{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_l01_reed_field_shed_front": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l01_reed_field_shed_front.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic architectural floor plan diagram of a winter reed-field approach and a small historical coastal storage shed. Use clean, single-weight black outlines on a white or off-white background, geometric plan symbols only, and minimal internal text. The layout follows an early-twentieth-century southwest coastal salt-working convention: a modest rectangular single-room timber storage shed at the north side, its broad single-leaf plank doorway centered on the south frontage, an open compacted-dirt work clearing directly outside, a narrow main footpath approaching from the south through dense reeds, and a narrower side path joining from the southwest. Show the door with a standard line-and-swing-arc plan symbol. Represent the reed field only as sparse repeated top-down line clusters within its bounded area, not as detailed botanical illustration. Apply solid flat pastel zone fills consistently: outer reed field in pale gray-green, both circulation paths in pale green, shed interior in pale cyan, doorway threshold in pale beige, and dirt clearing in pale yellow-tan. No gradients, no blending, and no drop shadows. Place exactly six small numbered circles with black numerals, each appearing once: 1 in the outer reed field, 2 on the main approach path, 3 on the side pursuit path, 4 inside the timber storage shed, 5 at the hinged plank doorway, and 6 in the dirt clearing. Do not draw markers 7 through 14 and do not depict people, soldiers, bodies, blood, weapons, rifle fire, smoke figures, feeding activity, or any other event-state cue. A small north arrow with the letter N may appear in one corner. No other labels, captions, legends, dimensions, camera icons, arrows, field-of-view cones, or annotations. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendered appearance, lighting effects, textured surfaces, or material rendering."
      },
      "fp_l02_salt_shed_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l02_salt_shed_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic architectural floor plan diagram of a single early-twentieth-century coastal rural makeshift salt-storage shed interior. Use a compact, slightly irregular rectangular footprint built from thin plank walls and simple timber posts, with one sparse undivided shared room and no permanent furniture, plumbing, appliances, shelving, or modern objects. Place one wide hinged plank doorway at the center of the east wall, shown with a standard top-down door leaf line and swing arc, opening outward. Add a narrow threshold strip across the doorway. Use single-weight black CAD-like outlines on a white or off-white background, geometric plan symbols only. Fill the Shared Zone floor with one flat pale yellow solid color, fill the Threshold Zone with one flat pale beige solid color, and fill the perimeter plank-wall band with one flat pale gray solid color; keep each color consistent, with no gradients or blending. Place exactly one small white circle with a black number for each base element: 1 in the central shared interior, 2 at the hinged doorway, 3 on the threshold strip, and 4 on the plank-wall enclosure. Each number must appear exactly once. The only permitted words inside the diagram are the larger generic area labels 'Shared Zone' and 'Threshold Zone'; include no other labels, captions, dimensions, annotations, characters, weapons, blood, event cues, camera icons, arrows, or field-of-view cones. Strictly flat 2D plan view only: no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealism, no rendered appearance, no lighting effects, no textured surfaces, and no material rendering."
      },
      "fp_l05_refrigerator_work_area": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l05_refrigerator_work_area.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan diagram of a compact modern refrigerator-back work area in a mid-2020s urban convenience store. Use a clean CAD-plan appearance with single-weight black outlines on a white or off-white background, geometric shapes only. Absolutely no 3D, isometric, perspective, axonometric, depth, shadows, shading, gradients, blending, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, or material rendering. Show number 1 as a long narrow refrigerator-back service aisle with a sparse thin tile-joint grid, filled with one solid pale-cyan color and optionally labeled Service Zone. Show number 2 as a narrow sales-floor viewing strip on the opposite side of the coolers, filled with one solid pale-yellow color and optionally labeled Shared Zone. Keep each area fill perfectly flat and uniform with no gradient or shading. Between the two zones, draw number 3 as a continuous modern beverage cooler bank using simple top-down rectangles. Draw number 4 once on the sales-floor face of the cooler as a bank of glass refrigerator doors represented by straight panel lines and simple door-swing arcs. Draw number 6 once inside the cooler bank for built-in shelf rows, with repeated tiny geometric can symbols indicating densely stocked beverages. Place number 5 once as a simple rectangular waste-food basket glyph in the rear corner of the service aisle, with a few generic package rectangles contained inside it. Add small circular black-number markers exactly once for base elements 1, 2, 3, 4, 5, and 6 only. Do not draw markers 7, 8, or 9, and do not depict blood, people, a removed meal package, camera icons, field-of-view cones, event cues, or transient state information. Furniture and fixtures must remain simple top-down symbolic glyphs. Minimal text inside the diagram: only the optional generic area labels Service Zone and Shared Zone, the numbered circles, and an optional small north arrow marked N. No other labels, legends, annotations, branding, product text, proper nouns, or non-English writing."
      },
      "fp_l09_store_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l09_store_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic floor plan diagram of a compact mid-2020s urban convenience store interior. Use a clean architectural CAD-plan appearance with single-weight black outlines on a white or off-white background, geometric shapes only, and minimal visual complexity. The unit is a simple rectangle with the public storefront along the south edge. Arrange a broad central sales floor, a service zone along the east side, and a small entrance threshold at the southeast storefront. Place a built-in checkout counter along the southeast/east side so the register directly faces the customer entrance and maintains an unobstructed diagonal sightline across the store. Place two low rectangular merchandise shelving aisles parallel to one another, running north to south through the center while leaving clear circulation lanes and preserving the counter-to-door view. Install a continuous bank of glass-door beverage refrigerators against the north rear wall, shown as simple repeated rectangular plan glyphs. Show one inward-swinging glazed customer entrance in the south wall with a standard door line and swing arc, a small fixed bell glyph at the door head position, and a storefront window immediately west of the entrance using double parallel wall lines. Indicate the white tiled sales floor only with a sparse, regular geometric joint grid beneath the zone fill, not with texture. Use single flat pastel solid fills consistently: Sales Zone in pale yellow, Service Zone in pale cyan, Threshold Zone in pale beige, and the rear refrigerator utility strip in pale gray. Area names may appear only as the generic text Sales Zone, Service Zone, Threshold Zone, and Utility Zone. Add small circular black-number markers exactly once for base elements 1 through 11: 1 in the sales floor, 2 in the service zone, 3 in the entrance threshold, 4 on the checkout counter, 5 on the register, 6 on the west shelving aisle, 7 on the east shelving aisle, 8 on the rear refrigerator bank, 9 on the entrance door, 10 on the storefront window, and 11 on the door bell. Do not draw markers 12 or 13 and do not depict the money envelope, entering customer, motion marks, ringing marks, blood, floor trails, displaced goods, characters, or any other transient event cue. No text labels other than the permitted generic zone names and an optional small north arrow marked N. Strictly exclude 3D, isometric, perspective, axonometric, depth, shadows, shading, gradients, blending, ambient occlusion, photorealism, rendered imagery, lighting effects, textured surfaces, material rendering, decorative illustration, camera icons, field-of-view cones, and camera arrows."
      },
      "fp_police_station_parking": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_police_station_parking.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan diagram of a compact mid-2020s South Korean urban police-facility parking forecourt. Use a clean architectural CAD-plan appearance with single-weight black outlines on a white or off-white background, geometric shapes only. Show the station building footprint along the north edge as a service zone with solid pale cyan fill; a pedestrian standing and entry-threshold area directly in front of it with solid pale beige fill; a compact row of marked perpendicular parking bays to the southwest with solid pale gray-blue fill; and a vehicle driveway and lot-exit circulation area along the south and southeast with solid pale yellow fill. Use contemporary regional urban geometry: limited frontage, efficient parking-bay spacing, a short protected pedestrian approach, and direct access from the driveway. Depict one public entrance using a standard door leaf and swing arc, a facade window strip using double parallel wall lines, painted parking-bay rectangles, a raised curb line, and a small row of fixed protective bollards between pedestrian and vehicle space. Add small circular markers with black numbers 1 through 7 exactly once: 1 on the station building footprint, 2 on the pedestrian standing area, 3 on the parking bay zone, 4 on the vehicle driveway, 5 at the public entrance door, 6 at the facade window strip, and 7 at the curb and bollards. Do not draw marker 8 or the cash envelope because it is a transient state-overlay object. Minimal text inside the drawing: only the generic area labels Service Zone, Threshold Zone, Parking Zone, and Circulation Zone may appear in their corresponding colored areas. Do not include people, vehicles, character actions, money, camera icons, field-of-view cones, event cues, or other annotations. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadows, shading, gradients, ambient occlusion, photorealism, rendered lighting, lighting effects, textured surfaces, material rendering, color blending, and drop shadows."
      },
      "fp_detective_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_detective_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic architectural floor plan of a mid-2020s metropolitan South Korean police detective office. Use a simple rectangular office footprint and contemporary open-plan layout conventions: clustered investigator desks in the west-central workspace, a clear central aisle from a southwest entrance, a dedicated CCTV monitor workstation in the northeast, low built-in storage along the north perimeter, and two window bays in the north exterior wall. Divide the plan into clearly bounded flat-color areas: Shared Zone in solid pale yellow, Monitor Zone in solid pale blue, Service Zone in solid pale cyan, Threshold Zone in solid pale beige, and Circulation Zone in solid pale gray. Use consistent single-weight black outlines on a white or off-white background, geometric plan symbols only. Show the shared desk bank as joined rectangular desktops with simple top-down chair glyphs, the monitor workstation as a rectangular desk with thin monitor rectangles and one chair glyph, storage as shallow cabinet rectangles, the southwest door with a conventional line-and-swing arc, and each north window as double parallel lines within the wall. Place small circular black-number markers exactly once for base elements 1 through 10: 1 in Shared Zone, 2 in Monitor Zone, 3 in Service Zone, 4 in Circulation Zone, 5 in Threshold Zone, 6 on the shared desk bank, 7 on the monitor workstation, 8 on the storage cabinets, 9 at the main door, and 10 at the paired window bays. Do not draw markers 11 or 12 because they are transient overlay elements. Larger generic area labels may read Shared Zone, Monitor Zone, Service Zone, Threshold Zone, and Circulation Zone; include no other text or annotation. A small north arrow may appear in one corner. Do not include people, screen imagery, a smartphone, CCTV footage, messages, plot-state cues, camera icons, viewing cones, or event annotations. Strictly exclude 3D, isometric, perspective, axonometric, depth, shadows, shading, gradients, ambient occlusion, photorealism, rendered lighting, textures, material effects, blending, and drop shadows."
      },
      "fp_l08_home_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l08_home_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan diagram of a compact 2020s urban South Korean two-room apartment interior. Show a small recessed entrance threshold at the southwest corner, one shallow step up into a central living area, a sofa along the northwest side facing a low central table, an enclosed private room on the north side, and a narrow linear kitchenette along the east wall. Use a practical compact multi-family housing convention: the entrance door opens inward over the lower tiled threshold, a built-in shoe cabinet stands beside it, the private room opens directly from the living area, the living window occupies the west exterior wall, and the private-room window occupies the north exterior wall. Represent the sofa as a long rectangle with cushion divisions, the low table as a simple rectangle, doors with straight leaves and swing arcs, windows as double parallel wall lines, the sink and counter as standard plan symbols, and the ceiling light as a minimal fixed-fixture symbol. Use single-weight black outlines on a white or off-white background and geometric plan symbols only. Apply one consistent flat pastel solid fill per zone: living area pale yellow, private room pale blue, kitchenette service area pale cyan, and entrance threshold pale beige. Place exactly one small circular black-number marker for each base element numbered 1 through 13, matching the supplied element positions. Optional zone text is limited to the generic labels Living Zone, Private Zone, Service Zone, and Threshold Zone; include no other text except the marker numbers and an optional small north arrow. Do not draw markers 14 through 19 and do not depict furniture damage, broken fixtures, shattered objects, bloodstains, loose debris, people, event action, or any other transient state cue. This must be a simple flat CAD-like plan, not artwork. Strictly no 3D, isometric, perspective, axonometric, depth, shadows, shading, gradients, blending, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, material rendering, camera icons, field-of-view cones, or directional camera arrows."
      },
      "fp_l10_alley_and_stairs": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l10_alley_and_stairs.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic architectural floor plan of a narrow modern residential alley frontage connected to a worn exterior stair route. Use a compact urban multi-family layout typical of a contemporary South Korean metropolitan neighborhood: a narrow alley at the south, a building frontage at the north, and a space-efficient dogleg exterior staircase rising beside the facade to an upper residence entrance. Show number 1 as the Residential Alley area with a flat pale gray solid fill. Show number 2 as the Private Building Frontage area with a flat pale blue solid fill. Show number 3 as the Exterior Stair Route area with a flat pale cyan solid fill, using repeated rectangular tread lines and only a few small angular edge notches to suggest permanent wear without texture. Show number 4 as a compact Intermediate Landing with the same pale cyan circulation-zone fill. Show number 5 as an Upper Entrance Landing with a flat pale beige threshold-zone fill. Show number 6 as a standard plan-symbol entrance door in the north wall of the upper landing, with a door leaf and swing arc opening into the residence. Show number 7 as a solid side boundary wall enclosing the exposed edge of the narrow stair route. Show number 8 as simple paired fixed handrail lines following the stair flights and landing turns. Place one small white circle containing a black number at each numbered element; each number from 1 through 8 must appear exactly once. Larger generic area labels may read only Residential Alley, Private Zone, Circulation Zone, and Threshold Zone. Add an optional small north arrow in one corner. Use single-weight black outlines, clean geometric CAD-plan symbols, and a white or off-white background. Keep all area colors as flat pastel solid fills with no blending. Do not include people, vehicles, emergency lights, loose objects, action cues, camera symbols, field-of-view cones, or arrows other than the north arrow. No 3D, no isometric, no perspective, no axonometric, no depth, no shadows, no shading, no gradients, no ambient occlusion, no photorealism, no rendered lighting, no lighting effects, no textured surfaces, and no material rendering. No text other than the permitted generic area labels, the marker numbers, and the optional north indicator."
      },
      "fp_suv_cabin": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_suv_cabin.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic floor plan diagram of the complete cabin of an older five-seat midsize SUV used in a contemporary left-hand-drive road system. Show a compact two-row layout: driver zone at front left, front passenger zone at front right, a narrow central service zone, a full-width rear seating zone, and a shallow cargo zone behind the rear bench. Use single-weight black CAD-like outlines on a white or off-white background and simple geometric plan symbols only. Fill each zone with one consistent flat pastel solid color: driver zone pale blue, front passenger zone pale yellow, central service zone pale cyan, rear seating zone pale beige, and cargo zone pale gray. Draw the two front bucket seats as top-down rectangles with simple backrest divisions, the rear bench as a wide divided rectangle, the dashboard as a narrow transverse block, the steering wheel as a simple circle on the left, and the center console as a narrow rectangle. Draw four side doors with conventional swing lines and arcs, four matching side windows as double parallel wall lines, a broad front windshield, and a rear hatch with a rear window. Place one small white circle with a black number exactly once for each base-layer element numbered 1 through 22, positioned on its corresponding area, fixture, furniture item, or opening. Do not draw numbers 23, 24, 25, or 26 because they are transient overlay elements. Minimal text only: the generic area labels Driver Zone, Front Passenger Zone, Service Zone, Rear Seating Zone, and Cargo Zone may appear inside their colored areas; include no furniture labels, opening labels, legends, annotations, camera icons, field-of-view cones, or other text. No people, restraints, photograph, smartphone, loose objects, plot-state cues, or event marks belong on this base diagram. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendered lighting, lighting effects, textured surfaces, material rendering, blending, or drop shadows."
      },
      "fp_l15_boat_deck_exterior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l15_boat_deck_exterior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan diagram of a compact modern mid-2020s southwest Korean coastal fishing boat in the five-ton class. Show a long narrow hull and main deck footprint marked 1, an open bow shared deck marked 2, a broad open stern shared deck marked 3, narrow port and starboard side passages marked 4 and 5, and a compact enclosed wheelhouse slightly forward of midships marked 6. Show the port boarding gate marked 7 with a simple break in the guardrail, the aft wheelhouse door marked 8 using a standard plan door line and swing arc, the forward windshield bank marked 9 and side windows marked 10 and 11 using double parallel wall lines, the fixed helm console and steering wheel marked 12 as simple top-down symbols, a bow bench marked 13, port and starboard stern benches marked 14 and 15 as plain rectangles with seat divisions, and the perimeter guardrail marked 16. Use practical geometry typical of a small modern regional fishing charter boat: open aft passenger and fishing space, a clear passage from stern to bow, compact wheelhouse controls facing forward, and uncluttered fixed seating along deck edges. Fill the bow and stern shared decks with one consistent flat pale yellow solid fill, fill both side passages and the boarding threshold with one consistent flat pale beige solid fill, fill the wheelhouse service zone with flat pale cyan, and fill the remaining hull-edge utility zone with flat pale gray. Use single-weight black outlines on a white or off-white background, geometric plan symbols only, and small white circles containing unique black numbers 1 through 16 exactly once each. Do not draw markers 17 or 18, active wake, passengers, anglers, festival crowds, temporary objects, sea motion, or any other event-state cue; those belong only to separate overlays. Use no text inside the drawing except the numbered circles and an optional small north arrow. Do not draw camera icons, view cones, arrows, dimensions, legends, object names, or annotations. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, blending, ambient occlusion, photorealistic imagery, rendered lighting, lighting effects, textured surfaces, material rendering, decorative illustration, or artistic background treatment."
      },
      "fp_l16_wheelhouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l16_wheelhouse.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan diagram of a compact enclosed wheelhouse on a mid-2020s small southwest-coast fishing vessel, with the bow oriented north. Use a clean architectural CAD-plan appearance: white or off-white background, single-weight black outlines, crisp geometric shapes, and minimal text. Strictly no 3D, isometric, perspective, axonometric view, depth, shadow, shading, gradients, ambient occlusion, photorealism, rendered lighting, lighting effects, textured surfaces, or material rendering. Show a compact rectangular wheelhouse with a slightly narrowed forward end appropriate to a small working fishing craft. Divide the interior into three consistently color-coded areas using solid flat pastel fills only: number 1 in the forward half as a pale cyan Service Zone, number 2 in the central and aft interior as a pale yellow Shared Zone, and number 3 immediately inside the aft door as a pale beige Threshold Zone. Area labels may appear only as the generic text Service Zone, Shared Zone, and Threshold Zone. Place number 4 on a broad multi-pane forward window bank across the north wall, drawn as double parallel wall lines; place number 5 on a port-side window and number 6 on a starboard-side window, also using standard double-line window symbols. Place number 7 on a single door in the southwest portion of the aft wall, shown with a line and door-swing arc. Place number 8 on a shallow helm console spanning most of the forward wall below the windows. Place number 9 on a simple circular steering-wheel plan glyph near the center-right of the console, number 10 on a small rectangular engine-throttle control glyph at the starboard end, and number 12 on a compact built-in instrument and navigation panel toward the port side. Place number 11 on a fixed captain seat directly aft of the steering wheel, facing north, drawn as a simple top-down chair symbol. Preserve a clear circulation path from the aft threshold around the captain seat and a direct sightline from the helm through the forward windows toward the bow. Depict modern compact marine controls appropriate to a small contemporary powered fishing vessel, but keep every fixture as a simple symbolic plan glyph. Draw each base-layer number from 1 through 12 exactly once as a small white circle with a black outline and black numeral. Do not draw fog, weather, people, boats in motion, hostile mood effects, transient event cues, camera icons, field-of-view cones, arrows other than an optional small north arrow, or any transient-marker circle. No text other than the three permitted generic zone labels, the numbered circles, and an optional small N beside the north arrow."
      },
      "fp_island_dock": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_island_dock.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic architectural floor plan of a compact modern island dock and its immediate village approach. Use a clean CAD-plan appearance with single-weight black outlines on a white or off-white background, geometric plan symbols only, and crisp boundaries. This must be strictly flat 2D: no 3D, no isometric or axonometric view, no perspective, no depth, no shadows, no shading, no gradients, no ambient occlusion, no photorealism, no rendered lighting, no textured surfaces, and no material rendering. Show an elongated broad concrete dock deck extending from a compact landward village approach into a sheltered water berth, with a continuous outer mooring edge, rocky shoreline beside the landward half, and clear open water around the seaward end. Reflect a present-day remote southwestern coastal island layout through practical geometry: a motor fishing boat moored parallel to the pier, fixed bollards, sparse electric dock light posts, a small one-storey fishing-gear shed near the dock entrance, and a low restaurant frontage facing the village lane. Draw the fishing boat as a simple top-down hull glyph with a compact cabin rectangle. Draw the gear shed as a plain rectangle with one large door shown by a line and swing arc and one window shown by double parallel lines. Draw the restaurant entrance with a standard plan door symbol. Use flat solid pastel area fills with no blending: dock deck pale yellow, outer mooring strip pale tan, village approach pale beige, rocky shoreline pale gray, water berth pale blue, fishing-gear shed pale cyan, and restaurant frontage pale peach. Use each area color consistently. Generic area labels such as Dock Zone, Village Approach, Shore Zone, Water Zone, Service Zone, and Building Front may appear as larger text, but include no other words or annotations. Place one small numbered circle with a black integer exactly once for every base element numbered 1 through 14: 1 dock deck, 2 outer mooring edge, 3 village approach, 4 rocky shoreline, 5 water berth, 6 motor fishing boat, 7 village access ramp, 8 dock light posts, 9 fishing gear shed, 10 gear shed door, 11 gear shed window, 12 restaurant frontage, 13 restaurant entrance, and 14 mooring bollards. Do not draw markers 15 through 22 and do not depict their patrol boat, temporary decorations, corpse display, crowds, search activity, charging mob, vision figures, or watching children; those are transient overlay elements. No camera icons, field-of-view cones, arrows, dimensions, legends, decorative borders, people, event cues, or additional text. A small north arrow marked N is allowed in one corner."
      },
      "fp_gear_storehouse": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_gear_storehouse.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan of a compact modern coastal fishing-gear storehouse. The plan must be a simple 2D CAD-like diagram with single-weight black outlines on a white or off-white background, geometric shapes only. Strictly no 3D, isometric, perspective, axonometric, depth, shadows, shading, gradients, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, or material rendering. Show a rectangular single-room utility shed using a practical isolated coastal layout: a dock-side hinged entrance in the south wall, one small dock-facing window in the east wall, dense perimeter gear storage, a narrow irregular central aisle, and a screened rear hiding corner behind net stacks. Use flat solid pastel fills with no blending: shared work area pale yellow, perimeter service and storage area pale cyan, rear hiding area pale blue, entry threshold pale beige, and dock-side exterior strip pale gray. Draw the door with a standard line-and-swing arc and the window as a double parallel line in the wall. Represent stacked fishing nets as repeated flat rectangles with simple mesh-line symbols, the fishing rod rack as a narrow wall-mounted rectangle with parallel rods, fishing traps as repeated circular or rectangular top-down cage glyphs, and large fish baskets as stacked rectangular plan symbols. Keep all aisles visibly cramped but navigable. Place one small numbered circle for each base element, with each black number appearing exactly once: 1 in the shared work area, 2 in the perimeter storage zone, 3 in the northwest hiding corner, 4 at the south entry threshold, 5 on the main hinged door, 6 on the east-wall window, 7 in the central gear aisle, 8 on the west and northwest net bays, 9 on the east-wall fishing rod rack, 10 on the north-wall trap stacks, 11 on the northeast fish basket stacks, and 12 on the dock-side exterior strip. Do not draw markers 13, 14, 15, 16, or 17 and do not depict fugitives, blood, flashlight beams, historical imagery, a handgun, surveillance activity, characters, camera icons, field-of-view cones, or event-state cues. Use no text labels or annotations inside the drawing other than the numbered circles; a small north arrow with the letter N is allowed."
      },
      "fp_l20_restaurant_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l20_restaurant_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan diagram of a modest single-storey 2020s island restaurant combined with a tiny general store and fishing-supply shop. The public interior is approximately the size of an elementary-school classroom. Arrange number 1 as a central shared dining hall filled pale yellow; number 2 as a narrow retail shop strip along the east side filled pale green; number 3 as a compact service kitchen along the north rear edge filled pale cyan; numbers 4 and 5 as two adjoining private rooms along the northwest and west sides filled pale blue; and number 6 as a small front threshold zone filled pale beige. Use one flat pastel color per zone consistently, with no blending. Place the south-facing front entrance at number 6, a front wooden-lattice window bank at number 7, a west-side lattice window at number 8, a curtained exterior window in the back room at number 9, and a kitchen rear service door toward the backyard at number 10. Show sliding interior doors at numbers 11 and 12 connecting both private rooms to the dining hall. Draw a simple group of rectangular dining tables at number 13, wall-aligned general-goods shelves at number 14, a fishing-supply display rack at number 15, a fixed kitchen stove at number 16, a sink with preparation counter at number 17, and a fixed landline telephone at number 18. Use standard top-down symbolic glyphs only: door leaves with swing arcs where hinged, sliding-door tracks for sliding doors, windows as double parallel wall lines, tables as plain rectangles, shelving as narrow divided rectangles, and kitchen fixtures as simple plan symbols. Every persistent element numbered 1 through 18 must have one small white circle containing its unique black number, appearing exactly once. Do not draw numbers 19 through 25 or any associated transient meal, album, garment, festival bundle, blood trace, sunset, or moonlight cue. Generic area labels such as Shared Zone, Retail Zone, Service Zone, Private Zone, and Threshold Zone may appear in larger text inside their colored areas; include no other labels or annotations. A small north arrow is allowed in one corner. Use clean single-weight black outlines on a white or off-white background, geometric shapes only. Strictly flat 2D plan view, like a clean CAD plan or simple room-layout sketch. Absolutely no 3D, isometric, perspective, axonometric, depth, shadows, shading, gradients, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, material rendering, decorative illustration, camera icons, field-of-view cones, or movement arrows."
      },
      "fp_l21_back_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l21_back_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic 2D architectural floor plan diagram of a compact back sleeping room in a modest 2020s rural coastal-island commercial dwelling. Use a simple rectangular room with a practical low-floor sleeping layout appropriate to a shoes-off household: number 1 is the main Private Zone, filled with one flat solid pale blue color; number 5 is a narrow Threshold Zone beside the doorway, filled with one flat solid pale beige color. Place number 2 on a simple top-down rectangular floor-bedding glyph with a small pillow shape, laid lengthwise in the center-west portion of the room. Place number 3 on a single exterior window centered in the north wall, represented by double parallel lines. Place number 4 on simple paired curtain glyphs immediately inside that window. Place number 6 on a sliding doorway in the east wall near the southeast corner, represented by simple parallel sliding panels and a track, connecting toward the adjoining interior. Show only small white circles with black numbers 1 through 6, each appearing exactly once; do not draw markers 7, 8, or 9 because they are transient overlay states. Minimal text inside the diagram: only the larger generic area labels 'Private Zone' and 'Threshold Zone' are allowed. Use clean single-weight black CAD-style outlines on a white or off-white background, geometric shapes only, with clear wall thickness and uncluttered circulation space. No camera icons, view cones, arrows, people, guards, sunlight beams, darkness effects, necklaces, plot clues, or other transient objects. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no blending, no ambient occlusion, no photorealism, no rendered appearance, no lighting effects, no textured surfaces, and no material rendering."
      },
      "fp_l22_backyard": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l22_backyard.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan of a compact contemporary rural island backyard compound. Use a clean CAD-like plan with single-weight black outlines on a white or off-white background, geometric shapes only. North is at the top. Place the rear edge of the main mixed-use building along the south boundary, with a narrow threshold zone and one rear door opening into the yard. Put an orderly rectangular kitchen garden on the west side, a low rectangular vegetable-drying platform beside it, an open central working yard, and a narrow access path leading north. Place a small detached old storage shed in the northeast corner, with one hinged door facing southwest toward the yard and simple built-in shelving along its north and east interior walls. Continue the access path beyond the shed into a narrow forest-road approach at the north edge, reflecting the compact layout of a modern remote coastal village compound with limited infrastructure. Use standard top-down symbols: door leaves with swing arcs, shelving as narrow outlined rectangles, garden beds as simple parallel rectangular rows, and the drying platform as a plain low rectangular glyph. Fill each zone with one consistent flat pastel solid color: backyard shared zone pale yellow, rear threshold zone pale beige, kitchen garden pale green, access path pale peach, shed utility zone pale gray, and forest-road approach pale blue-gray. Use no gradients, blending, or decorative effects. Draw one small circular black-number marker exactly once for each base element numbered 1 through 10, positioned on its corresponding area, opening, fixture, or furniture glyph. Do not draw markers 11 through 17 because they are transient overlay cues. Optional interior area text is limited to the generic labels Yard, Threshold, Garden, Shed, and Forest Approach, plus a small N and north arrow in one corner; include no other words or annotations. Do not draw people, animals, candles, altar objects, fire, smoke, firefighting equipment, sunset effects, camera icons, view cones, or event-state cues. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradients, ambient occlusion, photorealism, rendered lighting, textured surfaces, and material rendering."
      },
      "fp_l23_old_shed_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l23_old_shed_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan of a cramped old rural island utility shed from the contemporary era. Show a compact rectangular single-room footprint with thick but single-weight black wall outlines on a white or off-white background. Divide the plan into consistent flat pastel solid-fill zones: Main Zone in pale yellow across the central floor, Inner Zone in pale blue at the north end, Threshold Zone in pale beige inside the south entrance, and Service Zone in pale cyan along the west and east storage edges. Add a narrow plain hinged shed doorway on the south wall, slightly west of center, using a standard door line and swing arc. Place simple top-down rectangular fixed storage-shelf glyphs along the west and east walls, leaving a cramped central aisle and keeping the southeast corner unobstructed. Indicate the exposed roof-rafter structure with simple evenly spaced geometric cross-bands spanning east to west, without obscuring the room plan. Use layout conventions appropriate to a modest weathered utility outbuilding in a contemporary remote coastal village: one direct exterior entrance, practical perimeter storage, little unused floor space, and a clear sightline from the doorway to the rear inner zone. Draw small white circular markers with black numbers exactly once for base-layer elements 1 through 7 only: 1 in the main shed interior, 2 in the rear inner zone, 3 at the entrance threshold, 4 at the doorway, 5 on the west shelving, 6 on the east shelving, and 7 on the rafter structure. Do not draw markers 8 through 14 and do not depict the temporary altar, candles, animal head, blood bowl, spear, incense, smoke, people, creatures, lurking figure, or any other event-state cue; those belong to a separate overlay. Generic area labels Main Zone, Inner Zone, Threshold Zone, and Service Zone may appear in larger simple text, but include no other labels, legends, annotations, camera icons, field-of-view cones, or arrows. Use geometric plan symbols only. No 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendered lighting, lighting effects, textured surfaces, material rendering, color blending, or drop shadows."
      },
      "fp_l40_front_and_village_road": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l40_front_and_village_road.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic architectural floor plan diagram of a modern remote island village restaurant frontage, village road, waterfront sightline, and pier approach. Use a clean CAD-plan appearance with single-weight black outlines on a white or off-white background, geometric shapes only. Strictly no 3D, no isometric, no perspective, no axonometric, no depth, no shadows, no shading, no gradients, no ambient occlusion, no photorealism, no rendered appearance, no lighting effects, no textured surfaces, and no material rendering. Show number 1 as a compact classroom-sized restaurant and mixed general shop on the inland side, with number 2 as a centered front sliding-door plan glyph and number 3 as a broad wooden lattice window bank drawn by double parallel wall lines. Place number 4 as the narrow frontage apron between the facade and number 5, a narrow village road running across the frontage and continuing inland toward the forest. Branch number 6 from the road as a direct pier approach that preserves an open sightline from number 2 to number 7, a simple rectangular stone pier projecting into number 8, the waterfront. Place number 9, a small rectangular fishing gear shed, beside the pier approach near the shore. Show number 10 as a narrow side and rear lane wrapping around the restaurant to number 11, a modest backyard storage shed. Place number 12 as a small persistent loudspeaker-pole plan symbol near the road and pier-approach junction. Reflect a contemporary 2020s remote coastal village layout with compact low-rise buildings, narrow pedestrian and light-vehicle lanes, limited infrastructure, and practical fishing access; express these cues only through geometry. Use flat solid pastel area fills with no blending: the restaurant shared zone pale yellow, the service sheds pale cyan, the frontage threshold and pier approach pale beige, the village road and side lane pale gray, the stone pier pale muted tan, and the waterfront pale blue. Short generic area labels such as Shared Zone, Service Zone, Threshold Zone, Road Zone, Pier Zone, and Water Zone may appear in larger text. Draw one small circle with a unique black number exactly once for each base element numbered 1 through 12. Do not draw markers 13 through 22 or any guards, crowds, search activity, boat, seated figure, attacker, blood, body, fire cue, or spear because those are transient state overlays. Include no other labels, annotations, camera symbols, field-of-view cones, or arrows; a small north arrow with N in one corner is allowed."
      },
      "fp_cave_entrance": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_cave_entrance.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan of a timber-braced natural cave mouth, its forest approach, and its entry threshold. Use a clean CAD-plan appearance with single-weight black outlines on a white or off-white background, geometric plan symbols only, and minimal text. Strictly use no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealism, no rendered appearance, no lighting effects, no textured surfaces, and no material rendering. Show the exterior forest approach as a broad irregular pale green solid-fill area marked by a small numbered circle 1. Show the natural cave rock shell as a thick irregular pale gray solid-fill mass enclosing the north side of the plan, marked 2. Cut one large irregular south-facing cave-mouth opening through the rock shell, marked 3. Across this opening, draw a simple top-down symbolic timber reinforcement consisting of two rough rectangular side posts and one crossbeam line, grouped under marker 4; keep it schematic and untextured. Draw a narrow pale beige solid-fill threshold band across the mouth, marked 5. Beyond it, show a narrowing pale blue-gray solid-fill cave passage extending northward and ending at the plan boundary, marked 6. Along the east and west margins of the approach, show a dense forest-edge zone in a distinct pale olive solid fill, marked 7, using only sparse circular tree-trunk plan symbols and simple canopy boundary outlines. Use each area color consistently with no blending. The approach should align directly with the cave mouth, while the rock shell and forest edges create a constricted entrance composition appropriate to a remote modern island forest where infrastructure is limited and the cave support is improvised from rough timber. Place each marker as one small white circle with a black integer, with every number appearing exactly once. Optional larger generic area labels may read only Forest Approach, Rock Zone, Threshold Zone, Cave Passage, and Forest Edge. Add no other labels, annotations, people, vehicles, bones, blood, chains, bats, flashlights, event cues, camera icons, field-of-view cones, or arrows. A small north arrow may appear in one corner."
      },
      "fp_cave_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_cave_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic floor plan diagram of a continuous natural cave interior in a modern isolated island setting. Use clean architectural CAD-plan clarity, geometric plan symbols, single-weight black outlines, and a white or off-white background. The cave runs from south to north: number 1 is a compact threshold zone at the south end, number 2 is a long irregular deep passage with gently narrowing rock walls, number 3 is a widened deep field, number 4 is a broad holding chamber at the far north end, and number 5 is a smaller side holding recess branching from the east side of number 4. Fill each area with one distinct flat pastel solid color used consistently: number 1 pale beige, number 2 pale gray, number 3 pale muted lavender, number 4 pale blue, and number 5 pale cyan. Larger generic area text may read Threshold Zone, Passage Zone, Deep Zone, Holding Zone, and Recess Zone. Show number 6 as the single cave mouth on the south boundary, reinforced by simple top-down rectangular timber-post symbols appropriate to an improvised modern rural installation. Show number 7 as a narrow natural arch-like opening between the passage and deep field. Show number 8 and number 9 as heavy fixed chain-and-ring symbols anchored low on opposing rock walls of the holding chamber. Show number 10 as a minimal fixed electrical bulb symbol with a simple exposed cable line along the inner chamber wall, reflecting limited modern infrastructure. Place one small circle containing a unique black number at each base element, drawing numbers 1 through 10 exactly once. Do not draw markers 11 through 21 and do not show people, human remains, stains, broken chains, bats, lanterns, torches, flashlights, event cues, or other transient objects. Use only symbolic top-down shapes. Include no furniture, camera icons, field-of-view cones, legends, measurements, decorative borders, or annotations beyond the five generic zone names and an optional small north arrow. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered lighting, lighting effects, textured surfaces, or material rendering."
      },
      "fp_l27_goat_shed": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l27_goat_shed.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic architectural floor plan diagram of a compact contemporary rural livestock enclosure on a remote coastal island. Use a clean CAD-like plan with single-weight black outlines, geometric shapes only, and a white or off-white background. Place a long rectangular covered livestock shed along the north edge, marker 1, with a broad opening in its south wall facing the pen, marker 7. Place a large open animal pen immediately south of the shed, marker 2. Run a persistent straight west-to-east footpath across the middle of the pen, marker 3, connecting a west fence gate, marker 5, to an east fence gate, marker 6. Enclose the shed and pen with a simple continuous fence glyph, marker 4. Show a narrow exterior forest-verge area around the fence, marker 8, without drawing individual trees or decorative landscape details. Reflect a practical 2020s remote-island rural layout: compact improvised geometry, direct circulation, a simple roofed shelter opening into a fenced pen, and no urban infrastructure. Use one consistent flat pastel solid fill per area: covered shelter zone pale blue, open pen zone pale yellow, crossing path and gate threshold zone pale beige, exterior verge pale gray. No gradients, blending, or drop shadows. Furniture and openings must use simple top-down plan symbols; gates and the shed opening use clear wall or fence breaks with simple swing or opening lines where appropriate. Draw one small white circle with a black number exactly once for each base marker 1 through 8. Do not draw markers 9 or 10, animals, crowds, narrow herd-created passages, people, sacks, blood, motion, agitation, or any other transient event cue; these belong to separate overlays. Minimal text only: optional larger generic area labels such as Shelter Zone, Pen Zone, Path Zone, and Exterior Zone, plus an optional small north arrow. No other labels, legends, dimensions, annotations, camera icons, field-of-view cones, or arrows. Strict prohibitions: no 3D, no isometric, no perspective, no axonometric, no depth, no shadow, no shading, no gradient, no ambient occlusion, no photorealistic imagery, no rendered appearance, no lighting effects, no textured surfaces, and no material rendering."
      },
      "fp_l28_slaughterhouse_exterior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l28_slaughterhouse_exterior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 by 1024 flat top-down schematic architectural floor plan of an isolated makeshift slaughterhouse exterior entry and immediate forest approach. Use a clean CAD-plan appearance with single-weight black outlines on a white or off-white background, geometric shapes only. Show number 2 as a small irregular rectangular service-building footprint formed by slightly uneven plank-wall geometry indicated only with sparse straight line divisions, not surface texture. Fill the building service zone with one solid pale cyan color. Show number 1 as the open approach ground south of the facade, filled with solid pale gray. Show number 3 as a narrow threshold zone directly outside the entrance, filled with solid pale beige. Show number 6 as an irregular forest-edge perimeter strip around the approach and building sides, filled with solid pale green; represent vegetation only through a few simple top-down tree-circle outlines. Place number 4 as an open doorway in the south facade, using a standard door leaf and swing arc, leading into the building footprint. Place number 5 as a broken window opening west of the doorway, using a standard double-parallel-line window symbol with one small interrupted segment to indicate damaged glazing. Place one small white circle with a black number at each of numbers 1 through 6, each number appearing exactly once. Optional generic area text is limited to Exterior Zone, Service Zone, Threshold Zone, and Forest Zone. Add only a small north arrow in one corner if needed. Do not add character figures, animals, tools, blood, sacks, footprints, event cues, camera icons, field-of-view cones, or other annotations. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, or material rendering. Use only flat solid pastel fills with no blending and no drop shadows."
      },
      "fp_l29_slaughterhouse_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/e716bafb-24bb-42b7-aea0-fdb383844ee8/episodes/d6a9aa85-b75e-400c-980c-4ee7e876a15b/images/floor_plan/fp_l29_slaughterhouse_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic architectural floor plan diagram of a compact, single-storey makeshift rural slaughter outbuilding from the contemporary era. Use a simple rectangular timber-wall geometry appropriate to an isolated community with limited infrastructure: a large central work floor, a narrow service equipment strip along the north wall, a small enclosed storage alcove in the northwest corner, and a shallow entrance threshold at the south exterior door. Place a hinged main entrance door in the south wall with a standard door-swing arc, one broken exterior window in the east wall shown only as a double-line window opening with a small geometric break, and a hinged storeroom door between the work floor and storage alcove. Show a simple rectangular slaughter table near the center, a wall-mounted knife rack represented by a narrow fixed rectangular glyph on the north wall, a ceiling hook rail represented by a simple linear plan symbol above the northern work area, a bucket station beside the table, and a circular floor drain nearby. Use single-weight black outlines on a white or off-white background and geometric top-down symbols only. Apply one consistent flat pastel solid fill per zone: pale yellow for the Work Zone, pale cyan for the Service Zone, pale blue for the Storage Zone, and pale beige for the Threshold Zone. Area labels may appear only as these short generic zone names. Add small circular markers with black numbers 1 through 12, each number appearing exactly once at its corresponding base structural unit, opening, fixture, or persistent furniture item. Do not draw markers 13 through 18 and do not draw blood stains, filled-bucket contents, sacks, remains, dripping liquid, people, animals, predators, event cues, camera icons, field-of-view cones, or shot arrows. No other text or annotations; a small north arrow with the letter N is allowed in one corner. Strictly flat 2D CAD-plan appearance: no 3D, no isometric, no perspective, no axonometric, no depth, no shadows, no shading, no gradients, no ambient occlusion, no photorealism, no rendering, no lighting effects, no textured surfaces, and no material rendering."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "8f283de5-6bd4-4087-89f6-30a9d86e5928",
  "resolved_model": "gpt",
  "updated_at": "2026-08-07T07:04:54.234935+00:00",
  "project_config_snapshot": {}
}