinguisher station with one solid pale cyan, and the stair landing and stair enclosure with one solid pale gray. No gradients, blending, or drop shadows. Place these small numbered circles, each containing a black integer exactly once: 1 in the corridor; 2 inside the detention-room entrance portion; 3 at its threshold; 4 beside its door assembly; 5 beside the north-wall window bank; 6 at the southwest extinguisher station; 7 on the east stair landing; 8 beside the open passage into that landing; 9 inside the return-stair footprint; 10 beside a small wall-mounted alarm fixture immediately east of the detention doorway. Draw the door as a simple leaf line and swing arc opening outward into the corridor, hinged at the west jamb; its swing arc communicates clearance only, not a scene-specific door state. Draw the window bank as double parallel lines within the north wall. Draw the extinguisher station as a small outlined storage footprint and bracket, without a loose extinguisher. Draw stairs as flat parallel tread lines with a return landing, without elevation or direction arrows. Draw the alarm fixture as a small plain rectangle with no glow. Draw only base markers 1 through 10. Do not draw markers 11 through 18, damage, displaced equipment, flashing light, an approaching sea, broken glass, water, people, or action cues. No text labels, legend, dimensions, camera icons, field-of-view cones, or annotations inside the image. Do not draw additional storeys, elevations, or heights."
      },
      "fp_third_floor_detention_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_third_floor_detention_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan: a simple architectural CAD-style room-layout diagram using single-weight black outlines, geometric shapes, and a white background. Show only a compact rectangular detention/interrogation room and a narrow adjoining corridor strip along its north wall. Derive the layout from an ordinary administrative office reused for detention in a future disaster-affected Korean setting: conventional corridor access and plain movable chairs, not a futuristic laboratory or a purpose-built prison cell. Fill the room with one solid pale blue pastel color and the corridor with one solid pale beige pastel color. Keep these fills uniform, without blending. Place a single hinged doorway toward the east end of the shared north wall, opening outward into the corridor; depict its leaf and swing with a simple line and arc. Leave a clear route from the doorway to the seating. Place two simple chair glyphs near the room center, on an east-west axis, facing each other across an empty gap. Each chair is a small square seat with a short backrest line on its outer side. Do not add an interrogation table, bed, bars, surveillance equipment, or unsupported fixtures. Place exactly five small numbered circles, each containing a black integer appearing once: 1 in an unobstructed part of the room, 2 in the corridor strip, 3 beside the doorway, 4 beside the west chair facing east, and 5 beside the east chair facing west. These are persistent base-layer markers only. No other text is needed. Do not draw people, injuries, blood, wall marks, broken hardware, debris, floodwater, displaced objects, or other event-state cues. The door and room remain intact. Do not draw camera icons, viewing cones, camera arrows, dimensions, legends, elevations, or additional storeys. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, or material rendering."
      },
      "fp_chapel_search": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_chapel_search.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a chapel interior search area centered on a basement floor hatch. This is a local interior crop, not a complete building plan. Use a simple architectural CAD-plan appearance: single-weight black outlines, geometric symbols, and a white or off-white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Reflect a modest reused worship space in a future disaster-affected Korean setting through a plain rectangular room fragment and practical unobstructed circulation, without invented ceremonial architecture or futuristic equipment. Place straight wall segments along the north and east edges; leave the south and west edges open as crop limits, not doorways. Fill the shared chapel floor with one solid pale-yellow pastel color. Place a rectangular wooden basement hatch slightly east of the crop center, well away from both visible walls. Represent the hatch as a simple flush rectangular floor-opening outline with a short hinge-edge line; do not show a raised lid, stairwell interior, wood grain, or an ordinary wall-door swing arc. Surround the hatch with a broad pale-beige rectangular threshold and standing-clearance area, leaving especially generous clear floor to its south and west. This color boundary is not a wall, step, railing, or floor marking. Keep the hatch interior the same pale beige as its surrounding threshold area. Draw exactly three small circles containing black numbers, each appearing once: 1 on the shared chapel floor in the northwest portion, 2 inside the hatch footprint, and 3 in the clear standing area southwest of the hatch. The only optional area text is 'Shared Zone' and 'Threshold Zone'. Do not add any other text, dimensions, legends, camera symbols, field-of-view cones, or directional arrows. Do not invent pews, altar furniture, windows, entrance doors, loose objects, debris, damage marks, people, weapons, search beams, or event-state markers. Do not include aircraft, roads, exterior manholes, or other intercut locations."
      },
      "fp_dump_truck_cab": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_dump_truck_cab.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a heavy dump-truck cab, with the vehicle front at the top of the image. Use a clean architectural CAD-plan appearance: single-weight black outlines, a white background, simple geometric shapes, and small numbered circles. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show only the cab, not the cargo bed or a surrounding site plan. Use a compact, broad cab with a conventional left-hand driving position appropriate to right-side road traffic. Retain ordinary physical controls and a dashboard radio despite autonomous-driving capability; do not add holograms or elaborate speculative machinery. Fill the main occupant area uniformly pale yellow, the dashboard equipment strip uniformly pale cyan, and the two side-door threshold strips uniformly pale beige. These are flat solid fills without blending or drop shadows. Place circle 1 in the open central cab floor. Place the driver seat, circle 2, in the lower-left portion, facing the vehicle front; place a simple passenger seat, circle 3, opposite it on the right. Draw seats as rectangles with narrow backrest rectangles. Across the front, draw a shallow dashboard strip with circle 4. Place a simple steering-wheel ring with circle 5 between the driver seat and dashboard. Embed a small rectangular radio unit with circle 6 in the middle of the dashboard. Draw the broad windshield across the front boundary using double parallel lines and circle 7. Draw the left and right side windows as double parallel lines in their respective side boundaries, with circles 8 and 9. Indicate front-hinged left and right access doors with simple swing lines and arcs, with circles 10 and 11 positioned separately from the window markers; swing arcs describe opening geometry, not an event state. Keep all markers legible and non-overlapping. Draw each number from 1 through 11 exactly once, in a small circle with black numerals. No text labels, legends, dimensions, camera symbols, view cones, or directional arrows. Do not draw people, sleeping poses, loose cargo, road-motion effects, news captions, display-state messages, damage cues, shops, or parked-at-store surroundings. This image records only the persistent cab layout."
      },
      "fp_unstaffed_shop": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_unstaffed_shop.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact unstaffed mixed-merchandise shop in a future disaster-affected Korean urban neighborhood. Use conventional compact street-front retail geometry and ordinary shelving and an ATM, not speculative holographic equipment. This is a simple architectural CAD-style reference map, not artwork. Use single-weight black outlines, geometric shapes, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nDraw a rectangular shop with the street-facing wall at the bottom and the rear wall at the top. Fill the shared merchandise floor pale yellow, the entrance threshold pale beige, the rear-left medicine corner pale mint, the rear-right ATM service area pale cyan, and the sheltered rear-central floor pocket pale blue. Each area has one uniform solid pastel fill, without blending or drop shadows. These are adjoining functional areas within one open shop, not separately enclosed rooms. Keep circulation continuous around the shelving.\n\nUse small white circles containing black numbers, each appearing exactly once, for the following persistent elements: 1 in the open shared sales-floor circulation space; 2 in the southwest entrance threshold; 3 at the entrance door in the south wall near the southwest corner; 4 on a short shoe-display shelf against the west wall immediately beyond the entrance; 5 on a bag-display shelf farther north along the west wall; 6 on an east-west grocery shelving island across the southern-middle floor; 7 on a second east-west merchandise shelving island across the northern-middle floor, with its east end stopping short of the ATM approach aisle; 8 in the northwest medicine corner; 9 on the medicine shelving against the north wall within that corner; 10 on a rectangular ATM cabinet against the northeast section of the north wall, with its operating front facing south; 11 on a short blanket-display shelf against the east wall immediately south of the ATM; 12 in the sheltered floor pocket between island 7 and the rear wall; 13 in the clear ATM approach area south of cabinet 10.\n\nArrange islands 6 and 7 so the entrance has a clear route along their east ends to the ATM. Island 7 must interrupt the direct entrance-to-rear-pocket sightline, allowing concealment behind upright shelving and a peek around its east end toward the door. Make the rear pocket and connecting aisles generous enough for several people and a bulky machine-bodied companion; do not make the hiding space a narrow slot. Keep the medicine corner accessible from the west aisle and the rear pocket. Use plain narrow rectangles with simple shelf divisions for shelving, a plain rectangle with a short front-edge line for the ATM, and a door leaf with a swing arc for the entrance. The door arc is an opening convention, not an event cue.\n\nDraw only base markers 1 through 13. Do not draw markers 14 through 16, ATM damage, merchandise depletion, loose cash, bags being carried, displaced objects, people, robots, motion cues, or event traces. All shelves remain upright and the shop layout remains intact. No camera symbols, sightline arrows, field-of-view cones, dimensions, legend, product labels, or other annotations. Only the numbered circles and optional short generic zone labels may appear as text."
      },
      "fp_minister_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_minister_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an entire senior government office. Use single-weight black outlines, simple geometric shapes, and a white background. This is a clean CAD-like layout reference, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Depict one rectangular office with three adjoining functional zones and no internal partitions: a pale-yellow shared seating zone occupying the western portion, a pale-blue private desk zone occupying the eastern portion, and a pale-beige threshold and circulation strip along the south. Each zone has one uniform solid pastel fill, without blending or drop shadows. Derive the arrangement from a retained contemporary administrative office convention in a future post-disaster society: formal sofa-based reception seating separate from the executive desk, ordinary furniture, and clear visitor circulation. Do not add futuristic consoles, ruin damage, or traditional decorative motifs. Place an inward-swinging entrance in the south wall near the southeast corner, with its swing clear of furniture. Place two separate window openings in the north wall, one serving each main zone. In the shared zone, position a long sofa along the west wall facing east, a second long sofa toward the center facing west, and a rectangular coffee table between them. Leave access around the southern ends of both sofas and a clear route to the desk zone. In the northeast desk zone, place a broad rectangular desk with its long axis east-west and an executive chair between the desk and north wall, facing south. Draw sofas as rectangles with cushion divisions, the table and desk as plain rectangles, the chair as a simple top-down geometric glyph, the entrance as a leaf line and swing arc, and windows as double parallel lines within wall gaps. Draw exactly one small circle containing each black number from 1 through 11: 1 in an empty part of the shared seating zone; 2 in an empty part of the private desk zone; 3 in the southern circulation strip; 4 beside the entrance; 5 beside the northwest window; 6 beside the northeast window; 7 on the west sofa; 8 on the opposing sofa; 9 on the coffee table; 10 on the desk; 11 on the executive chair. These circles are the only item identifiers. Optional larger area text is limited to Shared Zone, Private Zone, and Threshold Zone. Do not include any other text, dimensions, legends, camera symbols, camera arrows, or field-of-view cones. Do not depict people, telephones in use, loose documents, conversation cues, or other transient objects. Do not append or merge a separate remote caller's office."
      },
      "fp_camper_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_camper_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact, manually driven camper truck with an open connection between the cab and rear seating compartment. Use a clean CAD-plan appearance: single-weight black outlines, white background, simple geometric symbols, and solid pastel area fills. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Place the vehicle front at the top of the image and its rear at the bottom. Use conventional left-hand-drive geometry appropriate to the stated regional setting and retained older equipment; do not add futuristic consoles or holograms. Make the body a narrow elongated rectangle with a slightly tapered cab front. Fill the cab pale blue, rear seating area pale yellow, and the continuous central circulation strip pale beige, with no blending. Do not add a kitchen, bathroom, sleeping platform, upper deck, or separate enclosed cab. The cab has two forward-facing seats, a front dashboard, a steering wheel on the left, and a central interior rearview mirror positioned to see rear passengers through the unobstructed cab-to-rear connection. Place a forward-facing two-place bench near the rear wall, leaving clear space ahead of it. Provide a front windshield, two cab-side windows integrated into the cab doors, and one schematic rear-compartment side window on each side. Keep the right-side rear window reachable from the rear bench and central circulation space. Include one small rear ceiling lamp as a simple projected fixture footprint without obscuring the floor layout. Draw only these small black-numbered circles, each exactly once: 1 cab area, 2 rear seating area, 3 central circulation strip, 4 driver seat, 5 passenger seat, 6 rear bench, 7 dashboard, 8 steering wheel, 9 interior rearview mirror, 10 windshield, 11 left cab door, 12 right cab door, 13 left cab-side window, 14 right cab-side window, 15 left rear side window, 16 right rear side window, and 17 rear ceiling lamp. Use seat rectangles with simple cushion divisions, a long divided rectangle for the rear bench, a narrow rectangle for the dashboard and mirror, a plain circle for the steering wheel, door lines with swing arcs, and double parallel lines for windows. Separate adjacent numbered circles so all remain legible. Numbers 18 through 23 are external state-overlay references and must not appear anywhere in this image. Do not draw roof holes, leak symbols, water, stains, cloths, bags, people, forest scenery, mirror reflections, sightline arrows, camera icons, field-of-view cones, dimensions, legends, or annotations. Optional larger area text is limited to 'Cab Zone', 'Seating Zone', and 'Circulation Zone'. No other text is allowed. Represent only persistent layout and fixture positions; show no elevations, heights, or storeys."
      },
      "fp_abandoned_library_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_abandoned_library_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an abandoned municipal-library reading room. Use single-weight black outlines, simple geometric symbols, and a white background. This is a clean CAD-like spatial reference, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use inherited modern institutional geometry: one rectangular reading room, conventional freestanding bookcases, an old desktop-computer station, and an unobstructed wall-length circulation aisle. Do not add futuristic interfaces or decorative architectural features. Orient north upward. Place the entrance in the south wall near the center. Reserve the southwest corner as an open floor area used for meals and sleeping, without a permanent bed or dining table. Place two parallel north-south bookcase banks in the central and central-west portions of the room, stopping before the southern circulation space. Add a third bookcase along the western portion of the north wall. Place the computer desk against the northwest section of the west wall, below the north-wall bookcase and west of the central-west bookcase; keep an accessible aisle between the desk and bookcase. Show an old desktop computer as a simple footprint symbol on its desk, with no screen content or glow. Place a conventional window in the middle section of the west wall. Keep the entire east wall uninterrupted and free of furniture, with a clear north-south aisle in front of it and a direct walking route from the southwest corner through the southern circulation space. This east wall is the future mural support, but leave it completely blank in this base diagram. Apply separate flat solid pastel fills to contiguous functional areas: main reading and shelf area pale yellow, entrance threshold pale beige, southwest refuge corner pale blue, northwest computer-station area pale cyan, and east-side circulation aisle pale gray. These are open functional zones, not enclosed rooms; do not invent internal partition walls. Draw bookcases as narrow rectangles with simple shelf divisions, the desk as a rectangle, the entrance as a door leaf with swing arc, and the window as double parallel lines in the wall. Draw exactly one small circle containing each black number from 1 through 13: 1 main reading area, 2 entrance threshold, 3 southwest refuge corner, 4 northwest computer-station area, 5 east-side circulation aisle, 6 uninterrupted east wall, 7 central-west bookcase, 8 central bookcase, 9 north-wall bookcase, 10 computer desk, 11 old desktop computer, 12 south entrance door, 13 west window. Position the wall marker just beside the wall line without creating an opening. Never draw numbers 14 through 17 or their associated temporary content. Do not draw the mural, active-screen effects, meal supplies, bedding, people, robots, loose crayons, thrown books, dust textures, cobweb textures, or new destruction. Inside the diagram use only the numbered circles, optional short generic zone names, and an optional small N arrow. No legend, dimension text, camera symbols, field-of-view cones, or other annotations."
      },
      "fp_l205_service_station": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l205_service_station.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan of a roadside fuel station, its small shop, adjoining road, and roadside trash mound. Use single-weight black outlines, simple geometric shapes, and a white background. This must resemble a clean architectural CAD plan, not artwork. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only solid flat pastel area fills with no blending or drop shadows. Arrange the rectangular shop in the upper-left portion, an open forecourt immediately south of it, an east-west road across the lower portion, and a trash mound beyond the forecourt on the upper shoulder of the road toward the right. Keep generous margins. Road length and mound separation are schematic, not a claim about travel distance. Reflect a compact, retained roadside retail layout in a disaster-affected late twenty-first-century setting: conventional fuel equipment, simple retail shelving, a small attendant table, and direct pedestrian access from pumps to shop; no speculative futuristic architecture. Fill the main shop pale yellow, the medicine corner pale blue, the entrance apron pale beige, the forecourt pale cyan, the pump island pale mint, the driveway pale peach, the road pale gray, the roadside shoulder pale lavender, and the mound footprint pale muted pink. Each area has one uniform solid fill. Show the shop as an open-roof plan with intact perimeter walls and undamaged shelving. Put marker 1 in open shop floor space. Place the medicine corner, marker 2, at the northeast interior, with a narrow medicine shelving rectangle, marker 3, against the east wall. Add two separate north-south rectangular retail racks: marker 4 near the center and marker 5 farther east, leaving a clear confrontation aisle between them and access to the medicine corner around their north ends. Put a rectangular attendant table, marker 6, near the northwest wall, and a small fixed television rectangle, marker 7, against the north wall beside it. Place a small quarter-circle security-mirror symbol, marker 8, in the northeast wall corner, oriented into the shop toward the entrance approach. Put a south-wall entrance, marker 9, slightly west of center, using a door leaf and swing arc; place a broad storefront window, marker 10, east of the entrance, using double parallel lines within the wall. Keep the entrance-to-interior route unobstructed. Mark the small entrance apron 11 and the open forecourt 12. Draw a narrow rectangular fuel island, marker 13, in the western half of the forecourt, with a smaller rectangular dispenser, marker 14, centered on it. Leave vehicle circulation on both sides. Place a broad unobstructed driveway opening, marker 15, at the southeast edge of the forecourt connecting to the road, marker 16. Draw the roadside shoulder, marker 17, extending eastward from the driveway along the road's upper edge. Place a simple closed polygon for the persistent trash mound footprint, marker 18, on that shoulder to the east, without individual loose rubbish symbols or contour shading. Draw each marker from 1 through 18 exactly once as a small white circle containing a black integer, placed inside or immediately beside its corresponding shape without obscuring it. No other text is necessary. Do not draw a legend, dimensions, camera icons, view cones, direction arrows, people, weapons, vehicles, drones, crashes, smoke, broken glass, fallen merchandise, bullet damage, or ceiling damage. Do not depict temporary action or plot-state changes."
      },
      "fp_repair_warehouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_repair_warehouse.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan of an adapted roadside motor-repair warehouse with an informal recovery corner. Use single-weight black outlines, simple geometric symbols, and a white background. This is a clean CAD-like layout reference, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show one rectangular, undivided workshop enclosure, with north at the top. Its utilitarian layout combines an oversized vehicle-access opening, a separate pedestrian door, perimeter tools and audio equipment, and an improvised resting corner; retain ordinary repair-shop equipment rather than adding speculative technology. Fill each nonoverlapping functional sub-area with one solid pastel color: southwest recovery area pale blue, eastern vehicle-repair bay pale cyan, central circulation area pale yellow, narrow northern tool-storage strip pale gray, and northwest pedestrian threshold pale beige. These are open functional zones, not enclosed rooms; do not add partition walls between the recovery corner and repair bay. Keep a clear diagonal sightline from the recovery cot across the central aisle to the repair bay and distant speaker. Place a simple rectangular cot with a pillow against the west wall in the southwest corner. Place a pedestrian door with a conventional leaf-and-swing-arc symbol in the west wall near its north end. Place a broad vehicle-access opening in the south wall aligned with the eastern repair bay, using a simple overhead-door plan symbol. Place a rectangular workbench along the north wall, slightly east of center, and a large speaker represented by a plain square footprint at the northeast corner, clear of the repair bay. Represent two persistent wall-poster arrays as narrow blank wall-attached strips: one on the west wall above the cot and below the pedestrian door, the other along the north wall west of the workbench. Do not illustrate poster content or lettering. Add small circles with black numbers exactly once at these persistent locations: 1 warehouse enclosure at its upper perimeter; 2 southwest recovery area; 3 eastern repair bay; 4 central circulation area; 5 northern tool-storage strip; 6 northwest threshold; 7 recovery cot; 8 pedestrian door; 9 southern vehicle-access opening; 10 northern workbench; 11 northeast speaker; 12 west-wall poster array; 13 north-wall poster array. Keep every circle distinct and avoid overlapping fixture outlines. Leave the vehicle bay otherwise empty in this base diagram: the camper under repair and loose floor pliers belong exclusively to a separate background overlay. Do not draw numbers 14 or 15, a vehicle, loose tools, bottles, people, injury cues, damage cues, movement trails, or other event-state objects. The only permitted text is the numbered circles, optional short generic zone labels, and a small north arrow with N. No legend, dimensions, camera icons, viewing cones, or camera annotations."
      },
      "fp_container_diner": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_container_diner.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a modest converted-container communal diner beside an off-plan vehicle repair workshop. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric symbols and solid pastel zone fills only. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces and material rendering. Reflect an improvised future disaster-era Korean roadside dining layout through compact shared-table seating and practical circulation, not decorative styling or futuristic equipment. Do not draw the adjacent workshop, sleeping rooms or vehicles.\n\nOrient the long rectangular container horizontally, west at left and north at top, approximately two and a half times as long as it is wide. Keep one continuous interior without partition walls. Place an entrance in the southern half of the west end wall, with a door leaf and outward swing arc. Immediately inside it, provide a small pale-beige threshold zone. A pale-gray circulation strip runs along the south side and connects the entrance to the far end. Fill the shared eating area across the north and central portion pale yellow. Fill a compact service strip at the east end pale cyan. Use one uniform solid fill per zone, without blending. Preserve clear passage between the entrance, eating area and service strip.\n\nWithin the shared eating area, place one long rectangular communal dining table oriented east-west, with one narrow rectangular bench along its north side and another along its south side. Keep the south-side circulation strip clear of the bench. Leave the western table end accessible from the entrance and leave open clearance at the eastern table end for a bulky diner without adding a special station. Place one horizontal window in the north wall above the table, represented by double parallel lines within the wall. Place a shallow rectangular serving counter against the east end wall. Furniture must use simple top-down rectangles, with no three-dimensional details. Keep all furniture aligned and the interior intact and orderly.\n\nDraw exactly one small white circle containing a black integer for each of the following base elements: 1 container enclosure, positioned beside the northwest interior perimeter; 2 shared eating area, in its open western portion; 3 entrance threshold; 4 south circulation strip; 5 east service strip; 6 west entrance door; 7 north-wall window; 8 communal table; 9 north bench; 10 south bench; 11 east serving counter. Each number appears exactly once. Markers must not obscure door swings or furniture outlines. Optional larger area text is limited to Shared Zone, Threshold Zone, Circulation Zone and Service Zone. No other labels, dimensions, legends or annotations. Do not draw markers 12 or 13, meal dishes, letters, people, robots, damage, debris, evidence displays, camera symbols, viewing cones or camera arrows. These transient subjects and camera instructions are not part of this base diagram."
      },
      "fp_church_sanctuary": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_church_sanctuary.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a ruined church sanctuary adapted for assemblies in a future post-disaster settlement. This is a spatial reference diagram, not artwork. Use single-weight black outlines, simple geometric symbols, and flat pastel solid fills on an off-white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Do not illustrate light beams or stained-glass artwork.\n\nUse a long rectangular nave with north at the top, a main entrance at the south end, and a broad dais at the north end. Preserve a modern congregational-hall arrangement rather than inventing an elaborate historical cathedral. Leave the nave largely unfurnished, with generous assembly space and a clear central approach to the dais. The architectural shell has a few angular missing perimeter sections, kept distinct from intentional openings; show no loose rubble. Place a large ceremonial chair at the rear center of the dais, facing south. Center a short, broad flight of steps on the dais's south edge.\n\nRepresent the upper balcony by its horizontal footprint along the west, south, and east edges of the nave, forming one continuous U around an open center. Use dashed black inner footprint boundaries to distinguish this overhead structure from ground-floor walls; do not introduce perspective or an elevation. Its inner railing follows that U. Keep the balcony side strips narrow enough to preserve an unobstructed central nave. Put a compact access stair within the southwest edge strip, using simple parallel tread lines without arrows. Place one schematic stained-glass window opening on each long exterior side wall, using double parallel lines only. These are proposed reference opening positions, not an inventory of every window in the building.\n\nAttach a small service holding bay outside the northeast side wall, immediately beside the dais. A wide barred sliding doorway in the east wall connects this bay to the front-right nave. Show the doorway's permanent jambs, track, and a neutral schematic barred leaf aligned beside the opening, without depicting an event-specific open or closed state. Reserve an unobstructed rectangular cage-movement clearance extending west from this doorway into the front-right nave, beside rather than across the dais steps. The doorway and clearance must accommodate a bulky occupied cage with room around it. Do not draw the mobile cage itself: it belongs to a separate scene overlay. Do not connect this bay to an arena, prison, underground lift, or exterior tower.\n\nApply one consistent flat pastel solid fill per distinct area: nave pale yellow; dais pale lavender; upper balcony footprint pale blue; service holding bay pale cyan; entrance threshold pale beige; cage-movement clearance pale gray. The clearance is a reserved floor area, not an enclosed room. Keep all fills free of blending, shading, and patterns.\n\nPlace small circles containing black numbers exactly once each: 1 in the central nave; 2 at the south entrance; 3 on the dais; 4 beside the dais steps; 5 on the ceremonial chair; 6 inside the south balcony strip; 7 beside the balcony's inner railing; 8 at the west window; 9 at the east window; 10 at the barred doorway; 11 inside the service holding bay; 12 inside the cage-movement clearance; 13 beside the southwest balcony access stair; 14 beside an intact portion of the ruined perimeter shell. Use a rectangle with a backrest line for the chair, a door swing arc for the main entrance, parallel tread lines for stairs, and double parallel wall lines for windows. Do not draw marker 15 or any transient object. Draw no people, weapons, crowd symbols, movement trails, event marks, camera icons, field-of-view cones, or camera arrows. No text except the numbered circles and an optional small N with north arrow; no legend, dimensions, titles, or furniture labels."
      },
      "fp_church_forecourt_arena": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_church_forecourt_arena.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram, resembling a simple architectural CAD layout. Use single-weight black outlines, geometric shapes, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only solid flat pastel area fills, without blending or drop shadows.\n\nShow an improvised outdoor fighting arena occupying a village forecourt in front of a church, within a post-disaster settlement of compact courtyard-based houses. Communicate this through a modest, irregularly bounded public court and narrow side passages, not decorative cultural motifs or futuristic styling. Keep surrounding houses, the church interior, underground prison rooms, and the distant water tower outside the drawing. The cardinal arrangement is a schematic continuity convention, not a surveyed location.\n\nPlace north at the top. A broad rectangular arena floor occupies the center, filled pale yellow. Set a compact rectangular cage-lift opening inside its southwest portion, leaving the center and eastern half unobstructed for an east-west confrontation. Draw the fixed lift cage footprint within the opening and its east-facing gate as a simple closed plan symbol; the raised and open operating state belongs only to a separate background overlay. Spectator stand footprints flank the arena on the west and east, each filled pale blue. Show their fixed bench banks as simple parallel rectangular bars, leaving clear aisle breaks. Place a small leader seating platform north of the arena, filled pale lavender, with a single anchor chair centered toward its rear and a short access stair along its west edge. Keep clear sightlines between this seat and the arena center. A pale beige church threshold lies behind the platform, with an entrance opening in the cropped north boundary. Do not extend the plan into the church.\n\nProvide pale cyan escape aisles between each spectator stand and the outer boundary. Connect the west and east aisles to separate permanent perimeter openings near their southern ends. Join both openings with a pale gray exterior circulation apron along the southern edge. Keep the aisles continuous, unobstructed, and distinct from spectator seating. These routes indicate persistent circulation only: do not draw movement arrows or event trails.\n\nUse small white circles containing black numbers as the only object identifiers. Draw each number from 1 through 18 exactly once, adjacent to its corresponding geometry without obscuring it: 1 central arena floor; 2 cage-lift opening; 3 lift cage footprint; 4 east-facing cage gate; 5 west spectator stand; 6 east spectator stand; 7 west fixed bench bank; 8 east fixed bench bank; 9 leader seating platform; 10 leader chair; 11 church threshold; 12 church entrance; 13 west escape aisle; 14 east escape aisle; 15 west perimeter opening; 16 east perimeter opening; 17 southern exterior circulation apron; 18 platform access steps. Treat each bench bank as one continuous seating assembly with one marker. Draw openings as wall gaps, hinged gates or doors with a line and swing arc, the chair as a small rectangular seat symbol, and steps as parallel lines. Optional large generic area labels are limited to Arena, Stands, Threshold, and Circulation. A small N with a north arrow is allowed. No other text, dimensions, annotations, legends, camera icons, or field-of-view cones.\n\nDo not draw markers 19 or 20. Do not depict people, robots, crowds, torches, flames, sunset effects, operating-state highlights, explosions, smoke, bombardment damage, loose debris, or displaced objects. This image records persistent spatial layout only."
      },
      "fp_dungeon_cell": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_dungeon_cell.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan, resembling a clean architectural CAD diagram. Use single-weight black outlines, geometric shapes only, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show a modest rectangular underground detention cell, slightly deeper north-to-south than wide, with solid north, east, and west enclosure walls and a barred southern frontage adjoining a narrow external access passage. Its utilitarian layout belongs to an improvised detention space in a future post-disaster Korean setting, not a medieval dungeon; add no decorative architecture or speculative technology. Represent the stationary barred frontage with regularly spaced short line symbols in plan. Place a simple hinged barred gate at the eastern end of this frontage, using a straight leaf and a swing arc opening into the passage. This gate position is a schematic continuity choice. Keep the cell mostly empty, with a small floor-level straw bedding footprint in the southwest corner, just north of the barred frontage. Represent this bedding with a plain geometric outline, without straw texture or a raised bed frame. Fill the main cell area uniformly pale blue, its small corner bedding zone uniformly pale yellow, and the external access passage uniformly pale beige. Each area has one solid pastel fill, with no blending. Place exactly one small white circle containing each black base-marker number: 1 in the main cell enclosure, 2 beside the stationary barred frontage, 3 beside the gate, 4 in the external passage, and 5 within the corner bedding footprint. Each number appears exactly once. Do not draw marker 6 or any pooled water: that mutable floor condition belongs exclusively to the separate background overlay. Do not draw people, food, handheld straw, bodily injuries, bloodstains, wall marks, or flashback locations. Add no beds, benches, plumbing, windows, stairs, or other unsupported fixtures. No text other than the numbered circles is needed. Do not draw a legend, dimensions, camera symbols, viewing cones, or camera arrows."
      },
      "fp_robot_parts_warehouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_robot_parts_warehouse.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a large disused robot-parts warehouse. Use single-weight black outlines, geometric shapes only, and solid pastel area fills on a white background, like a simple architectural CAD plan. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show one broad rectangular industrial hall, north at the top, with no invented internal rooms, upper levels, windows, or additional entrances. Its practical open storage layout should be consistent with a reused industrial warehouse in a future post-disaster Korean setting, without decorative cultural motifs or speculative high-tech fixtures. Fill the main circulation floor pale yellow and place circled number 1 in its clear central portion. Add a short exterior threshold apron outside the west wall near its southern third, filled pale beige, with circled number 2. Connect this apron to the hall through a broad hinged entry opening, using a simple door-leaf line and swing arc, with circled number 3 beside the jamb; the glyph indicates the opening convention, not a frozen event state. Keep an unobstructed route from this entrance into the center and toward the east side. In the northwest corner, show a large persistent salvage stockpile footprint filled pale gray, containing a sparse cluster of simple rectangles, circles, and joint-like geometric pieces representing stored broken robots and mechanical parts; place circled number 4 once for the aggregate storage unit, not on individual loose pieces. On the east side, leave a generous clear floor pocket filled pale blue, with circled number 5, large enough for two bulky robots to sit beside one another; do not draw any robots or people there. Immediately north of this pocket, against the northeast corner, designate a small refuge footprint filled pale cyan with circled number 6. This is an unpartitioned floor location, not a built enclosure or an invented nest. Its approach faces south toward the adjacent clear pocket. Show colored functional boundaries without turning them into walls. Keep the refuge location fixed, but do not draw its movable concealing box, any alternate box position, birds, or revelation cues. Draw only circled black numbers 1 through 6, each exactly once; number 7 is reserved for a separate state overlay and must not appear. No text labels, legends, dimensions, camera symbols, field-of-view cones, movement arrows, or other annotations."
      },
      "fp_collapsed_store_site": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_collapsed_store_site.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic site plan of a partially collapsed department store and its reclaimed exterior terrain. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric shapes, and solid pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Depict only horizontal footprints, never elevations or stacked-storey illustrations.\n\nUse the broad commercial-building footprint and large open forecourt appropriate to a disaster-damaged modern metropolitan retail complex, rather than a domestic courtyard or traditional compound. Orient the building across the northern half of the image and the exterior approach in the southern half. The northern and northeastern portion is a surviving structural remnant, number 1, filled pale blue-gray. The northwestern and central frontage is a broad collapsed rubble field, number 2, filled pale gray, with a few large angular outlines representing consolidated slab fragments rather than detailed debris. These two areas together establish a building that has substantially, approximately half, collapsed. A continuous pale-beige approach corridor, number 3, enters from the bottom center, bends gently toward the northeast around pools, and reaches a breach, number 4, in the south-facing surviving wall. Draw the breach as an irregular clear gap without a door leaf or swing arc. Stop the plan at this entrance; do not develop the interior.\n\nPlace a surviving concrete overlook footprint, number 5, along the eastern frontage immediately east of the entrance breach, filled pale lavender. Its exposed southern and western edges face the approach and forecourt. Show its plan boundary only; its elevated status belongs to metadata, not a drawn elevation. Keep the approach outside this footprint and maintain a clear sight corridor from the overlook to the approach and entrance.\n\nPlace a larger polygonal pool, number 6, southwest of the entrance and west of the path, and a smaller polygonal pool, number 7, southeast of the entrance and east of the path. Both use the same flat pale-cyan fill, without reflections or ripple patterns. Place a broad moss-covered ground zone, number 8, between the western rubble margin, the larger pool, and the approach, filled pale mint green; this is a bounded terrain patch, not a moss texture. Place irregularly spaced tree-growth clusters, number 9, along the western forecourt edge and, number 10, along the eastern site edge beyond the smaller pool. Use simple canopy circles inside pale-sage-green cluster footprints, keeping the central approach visually open. Place a small established flower-growth patch, number 11, immediately beside the moss zone on the west edge of the approach, filled pale peach; use only a simple bounded patch, not decorative flower illustrations.\n\nDraw exactly one small white circle containing a black integer for each numbered element, 1 through 11. Each number must appear once only, placed clearly within or beside its associated footprint or opening. All listed elements are persistent base-layout elements. Do not add unnumbered fixtures, doors, windows, furniture, or freestanding props. Do not include people, observers, animals, masks, handheld equipment, radiation graphics, motion cues, discarded objects, sinkholes, ropes, or interior rescue events. No text other than the numbered circles is necessary. No legend, dimensions, camera symbols, sightline arrows, or field-of-view cones. Use one consistent flat pastel fill per zone type, with no blending or drop shadows."
      },
      "fp_collapsed_store_ground": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_collapsed_store_ground.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a collapsed department-store ground-floor approach and its opening onto a basement food department. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric symbols, and single flat pastel solid fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Represent the ruin through interrupted wall geometry and an angular opening boundary only, not rubble textures or atmospheric effects. Derive the layout from a large contemporary commercial building surviving into a future post-disaster Korean setting: broad retail circulation, a freestanding directory near the entry, an escalator approach, and substantial food-display islands below. Do not add traditional domestic features or speculative futuristic equipment. This is a local plan crop, not the complete building footprint. Place an exterior access strip at the west edge, a breached entrance into the southwest part of the ground-floor approach, the directory just inside that breach, and surviving wall fragments along the north and east boundaries. Keep the central approach broad and unobstructed. Place a large angular collapse opening in the east-central portion of the crop, with a continuous standing strip along its west and northwest rim. Place the partially exposed escalator along the opening's northeast edge, running from its upper landing toward the lower food department; use a narrow rectangle with evenly spaced transverse lines and no direction arrow. Show only the basement floor and display footprints directly exposed within the opening, as a flat registered lower-level plan visible through the missing slab. Do not show hidden basement areas through intact flooring, and do not draw a section, elevation, inset, or displaced second plan. Leave an open landing area immediately below the west rim, then place two rectangular food-display islands farther east and southeast within the exposed lower-level footprint, preserving a clear view between the upper rim and the displays. Use pale gray for the exterior strip, pale beige for the entrance threshold, pale yellow for the intact ground-floor approach, pale peach for the rim standing strip, pale cyan for the escalator circulation footprint, and pale blue for the exposed basement food area. Each area has one consistent solid fill with no blending. Draw small circles containing black numbers 1 through 13, each exactly once, attached to their corresponding units or symbols: 1 exterior access strip; 2 breached entrance; 3 ground-floor approach; 4 fixed directory; 5 north wall remnant; 6 east wall remnant; 7 collapse opening boundary; 8 west and northwest rim standing strip; 9 escalator upper landing; 10 escalator; 11 exposed basement food area; 12 east display island; 13 southeast display island. Keep markers 7 and 11 separated, with 7 on the opening boundary and 11 in the exposed lower-floor area. Use plain rectangular top-down symbols for the directory and display islands. Do not draw markers 14 or 15, ropes, canned goods, people, silhouettes, flashlights, parasols, rain, dust effects, falling debris, or other event-state details. No text except the numbered circles and optional short generic area labels such as Threshold Zone, Shared Zone, and Lower Zone. No directory lettering, dimensions, legend, camera symbols, field-of-view cones, sightline arrows, or height annotations."
      },
      "fp_assigned_vehicle_cabin": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_assigned_vehicle_cabin.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an enclosed fuel-powered truck cabin. Use a simple architectural CAD layout: single-weight black outlines, geometric symbols, and a white background. Absolutely no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, or material rendering. Do not depict the cargo body or surrounding buildings. Put the vehicle front at the top of the page; this is vehicle orientation, not geographic north. Use a conservative extended-cabin arrangement with left-hand driving controls, ordinary seats, and a rear passenger bench, appropriate to a surviving utilitarian vehicle in a future disaster-affected society. This is a continuity layout, not a claim about a specific truck model. Keep the rear passenger space connected to the front seats without a partition. Provide enough clear floor between the front seats and rear bench for occupants to turn and assist a seated passenger. Fill the front driving area pale cyan, the rear shared passenger area pale blue, the right-side access threshold pale beige, and a narrow exterior strip beside that threshold pale gray. Each zone has one uniform solid pastel fill; no blending. Define zone boundaries with the fills rather than invented interior walls. Draw a compact rounded rectangular cabin perimeter. Place a dashboard across the front, a steering wheel behind its left portion, a driver seat behind the steering wheel, and a front passenger seat to its right. Place a transverse rear bench against the rear cabin boundary. The principal access doorway is on the right side immediately ahead of the rear bench; its threshold connects directly to the exterior strip. Place a rear passenger window in the right side wall beside the bench, behind the doorway. Include a windshield across the front, a left driver door with its own window, and a right front side window beside the front passenger seat. Represent seats and the bench as simple rectangles with cushion divisions, the dashboard as a shallow rectangle, the steering wheel as a simple ring, windows as double parallel lines, and hinged doors as a line with a thin swing arc. Door swing arcs indicate mechanical clearance only, not a scene-specific open-door state. Put exactly one small white circle with a black number at each of these anchors: 1 front driving area; 2 rear passenger area; 3 right access threshold; 4 adjacent exterior strip; 5 dashboard; 6 steering wheel; 7 driver seat; 8 rear passenger bench; 9 windshield; 10 driver door; 11 driver-door window; 12 right passenger access door; 13 rear passenger side window; 14 right front side window; 15 front passenger seat. Keep neighboring markers separated and legible. Draw only markers 1 through 15. Do not draw markers 16 or 17, or any other transient event marker. Optional area text is limited to Service Zone, Shared Zone, Threshold Zone, and Exterior Zone. No other text, legend, dimensions, camera icons, field-of-view cones, or camera arrows. Do not draw people, blood, wounds, rain, flashlight beams, reflections, loose objects, or rescue-event imagery."
      },
      "fp_clinic_ward": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_clinic_ward.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a modest regional clinic ward in a future disaster-affected society. Use the practical rectangular room organization and conventional freestanding hospital bed of a resource-limited contemporary-derived clinic, not a futuristic medical laboratory. The diagram must look like a simple architectural CAD plan: single-weight black outlines, geometric shapes only, white background, and flat solid pastel zone fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. North is at the top, but do not draw an orientation arrow. Draw one rectangular ward with four adjoining functional zones, without internal partition walls: a pale blue patient-care zone in the northwest, a pale yellow shared bedside gathering zone across the center and southwest, a pale gray circulation strip along the east side, and a pale beige entrance threshold at the southeast corner. Give each zone exactly one solid fill, with no blending or overlapping fills. Place a single hospital bed in the northwest zone, oriented north-south with its pillow and head toward the north wall. Leave access on both long sides and a generous clear area beyond its foot. Draw the bed as a simple rectangle with a small pillow rectangle. Keep the center and southwest free of furniture so several visitors and a bulky adult-scale mechanical companion can gather without blocking access to the patient. Put the entrance door at the east end of the south wall, hinged at its east jamb and swinging inward against the east wall, represented by a leaf line and swing arc. Connect the threshold directly to the east circulation strip and the central gathering area. Do not add unestablished adjacent rooms, other beds, windows, medical machines, loose supplies, or decorative furnishings. Draw exactly seven small white circles with black numbers, each number appearing once: 1 just inside the north wall clear of the bed identifies the whole ward; 2 in the open floor west of the bed identifies the patient-care zone; 3 in the central open floor identifies the bedside gathering zone; 4 midway along the east strip identifies circulation; 5 in the southeast threshold clear of the door arc identifies the entrance threshold; 6 inside the bed rectangle below the pillow identifies the bed; 7 beside the south-wall door opening identifies the entrance door. Use numbers only, with no room names, legends, dimensions, or other text. Do not draw people, robots, patient symptoms, event cues, displaced objects, camera icons, camera arrows, or field-of-view cones. Preserve the same permanent arrangement for quiet bedside visits and urgent medical consultation."
      },
      "fp_l256_aircraft_storage": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l256_aircraft_storage.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a large abandoned airfield storage hangar. Use a clean architectural CAD-plan appearance: single-weight black outlines, geometric shapes only, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show only persistent layout, not the nighttime appearance or surface condition. Derive the layout from a repurposed older military-airfield warehouse in a future post-disaster setting: a broad rectangular, undivided hangar with densely parked conventional light aircraft, rather than futuristic vehicles or domestic rooms. Place the rear wall at the top and the entrance wall at the bottom. Fill the main storage area with solid pale gray, a narrow central viewing aisle with solid pale yellow, and a shallow entrance threshold with solid pale beige. These are contiguous functional areas without internal partition walls; use no blending or gradients. The central aisle runs from the entrance threshold toward the rear wall and remains unobstructed. Center a very large double-leaf doorway in the bottom wall, using simple door lines and outward swing arcs. Arrange six representative parked light-aircraft anchors in two close-packed columns of three, flanking the aisle, with noses toward the entrance. Their simple top-down glyphs consist of a narrow fuselage rectangle, transverse wing shapes, short tailplanes, and a small triangular nose. Keep wings clear of the aisle and other aircraft; leave only narrow storage clearances between rows. The six anchors establish a repeatable schematic arrangement, not a documented fleet count. Draw a small white circle containing a black number exactly once for each base element: 1 in an open corner of the main storage area, 2 in the central aisle, 3 in the entrance threshold, 4 beside the large doorway, 5 on the southwest aircraft, 6 on the west-middle aircraft, 7 on the northwest aircraft, 8 on the southeast aircraft, 9 on the east-middle aircraft, and 10 on the northeast aircraft. Do not draw marker 11 or any dust marks. No people, robots, helicopters, loose repair tools, exhaust, operating propellers, diagnostic graphics, flickering bulbs, or event cues. Do not add unsupported windows, side rooms, stairs, or furnishings. No text other than the numbered circles. No camera symbols, field-of-view cones, dimensions, legends, elevations, or height annotations."
      },
      "fp_l257_hangar": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l257_hangar.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a repurposed former military airfield hangar containing stored light aircraft. Use clean architectural CAD-like geometry, single-weight black outlines, and a white background. This is a persistent spatial reference, not an illustration of an event. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nDraw one large rectangular, undivided hangar with its entrance along the bottom edge. Reflect a utilitarian inherited airfield building in a future post-disaster setting through its broad unobstructed aircraft floor and oversized door opening, not decorative architecture or futuristic equipment. Do not add offices, domestic rooms, mezzanines, or unsupported windows. Place marker 1 just inside the rear perimeter to identify the overall hangar enclosure.\n\nDivide the open floor into functional areas using solid pastel fills without partition walls: a pale-blue aircraft parking strip on the left, marker 2; a pale-cyan aircraft parking strip on the right, marker 3; a pale-yellow central working aisle, marker 4; and a shallow pale-beige entrance threshold across the bottom, marker 5. Keep each fill uniform, without gradients, blending, or drop shadows. The central aisle extends from the threshold toward the rear wall and widens slightly at the middle into an unobstructed working space. Optional area text is limited to the generic labels Storage Zone, Work Zone, and Threshold Zone.\n\nPlace an oversized paired sliding hangar-door assembly across most of the bottom wall, marker 6. Show the opening as a wall gap with simple parallel door-panel rectangles parked along its sides; do not use hinged swing arcs for these sliding panels. Arrange six schematic light-aircraft anchors in two longitudinal rows, three on either side of the aisle. Mark the left row 7, 8, and 9 from entrance to rear, and the right row 10, 11, and 12 from entrance to rear. All noses point toward the entrance. Use simple top-down geometric aircraft glyphs made from a narrow fuselage, transverse wings, and a small tailplane. Keep wings separated from walls and adjacent aircraft, with inner wingtips bordering but not blocking the working aisle. The middle-left aircraft, marker 8, borders the central working space and is accessible from the aisle. These six aircraft are schematic layout anchors rather than a claim about the exact inventory.\n\nShow three projected overhead bulb fixtures as small, unfilled cross-in-circle plan symbols along the central aisle: marker 13 near the entrance, marker 14 over the middle working space, and marker 15 toward the rear. These are fixture-position symbols only, not objects resting on the floor. Do not depict illumination or fixture damage.\n\nEvery numbered base element must have exactly one small circle containing its unique black number, 1 through 15. Keep number circles legible and distinct from fixture symbols. Do not repeat numbers or add object-name labels, legends, dimensions, camera symbols, field-of-view cones, or directional arrows. Do not draw markers 16, 17, or 18. Do not draw smoke, exhaust, flickering effects, broken-bulb traces, loose debris, people, robots, diagnostic graphics, helicopters, or other transient scene content. The diagram must communicate only the stable hangar enclosure, functional zones, aircraft positions, door geometry, and overhead fixture positions."
      },
      "fp_boat_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_boat_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact coastal working boat's exposed deck. This is a simple layout reference, not artwork. Use single-weight black outlines, geometric shapes, and solid pastel fills on an off-white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use conventional practical working-vessel geometry appropriate to a future disaster-era coastal setting with retained older equipment; do not add speculative futuristic equipment. Place the bow at the top and stern at the bottom, with port on the left and starboard on the right. Show an elongated hull perimeter with a gently tapered bow. Position a compact enclosed cabin-access block forward and slightly to port, leaving a continuous open starboard passage connected to the broad aft working deck. Show only the cabin block footprint, not its interior or other vessel levels. Put a deck access doorway in its aft-facing wall, opening onto a small threshold. Place a supporting post in the starboard passage, just inboard of the midship starboard deck edge, close enough to permit someone holding the post to reach toward that edge. Keep this post-to-edge space unobstructed. Reserve an empty cargo-stowage area on the aft port side, leaving a clear route from the access doorway to the post and edge. Use pale yellow for the exposed working deck, pale blue for the cabin block, pale beige for the access threshold, pale cyan for the cargo-stowage area, and pale gray for the surrounding exterior water area. Each area has one uniform solid fill with no blending. Draw the access door with a simple door leaf and swing arc; draw the post as a small circular footprint. Draw the deck edge as a simple continuous boundary, without inventing a broken railing or an event-related breach. Draw exactly one small circle with a black number for each of these base elements: 1 exposed working deck, 2 cabin-access block, 3 access threshold, 4 deck access door, 5 supporting post, 6 starboard deck edge beside the post, 7 cargo-stowage area, and 8 surrounding water area. Each number appears exactly once, placed without obscuring its geometry. Do not draw markers 9, 10, or 11. The cargo zone stays empty in this base diagram: loose cargo belongs to a separate state overlay. Do not draw people, rain, waves, floodwater, displaced objects, falling figures, damage cues, movement paths, or rescue-event symbols. No text other than the numbered circles; no dimensions, legend, camera icons, camera arrows, or field-of-view cones."
      },
      "fp_boat_crew_cabin": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_boat_crew_cabin.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact two-person shipboard crew cabin. Use single-weight black outlines, simple geometric shapes, and a white background, like a clean architectural CAD plan. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only solid flat pastel area fills, with no blending or drop shadows. Show a simple rectangular cabin, slightly longer north-to-south than east-to-west. Use an economical working-vessel layout appropriate to a future coastal setting where ordinary older equipment remains in service; do not add speculative technology or decorative regional motifs. Place a long sofa against the west wall, oriented north-to-south, with its seating facing east. Draw the sofa as a long rectangle with cushion divisions. Leave a continuous generous strip of unobstructed floor between the sofa and the east bulkhead, connecting to the entrance. The uninterrupted east bulkhead is the persistent wall toward which occupants can be thrown; draw it intact and unmarked. Put the sliding entrance in the south wall, slightly east of center, with a small interior threshold. Draw this sliding opening with a straight panel and parallel track symbol, not a hinged swing arc. Fill the cabin rest area pale blue, the clear circulation floor pale cyan, and the entrance threshold pale beige; these are adjoining functional zones, not extra partitioned rooms. Do not add beds, windows, storage, tables, plumbing, exterior deck structures, or stairs. Draw exactly six small white circles with black numbers, each appearing exactly once: 1 in the cabin rest area near its north end; 2 within the entrance threshold; 3 beside the sliding entrance panel; 4 centered on the sofa; 5 in the clear central-to-east floor strip; 6 immediately inside the east bulkhead. Use no other text, legend, dimensions, or annotations. Do not draw marker 7: it belongs only to a separate storm-state overlay. Keep the base plan upright and unchanged, without any heel, tilted floor, motion arrows, occupants, displaced objects, impact marks, debris, looting traces, or damage. Camera positions and viewing directions are metadata only and must not appear in the drawing."
      },
      "fp_l266_shelter_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l266_shelter_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact institutional shelter bedroom with an adjacent changing alcove, shower compartment, and entry threshold. Use simple contemporary institutional layout conventions appropriate to a maintained future coastal research facility: a raised single bed, practical circulation, a conventional physical call monitor, and a compact separated wet area. This is a clean CAD-like reference diagram, not artwork. Use single-weight black outlines, geometric symbols, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nOrient the sea-facing exterior wall toward the top of the page; this is a diagram orientation, not an asserted geographic bearing. Use a simple rectangular overall footprint. The bedroom occupies the upper portion and most of the western side, filled solid pale blue. Place the entry threshold in the southwest corner, filled solid pale beige. Place a compact changing alcove along the south side immediately east of the threshold, filled solid pale lavender. Place the enclosed shower compartment in the southeast corner, filled solid pale cyan. Keep each zone fill uniform, without blending. Leave a generous clear central route from the entry to the bedside, call station, changing alcove, and shower. Do not add a kitchen, dining area, laboratory, remote caller's room, or surrounding research complex.\n\nDraw the entrance in the lower part of the west wall as a hinged door with a swing arc. Draw a broad sea-facing window in the north wall as double parallel lines within the wall opening. The sea is beyond this window, not an additional room or illustrated landscape. Position a single bed in the northwest part of the bedroom, its long axis north-south and pillow at the north end, using a plain rectangle and smaller pillow rectangle. Keep the window and bedside circulation unobstructed. Mount the call monitor against the east wall in the northern half of the bedroom, facing west toward the bed and clear standing space. Draw it as a narrow rectangular plan symbol; place a small fixed call-switch symbol and a docked telephone symbol immediately beside it. Leave its screen blank: video-call content is a separate screen insert and must never become additional physical space. Represent the fluorescent ceiling fixture by a simple unfilled rectangular footprint above the central bedroom circulation, with no glow or illumination effects. Separate the changing alcove from the bedroom with a short partition and an open access gap. Give the shower its own hinged door opening directly from the bedroom on the shower's north partition. Draw a minimal wall-mounted shower assembly symbol inside the compartment. Do not add unsupported wardrobes, toilets, sinks, chairs, or decorative furniture.\n\nPlace exactly one small circle with a black number for each of these persistent elements: 1 bedroom area, 2 entry threshold, 3 changing alcove, 4 shower compartment, 5 entrance door, 6 sea-facing window, 7 changing access opening, 8 shower door, 9 single bed, 10 fixed call monitor, 11 call switch, 12 docked telephone, 13 shower assembly, 14 fluorescent ceiling fixture footprint. Place area numbers in clear floor space and object numbers beside their respective symbols without overlap. Each number must appear exactly once. No text labels, dimensions, legends, camera symbols, field-of-view cones, camera arrows, people, screen portraits, event cues, or loose clothing. All numbering is part of the base reference layer only."
      },
      "fp_l268_main_center": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l268_main_center.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan, resembling a simple architectural CAD room-layout drawing. Use single-weight black outlines, geometric shapes only, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nShow one mapped interior level of a large advanced research facility in a future post-disaster island setting. Convey its institutional layout through controlled access, generous circulation, conventional computer workstations, integrated indoor planting, and a connected enclosed testing laboratory. Keep the maintained research environment intact. Do not introduce traditional decorative architecture, an actual power reactor, or speculative holographic equipment. The relative placement is a schematic continuity arrangement, not a surveyed plan.\n\nArrange a broad rectangular footprint with the main research hall occupying the western half and the connected laboratory occupying the eastern half. A short entrance threshold projects from the southwest edge. Separate hall and laboratory with a straight partition containing a wide automatic sliding doorway at its southern end. Keep an unobstructed route from the entrance through the hall and laboratory doorway to the testing enclosure. In the eastern laboratory, place a large circular glazed testing enclosure centrally, leaving a generous surrounding control and observation aisle. Its access opening faces southwest toward the connecting doorway. Use paired black curved lines for the glazed enclosure, with a clear break and sliding leaves at its entrance; do not imply opaque walls or actual transparency effects.\n\nApply one uniform solid pastel fill per distinct area: entrance threshold pale beige, main hall pale yellow, laboratory control area pale cyan, circular testing enclosure pale blue, and two inset planting beds pale green. Do not blend colors. The circular enclosure's blue fill replaces the surrounding laboratory fill within its boundary. Furniture glyphs may remain white for clarity. Indicate tropical planting and flowers only through a few simple geometric plant symbols confined to the planter footprints.\n\nPlace the following small numbered circles, with black numerals, exactly once each: 1 in the southwest entrance threshold; 2 beside the controlled sliding entrance between threshold and hall; 3 beside a small wall-mounted access reader next to that entrance; 4 in clear floor space of the main hall; 5 in a long northwestern planting bed; 6 in a shorter southwestern planting bed, clear of circulation; 7 on a continuous computer console bank against the hall's north wall, east of planting bed 5; 8 on a rectangular fixed research equipment island in the hall's west-central portion; 9 beside the wide automatic doorway connecting hall and laboratory; 10 in the laboratory's southern control aisle; 11 just inside the northern edge of the circular glazed enclosure, identifying the entire enclosure and its boundary; 12 beside the enclosure's southwest sliding access; 13 beside its wall-mounted door switch; 14 on the central north-south testing bed, drawn as a rectangle with a small head-pad rectangle at its north end; 15 on a fixed scanning arm pedestal west of the bed; 16 on a second fixed scanning arm pedestal east of the bed; 17 on a continuous console bank outside the enclosure along the laboratory's north wall; 18 on a continuous console bank along the east wall; 19 on a continuous console bank along the south wall; 20 on a small fixed intercom microphone fixture at the western end of console bank 19; 21 beside a fixed intercom speaker on the enclosure's southeast boundary. Console banks are single continuous built-in units with small integrated blank monitor rectangles, not collections of separately numbered desks. Scanning arms are simple circles and articulated line segments in a neutral parked configuration, without motion marks.\n\nDraw only base-layer markers 1 through 21. Do not draw markers 22 or 23, smoke, warning messages, active graphs, temporary cables, restraints, occupants, robots, loose event objects, damage, or action cues. Do not add the separate shelter, dining room, director's office, rooftop, or later memorial setting to this footprint. No exterior windows are established for this particular mapped interior, so do not invent a facade window rhythm. All openings use simple top-down sliding-door glyphs; any glazed straight partition uses paired parallel lines. Optional large area text is limited to 'Threshold Zone', 'Shared Zone', 'Control Zone', and 'Testing Zone'. Apart from those optional zone names and numbered circles, include no text, legends, dimensions, annotations, camera symbols, field-of-view cones, or arrows."
      },
      "fp_l269_observation_lab": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l269_observation_lab.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an advanced institutional laboratory and its observation-side circulation. Use single-weight black outlines, geometric shapes, and solid pastel area fills on an off-white background, like a clean architectural CAD plan. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. This is a persistent layout reference, not an illustrated scene.\n\nUse a roughly square outer room. Center a large circular glass enclosure, leaving generous circulation around it and equipment access on both sides of its central examination bed. The spatial organization should suit a maintained future research institution: automated access, conventional computer workstations, centralized robotic examination, and a separate observer route. Do not add ornamental cultural motifs, holographic interfaces, or generalized ruin.\n\nFill the circular examination area pale cyan, the surrounding observation and circulation area pale yellow, a continuous U-shaped perimeter service zone along the west, north, and east sides pale blue, and a short south entrance threshold pale beige. Each area has exactly one flat solid color; no blending or color changes for nighttime or alarm conditions. Area divisions without walls are indicated by fill boundaries, not invented partitions. Optional area text is limited to Service Zone, Shared Zone, and Threshold Zone.\n\nDraw these persistent features and place each associated black number inside one small white circle, exactly once: 1, the circular examination enclosure and its glass boundary, represented by two closely spaced circular outlines interrupted at its south access opening; 2, the surrounding observation circulation, with its marker in the broad southern viewing aisle; 3, the continuous U-shaped perimeter service zone, with its marker in the northwest corner; 4, the south entrance threshold; 5, an automatic sliding glass access door at the enclosure's south point, shown as parallel offset panel lines; 6, a small wall switch immediately inside and east of that glass access door; 7, an automatic sliding laboratory entrance centered in the outer south wall, aligned with the enclosure access; 8, the central steel examination bed, oriented north-south with its head north, drawn as a plain rectangle with a small head-pad rectangle; 9 and 10, separate fixed robotic arm assemblies west and east of the bed, each drawn as a circular mounting base and simple jointed line segments, contained within the enclosure; 11 and 12, integrated computer workstation banks along the outer west and east walls, each drawn as one long rectangle with approximately five console subdivisions and simple monitor-footprint rectangles; 13, a researcher workbench with integrated drawers centered against the north wall; 14, a compact observation intercom and speaker fixture just outside the enclosure's southeast edge, facing the viewing aisle; 15, a persistent bedside chair southwest of the bed inside the enclosure, outside the access route; 16, a fixed cable connection terminal immediately north of the bed; 17, the bed's integrated restraint mounting and locking hardware, represented by small rail-mounted rectangles with one marker for the complete assembly; 18, a fixed alarm sounder and beacon footprint on the outer east wall near its southeast corner.\n\nKeep the path from the outer entrance through the observation aisle to the glass access door unobstructed. Preserve working space between the bed, robotic arm bases, and glass boundary. Workstations face inward toward the enclosure. Treat console subdivisions and drawer lines as details of their numbered integrated furniture units, not separate freestanding objects. These relative positions are a coherent planning arrangement where the source does not specify exact orientation.\n\nDraw only markers 1 through 18. Do not draw markers 19 through 21 or their transient contents: attached loose leads, deployed restraint straps, or active alarm illumination. Do not draw people, robots undergoing examination, loose stands, weapons, detached parts, damage, smoke, screen messages, or event cues. Do not bring an adjacent office's piano or columns into this laboratory. Do not add exterior windows, a roof plan, stairs, or other rooms. No text except the optional generic area names and the numbered circles. No dimensions, legend, camera icons, view cones, camera arrows, elevations, or height annotations."
      },
      "fp_l270_director_suite": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l270_director_suite.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a maintained modern research director suite. Use single-weight black outlines, simple geometric symbols, and a white background. This is a clean CAD-like layout reference, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only flat solid pastel area fills, without blending or drop shadows.\n\nDraw one rectangular suite connected through its south wall to the main research center, which remains outside the drawing scope. Organize the interior into three adjoining zones without internal dividing walls: a large pale-yellow central shared hall, a pale-blue private work zone across the northern portion, and a shallow pale-beige threshold zone along the south edge. This is a contemporary institutional office layout retained in a future research facility: conventional desk furniture, generous circulation, structural columns, and an older acoustic piano coexist without invented futuristic equipment or traditional decorative motifs.\n\nPlace marker 1 in clear floor space in the central shared hall, marker 2 in clear floor space in the northern work zone, and marker 3 in the southern threshold zone. Place a hinged entry door at the center of the south wall, opening inward with its swing clear of the circulation route; marker 4 identifies this door. Show the door as a straight leaf and swing arc. Place a rectangular director desk in the northeast portion, its long edge running east-west and its visitor side facing south; marker 5 identifies it. Place a simple office-chair glyph immediately north of the desk, facing south, with marker 6. On the northwest corner of the desktop, place a small narrow rectangular family-photo frame footprint with marker 7; do not draw portraits or any text within it.\n\nPlace the acoustic piano within the central hall, slightly west of the room center, leaving a clear, direct diagonal route from the entry to the visitor side of the desk. Use a simple rectangular piano footprint with a narrow keyboard strip on its south side and marker 8. Place a small rectangular piano bench south of the keyboard with marker 9. Indicate the piano's identity through its plan symbol only, without wear textures. Place a substantial square column west-southwest of the piano with marker 10, offset from the doorway so a person could stand behind it relative to the piano. Place a second square column east of the central hall with marker 11, keeping it outside the direct entry-to-desk route. Leave comfortable passage around the piano, bench, and columns.\n\nEvery marker is a small white circle containing its unique black number. Draw numbers 1 through 11 exactly once each, at their corresponding areas or objects. The only optional words inside the diagram are Shared Zone, Private Zone, and Threshold Zone. Do not add furniture labels, a legend, dimensions, coordinate labels, camera symbols, viewing cones, movement arrows, or other annotations. Do not add windows or other doors unsupported by this suite's description. Do not depict people, robots, confrontation cues, displaced furniture, damage, trails, nighttime darkness, laboratory equipment, or events from neighboring rooms. Keep the entire suite orderly and unchanged."
      },
      "fp_l278_roof_antenna_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l278_roof_antenna_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a research-facility rooftop garden and antenna deck. Use a clean architectural CAD-plan appearance: single-weight black outlines, simple geometric shapes, white background, and solid flat pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Derive the layout from a future coastal research institution with an accessible landscaped flat roof, utilitarian roof access, communications equipment, and a broad clear surface capable of helicopter touchdown. Do not add ornamental architecture or speculative futuristic decorations. North is at the top. Draw a broad rectangular roof boundary with a narrow continuous parapet band. Fill the general circulation deck pale gray. Place a large pale-green lawn across the western and central roof, leaving circulation around it. Place a pale-cyan rectangular equipment pad at the north-center edge of the lawn. On this pad, show the large antenna's foundation and plan footprint as concentric geometric outlines, with a separate compact omnidirectional speaker assembly immediately east of it, represented by a central square and outward-facing trapezoidal speaker symbols. These symbols represent an all-direction array, not a specified speaker count. Keep the antenna and speaker footprints distinct. Place a compact pale-blue roof-access enclosure at the southwest corner. Its east wall contains a hinged door shown with a leaf and swing arc, opening onto a pale-beige access path that runs eastward along the lawn's southern edge and connects to the general deck. Reserve a large pale-yellow rectangular open touchdown surface on the eastern side, clearly separated from the antenna and speakers, with generous unobstructed clearance. This is an available roof surface, not evidence of a dedicated marked helipad: draw no H, landing lettering, or aircraft. Fill the parapet band pale lavender. Use each area's color consistently, with no blending. Draw small circles containing black numbers exactly once each: 1 in the general deck circulation area; 2 inside the lawn; 3 inside the equipment pad away from its fixtures; 4 on the antenna footprint; 5 beside the speaker assembly; 6 inside the roof-access enclosure; 7 beside its door; 8 on the access path; 9 inside the touchdown surface; and 10 on the north parapet band. Draw only markers 1 through 10. Do not draw markers 11 through 16 or any associated event content. No people, robots, helicopters, battle damage, bullet impacts, scorch marks, debris, energy beams, or whiteout effects belong in this base diagram. No furniture is required. No elevations, storey depictions, dimensions, legends, camera symbols, view cones, or camera arrows. Optional short generic area labels and a small N with north arrow are the only text allowed besides the numbered circles."
      },
      "fp_l282_restoration_lab": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/8f8a58f6-cc7d-4143-940a-1c9c6ab707f7/episodes/a28fb896-b811-463c-8bcc-ba732968bd7c/images/floor_plan/fp_l282_restoration_lab.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a spacious robot-restoration laboratory in a future Korean research facility. This is a simple architectural CAD-style reference map, not artwork or a scene illustration. Use single-weight black outlines, geometric shapes, and a white or off-white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. The laboratory's nighttime darkness must not affect the readability or background color of this diagram.\n\nArrange one broad rectangular room with north at the top. Use a restrained institutional layout with a central worktable, rear seating, a large physical wall monitor, generous circulation, and an unobstructed presentation area. Do not add traditional decorative architecture or unmentioned futuristic equipment. The southwest entrance position is a schematic layout assumption. Do not import the circular glass enclosure, hospital room, rooftop, office, or equipment arrays from other laboratories.\n\nDraw the enclosing laboratory footprint with circled marker 1 in its clear eastern circulation margin. Divide the interior into adjoining colored functional areas without internal partition walls: a pale cyan Service Zone across the northern work area, marked 2; a pale yellow Shared Zone across the middle presentation area, marked 3; a pale blue Seating Zone across the southern rear area, marked 4; and a small pale beige Threshold Zone at the southwest entrance, marked 5. Fill remaining circulation space pale gray. Every area fill must be one solid flat pastel color, with no blending, gradients, or drop shadows. Zone boundaries are functional color boundaries, not walls or raised platforms.\n\nPlace a broad rectangular restoration table, marker 6, centrally in the Service Zone, with its long axis east-west and working clearance on every side. This single table serves both component display and later assembly; its altar-like description must not become a literal altar, dais, or steps. Place a large physical monitor, marker 7, as a narrow rectangular fixture centered against the north wall, aligned behind the table. Keep its screen blank in the plan. Place two separate simple chair glyphs, markers 8 and 9, side by side in the southern Seating Zone, both facing north toward the table and monitor. Leave the central Shared Zone between the chairs and table open for presentation and approach. Add a tiny rectangular integrated control-button glyph, marker 10, at the table's southwest edge. Draw one schematic hinged entrance in the west wall near the southwest corner, marker 11, using a door leaf and swing arc. Leave the remaining perimeter uninterrupted; no windows are established for this room.\n\nUse simple top-down symbolic furniture and fixture glyphs only. Draw exactly one small circle containing each black integer from 1 through 11 beside its corresponding area, item, or opening. Do not repeat numbers. Do not draw markers 12 through 16 or their contents: loose robot components, an assembled body, a memory chip, screen programming, and holographic imagery are separate state overlays. Do not draw people, robots, landscapes, projection beams, projector hardware, camera icons, camera arrows, field-of-view cones, dimensions, legends, or state annotations. The only permitted text is the short generic zone names; all item identification must use numbered circles."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "7387d045-44d1-40e3-a382-1d0be99b85d6",
  "resolved_model": "gpt",
  "updated_at": "2026-09-18T17:56:38.063531+00:00",
  "project_config_snapshot": {}
}