6라운드 — 전체 부지 뿌리(두 접근 결합) + 실외 체인 재구동

뿌리 = 건물 전체(옥탑 거주부+옥상+건물 몸체+지상 마당/골목/출입구)를 한 장에, fp 도면 언어(가는 윤곽선/플랫 색 채움/설비 기호) + ~30° 축측 입체감. 결합: 4라운드 root_v2 의 실외 fp 3장 기하 앵커 × 5라운드 p1 의 형태/간결·중립 계약 × 검증된 마커 12+영어 범례. 체인 = 검증 조합(무인물: sketch-hop+직행 생략 없이 hop/직행 균일 A/B · 인물: 임시샷 경유 C 경로, CONTROL=눈높이 스케치, v2 계약 3줄).

§1 뿌리 v3 — 세 변형

fp_l03_rooftop_entry_main.png
기하 앵커(실외 fp)
fp_l10_cement_stairs.png
기하 앵커(실외 fp)
fp_l10_exterior_alley.png
기하 앵커(실외 fp)
4라운드 root_v2 (기하+마커 검증)
5라운드 p1 (형태 검증)

v3a — 템플릿 결합 (fp 3장 앵커 + p1 스타일 언어) ★채택

참조: fp_l03_rooftop_entry_main.png, fp_l10_cement_stairs.png, fp_l10_exterior_alley.png · gpt-image-2
프롬프트 (한국어)
실제 부지 하나의 기술적 건축 배치 도면 한 장 — 깔끔한 평면도의 도면 언어(가는 어두운 윤곽선, 플랫한 차분한 색 채움, 단순 설비 기호) 그대로, 수직에서 약 30도 기울인 높은 사선 시점의 약한 축측 깊이로 그린다. 완전 수직 부감도, 사진도, 예술적 잉크 스케치도 아님. 중립 문서 표현: 무드/날씨/이야기 소품/차량/사람 없음.

부지 전체를 하나의 정합된 도면에: 다층 건물 몸체(지붕면+기울임이 드러내는 벽), 그 지붕 위 상층 거주부 외피+테라스+고정 설비(도면에 있는 것만 — 실내 금지), 지상↔상층을 잇는 외부 계단, 지상부(진입 마당·좁은 골목 접근로·도로변 출입구), 이웃 구조물의 적당한 여백. 벽 높이/계단/지상-옥상 레벨 차가 약한 축측 깊이로 명확히 읽혀야 함.

(+ 공통 블록: fp 참조 기하 고정/부지 데이터/마커 12/우측 범례 — 영어 원문 참조)
실호출 프롬프트 원문 (영어)
ONE technical architectural SITE PLAN drawing of a single real-world
property, in the exact drafting language of a clean floor plan — thin dark
outlines, flat muted colour fills, simple fixture symbols — drawn with
slight axonometric depth, viewed from high above at an oblique angle tilted
about 30 degrees from vertical. NOT straight down, NOT a photograph, NOT an
artistic ink sketch. Neutral document presentation: no mood, no weather,
no story props, no vehicles, no people.

Draw the WHOLE property in one coherent drawing:
- the multi-storey BUILDING body (its roof plane and the walls the tilt
  reveals),
- the upper-level dwelling shell on that roof with its terrace and fixed
  rooftop fixtures (only what its plan shows — never interior rooms),
- the exterior STAIR route connecting the ground to the top level,
- the GROUND level around the building: the entry yard, the narrow alley
  approach and the street-side entrance,
- a modest margin of neighbouring structures.
Wall heights, the stair run and the ground-to-roof level difference must
read clearly through the slight axonometric depth.

The attached images are the property's real top-down partial plans —
compose them into this ONE drawing, keeping each part's geometry,
proportions and opening positions EXACTLY (do not move, resize, mirror
or invent):
- attached image #1: top-down plan of one part of the property (its geometry for that part is ground truth)
- attached image #2: top-down plan of one part of the property (its geometry for that part is ground truth)
- attached image #3: top-down plan of one part of the property (its geometry for that part is ground truth)

THE PLACE (production data):
- (outdoor, L03) 인천 변두리 낡은 빌라 옥탑방 옥상·현관 앞 외부: 낡은 다세대 빌라 꼭대기에 위치한 야외 공간. 물탱크, 흔들리는 빨랫줄, 평상 위 약초 건조 흔적, 낡은 철문 현관이 있다. (특징: 낡은 시멘트 바닥; 물탱크; 바람에 날리는 빨랫줄; 평상과 널려 있는 말린 약초(석창포); 전단지가 끼워진 철문 현관)
- (indoor, L04) 옥탑방 내부: 작은 창문으로 빛이 들어오는 낡은 주거 공간. 싱크대, 식탁, TV가 있는 거실과 침대, 커튼, 거울 등이 있는 방/욕실로 구성된다. 약초 끓이는 냄비 등 생활 소품이 있으며, 간헐적으로 벽면에 붉은 원 형태의 환영과 핏자국이 생겨난다. (특징: 작은 창문의 햇살; 싱크대와 약초(석창포); 가스레인지 위 끓는 냄비와 수증기; 거실 TV와 스탠드; 침대, 커튼, 거울; 벽과 거울 표면에 나타나는 붉은 원 환영; 바닥과 벽의 핏자국 (특정 시점); 어지럽혀진 가재도구 (특정 시점))
- (outdoor, L10) 옥탑방 외곽 골목·시멘트 계단: 다세대 빌라 마당의 후미진 구석과 옥탑방으로 올라가는 가파르고 낡은 시멘트 계단. (특징: 다세대 빌라 입구 마당; 후미진 구석 공간; 낡고 가파른 시멘트 계단)

Mark each element with a small circle containing its capital letter:
(A) Villa footprint — Main rectangular building mass in the center of the plan; draw the complete multi-storey footprint below the rooftop room and roof terrace, with no interior subdivisions.
(B) Arrival alley — Narrow exterior lane along the street-facing side of the villa footprint; leave space beside it for the vehicle stop and characters arriving before entering the property.
(C) Street entrance — Opening on the street-facing edge of the property, between the arrival alley and the ground entry yard; mark only the gate or doorway line, not any interior plan.
(D) Entry yard — Small ground-level court just inside the street entrance and beside the villa footprint, leading toward the more secluded stair corner.
(E) Rear corner — Darker, tucked ground-level corner at the far side of the entry yard, tight against the building footprint where the exterior stairs begin.
(F) Exterior stairs — Narrow stair run attached to the outside edge of the villa, rising from the rear corner up to the roof terrace landing; show as a continuous exterior route.
(G) Roof terrace — Open cement roof deck over the villa footprint, surrounding the upper room shell; include a low parapet boundary around the exposed edges and a clear landing at the stair top.
(H) Upper shell — Small enclosed rooftop dwelling outline set on the roof terrace, slightly offset within the villa roof; draw only the outer walls and roof outline, with no interior rooms or furniture.
(I) Iron door — Exterior opening on the side of the upper shell facing the roof terrace landing and stair arrival; show the door leaf swing/open state symbol outside the shell.
(J) Room windows — A small set of perimeter window openings on the upper shell walls, including one facing the roof terrace/parapet line; mark only openings in the outer walls.
(K) Roof fixtures — Clustered on the open roof terrace away from the iron door path: water tank near one roof edge, clothesline spanning open space, and low drying platform on the cement surface.
(L) Neighbor blocks — Simplified adjacent building and roof outlines around the property margin, outside the arrival alley and beyond the villa footprint, kept secondary to the main site.

On the RIGHT side, add a clean legend panel listing each circled
letter with its English name in small neat capital letters:
A: VILLA FOOTPRINT, B: ARRIVAL ALLEY, C: STREET ENTRANCE, D: ENTRY YARD, E: REAR CORNER, F: EXTERIOR STAIRS, G: ROOF TERRACE, H: UPPER SHELL, I: IRON DOOR, J: ROOM WINDOWS, K: ROOF FIXTURES, L: NEIGHBOR BLOCKS

The circled letters and the legend are the ONLY text and the ONLY
circular marks allowed. No zone captions, no numbers, no other labels.
readback: 글자 [A, B, C, D, E, F, G, H, I, J, K, L] · 실내노출=no
판정: 채택 — 마커 12/12·실내 0·레벨 가독성 최강(다층 몸체+계단 풀런+마당 깊이)·지상부 완전·fp 배치 정합(외피 동측, 물탱크 NW, 계단 SE). fp 도면 언어+30° 축측 요건에 가장 충실.

v3b — LLM 저작 코어 (fp 3장 앵커 + 공통 블록)

참조: fp_l03_rooftop_entry_main.png, fp_l10_cement_stairs.png, fp_l10_exterior_alley.png · gpt-image-2
프롬프트 (한국어)
수직에서 약 30도 기울어진 높은 사선 시점의 약한 축측 깊이를 가진, 얇은 짙은 평면도 선, 차분한 단색 채움, 단순 설비 기호로 그린 인천 변두리 낡은 다세대 빌라 부지의 기술적 건축 사이트 플랜. 전체 건물 매스, 읽히는 벽 높이와 지붕 레벨, 주변의 소규모 이웃 지붕과 건물 블록을 표시한다. 상부 옥탑방은 보수 흔적 있는 지붕, 작은 창문, 긁힌 철문 현관, 낡은 시멘트 테라스로 이어지는 문턱을 가진 닫힌 외부 껍데기로 중앙에 배치한다. 낮은 콘크리트 난간, 옥상 물탱크, 고정 빨랫줄 기둥과 줄, 낮은 목재 평상 자리도 포함한다. 지상 마당의 후미진 구석에서 옥상참까지 이어지는 가파른 외부 콘크리트 계단을 추적한다. 도로 쪽 출입구, 좁은 골목 접근로, 작은 현관 마당, 경계벽을 포함한다.

(+ 동일 공통 블록)
실호출 프롬프트 원문 (영어)
Technical architectural site-plan of an aging Incheon outskirts multi-family villa property, thin dark floor-plan outlines, flat muted fills, simple fixture symbols, slight axonometric depth from high oblique view about 30° off vertical. Show full building mass with readable wall heights and roof levels, modest neighboring roofs and blocks around it. Center the upper rooftop dwelling as a closed exterior shell with patched roof, small windows, scratched iron entrance door and threshold opening onto a worn cement terrace. Include low concrete parapet, rooftop water tank, fixed clothesline posts and lines, low wooden platform footprint. Trace the steep exterior concrete stair from ground yard/recessed corner up to rooftop landing. Include street-side entrance, narrow alley approach, small entrance yard, boundary walls.

The attached images are the property's real top-down partial plans —
compose them into this ONE drawing, keeping each part's geometry,
proportions and opening positions EXACTLY (do not move, resize, mirror
or invent):
- attached image #1: top-down plan of one part of the property (its geometry for that part is ground truth)
- attached image #2: top-down plan of one part of the property (its geometry for that part is ground truth)
- attached image #3: top-down plan of one part of the property (its geometry for that part is ground truth)

THE PLACE (production data):
- (outdoor, L03) 인천 변두리 낡은 빌라 옥탑방 옥상·현관 앞 외부: 낡은 다세대 빌라 꼭대기에 위치한 야외 공간. 물탱크, 흔들리는 빨랫줄, 평상 위 약초 건조 흔적, 낡은 철문 현관이 있다. (특징: 낡은 시멘트 바닥; 물탱크; 바람에 날리는 빨랫줄; 평상과 널려 있는 말린 약초(석창포); 전단지가 끼워진 철문 현관)
- (indoor, L04) 옥탑방 내부: 작은 창문으로 빛이 들어오는 낡은 주거 공간. 싱크대, 식탁, TV가 있는 거실과 침대, 커튼, 거울 등이 있는 방/욕실로 구성된다. 약초 끓이는 냄비 등 생활 소품이 있으며, 간헐적으로 벽면에 붉은 원 형태의 환영과 핏자국이 생겨난다. (특징: 작은 창문의 햇살; 싱크대와 약초(석창포); 가스레인지 위 끓는 냄비와 수증기; 거실 TV와 스탠드; 침대, 커튼, 거울; 벽과 거울 표면에 나타나는 붉은 원 환영; 바닥과 벽의 핏자국 (특정 시점); 어지럽혀진 가재도구 (특정 시점))
- (outdoor, L10) 옥탑방 외곽 골목·시멘트 계단: 다세대 빌라 마당의 후미진 구석과 옥탑방으로 올라가는 가파르고 낡은 시멘트 계단. (특징: 다세대 빌라 입구 마당; 후미진 구석 공간; 낡고 가파른 시멘트 계단)

Mark each element with a small circle containing its capital letter:
(A) Villa footprint — Main rectangular building mass in the center of the plan; draw the complete multi-storey footprint below the rooftop room and roof terrace, with no interior subdivisions.
(B) Arrival alley — Narrow exterior lane along the street-facing side of the villa footprint; leave space beside it for the vehicle stop and characters arriving before entering the property.
(C) Street entrance — Opening on the street-facing edge of the property, between the arrival alley and the ground entry yard; mark only the gate or doorway line, not any interior plan.
(D) Entry yard — Small ground-level court just inside the street entrance and beside the villa footprint, leading toward the more secluded stair corner.
(E) Rear corner — Darker, tucked ground-level corner at the far side of the entry yard, tight against the building footprint where the exterior stairs begin.
(F) Exterior stairs — Narrow stair run attached to the outside edge of the villa, rising from the rear corner up to the roof terrace landing; show as a continuous exterior route.
(G) Roof terrace — Open cement roof deck over the villa footprint, surrounding the upper room shell; include a low parapet boundary around the exposed edges and a clear landing at the stair top.
(H) Upper shell — Small enclosed rooftop dwelling outline set on the roof terrace, slightly offset within the villa roof; draw only the outer walls and roof outline, with no interior rooms or furniture.
(I) Iron door — Exterior opening on the side of the upper shell facing the roof terrace landing and stair arrival; show the door leaf swing/open state symbol outside the shell.
(J) Room windows — A small set of perimeter window openings on the upper shell walls, including one facing the roof terrace/parapet line; mark only openings in the outer walls.
(K) Roof fixtures — Clustered on the open roof terrace away from the iron door path: water tank near one roof edge, clothesline spanning open space, and low drying platform on the cement surface.
(L) Neighbor blocks — Simplified adjacent building and roof outlines around the property margin, outside the arrival alley and beyond the villa footprint, kept secondary to the main site.

On the RIGHT side, add a clean legend panel listing each circled
letter with its English name in small neat capital letters:
A: VILLA FOOTPRINT, B: ARRIVAL ALLEY, C: STREET ENTRANCE, D: ENTRY YARD, E: REAR CORNER, F: EXTERIOR STAIRS, G: ROOF TERRACE, H: UPPER SHELL, I: IRON DOOR, J: ROOM WINDOWS, K: ROOF FIXTURES, L: NEIGHBOR BLOCKS

The circled letters and the legend are the ONLY text and the ONLY
circular marks allowed. No zone captions, no numbers, no other labels.
readback: 글자 [A, B, C, D, E, F, G, H, I, J, K, L] · 실내노출=no
판정: 차점 — 마커 12/12·실내 0. 낡은 질감은 데이터 정합이나 도면 언어보다 photoreal 쪽으로 기움, 외피 위치 중앙 치우침(fp=동측), 철문 종이 텍스처(이야기 소품성).

v3c — 2-hop 재스타일 (root_v2 → 형태 전환+기울임)

참조: root_v2.png · gpt-image-2
프롬프트 (한국어)
이미지 편집. 첨부된 완전 수직 배치도를 깔끔한 건축 평면도의 도면 언어(가는 어두운 윤곽선, 플랫한 차분한 색 채움, 단순 설비 기호)로 다시 그리고, 약한 축측 깊이를 부여: 수직에서 약 30도 기울여 벽 높이/외부 계단/지상-옥상 레벨 차가 명확히 읽히게. 배치·비율·개구부 위치·원문자 마커 위치·우측 범례 텍스트 전부 그대로 유지(추가/제거/이동/개명 금지). 실내/가구 노출 금지, 사람/이야기 소품/차량/기타 텍스트 금지.
실호출 프롬프트 원문 (영어)
Image edit. Redraw the attached TOP-DOWN site plan in the exact drafting
language of a clean architectural floor plan — thin dark outlines, flat
muted colour fills, simple fixture symbols — and give it slight axonometric
depth: tilt the view about 30 degrees from vertical so wall heights, the
exterior stair run and the ground-to-roof level difference read clearly.

Keep EVERYTHING in the drawing exactly where it is: the same layout,
proportions and opening positions, the same circled capital-letter markers
at the same spots, and the same right-side legend panel with identical
text. Do not add, remove, move or rename anything.
Never expose interior rooms or furniture. No people, no story props, no
vehicles, no other text.
readback: 글자 [B, C, D, E, F, G, H, I, J, K, L] · 실내노출=no
판정: 탈락 — 마커 11/12(A 미표시). 배치/마커 보존은 우수하나 상속 한계: 외피가 지붕 없는 열린 윤곽(내부 바닥 노출→하류 전파 위험)+건물 몸체 깊이 얕음. Codex 사전 예측 실증.
뿌리 채택: v3a — 5축 전부 최상 — 마커 12/12, 실내 노출 0, 레벨 가독성 최강(다층 몸체+계단 풀런+마당 깊이), 지상부(마당/대문/골목/도로) 완전, fp 배치 정합(외피 동측·물탱크 NW·계단 SE). fp 도면 언어+30° 축측 요건에 가장 충실. Codex 육안 평가와 일치.

§2 실외 체인 재구동 (뿌리 v3 기반)

S4_Shot1 — 무인물 · wide

인천 변두리의 낡고 오래된 빌라 옥탑방 외부 전경이 한눈에 내려다보이는 부감 구도.

camview 스케치 (라인아트 눈높이 hop)

참조: root_v3a.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The attached image is a SITE PLAN of one real property, drawn at a
high oblique angle (circled letters and the legend panel are site
markers, never people).

Draw the clean LINE-ART sketch of the EYE-LEVEL view described below:
thin dark ink lines on plain white, no colour, no shading. The camera
stands ON the ground INSIDE the scene at human eye height (about
1.6 m) — NOT above it. Correct perspective at real-world human scale,
horizon at natural eye level. Show the structures, surfaces, openings
and approaches the plan places in front of that camera.
No people, no text, no letters, no circles — pure line drawing.

CAMERA (from production staging):
An omniscient overhead camera holds from about forty-five meters above the old villa, centered on the rooftop room while still keeping the surrounding neighborhood readable. The rooftop structure sits in the middle of the frame like a small exposed shrine, boxed in by worn roofs, narrow alleys, and faded concrete blocks.
CAMERA: An omniscient overhead camera holds from about forty-five meters above the old villa, centered on the rooftop room while still keeping the surrounding neighborhood readable. The rooftop structure sits in the middle of the frame like a small exposed shrine, boxed in by worn roofs, narrow alleys, and faded concrete blocks.
FRAMING: wide
LIGHTING: Daylight is overcast and desaturated, with blue-gray concrete shadows and faint sickly amber window stains breaking the neighborhood’s cold isolation.
SPATIAL CONSTRAINTS: [{"depth_plane": "midground", "gesture_action": "none", "gesture_target_label": "", "label": "old rooftop room", "screen_zone": "middle_center", "target_id": "", "target_kind": "background"}]

plate — hop 경유 (스케치=구도 SOT)

참조: sketch.png, root_v3a.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The FIRST attached image is a LINE-ART sketch of one camera's
eye-level view of a real outdoor place — composition and perspective
ground truth. The SECOND attached image is the property's site plan
(high-oblique drawing) — use it ONLY for spatial relations, levels
and fixtures; never copy its drawing style, viewpoint or markers.

Render the PHOTOREALISTIC EMPTY view exactly as the line-art frames
it: same framing, perspective, structures, real-world human scale.
Completely unpopulated — no people, no figures. No text, letters,
circles, arrows or sketch lines. Pure photographic realism, natural
weathered materials.

WHAT THIS PLACE LOOKS LIKE (production data):
- 인천 변두리 낡은 빌라 옥탑방 옥상·현관 앞 외부: 낡은 다세대 빌라 꼭대기에 위치한 야외 공간. 물탱크, 흔들리는 빨랫줄, 평상 위 약초 건조 흔적, 낡은 철문 현관이 있다. (특징: 낡은 시멘트 바닥; 물탱크; 바람에 날리는 빨랫줄; 평상과 널려 있는 말린 약초(석창포); 전단지가 끼워진 철문 현관)

CAMERA: An omniscient overhead camera holds from about forty-five meters above the old villa, centered on the rooftop room while still keeping the surrounding neighborhood readable. The rooftop structure sits in the middle of the frame like a small exposed shrine, boxed in by worn roofs, narrow alleys, and faded concrete blocks.
FRAMING: wide
LIGHTING: Daylight is overcast and desaturated, with blue-gray concrete shadows and faint sickly amber window stains breaking the neighborhood’s cold isolation.
SPATIAL CONSTRAINTS: [{"depth_plane": "midground", "gesture_action": "none", "gesture_target_label": "", "label": "old rooftop room", "screen_zone": "middle_center", "target_id": "", "target_kind": "background"}]

PEOPLE COUNT CONTRACT: this shot contains NO people at all — the frame must be completely unpopulated, with no figures anywhere.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.
CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.

plate — 직행 대조 (뿌리+staging 텍스트만)

참조: root_v3a.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The attached image is the SITE PLAN of one real property, drawn at a
high oblique angle. Its geometry, levels and fixtures are the spatial
ground truth. Circled letters and the legend panel are site markers
only — never people or objects; render none of them.

Render the PHOTOREALISTIC view of this place that the camera
described below sees — the staging text is the camera ground truth
(position, height, angle, framing). Real-world scale, natural
weathered materials. This is an EMPTY plate: no people, no figures,
no text, letters, circles, arrows or drawing lines.

WHAT THIS PLACE LOOKS LIKE (production data):
- 인천 변두리 낡은 빌라 옥탑방 옥상·현관 앞 외부: 낡은 다세대 빌라 꼭대기에 위치한 야외 공간. 물탱크, 흔들리는 빨랫줄, 평상 위 약초 건조 흔적, 낡은 철문 현관이 있다. (특징: 낡은 시멘트 바닥; 물탱크; 바람에 날리는 빨랫줄; 평상과 널려 있는 말린 약초(석창포); 전단지가 끼워진 철문 현관)

CAMERA (from production staging):
An omniscient overhead camera holds from about forty-five meters above the old villa, centered on the rooftop room while still keeping the surrounding neighborhood readable. The rooftop structure sits in the middle of the frame like a small exposed shrine, boxed in by worn roofs, narrow alleys, and faded concrete blocks.
CAMERA: An omniscient overhead camera holds from about forty-five meters above the old villa, centered on the rooftop room while still keeping the surrounding neighborhood readable. The rooftop structure sits in the middle of the frame like a small exposed shrine, boxed in by worn roofs, narrow alleys, and faded concrete blocks.
FRAMING: wide
LIGHTING: Daylight is overcast and desaturated, with blue-gray concrete shadows and faint sickly amber window stains breaking the neighborhood’s cold isolation.
SPATIAL CONSTRAINTS: [{"depth_plane": "midground", "gesture_action": "none", "gesture_target_label": "", "label": "old rooftop room", "screen_zone": "middle_center", "target_id": "", "target_kind": "background"}]

PEOPLE COUNT CONTRACT: this shot contains NO people at all — the frame must be completely unpopulated, with no figures anywhere.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.

S10_Shot6 — 무인물 · medium

방 안 창문에 비친 그림자, 굽은 형태의 인영이 다른 사람 형상 위에 포개져 멈춘 찰나의 실루엣.

camview 스케치 (라인아트 눈높이 hop)

참조: root_v3a.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The attached image is a SITE PLAN of one real property, drawn at a
high oblique angle (circled letters and the legend panel are site
markers, never people).

Draw the clean LINE-ART sketch of the EYE-LEVEL view described below:
thin dark ink lines on plain white, no colour, no shading. The camera
stands ON the ground INSIDE the scene at human eye height (about
1.6 m) — NOT above it. Correct perspective at real-world human scale,
horizon at natural eye level. Show the structures, surfaces, openings
and approaches the plan places in front of that camera.
No people, no text, no letters, no circles — pure line drawing.

CAMERA (from production staging):
Inside the room, the camera holds static near the side wall at shoulder height, angled so only the window glass carries the action as a reflection and the direct attack is never seen. The reflected silhouettes sit within the window frame: a bent 인영 in the upper-middle area lowers its head toward the shoulder of 사람, whose body buckles beneath it in a distorted, wavering mid-action shape.
CAMERA: Inside the room, the camera holds static near the side wall at shoulder height, angled so only the window glass carries the action as a reflection and the direct attack is never seen. The reflected silhouettes sit within the window frame: a bent 인영 in the upper-middle area lowers its head toward the shoulder of 사람, whose body buckles beneath it in a distorted, wavering mid-action shape.
FRAMING: medium
LIGHTING: The reflected action is almost monochrome blue-black, broken by a weak amber practical smear and restrained crimson-brown shadow at the shoulder line.
PERSON: {"angle": "three_quarter_left", "body_pose": "hunched over shoulder", "character": "인영", "gaze_direction_kind": "looks_at_character", "gaze_target_id": "C20", "subject_state": "alive"}
PERSON: {"angle": "profile_left", "body_pose": "buckling under lunge", "character": "사람", "gaze_direction_kind": "off_screen", "gaze_target_id": null, "subject_state": "severely_injured"}
SPATIAL CONSTRAINTS: [{"depth_plane": "midground", "gesture_action": "none", "gesture_target_label": "", "label": "window reflection containing silhouettes", "screen_zone": "middle_center", "target_id": "", "target_kind": "background"}]

plate — hop 경유 (스케치=구도 SOT)

참조: sketch.png, root_v3a.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The FIRST attached image is a LINE-ART sketch of one camera's
eye-level view of a real outdoor place — composition and perspective
ground truth. The SECOND attached image is the property's site plan
(high-oblique drawing) — use it ONLY for spatial relations, levels
and fixtures; never copy its drawing style, viewpoint or markers.

Render the PHOTOREALISTIC EMPTY view exactly as the line-art frames
it: same framing, perspective, structures, real-world human scale.
Completely unpopulated — no people, no figures. No text, letters,
circles, arrows or sketch lines. Pure photographic realism, natural
weathered materials.

WHAT THIS PLACE LOOKS LIKE (production data):
- 인천 변두리 낡은 빌라 옥탑방 옥상·현관 앞 외부: 낡은 다세대 빌라 꼭대기에 위치한 야외 공간. 물탱크, 흔들리는 빨랫줄, 평상 위 약초 건조 흔적, 낡은 철문 현관이 있다. (특징: 낡은 시멘트 바닥; 물탱크; 바람에 날리는 빨랫줄; 평상과 널려 있는 말린 약초(석창포); 전단지가 끼워진 철문 현관)

CAMERA: Inside the room, the camera holds static near the side wall at shoulder height, angled so only the window glass carries the action as a reflection and the direct attack is never seen. The reflected silhouettes sit within the window frame: a bent 인영 in the upper-middle area lowers its head toward the shoulder of 사람, whose body buckles beneath it in a distorted, wavering mid-action shape.
FRAMING: medium
LIGHTING: The reflected action is almost monochrome blue-black, broken by a weak amber practical smear and restrained crimson-brown shadow at the shoulder line.
PERSON: {"angle": "three_quarter_left", "body_pose": "hunched over shoulder", "character": "인영", "gaze_direction_kind": "looks_at_character", "gaze_target_id": "C20", "subject_state": "alive"}
PERSON: {"angle": "profile_left", "body_pose": "buckling under lunge", "character": "사람", "gaze_direction_kind": "off_screen", "gaze_target_id": null, "subject_state": "severely_injured"}
SPATIAL CONSTRAINTS: [{"depth_plane": "midground", "gesture_action": "none", "gesture_target_label": "", "label": "window reflection containing silhouettes", "screen_zone": "middle_center", "target_id": "", "target_kind": "background"}]

PEOPLE COUNT CONTRACT: this shot contains NO people at all — the frame must be completely unpopulated, with no figures anywhere.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.
CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.

plate — 직행 대조 (뿌리+staging 텍스트만)

참조: root_v3a.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The attached image is the SITE PLAN of one real property, drawn at a
high oblique angle. Its geometry, levels and fixtures are the spatial
ground truth. Circled letters and the legend panel are site markers
only — never people or objects; render none of them.

Render the PHOTOREALISTIC view of this place that the camera
described below sees — the staging text is the camera ground truth
(position, height, angle, framing). Real-world scale, natural
weathered materials. This is an EMPTY plate: no people, no figures,
no text, letters, circles, arrows or drawing lines.

WHAT THIS PLACE LOOKS LIKE (production data):
- 인천 변두리 낡은 빌라 옥탑방 옥상·현관 앞 외부: 낡은 다세대 빌라 꼭대기에 위치한 야외 공간. 물탱크, 흔들리는 빨랫줄, 평상 위 약초 건조 흔적, 낡은 철문 현관이 있다. (특징: 낡은 시멘트 바닥; 물탱크; 바람에 날리는 빨랫줄; 평상과 널려 있는 말린 약초(석창포); 전단지가 끼워진 철문 현관)

CAMERA (from production staging):
Inside the room, the camera holds static near the side wall at shoulder height, angled so only the window glass carries the action as a reflection and the direct attack is never seen. The reflected silhouettes sit within the window frame: a bent 인영 in the upper-middle area lowers its head toward the shoulder of 사람, whose body buckles beneath it in a distorted, wavering mid-action shape.
CAMERA: Inside the room, the camera holds static near the side wall at shoulder height, angled so only the window glass carries the action as a reflection and the direct attack is never seen. The reflected silhouettes sit within the window frame: a bent 인영 in the upper-middle area lowers its head toward the shoulder of 사람, whose body buckles beneath it in a distorted, wavering mid-action shape.
FRAMING: medium
LIGHTING: The reflected action is almost monochrome blue-black, broken by a weak amber practical smear and restrained crimson-brown shadow at the shoulder line.
PERSON: {"angle": "three_quarter_left", "body_pose": "hunched over shoulder", "character": "인영", "gaze_direction_kind": "looks_at_character", "gaze_target_id": "C20", "subject_state": "alive"}
PERSON: {"angle": "profile_left", "body_pose": "buckling under lunge", "character": "사람", "gaze_direction_kind": "off_screen", "gaze_target_id": null, "subject_state": "severely_injured"}
SPATIAL CONSTRAINTS: [{"depth_plane": "midground", "gesture_action": "none", "gesture_target_label": "", "label": "window reflection containing silhouettes", "screen_zone": "middle_center", "target_id": "", "target_kind": "background"}]

PEOPLE COUNT CONTRACT: this shot contains NO people at all — the frame must be completely unpopulated, with no figures anywhere.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.

S11_Shot4 — 무인물 · wide

옥상 위, 어둠 속에 반쯤 열려 멈춰 있는 옥탑방 현관 철문의 정적 구도.

camview 스케치 (라인아트 눈높이 hop)

참조: root_v3a.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The attached image is a SITE PLAN of one real property, drawn at a
high oblique angle (circled letters and the legend panel are site
markers, never people).

Draw the clean LINE-ART sketch of the EYE-LEVEL view described below:
thin dark ink lines on plain white, no colour, no shading. The camera
stands ON the ground INSIDE the scene at human eye height (about
1.6 m) — NOT above it. Correct perspective at real-world human scale,
horizon at natural eye level. Show the structures, surfaces, openings
and approaches the plan places in front of that camera.
No people, no text, no letters, no circles — pure line drawing.

CAMERA (from production staging):
After the hard eyeline cut, the camera adopts 수리영’s direct viewpoint from the rooftop landing, several meters from the entrance and at human eye level, facing the iron front door squarely. The half-open door is held in rigid symmetry at the center of the frame, surrounded by still rooftop darkness, with no figure entering to relieve the threat.
CAMERA: After the hard eyeline cut, the camera adopts 수리영’s direct viewpoint from the rooftop landing, several meters from the entrance and at human eye level, facing the iron front door squarely. The half-open door is held in rigid symmetry at the center of the frame, surrounded by still rooftop darkness, with no figure entering to relieve the threat.
FRAMING: wide
LIGHTING: Muted moon-blue darkness surrounds the door, with a thin sickly amber leak from inside making the opening feel contaminated rather than welcoming.
SPATIAL CONSTRAINTS: [{"depth_plane": "background", "gesture_action": "none", "gesture_target_label": "", "label": "half-open rooftop iron door", "screen_zone": "middle_center", "target_id": "", "target_kind": "background"}]

plate — hop 경유 (스케치=구도 SOT)

참조: sketch.png, root_v3a.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The FIRST attached image is a LINE-ART sketch of one camera's
eye-level view of a real outdoor place — composition and perspective
ground truth. The SECOND attached image is the property's site plan
(high-oblique drawing) — use it ONLY for spatial relations, levels
and fixtures; never copy its drawing style, viewpoint or markers.

Render the PHOTOREALISTIC EMPTY view exactly as the line-art frames
it: same framing, perspective, structures, real-world human scale.
Completely unpopulated — no people, no figures. No text, letters,
circles, arrows or sketch lines. Pure photographic realism, natural
weathered materials.

WHAT THIS PLACE LOOKS LIKE (production data):
- 옥탑방 외곽 골목·시멘트 계단: 다세대 빌라 마당의 후미진 구석과 옥탑방으로 올라가는 가파르고 낡은 시멘트 계단. (특징: 다세대 빌라 입구 마당; 후미진 구석 공간; 낡고 가파른 시멘트 계단)

CAMERA: After the hard eyeline cut, the camera adopts 수리영’s direct viewpoint from the rooftop landing, several meters from the entrance and at human eye level, facing the iron front door squarely. The half-open door is held in rigid symmetry at the center of the frame, surrounded by still rooftop darkness, with no figure entering to relieve the threat.
FRAMING: wide
LIGHTING: Muted moon-blue darkness surrounds the door, with a thin sickly amber leak from inside making the opening feel contaminated rather than welcoming.
SPATIAL CONSTRAINTS: [{"depth_plane": "background", "gesture_action": "none", "gesture_target_label": "", "label": "half-open rooftop iron door", "screen_zone": "middle_center", "target_id": "", "target_kind": "background"}]

PEOPLE COUNT CONTRACT: this shot contains NO people at all — the frame must be completely unpopulated, with no figures anywhere.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.
CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.

plate — 직행 대조 (뿌리+staging 텍스트만)

참조: root_v3a.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The attached image is the SITE PLAN of one real property, drawn at a
high oblique angle. Its geometry, levels and fixtures are the spatial
ground truth. Circled letters and the legend panel are site markers
only — never people or objects; render none of them.

Render the PHOTOREALISTIC view of this place that the camera
described below sees — the staging text is the camera ground truth
(position, height, angle, framing). Real-world scale, natural
weathered materials. This is an EMPTY plate: no people, no figures,
no text, letters, circles, arrows or drawing lines.

WHAT THIS PLACE LOOKS LIKE (production data):
- 옥탑방 외곽 골목·시멘트 계단: 다세대 빌라 마당의 후미진 구석과 옥탑방으로 올라가는 가파르고 낡은 시멘트 계단. (특징: 다세대 빌라 입구 마당; 후미진 구석 공간; 낡고 가파른 시멘트 계단)

CAMERA (from production staging):
After the hard eyeline cut, the camera adopts 수리영’s direct viewpoint from the rooftop landing, several meters from the entrance and at human eye level, facing the iron front door squarely. The half-open door is held in rigid symmetry at the center of the frame, surrounded by still rooftop darkness, with no figure entering to relieve the threat.
CAMERA: After the hard eyeline cut, the camera adopts 수리영’s direct viewpoint from the rooftop landing, several meters from the entrance and at human eye level, facing the iron front door squarely. The half-open door is held in rigid symmetry at the center of the frame, surrounded by still rooftop darkness, with no figure entering to relieve the threat.
FRAMING: wide
LIGHTING: Muted moon-blue darkness surrounds the door, with a thin sickly amber leak from inside making the opening feel contaminated rather than welcoming.
SPATIAL CONSTRAINTS: [{"depth_plane": "background", "gesture_action": "none", "gesture_target_label": "", "label": "half-open rooftop iron door", "screen_zone": "middle_center", "target_id": "", "target_kind": "background"}]

PEOPLE COUNT CONTRACT: this shot contains NO people at all — the frame must be completely unpopulated, with no figures anywhere.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.

4라운드 스케치 (top-down 뿌리)

참조: root_v2.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The attached image is a TOP-DOWN site plan of one real property
(circled letters are site markers, never people).

Draw the clean LINE-ART sketch of the EYE-LEVEL view described below:
thin dark ink lines on plain white, no colour, no shading. The camera
stands ON the ground INSIDE the scene at human eye height (about
1.6 m) — NOT above it. Correct perspective at real-world human scale,
horizon at natural eye level. Show the structures, surfaces, openings
and approaches the plan places in front of that camera.
No people, no text, no letters, no circles — pure line drawing.

CAMERA (from production staging):
After the hard eyeline cut, the camera adopts 수리영’s direct viewpoint from the rooftop landing, several meters from the entrance and at human eye level, facing the iron front door squarely. The half-open door is held in rigid symmetry at the center of the frame, surrounded by still rooftop darkness, with no figure entering to relieve the threat.
CAMERA: After the hard eyeline cut, the camera adopts 수리영’s direct viewpoint from the rooftop landing, several meters from the entrance and at human eye level, facing the iron front door squarely. The half-open door is held in rigid symmetry at the center of the frame, surrounded by still rooftop darkness, with no figure entering to relieve the threat.
FRAMING: wide
LIGHTING: Muted moon-blue darkness surrounds the door, with a thin sickly amber leak from inside making the opening feel contaminated rather than welcoming.
SPATIAL CONSTRAINTS: [{"depth_plane": "background", "gesture_action": "none", "gesture_target_label": "", "label": "half-open rooftop iron door", "screen_zone": "middle_center", "target_id": "", "target_kind": "background"}]

4라운드 plate (대비)

참조: sketch.png, root_v2.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The FIRST attached image is a LINE-ART sketch of one camera's
eye-level view of a real outdoor place — composition and perspective
ground truth. The SECOND attached image is the property's top-down
site plan — use it ONLY for spatial relations and fixtures; never
copy its top-down viewpoint or markers.

Render the PHOTOREALISTIC EMPTY view exactly as the line-art frames
it: same framing, perspective, structures, real-world human scale.
Completely unpopulated — no people, no figures. No text, letters,
circles, arrows or sketch lines. Pure photographic realism, natural
weathered materials.

WHAT THIS PLACE LOOKS LIKE (production data):
- 옥탑방 외곽 골목·시멘트 계단: 다세대 빌라 마당의 후미진 구석과 옥탑방으로 올라가는 가파르고 낡은 시멘트 계단. (특징: 다세대 빌라 입구 마당; 후미진 구석 공간; 낡고 가파른 시멘트 계단)

CAMERA: After the hard eyeline cut, the camera adopts 수리영’s direct viewpoint from the rooftop landing, several meters from the entrance and at human eye level, facing the iron front door squarely. The half-open door is held in rigid symmetry at the center of the frame, surrounded by still rooftop darkness, with no figure entering to relieve the threat.
FRAMING: wide
LIGHTING: Muted moon-blue darkness surrounds the door, with a thin sickly amber leak from inside making the opening feel contaminated rather than welcoming.
SPATIAL CONSTRAINTS: [{"depth_plane": "background", "gesture_action": "none", "gesture_target_label": "", "label": "half-open rooftop iron door", "screen_zone": "middle_center", "target_id": "", "target_kind": "background"}]

CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.

S11_Shot3 — 수리영 · close

계단 중간에 서서 심하게 코를 찡그린 수리영의 얼굴 클로즈업.

camview 스케치

참조: root_v3a.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The attached image is a SITE PLAN of one real property, drawn at a
high oblique angle (circled letters and the legend panel are site
markers, never people).

Draw the clean LINE-ART sketch of the EYE-LEVEL view described below:
thin dark ink lines on plain white, no colour, no shading. The camera
stands ON the ground INSIDE the scene at human eye height (about
1.6 m) — NOT above it. Correct perspective at real-world human scale,
horizon at natural eye level. Show the structures, surfaces, openings
and approaches the plan places in front of that camera.
No people, no text, no letters, no circles — pure line drawing.

CAMERA (from production staging):
Midway up the narrow concrete staircase, the camera holds static very close to 수리영 from the front-left at face height, tightening into an intense close-up that leaves only a sliver of stair texture behind her. Her nose wrinkles hard at the sudden smell, eyes lifting toward the unseen rooftop landing while her halted climb compresses her shoulders into the frame.
CAMERA: Midway up the narrow concrete staircase, the camera holds static very close to 수리영 from the front-left at face height, tightening into an intense close-up that leaves only a sliver of stair texture behind her. Her nose wrinkles hard at the sudden smell, eyes lifting toward the unseen rooftop landing while her halted climb compresses her shoulders into the frame.
FRAMING: close
LIGHTING: A cold blue-gray stairwell wash sculpts her face while a faint amber rooftop spill catches the bridge of her nose, making the smell reaction feel physical and ominous.
PERSON: {"angle": "three_quarter_left", "body_pose": "halted mid-stair climb", "character": "수리영", "gaze_direction_kind": "up", "gaze_target_id": null, "subject_state": "alive"}

plate (hop)

참조: sketch.png, root_v3a.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The FIRST attached image is a LINE-ART sketch of one camera's
eye-level view of a real outdoor place — composition and perspective
ground truth. The SECOND attached image is the property's site plan
(high-oblique drawing) — use it ONLY for spatial relations, levels
and fixtures; never copy its drawing style, viewpoint or markers.

Render the PHOTOREALISTIC EMPTY view exactly as the line-art frames
it: same framing, perspective, structures, real-world human scale.
Completely unpopulated — no people, no figures. No text, letters,
circles, arrows or sketch lines. Pure photographic realism, natural
weathered materials.

WHAT THIS PLACE LOOKS LIKE (production data):
- 옥탑방 외곽 골목·시멘트 계단: 다세대 빌라 마당의 후미진 구석과 옥탑방으로 올라가는 가파르고 낡은 시멘트 계단. (특징: 다세대 빌라 입구 마당; 후미진 구석 공간; 낡고 가파른 시멘트 계단)

CAMERA: Midway up the narrow concrete staircase, the camera holds static very close to 수리영 from the front-left at face height, tightening into an intense close-up that leaves only a sliver of stair texture behind her. Her nose wrinkles hard at the sudden smell, eyes lifting toward the unseen rooftop landing while her halted climb compresses her shoulders into the frame.
FRAMING: close
LIGHTING: A cold blue-gray stairwell wash sculpts her face while a faint amber rooftop spill catches the bridge of her nose, making the smell reaction feel physical and ominous.
PERSON: {"angle": "three_quarter_left", "body_pose": "halted mid-stair climb", "character": "수리영", "gaze_direction_kind": "up", "gaze_target_id": null, "subject_state": "alive"}

PEOPLE COUNT CONTRACT: exactly 1 person(s) in frame — 수리영. Absolutely no other people, bystanders or figures anywhere in the frame, foreground or background.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.
CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.

임시샷 (ENV=plate, CONTROL=스케치)

참조: plate_hop.png, sketch.png · nb2
실호출 프롬프트 원문 (영어)
Create a photorealistic cinematic still that stages this shot inside
the given environment. This is a COMPOSITION DRAFT: the people are
ordinary real humans whose identity does not matter — focus on a
strong, natural composition that matches the camera and staging
exactly.

SHOT CONTENT: 계단 중간에 서서 심하게 코를 찡그린 수리영의 얼굴 클로즈업.
PEOPLE IN SHOT: 수리영
CAMERA: Midway up the narrow concrete staircase, the camera holds static very close to 수리영 from the front-left at face height, tightening into an intense close-up that leaves only a sliver of stair texture behind her. Her nose wrinkles hard at the sudden smell, eyes lifting toward the unseen rooftop landing while her halted climb compresses her shoulders into the frame.
FRAMING: close
LIGHTING: A cold blue-gray stairwell wash sculpts her face while a faint amber rooftop spill catches the bridge of her nose, making the smell reaction feel physical and ominous.
PERSON: {"angle": "three_quarter_left", "body_pose": "halted mid-stair climb", "character": "수리영", "gaze_direction_kind": "up", "gaze_target_id": null, "subject_state": "alive"}

PEOPLE COUNT CONTRACT: exactly 1 person(s) in frame — 수리영. Absolutely no other people, bystanders or figures anywhere in the frame, foreground or background.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.
CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.

Keep the environment's architecture, materials and lighting from the
environment reference. Match the camera, framing and perspective of
the composition guide exactly; place each person exactly as the
staging describes. Absolutely no text, letters, circles, arrows or
sketch lines in the output.

윤곽 (C 경로)

참조: temp.png · gpt-image-2
실호출 프롬프트 원문 (영어)
Convert the attached photograph into a clean LINE-ART CONTOUR drawing: thin dark ink lines on a plain white background. Preserve the EXACT composition, framing, perspective and proportions — trace the outline of every structure, surface edge and human figure as it appears. No shading, no colour fills, no photo texture, no text, no added or removed objects.

배경 재생성 (윤곽 기반)

참조: contour.png, plate_hop.png · gpt-image-2
실호출 프롬프트 원문 (영어)
Create the photorealistic EMPTY background plate for one film shot:
the environment exactly as the environment reference shows it (same
architecture, materials, lighting), seen from the shot's camera.

SHOT CONTENT: 계단 중간에 서서 심하게 코를 찡그린 수리영의 얼굴 클로즈업.
PEOPLE IN SHOT: 수리영
CAMERA: Midway up the narrow concrete staircase, the camera holds static very close to 수리영 from the front-left at face height, tightening into an intense close-up that leaves only a sliver of stair texture behind her. Her nose wrinkles hard at the sudden smell, eyes lifting toward the unseen rooftop landing while her halted climb compresses her shoulders into the frame.
FRAMING: close
LIGHTING: A cold blue-gray stairwell wash sculpts her face while a faint amber rooftop spill catches the bridge of her nose, making the smell reaction feel physical and ominous.
PERSON: {"angle": "three_quarter_left", "body_pose": "halted mid-stair climb", "character": "수리영", "gaze_direction_kind": "up", "gaze_target_id": null, "subject_state": "alive"}

Follow the attached line contour's composition EXACTLY —
same framing, perspective and structure placement.

The plate must contain NO people, no figures, and no silhouettes —
just the environment, composed so the described people could be
inserted later.
PEOPLE COUNT CONTRACT: exactly 1 person(s) in frame — 수리영. Absolutely no other people, bystanders or figures anywhere in the frame, foreground or background.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.
CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.
Absolutely no text, letters, circles, arrows or diagram marks.

최종샷 C (temp 경유)

참조: bg_C.png, 0b01920a-4b59-4e19-ba35-e6e033cbd6b4.png · nb2
실호출 프롬프트 원문 (영어)
Create the FINAL photorealistic cinematic film still of this shot.

SHOT CONTENT: 계단 중간에 서서 심하게 코를 찡그린 수리영의 얼굴 클로즈업.
PEOPLE IN SHOT: 수리영
CAMERA: Midway up the narrow concrete staircase, the camera holds static very close to 수리영 from the front-left at face height, tightening into an intense close-up that leaves only a sliver of stair texture behind her. Her nose wrinkles hard at the sudden smell, eyes lifting toward the unseen rooftop landing while her halted climb compresses her shoulders into the frame.
FRAMING: close
LIGHTING: A cold blue-gray stairwell wash sculpts her face while a faint amber rooftop spill catches the bridge of her nose, making the smell reaction feel physical and ominous.
PERSON: {"angle": "three_quarter_left", "body_pose": "halted mid-stair climb", "character": "수리영", "gaze_direction_kind": "up", "gaze_target_id": null, "subject_state": "alive"}

PEOPLE COUNT CONTRACT: exactly 1 person(s) in frame — 수리영. Absolutely no other people, bystanders or figures anywhere in the frame, foreground or background.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.
CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.

Stage the shot inside the attached environment background — keep its
architecture, materials and lighting exactly. Every person is a REAL
human being, photorealistic, matching their identity reference photo
(face, hair, build). Natural film lighting and grain consistent with
the environment.
Absolutely no text, letters, circles, arrows, diagram marks, and no
mannequin-like or statue-like appearance on any person.

최종샷 직행 대조 (plate+passport만)

참조: plate_hop.png, 0b01920a-4b59-4e19-ba35-e6e033cbd6b4.png · nb2
실호출 프롬프트 원문 (영어)
Create the FINAL photorealistic cinematic film still of this shot.

SHOT CONTENT: 계단 중간에 서서 심하게 코를 찡그린 수리영의 얼굴 클로즈업.
PEOPLE IN SHOT: 수리영
CAMERA: Midway up the narrow concrete staircase, the camera holds static very close to 수리영 from the front-left at face height, tightening into an intense close-up that leaves only a sliver of stair texture behind her. Her nose wrinkles hard at the sudden smell, eyes lifting toward the unseen rooftop landing while her halted climb compresses her shoulders into the frame.
FRAMING: close
LIGHTING: A cold blue-gray stairwell wash sculpts her face while a faint amber rooftop spill catches the bridge of her nose, making the smell reaction feel physical and ominous.
PERSON: {"angle": "three_quarter_left", "body_pose": "halted mid-stair climb", "character": "수리영", "gaze_direction_kind": "up", "gaze_target_id": null, "subject_state": "alive"}

PEOPLE COUNT CONTRACT: exactly 1 person(s) in frame — 수리영. Absolutely no other people, bystanders or figures anywhere in the frame, foreground or background.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.
CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.

Stage the shot inside the attached environment background — keep its
architecture, materials and lighting exactly. Every person is a REAL
human being, photorealistic, matching their identity reference photo
(face, hair, build). Natural film lighting and grain consistent with
the environment.
Absolutely no text, letters, circles, arrows, diagram marks, and no
mannequin-like or statue-like appearance on any person.

S13_Shot3 — 혜수, 수리영 · medium

차에서 내린 혜수가 초점 없는 눈으로 멍하게 서 있는 수리영을 향해 시선을 고정한 찰나의 상체.

camview 스케치

참조: root_v3a.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The attached image is a SITE PLAN of one real property, drawn at a
high oblique angle (circled letters and the legend panel are site
markers, never people).

Draw the clean LINE-ART sketch of the EYE-LEVEL view described below:
thin dark ink lines on plain white, no colour, no shading. The camera
stands ON the ground INSIDE the scene at human eye height (about
1.6 m) — NOT above it. Correct perspective at real-world human scale,
horizon at natural eye level. Show the structures, surfaces, openings
and approaches the plan places in front of that camera.
No people, no text, no letters, no circles — pure line drawing.

CAMERA (from production staging):
Beside the police car at chest height, the tracking move slows into a held upper-body frame on 혜수 as she has just stepped out, her body paused between the car and the alley. 수리영 appears farther down the alley in soft background focus, small and blank beneath flashing siren wash, while 혜수 occupies the left foreground in a tense three-quarter view; this is a direct observer view moving parallel with her discovery.
CAMERA: Beside the police car at chest height, the tracking move slows into a held upper-body frame on 혜수 as she has just stepped out, her body paused between the car and the alley. 수리영 appears farther down the alley in soft background focus, small and blank beneath flashing siren wash, while 혜수 occupies the left foreground in a tense three-quarter view; this is a direct observer view moving parallel with her discovery.
FRAMING: medium
LIGHTING: Strobing police red-blue cuts through damp fog, mixing with dirty amber streetlight and cold coastal shadows.
PERSON: {"angle": "three_quarter_right", "body_pose": "half-stepping from car", "character": "혜수", "gaze_direction_kind": "looks_at_character", "gaze_target_id": "C01", "subject_state": "alive"}
PERSON: {"angle": "three_quarter_left", "body_pose": "stalled mid-alley", "character": "수리영", "gaze_direction_kind": "distant", "gaze_target_id": null, "subject_state": "alive"}
SPATIAL CONSTRAINTS: [{"depth_plane": "foreground", "gesture_action": "looks_toward", "gesture_target_label": "수리영 down the alley", "label": "혜수 by police car", "screen_zone": "middle_left", "target_id": "C02", "target_kind": "character"}, {"depth_plane": "background", "gesture_action": "none", "gesture_target_label": "", "label": "수리영 in alley", "screen_zone": "middle_right", "target_id": "C01", "target_kind": "character"}]

plate (hop)

참조: sketch.png, root_v3a.png · gpt-image-2
실호출 프롬프트 원문 (영어)
The FIRST attached image is a LINE-ART sketch of one camera's
eye-level view of a real outdoor place — composition and perspective
ground truth. The SECOND attached image is the property's site plan
(high-oblique drawing) — use it ONLY for spatial relations, levels
and fixtures; never copy its drawing style, viewpoint or markers.

Render the PHOTOREALISTIC EMPTY view exactly as the line-art frames
it: same framing, perspective, structures, real-world human scale.
Completely unpopulated — no people, no figures. No text, letters,
circles, arrows or sketch lines. Pure photographic realism, natural
weathered materials.

WHAT THIS PLACE LOOKS LIKE (production data):
- 인천 변두리 낡은 빌라 옥탑방 옥상·현관 앞 외부: 낡은 다세대 빌라 꼭대기에 위치한 야외 공간. 물탱크, 흔들리는 빨랫줄, 평상 위 약초 건조 흔적, 낡은 철문 현관이 있다. (특징: 낡은 시멘트 바닥; 물탱크; 바람에 날리는 빨랫줄; 평상과 널려 있는 말린 약초(석창포); 전단지가 끼워진 철문 현관)

CAMERA: Beside the police car at chest height, the tracking move slows into a held upper-body frame on 혜수 as she has just stepped out, her body paused between the car and the alley. 수리영 appears farther down the alley in soft background focus, small and blank beneath flashing siren wash, while 혜수 occupies the left foreground in a tense three-quarter view; this is a direct observer view moving parallel with her discovery.
FRAMING: medium
LIGHTING: Strobing police red-blue cuts through damp fog, mixing with dirty amber streetlight and cold coastal shadows.
PERSON: {"angle": "three_quarter_right", "body_pose": "half-stepping from car", "character": "혜수", "gaze_direction_kind": "looks_at_character", "gaze_target_id": "C01", "subject_state": "alive"}
PERSON: {"angle": "three_quarter_left", "body_pose": "stalled mid-alley", "character": "수리영", "gaze_direction_kind": "distant", "gaze_target_id": null, "subject_state": "alive"}
SPATIAL CONSTRAINTS: [{"depth_plane": "foreground", "gesture_action": "looks_toward", "gesture_target_label": "수리영 down the alley", "label": "혜수 by police car", "screen_zone": "middle_left", "target_id": "C02", "target_kind": "character"}, {"depth_plane": "background", "gesture_action": "none", "gesture_target_label": "", "label": "수리영 in alley", "screen_zone": "middle_right", "target_id": "C01", "target_kind": "character"}]

PEOPLE COUNT CONTRACT: exactly 2 person(s) in frame — 혜수, 수리영. Absolutely no other people, bystanders or figures anywhere in the frame, foreground or background.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.
CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.

임시샷 (ENV=plate, CONTROL=스케치)

참조: plate_hop.png, sketch.png · nb2
실호출 프롬프트 원문 (영어)
Create a photorealistic cinematic still that stages this shot inside
the given environment. This is a COMPOSITION DRAFT: the people are
ordinary real humans whose identity does not matter — focus on a
strong, natural composition that matches the camera and staging
exactly.

SHOT CONTENT: 차에서 내린 혜수가 초점 없는 눈으로 멍하게 서 있는 수리영을 향해 시선을 고정한 찰나의 상체.
PEOPLE IN SHOT: 혜수, 수리영
CAMERA: Beside the police car at chest height, the tracking move slows into a held upper-body frame on 혜수 as she has just stepped out, her body paused between the car and the alley. 수리영 appears farther down the alley in soft background focus, small and blank beneath flashing siren wash, while 혜수 occupies the left foreground in a tense three-quarter view; this is a direct observer view moving parallel with her discovery.
FRAMING: medium
LIGHTING: Strobing police red-blue cuts through damp fog, mixing with dirty amber streetlight and cold coastal shadows.
PERSON: {"angle": "three_quarter_right", "body_pose": "half-stepping from car", "character": "혜수", "gaze_direction_kind": "looks_at_character", "gaze_target_id": "C01", "subject_state": "alive"}
PERSON: {"angle": "three_quarter_left", "body_pose": "stalled mid-alley", "character": "수리영", "gaze_direction_kind": "distant", "gaze_target_id": null, "subject_state": "alive"}
SPATIAL CONSTRAINTS: [{"depth_plane": "foreground", "gesture_action": "looks_toward", "gesture_target_label": "수리영 down the alley", "label": "혜수 by police car", "screen_zone": "middle_left", "target_id": "C02", "target_kind": "character"}, {"depth_plane": "background", "gesture_action": "none", "gesture_target_label": "", "label": "수리영 in alley", "screen_zone": "middle_right", "target_id": "C01", "target_kind": "character"}]

PEOPLE COUNT CONTRACT: exactly 2 person(s) in frame — 혜수, 수리영. Absolutely no other people, bystanders or figures anywhere in the frame, foreground or background.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.
CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.

Keep the environment's architecture, materials and lighting from the
environment reference. Match the camera, framing and perspective of
the composition guide exactly; place each person exactly as the
staging describes. Absolutely no text, letters, circles, arrows or
sketch lines in the output.

윤곽 (C 경로)

참조: temp.png · gpt-image-2
실호출 프롬프트 원문 (영어)
Convert the attached photograph into a clean LINE-ART CONTOUR drawing: thin dark ink lines on a plain white background. Preserve the EXACT composition, framing, perspective and proportions — trace the outline of every structure, surface edge and human figure as it appears. No shading, no colour fills, no photo texture, no text, no added or removed objects.

배경 재생성 (윤곽 기반)

참조: contour.png, plate_hop.png · gpt-image-2
실호출 프롬프트 원문 (영어)
Create the photorealistic EMPTY background plate for one film shot:
the environment exactly as the environment reference shows it (same
architecture, materials, lighting), seen from the shot's camera.

SHOT CONTENT: 차에서 내린 혜수가 초점 없는 눈으로 멍하게 서 있는 수리영을 향해 시선을 고정한 찰나의 상체.
PEOPLE IN SHOT: 혜수, 수리영
CAMERA: Beside the police car at chest height, the tracking move slows into a held upper-body frame on 혜수 as she has just stepped out, her body paused between the car and the alley. 수리영 appears farther down the alley in soft background focus, small and blank beneath flashing siren wash, while 혜수 occupies the left foreground in a tense three-quarter view; this is a direct observer view moving parallel with her discovery.
FRAMING: medium
LIGHTING: Strobing police red-blue cuts through damp fog, mixing with dirty amber streetlight and cold coastal shadows.
PERSON: {"angle": "three_quarter_right", "body_pose": "half-stepping from car", "character": "혜수", "gaze_direction_kind": "looks_at_character", "gaze_target_id": "C01", "subject_state": "alive"}
PERSON: {"angle": "three_quarter_left", "body_pose": "stalled mid-alley", "character": "수리영", "gaze_direction_kind": "distant", "gaze_target_id": null, "subject_state": "alive"}
SPATIAL CONSTRAINTS: [{"depth_plane": "foreground", "gesture_action": "looks_toward", "gesture_target_label": "수리영 down the alley", "label": "혜수 by police car", "screen_zone": "middle_left", "target_id": "C02", "target_kind": "character"}, {"depth_plane": "background", "gesture_action": "none", "gesture_target_label": "", "label": "수리영 in alley", "screen_zone": "middle_right", "target_id": "C01", "target_kind": "character"}]

Follow the attached line contour's composition EXACTLY —
same framing, perspective and structure placement.

The plate must contain NO people, no figures, and no silhouettes —
just the environment, composed so the described people could be
inserted later.
PEOPLE COUNT CONTRACT: exactly 2 person(s) in frame — 혜수, 수리영. Absolutely no other people, bystanders or figures anywhere in the frame, foreground or background.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.
CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.
Absolutely no text, letters, circles, arrows or diagram marks.

최종샷 C (temp 경유)

참조: bg_C.png, 78811b6c-4b5f-4358-aa50-cff9ffa84508.png, 0b01920a-4b59-4e19-ba35-e6e033cbd6b4.png · nb2
실호출 프롬프트 원문 (영어)
Create the FINAL photorealistic cinematic film still of this shot.

SHOT CONTENT: 차에서 내린 혜수가 초점 없는 눈으로 멍하게 서 있는 수리영을 향해 시선을 고정한 찰나의 상체.
PEOPLE IN SHOT: 혜수, 수리영
CAMERA: Beside the police car at chest height, the tracking move slows into a held upper-body frame on 혜수 as she has just stepped out, her body paused between the car and the alley. 수리영 appears farther down the alley in soft background focus, small and blank beneath flashing siren wash, while 혜수 occupies the left foreground in a tense three-quarter view; this is a direct observer view moving parallel with her discovery.
FRAMING: medium
LIGHTING: Strobing police red-blue cuts through damp fog, mixing with dirty amber streetlight and cold coastal shadows.
PERSON: {"angle": "three_quarter_right", "body_pose": "half-stepping from car", "character": "혜수", "gaze_direction_kind": "looks_at_character", "gaze_target_id": "C01", "subject_state": "alive"}
PERSON: {"angle": "three_quarter_left", "body_pose": "stalled mid-alley", "character": "수리영", "gaze_direction_kind": "distant", "gaze_target_id": null, "subject_state": "alive"}
SPATIAL CONSTRAINTS: [{"depth_plane": "foreground", "gesture_action": "looks_toward", "gesture_target_label": "수리영 down the alley", "label": "혜수 by police car", "screen_zone": "middle_left", "target_id": "C02", "target_kind": "character"}, {"depth_plane": "background", "gesture_action": "none", "gesture_target_label": "", "label": "수리영 in alley", "screen_zone": "middle_right", "target_id": "C01", "target_kind": "character"}]

PEOPLE COUNT CONTRACT: exactly 2 person(s) in frame — 혜수, 수리영. Absolutely no other people, bystanders or figures anywhere in the frame, foreground or background.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.
CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.

Stage the shot inside the attached environment background — keep its
architecture, materials and lighting exactly. Every person is a REAL
human being, photorealistic, matching their identity reference photo
(face, hair, build). Natural film lighting and grain consistent with
the environment.
Absolutely no text, letters, circles, arrows, diagram marks, and no
mannequin-like or statue-like appearance on any person.

최종샷 직행 대조 (plate+passport만)

참조: plate_hop.png, 78811b6c-4b5f-4358-aa50-cff9ffa84508.png, 0b01920a-4b59-4e19-ba35-e6e033cbd6b4.png · nb2
실호출 프롬프트 원문 (영어)
Create the FINAL photorealistic cinematic film still of this shot.

SHOT CONTENT: 차에서 내린 혜수가 초점 없는 눈으로 멍하게 서 있는 수리영을 향해 시선을 고정한 찰나의 상체.
PEOPLE IN SHOT: 혜수, 수리영
CAMERA: Beside the police car at chest height, the tracking move slows into a held upper-body frame on 혜수 as she has just stepped out, her body paused between the car and the alley. 수리영 appears farther down the alley in soft background focus, small and blank beneath flashing siren wash, while 혜수 occupies the left foreground in a tense three-quarter view; this is a direct observer view moving parallel with her discovery.
FRAMING: medium
LIGHTING: Strobing police red-blue cuts through damp fog, mixing with dirty amber streetlight and cold coastal shadows.
PERSON: {"angle": "three_quarter_right", "body_pose": "half-stepping from car", "character": "혜수", "gaze_direction_kind": "looks_at_character", "gaze_target_id": "C01", "subject_state": "alive"}
PERSON: {"angle": "three_quarter_left", "body_pose": "stalled mid-alley", "character": "수리영", "gaze_direction_kind": "distant", "gaze_target_id": null, "subject_state": "alive"}
SPATIAL CONSTRAINTS: [{"depth_plane": "foreground", "gesture_action": "looks_toward", "gesture_target_label": "수리영 down the alley", "label": "혜수 by police car", "screen_zone": "middle_left", "target_id": "C02", "target_kind": "character"}, {"depth_plane": "background", "gesture_action": "none", "gesture_target_label": "", "label": "수리영 in alley", "screen_zone": "middle_right", "target_id": "C01", "target_kind": "character"}]

PEOPLE COUNT CONTRACT: exactly 2 person(s) in frame — 혜수, 수리영. Absolutely no other people, bystanders or figures anywhere in the frame, foreground or background.
Any circled letters, numbers or legend text on the control diagram are SITE MARKERS only — they are never people and must not become people or objects in the output.
CAMERA HEIGHT CONTRACT: the camera stands ON the ground INSIDE the scene at human eye height (about 1.6 m). Sky or horizon must be visible where the view allows it. Do NOT render an overhead, elevated, aerial or drone view — this is a ground-level cinematic shot.

Stage the shot inside the attached environment background — keep its
architecture, materials and lighting exactly. Every person is a REAL
human being, photorealistic, matching their identity reference photo
(face, hair, build). Natural film lighting and grain consistent with
the environment.
Absolutely no text, letters, circles, arrows, diagram marks, and no
mannequin-like or statue-like appearance on any person.
판정 기준: 기하 정합(fp 대비)·시점(staging 의도) ·무인/인원 준수·마커 누출 0·재질 사실감. 갤러리 1~5라운드는 gallery.html / birdseye.html.