{
  "status": "partial",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_l03_rooftop_unit_exterior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/be446d9c-90bf-429e-84f7-b8e549a1c734/episodes/35f49275-7cf2-4592-9fac-216c6fdadefd/images/floor_plan/fp_l03_rooftop_unit_exterior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a 1024x1024 flat top-down schematic floor plan diagram, like a clean architectural CAD plan or IKEA-style room layout sketch, with single-weight black outlines on a white or off-white background and geometric symbols only. Use one flat pastel solid fill per zone: rooftop deck in pale cool gray, rooftop unit in pale beige, surrounding dense roof context in pale lavender-gray. Keep all fills uniform with no tonal variation or surface effects. Show a rectangular old rooftop exterior for a small modern coastal city rooftop unit: a low parapet enclosing the roof perimeter; a compact rooftop room along the north edge; a metal door on the south face opening onto the deck with a simple door swing arc; a narrow window on the east face shown as double parallel wall lines; a round water tank on a small square platform near the northwest corner; a clothesline with two posts and three straight parallel lines across the open deck; a black cat watching position near the southeast parapet facing the window; simplified adjacent roof rectangles outside the parapet. Add small numbered white circles with black outlines and black numbers 1 through 9, each number used exactly once, placed beside the matching element. Short area labels only: ROOFTOP, ROOF UNIT, URBAN ROOFS. Include a small north arrow in one corner. No other text, no camera icon, no extra arrows except the north arrow, no decorative detail; pure flat plan symbols."
      },
      "fp_l04_stairs": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/be446d9c-90bf-429e-84f7-b8e549a1c734/episodes/35f49275-7cf2-4592-9fac-216c6fdadefd/images/floor_plan/fp_l04_stairs.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a 1024x1024 square flat top-down schematic architectural floor plan diagram, like a clean CAD plan or simple room-layout sketch. Use a white or off-white background, single-weight black outlines, crisp geometric shapes, and solid flat pastel color fills only. Show a modern compact coastal villa exterior route: a south ground yard leading to a long narrow outdoor stair corridor on the east side of a villa wall mass, then a rooftop deck at the north end with a small rooftop access room. Fill the ground yard in pale beige, the exterior stair route in pale gray, the rooftop deck in cool pale gray, the rooftop access room in pale blue, and the villa wall mass in pale cream. Use simple top-down plan symbols: stair treads as repeated narrow rectangles, doors as lines with swing arcs, windows as double parallel lines in the wall, a gate as a break in the boundary, a drain grate as a small slatted rectangle, handrails as thin continuous lines, and a small wall security camera symbol. North is at the top; include only a small N arrow in one corner. Area labels may read only Yard, Stairs, Roof Deck, and Rooftop Room. Do not add any other text, legend, scale bar, people, weather, action, scenery, tonal variation, pictorial viewpoint, surface effects, cast effects, or dimensional illusion. Place small white circles with black outlines and black numbers exactly once for each item: 1 in the south ground yard area; 2 along the main exterior stair route; 3 on the north rooftop deck; 4 inside the rooftop access room; 5 at the south yard security gate; 6 at the ground side service door on the west yard wall; 7 on the lower stair flight from the yard to the middle landing; 8 on the middle landing as a small flat pale red circular plot marker for the foul smell point, with no label; 9 on the upper stair flight toward the rooftop deck; 10 on the covered drain grate beside the middle landing; 11 on the rooftop access room door; 12 on the narrow exterior window along the upper stair wall; 13 on the continuous handrail along the outer stair edge; 14 on the wall security camera overlooking the landing; 15 on the long villa wall mass."
      },
      "fp_l04_rooftop_landing": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/be446d9c-90bf-429e-84f7-b8e549a1c734/episodes/35f49275-7cf2-4592-9fac-216c6fdadefd/images/floor_plan/fp_l04_rooftop_landing.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram, like a clean architectural CAD plan or simple room layout sketch. Use a white or off-white background, single-weight black outlines, and simple geometric top-down symbols only. The plan shows a compact modern coastal urban rooftop landing facing a rooftop room entrance. Fill each area with one solid flat pastel color: number 1 rooftop landing in pale gray, number 2 rooftop room threshold area in pale beige, and number 7 stairwell exit zone in pale blue. Place the rooftop room edge along the north side, with number 3 as a half-open iron entrance door centered on the north wall; draw the door leaf at about a 45 degree angle with a standard swing arc and number 4 as the doorway threshold directly below it. Surround the landing with number 5 low parapet edges along the west, south, and east sides. Add number 6 as a small roof drain in the southeast corner, number 8 as a simple exterior wall light fixture symbol just east of the door, number 9 as a vertical utility pipe at the northwest corner, and number 10 as a tiny flat red circular mark on the floor slightly west of the door. Use short area labels only, such as Rooftop, Room, and Stair, inside their colored areas; add a small N arrow in one corner if needed. Every numbered item must be a small white circle with a black outline and black number, each number appearing exactly once. Do not include any legend, character, camera icon, field-of-view cone, extra annotation, decorative text, or proper noun. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered appearance, lighting effects, textured surfaces, or material rendering."
      },
      "fp_l04_yard": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/be446d9c-90bf-429e-84f7-b8e549a1c734/episodes/35f49275-7cf2-4592-9fac-216c6fdadefd/images/floor_plan/fp_l04_yard.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a 1024x1024 square flat top-down schematic architectural floor plan diagram for a compact modern multi-family villa yard entry area in a dense coastal Korean city fringe. The diagram must look like a clean CAD plan or IKEA-style room layout sketch: simple geometric symbols, single-weight black outlines, white or off-white background, and minimal text. Use one flat pastel solid fill per sub-area: Yard Driveway pale gray, Street Approach pale tan, Villa Building pale blue, Exterior Stairwell pale lavender, Bicycle Parking Strip pale green. Keep these colors consistent and do not blend them. Draw a low perimeter wall around the yard, with the street along the south edge. Layout: number 1 is the central paved yard driveway area; number 2 is the narrow street approach outside the south wall; number 3 is the villa building frontage occupying the north and east side; number 4 is the exterior stairwell area in the north-east corner; number 5 is the bicycle parking strip along the west wall. Add opening and object symbols: number 6 small circle marker at the south-center sliding vehicle gate, drawn as a top-down sliding gate break in the wall; number 7 at the south-east pedestrian gate with a door swing arc; number 8 at the main entrance door on the east building frontage with a door swing arc; number 9 at a simple stair flight symbol in the north-east corner; number 10 at a top-down parked bicycle glyph along the west wall; number 11 at a simple bicycle rack beside it; number 12 at a flat top-down police vehicle rectangle placed just inside the gate, angled slightly toward the entrance; number 13 at a small flat red-blue light bar symbol on the police vehicle roof, with no glow; number 14 at a small CCTV camera symbol on the north-east building corner aimed toward the yard and gates; number 15 at a ground-floor window on the north facade, drawn as double parallel lines in the wall. Put each number inside a small white circle with a black outline and black numeral; each number appears exactly once. Area labels may appear as short generic English words only, such as Yard, Street, Building, Stairs, Bikes. Add a small north arrow with the letter N in one corner. Do not draw people, camera icons, view cones, speech bubbles, or extra annotations. Explicit negative constraints: no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic style, no rendered look, no lighting effects, no textured surfaces, no material rendering."
      },
      "fp_l05_rooftop_room_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/be446d9c-90bf-429e-84f7-b8e549a1c734/episodes/35f49275-7cf2-4592-9fac-216c6fdadefd/images/floor_plan/fp_l05_rooftop_room_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a 1024x1024 square flat top-down schematic floor plan diagram of a compact modern coastal urban rooftop-room interior. The diagram must look like a clean architectural plan: single-weight black outlines on a white or off-white background, geometric symbols only, no object-name labels. Use flat pastel solid area fills with one consistent color per zone: Living area pale yellow in the west and center, Kitchenette pale green at the northwest wall, Main bedroom pale blue on the east side, Curtained alcove pale lavender in the northeast corner, Bathroom pale cyan as a small enclosed room in the southeast. Short area labels may appear only as Living, Kitchen, Bedroom, Alcove, Bath. Add a small north arrow in one corner. Show a dense but readable modern rooftop studio layout: exterior iron entrance door on the southwest wall with a door swing arc; compact sink counter and refrigerator block along the northwest and west walls; low table, chair pair, sofa or floor seating, and wall television in the living area; main bed and wardrobe in the bedroom; a curtain partition leading to a small sleeping alcove; a small bathroom with door, sink, mirror, toilet, and shower symbols; sliding windows on the north wall and east bedroom wall. Place unique small white circles with black outlines and black numbers exactly once for all marked elements: 1 living area, 2 kitchenette area, 3 main bedroom area, 4 curtained alcove, 5 bathroom area, 6 iron entrance door, 7 north sliding window, 8 openable bedroom sliding window, 9 bathroom door, 10 low dining table, 11 chair pair, 12 small sofa or floor seating, 13 television, 14 herb pot on burner, 15 sink counter, 16 refrigerator and cabinet block, 17 main bed, 18 wardrobe, 19 curtain partition, 20 alcove mattress, 21 body hiding position behind curtain, 22 blood pool position, 23 red circle mark on blank bedroom wall, 24 old photo frame, 25 red circle position on bathroom mirror, 26 bathroom sink, 27 toilet and shower fixtures, 28 smartphone glow spot, 29 scattered household items zone, 30 footprint trail. Use simple top-down furniture glyphs: bed rectangle with pillow, sofa rectangle with cushion divisions, table rectangle, chairs as simple squares, doors with swing arcs, windows as double parallel wall lines, bathroom fixtures as standard plan symbols. Draw red circle plot marks as small flat red ring symbols at numbers 23 and 25 only, with their numbered markers beside them. Do not include 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, or material rendering. No decorative illustration, no camera icons, no field-of-view cones, no arrows except the north arrow, and no text annotations other than the allowed area labels, digits in numbered circles, and the small N on the north arrow."
      },
      "fp_shelter_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/be446d9c-90bf-429e-84f7-b8e549a1c734/episodes/35f49275-7cf2-4592-9fac-216c6fdadefd/images/floor_plan/fp_shelter_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic architectural floor plan diagram for one compact modern animal shelter interior in a dense coastal urban setting. The diagram must look like a clean CAD plan or IKEA-style layout sketch: white/off-white background, single-weight black outlines, simple geometric symbols only. Use flat pastel solid area fills with one consistent color per zone: reception area pale beige, main kennel aisle pale yellow, treatment area pale blue, grooming and wash area pale cyan, supply storage area pale green. Place short area labels only inside the colored zones: Reception, Kennel, Treatment, Wash, Storage. Add a small north arrow with N in one corner. Do not add any other text annotations inside the drawing.\n\nLayout: rectangular one-room shelter with a south sliding glass entrance opening into a shallow reception strip; a long central kennel aisle runs south-north; dog cage rows line the west and east walls; a smaller isolation cage row sits along the north wall. Put the treatment and vaccination table near the north-center, with a rolling medical cart beside it. Put grooming and washing equipment in the east-northeast wet corner: grooming table, wash tub, utility sink, and floor drain. Put supply shelves, vaccine refrigerator, and cabinet in the northwest storage corner near a staff rear door. Add simple ventilation windows as double parallel line openings on the north and east walls. Add one small ceiling CCTV camera symbol in the southwest reception corner.\n\nUse simple top-down plan glyphs: bed-like cage rectangles subdivided into kennel compartments, sofa-like bench rectangle with divisions, rectangular counters and tables, rolling cart as a small rectangle with tiny wheel circles, wash tub as a rounded rectangle, sink and toilet-style plan symbols where appropriate, doors with swing arcs for hinged doors, sliding entrance as overlapping double line panels, windows as double parallel lines in the wall. Every persistent object, opening, prop, plot device, and area must have a unique small white circle marker with a black number, each number appearing exactly once: 1 sliding glass entrance, 2 reception counter, 3 waiting bench, 4 main kennel aisle, 5 west dog cage row, 6 east dog cage row, 7 north isolation cage row, 8 treatment and vaccination table, 9 rolling medical cart, 10 vaccine refrigerator and supply cabinet, 11 grooming table, 12 wash tub, 13 floor drain, 14 utility sink, 15 pet supply storage shelves, 16 staff rear door, 17 ventilation windows, 18 ceiling CCTV camera, 19 grooming and wash area, 20 treatment area, 21 reception area, 22 supply storage area. Do not write these object labels in the image; show only the numbered circles and the allowed short area labels.\n\nStrictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, and material rendering. The result must remain a simple flat schematic reference map with crisp readable room layout and furniture/opening positions."
      },
      "fp_l10_mart_entrance": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/be446d9c-90bf-429e-84f7-b8e549a1c734/episodes/35f49275-7cf2-4592-9fac-216c6fdadefd/images/floor_plan/fp_l10_mart_entrance.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a small modern coastal port-district mart exterior entrance and visible interior interaction area. The image must look like a clean architectural CAD plan or simple room-layout sketch: single-weight black outlines on a white or off-white background, geometric symbols only. Strictly no 3D, no isometric view, no perspective, no axonometric view, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic rendering, no rendered lighting effects, no textured surfaces, and no material rendering. Use flat solid pastel color fills with no blending: mart interior customer area pale yellow, exterior sidewalk pale beige, bicycle parking bay pale blue-gray, curb/loading strip pale gray. Show a compact urban storefront with a straight south-facing facade, centered sliding glass entrance, display windows on both sides, a shallow sign fascia and awning strip, and a visible interior checkout counter plus simple shelf aisles. Show a bicycle rack with two simplified top-down bicycles in the southwest sidewalk bay, short bollards along the curb/loading edge, and an exterior CCTV camera symbol above the entrance aimed toward the sidewalk and bicycle parking. Include a small standing-position marker area for an exterior phone moment near the entrance and a small standing-position marker area inside near the checkout counter for staff/customer interaction. Use standard top-down symbols: sliding entrance as paired glass door lines, windows as double parallel wall lines, counter and shelves as rectangles, bicycles as simple line glyphs, CCTV as a tiny wall-mounted camera wedge. Place small white circles with black outlines and black numbers 1 through 15 exactly once, one marker per listed element; do not write object names beside them. Area labels may appear only as short generic English words inside zones, such as Mart, Sidewalk, Bike Parking, and Curb. A small north arrow with the letter N may appear in one corner. No other text or annotations inside the diagram."
      },
      "fp_l11_sales_floor": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/be446d9c-90bf-429e-84f7-b8e549a1c734/episodes/35f49275-7cf2-4592-9fac-216c6fdadefd/images/floor_plan/fp_l11_sales_floor.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a 1024x1024 flat top-down schematic architectural floor plan diagram for a modern Korean coastal city large mart sales floor. Use a clean CAD-like white or off-white background, single-weight black outlines, simple geometric symbols only, and solid flat pastel area fills. Fill each zone consistently: Entrance vestibule pale beige, Main sales floor pale yellow, Checkout zone pale peach, Produce section pale green, Refrigerated goods strip pale cyan, Household goods section pale lavender. Show a rectangular single-space mart interior with the south side as a glass storefront, centered automatic sliding entrance, compact checkout area near the entrance, long parallel grocery shelf aisles through the middle, produce islands on the west side, refrigerated wall cases along the north and east perimeter, freezer islands in the northeast, household goods shelves on the east side, a customer service desk, shopping cart corral, emergency exit, staff back-room door, loading service door, support columns, and small security camera symbols near the rear corner and entrance. Use standard plan symbols: hinged doors with swing arcs, sliding entrance as parted door panels, windows and storefront glass as double parallel wall lines, shelves and counters as simple rectangles, refrigerated cases as rectangles with inner lines, and columns as small squares. Add small white circular markers with black numbers 1 through 26, each number unique and appearing exactly once, placed beside or inside the corresponding element. Area labels may appear as short generic English words only: Entrance, Sales Floor, Checkout, Produce, Refrigerated, Household. Include a small N arrow in one corner. Do not add any other text, notes, people, camera icons, view cones, decorative graphics, tonal modeling, surface detail, or visual effects."
      },
      "fp_l12_admin_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/be446d9c-90bf-429e-84f7-b8e549a1c734/episodes/35f49275-7cf2-4592-9fac-216c6fdadefd/images/floor_plan/fp_l12_admin_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic architectural floor plan diagram of a single-room modern admin/security office. The drawing must look like a clean simple plan map: white or off-white background, single-weight black outlines, geometric symbols only, no decorative illustration. North is at the top; include a small north arrow with the letter N in one corner. Use flat pastel solid color fills with no blending: number 1 security workstation zone in pale blue-gray occupying the north and east half of the room, and number 2 viewing area in pale yellow occupying the southwest and center-left half of the same open room. The room is a compact rectangle, roughly wider east-west than north-south, with no internal walls, only subtle zone color changes. Add short area labels only, such as Security Desk and Viewing Area; do not add any other text except numbered markers. Place small white circles with black numbers exactly once for every marked element. Use simple plan glyphs: number 3 main entrance door on the southwest wall with a door swing arc opening inward; number 4 narrow exterior window with blinds on the west wall shown as double parallel wall lines; number 5 long CCTV operator desk along the north wall; number 6 CCTV monitor bank on or above the north-wall desk, shown as several small dark flat rectangles indicating unclear footage; number 7 desktop computer keyboard and mouse on the desk; number 8 operator rolling chair just south of the desk facing north; number 9 video recorder and storage rack on the east wall near the desk; number 10 two visitor viewing chairs in the center-left viewing area facing the monitors; number 11 small rectangular review table between the visitor chairs and the workstation; number 12 filing cabinet and logbook shelf along the southeast wall; number 13 wall noticeboard on the east wall. Keep the layout functional for a present-day coastal city administrative security office, with practical compact furniture placement and clear sightline from the viewing chairs to the CCTV screens. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, and material rendering. No camera icons, no field-of-view cones, no extra arrows, no people."
      },
      "fp_police_office_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/be446d9c-90bf-429e-84f7-b8e549a1c734/episodes/35f49275-7cf2-4592-9fac-216c6fdadefd/images/floor_plan/fp_police_office_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic 2D floor plan diagram of a compact modern 21st-century coastal-city police office, clean architectural CAD or simple IKEA-style room layout sketch. Use single-weight black outlines on a white or off-white background. Use geometric plan symbols only. Do not use three-dimensional views, angled projection, realistic rendering, depth effects, shadows, shading, gradients, ambient occlusion, lighting effects, textured surfaces, material rendering, or photorealism. The room is one rectangular open office with thick black exterior walls and thin interior partition/counter lines. Fill each functional zone with one solid flat pastel color, no blending: number 1 public entry and waiting area in pale beige at the southwest; number 2 detective desk work zone in pale yellow across the center and east; number 3 duty monitoring zone in pale blue-gray along the north wall; number 4 evidence desktop zone in pale muted pink at west-center. Short area labels may appear inside these colored zones: ENTRY, DESKS, DUTY, EVIDENCE. No other text inside the drawing except the numbered marker circles and a small north arrow in one corner. Add small white circles with black outlines and black numbers, each number used exactly once, placed on or beside every item. Show number 5 main public entrance door on the south wall with a door swing arc. Show number 6 visitor waiting bench against the southwest wall. Show number 7 service counter and low partition separating entry from desks. Show number 8 main detective desk in the center-right desk zone, with number 9 two visitor chairs on its south side, number 10 paperwork stack on the front edge, number 11 desk phone and smartphone on the right corner, and number 12 desktop computer monitor on the rear edge. Show number 13 secondary vacant desk to the east with number 14 spare office chair tucked behind it. Show number 15 evidence worktable in the west-center evidence zone with number 16 enlarged case photo sheets as several small flat rectangles on top; keep the photo sheets schematic and non-graphic. Show number 17 duty console desk below the north wall with number 18 wall monitor bank above it for CCTV and location/map work. Show number 19 wall map or whiteboard on the northwest wall. Show number 20 filing cabinet row along the east wall. Show number 21 north window strip as double parallel window lines in the north wall, number 22 east side window as double parallel lines, number 23 rear staff door at the northeast corner with swing arc, and number 24 printer and copier station in the southeast corner. Keep all furniture as simple top-down plan glyphs: desks as rectangles, chairs as small rectangles or U-shapes, bench as long rectangle, filing cabinets as narrow repeated rectangles, monitors as thin rectangles, doors with line and arc, windows with paired wall lines. Do not draw people, camera icons, field-of-view cones, arrows for shots, decorative clutter, or extra labels."
      },
      "fp_bicycle_storage_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/be446d9c-90bf-429e-84f7-b8e549a1c734/episodes/35f49275-7cf2-4592-9fac-216c6fdadefd/images/floor_plan/fp_bicycle_storage_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of an outdoor bicycle rack area beside a modern police station, drawn like a clean architectural CAD plan or simple IKEA-style room layout sketch. Use a white or off-white background, single-weight black outlines, simple geometric plan symbols, and no decorative rendering. Strictly do not use 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, or material rendering. Fill each distinct area with one solid flat pastel color only: Station Building in pale blue, Bicycle Rack Area in pale green, Access Path in pale beige, Street/Curb Zone in pale gray. Keep these colors consistent and do not blend them. Layout: place the police station building as a simple rectangular block along the west side, with its east wall facing a compact paved bicycle rack area in the center; place a short access path leading from the rack area toward the southeast and east curbside street zone, reflecting a compact modern Korean urban public-building side yard. Draw a side entrance door on the station wall using a door swing arc, a small group of windows as double parallel lines in the wall, a row of metal bicycle racks as simple U-shaped or parallel-bar plan symbols, one parked bicycle as a simple top-down bicycle glyph at the rack angled toward the access path, low bollards along the path-to-curb boundary, a small CCTV camera symbol mounted near the station corner overlooking the rack, and a blank wall sign panel near the entrance with no readable text. Add small circular numbered markers with black numbers, each appearing exactly once: 1 Bicycle Rack Area, 2 Police Station Side Area, 3 Access Path, 4 Street and Curb Zone, 5 Parked Bicycle, 6 Metal Bicycle Rack Row, 7 Side Entrance Door, 8 Station Window Group, 9 CCTV Camera, 10 Low Security Bollards, 11 Blank Wall Sign Panel, 12 Curbside Exit Gap. Inside the drawing, use only the number circles, optional large generic area labels reading Station Building, Bike Rack, Access Path, and Street, plus a small north arrow marked N in one corner. Do not include any other annotations, names, logos, readable signage, camera icons, field-of-view cones, arrows showing shot direction, people, vehicles, or extra text."
      },
      "fp_deck_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/be446d9c-90bf-429e-84f7-b8e549a1c734/episodes/35f49275-7cf2-4592-9fac-216c6fdadefd/images/floor_plan/fp_deck_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a 1024x1024 flat plan-view schematic floor plan diagram of a small modern coastal fishing boat open deck. Use a clean architectural CAD or IKEA-style layout: white/off-white background, single-weight black outlines, geometric symbols only, and solid pastel fills with no color transitions or tonal modeling. Bow/north is at the top; add a small N arrow in one corner. Fill the open aft deck area in pale gray-blue and label it Deck; fill the forward wheelhouse footprint in pale beige and label it Wheelhouse. Draw the hull as a compact boat outline with a squared stern and slightly tapered bow, a continuous safety rail around the open deck, and a stern gate gap at the south center. At the north end, show the wheelhouse rear wall facing the deck with one sliding door symbol and one horizontal window band shown as double parallel wall lines. Draw simple top-down symbolic furniture and props: port and starboard bench seats as long rectangles, a low rectangular work table in the deck center, a folded paper nautical map and a small printed photo on the table, a rectangular deck hatch aft of the table, stacked fish crates in the southwest corner, and coiled rope with a cleat in the southeast corner. Place small circular markers with black numbers exactly once: 1 in the open aft deck area, 2 in the wheelhouse footprint, 3 on the perimeter safety rail, 4 on the wheelhouse sliding door, 5 on the wheelhouse rear window band, 6 on the port bench seating, 7 on the starboard bench seating, 8 on the low work table, 9 on the folded nautical map, 10 on the printed photo, 11 on the rectangular deck hatch, 12 on the stacked fish crates, 13 on the coiled rope and cleat, and 14 on the stern gate rail gap. Use only these short area labels and number circles; no other words, notes, icons, camera marks, or arrows besides the north arrow."
      },
      "fp_wheelhouse_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/be446d9c-90bf-429e-84f7-b8e549a1c734/episodes/35f49275-7cf2-4592-9fac-216c6fdadefd/images/floor_plan/fp_wheelhouse_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact modern coastal fishing boat wheelhouse. The image must look like a clean architectural CAD plan or simple room layout sketch, with single-weight black outlines on a white or off-white background, geometric symbols only. Absolutely no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic look, no rendered look, no lighting effects, no textured surfaces, and no material rendering. Use flat solid pastel area fills only: Wheelhouse main cabin area in pale blue-gray, Helm Zone in pale green at the forward starboard corner, and Standing Aisle in pale beige through the cramped center. Place short English area labels only for Wheelhouse, Helm Zone, and Standing Aisle; do not place object labels or notes inside the drawing. Add a small north arrow with N in one corner; north is the bow/forward direction. Draw the wheelhouse as a tight rectangular cabin with slightly rounded boat-cabin proportions, bow at the top, stern/aft at the bottom. Show solid cabin walls as black outline. Add numbered circular markers with black numbers, each number appearing exactly once: 1 in the main cabin area, 2 in the helm zone, 3 in the narrow standing aisle, 4 at the aft entry door, 5 at the forward windshield bank, 6 at the port sliding side window, 7 at the starboard sliding side window, 8 on the helm console with wheel and throttle, 9 on the GPS chartplotter and radio cluster, 10 on the compact swivel helm seat, 11 on the small folding chart table or storage shelf, and 12 beside a representative cluster of vivid red circular wall markings. Use standard top-down plan glyphs: the aft door as a line with a swing arc, windows as double parallel lines in the wall, the helm console as a simple rectangle facing forward with a small wheel circle and throttle mark, the seat as a small circle or rounded square, and the folding table or shelf as a small rectangle. Show the forward windshield spanning most of the north wall, port and starboard sliding windows on the side walls, and the aft entry door slightly port of center. Make the helm console occupy the forward starboard corner, with the compact seat just aft of it and the central standing aisle visibly narrow to communicate cramped movement near the controls. Represent the unsettling reveal state by scattering many flat vivid red ring symbols along the interior walls, especially the side and aft walls; these are simple circular markings only, not decorative text. Keep all diagram elements flat and schematic. Do not draw people, cameras, field-of-view cones, arrows other than the north arrow, scene lighting, exterior sea detail, or any annotations beyond the allowed area labels, north arrow, and numbered markers."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "9b4e7862-b077-490b-88cf-b07843ac06a0",
  "resolved_model": "gpt",
  "updated_at": "2026-05-20T20:30:34.248516+00:00",
  "project_config_snapshot": {}
}