# Group: {group_id}

## members
{members_block}

## visual_world_rules
{visual_world_rules}

## scenes (verbatim, do not summarize)
{scene_segments_block}

## shots in this group
{shots_block}

## Output

Plan all `floor_plans` (each declaring single `loc_id` + `space_key_hint`), `backgrounds`, and per-background `applies_to_shots` per the rules. **Do NOT output `gen_order`** — code derives ordering deterministically.
