stage: w12_floor_plan_generation_slice | run_status: succeeded | exit_code: 0 | derived_from(W11): 20260525_1408_82f02e | stage_a_source_mode: derived_from_w11_plus_w3_source | source_language_mode: not_available | model: gemini-3.5-flash | image_generation_count: 0 | image_generation_backend: gpt-image-2
| bg_id | fp_id | use # | ignore # | camera_axis | prior_bg_ref_role | render_prompt_appendix | final_prompt_assembly_preview |
|---|---|---|---|---|---|---|---|
| L01B01 | path_depth (w11_axis) | none | No floor plan reference used. Camera aligned to path_depth axis. Dark twilight forest exterior setup. | A wide-angle, low eye-level view of a damp, muddy forest path receding into a cold blue-gray twilight haze in the center background. Overgrown dark green bushes scrape the left and right frame edges, their wet leaves catching specular highlights from the faint low dusk light filtering through dense, towering trees. No floor plan reference used. Camera aligned to path_depth axis. Dark twilight forest exterior setup. | |||
| L02B01 | alley_corridor (w11_axis) | none | No floor plan reference used. Camera aligned to alley_corridor axis. Night urban alleyway setup. | A static wide-angle shot looking down a long stretch of damp, dark pavement toward a central rough utility pole. Grimy, damp brick urban alley walls angle inward, framing the space like a dark tunnel. A weak amber streetlight pools directly around the utility pole's base, contrasting with cold blue-black shadows along the alley edges. No floor plan reference used. Camera aligned to alley_corridor axis. Night urban alleyway setup. | |||
| L03B01 | forensic_core (w11_axis) | none | No floor plan reference used. Camera aligned to forensic_core axis. Daylight crime scene setup. | A flat ground-level wide shot of an outdoor crime scene under desaturated, overcast flat daylight. Stretched yellow police line tape is visible in the background in broken strips, with its printed warning side facing the camera, while open forensic equipment cases rest on the damp soil nearby under cold gray highlights. No floor plan reference used. Camera aligned to forensic_core axis. Daylight crime scene setup. | |||
| L04B01 | parapet_to_bulkhead (w11_axis) | none | No floor plan reference used. Camera aligned to parapet_to_bulkhead axis. Dawn blue hour rooftop. | A low-angle view beside a damp, rough-textured concrete wall of a villa rooftop structure. Dense, cold bluish predawn fog swallows the exterior space, layering thin mist. Muted amber light leaks from the fogged glass of a small window, forming a warm glowing square, with the wet top edge of the concrete wall guiding the eye toward it. No floor plan reference used. Camera aligned to parapet_to_bulkhead axis. Dawn blue hour rooftop. | |||
| L04B02 | parapet_to_bulkhead (w11_axis) | none | No floor plan reference used. Camera aligned to parapet_to_bulkhead axis. Daylight rooftop yard. | A high oblique overhead wide-angle view of an old, sun-bleached villa concrete rooftop yard. The dry, cracked concrete surface contains a small stair bulkhead, a metal AC unit, a rounded water tank, and a laundry line with simple wooden posts. Crowded neighboring rooftops are visible in the far background under a dry, pale beige-gray daylight palette. No floor plan reference used. Camera aligned to parapet_to_bulkhead axis. Daylight rooftop yard. | |||
| L04B03 | parapet_to_bulkhead (w11_axis) | none | No floor plan reference used. Camera aligned to parapet_to_bulkhead axis. Night rooftop entrance setup. | An ankle-height wide view of the old villa rooftop yard at night. A closed iron entrance door on the concrete stair bulkhead looms in the upper-center background against a background of damp concrete. The severely underexposed, cold blue-black night atmosphere is cut by a muted amber side light, casting a sharp-edged long shadow diagonally across the concrete scattered with dry, dead leaves. No floor plan reference used. Camera aligned to parapet_to_bulkhead axis. Night rooftop entrance setup. | |||
| L05B01 | fp_l05_01 | #1 living dining area, #10 living sliding window with curtains | #2 kitchen nook, #3 bedroom, #18 kitchen counter with sink and cooktop, #20 bed or floor mattress, #22 body and red stain zone, #23 footprint trail, #25 red circular wall mark in bedroom, #28 toppled chair or fallen cushion | entry_to_bedroom (w11_axis) | none | Using floor plan fp_l05_01 for layout only. Focusing on living area (#1) and window (#10). Camera on entry_to_bedroom axis. | An eye-level wide shot from the living area of a compact rooftop apartment looking toward a clean, empty floor in the center. In the background, sliding window curtains are pulled apart to both sides of the window, revealing pale, clean glass. Washed dawn daylight filters into the room, creating a pale blue, spotless interior. Using floor plan fp_l05_01 for layout only. Focusing on living area (#1) and window (#10). Camera on entry_to_bedroom axis. |
| L05B02 | fp_l05_01 | #1 living dining area, #2 kitchen nook, #10 living sliding window with curtains, #12 dining table, #18 kitchen counter with sink and cooktop | #3 bedroom, #20 bed or floor mattress, #22 body and red stain zone, #23 footprint trail, #25 red circular wall mark in bedroom, #28 toppled chair or fallen cushion | kitchen_nook_oblique (candidate_camera_recommendation) | none | Using floor plan fp_l05_01 for layout only. Focus on kitchen nook (#2), counter (#18), living area (#1), window (#10), and table (#12). Camera positioned on kitchen_nook_oblique axis. | A standing eye-level view of a modest rooftop apartment's kitchen area. A damp kitchen counter and sink run diagonally across the lower-left foreground. On the cooktop, steam vents upward from a boiling pot. In the background, thin pale daylight from a hazy sliding window mixes with the kitchen steam, flattening the space, while a television in the adjacent room casts a faint residual glow. Using floor plan fp_l05_01 for layout only. Focus on kitchen nook (#2), counter (#18), living area (#1), window (#10), and table (#12). Camera positioned on kitchen_nook_oblique axis. |
| L05B03 | fp_l05_01 | #3 bedroom, #8 bedroom door, #20 bed or floor mattress, #25 red circular wall mark in bedroom, #28 toppled chair or fallen cushion | #2 kitchen nook, #7 front door, #18 kitchen counter with sink and cooktop, #22 body and red stain zone | entry_to_bedroom (w11_axis) | none | Using floor plan fp_l05_01 for layout only. Focus on bedroom (#3) through door (#8) with bed (#20), wall mark (#25), and scattered chair (#28). Camera on entry_to_bedroom axis. | A view into the rooftop bedroom interior through a half-open wooden door gap. The dim interior is filled with cool dusk-blue ambient light, revealing an unsettled bed, a scattered chair, and a rough red wall mark painted in a coarse circle on the inner bedroom wall. Using floor plan fp_l05_01 for layout only. Focus on bedroom (#3) through door (#8) with bed (#20), wall mark (#25), and scattered chair (#28). Camera on entry_to_bedroom axis. |
| L05B04 | fp_l05_01 | #3 bedroom, #8 bedroom door, #11 bedroom sliding window with curtains, #22 body and red stain zone, #23 footprint trail | #2 kitchen nook, #12 dining table, #18 kitchen counter with sink and cooktop, #20 bed or floor mattress, #25 red circular wall mark in bedroom, #28 toppled chair or fallen cushion | entry_to_bedroom (w11_axis) | none | Using floor plan fp_l05_01 for layout only. Focus on bedroom (#3) through door (#8) showing bloodstain (#22), footprint trail (#23), and window (#11). Camera on entry_to_bedroom axis. | A low-to-mid height view peering through the half-open door of a dark bedroom. A wet, dark red bloodstain spreads extensively across the wood floor, leading toward the window curtain at the far end of the room. Cold, night-blue darkness leaks from the window, broken by a faint amber spill from the adjacent room. Using floor plan fp_l05_01 for layout only. Focus on bedroom (#3) through door (#8) showing bloodstain (#22), footprint trail (#23), and window (#11). Camera on entry_to_bedroom axis. |
| L05B05 | fp_l05_01 | #3 bedroom, #8 bedroom door, #11 bedroom sliding window with curtains, #20 bed or floor mattress | #2 kitchen nook, #12 dining table, #18 kitchen counter with sink and cooktop, #22 body and red stain zone, #23 footprint trail, #25 red circular wall mark in bedroom, #28 toppled chair or fallen cushion | entry_to_bedroom (w11_axis) | none | Using floor plan fp_l05_01 for layout only. Focus on pristine bedroom (#3) through door (#8) with clean bed (#20) and window (#11). Camera on entry_to_bedroom axis. | An eye-level wide layout of the rooftop bedroom in a pristine, clean state. A neatly made bed with a spotless mattress and pillow sits against a bare and clean back wall. A calm window curtain hangs closed over the window. Pervasive cold blue night light casts chilling shadows across the pristine floor, counterbalanced by a weak amber domestic glow from the doorway. Using floor plan fp_l05_01 for layout only. Focus on pristine bedroom (#3) through door (#8) with clean bed (#20) and window (#11). Camera on entry_to_bedroom axis. |
| L06B01 | road_diagonal (w11_axis) | none | No floor plan reference used. Camera aligned to road_diagonal axis. Sunny coastal road. | A bright, sunlit wide view of a dry, open coastal road stretching diagonally. A weathered steel guardrail runs horizontally as lateral streaks, backed by a hazy, breezy coastal horizon under clear, slightly desaturated daylight. No floor plan reference used. Camera aligned to road_diagonal axis. Sunny coastal road. | |||
| L06B02 | road_diagonal (w11_axis) | none | No floor plan reference used. Camera aligned to road_diagonal axis. Night sea fog road. | A wet asphalt road edge running horizontally under cold, wind-blown sea fog. Dense night fog provides a thin background separation from the deep blue-black sea under cold night ambient light, replacing the clear daytime horizon. No floor plan reference used. Camera aligned to road_diagonal axis. Night sea fog road. | |||
| L07B01 | fp_l07_01 | #1 central corridor, #2 oblique wire cages, #3 heavy metal doors, #4 concrete walls | kennel_recession (w11_axis) | none | Using floor plan fp_l07_01 for layout only. Corridor (#1) with cages (#2), metal doors (#3), and concrete walls (#4) receding on kennel_recession axis. | An eye-level narrow view of an animal shelter corridor under cold blue-white fluorescent lighting. Oblique wire cages, heavy metal doors, and cold concrete walls recede into a soft, out-of-focus metallic blur. Using floor plan fp_l07_01 for layout only. Corridor (#1) with cages (#2), metal doors (#3), and concrete walls (#4) receding on kennel_recession axis. | |
| L08B01 | awning_upward (w11_axis) | none | No floor plan reference used. Camera aligned to awning_upward axis. Daylight outside mart awning. | An exterior view of a commercial storefront under an overhanging architectural awning. The scene is enveloped in cool, muted early morning shade, with a security CCTV camera visible on the underside of the ceiling awning, and a faint, warm amber glow spilling outward from the mart's interior through the glass storefront window. No floor plan reference used. Camera aligned to awning_upward axis. Daylight outside mart awning. | |||
| L08B02 | awning_upward (w11_axis) | none | No floor plan reference used. Camera aligned to awning_upward axis. Dusk busy street outside mart. | An exterior wide layout of a busy evening street next to a commercial storefront. A bright storefront with clean fluorescent lighting runs parallel along the right frame edge, while a glowing neon sign casts smeared amber-red light across the building front. A busy evening street streaks into a neon blur in the background. No floor plan reference used. Camera aligned to awning_upward axis. Dusk busy street outside mart. | |||
| L09B01 | aisle_diagonal (w11_axis) | none | No floor plan reference used. Camera aligned to aisle_diagonal axis. Dusk mart interior. | An interior wide view of a supermarket aisle, boxed in by tight vertical lanes of product displays with rows of red packaging showing blurred labels. Stark white overhead fluorescent lights mix with a deep dusk-blue light spill from the distant entrance. No floor plan reference used. Camera aligned to aisle_diagonal axis. Dusk mart interior. | |||
| L10B01 | monitor_axis (w11_axis) | none | No floor plan reference used. Camera aligned to monitor_axis axis. PC monitor admin office. | A small administrative office interior. A shared admin desk in the foreground holds a dark monitor displaying a hard-to-read security feed. The environment is illuminated by a mix of dull, flat fluorescent ceiling lights and a cold blue glow radiating from the screen, with the office door located in shadow behind. No floor plan reference used. Camera aligned to monitor_axis axis. PC monitor admin office. | |||
| L11B01 | fp_l11_01 | #2 rooftop landing area, #3 exterior stair flight, #5 half-open iron rooftop door | #8 railing along stairs | stair_rise (w11_axis) | none | Using floor plan fp_l11_01 for layout only. Focus on stairs (#3) leading to landing (#2) and iron door (#5). Camera on stair_rise axis. | A narrow rooftop stairwell landing. A dark, stained, damp concrete wall flattens the landing space. Cold blue night light washes over the landing steps, while a weak amber glow from an unseen doorway grazes the side. Using floor plan fp_l11_01 for layout only. Focus on stairs (#3) leading to landing (#2) and iron door (#5). Camera on stair_rise axis. |
| L12B01 | bench_to_ocean (w11_axis) | none | No floor plan reference used. Camera aligned to bench_to_ocean axis. Night sea fog bus stop. | A desolate coastal bus stop at night. A stationary wooden bench cuts horizontally through the lower frame next to an empty seaside road. A vast, blue-black moonless sea stretches into the background, partially veiled by low, drifting cold coastal fog under thin dark vertical posts. No floor plan reference used. Camera aligned to bench_to_ocean axis. Night sea fog bus stop. | |||
| L13B01 | desk_surface_axis (w11_axis) | none | No floor plan reference used. Camera aligned to desk_surface_axis axis. Daylight crime photos desk. | A low-angle view of a detective office desk. The worn front lip of the scuffed desk crosses the frame, with out-of-focus scattered paper folders and crime photographs implied as a blurred strip of pale edges. Sterile blue-gray fluorescent lighting washes the room as rows of vacated desk sides recede in the blur. No floor plan reference used. Camera aligned to desk_surface_axis axis. Daylight crime photos desk. | |||
| L13B02 | desk_surface_axis (w11_axis) | none | No floor plan reference used. Camera aligned to desk_surface_axis axis. Night office desk setup. | An institutional police duty office interior. The front edge of a solid police duty desk forms a dark horizontal strip along the bottom edge. The shallow background reveals a dim night-duty office environment, flattened by cold fluorescent overhead lights. No floor plan reference used. Camera aligned to desk_surface_axis axis. Night office desk setup. | |||
| L14B01 | frontage_view (w11_axis) | none | No floor plan reference used. Camera aligned to frontage_view axis. Daylight police station frontage. | An exterior wide shot of an institutional concrete building frontage under cool, desaturated daylight. Double glass doors stand directly behind, with a faint amber interior spill visible through the glass. Empty concrete pavement recedes toward the entrance from the street. No floor plan reference used. Camera aligned to frontage_view axis. Daylight police station frontage. | |||
| L15B01 | cubicle_diagonal (w11_axis) | none | No floor plan reference used. Camera aligned to cubicle_diagonal axis. PC room cubicles setup. | An interior view of a modern PC room under stale fluorescent white overhead lights. Rows of quiet cubicles and partition sides recede diagonally into the background, with a cold cyan monitor glow visible along the lower foreground edge. No floor plan reference used. Camera aligned to cubicle_diagonal axis. PC room cubicles setup. | |||
| L16B01 | harbor_depth (w11_axis) | none | No floor plan reference used. Camera aligned to harbor_depth axis. Dusk heavy sea fog harbor. | A deserted coastal harbor during post-storm dusk. Slick wet cobblestones of the harbor edge occupy the lower frame, with the quay line receding from the lower left toward the background under dense, heavy sea fog and cold blue-gray dusk lighting. No floor plan reference used. Camera aligned to harbor_depth axis. Dusk heavy sea fog harbor. | |||
| L17B01 | deck_depth (w11_axis) | none | No floor plan reference used. Camera aligned to deck_depth axis. Dusk open sea deck. | A wide view on the deck of a small fishing boat under cold blue twilight. The layout features a chipped, rusted outer rail at the edge of the wet deck, with a dark, empty open sea stretching in the background, faintly lit by a thin amber-red sunset trace on the horizon. No floor plan reference used. Camera aligned to deck_depth axis. Dusk open sea deck. | |||
| L18B01 | doorway_to_helm (w11_axis) | none | No floor plan reference used. Camera aligned to doorway_to_helm axis. Dusk red glow wheelhouse. | An interior view of a cramped fishing boat wheelhouse. The space is heavily shadowed in cold blue-black tones, with a narrow, muted red sunset glow bleeding through the dirty front window. The light casts directional shadows across the steering wheel and helm console, seen from the rear doorway. No floor plan reference used. Camera aligned to doorway_to_helm axis. Dusk red glow wheelhouse. | |||
| L19B01 | fog_wall_axis (w11_axis) | none | No floor plan reference used. Camera aligned to fog_wall_axis axis. Dusk sea fog barrier. | A vast open ocean at dusk. A towering dark fog wall rises in the middle-center background as an opaque vertical mass of churning mists. The dark, damp sea surface ripples in the low foreground, reflecting muted amber sunset streaks under a cold blue dusk sky. No floor plan reference used. Camera aligned to fog_wall_axis axis. Dusk sea fog barrier. |
| fp_id | group_pointer | candidate_numbered_elements | candidate_camera_bg_ids | candidate_diagram_t2i_prompt | reconciliation vs production |
|---|---|---|---|---|---|
| fp_l05_01 | L05|main | #1(living_room), #2(kitchen_nook), #3(bedroom_area), #7(living_room), #8(living_room), #10(living_room), #11(bedroom_area), #12(living_room), #15(living_room), #18(kitchen_nook), #20(bedroom_area), #22(bedroom_area), #23(living_room), #25(bedroom_area), #28(living_room) | L05B01, L05B02, L05B03, L05B04, L05B05 | A flat 2D top-down schematic diagram of a compact South Korean rooftop apartment. It features a main living space with a dining area, a small adjoining kitchen nook along the north wall, and a bedroom on the east side. The layout shows interior doors, sliding windows with simple curtain lines, a kitchen counter, and basic furniture symbols, rendered in clean black outlines with flat pastel fills. | Retained the core structure of the South Korean rooftop apartment, mapping only the necessary room layout and critical props for clean state-transition rendering across normal, bloody, and clean states. |
| fp_l07_01 | L07|main | #1(), #2(), #3(), #4() | L07B01 | A simple, flat 2D schematic diagram of an institutional animal shelter interior corridor. It features a central narrow corridor with rows of concrete walls and oblique wire cages on both sides, with heavy metal doors at the entrance. Rendered in clean black outlines on a light background with pale gray and pale blue fills. | Constructed a custom diagram for the animal shelter as no production plan was available, centering on the corridor and cage layout to match the shallow depth of field shot. |
| fp_l11_01 | L11|exterior | #2(landing_area), #3(), #5(landing_area), #8() | L11B01 | A flat 2D schematic diagram of a villa exterior stair route and entrance landing. It shows concrete stairs rising from a lower paved yard up to a narrow landing area leading to a half-open iron rooftop door. The layout features simple railings and building wall contours, with clean black outlines and flat pastel color fills. | Reconciled by mapping L11B01 to the stairs and landing area as requested, focusing on the exterior stair climb structure rather than the ground-level yard layout. |
| group_id | spatial_zones | camera_axes |
|---|---|---|
| L01|main | path_depth: foreground → background_haze | |
| L02|main | alley_corridor: foreground → utility_pole_base | |
| L03|main | forensic_core: police_tape → investigation_floor | |
| L04|main | yard_area, bulkhead_area | parapet_to_bulkhead: yard_area → bulkhead_area |
| L05|main | living_room, kitchen_nook, bedroom_area | entry_to_bedroom: living_room → bedroom_area |
| L06|main | road_diagonal: foreground → horizon | |
| L07|main | kennel_recession: entrance → back_cages | |
| L08|main | sidewalk_awning, storefront_area | awning_upward: sidewalk_awning → storefront_area |
| L09|main | sales_floor | aisle_diagonal: sales_floor → refrigerated_cases |
| L10|main | workstation_zone, rear_standing | monitor_axis: rear_standing → workstation_zone |
| L11|exterior | landing_area, yard_space | stair_rise: yard_space → landing_area |
| L12|main | bench_to_ocean: bus_stop → foggy_ocean | |
| L13|main | work_area, duty_area | desk_surface_axis: duty_area → work_area |
| L14|main | forecourt | frontage_view: forecourt → main_double_entrance_doors |
| L15|main | cubicle_diagonal: foreground_edge → background_cubicles | |
| L16|main | harbor_depth: quay_edge → foggy_horizon | |
| L17|main | open_work_deck | deck_depth: open_work_deck → sliding_wheelhouse_door |
| L18|main | wheelhouse_cabin | doorway_to_helm: wheelhouse_cabin → helm_console_with_wheel |
| L19|main | fog_wall_axis: sea_surface → fog_wall_boundary |
| invariant | status | detail |
|---|---|---|
| inputs_present | PASS | {"missing": [], "prev_run": "20260525_1408_82f02e"} |
| candidate_floor_plans_cover_all_adapter_fps | PASS | {"missing_fp": [], "stage_status": "generated"} |
| candidate_camera_recs_cover_all_bgs_within_candidate_fps | PASS | {"violating": []} |
| per_bg_use_numbered_elements_subset_of_candidate | PASS | {"violating": []} |
| per_bg_ignore_numbered_elements_subset_of_candidate | PASS | {"violating": []} |
| per_bg_use_and_ignore_disjoint | PASS | {"violating": []} |
| per_bg_camera_axis_resolves | PASS | {"violating": [], "stage_status": "generated"} |
| render_prompt_appendix_nonempty_per_bg | PASS | {"short_for_bg": []} |
| no_human_decision_field | PASS | "no banned keys at this stage" |
| production_diff_zero | PASS | "git diff backend/app backend/alembic empty" |
| db_write_zero | PASS | "writes=0" |
| no_image_api_call | PASS | "no openai images / gemini_image_client / fal import" |
| image_generation_count_zero | PASS | "W12 stage emits zero PNGs by design" |
| fp_id | numbered_count | production_camera_bg_ids | png_exists |
|---|---|---|---|
| fp_rooftop_yard_main | 8 | L04B02, L04B03, L04B01 | Y |
| fp_rooftop_room_main | 30 | L05B01, L05B07, L05B08, L05B05, L05B06, L05B04, L05B02, L05B03 | Y |
| fp_villa_rooftop_stairs | 12 | L11B02 | Y |
| fp_villa_yard | 18 | L11B01 | Y |
| fp_l08_supermarket_exterior | 21 | L08B01, L08B02 | Y |
| fp_l09_store_interior | 18 | Y | |
| fp_l10_admin_office | 15 | L10B01 | Y |
| fp_police_office_main | 25 | L13B02, L13B01 | Y |
| fp_police_station_front_main | 14 | L14B01 | Y |
| fp_deck_main | 17 | L17B01 | Y |
| fp_wheelhouse_main | 18 | L18B01 | Y |
{
"run_id": "20260525_1536_ef322c",
"stage": "w12_floor_plan_generation_slice",
"plan_version": "bps_w1",
"generated_at": "2026-05-25T15:36:13.610469+09:00",
"model": "gemini-3.5-flash",
"model_used": "gemini-3.5-flash",
"image_generation_count": 0,
"image_generation_backend": "gpt-image-2",
"args": {
"derive_floor_plan_candidate_from": "../scripts_output/background_pipeline_slice_experiment/20260525_1408_82f02e",
"output_root": "/Users/manta/Documents/Projects/TheRoad-I1/scripts_output/floor_plan_generation_slice_experiment",
"generate": true,
"model": "gemini-3.5-flash",
"diag_print_imports": false
},
"derived_from": "20260525_1408_82f02e",
"stage_a_source_mode": "derived_from_w11_plus_w3_source",
"source_language_mode": "not_available",
"outputs": [
"director_set_layout_brief.json",
"floor_plan_prompt_candidate.json",
"per_bg_render_reference_instruction.json",
"w12_compatibility_report.json"
],
"run_status": "succeeded",
"exit_code": 0,
"failed_invariants": [],
"stage_status": "generated"
}