{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_car_cabin": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_car_cabin.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a conventional manually driven passenger car's front cabin. Use single-weight black outlines, simple geometric plan symbols, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. This is a layout reference, not cinematic artwork. Orient the vehicle front toward the top of the page. Use a left-hand-drive layout, consistent with the regional possibilities in the supplied context; do not invent futuristic controls. Crop the scope immediately behind the two front seats, omitting the rear cabin, engine compartment, street, and buildings. Fill the driver-side area pale blue, passenger-side area pale lavender, narrow shared center strip pale yellow, dashboard service band pale cyan, and both door threshold strips pale beige. Every fill must be a single flat pastel solid color with no blending. Place two separate forward-facing seats side by side, drawn as simple rectangles with narrow backrest and headrest rectangles. Keep a modest clear interval between the seats and avoid a tall center console, allowing a loose sheet to extend from the passenger's lap toward the center without implying a table or walkable aisle. Draw a transverse dashboard ahead of both seats, a circular steering wheel ahead of the left seat, and a windshield across the front boundary. Place one front-hinged door opening and one side window along each side. Represent door operation with a thin line and swing arc as a conventional opening glyph, not an event-state indication. Represent glazing with double parallel lines. Draw exactly one small circle with a black number for each of these persistent elements: 1 driver-side area, 2 passenger-side area, 3 shared center strip, 4 dashboard, 5 driver seat, 6 passenger seat, 7 steering wheel, 8 windshield, 9 driver door, 10 passenger door, 11 driver-side window, 12 passenger-side window. Place each marker next to its corresponding geometry without obscuring it. Number 13 is an overlay-only object and must not appear: do not draw the paper plan or its marker. Do not draw occupants, earbuds, gestures, pointing arrows, exterior targets, camera icons, viewing cones, dimensions, legends, or any text beyond the numbered circles. Preserve an uncluttered, readable CAD-like diagram."
      },
      "fp_abandoned_parts_warehouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_abandoned_parts_warehouse.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan of an abandoned industrial parts warehouse. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric symbols, and solid pastel area fills. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Adapt the layout to a utilitarian near-future industrial warehouse in a Korean coastal or inland industrial district: a simple rectangular open hall, a broad ground-level entrance, large stored mechanical components, and unobstructed circulation rather than domestic rooms. Treat compass directions and relative placement as schematic layout choices. North is at the top. Place the entrance in the southwest portion of the south wall. Keep an open central aisle leading inward, with bulky parts along the west side, a broken-robot scrap corner at the northwest, and a secluded floor-level sitting recess at the northeast. A second mechanical-parts bank immediately southwest of the recess partially screens it from the entrance; retain a clear access gap along the east side. These are functional areas within one hall, not separately enclosed rooms. Fill the central hall pale yellow, the entrance threshold pale beige, the western storage strip pale cyan, the northwest scrap corner pale gray, and the northeast recess pale blue. Give the screening-parts footprint the same pale cyan storage fill. Use flat uninterrupted fills with no blending or drop shadows. Draw only these numbered base markers, each as a small white circle containing a black integer, with each integer appearing exactly once: 1 in the central hall and circulation area; 2 in the entrance threshold; 3 in the western parts-storage area; 4 in the northwest scrap corner; 5 in the northeast secluded recess; 6 beside the south-wall entrance opening; 7 on the western bank of large mechanical parts; 8 on the screening bank of mechanical parts; 9 on the persistent broken-robot heap. Depict number 6 with a conventional door leaf and swing arc, the leaf approximately halfway open. Represent each parts bank with a few joined rectangles and circles forming one aggregate storage footprint. Represent number 9 as one aggregate footprint composed of simple angular mechanical shapes, not character illustrations. Leave number 5 as clear floor space large enough for two figures sitting side by side and a small nearby concealed object; do not add chairs, benches, or a permanent box. Do not draw markers 10 or 11, the movable concealment box, birds, people, active robots, weapons, balls, event traces, or illumination patterns. Do not invent windows, stairs, plumbing, offices, or additional doors. The only text inside the drawing is the numbered circles and, optionally, a small N with a north arrow. No legend, dimensions, camera icons, camera arrows, field-of-view cones, or other annotations."
      },
      "fp_store_rubble_grounds": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_store_rubble_grounds.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic site floor plan of a partly collapsed large department store and its overgrown exterior grounds. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric shapes, and single flat pastel solid fills. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. This is a spatial reference diagram, not an illustration or event poster.\n\nOrient north toward the top. Use the broad rectangular commercial footprint and open forecourt appropriate to a large modern urban department store in a near-future Korean setting; do not add traditional domestic architecture or decorative cultural motifs. Treat compass placement as a schematic layout convention. Place the surviving building shell across the northern portion, marker 1, filled pale blue-gray. Attach a broad, roughly half-footprint collapsed section along its southern side, marker 2, filled pale gray. Represent the collapsed perimeter with a few angular black lines and polygonal slab outlines, not detailed rubble texture. Keep the interior unplanned and exclude the basement, escalator, directory, and later interior floor collapse.\n\nPlace an open approach corridor, marker 3, from the bottom-center edge toward the center of the broken southern facade, filled pale beige. It must remain visibly passable between the pools and vegetation. Surround the approach with a broad moss-covered forecourt, marker 4, filled pale mint green without stippling or texture. Place a western pool, marker 5, and an eastern pool, marker 6, as separate simple closed polygons filled the same pale cyan; neither blocks the approach. At the northern end of the approach, show the entry fissure, marker 7, as an irregular but readable gap between broken wall ends, with a small pale cream threshold patch. It is a breach, not a hinged door, and connects directly into the damaged shell.\n\nPlace a persistent observer ledge, marker 8, at the eastern end of the collapsed section, immediately northeast of the entry fissure. Draw it only as a small flat polygon filled pale lavender. Preserve an unobstructed spatial relationship from this ledge toward the fissure and the final approach; indicate no height, sightline, camera, or elevation graphic. Place a western tree grove, marker 9, near the western grounds boundary and an eastern tree grove, marker 10, beyond the eastern pool. Each grove is one grouped planting area filled pale sage, containing only simple circular canopy glyphs. Keep both groves out of the direct ledge-to-entry alignment. Place a persistent flower patch, marker 11, beside the western edge of the final approach, as a small pale pink polygon without individual flower illustrations. Every sub-area uses one consistent flat pastel fill; no blending or drop shadows.\n\nDraw exactly one small white circle with a black number for each marker 1 through 11, placed clearly within or beside its corresponding feature. Numbers must be unique and appear exactly once. Do not label individual trees, slabs, or other component glyphs separately. No text other than these numbers is needed. Do not draw a legend, dimensions, camera icons, field-of-view cones, arrows, people, animals, masks, handheld equipment, discarded objects, radiation readings, purification effects, or event-state marks. The vegetation, pools, building damage, entry breach, and ledge are persistent background geography, not transient overlays."
      },
      "fp_store_upper_floor": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_store_upper_floor.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an upper-level department-store circulation bay. Use single-weight black outlines on an off-white background, geometric shapes only, like a simple architectural CAD plan. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Derive the layout from a large contemporary retail building surviving into a near-future setting: broad open circulation, a fixed directory near the access route, and an escalator connecting retail levels. Do not add decorative cultural motifs or speculative futuristic equipment. This is a cropped interior bay, not the complete building footprint. Use the top of the sheet as north. Place a broad circulation area across the southern half, filled solid pale yellow, with circled number 1. Its access gap is at the southwest edge, marked 4, and a small rectangular fixed directory stands just inside that gap along the west side, marked 5. Leave the directory face blank. An uninterrupted approach area extends north through the center, filled solid pale beige and marked 2. A connected strip of floor along the east side is filled solid pale blue and marked 3; retain this strip as a clear standing and circulation area. At the north end, draw a descending escalator as a long narrow rectangle with parallel side rails and simple transverse tread lines, marked 6. Surround its run with a narrow rectangular architectural well opening, filled solid pale gray and marked 7. Show the upper escalator landing at its southern end; do not draw a directional arrow. A surviving wall segment west of the escalator approach is marked 8, and a separate surviving wall segment east of the escalator approach is marked 9. Draw each wall segment as a plain narrow outlined rectangle, without cracks or rubble. These wall segments partially frame the route to the escalator without closing it. Keep the center of the approach floor continuous in this base drawing: the later collapse opening and its broken edge belong exclusively to a separate background overlay. The architectural escalator well is not the later collapse opening. Draw exactly nine small circles containing black numbers 1 through 9, each number exactly once, positioned beside or within its corresponding feature without obscuring the geometry. Draw no markers numbered 10 through 13. Do not draw the collapse hole, debris, falling slabs, rescue rope, people, dust, vegetation, puddles, damage effects, or other event cues. Use one consistent flat pastel fill per area, without blending. No furniture beyond the specified fixed directory and escalator. No text except the numbered circles; no legend, dimensions, camera symbols, field-of-view cones, or annotations."
      },
      "fp_hospital_corridor_threshold": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_hospital_corridor_threshold.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a hospital corridor, ward doorway, and the patient-bed area visible through it. Use single-weight black outlines, simple geometric shapes, and a white background. This is a clean architectural CAD-style layout reference, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Arrange a straight east-west corridor across the lower third of the drawing, continuing to the left and right crop edges without end walls. Place a rectangular patient-room area north of the corridor. Separate them with a straight wall containing a broad doorway near the center. Place a small threshold rectangle within the doorway. Show a conventional inward-swinging door using a straight leaf and swing arc, hinged on the west jamb and opening toward the west side of the room so it does not obstruct the view toward the bed. Place the patient bed north of the doorway, slightly east of its centerline, with its head toward the north wall and foot toward the corridor. Draw the bed as a plain rectangle with a small pillow rectangle at its north end. Maintain a clear route and unobstructed view from the corridor through the doorway to the pillow end of the bed; do not draw sightline arrows. Use conservative institutional hospital geometry appropriate to a near-future Korean setting: a trolley-accessible corridor and doorway, a conventional bed bay, and practical bedside clearance, without speculative technology or decorative cultural motifs. Fill the corridor uniformly pale yellow, the patient-room area uniformly pale blue, and the threshold uniformly pale beige. Use solid flat pastel fills only, without blending or drop shadows. Draw exactly five small numbered circles, each containing a black integer appearing exactly once: 1 in the corridor, 2 in the patient-room area, 3 in the threshold rectangle, 4 beside the door jamb, and 5 within the bed footprint. Keep the threshold and doorway markers separate and legible. No other text is needed. Do not add windows, extra beds, equipment, loose objects, people, injuries, event cues, camera icons, camera arrows, field-of-view cones, dimensions, legends, or elevation drawings. Nighttime conditions are not represented in this base diagram."
      },
      "fp_clinic_treatment_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_clinic_treatment_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a modest local clinic treatment room. Use clean architectural CAD-plan conventions: single-weight black outlines, a white background, simple geometric shapes, and solid pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. This is a layout reference, not artwork or a scene illustration. Use a practical compact outpatient-room arrangement appropriate to a near-future coastal East Asian community clinic, retaining a conventional patient bed rather than speculative medical pods. Draw one rectangular enclosed room, slightly longer north-to-south. Place a patient bay along the northwest side, with a rectangular bed oriented north-to-south, its pillow at the north end. Leave access around the bed rather than enclosing it with partitions. Immediately east of the bed, reserve a generous open bedside gathering area that continues around the foot of the bed. Keep a clear central circulation aisle farther east, connecting the entrance to the gathering area without crossing the bed footprint. Place the entrance near the east end of the south wall, with an inward-swinging door parked toward the east wall and a clear threshold inside. Use contiguous, non-overlapping flat fills: pale blue for the patient bay, pale cyan for bedside gathering space, pale yellow for the central aisle and remaining shared circulation, and pale beige for the entrance threshold. Colored boundaries indicate functional areas only, not internal walls. Draw the bed as a plain rectangle with a pillow rectangle and the door as a leaf line with a swing arc. Draw exactly seven small white circles with black numbers, each number appearing once: 1 identifies the complete treatment room near its northeast interior perimeter; 2 identifies the northwest patient bay beside the bed; 3 identifies the open bedside gathering area east of the bed; 4 identifies the central aisle in the eastern half; 5 identifies the southeast entrance threshold; 6 identifies the patient bed; 7 identifies the south-wall entrance opening. Do not repeat numbers in a legend. No text other than these numbers is necessary. Do not add unsupported windows, additional doors, furniture, equipment, sinks, curtains, or adjoining rooms. Show no people, illness cues, temporary medical supplies, displaced objects, damage, clutter, crowding, or other event-specific states. Do not draw cameras, viewing cones, camera arrows, dimensions, elevations, or height annotations."
      },
      "fp_l128_hangar_entry": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_l128_hangar_entry.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an abandoned aircraft hangar entrance and its visible storage interior. This is a simple architectural CAD-style reference map, not artwork. Use single-weight black outlines, geometric shapes, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nPlace the entrance at the bottom of the image and the rear wall at the top. Show a large rectangular, undivided hangar with a broad central opening in its south wall, an exterior approach strip below it, and an unobstructed central entry aisle extending north into aircraft storage. Derive the utilitarian layout from a former military airfield hangar retained in a near-future coastal setting: a generous clear-span storage hall, an aircraft-sized doorway, and floor-level access without domestic subdivisions. Do not add offices, stairs, windows, workshops, or unrelated airport buildings.\n\nUse single solid pastel fills with no blending: exterior approach pale gray, doorway threshold pale beige, central circulation aisle pale yellow, and the continuous aircraft storage area pale cyan. The aisle is a circulation allocation, not a walled corridor; let it terminate before the rear wall so the cyan storage area connects across the back. Do not outline circulation boundaries as walls. The only optional area text is 'Exterior Zone', 'Threshold Zone', 'Circulation Zone', and 'Storage Zone'.\n\nDraw the broad hangar doorway as a wall gap with simple parallel sliding-door lines parked along the adjoining south wall; treat the opening and its door leaves as one numbered assembly. This sliding arrangement is a schematic layout assumption. Keep the doorway and entry aisle clear. Place six representative parked light-aircraft anchor footprints in two banks of three, one bank west and one east of the aisle. These are a schematic representation of numerous stored aircraft, not an asserted total inventory. All noses point south toward the entrance. Preserve clearance between wings, neighboring aircraft, walls, and the aisle. Each aircraft is a simple geometric top-down symbol: narrow fuselage, transverse wings, short tailplane, and a small nose shape. No aircraft rendering, loose maintenance equipment, or extra unnumbered aircraft.\n\nDraw each of the following small white circles with a black number exactly once: 1 in the exterior approach; 2 on the threshold; 3 in the central aisle; 4 in the connected rear portion of the storage area; 5 beside the hangar opening assembly; 6 on the southwest aircraft; 7 on the southeast aircraft; 8 on the middle-west aircraft; 9 on the middle-east aircraft; 10 on the northwest aircraft; 11 on the northeast aircraft. Keep circles legible and do not repeat numbers. Use no object text labels, legends, dimensions, camera icons, camera arrows, or field-of-view cones. Do not draw people, motion paths, dust textures, debris trails, smoke, diagnostic interfaces, repair effects, fire, or nighttime lighting. Communicate only the persistent layout and parked aircraft positions."
      },
      "fp_l129_hangar": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_l129_hangar.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an abandoned former military airfield hangar reused to store aging light aircraft. This is a simple architectural layout reference, not artwork or an event illustration. Use single-weight black outlines, geometric symbols, and solid pastel area fills on a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nDraw one broad rectangular, undivided hangar enclosure, with north at the top and a very wide main sliding aircraft door centered in the south wall. Reflect a utilitarian inherited airfield building rather than a futuristic showroom: a clear-span storage floor, large aircraft access, and uncomplicated circulation. Do not add offices, domestic furniture, stairs, windows, or secondary doors. Place marker 1 near the north interior boundary to identify the whole enclosure. Within it, arrange a west aircraft parking area marked 2 and an east aircraft parking area marked 3, both filled solid pale blue. A generous central north-south circulation aisle marked 4 connects the main door to the rear and is filled solid pale yellow; continue the same circulation fill around the parking areas without creating additional enclosed rooms. Place a broad pale beige threshold strip marked 5 immediately inside the south door. These are functional zones, not partitioned rooms. Show the main sliding door as a wide wall opening with simple parallel panel and track lines, marked 6.\n\nUse four representative persistent aircraft parking anchors, not an asserted inventory: southwest aircraft 7, northwest aircraft 8, southeast aircraft 9, and northeast aircraft 10. All face south toward the main door. Each aircraft is a plain top-down geometric glyph consisting of a narrow fuselage rectangle, a transverse wing rectangle, short tail bars, and a small nose circle. Keep wings separate from walls, other aircraft, and the central aisle. Leave accessible working clearance beside aircraft 7 facing the central aisle. Do not draw aircraft motion, smoke, or damage states.\n\nLocate four overhead light fixtures using small unfilled circular plan-projection symbols, without rays or glow: fixture 11 above the southwest parking area, fixture 12 above the northwest parking area, fixture 13 above the southeast parking area, and fixture 14 above the northeast parking area. Offset each numbered marker slightly from its fixture symbol so the symbols remain distinguishable. These symbols indicate fixed ceiling positions only and do not form a separate ceiling drawing.\n\nDraw exactly one small circle containing a black integer for each base marker 1 through 14. Each integer must appear exactly once. Do not draw markers 15, 16, or 17: they are reserved for separate background-state overlays. Apart from these numbers, optional short generic zone labels and a small N arrow, include no text. No legend, measurements, captions, camera symbols, viewing cones, people, robots, helicopters, diagnostic interfaces, smoke clouds, broken glass, or transient event cues."
      },
      "fp_shelter_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_shelter_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan, like a simple architectural CAD room-layout sketch. Use single-weight black outlines, geometric shapes only, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use solid flat pastel area fills without blending or drop shadows. This is a persistent spatial reference, not a scene illustration.\n\nArrange north at the top. Show a compact private institutional lodging room in the upper-left and center, a changing alcove and enclosed shower room along its eastern side, and an east-west access corridor below. At the far eastern end of the corridor, place a broad paired automatic sliding door leading into a shallow, unprogrammed secure threshold. The secure door is separate from the lodging-room entrance. The corridor is a simplified access relationship, not a complete facility map. Use practical geometry appropriate to a near-future coastal South Korean research facility: a single raised bed, a sea-facing exterior window, compact separated wet facilities, a physical communication console, and card-controlled secure circulation. Do not introduce traditional domestic furnishings, speculative laboratory equipment, or unrelated offices.\n\nFill the lodging room pale blue, the changing alcove pale lavender, the shower room pale cyan, the corridor pale yellow, and the secure threshold pale beige. Place each area's numbered circle in clear floor space. The lodging room has number 1. Put a north-south bed, number 2, in its northwest portion with the pillow at the north end and an unobstructed aisle on its east side. Draw the bed as a rectangle with a pillow rectangle. Center a broad sea-facing window, number 3, in the north exterior wall, east of the bed; use double parallel lines within the wall. Do not draw a sea landscape.\n\nPlace the changing alcove, number 4, in the northeast service strip with an open west-facing access gap, number 5. Immediately south of it, place the enclosed shower room, number 6, with a west-facing hinged door, number 7; its swing stays inside the shower room. Mark a wall-mounted shower fitting, number 8, on its east wall and a small square floor drain, number 9, inside. Do not add a toilet, basin, wardrobe, or loose clothing.\n\nPlace a compact fixed call console, number 10, against the west wall of the lodging room, south of the bed. Its simple top-down assembly includes a thin wall-monitor footprint, number 11, a docked handset glyph, number 12, and a small physical video-call switch, number 13. Keep these distinct and readable with each numbered circle adjacent to its corresponding component. The screen remains blank and the handset remains docked in this base diagram. Put the lodging-room entrance, number 14, in the south wall toward the southeast corner, opening inward with a simple line-and-arc door symbol. It connects directly to corridor number 15.\n\nAt the corridor's eastern end, draw automatic door number 16 as a wide opening with two opposed sliding leaves and recessed lateral pockets, shown in a neutral closed plan position without motion arrows. Place a small wall card-reader rectangle, number 17, immediately before the door on the corridor side. Beyond the door show only shallow threshold area number 18, without defining the destination room. In the lodging room's central aisle, include a slim unfilled rectangular plan-location glyph for the fixed overhead fluorescent fixture, number 19; this is only its horizontal position, not a ceiling view or an illumination effect.\n\nDraw exactly one small circle containing each black integer from 1 through 19, with no duplicates. These are the only object and area identifiers. Do not draw markers 20 or 21, active or ended call imagery, door-opening event effects, light spill, people, cards being held, or other transient objects. No text labels, dimensions, legends, camera icons, camera arrows, field-of-view cones, elevations, or height annotations. An optional small north arrow with N is the only additional annotation."
      },
      "fp_main_laboratory": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_main_laboratory.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a controlled-access, near-future institutional research laboratory. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric symbols, and solid pastel zone fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Represent glass and metal only through conventional plan geometry, never reflections or surface effects.\n\nNorth is at the top. Arrange one generous rectangular laboratory with an adjoining narrow corridor along its south side. The south and west boundaries form a continuous L-shaped glazed partition assembly, shown as double parallel lines; north and east boundaries are solid walls. Put a wide inward-swinging access door in the southwest portion of the south partition, with a wall-mounted access reader beside its corridor-side jamb. Keep the interior entrance landing and the route from this door to the bed unobstructed. Do not add residential rooms, exterior scenery, decorative cultural motifs, or unrelated facility spaces.\n\nUse these contiguous, non-overlapping flat color areas: central research floor pale yellow, southwest entrance clearance pale beige, north and northeast researcher-station strip pale cyan, southeast storage strip pale blue, and exterior corridor strip pale gray. Color boundaries inside the laboratory are functional zone boundaries, not additional walls. Preserve broad working aisles around the central bed and direct circulation between entry, bed, stations, and storage.\n\nPlace an oversized rectangular examination bed centrally, with its long axis north-south and its head at the north end. Show a small rectangular head pad. Depict fixed left and right restraint attachment assemblies as simple paired blocks along the bed sides, without specifying whether restraints are fastened or released. Place a researcher console along the north wall and another along the northeast wall, each as a rectangular workstation with a small integrated screen footprint. Put a storage cabinet with an integrated drawer bank against the southeast wall. Put a simple chair northwest of the bed, outside the clear bedside approach. Put a wall-mounted speaker on the north wall and an alarm housing high on the east wall, represented solely by their small wall-aligned plan footprints, without activation effects. The arrangement should suggest an operational controlled-access research facility through practical circulation and equipment placement, not through decorative futuristic styling.\n\nDraw exactly one small white circle containing a black integer for each of the following persistent elements, placed within or immediately beside its corresponding shape: 1 central research floor; 2 entrance clearance; 3 researcher-station strip; 4 storage strip; 5 corridor strip; 6 continuous L-shaped glazed partition assembly; 7 access door; 8 access reader; 9 oversized examination bed; 10 west restraint attachment assembly; 11 east restraint attachment assembly; 12 north researcher console; 13 northeast researcher console; 14 storage cabinet and drawer bank; 15 bedside chair; 16 wall speaker; 17 alarm housing. Each number must appear exactly once. Keep the area-number circles in empty floor space. Do not draw marker 18 or any transient event cue. No people, robot occupant, loose weapons, displaced stand, open-restraint state, alarm glow, or action marks. Use only top-down furniture glyphs and a door leaf with its swing arc. The only optional words inside the image are short generic zone names and a small N beside a north arrow. No legend, dimensions, material names, camera icons, camera arrows, field-of-view cones, or other annotations."
      },
      "fp_director_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_director_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan of a research director's private office. Use single-weight black outlines, simple geometric plan symbols, and a white background. This is a clean architectural layout reference, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use solid flat pastel fills only: pale blue for the office and pale beige for the adjoining corridor threshold. No blending or drop shadows. Derive the restrained rectangular, corridor-accessed administrative layout from a near-future South Korean research institution; do not add speculative technology or decorative cultural motifs. Orient north toward the top of the page. Draw a rectangular office with a short corridor threshold outside the southwest portion of its south wall. Place a single hinged entrance there, swinging inward toward the west wall so its swing does not obstruct the central approach. Position a rectangular director's desk east-west in the northern part of the office, with a simple office-chair glyph behind its north edge. Leave generous access behind the desk and around its west end. Keep the center and southwest-to-north approach open, allowing an unobstructed view and direct movement between the entrance and the director's position. On the northeast portion of the desktop, show a small narrow rectangular glyph for a standing family photograph, facing the chair; do not depict the photograph's people. Do not invent windows, additional doors, cabinets, seating groups, or laboratory equipment. Draw exactly six small numbered circles, each containing a black number and appearing once: 1 in the open office area, 2 in the corridor threshold, 3 beside the entrance opening, 4 within the desk footprint, 5 on the chair glyph, and 6 immediately beside the photograph glyph without obscuring it. The only optional area text is 'Private Zone' and 'Threshold Zone'. No other text, dimensions, legends, or annotations. No people, confrontation arrows, movement trails, camera icons, view cones, damage, alarm symbols, or transient event objects. Keep the plan independent of time of day."
      },
      "fp_courthouse_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_courthouse_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic floor plan of a modest improvised courtroom in a resource-poor near-future administrative building. Use simple geometric shapes, single-weight black outlines, and a white background. The result must resemble a clean architectural CAD plan, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Draw one rectangular room with no internal partition walls. Divide its floor into three contiguous functional areas using single flat pastel solid fills: pale yellow for the main shared floor and its continuous circulation space, pale blue for a compact northern official work area, and pale beige for a small southeast entrance threshold. Color boundaries are not walls. Keep the layout modest and office-like: an ordinary rectangular judge's table in the northern half, slightly west of center, and one simple chair immediately north of it, facing south. Provide generous unobstructed floor space east of the table, continuing around its northeast end to the chair; this must allow several people to move between the entrance, the front of the table, and the chair without passing through furniture. Leave clearance between the chair and the north wall. Place one entrance door near the east end of the south wall, hinged at its east jamb and swinging inward toward the east wall; depict it with a line and swing arc. Draw the table as a plain rectangle and the chair as a small seat rectangle with a back line. Do not add a raised dais, courtroom rail, jury box, public seating rows, electronic equipment, windows, or additional doors. Place exactly one small circle with a black number for each base element: 1 on the open shared floor, 2 in the northern work area, 3 in the southeast threshold, 4 beside the entrance door, 5 inside the table outline, and 6 inside the chair outline. Each number must appear exactly once. Do not draw number 7 or document stacks; those belong to the separate background overlay. Do not draw people, struggle indicators, fallen-body outlines, movement arrows, blood, damage, scattered objects, wear textures, or any other event-state cues. No text other than the numbered circles is needed. No legend, dimensions, camera icons, viewing cones, elevations, or height annotations."
      },
      "fp_courthouse_refuse_area": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_courthouse_refuse_area.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a neglected outdoor refuse yard beside a modest institutional building. This is a simple spatial reference diagram, not artwork. Use single-weight black outlines, geometric shapes only, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Represent a utilitarian adapted urban institutional site with a compact side passage and irregularly occupied outdoor service space; do not add futuristic equipment or ornamental architecture. North is toward the top. Across the northern edge, show a cropped rectangular building footprint with its south-facing exterior wall as the yard boundary; place marker 1 inside this footprint. Fill this building area solid pale blue. Below it, show the outdoor yard, filled solid pale gray, with marker 2 in an unobstructed part of the yard. Along the eastern side, reserve a continuous north-south passage, filled solid pale beige, with marker 3; it connects directly to the yard without a gate or door. Draw three separated angular polygon footprints for persistent refuse accumulation areas: marker 4 in the northwest part of the yard against the building boundary, marker 5 along the west side, and marker 6 toward the southwest. Fill all refuse accumulation areas the same solid pale muted lavender. These are stable background heap envelopes, not illustrations of individual rubbish objects. Leave an elongated clear ground pocket near the center, between the heaps and the eastern passage, filled solid pale yellow, with marker 7. Keep this pocket large enough for an adult to lie down and stand, with an unobstructed connection to the passage. The yard and passage continue beyond the southern crop; do not enclose them with invented walls. Treat these placements as a schematic continuity arrangement, not a surveyed site. Draw each marker from 1 through 7 exactly once as a small white circle containing a black number. Do not draw any other numbered markers. Optional larger area text is limited to 'Service Zone' and 'Access Zone'; no other text except a small N and north arrow in one corner. Do not add unestablished windows, doors, fixtures, furniture, vehicles, or lamp posts. Do not depict people, waking poses, wallets, identification cards, money, discarded personal objects, movement trails, injury marks, dream imagery, night effects, camera icons, or field-of-view cones. Use only flat solid pastel fills, with no blending or drop shadows."
      },
      "fp_back_alley_restaurant": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_back_alley_restaurant.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a modest, aging alley restaurant interior. Use single-weight black outlines, simple geometric shapes, and a white background. This is a clean architectural CAD-like layout reference, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show a compact rectangular enclosure, with north at the top. Use an ordinary chair-height dining arrangement appropriate to a resource-constrained near-future urban neighborhood; do not add futuristic equipment or decorative cultural motifs. Divide the interior into three adjoining functional areas without inventing partition walls: a pale yellow shared dining and circulation area occupying the west and central floor, a pale beige entrance threshold at the southwest corner, and a pale blue secluded dining corner at the northeast, remote from the entrance. Each area must have its own single solid pastel fill, with no blending. Place marker 1 in clear floor space in the shared area, marker 2 inside the threshold, and marker 3 in clear floor space beside the secluded table. Put an inward-swinging entrance door in the south wall near the west corner, marked 4, using a door leaf and swing arc. Maintain a clear route from this entrance through the shared area to the secluded corner; do not draw a route arrow. Place a small rectangular transaction table, marked 5, in the northeast corner, leaving chair clearance from both walls. Place one simple rectangular chair, marked 6, immediately north of the table facing south, and an opposing chair, marked 7, immediately south of the table facing north. Use small backrest lines to clarify the chair orientations. Keep the west side of the table unobstructed. Represent the table and chairs only as flat plan symbols. Draw each number from 1 through 7 exactly once inside a small outlined circle with a black numeral. Do not draw marker 8 or its associated envelope: that is a separate transient overlay. Do not draw people, money, loose objects, event marks, siren symbols, wear textures, camera icons, view cones, or camera arrows. Do not add unestablished windows, service rooms, fixtures, or extra furniture. Optional area text is limited to Shared Zone, Threshold Zone, and Secluded Zone; no other text or annotations are permitted."
      },
      "fp_junk_shop": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_junk_shop.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a small electronics salvage and repair shop in a near-future Korean informal settlement beside a container-lined street. Communicate only persistent layout, equipment positions, and the entrance sightline. Use single-weight black outlines on a white background, simple geometric shapes, and solid pastel zone fills. This must resemble a clean architectural CAD plan, not artwork. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nPlace the street at the bottom and the shop rear at the top. Draw one compact rectangular shop with no internal partition walls. Its functional areas are differentiated by flat color only: central customer aisle and negotiation space, number 1, pale yellow; rear repair workspace, number 2, pale cyan; left storage strip, number 3, pale blue; right storage strip, number 4, pale lavender; entrance threshold, number 5, pale beige; and a narrow exterior street strip below the shop, number 6, pale gray. Preserve these separate solid fills without blending. The layout should suggest a resource-constrained repair business using older domestic appliances alongside a working computer and telephone, not a futuristic showroom. The shop's construction type is unspecified; do not force shipping-container construction.\n\nPlace the single represented entrance, number 7, centrally in the bottom wall as a simple wall opening, directly joining the street and threshold to the central aisle. Do not invent a door leaf, additional doors, or windows. Keep a continuous unobstructed aisle from this entrance to the repair desk. Place a broad rectangular repair desk, number 8, across the rear workspace, with operator standing space between the desk and rear wall. Keep passage around its right end. On the desk, place a desktop computer station, number 9, on the left, a telephone, number 10, at the right end, and a television under repair, number 11, in the center-right portion. The computer screen faces the operator space toward the top of the plan. Leave enough desk surface between these objects for repair work. Use a narrow rectangle and base for the monitor, a small keyboard rectangle, a compact handset-shaped telephone symbol, and a simple television equipment rectangle. Do not draw screen content or repair-state effects.\n\nRepresent the dense, persistent appliance and scrap piles as two grouped anchor footprints: number 12 within the left storage strip and number 13 within the right storage strip. Use a few adjoining geometric appliance outlines within each grouped footprint, not individually labeled loose objects. Both piles extend along the side walls but stop short of the threshold and rear operator space. Preserve the desk-to-entrance sightline between them. Do not add unsupported shelving, seating, plumbing, or private rooms.\n\nDraw exactly one small outlined circle containing its black integer for each base marker from 1 through 13. Place equipment markers beside their respective glyphs without obscuring them; area markers occupy clear portions of their colored zones. Each integer appears exactly once. No other numbers or text are allowed, except optional short generic area labels such as Shared Zone, Service Zone, Storage Zone, Threshold Zone, and Exterior Zone. Do not draw markers 14 or 15: these are separate state overlays. Do not draw people, bodies, weapons, radios, news articles, reward figures, blood, damage, loose event objects, camera symbols, camera arrows, field-of-view cones, dimensions, legends, elevations, or height annotations."
      },
      "fp_container_front_yard": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_container_front_yard.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic floor plan of a modest container dwelling frontage and its open front yard. Use a clean architectural CAD-plan appearance: single-weight black outlines, simple geometric shapes, white background, and solid pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nArrange a long, narrow rectangular container footprint east–west across the northern portion of the map, with its front wall facing south into a substantially deeper open yard. This is a modest adapted container dwelling in a resource-constrained near-future setting; keep the geometry utilitarian, without decorative architecture or invented futuristic equipment. Fill the container footprint pale blue and place marker 1 inside it. Do not invent interior partitions, furniture, or windows. Place a single reference entrance slightly east of the midpoint of its south wall, represented by a wall break, door leaf, and inward swing arc; place marker 2 beside this opening. Immediately outside the entrance, show a small pale-beige threshold area with marker 3. Do not imply stairs or a raised platform.\n\nThe broad open yard extends southward and around the frontage, filled pale gray, with marker 4 in its southwestern portion. Reserve a generous unobstructed gap between this southwestern yard and a washing-activity location near the northeastern yard, east of the entrance approach. Depict that washing location as a simple pale-cyan rectangular service-zone fill with marker 5. It is only an unpartitioned portion of the same open ground, not a constructed basin, enclosure, paved washing pad, or permanent washing installation. The pastel boundary communicates spatial organization, not a physical curb or wall. Keep the route from the yard to the entrance clear. The southwestern yard provides a distant observation position with a direct unobstructed view toward the northeastern washing location; do not draw observers or position icons.\n\nDraw exactly five small white circles with black numbers, 1 through 5, each appearing once at its corresponding element. No additional numbered circles are permitted. Optional larger area text is limited to Private Zone, Threshold Zone, Utility Zone, and Service Zone. A small north arrow with N is allowed. No other text, dimensions, legends, camera symbols, sightline arrows, or field-of-view cones. Do not draw the loose hose, water jet, wet ground, runoff, people, robot, footprints, dirt trails, or cleaning-state cues; these belong to a separate scene overlay, not this persistent layout diagram."
      },
      "fp_container_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_container_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat, top-down schematic floor plan of a modest converted-container dwelling. Use single-weight black outlines, simple geometric shapes, and a white background. This is a clean CAD-like layout reference, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Orient the long rectangular container north-south, with north at the top. Show one undivided room, without internal partition walls. Place a single steel entrance door near the center of the south short wall, using a simple door-leaf line and outward swing arc. Show a narrow threshold immediately inside it. Keep a clear central route from the entrance to the rear of the room. Arrange a compact floor-level sleeping mat along the northwest section of the west wall, with a simple rectangular pillow at its north end. Reserve an unobstructed corner at the northeast end, across the aisle from the bedding. This sparse floor-level sleeping arrangement should suit resource-constrained near-future container housing; do not add futuristic equipment or unsupported domestic fixtures. Use exactly one flat solid pastel fill per functional area: pale yellow for the main shared floor, pale beige for the threshold, pale blue for the sleeping area, and pale gray for the reserved rear corner. These are functional zones within one room, not separate enclosed rooms. Draw small white circles with black numbers exactly once each: 1 in the main shared floor identifying the container room, 2 beside the entrance door, 3 on the threshold, 4 inside the sleeping area beside the mat, 5 on the sleeping mat, and 6 in the reserved northeast corner. Numbers 1 through 6 are the only numbered markers drawn. Do not draw marker 7 or any event-overlay symbol. No people, robot silhouettes, absence outlines, motion cues, damage, debris, floor trails, or displaced objects. Do not invent windows, plumbing, storage units, or other furniture. No text besides the numbered circles; no dimensions, legends, camera icons, view cones, or camera arrows."
      },
      "fp_militia_city_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_militia_city_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact administrative office in a near-future urban setting. Use a simple conventional office layout with an ordinary desk and a dedicated desktop speakerphone, not speculative futuristic equipment. The diagram must look like a clean architectural CAD plan: single-weight black outlines, geometric shapes only, on a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Draw a rectangular office enclosure with north at the top. Treat this as a scoped interior layout; do not invent doors, windows, adjoining rooms, or exterior architecture. Divide the floor into contiguous functional areas without adding internal walls: a pale-blue work zone occupying the north portion, a pale-yellow visitor zone occupying the southeast portion, and a pale-beige clearance strip along the west side connecting the two. Each area uses one uniform solid pastel fill with no blending or drop shadows. Place a plain rectangular desk east-west in the northern half, with the operator's standing space immediately north of it. Place a small rectangular speakerphone glyph on the northwest corner of the desktop, leaving the central desktop clear. Keep the visitor standing area directly south of the desk. The uninterrupted south wall is the wall behind the visitor, aligned with the desk-to-visitor axis. Preserve a generous unobstructed route around the west end of the desk and enough clear floor there for a full standing bow without contacting furniture or the visitor. Use small circles containing black numbers, each appearing exactly once: 1 in the work zone, 2 on the desk, 3 beside the speakerphone glyph, 4 in the visitor zone, 5 immediately inside the south wall identifying that wall, and 6 in the west-side bowing clearance. Draw only markers 1 through 6. Do not draw any knife, wall damage, map, darts, impact marks, loose event objects, people, or action symbols. Optional large area text is limited to 'Work Zone', 'Visitor Zone', and 'Clearance Zone'. No other text, dimensions, legends, camera icons, viewing cones, or camera arrows inside the image."
      },
      "fp_detention_visiting_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_detention_visiting_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a spacious, austere near-future institutional visiting room. Use clean architectural CAD-like geometry, single-weight black outlines, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only simple geometric plan symbols and flat solid pastel area fills, with no blending or drop shadows. Draw a broad rectangular room with an uninterrupted shared conversation area filled pale blue and a small entrance circulation area at the southeast corner filled pale beige. These are adjoining functional areas of the same room, not separate enclosed rooms; do not add a partition between them. Place a single rectangular metal table at the room center, its long axis east-west, drawn as a plain untextured rectangle. Place one simple chair centered on its north side and one facing chair centered on its south side, using small rectangles with backrest lines. Leave generous empty floor around the table and an unobstructed approach from the southeast entrance to the south chair, with standing space beside that chair. Place a single inward-swinging door in the south wall near the east corner, shown with a door leaf and swing arc opening toward the east wall. Use restrained institutional planning conventions appropriate to a near-future detention facility: a controlled entrance, sparse furnishings, broad circulation, and direct face-to-face seating without a glass divider. Do not invent windows, additional doors, booths, surveillance equipment, screens, cabinets, or decorative fixtures. Draw exactly six small circular markers with black numbers, each appearing once: 1 in the open shared room area northwest of the table; 2 within the southeast entrance circulation area; 3 beside the entrance door; 4 inside the central table rectangle; 5 inside the north chair; 6 inside the south chair. Markers must not obscure the door swing or furniture outlines. No text labels, legend, dimensions, camera symbols, view cones, or annotations. Do not draw marker 7 or any photograph, handcuffs, people, injuries, displaced objects, or event-state cues. The image is a persistent layout reference only."
      },
      "fp_store_approach": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_store_approach.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic floor plan of a street approach and an unattended storefront. Use single-weight black outlines on a white background, simple geometric shapes, and solid pastel area fills. This is a clean architectural CAD-style layout reference, not artwork. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nUse a compact street-facing retail layout appropriate to a near-future South Korean urban fringe, without decorative cultural motifs or speculative futuristic equipment. Establish diagram north at the top as a continuity convention, not a surveyed geographic claim. Run the street horizontally from west to east through the center. The western continuation leads toward the off-plan refugee camp; the eastern continuation leads toward the off-plan city center. Place the approach sidewalk along the south side and the storefront sidewalk along the north side. Keep an unobstructed, unmarked crossing opportunity directly opposite the store entrance; do not invent a zebra crossing, traffic signals, or a separate crossing structure. Show the storefront as a shallow cropped rectangular unit at the upper edge, with its street-facing wall along the north sidewalk. Place a broad intact display window in the western portion of this wall and a hinged entrance door in the eastern portion. Draw the window as double parallel lines and the door as a leaf with a swing arc. Place a small threshold rectangle immediately outside the door, contiguous with the north sidewalk. Do not invent interior aisles, fixtures, merchandise, or rear rooms: this plan stops at the storefront approach.\n\nUse pale gray for the street and its west and east continuations, pale yellow for both pedestrian sidewalks, pale beige for the entrance threshold, and pale blue for the cropped retail unit. Every area has one uniform solid fill, with no blending. Use small white circles with black numbers, each appearing exactly once: 1 in the central street; 2 on the south approach sidewalk; 3 on the north storefront sidewalk; 4 inside the threshold rectangle; 5 inside the cropped retail unit; 6 beside the entrance door; 7 beside the display window; 8 at the western street continuation; 9 at the eastern street continuation. The continuation markers identify portions of the same uninterrupted street, not separate enclosed rooms. No text except these numbered circles and an optional small N with a north arrow. Do not draw a legend, route arrows, camera symbols, field-of-view cones, dimensions, elevations, or height annotations. Draw no people, police, vehicles, floodwater, debris trails, broken glass, damaged equipment, displaced objects, or event-state markers. Keep the distant flooded camp entirely outside the drawing."
      },
      "fp_unattended_store": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_unattended_store.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact unattended neighborhood shop. Use simple geometric shapes, single-weight black outlines, and a white background, like a clean architectural CAD plan. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Represent near-future Korean urban retail through compact shelving, direct street access, and an integrated self-service machine, not decorative styling or speculative technology. Draw a rectangular unified sales floor, with the street-facing wall at the bottom. Do not add internal rooms, checkout counters, stairs, or unsupported windows. Use non-overlapping solid pastel zone fills: general sales floor pale yellow, entrance threshold pale beige, northwest medicine corner pale cyan, northeast ATM service bay pale gray, concealed north-central aisle pale mint, and open south-central gathering area pale peach. These are functional areas within one room, not partitioned rooms. Place the entrance in the southwest part of the south wall, shown with a door leaf and swing arc that does not intersect furniture. Place a shoe display along the southwest wall immediately inside the entrance, a bag display farther north along the west wall, and a medicine shelf in the northwest corner. Place one long east-west merchandise shelving island across the middle of the room, leaving generous passage around both ends. Its north side screens the concealed aisle from the entrance. This island accommodates general supplies and a toy display without drawing individual merchandise. Place the ATM against the northeast east wall, with its operating face directed west into a clear service bay. Place a blanket display against the east wall immediately south of the ATM. Maintain a continuous unobstructed passage from the ATM bay around the east end of the central island into the concealed north aisle, and another passage from that aisle around the west end of the island to the south-central gathering area and entrance. Show circulation through empty floor space only, without route arrows. Use simple subdivided rectangles for shelving and a rectangle with a short front-edge line for the ATM. Draw exactly one small circle containing each black number from 1 through 13: 1 general sales floor in the west-side circulation space; 2 entrance threshold; 3 medicine corner; 4 ATM service bay; 5 concealed north aisle; 6 south-central gathering area; 7 entrance door; 8 shoe display; 9 bag display; 10 central merchandise island; 11 medicine shelf; 12 ATM; 13 blanket display. Keep area markers separate from fixture markers. Never draw markers 14 or 15: those belong only to downstream state overlays. Depict intact base geometry throughout; do not draw ATM damage, removed-stock traces, loose money, bags being carried, clothing, people, robots, or action cues. Numbers are the only text inside the drawing. No legend, dimensions, camera symbols, field-of-view cones, elevations, or height annotations."
      },
      "fp_defense_minister_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_defense_minister_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic floor plan of an entire senior government official's office. Use simple geometric shapes and single-weight black outlines on a white background, like a clean architectural CAD room-layout sketch. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic or rendered imagery, lighting effects, textured surfaces, and material rendering. Show only this office, not the remote office involved in the telephone conversation. Use a restrained near-future institutional office layout with conventional desk-based visitor meetings and a persistent desktop telephone; do not add speculative technology or decorative cultural motifs. Orient north at the top. Make the room a broad rectangle with three contiguous functional areas, without internal dividing walls: a pale-blue private work area across the northern portion, a pale-yellow shared meeting and standing area in the center, and a pale-beige entrance threshold strip along the south. Use one solid flat pastel fill per area, with no blending. Place marker 1 in clear floor space within the northern work area, marker 2 within the central shared area, and marker 3 within the southern threshold area. Place a large rectangular desk, marker 4, east-west near the boundary between the private and shared areas. Place the official's chair, marker 5, centered behind the desk on its north side, facing south, with circulation space behind it. On the desk's western end place a small persistent telephone base with a simple receiver glyph, marker 6. Place two separate visitor chairs, markers 7 and 8, south of the desk, facing north; keep their spacing generous and retain an unobstructed standing and approach space on their eastern side. Use simple top-down seat rectangles and backrest lines for all chairs. Place an inward-swinging entrance door, marker 9, toward the western end of the south wall, using a door leaf and swing arc; leave its swing clear. Place a broad window, marker 10, in the northern half of the west wall, represented by double parallel lines in the wall. Retain clear circulation from the door around the visitor chairs and along both ends of the desk. Draw each number from 1 through 10 exactly once inside a small white circle with a black numeral, positioned on or immediately beside its corresponding area or object. No other furniture, fixtures, loose props, people, event cues, telephone activity symbols, or temporary state markers. Optional area text is limited to 'Private Zone', 'Shared Zone', and 'Threshold Zone'; a small north arrow with 'N' is allowed. No other text, dimensions, legends, camera symbols, viewing cones, or annotations inside the drawing."
      },
      "fp_fueling_and_confrontation": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_fueling_and_confrontation.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan of a small roadside fueling forecourt and its attached convenience shop. Use a clean architectural CAD-plan appearance: single-weight black outlines, simple geometric shapes, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use only solid flat pastel area fills, without blending or drop shadows. Place the rectangular shop across the northern portion of the diagram and the open forecourt across the southern portion. Keep the shop interior large enough on the sheet for its furniture and circulation to be legible. This is a modest near-future South Korean roadside retail layout with conventional fuel equipment, compact shelving, a front-facing proprietor station, and a corner security mirror; communicate these conventions through geometry only, not decorative styling. Fill the forecourt pale gray, the pump island pale lavender, the short entrance apron pale beige, the shop retail floor pale yellow, and the proprietor service nook pale cyan. These are distinct, non-overlapping area fills; the service nook is an open part of the shop, not a separate enclosed room. Place a compact rectangular pump island west of the forecourt center, with a simple rectangular fuel dispenser on it and generous vehicle clearance around it. Leave a direct pedestrian route from the fueling area to the shop entrance. Center the entrance in the shop's south wall, with its exterior apron immediately outside. Show the door as a leaf and swing arc. Put a front window immediately west of the entrance, using double parallel lines in the wall. Inside, put a long medicine shelving unit against the east wall, north of the service nook. Put a shorter general merchandise shelving unit against the west wall, leaving a broad uninterrupted central aisle and clear access from the entrance to the medicine shelves. Put a rectangular proprietor table in the southeast service nook and a small fixed television glyph against the south wall beside it, positioned so the proprietor station has a view toward the entrance and forecourt. Put a simple quarter-circle security mirror glyph at the southwest interior corner, oriented into the open sales floor; do not draw reflection rays. Maintain an unobstructed route from the entrance into the central aisle behind a person facing the medicine shelves. Use plain top-down rectangular furniture and fixture glyphs, not illustrated objects. Draw exactly one small circle containing a black integer for each of these persistent elements: 1 forecourt, 2 pump island, 3 fuel dispenser, 4 entrance apron, 5 retail floor, 6 entrance door, 7 front window, 8 proprietor table, 9 fixed television, 10 medicine shelving, 11 general merchandise shelving, 12 corner security mirror, 13 service nook. Position each marker beside or within its corresponding shape without obscuring openings. Each integer appears exactly once. Draw no other numbered markers. No object names, legend, dimensions, measurement ticks, or annotations inside the drawing. Optional larger area labels are limited to Shared Zone, Service Zone, Threshold Zone, and Utility Zone. A small N and north arrow in one corner are allowed. Do not draw camera icons, field-of-view cones, camera arrows, people, weapons, vehicles, loose medicine containers, broadcast images, or event cues. All shelving remains upright and intact. Do not depict bullet damage, collapsed shelving, scattered merchandise, debris, or trails. This image is only the persistent layout reference, not an action or state illustration."
      },
      "fp_repair_workspace": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_repair_workspace.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a connected vehicle-repair warehouse with an improvised recovery corner. Use single-weight black outlines, simple geometric plan symbols, and a white background. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, or material rendering. The result must resemble a simple architectural CAD layout, not an artwork. Reflect a modest South Korean roadside workshop adapted for continued use in a resource-constrained near future: a generous vehicle bay, compact peripheral tool storage, and a makeshift resting place within the same open interior, rather than a futuristic laboratory. Orient north at the top. Draw one rectangular outer enclosure. Divide its interior into four adjoining areas using flat color boundaries, not internal partition walls: number 1, the recovery corner in the western third above the southern circulation strip, pale blue; number 2, the repair bay occupying the broad eastern portion, pale cyan; number 3, a shallow tool-storage strip along the northern wall east of the recovery corner, pale gray; and number 4, a continuous entrance and circulation strip along the southern edge, pale beige. Each area receives one uniform solid pastel fill, without blending. Keep open sightlines between the recovery corner, repair bay, and entrance. Place number 5, a narrow recovery cot, against the west side with its head north, using a rectangle with a pillow shape. Place number 6, a small rectangular tool-side table, immediately beside the eastern edge of the cot within arm's reach. Represent number 7, the persistent poster-covered wall section, as a thin wall-mounted strip along the west wall beside the cot, with no poster lettering, pictures, or elevation view. Place number 8, a storage cabinet, at the northwest end of the tool-storage strip, and number 9, a rectangular workbench, along the remaining northern storage wall. Place number 10, a large floor-standing speaker unit, as a simple rectangular footprint against the east wall near the northeast end of the repair bay, clear of the working aisle. Place number 11, the pedestrian entrance, in the southern portion of the east wall, opening into the circulation strip; show a door leaf and swing arc. Place number 12, a wide vehicle-access opening, in the south wall aligned with the eastern repair bay; show parallel threshold lines without a swing arc. Preserve a broad empty north-south vehicle position in the repair bay, with working clearance around it and a clear walking route from the pedestrian entrance to the cot. Do not draw the camper, loose pliers, bottles, people, injuries, repair damage, or other event-state content; these belong to a separate overlay. Draw exactly one small circle with a black number for each base marker 1 through 12, positioned beside its corresponding area or object without obscuring symbols. Never draw overlay markers 13 or 14. Optional larger area text is limited to 'Recovery Zone', 'Service Zone', 'Storage Zone', and 'Threshold Zone'. No other text, furniture labels, dimensions, legends, camera symbols, field-of-view cones, or annotations."
      },
      "fp_container_diner": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_container_diner.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a small converted-container diner beside a vehicle repair workshop. Show only the diner interior and its entrance opening, not the workshop. Use simple geometric shapes and single-weight black outlines on a white background, like a clean architectural CAD plan. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic or rendered imagery, lighting effects, textured surfaces, and material rendering. Depict a narrow rectangular enclosure with its long axis vertical, approximately two and a half times as long as it is wide. This is a modest reused portable dining unit in a near-future setting, with ordinary communal furniture rather than futuristic equipment. Place an outward-swinging entrance in the southern short wall, offset toward the east. Keep a continuous clear aisle along the eastern side, connecting the entrance to the northern end. Place two small rectangular dining tables in a north-south sequence in the western half of the middle section, each with a simple rectangular bench between the table and the western wall. Leave the eastern sides of both tables open toward the aisle so diners can move directly to the entrance without crossing furniture. Reserve the northern end as unobstructed multipurpose floor space that can accommodate temporary overnight bedding; do not depict a permanent bedroom, bed, partition, or bedding. Place a simple window in the northern wall. Fill the southern entrance threshold pale beige, the middle-west dining area pale yellow, the eastern circulation strip pale gray, and the northern multipurpose area pale blue. Each area receives one solid flat pastel fill, without blending, shading, or gradients. These are functional areas in one continuous room, not separate enclosed rooms; use no internal partition walls. Draw the door as a line with a swing arc and the window as double parallel lines within the wall. Draw tables and benches as plain top-down rectangles. Add exactly one small circle with a black number for each base element: 1 in the southern threshold; 2 in the dining area; 3 in the northern multipurpose area; 4 in the eastern aisle; 5 beside the entrance opening; 6 beside the northern window; 7 on the southern table; 8 on the northern table; 9 on the southern west-wall bench; 10 on the northern west-wall bench. Numbers 1 through 10 must each appear exactly once. Do not draw markers 11, 12, or 13, or any meal bowls, temporary bedding, letter, people, robots, event traces, or displaced objects. No text other than the numbered circles is needed. Do not include dimensions, legends, camera symbols, field-of-view cones, movement arrows, elevations, or height annotations."
      },
      "fp_repair_yard": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_repair_yard.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an isolated vehicle-repair yard with an adjacent container diner, camper parking space, and dirt exit route. This is a simple architectural CAD-style reference map, not artwork. Use single-weight black outlines, geometric shapes, and solid pastel area fills on an off-white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Derive the practical layout from a resource-constrained near-future Korean roadside repair compound: a modest rectangular workshop, an adjacent narrow rectangular container diner, and an open vehicle-maneuvering forecourt, without decorative futuristic architecture. Orient north toward the top. Place the repair building in the northwest, with a broad south-facing vehicle-bay opening and a separate south-facing pedestrian door near its east corner. Place the detached container diner in the northeast, its long axis east-west and its entrance facing south toward the yard. Keep a pedestrian access apron immediately outside the diner, connected to the workshop pedestrian door without crossing the camper parking footprint. Place an unoccupied camper parking area along the western side of the central yard, directly south of the repair bay. Leave a generous unobstructed central maneuvering area connecting the repair bay and parking area to a dirt exit route that bends gently toward the southeast edge. Show the exit as an open connection, not a gate or an invented perimeter wall. Area boundaries within the yard are schematic zoning boundaries, not painted parking stripes, curbs, or fences. Fill the central yard pale gray, repair building pale cyan, diner pale yellow, pedestrian apron pale beige, camper parking area pale blue, and dirt exit route pale muted peach; use one uniform solid color per area without blending. Show only the exterior-relevant building footprints and openings; omit unestablished interior partitions, furniture, equipment, and windows. Draw the repair-bay opening as a wide wall gap with a simple overhead-door threshold line; draw pedestrian doors as conventional top-down leaves with swing arcs. Place small outlined circles containing black numbers exactly once each: 1 in the central yard; 2 inside the repair building; 3 at its vehicle-bay opening; 4 at its pedestrian door; 5 inside the container diner; 6 at the diner entrance; 7 in the pedestrian apron; 8 in the empty camper parking area; 9 along the dirt exit route; 10 at the southeast exit mouth. Draw only markers 1 through 10. Do not draw markers 11 or 12, a camper, dust, tire trails, people, luggage, motion arrows, or any other event-state cue. Optional larger area text is limited to generic zone names such as Service Zone, Shared Zone, and Threshold Zone. A small N and north arrow in a corner are permitted. No other text, dimensions, legends, annotations, camera icons, or field-of-view cones."
      },
      "fp_corporate_command_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/91b9626e-83ee-4a85-9208-0c8e2d153a63/episodes/e565764e-23fa-4991-a743-975fd8d061df/images/floor_plan/fp_corporate_command_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a single unified corporate executive command office. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric shapes only. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Reflect a near-future Korean corporate office through restrained executive-office layout conventions, not decorative styling or speculative technology. Draw a rectangular enclosed room with north at the top. Keep all internal zones open to one another, without partition walls. Fill the northern executive zone pale blue, the southern briefing zone pale yellow, and a small southwest entrance threshold pale beige; each zone must have one uniform solid pastel fill with no blending. Place a broad rectangular executive desk east-west in the northern half, with a simple executive-chair glyph immediately north of it facing south. Place a small rectangular dedicated speakerphone glyph on the southern central portion of the desktop, clearly inside the desk outline. Preserve a clear standing briefing position directly south of the desk, facing the executive chair along a north-south axis; this is empty floor, not an additional furnishing or a painted floor marking. Leave circulation space around both desk ends. Put a single inward-swinging entrance door in the west wall near the southwest corner, using a door leaf and swing arc. Do not add windows, other rooms, extra doors, visitor chairs, screens, or decorative furniture. Use small white circles with black numbers, each appearing exactly once: 1 identifies the enclosing office, placed near its southeast interior corner; 2 identifies the northern executive zone; 3 identifies the clear southern briefing zone; 4 identifies the southwest threshold; 5 identifies the executive desk; 6 identifies the executive chair; 7 identifies the dedicated desktop speakerphone; 8 identifies the entrance door. Separate the desk and speakerphone number circles so both are legible. Draw only these eight numbered markers. Optional larger area text is limited to 'Private Zone', 'Shared Zone', and 'Threshold Zone'. No other text, dimensions, legends, camera symbols, sightline arrows, or annotations. Do not depict people, nighttime darkness, active communications, operational indicators, documents, military spaces, aircraft, or transient event cues."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "2c01ac03-8ab6-41cc-a7c9-d2d6d04912af",
  "resolved_model": "gpt",
  "updated_at": "2026-09-20T18:11:37.923627+00:00",
  "project_config_snapshot": {}
}