{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_l04_rooftop_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/da87ee4a-b20b-45ab-ba40-f30d1166f6bd/episodes/39263663-935e-4316-b481-837ff5731dfd/images/floor_plan/fp_l04_rooftop_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram, like a clean architectural CAD plan or simple room-layout sketch. Use a white or off-white background, single-weight black outlines, crisp geometric shapes, and flat pastel solid area fills only. Do not use 3D, isometric, perspective, axonometric, depth, shadow, shading, gradients, ambient occlusion, photorealism, rendered lighting, texture effects, or material rendering.\n\nShow a modern old urban rooftop-room entry approach typical of a compact low-rise multi-family building in a Korean west-coast city: a rectangular rooftop deck on the west and north sides, a compact rooftop room footprint on the east side, a low parapet around the roof edge, an added exterior iron stair arriving at the southwest edge, an iron entry door on the west wall of the rooftop room, a small sliding window north of that door, a rooftop water tank in the northwest utility corner, a clothesline across the north deck, and a low rectangular drying platform near the walking route from stair to door. The exterior stair must be represented as a later-added iron stair using simple top-down open-tread lines, thin side stringer lines, support-post dots, and pipe-rail lines; do not depict it as concrete.\n\nUse flat pastel zone fills consistently: Shared Zone rooftop deck = pale yellow, Private Zone rooftop room footprint = pale blue, Threshold Zone at the entry landing = pale beige, Utility Zone around the water tank and clothesline = pale cyan, exterior stair/parapet utility edge = pale gray. Area labels may appear only as short generic zone names: Shared Zone, Private Zone, Threshold Zone, Utility Zone. Add a small north arrow with the letter N in one corner. No other text annotations.\n\nDraw simple symbolic plan glyphs only: the iron door as a line with a door-swing arc, the small sliding window as double parallel lines in the wall, the water tank as a plain circle or rounded rectangle, the clothesline as two thin parallel lines between simple posts, the low drying platform as a plain rectangle, and the exterior stair as open parallel tread marks. Place small white circles with black numbers for base-layer items only: 1 shared rooftop deck zone, 2 rooftop room footprint, 3 entry threshold landing, 4 water tank utility corner, 5 parapet boundary, 6 added exterior iron stair arrival, 7 iron entry door, 8 small sliding window, 9 rooftop water tank, 10 clothesline span, 11 low drying platform. Do not draw people, attack cues, reflections, leaflets, loose herbs, door-state changes, camera icons, field-of-view cones, or any numbered circles for transient overlay items 12-16."
      },
      "fp_l05_main_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/da87ee4a-b20b-45ab-ba40-f30d1166f6bd/episodes/39263663-935e-4316-b481-837ff5731dfd/images/floor_plan/fp_l05_main_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic architectural floor plan diagram of a single compact rooftop-room interior in a contemporary dense coastal urban setting. The plan must be a simple clean CAD-like 2D map on a white or off-white background, using single-weight black outlines, geometric shapes only, and conventional top-down symbols. Strictly do not use 3D, isometric, perspective, axonometric, depth, shadow, shading, gradients, ambient occlusion, photorealistic rendering, material rendering, lighting effects, or textured surfaces. Fill each zone with one solid flat pastel color and no blending: entry threshold pale beige, shared living-dining zone pale yellow, kitchenette service zone pale cyan, private bedrooms pale blue, bathroom service zone pale mint, exterior/outside wall margin pale gray. Show a cramped rooftop-room layout: exterior metal entrance door at the southwest edge leading into a tiny entry threshold; central shared living-dining area with a small exterior window; compact kitchenette along one side with sink, faucet, counter, and small stovetop; dining table with chairs in the shared area; TV on a low stand facing the table; two small private bedrooms off the shared room; a mother bedroom with a bed; a daughter bedroom with a bed and a curtained exterior window; and a small wet-room bathroom with mirror, sink, toilet, and shower fixture. Draw doors as simple line-and-arc swing symbols, windows as double parallel wall breaks, bed as rectangle with pillow, dining table as a rectangle with small chair blocks, TV stand as simple rectangles, and plumbing as standard plan symbols. Use only small circular black-number markers for persistent base elements numbered 1 through 21, each number appearing exactly once at its matching structural unit, opening, fixture, or anchor furniture item. Do not draw any markers or visual cues for numbers 22 through 32 because those are transient overlay cues, not part of the base floor plan. Minimal text inside the diagram only: optional generic zone labels such as Shared Zone, Private Zone, Service Zone, Threshold Zone, and a small north arrow marked N; no other labels, notes, camera icons, arrows, gore marks, footprints, red circles, photos, displaced objects, or event-state annotations."
      },
      "fp_l11_main_yard_stairs": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/da87ee4a-b20b-45ab-ba40-f30d1166f6bd/episodes/39263663-935e-4316-b481-837ff5731dfd/images/floor_plan/fp_l11_main_yard_stairs.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic architectural floor plan diagram, clean CAD-like room-layout map, white or off-white background, single-weight black outlines, simple geometric symbols only. This is strictly a 2D plan view: do not use 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic rendering, rendered lighting effects, textured surfaces, or material rendering. Show a compact modern South Korean low-rise multi-family villa access layout: a narrow alley along the south edge, a small semi-private yard inside a pedestrian gate, the main villa building footprint enclosing the yard, a narrow side service passage, and a later-added exterior metal extension stair attached to the outside wall leading up to a rooftop utility deck and compact rooftop unit. Represent the metal stair only as top-down plan symbols: parallel tread lines, thin side stringer outlines, small circular support-post symbols, and pipe-railing lines; no texture and no 3D effect. Use flat pastel solid fills with no gradients: exterior alley pale gray, threshold passage and gate zone pale beige, shared yard pale yellow, service stair zone pale cyan, rooftop utility deck pale green, rooftop dwelling footprint pale blue, and main villa mass pale lavender. Include simple top-down opening symbols: the pedestrian gate at the south boundary, a ground-floor entrance door facing the yard, a rooftop iron entrance door facing the rooftop landing, and a small rooftop unit window drawn as a double parallel line in the wall. Include fixed rooftop utility items as simple plan glyphs: water tank circle or rounded rectangle, clothesline as a straight line between small posts, and a low drying platform bench as a simple rectangle. Place small white circular markers with black numbers 1 through 18 only, each number appearing exactly once, beside the corresponding persistent base elements; do not draw markers 19 through 22 and do not draw any transient event cues such as a bicycle, odor, police vehicle, siren, half-open door state, people, blood, or occult marks. Minimal text inside the diagram: optional large generic zone labels only, such as Exterior, Threshold, Shared Yard, Service Stair, Rooftop Deck, Rooftop Unit, plus a small north arrow with the letter N in one corner; no other labels, legends, annotations, camera icons, arrows, or field-of-view cones."
      },
      "fp_l10_store_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/da87ee4a-b20b-45ab-ba40-f30d1166f6bd/episodes/39263663-935e-4316-b481-837ff5731dfd/images/floor_plan/fp_l10_store_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a contemporary urban supermarket sales floor in a port-side commercial district. The diagram must look like a clean architectural CAD plan or simple room-layout sketch: single-weight black outlines on a white or off-white background, geometric top-down symbols only. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, and material rendering. Use flat pastel solid fills with one consistent color per zone: pale yellow for the main shared sales floor, pale beige for the front threshold zone, pale cyan for the rear stocking service zone, pale lavender for the checkout and queue zone, pale gray for the employee approach lane, and pale green for the customer exit lane. Draw a rectangular store footprint with north at the top and the street frontage along the south wall. Place the automatic sliding glass entrance on the south wall slightly east of center, a double-line glass window band along the south frontage west of the entrance, and a rear employee service door on the north side connecting to the stocking zone. In the center, draw three or four long parallel grocery gondola aisles as simple long rectangles with clear walking aisles between them. Near the south-central front, draw low rectangular promotional display tables. In the southwest front area, draw a row of checkout counters and a clear exit lane leading back toward the entrance. Along the east side, draw a narrow employee approach lane from the rear stocking zone toward the aisle fronts. Add a small wall-mounted CCTV camera symbol near the inside south wall above the entrance. Put small white circular markers with black numbers exactly once for base elements 1 through 13 only, positioned beside their corresponding zones, openings, fixtures, or furniture. Do not draw markers 14, 15, or 16 because they are transient overlay cues. Minimal text only: optional large generic zone labels such as Shared Zone, Service Zone, Threshold Zone, Checkout Zone, Employee Lane, and Exit Lane are allowed inside the colored areas; do not add any item labels, notes, camera icons, arrows, field-of-view cones, people, boxes, neon effects, or event-state marks. A small north arrow with the letter N in one corner is allowed."
      },
      "fp_l15_admin_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/da87ee4a-b20b-45ab-ba40-f30d1166f6bd/episodes/39263663-935e-4316-b481-837ff5731dfd/images/floor_plan/fp_l15_admin_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic 2D floor plan diagram of a compact modern supermarket admin/security office used for CCTV review. Use a clean architectural CAD-like plan on a white or off-white background, with single-weight black outlines, simple geometric furniture symbols, and no decorative illustration. Fill each zone with one flat pastel solid color only: the main shared/admin zone in pale yellow, the security review zone around the desk and monitor bank in pale cyan, the observer standing/threshold zone behind the chair in pale beige, and the storage/service strip along the side wall in pale gray. Draw a simple rectangular room: entrance door on the southwest wall with a standard door swing arc; long CCTV review desk centered against the north wall; monitor bank as a flat row of small rectangles on or above the desk; swivel/security chair directly south of the desk facing the monitors; observer standing area behind the chair; one side visitor chair; file/equipment cabinet along the east wall. Use simple top-down symbolic glyphs only: desk rectangles, monitor rectangles, chair shapes, cabinet rectangle, and door swing arc. Place small white circular markers with black numbers exactly once for base elements 1 through 8 only: 1 in the main room area, 2 at the entrance door, 3 on the CCTV desk, 4 on the monitor bank, 5 on the security chair, 6 in the observer standing area, 7 on the side visitor chair, 8 on the file/equipment cabinet. Do not draw marker 9 or any event cue on this base plan. Area labels may be limited to short generic text such as Shared Zone, Review Zone, Observer Zone, and Storage Zone; otherwise use no text except a small north arrow in one corner. No 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic rendering, no lighting effects, no textured surfaces, no material rendering."
      },
      "fp_police_office_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/da87ee4a-b20b-45ab-ba40-f30d1166f6bd/episodes/39263663-935e-4316-b481-837ff5731dfd/images/floor_plan/fp_police_office_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram for a compact 2020s Korean municipal police office, shown as one rectangular single-space office. The diagram must look like a clean architectural CAD plan or simple room-layout sketch with single-weight black outlines on a white or off-white background, geometric symbols only. Use flat solid pastel color fills with no blending: number 1 workstation zone in pale blue in the north and central office area, number 2 shared review zone in pale yellow at the center, number 3 entry threshold zone in pale beige at the southwest entry area, and number 4 service and storage zone in pale cyan along the east and southeast wall. Show a southwest corridor entry and exit door with a simple plan-view swing arc, numbered 5; show a north exterior wall window row as double parallel window lines, numbered 6. Place a duty detective desk in the northeast workstation area, numbered 7, with a small rectangular duty computer monitor glyph on it, numbered 8; place an investigator desk on the west-center side, numbered 9, with its monitor numbered 10; place a central evidence review desk numbered 11; place filing cabinets along the east wall numbered 12; place a compact coffee station in the southeast corner numbered 13; place visitor waiting chairs near the southwest threshold numbered 14. Use simple top-down furniture symbols only: desks as rectangles, monitors as small thin rectangles, chairs as small rectangles, cabinets as shallow wall-aligned blocks, coffee station as a counter block. Every base element must have exactly one small white circle marker with a black number from 1 to 14, and no other object labels; optional larger area text may only say Workstation Zone, Shared Zone, Threshold Zone, and Service Zone. Include a small north arrow with letter N in one corner if desired. Do not draw markers or symbols for transient scene cues such as night monitor glow, scattered case photos, GPS trace display, note paper, or pen. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, and material rendering."
      },
      "fp_l18_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/da87ee4a-b20b-45ab-ba40-f30d1166f6bd/episodes/39263663-935e-4316-b481-837ff5731dfd/images/floor_plan/fp_l18_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact contemporary small fishing boat open deck, including the wheelhouse doorway threshold. Use a clean architectural CAD-plan look: single-weight black outlines on a white or off-white background, geometric symbols only, no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic rendering, no rendered lighting effects, no textured surfaces, and no material rendering. Show the boat as a rounded hull footprint with a central open working deck aft of a small wheelhouse threshold; derive the layout from a modern west-coast harbor fishing vessel in the specified region, with a compact working deck, low side bulwarks/rails, a central deck hatch, a fixed side bench or storage locker, and a short doorway into a small wheelhouse with a helm console visible just beyond the doorway. Fill each zone with one flat pastel solid color and use the colors consistently: hull/perimeter utility zone pale gray, open working deck shared zone pale yellow, wheelhouse threshold zone pale beige, wheelhouse interior service zone pale cyan; no gradients or blending. Draw simple plan symbols only: low rails as thin parallel edge lines, doorway as a clear opening with a simple swing or sliding-door convention, wheelhouse window as double parallel lines in the wall, helm console as a small rectangle with a wheel circle, deck hatch as a flat rectangle, fixed bench/storage locker as a long rectangle. Add small circular black-number markers exactly once for base-layer elements 1 through 12 only; do not draw markers 13, 14, or 15 because they are transient overlay cues. Minimal text inside the diagram is allowed only for generic zone labels such as Open Deck, Threshold Zone, Wheelhouse, plus a small north arrow marked N in one corner; no other labels, captions, camera icons, arrows, field-of-view cones, or annotations."
      },
      "fp_l19_wheelhouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/da87ee4a-b20b-45ab-ba40-f30d1166f6bd/episodes/39263663-935e-4316-b481-837ff5731dfd/images/floor_plan/fp_l19_wheelhouse.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact modern coastal fishing boat wheelhouse interior. The diagram must look like a clean architectural CAD plan or simple room-layout sketch: single-weight black outlines on a white or off-white background, geometric symbols only, with no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic rendering, no lighting effects, no textured surfaces, and no material rendering. Use north as the bow/front of the boat and south as the aft deck side. Draw a small rectangular enclosed wheelhouse cabin with thin walls; fill the main navigation cabin zone with a flat pale cyan solid fill, the aft threshold standing zone with a flat pale beige solid fill, and the storage/utility strip near the bench with a flat pale gray solid fill, with one consistent pastel color per zone and no blending. Show a bow-facing forward windshield as double parallel lines in the north wall, side windows as double parallel lines in the west and east walls, and an aft deck door on the south wall with a simple door line and swing or sliding-door symbol. Place a simple top-down helm console with wheel/throttle symbol under the forward windshield on the starboard side, a small captain seat or stool just aft of it, a narrow clear standing aisle behind the helm, and a low storage bench or locker along the aft port wall. Add small circular black-number markers only for base-layer elements numbered 1 through 9, each number appearing exactly once: 1 main wheelhouse cabin, 2 aft threshold standing zone, 3 helm console, 4 forward windshield, 5 port side window, 6 starboard side window, 7 aft deck door, 8 captain seat or stool, 9 storage bench or locker. Do not draw any red circular wall marks, old photo clue, occult marks, scene-state symbols, camera icons, field-of-view cones, arrows, or extra annotations; those are transient overlays outside this base floor plan. Minimal text is allowed only for generic zone names and a small north arrow marked N."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "28bba44d-9d49-48a8-b07b-c1851d75b700",
  "resolved_model": "gpt",
  "updated_at": "2026-07-09T20:53:27.684795+00:00",
  "project_config_snapshot": {}
}