{
  "status": "completed",
  "applicable_count": 1,
  "completed_count": 1,
  "failed_count": 0,
  "schema_version": 1,
  "config_hash": "f89d97e368673692",
  "data": {
    "floor_plans": {
      "fp_l16_construction_site_exterior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/f32e1435-bc4c-4692-ac95-30bd522a0f79/episodes/4f9c5efe-3c4e-44bd-b4d9-487868a6eacf/images/floor_plan/fp_l16_construction_site_exterior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic 2D site plan diagram, like a clean architectural CAD plan or simple room-layout sketch for an exterior construction site. The plan shows a near-future coastal artificial dike repair site in a crowded refugee settlement context, expressed only through geometry and layout: a long dike wall along the north edge, a compact repair staging area immediately south of it, an east-side truck approach lane with an access gate, a south-central crowd gathering zone, material stockpiles, a temporary barrier/scaffold line, a forklift operating bay, and a drainage runoff channel. Use single-weight black outlines on a white or off-white background. Use simple geometric top-down symbols only: wall strip, lane rectangle, open area polygons, stockpile blocks, barrier line, bay rectangle, channel strip, and gate opening. Fill each distinct zone with one flat pastel solid color: dike/utility wall zone pale gray, repair work zone pale yellow, approach lane pale blue-gray, crowd gathering zone pale beige, drainage/runoff zone pale cyan, material/fixture areas pale muted orange. Keep the color use consistent across the diagram. Add short generic area labels only where useful, such as Dike Wall, Work Area, Approach Lane, Crowd Zone, and Drainage Zone. Place small white circular markers with black outlines and black numbers for base-layer elements only: draw numbers 1 through 9 exactly once each at their listed positions. Do not draw markers 10 through 14 because they are transient overlay cues for the later background step. Include a small north arrow with the letter N in one corner if needed. Do not include any other text, annotations, camera icons, arrows, people, vehicles, cracks, leaks, mud splashes, struggle marks, guards, sirens, megaphones, or event-state cues on this base floor plan. Strictly avoid 3D, isometric, perspective, axonometric, depth, shadows, shading, gradients, ambient occlusion, photorealism, rendering, lighting effects, textured surfaces, material rendering, or decorative illustration."
      },
      "fp_refugee_courthouse_interior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/f32e1435-bc4c-4692-ac95-30bd522a0f79/episodes/4f9c5efe-3c4e-44bd-b4d9-487868a6eacf/images/floor_plan/fp_refugee_courthouse_interior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic 2D floor plan diagram of a compact shabby single administrative courtroom in a near-future coastal refugee district. Use a clean CAD-like plan style: single-weight black outlines on a white or off-white background, simple geometric symbols only. The room is a narrow rectangle oriented north-south. Divide it into flat pastel solid-fill zones with consistent colors: south threshold entry zone in pale beige, central shared hearing floor in pale yellow, north judge authority zone in pale blue, west and east police holding lanes in pale cyan, storage and utility corner in pale gray. Add short generic zone labels only, such as Threshold Zone, Hearing Floor, Authority Zone, Security Lane, and Utility Corner. Draw the south entrance door with a swing arc, the east service door with a swing arc, and the north high window band as double parallel lines in the wall. Draw the plain judge table as a long rectangle centered in the north zone, the judge chair as a simple chair symbol behind it, the defendant standing box as a simple outlined rectangle on the central floor, two police standing positions flanking it, a waiting bench row along the southwest wall, a file cabinet and paper shelf in the northeast corner, and a small wall speaker plus flat display fixture on the east wall. Indicate the persistent worn central floor only as a simple flat outlined patch, not as a surface effect. Place small white circles with black outlines and black numbers 1 through 17 exactly once each beside their corresponding base-layer elements; do not use text labels for individual objects. Do not draw transient overlay cues numbered 18 through 22. Include a small north arrow in one corner. Do not create 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, or material rendering."
      },
      "fp_courthouse_trash_exterior": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/f32e1435-bc4c-4692-ac95-30bd522a0f79/episodes/4f9c5efe-3c4e-44bd-b4d9-487868a6eacf/images/floor_plan/fp_courthouse_trash_exterior.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of an exterior trash-heap area beside an old institutional courthouse wall in a near-future coastal refugee district. The diagram must look like a clean architectural CAD plan or simple room-layout sketch, with single-weight black outlines on a white or off-white background, geometric symbols only. Strictly do not create 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic imagery, rendered imagery, lighting effects, textured surfaces, or material rendering. Use only flat pastel solid color fills with no gradients or blending: number 1 courthouse exterior wall strip in pale gray along the north edge; number 2 service trash yard in pale beige across the center and south; number 6 large trash heap zone in pale green-gray in the center; number 3 rear service door threshold in pale tan on the north wall; number 7 drainage channel in pale cyan along the south edge; number 8 concrete curb barrier in pale gray on the east edge; number 9 clear ground patch in pale blue southeast of the trash heap. Show period and region layout cues only through geometry: a narrow rear service lane, old institutional wall, practical drainage gutter for a wet coastal urban setting, fixed refuse containers, and improvised trash-storage zones. Draw top-down plan symbols: a solid wall strip, a simple hinged service door with swing arc, a small barred window as parallel lines in the wall, rectangular fixed refuse containers, irregular but simple flat outlined trash-heap area, straight drainage channel, concrete curb barrier, and a small clear ground patch. Add small circular numbered markers with black numbers 1 through 9 exactly once each at their corresponding base elements. Do not draw markers 10 or 11 and do not draw any wallet or ID card on this base plan; those are transient overlay items. Minimal text only: optional short generic zone labels such as Building Wall Zone, Trash Yard, Trash Heap Zone, and Close-up Ground Patch, plus a small north arrow in one corner. No other annotations, no camera icons, no field-of-view cones, no arrows except the north arrow."
      },
      "fp_container_interior_main": {
        "status": "ok",
        "png_path": "/Users/manta/Documents/Projects/TheRoad-I1/projects/f32e1435-bc4c-4692-ac95-30bd522a0f79/episodes/4f9c5efe-3c4e-44bd-b4d9-487868a6eacf/images/floor_plan/fp_container_interior_main.png",
        "attempts": 1,
        "ref_used": "text_only",
        "error": "",
        "t2i_prompt": "Create a square 1024x1024 flat top-down schematic floor plan diagram of a single cramped shipping-container home interior. The diagram must look like a clean architectural CAD plan or simple room-layout sketch on a white or off-white background, with single-weight black outlines and geometric top-down symbols only. Strictly forbid 3D, isometric, perspective, axonometric, depth, shadow, shading, gradient, ambient occlusion, photorealistic, rendered, lighting effects, textured surfaces, and material rendering. Show a long narrow rectangular container shell with the north arrow in one corner. Use solid flat pastel area fills with no blending: pale beige for the Threshold Zone at the south short end, pale yellow for the Shared Zone in the middle, pale blue for the Private Sleeping Nook at the north end, and pale cyan for the Service Zone along the east side of the shared zone. Place only short generic area labels inside the colored zones: Threshold Zone, Shared Zone, Private Zone, Service Zone. Draw simple symbolic glyphs: an exterior hinged door with swing arc on the south short wall; a closed inner door with swing arc in a partition leading to the sleeping nook; narrow windows as double parallel wall lines; a folding dining table as a rectangle; benches or stools as simple small rectangles around it; a low bed or sleeping mat with pillow shape in the private nook; wardrobe and stacked storage as rectangles; a compact sink counter and hotplate as standard plan symbols; wall storage hooks and shelf as simple fixed symbols. Use small white circular markers with black outline and black numbers exactly once for base elements 1 through 14 only, positioned near their corresponding zones, openings, fixtures, and anchor furniture. Do not place text labels for furniture or openings. Do not draw any markers or visual cues for transient elements 15 through 18; no candle, meal, sewing bundle, hidden person, injury, argument cue, door-slam cue, or other scene-state mark should appear on this base floor plan."
      }
    }
  },
  "step_id": "floor_plan_render",
  "run_id": "3fca7ab3-3d9e-4cd2-b234-5123f7ba1327",
  "resolved_model": "gpt",
  "updated_at": "2026-06-25T07:06:14.632429+00:00",
  "project_config_snapshot": {}
}