{
 "detail": {
  "items": [
   {
    "code": "P1",
    "evidence_id": "E001",
    "inferred": false,
    "kind": "approach",
    "name_en": "alley approach",
    "placement_en": "Show the alley approach at the lower edge of the detail sketch, leading directly toward the filming property gate and able to support bicycle movement."
   },
   {
    "code": "P2",
    "evidence_id": "E002",
    "inferred": false,
    "kind": "gate",
    "name_en": "multi-family villa gate",
    "placement_en": "Place the gate on the alley frontage so that opening it leads directly into the property yard."
   },
   {
    "code": "P3",
    "evidence_id": "E003",
    "inferred": false,
    "kind": "yard",
    "name_en": "yard",
    "placement_en": "Draw the yard immediately inside the gate, between the alley entry and the exterior stair route."
   },
   {
    "code": "P4",
    "evidence_id": "E003",
    "inferred": false,
    "kind": "yard feature",
    "name_en": "secluded bicycle corner",
    "placement_en": "Set a tucked-away corner within the yard where a bicycle can be left roughly, separated from the main gate-to-stair path."
   },
   {
    "code": "Q1",
    "evidence_id": "E018",
    "inferred": false,
    "kind": "building footprint",
    "name_en": "rooftop-room building footprint",
    "placement_en": "Place the aged multi-family villa footprint along the yard, carrying the rooftop-room level above."
   },
   {
    "code": "Q2",
    "evidence_id": "E025",
    "inferred": true,
    "kind": "stair",
    "name_en": "exterior steel retrofit stair run",
    "placement_en": "Attach the exterior steel retrofit stair to the building wall, starting from the yard and rising outside the building toward the rooftop landing."
   },
   {
    "code": "Q3",
    "evidence_id": "E006",
    "inferred": false,
    "kind": "landing",
    "name_en": "upper stair landing",
    "placement_en": "Place the landing at the top of the exterior stair where the iron entrance door is immediately visible."
   },
   {
    "code": "R1",
    "evidence_id": "E012",
    "inferred": false,
    "kind": "roof path",
    "name_en": "landing-to-door roof path",
    "placement_en": "Draw the roof path from the landing toward the iron door so it passes beside the bench area and the clothesline area."
   },
   {
    "code": "R2",
    "evidence_id": "E015",
    "inferred": false,
    "kind": "door",
    "name_en": "iron entrance door",
    "placement_en": "Set the iron door on the rooftop-room unit facing the landing path; include the door-gap flyer detail and allow it to be shown partly open."
   },
   {
    "code": "R3",
    "evidence_id": "E023",
    "inferred": false,
    "kind": "rooftop unit",
    "name_en": "rooftop-room unit",
    "placement_en": "Place the rooftop-room unit on the roof surface, connected to the iron entrance door and containing the indicated window openings."
   },
   {
    "code": "R4",
    "evidence_id": "E023",
    "inferred": false,
    "kind": "window",
    "name_en": "rooftop-room window set",
    "placement_en": "Mark the small living-room window and the curtained room window on the rooftop-room unit, with at least one window oriented for the low-wall sightline."
   },
   {
    "code": "S1",
    "evidence_id": "E011",
    "inferred": false,
    "kind": "roof object",
    "name_en": "water tank",
    "placement_en": "Place the water tank on the roof surface near the rooftop deck contents, clear of the landing-to-door path."
   },
   {
    "code": "S2",
    "evidence_id": "E011",
    "inferred": false,
    "kind": "roof object",
    "name_en": "clothesline",
    "placement_en": "Run the clothesline across the roof surface close enough to the approach path that hanging or dried leaves can brush a passerby."
   },
   {
    "code": "S3",
    "evidence_id": "E011",
    "inferred": false,
    "kind": "roof object",
    "name_en": "wooden drying bench with dried leaves",
    "placement_en": "Place the wooden drying bench on the rooftop near the clothesline and along the path toward the iron door, carrying the dried leaves."
   },
   {
    "code": "S4",
    "evidence_id": "E014",
    "inferred": true,
    "kind": "lighting position",
    "name_en": "low-angle night light-source position",
    "placement_en": "Mark a low-angle light-source position affecting the rooftop path, only to support the long-shadow cue and without assigning any broader colour mood."
   }
  ],
  "layout_narration_en": "Begin the detail sketch from the alley approach at the bottom, with the route leading straight to the gate on the property frontage. Immediately inside the gate, draw the yard as the first usable space, with the main path continuing toward the exterior stair. Put the secluded bicycle corner off that main path so it reads as a tucked-away part of the yard rather than the open center. Set the building footprint along the yard edge, and attach the exterior steel retrofit stair to the outside wall so its foot is reachable from the yard. Carry the stair upward to the rooftop landing, and make the landing face the iron door without obstruction. On the roof, draw the path from landing to iron door passing beside the clothesline and the wooden drying bench with dried leaves. Place the water tank as another rooftop object on the same roof surface, not blocking the landing-to-door approach. Draw the rooftop-room unit behind the iron door, with its window set oriented so the window-to-low-wall sightline can be understood. If the light-source position is shown, keep it as a functional low-angle source for shadows only, not as a general mood or material cue.",
  "zone_labels_en": [
   "Alley Approach",
   "Yard",
   "Exterior Stair",
   "Rooftop Deck"
  ]
 },
 "map": {
  "items": [
   {
    "code": "A1",
    "evidence_id": "E001",
    "inferred": false,
    "kind": "street",
    "name_en": "alley road",
    "placement_en": "Draw the alley road along the filming property frontage, with enough continuity for bicycle travel through the block."
   },
   {
    "code": "A2",
    "evidence_id": "E007",
    "inferred": false,
    "kind": "vehicle stop",
    "name_en": "car stop point on alley",
    "placement_en": "Mark a stopping point on the alley from which the lower stair area can be seen and reached quickly."
   },
   {
    "code": "A3",
    "evidence_id": "E008",
    "inferred": true,
    "kind": "sightline",
    "name_en": "unobstructed alley-to-stair sightline",
    "placement_en": "Keep the line between the car stop point and the stair foot straight and clear as a practical staging corridor."
   },
   {
    "code": "B1",
    "evidence_id": "E002",
    "inferred": false,
    "kind": "gate",
    "name_en": "multi-family villa gate",
    "placement_en": "Place the gate on the alley edge of the filming property so entry from the alley opens directly into the property."
   },
   {
    "code": "B2",
    "evidence_id": "E003",
    "inferred": false,
    "kind": "yard",
    "name_en": "property yard",
    "placement_en": "Place the yard immediately inside the gate, serving as the ground-level space before the exterior stair."
   },
   {
    "code": "B3",
    "evidence_id": "E003",
    "inferred": false,
    "kind": "yard feature",
    "name_en": "secluded bicycle corner",
    "placement_en": "Mark a rear or tucked-away corner within the yard for leaving a bicycle roughly."
   },
   {
    "code": "C1",
    "evidence_id": "E018",
    "inferred": false,
    "kind": "building",
    "name_en": "rooftop-room building",
    "placement_en": "Set the old multi-family villa as the filming property’s main building, with the rooftop room carried above it."
   },
   {
    "code": "C2",
    "evidence_id": "E004",
    "inferred": false,
    "kind": "stair",
    "name_en": "exterior stair position",
    "placement_en": "Attach the exterior stair to the filming property so it connects directly from the yard toward the rooftop room."
   },
   {
    "code": "C3",
    "evidence_id": "E010",
    "inferred": false,
    "kind": "stair entry",
    "name_en": "stair foot",
    "placement_en": "Place the stair foot where a runner from the alley stop can enter the upward route to the rooftop room without a detour."
   },
   {
    "code": "D1",
    "evidence_id": "E019",
    "inferred": true,
    "kind": "surroundings",
    "name_en": "surrounding low-rise blocks",
    "placement_en": "Surround the filming property with dense low-rise neighbouring blocks suitable for a bird’s-eye rooftop-villa view."
   },
   {
    "code": "D2",
    "evidence_id": "E017",
    "inferred": true,
    "kind": "wall",
    "name_en": "low wall facing rooftop-room window",
    "placement_en": "Place a low wall within sight of the rooftop-room window, low enough for a cat route and clear enough to maintain the window relationship."
   },
   {
    "code": "E1",
    "evidence_id": "E020",
    "inferred": false,
    "kind": "regional context",
    "name_en": "small sea-near town context",
    "placement_en": "Indicate only as a contextual note that the block belongs to a small town with the sea nearby; do not draw a sea or harbour edge inside the block unless separately established."
   }
  ],
  "layout_narration_en": "Lay out the neighbourhood map as a partial small-town block with the alley road as the main lower circulation line. Put the filming property on the alley frontage, with the gate opening directly from the alley into the yard. Inside the property, place the yard first, and include the secluded bicycle corner away from the direct gate-to-stair route. Set the rooftop-room building behind or beside that yard so the exterior stair can attach to the building and rise from the yard. Mark the stair foot close enough to the alley-side route that the car stop point on the alley has a clear view and quick running access to it. Keep the car stop point on the same alley rather than on a separate street, because the stop, discovery, and stair entry must operate as one continuous exterior action. Surround the filming property with low-rise neighbouring blocks to support the bird’s-eye view of an old rooftop-room villa in a dense low-rise fabric. Place the low wall where it can maintain a sightline relationship with the rooftop-room window while remaining a separate boundary feature. Treat the sea-near small-town cue only as regional context on the map, not as permission to add a visible shoreline within this one-block drawing.",
  "zone_labels_en": [
   "Alley",
   "Filming Property",
   "Yard and Stair",
   "Neighbour Low-Rise"
  ]
 }
}