{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_luxury_house_yard": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_luxury_house_yard.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an enclosed residential garden adjoining a substantial detached house. Use a clean architectural CAD-plan appearance: single-weight black outlines, geometric shapes only, and a white background. Strictly exclude 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Derive the layout from a future South Korean affluent residential setting with retained conventional domestic architecture: an enclosed private lawn, a house-facing entrance, large operable ground-floor glazing, and an upper-floor window overlooking the garden. Do not add futuristic equipment or decorative architectural motifs. Place a cropped rectangular house footprint across the north side, filled solid pale blue. Its south-facing garden facade must have a clearly defined southwest corner. Place the broad open lawn across the center and south, filled solid pale green. Enclose the west, south, and east edges with a continuous perimeter-wall outline and pale-gray wall-band fill. Place a small pale-beige entrance threshold against the eastern part of the house facade. Each area uses only its assigned flat pastel solid fill, without blending. Place the entrance door at this threshold, shown as a line and swing arc. Place a broad operable living-room window along the western portion of the garden facade, shown as double parallel lines in the wall. Locate the second-floor escape window along the central-eastern portion of the same facade, horizontally separate from the ground-floor glazing; represent only its horizontal registration as a double-line window glyph at the facade, not as an additional ground-floor opening. Leave a generous continuous expanse of lawn immediately south of this upper-window position, connected to the wider garden on both sides. This is ordinary uninterrupted lawn that also provides the landing location; do not draw a landing target, pad, impact mark, separate enclosure, or event symbol. Add exactly seven small white circles with unique black numbers, each appearing once: 1 on the open lawn directly south of the upper-window position; 2 inside the cropped house footprint near its garden-facing edge; 3 on the southern perimeter-wall band; 4 inside the entrance threshold; 5 beside the entrance door; 6 beside the broad ground-floor window; 7 beside the upper-window registration. These numbers identify persistent spatial anchors only. No other text is necessary. Do not draw people, animals, weapons, vehicles, phones, abandoned objects, trajectories, action cues, camera icons, field-of-view cones, measurements, elevations, or height annotations. Do not invent interior rooms, garden furniture, planting beds, balconies, or additional openings."
      },
      "fp_junkyard_access": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_junkyard_access.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an outdoor salvage dump and its manhole access. Use a clean architectural CAD-plan appearance: single-weight black outlines, simple geometric shapes, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Do not imitate a cinematic image.\n\nRepresent a resource-poor future urban refugee settlement's improvised dump on former park land: large accumulated waste footprints, a small ground-level salvage clearing, vehicle access, a pedestrian departure passage, and an ordinary municipal manhole. Do not add futuristic interfaces, ornamental architecture, surviving park equipment, enclosed workshops, or invented buildings. The compass arrangement is a schematic continuity convention, not a surveyed site.\n\nArrange the site as follows. Number 1 identifies the overall open yard, with its exposed utility ground filled flat pale gray. Number 2 identifies one large angular waste-pile footprint across the northwest and north-center, filled flat pale lavender. Number 3 identifies a separate smaller scrap-pile footprint northeast of the work clearing, filled flat pale blue. Use only a few outlined rectangles inside each pile footprint to suggest accumulated salvage; do not draw individual loose event objects. Number 4 identifies an unobstructed salvage work clearing in the center, immediately south of number 2 and southwest of number 3, filled flat pale yellow. Keep an open encounter space between the clearing and the south edge of number 3. Number 5 identifies a continuous pedestrian departure passage from the clearing around the east side of number 3 to the northeast edge, filled flat pale green. Number 6 identifies a broad vehicle arrival and tipping apron along the west and southwest side, filled flat pale beige, connected to the clearing without cutting through either pile. Number 7 identifies the open vehicle entrance at the west edge of the apron; use a simple gap between short boundary lines, not a hinged gate or a building doorway. Number 10 identifies a fixed entrance sign immediately beside number 7, represented only by a narrow rectangular sign-footprint glyph with no lettering. Number 8 identifies a circular manhole opening on a small flat pale-cyan access pad beside the southeast end of the departure passage, clear of scrap and vehicle tipping space. Show its rim as concentric circles, without an open or displaced lid. Number 9 identifies the fixed descent ladder at the east inner rim, using a tiny conventional parallel-line and rung glyph only. Do not reveal an underground tunnel network or draw a sectional view.\n\nDraw exactly one small white circle containing its unique black number for each base element numbered 1 through 10. Place the overall-yard marker in clear southwest ground and keep the two manhole-related markers separate and legible. Every colored sub-area must have a single solid pastel fill, without blending. Optional larger area text is limited to the generic labels Utility Zone, Work Zone, and Threshold Zone. No other text, legend, measurements, annotations, or sign lettering may appear. Do not draw numbers 11 or 12: these refer only to separate transient overlays. Exclude people, robots, moving vehicles, disguises, scattered event debris, loose repair equipment, face photographs, diagnostic text, floodwater, camera icons, field-of-view cones, and movement arrows. Preserve the open departure route through geometry alone."
      },
      "fp_sewer_and_crosscut_inset": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_sewer_and_crosscut_inset.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram, resembling a simple architectural CAD plan. Use single-weight black outlines, geometric shapes, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nShow two physically unrelated plans: a sewer network occupying the left two-thirds and lower portion of the sheet, and a detached rectangular reception-room inset in the upper-right corner. Leave a broad white gap between them. They share no walls, doors, shafts, passages, or physical connection. Inset placement does not indicate geographic proximity or relative elevation.\n\nSewer geometry: place a compact access landing at the bottom-left, containing a circular overhead manhole opening and a fixed wall ladder represented by a narrow rectangle with transverse rung lines. A narrow, unobstructed approach passage runs north from this landing to a two-way fork. The west branch turns toward the left sheet margin and ends at an open continuation boundary. The other branch runs northeast and then north to an outlet mouth opening into a small exterior receiving area. Keep both branches wide enough for single-file passage by an adult carrying a child, followed by a bulky robot; do not draw the occupants. The relationship between the fork and outlet is a schematic continuity choice, not a surveyed route. Use ordinary inherited municipal utility geometry appropriate to a resource-limited future coastal urban setting, without invented futuristic machinery.\n\nReception inset: draw a plain rectangular multipurpose gathering room with a broad empty center and one simple schematic entrance in its south wall. Use a door leaf and swing arc. Keep the center and southern foreground clear for downstream staging. Do not invent a stage, altar, banquet-table layout, windows, or service rooms. The entrance position is a minimal layout assumption rather than a documented location.\n\nApply only flat solid pastel fills: access landing pale beige; approach passage pale cyan; fork pale mint; west branch pale blue; outlet branch pale lavender; exterior receiving area pale gray; reception room pale yellow. Separate adjoining colored passage areas with clean fill boundaries, not partition walls. No blending or drop shadows.\n\nDraw each of these small black-numbered circles exactly once, beside or within its corresponding feature without obscuring it: 1 access landing, 2 overhead manhole opening, 3 fixed ladder, 4 approach passage, 5 two-way fork, 6 west branch, 7 outlet branch, 8 west continuation opening, 9 outlet mouth, 10 exterior receiving area, 11 reception room, 12 reception entrance. These descriptions are instructions only: inside the image use numbered circles, never feature-name labels. Optional larger area text is limited to 'Service Zone', 'Utility Zone', and 'Shared Zone'. No other text, dimensions, legend, camera icons, view cones, route arrows, or annotations. Do not draw people, weapons, displaced objects, action trails, damage, flooding, incoming seawater, or other transient event cues. Show only persistent layout and fixtures; no elevations or storeys."
      },
      "fp_refugee_court_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_refugee_court_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic floor plan diagram of a modest, improvised administrative courtroom in a resource-poor future setting. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric symbols, and solid pastel area fills. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, or material rendering. Show one rectangular room, longer north-to-south, with an entrance in the south wall toward the west. Divide its floor into three adjoining, unpartitioned functional areas: a small pale-beige threshold immediately inside the door, a broad pale-yellow shared floor through the center, and a pale-cyan administrative area at the north end. These color boundaries are not walls. Use restrained small-office geometry rather than a monumental courthouse layout: a plain freestanding rectangular judge's table runs east-to-west in the northern area, and a single chair sits behind it facing south. Leave generous circulation around the east end of the table, connecting the central floor to a clear floor pocket beside the chair. Preserve sufficient space behind the table for a person to fall beside the chair without changing the furniture layout. Show persistent document stacks as a compact cluster of slightly offset outlined rectangles on the western portion of the tabletop, leaving its eastern portion clear. Do not add a raised bench, dais, jury box, audience seating, railings, screens, decorative fittings, or speculative equipment. The entrance uses a conventional door leaf and swing arc opening inward toward the west wall; table and chair use simple top-down rectangular glyphs. Do not invent windows or additional doors. Draw exactly one small circle containing each black number from 1 through 7: 1 in the central shared courtroom floor, 2 in the entry threshold, 3 in the northern administrative floor, 4 beside the entrance opening, 5 on the clear part of the judge's table, 6 on the chair, and 7 beside the document-stack glyph on the tabletop. Keep the circles distinct and legible; each number appears exactly once. Optional larger area labels are limited to Shared Zone, Threshold Zone, and Service Zone. No other text or annotations. Do not draw people, action poses, a fallen or displaced chair, scattered papers, blood, damage, floor trails, exterior rubbish, flashback imagery, camera symbols, viewing cones, dimensions, elevations, or height information. This is the stable room-layout reference, not an illustration of the confrontation."
      },
      "fp_refugee_court_dump": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_refugee_court_dump.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan of an exterior rubbish area beside a resource-poor civic facility in a future Korean urban setting. Show only the outdoor ground layout, not the building interior or an invented facade. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric polygons, and solid pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Do not depict nighttime darkness; this is a neutral layout reference. Arrange broad polygonal rubbish-heap footprints along the north, west, and east sides, enclosing an irregular central ground clearing with an unobstructed route extending south beyond the drawing crop. Leave a small bare-ground pocket southeast of the central clearing, connected to it and beside the eastern heap. The heap arrangement is a schematic continuity layout rather than a surveyed site. Fill the northern heap pale gray, the western heap pale lavender, the eastern heap pale blue, the central clearing pale yellow, the southeast ground pocket pale beige, and the southern walking clearance pale cyan. Each area has exactly one uniform pastel fill, with no blending or drop shadows. Use simple angular outlines for heap footprints, without individual rubbish objects or surface detail. Interfaces between open-ground areas are diagrammatic zone divisions, not walls, curbs, or barriers. Place exactly six small white circles with black numbers, each number appearing once: 1 inside the northern heap footprint; 2 inside the western heap footprint; 3 inside the eastern heap footprint; 4 inside the central clearing; 5 inside the southeast bare-ground pocket; 6 inside the southern walking clearance. Keep enough continuous open ground around number 4 for a prone adult to sit up, stand, and move toward number 6. Number 5 identifies an existing ground pocket reserved as a landing reference, not a visible event mark. Show no person, body outline, wallet, identification card, money, thrown-object trajectory, footprints, blood, floor trail, or other transient cue. Do not add furniture, bins, machinery, futuristic interfaces, doors, windows, fences, or architectural ornament without evidence. No text other than the six circled numbers. No legend, dimensions, camera symbols, viewing cones, or arrows."
      },
      "fp_alley_restaurant": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_alley_restaurant.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a modest older urban alley restaurant interior. This is a persistent-layout reference, not artwork or an event-state illustration. Use single-weight black outlines, simple geometric symbols, and a white or off-white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Draw a compact rectangular room, longer north-to-south, with an entrance at the southwest end and a secluded dining position in the northeast corner, far from the entrance. Use ordinary chair-height dining furniture and a compact aisle arrangement appropriate to an older, resource-constrained urban eatery; do not add futuristic interfaces or decorative cultural motifs. Fill the shared dining and circulation area pale yellow, the small entrance threshold pale beige, and the secluded dining corner pale blue. Each area has one uniform solid pastel fill, without blending; these are functional zones within one room, not separately enclosed rooms. Keep a continuous clear route from the entrance to the secluded table. Draw only the following persistent elements and numbered circles: 1, shared dining area, with its marker in clear central floor space; 2, entrance threshold immediately inside the southwest doorway; 3, secluded dining corner, with its marker in clear floor space beside the northeast table; 4, southwest entrance door, using a door leaf and inward swing arc clear of furniture; 5, rectangular transaction table in the northeast corner, with its long axis east-west; 6, a chair along the north side of table 5, with clearance from the north wall; 7, the opposing chair along the south side of table 5; 8, a small wall-mounted warning-lamp fixture symbol attached to the north wall above and beside the transaction position, shown only as an unlit black-outline footprint symbol; 9, a small rectangular ordinary dining table in the west-central shared zone; 10, its north chair; 11, its south chair. Draw tables as plain rectangles and chairs as small rectangles with a back line. Leave the central and eastern approach to table 5 unobstructed. Draw each number from 1 through 11 exactly once, in a small white circle with a black numeral, immediately on or beside its associated element. Do not draw markers 12 or 13, an envelope, money, lamp activation, colored light spill, people, damage, debris, or any other transient event cue. The lamp's actual red lens color is not a zone fill and must not create a red glow in this diagram. No invented kitchen, restroom, windows, additional doorways, or partitions. No text except the numbered circles and optional short generic zone labels. No legend, dimensions, camera icons, viewing cones, camera arrows, elevations, or height annotations."
      },
      "fp_container_front": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_container_front.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a converted container dwelling's front entry, landing, and immediate exterior approach in a resource-limited future refugee settlement. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric shapes, and solid flat pastel area fills. This is a cropped entrance reference, not a complete dwelling plan. Place the container interior at the top and the exterior approach at the bottom; this orientation is a layout convention, not a geographic claim. Show a narrow rectangular interior entry strip in pale yellow, a compact rectangular exterior landing immediately outside the doorway in pale beige, and an open approach extending below and to both sides in pale gray. Keep each area a single consistent pastel color, without blending. The front wall runs horizontally across the upper-middle of the diagram, with short side-wall returns extending to the top crop edge. Put a single pedestrian doorway near the middle of the front wall. Use a simple door leaf line and swing arc, hinged at the left jamb and swinging inward into the container, preserving an unobstructed push-in entry and exit route. The hinge side is a schematic continuity choice. Keep the landing and approach clear enough for two people to stand facing each other without blocking the doorway. Represent a fixed dwelling-identifier fixture as a small blank rectangular glyph against the front wall immediately right of the doorway; do not draw its inscription. Do not add unsupported windows, exterior furniture, stairs, railings, neighboring dwellings, or interior room layouts. Place exactly one small circle containing a black number for each base element: 1 inside the interior entry strip and container shell, 2 on the exterior landing, 3 in the exterior approach, 4 beside the doorway swing, and 5 beside the blank identifier fixture. Each number appears exactly once. Do not draw marker 6 or any search damage, debris, displaced objects, people, vehicles, action cues, or other transient state details; these belong to a separate background overlay. No text is permitted inside the diagram except these numbered circles. No legend, dimensions, camera icons, field-of-view cones, or camera arrows. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering."
      },
      "fp_container_shared_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_container_shared_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a modest container dwelling's shared dining and living space. Use single-weight black outlines on a white background, simple geometric shapes and conventional architectural plan symbols only. Absolutely no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces or material rendering. No cinematic styling. Arrange an elongated rectangular footprint horizontally across the square canvas, with generous white margins. West is the entrance end; east is the private-room end. Reflect compact, resource-limited container housing through a narrow multifunctional room, minimal ordinary furniture and a curtain-separated private boundary, not through decorative styling or futuristic equipment. Fill the shared room with solid pale yellow, a small entrance threshold inside the west end with solid pale beige, and a shallow private-room boundary strip at the east end with solid pale blue. No gradients, blending or drop shadows. Do not develop the bedroom interior beyond this strip. Put an inward-swinging entrance door in the west wall, toward its south end. At the east partition, provide a curtained passage aligned with the clear south-side circulation aisle; represent the curtain by a straight line with short perpendicular ticks across the opening. Place a compact rectangular dining and sewing table in the north-central shared room, with three small square stools on its west, south and east sides. Keep the south-side route from entrance to curtain unobstructed. Put a narrow rectangular vase-support ledge against the north wall near the east end of the shared room, separated from the dining table. This ledge establishes the persistent vase location; leave its surface empty in the base diagram. Draw exactly these small circled black numbers, each once: 1 in the shared room, 2 in the entrance threshold, 3 in the private boundary strip, 4 beside the entrance door, 5 beside the curtained passage, 6 on the dining table, 7 on the west stool, 8 on the south stool, 9 on the east stool, and 10 on the vase-support ledge. Do not draw numbers 11 through 16 or their associated objects. No vase, candle, meal, clothing, medicine container, broken fragments, blood, people, robots, action effects or room damage. No additional furniture, windows or service rooms. Optional larger area text is limited to Shared Zone, Threshold Zone and Private Zone; otherwise the circled numbers are the only text. No legend, dimensions, camera symbols, field-of-view cones or camera arrows."
      },
      "fp_amber_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_amber_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a small sleeping compartment in a reused container dwelling in a resource-poor future settlement. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric shapes, and solid pastel area fills. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, or material rendering. Show only one compact rectangular room, slightly longer north-to-south, with a simple partition perimeter. Fill the sleeping area pale blue and the unobstructed entrance-and-passage strip along its east side pale beige; these are contiguous functional areas, not separate enclosed rooms. Place a narrow single bed lengthwise against the west wall, with its head at the north end, drawn as a plain rectangle with a small pillow rectangle. Its established worn condition must not be represented with texture or damage graphics. Place one doorway near the east end of the south wall, hinged at its east jamb, with a conventional door-leaf line and inward swing arc toward the east wall. The arc represents opening geometry only, not an event state. Keep a clear continuous route from this doorway along the east side of the bed. Do not add windows, furniture, fixtures, adjoining rooms, or futuristic equipment unsupported by the room scope. Draw exactly four small white circles containing black numbers, each appearing once: 1 in the sleeping area northeast of the bed, 2 within the bed, 3 at the doorway, and 4 midway along the clear passage. Optional area text is limited to 'Private Zone' and 'Threshold Zone'. No other labels, measurements, legends, or annotations. Do not draw marker 5; it belongs exclusively to a separate background-state overlay. Do not depict people, movement cues, displaced objects, broken objects, debris, or damage. Do not draw camera icons, field-of-view cones, or camera arrows."
      },
      "fp_junk_repair_shop": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_junk_repair_shop.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan of a cramped appliance salvage and repair shop in a resource-poor future settlement. Use the layout conventions of a small improvised street-front workshop among container buildings: a narrow rectangular footprint, direct street entrance, dense perimeter storage, and a combined rear repair and transaction desk. Do not imply that the shop itself is necessarily a shipping container. Draw a clean architectural CAD-style diagram using single-weight black outlines, simple geometric symbols, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Fill every sub-area with a single solid pastel color: south entrance threshold pale beige; central customer and circulation zone pale yellow; rear service zone pale cyan; both perimeter salvage-storage areas pale gray. No gradients, blending, or drop shadows. Place the street entrance at the center of the south wall as a simple wall opening. Keep a continuous central aisle from this entrance to the customer-facing south edge of the rear repair desk. Place compact salvage-storage footprints along the west and east walls, stopping before the rear service zone. Represent each stockpile as one grouped bank of tightly packed rectangular appliance symbols, without adding individually numbered loose contents. Position a long rectangular repair desk east-west across the rear zone, leaving access around its east end and standing room between it and the north wall. Place the old desktop computer assembly at the desk's west end, with its monitor facing the operator space to the north; use a small rectangular monitor footprint, stand, and keyboard rectangle as one grouped symbol. Place the wired telephone at the desk's east end using a small rectangular base, handset outline, and simple cord line. Keep the desk's central work surface empty in this base diagram for a separate repair-object overlay. Add small circles containing black numbers, each exactly once: 1 identifies the entire shop at its northwest interior margin; 2 the entrance threshold; 3 the south entrance opening; 4 the central customer aisle; 5 the rear service zone; 6 the west salvage-storage bank; 7 the east salvage-storage bank; 8 the repair desk; 9 the desktop computer assembly; 10 the wired telephone. Markers 11, 12, and 13 belong exclusively to separate state overlays and must not be drawn. Do not draw a television under repair, screen news, reward text, blood, damage, displaced objects, people, robots, weapons, or radios. No text inside the drawing except the numbered circles and an optional small north arrow with N. No dimensions, legends, camera symbols, camera arrows, or field-of-view cones. Preserve the same walls, stockpile footprints, desk, computer, telephone, and circulation route across all scene states."
      },
      "fp_militia_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_militia_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact, repurposed urban command office. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric shapes, and solid pastel area fills. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show one rectangular room, with north at the top. Its northern work zone is pale blue, its southern visitor standing zone is pale yellow, its small southwest entrance threshold is pale beige, and its continuous south-wall lining strip is pale gray. These are functional zones within one room, not partitioned rooms; use no internal dividing walls. Draw a broad rectangular desk east-west in the northern half, with a simple symbolic office chair immediately north of it, facing south. Place a small rectangular speakerphone on the northwest corner of the desktop, leaving its center unobstructed. Preserve generous standing space directly south of the desk, with the south wall immediately behind that visitor position. Represent the wooden south-wall lining only as a narrow plain geometric strip, without wood grain. Put a single inward-swinging entrance door near the south end of the west wall, clear of the desk-to-visitor axis. The layout should suggest a modest reused office with conventional furniture and restrained equipment, not a futuristic control room. Use small white circles containing black numbers, each appearing exactly once: 1 in the northern work zone, 2 in the southern visitor zone, 3 in the southwest threshold, 4 on the south-wall lining strip, 5 on the desk, 6 on the office chair, 7 on the speakerphone, and 8 beside the entrance door. Draw only these base markers. Do not draw markers 9 through 13 or any associated impact mark, embedded knife, airborne splinters, tabletop map, dart, or puncture. Do not draw people, loose personal belongings, action trajectories, camera icons, field-of-view cones, dimensions, legends, elevations, or heights. Furniture must use simple top-down plan glyphs; the door must use a leaf line and swing arc. Optional larger area text is limited to Work Zone, Visitor Zone, and Threshold Zone. A small N with a north arrow is allowed; otherwise no text beyond the numbered circles."
      },
      "fp_detention_visiting_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_detention_visiting_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a spacious institutional visiting room. Use single-weight black outlines on a white background, simple geometric shapes, and solid flat pastel area fills. This is a clean architectural CAD-style layout diagram, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show one broad rectangular room with restrained institutional geometry appropriate to a late twenty-first-century detention facility; do not add speculative technology. Orient north at the top. Fill the main meeting area pale yellow and the visitor entry circulation area pale beige. The beige area extends from a doorway in the lower portion of the west wall along the southwest side of the room toward the visitor seat; it is an open circulation zone, not a separate enclosed room. Keep generous empty floor space around a single central rectangular table, its long axis east-west. Place one simple chair glyph at the center of the table's north side, facing south, and an opposing chair glyph at the center of its south side, facing north. Leave unobstructed standing space beside the visitor chair for an accompanying person, without adding another furniture item. There is no glass divider, interview booth, or partition across the table. Show the west-wall entry with a door leaf and swing arc hinged to keep the approach unobstructed. Do not add unsupported windows, extra doors, fixtures, or furnishings. Draw exactly six small circles with black numbers, each appearing once: 1 in clear floor space in the main meeting area; 2 in the visitor circulation area; 3 beside the entry door; 4 inside the central table outline; 5 inside the north chair glyph; 6 inside the south chair glyph. Use simple rectangles and short backrest lines for the top-down chair symbols. Optional larger area labels are limited to 'Shared Zone' and 'Threshold Zone'; a small north arrow with 'N' is allowed. No other text, legend, dimensions, camera symbols, field-of-view cones, or movement arrows. Do not draw marker 7 or any photograph, loose object, handcuff, person, injury, bloodstain, wall mark, or floor trail. Preserve the table as a clear uninterrupted rectangular surface."
      },
      "fp_church_basement_stairs": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_church_basement_stairs.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a modest church basement stair connection. Use single-weight black outlines on a white background, simple geometric shapes, and solid pastel area fills. This is a clean CAD-like layout reference, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show a narrow rectangular stair enclosure aligned vertically on the page: a basement landing at the south end, a straight stair flight in the middle, and a ground-floor landing at the north end. This straight configuration is a conservative layout convention, not a claim of documented architecture. Keep the utilitarian circulation appropriate to an older, modest church retained in a resource-constrained future setting; add no futuristic equipment or decorative architectural motifs. Fill the basement landing pale beige, the stair flight pale gray, and the ground-floor landing pale yellow, each with one uniform solid fill. Draw enclosing side walls, evenly spaced transverse stair-tread lines, and a single continuous west-side handrail represented by a simple parallel line. Show an un-doored opening centered on the south edge of the basement landing, connecting to the prayer room beyond the crop, and another un-doored opening centered on the north edge of the upper landing, continuing into ground-floor circulation beyond the crop. Do not imply that either passage is the exterior church door. Draw exactly six small white circles containing black numbers, each number appearing once: 1 in the basement landing, 2 within the stair flight, 3 in the ground-floor landing, 4 beside the south passage opening, 5 beside the north passage opening, and 6 beside the west handrail. Keep circles clear of opening and tread geometry. Do not draw marker 7 or any other transient overlay. Include no people, candles, flames, darkness effects, knocking symbols, sound waves, movement trails, prayer-room furnishings, exterior entrance door, inspection window, secret passage, camera icons, viewing cones, arrows, dimensions, legends, or other annotations. The numbered circles are the only text in the drawing."
      },
      "fp_church_prayer_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_church_prayer_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram, like a simple architectural CAD room-layout sketch. Use single-weight black outlines, geometric shapes only, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Represent a modest basement prayer room in a resource-poor future church in South Korea, retaining simple older furniture and analog equipment rather than futuristic consoles. Show only the basement room, its adjoining stair access, and a short escape-passage stub; do not draw the upstairs church. Treat the following arrangement as a consistent schematic staging layout, not a surveyed reconstruction. North is at the top. The main rectangular room occupies most of the image and has a single pale-yellow solid fill. An attached southwest stair-and-landing area has a pale-beige solid fill. A narrow passage extending beyond the southeast part of the east wall has a pale-gray solid fill. Keep these fills flat and uniform, with no blending. Draw small circles containing black numbers 1 through 17, each appearing exactly once beside its associated element. Number 1 identifies the main room. Number 2 identifies the southwest stair-and-landing area, drawn as a rectangle with parallel tread lines extending south from the landing. Number 3 identifies the opening between that landing and the room. Number 4 identifies the short escape-passage stub outside the east wall. Number 5 identifies the escape doorway in the southeast portion of the east wall; use a door leaf and swing arc positioned clear of the interior route. Number 6 identifies a wall-mounted cross at the center of the north wall, represented by a small geometric cross attached to the wall line, not an elevation drawing. Number 7 identifies a small rectangular table in the east-central part of the room. Numbers 8, 9, and 10 identify individual simple chair glyphs at its north, east, and south sides. Number 11 identifies a compact reed organ against the northwest wall, drawn as a rectangle with a narrow keyboard strip along its south-facing playing side. Number 12 identifies a small rectangular organ bench immediately south of the keyboard. Number 13 identifies the old radio at its usual northeast-corner position, represented by a small rectangle with two circular controls. Numbers 14, 15, 16, and 17 identify simple lantern-body glyphs at stable perimeter stations: west wall midpoint, south wall west of center, east wall north of the escape doorway, and north wall between the cross and radio. These lantern stations and the radio home position are continuity anchors; show their bodies without any operating-state effects. Leave a broad uninterrupted floor route from number 3 through the center of number 1 to number 5, with ample central gathering space. Keep the south-central wall free of furniture for a standing observer. Do not add pew rows, an altar, windows, storage rooms, plumbing, or extra doors. Do not depict people, portable flashlights, displaced objects, damage, intrusion traces, illuminated halos, darkened passage fills, or any state-overlay markers numbered 18 through 20. Optional area text is limited to Shared Zone, Threshold Zone, and Utility Zone. Apart from these optional generic zone labels and the numbered circles, include no text, annotations, dimensions, camera icons, view cones, or directional arrows."
      },
      "fp_miyeon_confinement_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_miyeon_confinement_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram, resembling a simple architectural CAD room-layout sketch. Use single-weight black outlines, geometric shapes, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Depict a modest repurposed administrative confinement room with an adjoining corridor and exterior-facing corridor window bay. Derive the utilitarian cellular-office layout from a future South Korean administrative building using retained conventional equipment; do not add futuristic interfaces or decorative cultural motifs. Place the rectangular confinement room in the upper portion of the drawing and a horizontal corridor along its south side. Fill the room's seating area pale blue, the corridor pale yellow, a continuous unobstructed clearance strip along the room's east side pale beige, and a small equipment-storage corner at the corridor's southwest end pale gray. These are separate, non-overlapping solid pastel areas with no blending. The clearance strip is part of the room, not a walled compartment. Place two simple chair glyphs in the west-central room, aligned north-south and facing each other across an empty gap; do not add a table. Place the iron entrance door in the room's south wall toward the east, connecting the clearance strip to the corridor. Show its conventional swing arc opening outward into a recessed threshold, with its hinge at the east jamb and a small handle glyph at the latch edge. The arc denotes opening geometry, not an event state. Keep the corridor passable around the swing. Place the exterior window at the corridor's east end as double parallel lines in the wall, preserving the corridor location of the window encounter rather than turning the window into a room exit. Leave the corridor's west end open as an off-plan circulation continuation. Draw a small circle containing a black number exactly once for each of these persistent anchors: 1 confinement room, 2 adjoining corridor and window bay, 3 clear exit strip, 4 iron entrance door, 5 north chair facing south, 6 south chair facing north, 7 east corridor window, 8 west corridor continuation, 9 southwest equipment-storage corner, and 10 entrance-door handle. Position opening and fixture circles beside their glyphs without obscuring them. Draw only markers 1 through 10. Do not draw markers 11 through 15, broken hardware, a displaced extinguisher, waves, floodwater, glass fragments, blood, injury traces, people, or other event cues. Leave the equipment-storage corner empty of loose objects in this base diagram. No text is permitted except the numbered circles and optional short generic area labels. Do not draw a legend, dimensions, camera icons, viewing cones, elevations, storeys, or height annotations."
      },
      "fp_floating_container_plank": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_floating_container_plank.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a floating container-derived plank surrounded by open seawater. This is a simple spatial reference diagram, not artwork. Use single-weight black outlines, geometric shapes only, and a white outer margin. Center one elongated rectangular floating surface with its long axis running vertically on the page. Fill its entire footprint with one solid pale beige pastel color. Fill the surrounding water area with one solid pale cyan pastel color. Keep these fills uniform and separate. Draw one small white circle containing the black number 1 near the lower end of the floating surface, and one small white circle containing the black number 2 in the surrounding water near the upper-right corner. Each number must appear exactly once. These are the only numbered markers to draw. Leave the platform interior otherwise empty and unobstructed, with sufficient continuous surface for a reclining adult along the center-left, an adjacent crouching adult to the right, and a standing companion farther right; do not draw those people, their positions, position boundaries, or their event markers. This is a detached floating surface in a future maritime salvage setting, not a complete container room: do not add walls, a roof, doors, windows, railings, furniture, machinery, or futuristic interfaces. Do not include other containers or remote action spaces. Do not draw blood, injuries, loose objects, waves, trails, characters, camera icons, viewing cones, dimension lines, legends, or annotations. No text other than the two marker numerals. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, or material rendering. The result must resemble a clean architectural CAD footprint diagram."
      },
      "fp_store_approach": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_store_approach.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic floor plan of a roadside store frontage and the road connecting a refugee-camp approach to a cityward continuation. Use single-weight black outlines, simple geometric shapes, and a white background, like a clean architectural CAD layout sketch. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nUse the following schematic orientation as a continuity convention, not a claim about geographic bearings: the camp approach is at the left edge, the cityward continuation at the right edge, and the store is across the road at the top. Draw a continuous horizontal road through the middle. Leave its full width unobstructed and both ends open. Below it, draw a narrow continuous pedestrian verge connecting the two approach directions. Above it, draw a narrow store-front pedestrian apron. Place a compact rectangular store footprint immediately behind the apron, slightly right of center, with its frontage parallel to the road. This modest street-facing commercial layout should reflect an ordinary Korean urban-fringe setting adapted to a resource-constrained future, without speculative futuristic infrastructure. Show only the store envelope and frontage openings; do not map its interior, furnishings, or merchandise.\n\nUse single solid pastel fills without blending: pale gray for the central road, pale lavender for its left camp-side approach segment, pale blue for its right cityward continuation segment, pale beige for the lower pedestrian verge, pale peach for the store-front apron, and pale yellow for the store footprint. Approach segments are contiguous parts of the same road, with no walls or barriers at their color boundaries. Keep all circulation zones mutually connected. Put a simple door line and swing arc in the store's lower wall, toward its left end, opening inward. Put a double-parallel-line storefront window symbol in the same wall to the right of the door. These openings are schematic frontage assumptions, not a detailed surveyed facade.\n\nDraw exactly nine small white circles containing black numbers, each appearing once: 1 in the central road; 2 in the lower pedestrian verge; 3 in the store-front apron; 4 inside the store footprint; 5 immediately beside the entrance door; 6 immediately beside the storefront window; 7 in the left camp-side road approach; 8 in the right cityward road continuation; 9 at the store's road-facing wall, identifying the frontage boundary. Keep circles clear of opening glyphs. No text labels, legends, measurements, or other annotations. Do not draw camera symbols, view cones, directional arrows, movement trails, people, police, vehicles, loose objects, damage, or scene-event cues. Do not depict camp buildings or city buildings outside this plan's scope."
      },
      "fp_unattended_store": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_unattended_store.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact unattended urban general-goods store. Use only single-weight black outlines, simple geometric symbols, and flat solid pastel area fills on an off-white background. This must look like a clean architectural CAD room-layout sketch, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nUse a rectangular street-level shop footprint, north at the top and the street-facing entrance on the south wall near the southwest corner. Derive the compact perimeter shelving and efficient freestanding merchandise aisles from contemporary-to-near-future Korean urban retail layouts; retain ordinary shelving and a conventional freestanding ATM rather than inventing futuristic interfaces. Do not add an attendant counter, extra rooms, or unsupported machinery.\n\nFill the main retail floor with pale yellow, the small entrance threshold with pale beige, the northeast medicine corner with pale cyan, the northwest ATM service bay with pale blue, and the rear hiding recess with pale lavender. These are contiguous functional areas, not enclosed rooms; do not add partition walls between them. Every fill is a uniform solid pastel color with no blending. Keep continuous circulation around the shelving.\n\nPlace the following small circled black numbers exactly once each: 1 in the main retail aisle; 2 in the entrance threshold; 3 in the northeast medicine corner; 4 in the northwest ATM service bay; 5 in the rear cross-aisle recess immediately north of the central shelving and east of the ATM bay; 6 on a short footwear display along the southwest portion of the west wall; 7 on an east-west freestanding bag and everyday-supplies shelf in the southern middle of the shop; 8 on a parallel east-west food and toy shelf farther north, aligned to screen the rear recess from the entrance; 9 on the medicine shelving against the northeast wall; 10 on the ATM footprint against the north wall in the northwest bay, with its operating front facing south; 11 on a short blanket display immediately east of the ATM, leaving the machine's front clear; 12 beside the entrance door opening in the south wall. Represent shelves as plain narrow rectangles with a few compartment divisions, the ATM as a compact rectangle with a short front-edge line, and the door as a leaf line with a swing arc. Keep the door swing free of the footwear display.\n\nLeave a clear north-south circulation lane along the west side of the central shelves, connecting the entrance to the ATM. Leave an open working area directly south of the ATM for several occupants and a bag. Provide circulation at both ends of the central shelves. Their aligned solid footprints must interrupt the direct entrance-to-rear-recess sightline while permitting someone at a shelf end to peek toward the entrance. Do not draw sightline arrows, people, camera symbols, or field-of-view cones.\n\nDraw only base markers 1 through 12. Do not draw markers 13 through 15, panel damage, missing-stock indications, spilled money, displaced bags, carried supplies, or any other event-state cue. Show the ATM and shelving as intact persistent footprints. Apart from the circled numbers, optional short generic zone names and a small north arrow marked N, include no text, legend, dimensions, annotations, or product labels."
      },
      "fp_defense_minister_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_defense_minister_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of an entire senior government official's office. Use single-weight black outlines, simple geometric shapes, and a white background. This is a layout reference, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Represent a spacious formal administrative office appropriate to a late-21st-century Korean institutional setting through layout alone: a large executive desk at the far end, paired visitor seats facing the desk, perimeter storage, and generous unobstructed circulation. Do not add speculative futuristic interfaces or traditional decorative motifs. The arrangement is a conservative staging proposal where the source does not specify geometry. Draw one rectangular enclosed room with north at the top. Divide its floor into contiguous functional areas using solid pastel fills, without internal partition walls: pale blue for the northern private work zone, pale yellow for the central and southeastern shared visitor zone, pale beige for a small southwestern entry threshold, and pale gray for the western circulation strip connecting the entrance to the work zone. Use no gradients, blending, or drop shadows. Place marker 1 just inside the eastern perimeter to identify the office as a whole; marker 2 in an unobstructed part of the northern work zone; marker 3 in the shared visitor zone; marker 4 in the southwestern threshold; and marker 12 in the western circulation strip. Place a single inward-swinging entrance door, marker 5, in the south wall near the west corner, with its swing clear of furniture. Place one broad window opening, marker 6, centered in the north wall, shown as double parallel lines within the wall. Place the large rectangular executive desk, marker 7, east-west in the northern half of the room. Place the executive chair, marker 8, north of the desk facing south, with circulation space between the chair and window. Place two separate visitor chairs, markers 9 and 10, south of the desk, facing north and arranged side by side with comfortable separation. Place a shallow rectangular storage credenza, marker 11, against the east wall in the work zone, clear of the desk. Keep access around both desk ends, behind the executive chair, and between the entrance and visitor seats unobstructed. Furniture must use simple top-down rectangular plan glyphs; chairs use a seat rectangle and back line, and the door uses a leaf line and swing arc. Draw every marker from 1 through 12 exactly once as a small circle containing a black integer. Do not repeat numbers in a legend. Optional large area text is limited to Private Zone, Shared Zone, and Threshold Zone; a small N and north arrow may appear in one corner. No other labels, annotations, dimensions, camera icons, field-of-view cones, people, loose event objects, telephone-call graphics, transient marks, or plot-state cues. Do not combine this office with any other office shown in an intercut scene."
      },
      "fp_camper_cabin": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_camper_cabin.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a compact truck-based camper with one continuous cabin. Use single-weight black outlines, simple geometric shapes, and a white background. This is a functional CAD-like layout reference, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Orient the vehicle front toward the top of the image. Use a narrow elongated rectangular cabin perimeter with slightly clipped front corners. Reflect a conventional left-hand-drive vehicle layout appropriate to the specified region, with manually operated driving controls and modest rear seating; do not add speculative futuristic equipment. Fill the front driving area pale blue, the rear shared seating area pale yellow, and a small rear-left luggage area pale gray. Each area has one uniform solid pastel fill, without blending. These are functional zones within one cabin, not separate walled rooms. Keep an unobstructed passage between the front seats and the rear seating. Put the driver seat front-left and passenger seat front-right, both facing the windshield. Place a transverse two-place bench against the rear end, with a small luggage floor area immediately forward of its left end. Keep the right-side aisle open so the passenger seat, rear seating, and side window frames are mutually accessible. Draw seats as rectangles with simple cushion divisions. Show a shallow dashboard across the front, a simple circular steering-wheel glyph on its left side, a windshield across the front boundary, and front side doors with outward swing lines and arcs. Show each window as double parallel lines in the perimeter. Include one window in each front door and one on each side of the rear shared area. Represent the single small rear ceiling lamp by a small unlit geometric fixture symbol projected onto the plan above the rear aisle; leave the roof omitted so the cabin remains readable. Draw exactly one small numbered circle for each of these base elements: 1 front driving area, 2 rear shared seating area, 3 rear-left luggage area, 4 driver seat, 5 passenger seat, 6 rear bench, 7 dashboard, 8 steering wheel, 9 windshield, 10 left front door, 11 right front door, 12 left front door window, 13 right front door window, 14 left rear side window, 15 right rear side window, and 16 rear ceiling lamp. Each black number appears exactly once, positioned beside its corresponding shape without obscuring it. Do not draw markers 17 through 21 or their objects and effects: carried bags, active roof leakage, active window-frame leakage, or clothing used to stop leaks. Do not draw people, rain, wet marks, water trails, damaged roof patches, illumination states, camera icons, field-of-view cones, or camera arrows. Do not add a bed, kitchen, bathroom, extra partitions, or additional lamps. Apart from the numbered circles, no text, dimensions, legends, or annotations appear inside the diagram."
      },
      "fp_l57_reading_room_stacks": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_l57_reading_room_stacks.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an abandoned public-library reading room with book stacks and a legacy desktop computer station. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric symbols, and solid pastel area fills. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Depict only one interior level, not the whole building. Use a compact rectangular institutional layout with practical straight circulation aisles, freestanding parallel bookcases, and an ordinary older computer workstation rather than futuristic interfaces. The following relative arrangement is a schematic continuity proposal, not a surveyed plan. North is the top edge. Divide the open interior into five adjoining colored areas without inventing partition walls: a pale-yellow shared reading area across the center and southwest, marker 1; a pale-beige entrance threshold at the southwest end of the south wall, marker 2; a pale-green stack area across the north-center and east-center, marker 3; a pale-blue quiet corner in the northwest, marker 4; and a pale-cyan computer area in the northeast, marker 5. Keep the northwest corner open, with no permanent bed. Place an inward-swinging entry door in the south wall at marker 6, using a door leaf and swing arc. Show three separate north-south bookcase rectangles within the stack area, markers 7, 8, and 9 from west to east. Leave clear aisles between them, a cross-aisle along their south ends, and a route around their north ends. Show shelf divisions only, not individual loose books. Put a rectangular computer desk against the north wall in the northeast area, marker 10; place a simple top-down monitor-base and keyboard glyph on the desk, marker 11; and a simple workstation chair immediately south of the desk, marker 12. Keep the shared floor open for temporary sitting and meals. Preserve a continuous unobstructed route from the door to the shared floor, sleeping corner, stack aisles, and computer chair. Enclose the room with plain black wall outlines; do not invent additional doors or windows. Draw each number from 1 through 12 exactly once in a small white circle with a black number, beside or inside its corresponding feature without obscuring its outline. Do not draw markers 13 through 16 or any associated temporary objects or effects. Do not depict people, robots, meal supplies, makeshift bedding, loose reading books, murals, crayons, debris trails, dust textures, cobweb graphics, or new damage. Existing neglect and disorder are downstream background conditions, not diagram decoration. Only optional large generic area labels and a small north arrow marked N are allowed besides the numbered circles. No legends, dimensions, furniture names, camera symbols, sightline arrows, or other annotations."
      },
      "fp_l58_corridor_corner": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_l58_corridor_corner.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram, resembling a simple architectural CAD plan. Use single-weight black outlines, geometric shapes only, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Depict a limited corridor fragment in an old public library, using straightforward rectilinear institutional circulation appropriate to an older building retained into a future setting. Do not depict the entire library. Orient the main corridor horizontally from west to east, with a long uninterrupted north wall and a closed east end. Fill the corridor with one solid pale-yellow pastel color. At the eastern end, extend the floor southward into a recessed rectangular corner, filled with one solid pale-blue pastel color. Connect this recess directly to the corridor through a broad, doorless mouth. The south corridor wall west of this mouth forms a short return along the recess's western edge, providing partial seclusion without isolating the recess. Preserve a generous unobstructed approach from the western corridor into the corner, with enough open floor for someone to approach behind a person standing near the recess's south end. At the west end, show an open connection to the library circulation beyond the cropped scope, without inventing adjacent rooms. The continuous north wall is the persistent support for a scene-specific mural, but draw it as a plain wall: no mural, crayon lines, pictures, writing, or other event-state marks belong on this base plan. Add no furniture, windows, equipment, people, handheld objects, debris, or decorative features. Draw exactly six small circles with black numbers, each appearing once: 1 in the main corridor; 2 beside the midpoint of the continuous north wall; 3 inside the recessed corner; 4 at the west connection; 5 at the open mouth of the recess; 6 beside the western return wall of the recess. Do not draw marker 7 or its content. Optional larger area labels are limited to 'Shared Zone' and 'Private Zone' inside their respective fills. No other text, dimensions, legends, camera icons, sightline arrows, or field-of-view cones. All colors must be flat solid fills without blending or drop shadows."
      },
      "fp_l61_store_and_assigned_inserts": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_l61_store_and_assigned_inserts.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan diagram, using single-weight black outlines, simple geometric shapes, and a white background. This is a layout reference, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Arrange two completely disconnected drawing blocks with a broad blank gutter: a larger convenience-store plan on the left and a smaller camper front-interior insert on the right. No shared enclosure, road, connecting path, or implied adjacency. The two blocks are independently scaled. Use conservative compact roadside-store and left-hand-drive camper layout conventions appropriate to a future South Korean setting where older everyday equipment remains in use; do not add futuristic interfaces or decorative cultural motifs. Directions below refer only to each block's page orientation, not geographic north. STORE: draw a rectangular room with its entrance near the lower-left corner. Fill the shared retail floor pale yellow, the upper-right medicine area pale blue, the upper-left attendant area pale cyan, and the small entrance threshold pale beige; these are functional zones without added partition walls. Place circle 1 in the open shared retail floor, circle 2 in the medicine area, circle 3 in the attendant area, and circle 4 at the threshold. Draw the entrance as a wall opening with a simple door leaf and swing arc, circle 5. Put a long medicine shelf against the right wall, circle 6, and one freestanding general-merchandise shelf in the lower-right part of the store, circle 7. Keep a clear central aisle and an unobstructed route from the entrance behind the attendant position toward the medicine area. Place a rectangular attendant table in the upper-left zone, circle 8, and a small rectangular television symbol against the upper wall immediately above the table, circle 9. Place a simple convex-mirror arc in the upper-right corner, circle 10, oriented symbolically toward the central aisle and entrance approach. Do not draw reflection contents. CAMPER INSERT: depict only the cockpit and immediately adjoining cabin section, with the vehicle front toward the top of this block. End the lower edge with a simple paired break-line glyph to indicate that the rear interior is outside the insert scope. Fill the adjoining cabin pale gray with circle 11 and the cockpit pale green with circle 12. Place simple top-down seat rectangles at front-left for the driver, circle 13, and front-right for the passenger, circle 14. Draw a small steering-wheel circle ahead of the driver, circle 15. Represent the windshield along the front boundary with double parallel lines, circle 16; represent the passenger-side window in the right boundary with double parallel lines, circle 17, and the driver-side window in the left boundary with double parallel lines, circle 18. Show the projected attachment position of the interior ceiling bulb as a tiny unfilled fixture circle on the cabin centerline just behind the seats, with numbered circle 19 beside it. This fixture glyph indicates its attachment coordinate only, not a floor-mounted object. Preserve normal vehicle-local attachment geometry in this base plan; rollover orientation is supplied separately as background-state metadata. Every numbered circle must contain a black integer and appear exactly once. Draw only markers 1 through 19. Never draw markers 20 through 23 or any associated smoke, glass fragments, flicker, rollover graphics, damage, ceiling bullet holes, fallen merchandise, weapons, loose medicine containers, people, or plot cues. Furniture must remain simple plan symbols, with no individual merchandise illustrations. Optional larger area text is limited to Shared Zone, Medicine Zone, Service Zone, Threshold Zone, Cabin Zone, and Cockpit Zone. No other text, dimensions, legends, camera icons, field-of-view cones, or directional arrows."
      },
      "fp_repair_storage": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_repair_storage.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of an integrated storage and vehicle-repair interior. Use single-weight black outlines, simple geometric symbols, and a white background. This must look like a clean CAD room-layout sketch, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Reflect a modest, resource-constrained future roadside workshop retaining conventional tools and furnishings: an improvised sleeping corner directly connected to a practical vehicle-sized repair space, not a futuristic laboratory. Orient north at the top. Draw one rectangular enclosure with no dividing wall between the western storage/rest area and the larger eastern repair bay. Fill the western area uniformly pale blue, the eastern repair area uniformly pale cyan, and a shallow southern entrance/circulation strip uniformly pale beige. These are functional zones within one continuous room, not separate enclosed rooms. Keep the central diagonal sightline from the cot to the repair bay unobstructed. Place circle 1 in the western storage/rest area, circle 2 in the eastern repair bay, and circle 3 in the southern threshold strip. Place a narrow cot along the west wall, head to the north, drawn as a rectangle with a pillow symbol, with circle 4. Immediately east of the cot's southern half, place a small rectangular tool-access workbench with circle 5, reachable from the cot without blocking the view into the bay. Place a wall-mounted tool rack along the northwest wall with circle 6 and a storage shelving rectangle along the north wall west of center with circle 7. Place a large speaker bank against the northeast wall, represented by adjacent plain rectangular footprints treated as one installation, with circle 8. Represent a persistent rock-poster display along the west wall north of the cot as a thin wall-mounted strip with circle 9; show no poster artwork or lettering. Draw a pedestrian entrance near the southwest end of the south wall with a door leaf and swing arc, with circle 10. Draw a broad vehicle-access opening in the southeast part of the south wall, aligned with the repair bay, with circle 11; use a simple interrupted wall and straight closure line. Leave the eastern bay empty of vehicles in this base diagram, with generous vehicle and working clearance. The visiting camper and event-specific loose pliers are separate overlay items and must not be drawn; do not draw circles 12 or 13. Draw each base number from 1 through 11 exactly once in a small circle with a black numeral, adjacent to its associated shape or inside its area. No other numbered markers. No people, loose event objects, repair damage, bottles, music symbols, darkness effects, camera icons, viewing cones, elevations, dimensions, or arrows. The only permitted text is the circle numerals and optional short area labels 'Storage Zone', 'Service Zone', and 'Threshold Zone'. Do not include the neighboring dining container."
      },
      "fp_repair_forecourt": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_repair_forecourt.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an isolated vehicle-repair forecourt with an adjacent container diner. Use single-weight black outlines on a white background, simple geometric shapes, and flat solid pastel area fills. This is a clean CAD-style layout reference, not artwork. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Derive the practical layout from a modest Korean roadside repair facility with a reused container diner; do not add decorative futuristic architecture. Place the larger rectangular repair building at the northwest and the smaller, narrow rectangular container diner immediately east of it, with both entrances facing the forecourt to the south. Show only building footprints and relevant exterior openings, not interior rooms or furnishings. Fill the repair footprint pale cyan and the diner footprint pale yellow. Place a continuous pale beige pedestrian threshold strip along their south-facing fronts. Put a broad vehicle-service opening in the repair building's south wall and a separate pedestrian door near its southeast corner. Put the diner door in its south wall. Draw pedestrian doors as simple leaf-and-swing-arc glyphs and the vehicle-service opening as a wide wall break. Below the threshold strip, arrange an open pale gray forecourt with an unmarked camper parking envelope west of center, filled pale blue. Keep generous pedestrian clearance between the parked-vehicle envelope and both building entrances. From the south end of the parking envelope, extend an unobstructed pale green vehicle-clearance area toward a broad ungated access opening at the southern site edge. The parking envelope is oriented north-south so a camper can face south and leave without crossing either entrance. These colored areas are schematic spatial allocations, not painted parking lines, curbs, or physical partitions. Do not draw an enclosing fence or gate. Use exactly these small numbered circles, with black numerals, each appearing once: 1 in the general forecourt; 2 in the repair-building footprint; 3 in the container-diner footprint; 4 in the pedestrian threshold strip; 5 at the repair vehicle-service opening; 6 at the repair pedestrian door; 7 at the diner door; 8 in the empty camper parking envelope; 9 in the vehicle-clearance area; 10 at the southern ungated access opening. Numbers 11 through 14 are overlay-only and must not appear, either as markers or objects. Do not draw a camper, letter, dust, luggage, people, robots, movement arrows, tire trails, or event cues. No indoor bed or sleeping area. Do not draw camera icons, view cones, dimensions, legends, or annotations. Apart from the numbered circles, permit only short generic area labels such as Service Zone, Shared Zone, and Threshold Zone."
      },
      "fp_church_forecourt": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_church_forecourt.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a church forecourt. Use only single-weight black outlines, simple geometric shapes, and solid pastel area fills on a white background. This must look like a clean architectural CAD layout sketch, never artwork. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use the compact courtyard and direct courtyard-to-hall entrance arrangement of a retained neighborhood parish church in a resource-scarce near-future settlement, not an elaborate ceremonial plaza or a futuristic complex. Diagram north is the top edge and is a layout convention rather than an established geographic bearing. Along the north edge, draw the church frontage as a horizontal wall enclosing only a shallow cropped interior strip, filled pale blue, with marker 1 inside it. Center a wide entrance in this wall, identified by marker 3; use a simple door-leaf line and swing arc as a conventional opening symbol, not an event-state indication. Immediately south of this opening place a pale beige rectangular threshold zone with marker 2. Continue south into an unobstructed central forecourt filled pale yellow, marked 4. At the southern edge, provide a broad pale gray vehicle-access apron marked 5, directly connected to the central forecourt; do not draw parking stripes, a permanent truck bay, or a vehicle. Northwest of the central forecourt, just west of the threshold, place a fixed religious statue with outstretched arms on a small square base, marked 6. Represent the statue only by a tiny geometric top-down footprint with a transverse arm bar, not an elevation, portrait, or sculptural rendering. Its front faces south toward arriving visitors. East of the central forecourt place a contiguous open gathering area filled pale green and marked 7; keep the central approach to the entrance unobstructed. Colored boundaries between outdoor areas are organizational divisions, not walls or fences. Each area has one consistent solid pastel fill, with no blending. Draw each marker from 1 through 7 exactly once as a small white circle containing a black number, placed beside or within its corresponding feature without hiding the geometry. Do not draw markers 8 through 11 or any associated masks, truck, cage, crowd, weapons, captives, soldiers, movement trails, or other event cues. Do not add unsupported facade windows, towers, stairs, street furniture, interior furnishings, or surrounding buildings. No text inside the diagram other than the numbered circles. No dimensions, legend, camera icons, field-of-view cones, camera arrows, elevations, or height annotations."
      },
      "fp_church_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_church_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a ruined church hall repurposed for public interrogation in a resource-scarce future society. Use the axial nave, end platform, retained stained-glass window openings, and interior gallery conventions of an inherited modern church building. This is a simple architectural CAD-style reference map, not artwork. Use single-weight black outlines, geometric shapes, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nOrient the long rectangular hall vertically on the page, with the entrance at the bottom and the dais at the top. Draw the nave perimeter with a few simple angular irregularities indicating existing structural ruin, but no rubble objects or event damage. Keep the central floor open and omit pews and other unsupported furnishings. Arrange the persistent elements as follows: number 1, the main nave and assembly floor; number 2, a broad rectangular dais centered at the top end; number 3, an oversized throne centered on the dais, facing down the nave, drawn as a simple chair footprint with armrest rectangles; number 4, a narrow gallery footprint along the left side of the nave, overlooking the open central hall; number 5, a barred sliding-gate opening in the left boundary of a small holding bay on the upper right side; number 6, that holding bay; number 7, a broad unobstructed circulation strip extending leftward from the gate into the central interrogation floor, reaching the foot of the dais without crossing its steps; number 8, the main entrance centered in the bottom wall; number 9, a retained window opening in the left outer wall, away from the gallery footprint; number 10, a retained window opening in the right outer wall below the holding bay; number 11, the short dais access-step footprint centered on its lower edge; number 12, the interrogation floor immediately below those steps; number 13, the gallery's inward-facing protective rail, drawn as a simple line. Show the gallery as a flat projected footprint only; do not draw an elevation or stack multiple plan panels. Keep its inward edge and the central hall clearly distinguishable.\n\nUse one single solid pastel fill for each distinct area: main nave pale yellow, dais pale lavender, gallery pale blue, holding bay pale gray, circulation strip pale cyan, interrogation floor pale peach, and dais-step footprint pale beige. These fills are mutually bounded, with no blending or overlap effects. The circulation strip and interrogation floor are open portions of the nave, not enclosed rooms; distinguish them by flat fill boundaries without partition walls. Window symbols are double parallel lines within their wall openings, with no colored glass patterns or light beams. Use a conventional entrance door leaf and swing arc. Represent the barred gate by its fixed opening, jambs, and sliding track only, without specifying the movable leaf's current position.\n\nPlace small white circles containing black numbers 1 through 13, each exactly once, directly beside or within its corresponding element. Do not print element names, dimensions, legends, captions, or other text. Do not draw markers 14 or 15, a cage, a moving gate leaf, people, archers, weapons, bodies, blood, trails, or action cues. The cage reveal and open-gate condition belong exclusively to separate background overlays. Keep the entire cage circulation strip clear. Do not draw camera icons, camera arrows, movement arrows, or field-of-view cones."
      },
      "fp_prison_cell": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_prison_cell.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a sparse underground detention cell in a resource-deprived future settlement. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric shapes, and solid flat pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Do not illustrate darkness; this is a legible layout reference, not a cinematic image.\n\nPlace north at the top. Draw a compact rectangular cell with solid north, east, and west enclosing walls. Its south boundary is an iron-bar partition, represented in true plan view as a narrow strip with evenly spaced small bar-section symbols, not an elevation of upright bars. Integrate a simple hinged barred access gate toward the southeast end; show its leaf line and outward swing arc into a narrow corridor immediately south of the cell. The gate location and compass orientation are schematic continuity choices. Show only the corridor strip needed to establish access; do not invent surrounding rooms, stairs, or an entire prison complex.\n\nFill the main open cell floor pale yellow, the northwest hay-storage corner pale beige, the northeast floor-resting area pale blue, and the exterior corridor strip pale gray. These are adjoining functional floor zones, not separate rooms: add no internal partition, curb, platform, or furnishing between them. Leave a clear central route from the gate to both rear corners, with open floor along the west side between the hay corner and the bars. Use spare floor-level accommodation appropriate to an improvised, resource-poor detention space; do not add a bed, mattress, bench, toilet, sink, advanced interface, decorative cultural motif, or unsupported window.\n\nDraw exactly six small white circles with black numbers, each appearing once: 1 in the central cell floor; 2 beside the middle of the iron-bar boundary, clear of the gate; 3 beside the southeast access gate; 4 inside the corridor strip; 5 in the northwest hay-storage corner; 6 in the northeast floor-resting area. Do not number individual bars. Optional larger area text is limited to Shared Zone, Storage Zone, Rest Zone, and Threshold Zone. A small N with a north arrow is allowed in one corner. No other text, legend, dimensions, camera icons, view cones, or annotations may appear.\n\nThe loose hay pile and pooled floor water belong to the separate background-state overlay, even though they remain present throughout the referenced background. Show their spatial context through the empty corner and open west-side floor only; do not draw the hay pile, water shape, wet patches, or markers 7 and 8 in this base diagram. Do not draw people, handheld hay, food, wounds, action traces, sound waves, or flashback locations."
      },
      "fp_village_arena": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_village_arena.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan, like a simple architectural CAD site plan. Use single-weight black outlines, geometric shapes, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. This is a persistent spatial reference, not an illustration of an attack.\n\nShow an improvised open-air fighting arena occupying a village square in front of a church, with the church itself beyond the north crop. Derive the compact forecourt and narrow perimeter lanes from a traditional courtyard-village layout adapted for a resource-poor future settlement. Do not add a monumental stadium, futuristic interfaces, decorative roofs, or unrelated prison interiors. Compass placement is a schematic continuity choice.\n\nPlace a broad rectangular fighting ground at the center, elongated north-south, with substantial empty space in its middle. Put compact spectator stand blocks along the west and east edges, facing inward; represent their tiers with simple parallel lines. Center a small rectangular dais at the north end, facing south, with one anchor seat and a short central access stair. Leave a continuous circulation strip behind the stands and dais. Provide west and east access gaps through the arena enclosure near the southern ends of the stands, plus a broad southern entry gap. Connect the side gaps to narrow west and east escape lanes extending to the crop. Do not use route arrows.\n\nPlace the cage-lift emergence opening in the southwest portion of the fighting ground, outside the central action space. Draw it as an outlined square containing a smaller rectangular cage assembly footprint. Put its gate on the north side facing the open fighting ground, represented by a simple gate line and swing arc; the arc communicates clearance, not the current gate state. Do not depict a second cage or any underground rooms. Show four small fixed torch-holder footprints at the northwest, northeast, southwest, and southeast corners of the fighting-ground boundary. No flames.\n\nUse single solid pastel fills: fighting ground pale yellow; both spectator blocks pale blue; dais pale lavender; lift opening pale cyan; access gaps pale beige; perimeter circulation and escape lanes pale gray. Keep furniture and fixture glyphs white so the zone fills remain legible. No blending, gradients, or drop shadows.\n\nDraw exactly one small white circle with a black number for each of these persistent elements, with every number appearing once: 1 central fighting ground; 2 west spectator stand; 3 east spectator stand; 4 north dais; 5 dais seat; 6 cage-lift opening; 7 cage assembly footprint; 8 cage gate; 9 west access gap; 10 east access gap; 11 south entry gap; 12 perimeter circulation strip; 13 west escape lane; 14 east escape lane; 15 dais access stair; 16 northwest torch holder; 17 northeast torch holder; 18 southwest torch holder; 19 southeast torch holder. Position the separate markers for the nested lift, cage, and gate without overlap. Use simple plan symbols only, with a small rectangle for the seat and parallel tread lines for the stair. Optional larger generic area labels are limited to Shared Zone, Service Zone, and Threshold Zone. A small N with a north arrow is allowed in one corner. No other text, dimensions, legends, camera icons, field-of-view cones, or annotations. Do not draw marker 20 or any smoke, dust, explosions, damage, displaced objects, people, weapons, or combat-state cues."
      },
      "fp_warehouse_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_warehouse_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a disused industrial warehouse. Use a clean architectural CAD-plan appearance: single-weight black outlines, geometric shapes only, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Depict a simple rectangular, undivided industrial shell with large stored machinery and a broad central access aisle, consistent with a reused industrial warehouse in a resource-constrained future setting. Do not add futuristic interfaces, domestic rooms, or decorative architectural features. Orient the entrance at the bottom and the rear wall at the top. Fill the main warehouse area pale yellow, the small entrance threshold pale beige, and the secluded rear-right refuge pale blue. All fills must be solid flat pastels, with no blending or drop shadows; these colored areas are functional zones, not partitioned rooms. Place numbered circle 1 in the central warehouse aisle and circle 2 within the entrance threshold. Show a wide doorway in the south wall with a simple door-leaf line and swing arc, the leaf resting halfway open, and circle 3 beside the opening. Place a large rectangular machine-part storage footprint along the west-middle wall with circle 4, and another large machine-part footprint along the east-middle wall with circle 5. Use only elementary rectangles and circles within these footprints. Leave the central aisle continuously open from the entrance to the rear. In the northwest corner, depict a persistent broken-robot storage pile as a bounded cluster of simple rectangular and circular component glyphs, with circle 6; do not depict standing robot characters. Keep a secluded refuge in the northeast corner behind the east-side machinery, with circle 7 in its open floor space. Indicate seclusion through the screening arrangement only, never through dark fill or shadows. Place a small fixed-position nest container against the north wall within this same refuge, using a small rectangle with an inner oval and circle 8. Keep sufficient clear floor beside it for two occupants, but draw no occupants. Draw each numbered circle from 1 through 8 exactly once, with a black integer inside. Marker 9 and its movable covering box belong exclusively to a separate shot-state overlay: do not draw either on this plan. Do not draw birds, people, active robots, a ball, weapons, event cues, trails, or damage overlays. No text other than the numbered circles is needed. Do not draw legends, dimensions, camera symbols, field-of-view cones, or camera arrows."
      },
      "fp_store_exterior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_store_exterior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic site floor plan of an overgrown approach to a partly collapsed large department store. This is a simple architectural CAD-style layout reference, not artwork. Use single-weight black outlines, geometric shapes only, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nUse the layout conventions of a large modern urban retail building surviving into a dystopian future: a broad commercial footprint, a substantial forecourt, and a broken exterior wall rather than a domestic entrance. Place the cropped building footprint across the northern third of the diagram. Do not subdivide its interior or add unsupported shop fittings, windows, stairs, or conventional entrance doors. Show the partly collapsed facade as two surviving wall segments with a clearly navigable irregular gap between them. The southern approach winds between standing-water pools and established vegetation, then joins a small clear threshold immediately outside this gap. Place a rubble field beside the eastern facade, with a distinct lookout patch at its southern edge. Keep a clear spatial relationship between this lookout, the lower entrance gap to its northwest, and the approach to its southwest; no vegetation mass should block this relationship. The lookout is represented only by its plan footprint, without elevation graphics. Use a few simple angular polygons to indicate consolidated rubble, not detailed debris.\n\nFill every mapped area with one uniform solid pastel color: building footprint pale lavender; approach pale yellow; threshold pale beige; surviving wall footprints pale blue-gray; rubble field pale gray; lookout patch pale peach; both pools pale cyan; both tree-growth areas pale green; flower patch pale pink; moss-covered ground pale mint. Keep these fills separate and unblended. Represent vegetation masses as simple bounded polygons with sparse circular tree symbols, water as plain bounded polygons, and flowers and moss as plain area shapes without texture. These are persistent landscape anchors, not event cues.\n\nPlace one small outlined circle containing a black number at each corresponding feature, with each number appearing exactly once: 1 inside the northern building footprint; 2 on the southern winding approach; 3 within the clear entrance threshold; 4 at the facade breach; 5 on the surviving western facade segment; 6 on the surviving eastern facade segment; 7 within the eastern rubble field; 8 within the lookout patch on the southern edge of that field; 9 within the southwestern pool; 10 within the east-central pool beside the approach; 11 within the western tree-growth area; 12 within the eastern tree-growth area; 13 within the flower patch beside the west edge of the threshold; 14 within a broad moss-covered patch between the western vegetation and the approach. Position the eastern vegetation south of the rubble lookout, preserving the open relationship to the breach. Every depicted structural or landscape anchor must correspond to one of these numbered features; do not introduce unnumbered furniture or fixtures.\n\nDraw only the base-layer numbered markers. No people, animals, handheld radiation meter, masks, discarded objects, footprints, radiation graphics, interior collapse event, rescue equipment, or other transient event cues. No camera icons, viewing cones, sightline arrows, dimension lines, legend, or annotations. Apart from the numbered circles, optional short generic area labels and a small north arrow marked N, include no text."
      },
      "fp_store_ground_floor": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_store_ground_floor.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a local ground-floor circulation bay inside a partially collapsed department store. Use only single-weight black outlines, simple geometric shapes, and solid pastel area fills on an off-white background, like a clean architectural CAD plan. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use the broad public circulation and escalator-access layout of a large modern department store in a future South Korean setting; do not add speculative technology or decorative cultural motifs. This is a persistent-layout reference, not an event illustration. Show only the ground-floor plan, not a basement inset, elevation, or stacked storeys. Orient north toward the top. Arrange a broad pale-yellow shared circulation area across the center and south, a pale-beige entrance threshold at the southwest, a pale-cyan escalator-access area at the north, and a pale-gray exterior strip along the east. Preserve a broad approach from the southwest entrance past a directory toward the northern escalator. Leave the central circulation floor geometrically simple: event-specific holes, fractures, and falling fragments will be supplied separately and must not be drawn. Keep an unobstructed surviving slab strip along the east side of this central event location, continuous with the southern approach, for the rescue position. This strip remains pale yellow because it belongs to the shared circulation area. Draw the southwest entrance as an existing gap in the perimeter, not as a hinged door. Draw the directory as a small fixed rectangular footprint just inside and north of the entrance, with no lettering. Draw one visible escalator footprint at the north using a narrow rectangle with transverse tread lines, accessed from its southern landing; do not add an unsupported paired escalator. Place a simple wall-remnant segment on each side of the escalator approach. Draw a separate existing gap in the east exterior wall opposite the northern half of the circulation bay. Each distinct area uses one consistent flat pastel fill, with no blending or drop shadows. Add exactly one small white circle with a black number for each of these persistent elements: 1 central shared circulation area; 2 southwest threshold; 3 southwest entrance breach; 4 fixed directory; 5 northern escalator landing; 6 escalator footprint; 7 western wall remnant beside the escalator approach; 8 eastern wall remnant beside the escalator approach; 9 surviving east-side slab strip; 10 east exterior-wall gap. Keep each numbered circle adjacent to its corresponding footprint or within its area, without duplicate numbers. Do not draw markers 11 through 14, any collapse-hole outline, rope, rain, moving rubble, people, flashlight beams, or other event cues. No text inside the image except the numbered circles and an optional small N with a north arrow. No directory lettering, dimensions, legend, camera icons, field-of-view cones, or camera arrows."
      },
      "fp_truck_layout": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_truck_layout.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a manually driven enclosed cargo truck. Use only single-weight black outlines, simple geometric symbols, and solid pastel area fills on an off-white background. The result must resemble a clean CAD layout sketch, not artwork. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering.\n\nPlace the vehicle's front at the top of the image. Use a narrow elongated rectangular footprint, with the compact cabin occupying approximately the forward third and the enclosed cargo compartment occupying the remainder. Derive the practical left-hand-drive arrangement from the specified regional setting; retain conventional steering and seats despite the future era. Use a conservative connected-cabin cargo-body interpretation, not a separate inaccessible freight box. Do not add futuristic consoles, laboratory equipment, household furniture, loose cargo, or unrequested rear doors.\n\nFill the cabin pale blue, the cargo compartment pale yellow, the side boarding sill pale beige, and a narrow exterior access strip beside the boarding doorway pale gray. Each area receives exactly one uniform solid color, with no blending. Place marker 1 in the cabin and marker 2 in the cargo compartment. Place marker 3 on the narrow boarding sill along the right-hand cargo wall. Place marker 16 in the exterior access strip immediately beyond that sill. Optional area text is limited to Cabin, Cargo Zone, Threshold Zone, and Exterior Zone.\n\nArrange marker 4 on the driver's seat at the upper left and marker 5 on the passenger seat at the upper right. Draw both seats as small rectangular plan symbols with backrest divisions. Place marker 6 on a narrow dashboard rectangle across the front of the cabin and marker 7 on a simple steering-wheel circle immediately ahead of the driver's seat. Place marker 8 at the windshield spanning the front wall. Place marker 9 at the left cabin door and marker 10 at the right cabin door; use conventional door leaves and swing arcs. Place marker 11 at the left cabin side window and marker 12 at the right cabin side window, using paired parallel glazing lines within the corresponding door outlines. Keep each door marker distinct from its window marker.\n\nPlace marker 15 at an unobstructed central passage behind the front seats, connecting the cabin to the cargo compartment. Leave the cargo floor clear for occupants, with no invented bed or bench. Place marker 13 at a side window on the left cargo wall, in the rear half, providing a persistent reference for the window-facing interior shot. Place marker 14 at a wide sliding boarding doorway on the right cargo wall, centered opposite the open cargo floor and slightly forward of the left cargo window. Represent the sliding mechanism with a simple straight leaf and parallel track symbol, not a hinged swing arc. Show the opening and travel allowance as neutral architectural geometry, not an event-specific open or closed state. Keep the boarding route and central passage unobstructed.\n\nDraw small white circles containing black numbers 1 through 16 only, each number appearing exactly once at its assigned element. These are the only numbered markers on the image. Do not draw markers 17 through 21 or any corresponding event content. No people, silhouettes, blood, rain, reflections, flashlight beams, darkness effects, fuel-state indications, loose objects, or event annotations. No legend, dimensions, material notes, camera icons, viewing cones, or camera arrows. No text other than the permitted short area names and numbered circles."
      },
      "fp_mokpo_clinic_ward": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_mokpo_clinic_ward.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of an entire modest clinic ward. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric shapes, and solid pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show one rectangular room without internal partitions. Its practical layout should suit a resource-limited regional clinic in a future society retaining ordinary earlier-generation hospital furniture; do not add advanced interfaces, operating-room equipment, or decorative cultural motifs. Orient north at the top. Divide the open floor into three contiguous functional areas using color boundaries only: a pale-blue patient area in the northwest, a pale-yellow shared bedside gathering area occupying the center and east, and a pale-beige entrance circulation area in the southwest. Keep these zones open to one another. Place a single hospital bed in the northwest patient area, long axis north-south, pillow and head end toward the north wall; leave access along both sides and around its southern foot. Draw the bed as a rectangle with a small pillow rectangle, without a patient. Place a small persistent bedside cabinet immediately east of the head of the bed, drawn as a plain rectangle. Keep the central and eastern floor clear for bedside consultation and several visitors, including a bulky companion, without drawing any occupants. Put the ward entrance in the lower part of the west wall, using a door leaf and swing arc opening inward toward the southwest wall corner, clear of the route to the bed. Draw one broad window glyph as double parallel lines in the eastern half of the north wall. Enclose the complete ward and show its entrance opening, but do not invent adjoining rooms. Draw exactly one small circle containing each black number from 1 through 8: 1 identifies the whole ward near the inside of the southeast perimeter; 2 identifies the patient area in clear floor west of the bed; 3 identifies the central gathering area; 4 identifies the southwest entrance circulation area; 5 identifies the bed; 6 identifies the west-wall entrance; 7 identifies the north-wall window; 8 identifies the bedside cabinet. Keep every numbered circle separate and legible. No other numbered markers. Optional large area text is limited to 'Patient Zone', 'Shared Zone', and 'Threshold Zone'. No other text, dimensions, legends, camera symbols, field-of-view cones, or annotations. Do not draw people, robots, illness indicators, sweat, treatment activity, loose medical supplies, displaced objects, or any event-state cues. Preserve the same furniture and openings for both quiet visiting and urgent bedside consultation."
      },
      "fp_hangar_and_cabin": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_hangar_and_cabin.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram, like a simple architectural CAD room-layout sketch. Use single-weight black outlines, geometric symbols, and solid pastel area fills on a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. No blending or drop shadows.\n\nShow two physically separate diagrams: a large aircraft hangar with its entrance apron occupying the left three quarters of the canvas, and a detached, enlarged helicopter passenger-cabin inset in the right quarter. Leave a clear white gap between them. The cabin inset is an independent flight location, not an aircraft parked inside the hangar. Do not connect the diagrams or imply a shared scale.\n\nHANGAR: Draw a broad rectangular, undivided utilitarian enclosure with a wide central opening in the south wall. Its layout reflects an obsolete military-airfield storage building reused for civilian light aircraft in a future setting; avoid futuristic control rooms or decorative architectural features. Divide the interior by flat color only, without partition walls: west aircraft bay pale blue, east aircraft bay pale cyan, and a broad north-south circulation aisle pale yellow. Continue the aisle south into a pale beige entrance threshold, then a pale gray exterior apron. Keep the doorway, threshold, apron approach, and aisle on one clear axis. Leave the southern interior aisle spacious and empty for downstream full-body staging. Put circle 1 in the west bay, circle 2 in the east bay, circle 3 in the central aisle, circle 4 in the threshold, and circle 5 on the apron. Mark the wide paired hangar doorway with circle 6, using simple door-leaf lines and outward swing arcs that do not obstruct the central approach.\n\nPlace three representative persistent light-aircraft anchors in the bays, not an exhaustive inventory of the fleet. Use simple top-down geometric aircraft symbols: narrow fuselage, transverse wing, short tailplane, and small nose propeller line. Keep their wings out of the central aisle. Aircraft 7 is in the northwest rear bay and has a visibly shortened, incomplete wing outline to establish longstanding damage. Aircraft 8 is in the southwest front bay, with its nose oriented toward the south entrance; this is the accessible repair anchor. Aircraft 9 is in the northeast bay, also oriented south. Place each aircraft's numbered circle inside its fuselage. Preserve these positions across all hangar backgrounds. Represent three persistent overhead bulb fixtures only by small plain square plan-projection glyphs: circle 10 above the southwest bay edge, circle 11 above the southeast bay edge, and circle 12 near the north end of the aisle. Do not draw light rays, brightness changes, or broken-glass effects.\n\nCABIN INSET: Draw a narrow rectangular passenger compartment with slightly clipped forward corners, forward at the top of the inset. Fill the entire compartment pale lavender and place circle 13 in its clear center aisle. Put a fixed longitudinal passenger bench against each side: circle 14 on the west bench and circle 15 on the east bench. Use long rectangles with simple cushion divisions. Place a window above the forward half of each bench, using double parallel lines in the enclosure boundary: circle 16 at the east window and circle 17 at the west window. Put a side access door in the southwest boundary behind the west bench, marked with circle 18 and a simple outward door-swing arc. Keep the cabin diagram limited to the passenger compartment; do not add a cockpit, rotor, landing gear, exterior airfield, or hangar beyond its windows.\n\nDraw each numbered circle from 1 through 18 exactly once, with a black number and a small white circular background. These are the only object identifiers. Optional larger generic area text is limited to Service Zone, Shared Zone, Threshold Zone, Exterior Zone, and Cabin Zone. No other text, dimensions, legends, camera symbols, viewing cones, or directional annotations. Do not draw markers 19 through 22: they belong exclusively to separate background-state overlays. No people, robots, exhaust clouds, flickering illumination, burst-bulb effects, loose flowers, diagnostic interfaces, or event trails on this base plan."
      },
      "fp_ship_deck": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_ship_deck.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of a utilitarian coastal vessel's exposed working deck and its immediate sea boundary. This is a persistent spatial reference, not an illustration of an emergency. Use single-weight black outlines, simple geometric shapes, and a white background. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Use practical working-vessel geometry appropriate to a resource-constrained future coastal setting; do not add speculative futuristic equipment. Center an elongated deck footprint with a modestly tapered forward end at the top and a squared aft end at the bottom. Page top means forward, not geographic north. Treat the arrangement as a schematic continuity layout rather than a surveyed vessel. Fill the general deck area with solid pale gray and place marker 1 in an unobstructed portion. Reserve a broad circulation corridor through the center and toward the right-hand side, filled solid pale yellow, with marker 2. Place a rectangular cargo-stowage area along the left-hand middle portion, filled solid pale cyan, with marker 3; this is an empty persistent allocation, not a drawing of loose cargo. Keep it clear of the circulation corridor. Mark the deck perimeter with a simple continuous boundary; a narrow solid pale beige strip immediately inside its right-hand middle section identifies the overboard threshold, marker 4. Place a small square support-post footprint, marker 5, immediately inboard of that threshold, close enough for someone holding the post to reach toward the edge. Place a second small square support-post footprint, marker 6, farther forward along the same side. Keep the path from the cargo area toward the edge unobstructed. Surround the vessel with only a narrow immediate-water margin, solid pale blue, carrying marker 7 once; do not depict deep water or underwater space. All colored areas use a single flat pastel solid fill, with no blending or drop shadows. Draw exactly one small outlined circle containing a black number for each base marker 1 through 7. These circles are identifiers, distinct from the square post footprints. Do not draw markers 8 or 9, loose cargo, rain, waves, spray, flooding, people, falling figures, damage, or motion trails; these belong to separate scene overlays. Do not add cabins, wheelhouse interiors, doors, windows, stairs, furniture, or equipment outside this exposed-deck scope. No text other than the numbered circles. No camera icons, field-of-view cones, directional arrows, measurements, elevations, or height annotations."
      },
      "fp_crew_cabin": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_crew_cabin.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan of a compact two-person shipboard crew cabin. Use a clean architectural CAD-plan appearance: single-weight black outlines, geometric shapes only, and a white or off-white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show only the persistent cabin layout, upright and unchanged between scenes. Use a simple rectangular enclosure with a sliding entrance in the western portion of the bottom wall. Fill the main private resting area with one solid pale blue pastel color and a small entrance threshold area with one solid pale beige pastel color; these zones meet without an internal partition. Place a long sofa horizontally against the top wall, facing the open central floor. Its right end lies close to the intact right-hand bulkhead, leaving a short, unobstructed lateral route toward that wall. Keep the remaining floor clear and the entrance accessible. Derive the economical arrangement from a modest working vessel in a future Korean-centered setting: compact circulation, a space-saving sliding entrance, and ordinary practical furniture rather than speculative equipment. Do not add beds merely because the cabin can accommodate two sleepers. Do not add windows, bathroom fixtures, tables, storage units, futuristic consoles, or adjoining ship spaces. Draw the sofa as a simple long rectangle with cushion divisions. Draw the sliding doorway as a wall gap with a straight sliding panel and parallel track, without a hinged-door swing arc. Use the right-hand enclosure line itself for the adjacent bulkhead; do not add an extra partition. Place small white circles containing black numbers exactly once each: 1 in the open main cabin area, 2 in the entrance threshold, 3 beside the sliding doorway, 4 inside the sofa footprint, and 5 immediately beside the right-hand bulkhead. Draw only these five numbered markers. Marker 6 is overlay metadata and must not appear anywhere in the image. No other text, labels, legends, dimensions, camera icons, field-of-view cones, or arrows. No people, motion lines, impact marks, tilted plan geometry, displaced furniture, damage, water, or weather imagery."
      },
      "fp_l127_shelter_room": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_l127_shelter_room.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a compact accommodation suite in a future coastal research shelter. Use a clean architectural CAD-plan vocabulary: single-weight black outlines, geometric shapes only, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Show only one accommodation-level plan, not the whole research complex. Use practical contemporary institutional layout conventions retained in a technologically advanced setting: a single raised bed, an exterior window, a compact wash enclosure, a dry changing recess, a physical video-call terminal, and a controlled-access corridor. Do not add ornamental architecture or speculative floating interfaces. Orient north upward. The rectangular suite occupies the western three quarters of the composition; a straight north-south corridor occupies the eastern quarter. Fill the sleeping and call area uniformly pale blue, the open dry changing recess at the south-center uniformly pale beige, the enclosed southwest wash area uniformly pale cyan, and the eastern corridor uniformly pale yellow. These are flat solid pastel area fills, without blending. The changing recess opens directly into the main room without a partition or extra doorway. Place the bed in the northwest part of the room, head against the north wall and long axis north-south, leaving circulation along its east side. Put a broad window in the north exterior wall east of the bed. Place the call monitor on the east room wall in its northern half, facing west toward the bed and open room; place its separate video-enable button and docked telephone immediately below and beside it using small distinct plan glyphs. Place a narrow ceiling fluorescent fixture as a simple projected rectangular symbol over the central bedside aisle, not overlapping the bed. Place a wardrobe against the south wall of the changing recess. Enclose the southwest wash area with a shower footprint in its southwest corner, a sink against its west wall, and an inward-swinging door in its east partition opening from the changing recess. Place the room entrance in the east wall below the call terminal, with its swing into the room leaving the northward sightline along the corridor unobstructed. End the assigned corridor segment at a controlled-access door across its north end, with a card reader beside that door. Leave the south corridor end open at the drawing boundary as a cropped continuation, not another doorway. Do not draw the research hall beyond the controlled door, any laboratory, dining room, roof, remote hospital room, or exterior landscape. Use a rectangle with a pillow for the bed, plain rectangles for the wardrobe and terminal, door leaves with swing arcs, a double parallel line within the wall for the window, and standard sink and shower plan symbols. Draw exactly one small white circle with a black number for each of these persistent elements: 1 main accommodation area, 2 changing recess, 3 wash area, 4 corridor segment, 5 bed, 6 exterior window, 7 call monitor, 8 video-enable button, 9 docked telephone, 10 ceiling fluorescent fixture, 11 wardrobe, 12 shower, 13 sink, 14 wash-area door, 15 room entrance, 16 controlled-access corridor door, 17 card reader. Keep every number unique, clearly associated with its element, and legible without overlapping adjacent markers. The monitor symbol contains no face, video image, or interface content. Do not draw people, transient objects, plot-state cues, displaced bedding, damage, screen imagery, camera icons, field-of-view cones, or camera arrows. Optional larger area text is limited to Private Zone, Threshold Zone, Service Zone, and Shared Zone in their respective colored areas. A small N and north arrow in a corner are allowed. No other text, dimensions, legends, annotations, or elevations appear inside the diagram."
      },
      "fp_l129_research_commons": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_l129_research_commons.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024 x 1024 flat top-down schematic floor plan of a monumental planted research commons and its directly connected scanning laboratory. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, geometric symbols, and solid flat pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Convey the advanced island research facility through controlled-access circulation, large experimental equipment footprints, integrated computer consoles, abundant permanent planting beds, and a circular examination enclosure, not through decorative futuristic styling. Do not add traditional architectural motifs.\n\nOrient north toward the top. The large rectangular shared research hall occupies the western three-fifths of the plan; the connected rectangular laboratory occupies the eastern two-fifths. Fill the shared hall pale yellow, the laboratory service area pale cyan, the circular examination enclosure pale blue, and a short access vestibule projecting from the southwest edge pale beige. Permanent planting-bed interiors use one consistent pale green fill. Keep broad uninterrupted circulation through the hall and from the laboratory entrance to the circular enclosure. The laboratory is a distinct adjacent room, not an unpartitioned extension of the hall.\n\nPlace these unique small circles with black numbers exactly once, adjacent to their corresponding geometry: 1, access vestibule; 2, controlled entry door between the vestibule and hall; 3, wall-mounted card reader immediately east of that door; 4, shared research hall; 5, long northwestern planting bed; 6, long southwestern planting bed, clear of the vestibule; 7, compact planting island beside the central hall route without blocking it; 8, large experimental apparatus footprint along the north-central hall edge; 9, second large apparatus footprint along the south-central hall edge; 10, integrated computer console beside the northern apparatus; 11, integrated computer console beside the southern apparatus; 12, automatic laboratory doorway centered in the east partition of the hall; 13, connected laboratory; 14, integrated northern laboratory computer bank; 15, integrated southern laboratory computer bank; 16, central circular glass examination enclosure; 17, automatic glass access door at the west point of that circle, aligned with doorway 12; 18, wall switch beside the circular access door; 19, examination bed centered inside the circle, its long axis north-south; 20, fixed scanning-arm pedestal west of the bed; 21, fixed scanning-arm pedestal east of the bed; 22, compact fixed monitoring console at the northeast edge of the enclosure. Draw the glass enclosure as a complete circular partition interrupted only at its access door. Leave a clear annular working aisle between the enclosure and the laboratory computer banks. The two laboratory banks together suggest seating capacity for approximately ten researchers, using repeated terminal divisions within each integrated bank rather than separate scattered desks.\n\nDraw equipment as plain rectangles and circles, planting as simple clustered circles inside bounded beds, integrated computer banks as long rectangles with small terminal divisions, the examination bed as a rectangle with a small headrest, and scanning arms as short jointed line segments attached to circular pedestal footprints. Arm geometry represents permanent installed equipment, not a motion sequence. Use paired sliding panels and wall gaps for automatic doors, without directional arrows. Do not draw unsubstantiated exterior windows. Do not include the recovery bedroom, director's office, dining room, roof, or other remote spaces.\n\nDraw only base-layer markers 1 through 22. Marker 23 is an overlay-only scanning cue: do not draw its number, laser, beam, glow, or any other operating-state effect on this plan. No people, robots, loose cables, restraints, displaced tools, screen readouts, damage, smoke, alarms, or motion trails. Optional larger area text is limited to 'Shared Zone', 'Service Zone', 'Examination Zone', and 'Threshold Zone'. No other text, legend, dimensions, material annotations, camera icons, camera arrows, or field-of-view cones."
      },
      "fp_l130_main_laboratory": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_l130_main_laboratory.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan, like a simple architectural CAD layout. Use single-weight black outlines, geometric symbols, and a white background. Strictly no 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, or material rendering. All area colors must be single flat pastel solid fills, without blending or drop shadows.\n\nMap a spacious advanced research laboratory and its connected circulation, piano hall, and meal-table zone. Use contemporary institutional circulation conventions suitable for a future island research facility: automatic controlled entrances, generous equipment clearances, an observable central testing enclosure, and separate shared amenity rooms. Retain the conventional acoustic piano and ordinary dining furniture. This is a proposed adjacency arrangement, not a surveyed building plan. Do not include accommodation rooms, the entire research campus, roof facilities, battle damage, or a memorial room.\n\nPlace the main rectangular laboratory across the northern two-thirds of the drawing. Its workstation and observation area is pale cyan, with area marker 1. In its center place a large circular glass test enclosure, pale blue, with area marker 2 beside its circular boundary. Represent glass with clean paired boundary lines, not transparency effects. Leave a continuous circulation aisle around the enclosure. Along the south edge of the laboratory is an automatic entrance, marker 6, opening onto a pale beige connecting threshold, area marker 3. The enclosure has an automatic glass entrance at its south edge, marker 7, aligned with entrance 6, and a small wall-control square immediately east of it, marker 8. Show automatic doors as paired sliding leaves within a clear wall opening; do not add swing arcs to sliding doors.\n\nInside the enclosure, place a north-south test bed slightly west of center, marker 11, with a rectangular pillow symbol at its north end. Place a simple bed-mounted restraint assembly at its side, marker 12, without depicting restraint engagement. Place a separate test chair east of the bed, marker 13, oriented north. Keep both bed and chair in permanent, non-overlapping positions. Place two fixed articulated scanner-arm bases north-west and north-east of the bed, markers 14 and 15, drawn only as small circles and jointed plan lines. Put a fixed cable junction beside the enclosure's eastern boundary, marker 16, with a simple short conduit route toward the bed and chair. Do not draw event-dependent loose wire ends or attached occupants.\n\nArrange ten integrated computer workstation modules in a broken ring outside the enclosure. Each module is one desk-seat-monitor assembly, represented by a desk rectangle, one small seat rectangle, and one narrow blank monitor rectangle, with a single numbered circle identifying that complete assembly. Markers 17, 18, 19, and 20 run west to east along the north side; markers 21 and 22 occupy the western side, north to south; markers 23 and 24 occupy the eastern side, north to south; marker 25 is south-west and marker 26 is south-east. Keep the south entrance axis unobstructed. Include a drawer outline within workstation 24 rather than adding a separate cabinet. Place an observation chair, marker 27, just south-west of the enclosure beside the clear entrance route. Put a small fixed speaker symbol on the inner southern laboratory wall, marker 28. Indicate the projected mounting position of an overhead alarm beacon with one small plain circle near the laboratory's southern entrance, marker 29; this is a fixture location, not a reflected ceiling plan, and must not emit rays or colored effects.\n\nIn the south-west, place a separate pale lavender piano hall, area marker 4, connected to threshold 3 through a broad wall opening, marker 9. Its center contains a conventional piano represented by a simple rectangular footprint with a narrow keyboard strip, marker 31, and a separate rectangular piano bench immediately south, marker 32. A square structural column, marker 30, stands near the north-east corner of this hall, between its entrance and the piano, providing a plausible hiding position without blocking access. A single fixed planted bed along the threshold's western edge, marker 37, uses only a plain geometric outline, not illustrated foliage.\n\nIn the south-east, place a separate pale yellow meal-table room, area marker 5, reached through opening 10 from threshold 3. Put one rectangular dining table at its center, marker 33, with two long dining benches along its north and south edges, markers 34 and 35. Put a fixed serving counter against the east wall, marker 36, leaving a clear queue aisle. Keep the dining room and piano hall physically partitioned from the laboratory; do not imply that the piano or meal table is inside the glass enclosure.\n\nDraw exactly one small white circle with a black integer for each base marker 1 through 37, placed within or immediately beside its own footprint without duplication. Every depicted persistent room, opening, fixture, and furniture assembly must correspond to one of these markers. Do not draw markers 38, 39, or 40, which belong only to separate state overlays. Do not draw smoke, alarm flashes, red reflections, food, people, robot bodies, face-comparison interfaces, screen readouts, debris, or damage. Optional larger area text is limited to Service Zone, Test Zone, Threshold Zone, Piano Zone, and Meal Zone. A small north arrow with N is allowed. No other text, dimensions, legends, annotations, camera icons, viewing cones, or camera arrows."
      },
      "fp_l131_director_office": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_l131_director_office.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024×1024 flat top-down schematic floor plan of a modern research director's office suite. Use a clean architectural CAD-plan appearance: single-weight black outlines, white background, simple geometric symbols, and solid flat pastel area fills. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Depict one spacious rectangular enclosure, with north at the top. Its connected functional zones have no dividing walls: a pale-yellow Shared Zone occupying the west and central hall, a pale-blue Private Zone occupying the northeast desk area, and a pale-beige Threshold Zone occupying the southeast entry and clear approach to the desk. Color boundaries indicate functional zones only. Use restrained contemporary institutional geometry appropriate to a technologically advanced setting, retaining an ordinary acoustic piano and a personal desktop photograph; do not add speculative interfaces or traditional decorative architecture. Place a freestanding acoustic piano near the center of the shared hall, west of the direct entry-to-desk route. Represent it as a simple rectangular plan glyph with a narrow keyboard strip along its south edge, with a rectangular bench immediately south. Place two square column footprints along the western side of the hall, one northwest and one southwest of the piano, leaving circulation around the piano and an unobstructed route east of it. Place a broad rectangular desk in the northeast, its long edge east-west, with the director's chair north of it facing south. Put a small rectangular photograph-frame footprint on the desk's northwest corner, without depicting the photograph's people. Place the entry door in the south wall near the east end, using a door leaf and swing arc opening toward the east wall. Keep the entire route between the entrance and the south edge of the desk empty, with standing space before the desk. Do not add windows, ancillary rooms, laboratory apparatus, or furnishings not specified here. Draw exactly one small circle containing each black number from 1 through 11: 1 in the shared hall, 2 in the desk zone, 3 in the entry zone, 4 beside the entry door, 5 on the desk clear of the photo, 6 on the director's chair, 7 beside the desktop photo footprint, 8 on the piano, 9 on its bench, 10 beside the northwest column, and 11 beside the southwest column. Each number must appear exactly once. Only the generic labels Shared Zone, Private Zone, and Threshold Zone may accompany the numbered circles. No other text, legends, dimensions, camera symbols, view cones, movement arrows, people, damage, alarms, displaced objects, or event cues. The image communicates persistent layout only, not nighttime illumination or dramatic action."
      },
      "fp_l138_beach_landing": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_l138_beach_landing.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic coastal site plan, as simple as a clean architectural CAD layout sketch. Use single-weight black outlines, geometric shapes only, and a white background. Strictly prohibit 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. This is a persistent geographic reference, not an illustrated battle scene. Use an abstract local orientation, not a surveyed compass orientation: offshore water on the left, a broadly vertical shoreline through the left-middle, a wide uninterrupted landing beach in the middle, and research-facing coastal ground on the right. The shoreline may use a few gently angled straight segments. Give every area one consistent flat pastel solid fill: offshore water pale blue; the narrow waterline threshold pale cyan; the broad landing beach pale yellow; upper coastal ground pale gray; the open inland approach pale beige; and a cropped research-side context strip along the far-right edge pale lavender. Maintain generous unobstructed continuity from the offshore approach across the waterline and beach toward the inland approach. The inland approach is open traversable ground, not an invented paved road, gate, or constructed ramp. The research-side strip communicates the direction of the adjacent large research facility without inventing its footprint, room plan, facade openings, or rooftop equipment. Derive the layout from a future island research coast with direct shore landings and a nearby substantial technological campus; do not introduce historical courtyard architecture, a marina, piers, seawalls, decorative futuristic structures, or unrelated indoor rooms. Draw exactly six small white circles with unique black numbers, each appearing once: 1 inside the offshore water; 2 inside the waterline threshold; 3 inside the broad landing beach; 4 inside the upper coastal ground; 5 inside the inland approach; 6 inside the cropped research-side context strip. These numbered circles are the only text in the image. Do not draw markers 7 through 10 or any corresponding event objects or effects. Do not draw aircraft, landing craft, people, robots, wreckage, battle damage, beams, clouds, night effects, movement trails, route arrows, sightline arrows, camera icons, or field-of-view cones. Do not add furniture, fixtures, doors, or windows to this open coastal plan."
      },
      "fp_l143_reassembly_laboratory": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/edfaa1fa-6366-4bfc-bca4-4403163b092e/episodes/089c4a91-4d48-420f-9ded-550269221fa0/images/floor_plan/fp_l143_reassembly_laboratory.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan of one large research laboratory. Use single-weight black outlines, simple geometric plan symbols, and a white or off-white background. It must look like a clean architectural CAD layout, not artwork. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, and material rendering. Do not depict the room's nighttime darkness; this is a legible layout reference only. Use the practical geometry of an advanced late-21st-century institutional laboratory: a broad rectangular room, generous equipment clearances, an unobstructed central circulation route, conventional chairs and tables, and a large wall-mounted display. Do not add decorative cultural motifs or unrelated rooms from the surrounding facility. North is at the top. Divide the continuous interior into flat pastel functional areas without internal partition walls: a pale beige entrance threshold at the southwest, a pale yellow shared viewing and presentation area occupying most of the western and central room, a pale lavender projection footprint within the central viewing area, and a pale cyan reassembly area along the eastern side. Each area has exactly one solid pastel fill; no blending. Draw marker 1 for the complete laboratory near the inside northwest perimeter; marker 2 within the southwest threshold; marker 3 in the shared area; marker 4 in the eastern reassembly area; and marker 5 within the central projection footprint. The projection footprint is only a reserved floor area, not a raised platform, enclosure, or visible hologram. Place a single schematic access door, marker 6, in the south wall near the southwest corner, using a door leaf and swing arc. Place the large display, marker 7, as a narrow blank rectangle against the north wall, centered over the presentation axis. Place the altar-like parts dais, marker 8, as a broad east-west rectangular table immediately south of the display, leaving access around it. This is an ordinary physical presentation table, without religious symbols. Place two separate permanent chairs, markers 9 and 10, south of the projection footprint, side by side and oriented north toward the dais and display. Use simple square chair glyphs with back lines. Place a small control desk, marker 11, immediately west of the chairs, and its fixed control button, marker 12, as a small geometric symbol on the desktop. Place the surgical table, marker 13, lengthwise north-south in the eastern reassembly area, with its head end north and generous clearances on every side. Use a plain rectangular medical-table plan symbol with a small head-support rectangle. Keep this table physically separate from the parts dais and maintain an open route connecting them. Use no additional furniture, fixtures, openings, or exterior scenery. Draw each numbered marker from 1 through 13 exactly once as a small white circle containing its unique black integer, without obscuring the associated symbol. Do not draw markers 14 through 17 or their transient contents: no loose robot parts, screen imagery, projected figures, or reconstructed body. No people, chips, damage, cables attached to bodies, or event effects. Optional larger area text is limited to 'Threshold Zone', 'Shared Zone', 'Projection Zone', and 'Service Zone'. No other text, dimensions, legends, camera icons, field-of-view cones, or camera arrows inside the diagram."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "574f99da-57fc-47dc-84ad-79a4fb44cb20",
  "resolved_model": "gpt",
  "updated_at": "2026-09-17T15:16:58.598536+00:00",
  "project_config_snapshot": {}
}